+++ /dev/null
-/// ============================================================================
-/*
-Copyright (C) 2003 Robert Beckebans <trebor_7@users.sourceforge.net>
-Copyright (C) 2003, 2004 contributors of the XreaL project
-Please see the file "AUTHORS" for a list of contributors
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-*/
-/// ============================================================================
-
-
-struct cg_app2vertex
-{
- float4 position : ATTR0;
- float4 texcoord0 : ATTR8;
-};
-
-struct cg_vertex2fragment
-{
- float4 position : POSITION;
- float4 tex0 : TEXCOORD0;
-};
-
-
-cg_vertex2fragment main(cg_app2vertex IN)
-{
- cg_vertex2fragment OUT;
-
- // transform vertex position into homogenous clip-space
- OUT.position = mul(glstate.matrix.mvp, IN.position);
-
- // transform texcoords into 1st texture space
- OUT.tex0 = mul(glstate.matrix.texture[0], IN.texcoord0);
-
- return OUT;
-}