vec3_t face_offset[MAX_MAP_FACES]; // for rotating bmodels
dplane_t backplanes[MAX_MAP_PLANES];
-char inbase[32], outbase[32];
+extern char inbase[32];
+extern char outbase[32];
int fakeplanes; // created planes for origin offset
float lightscale = 1.0;
-qboolean glview;
+extern qboolean glview;
qboolean nopvs;
-char source[1024];
+extern char source[1024];
float direct_scale = 0.4;
float entity_scale = 1.0;