+/*
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+ This file is part of GtkRadiant.
+
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
typedef struct
{
float x, y, z;
int numMeshMaterialGroups;
_3DSPoint_t *pPoints;
- _3DSFace_t *pFaces;
+ _3DSFace_t *pFaces;
_3DSTexVert_t *pTexVerts;
_3DSMeshMaterialGroup_t *pMeshMaterialGroups;
{
char name[100];
- int numTriObjects;
+ int numTriObjects;
_3DSTriObject_t *pTriObjects;
} _3DSNamedObject_t;
typedef struct
{
- int numNamedObjects;
- int numMaterials;
+ int numNamedObjects;
+ int numMaterials;
- _3DSNamedObject_t *pNamedObjects;
- _3DSMaterial_t *pMaterials;
+ _3DSNamedObject_t *pNamedObjects;
+ _3DSMaterial_t *pMaterials;
} _3DSEditChunk_t;
_3DSEditChunk_t editChunk;
} _3DS_t;
-#define _3DS_CHUNK_NULL 0x0000
-#define _3DS_CHUNK_UNKNOWN0 0x0001
-#define _3DS_CHUNK_M3D_VERSION 0x0002
-#define _3DS_CHUNK_M3D_KFVERSION 0x0005
-#define _3DS_CHUNK_COLOR_F 0x0010
-#define _3DS_CHUNK_COLOR_24 0x0011
-#define _3DS_CHUNK_LIN_COLOR_24 0x0012
-#define _3DS_CHUNK_LIN_COLOR_F 0x0013
-#define _3DS_CHUNK_INT_PERCENTAGE 0x0030
-#define _3DS_CHUNK_FLOAT_PERCENT 0x0031
-#define _3DS_CHUNK_MASTER_SCALE 0x0100
-#define _3DS_CHUNK_CHUNK_TYPE 0x0995
-#define _3DS_CHUNK_CHUNK_UNIQUE 0x0996
-#define _3DS_CHUNK_NOT_CHUNK 0x0997
-#define _3DS_CHUNK_CONTAINER 0x0998
-#define _3DS_CHUNK_IS_CHUNK 0x0999
-#define _3DS_CHUNK_C_SXP_SELFI_MASKDATA 0x0c3c
-
-#define _3DS_CHUNK_BITMAP 0x1100
-#define _3DS_CHUNK_USE_BITMAP 0x1101
-#define _3DS_CHUNK_SOLID_BGND 0x1200
-#define _3DS_CHUNK_USE_SOLID_BGND 0x1201
-
-#define _3DS_CHUNK_EDIT 0x3d3d
-#define _3DS_CHUNK_MESH_VERSION 0x3d3e
-
-#define _3DS_CHUNK_NAMED_OBJECT 0x4000
-#define _3DS_CHUNK_NAMED_TRI_OBJECT 0x4100
-#define _3DS_CHUNK_POINT_ARRAY 0x4110
-#define _3DS_CHUNK_POINT_FLAG_ARRAY 0x4111
-#define _3DS_CHUNK_FACE_ARRAY 0x4120
-#define _3DS_CHUNK_MSH_MAT_GROUP 0x4130
-#define _3DS_CHUNK_TEX_VERTS 0x4140
-#define _3DS_CHUNK_SMOOTH_GROUP 0x4150
-#define _3DS_CHUNK_MESH_MATRIX 0x4160
-#define _3DS_CHUNK_MAGIC 0x4d4d
-
-#define _3DS_CHUNK_MAT_NAME 0xa000
-#define _3DS_CHUNK_TEXMAP 0xa200
-#define _3DS_CHUNK_SPECMAP 0xa204
-#define _3DS_CHUNK_OPACMAP 0xa210
-#define _3DS_CHUNK_REFLMAP 0xa220
-#define _3DS_CHUNK_BUMPMAP 0xa230
-#define _3DS_CHUNK_MAT_MAPNAME 0xa300
-#define _3DS_CHUNK_MAT_LIST 0xafff
-
-#define _3DS_CHUNK_KEYFRAME_DATA 0xb000
+#define _3DS_CHUNK_NULL 0x0000
+#define _3DS_CHUNK_UNKNOWN0 0x0001
+#define _3DS_CHUNK_M3D_VERSION 0x0002
+#define _3DS_CHUNK_M3D_KFVERSION 0x0005
+#define _3DS_CHUNK_COLOR_F 0x0010
+#define _3DS_CHUNK_COLOR_24 0x0011
+#define _3DS_CHUNK_LIN_COLOR_24 0x0012
+#define _3DS_CHUNK_LIN_COLOR_F 0x0013
+#define _3DS_CHUNK_INT_PERCENTAGE 0x0030
+#define _3DS_CHUNK_FLOAT_PERCENT 0x0031
+#define _3DS_CHUNK_MASTER_SCALE 0x0100
+#define _3DS_CHUNK_CHUNK_TYPE 0x0995
+#define _3DS_CHUNK_CHUNK_UNIQUE 0x0996
+#define _3DS_CHUNK_NOT_CHUNK 0x0997
+#define _3DS_CHUNK_CONTAINER 0x0998
+#define _3DS_CHUNK_IS_CHUNK 0x0999
+#define _3DS_CHUNK_C_SXP_SELFI_MASKDATA 0x0c3c
+
+#define _3DS_CHUNK_BITMAP 0x1100
+#define _3DS_CHUNK_USE_BITMAP 0x1101
+#define _3DS_CHUNK_SOLID_BGND 0x1200
+#define _3DS_CHUNK_USE_SOLID_BGND 0x1201
+
+#define _3DS_CHUNK_EDIT 0x3d3d
+#define _3DS_CHUNK_MESH_VERSION 0x3d3e
+
+#define _3DS_CHUNK_NAMED_OBJECT 0x4000
+#define _3DS_CHUNK_NAMED_TRI_OBJECT 0x4100
+#define _3DS_CHUNK_POINT_ARRAY 0x4110
+#define _3DS_CHUNK_POINT_FLAG_ARRAY 0x4111
+#define _3DS_CHUNK_FACE_ARRAY 0x4120
+#define _3DS_CHUNK_MSH_MAT_GROUP 0x4130
+#define _3DS_CHUNK_TEX_VERTS 0x4140
+#define _3DS_CHUNK_SMOOTH_GROUP 0x4150
+#define _3DS_CHUNK_MESH_MATRIX 0x4160
+#define _3DS_CHUNK_MAGIC 0x4d4d
+
+#define _3DS_CHUNK_MAT_NAME 0xa000
+#define _3DS_CHUNK_TEXMAP 0xa200
+#define _3DS_CHUNK_SPECMAP 0xa204
+#define _3DS_CHUNK_OPACMAP 0xa210
+#define _3DS_CHUNK_REFLMAP 0xa220
+#define _3DS_CHUNK_BUMPMAP 0xa230
+#define _3DS_CHUNK_MAT_MAPNAME 0xa300
+#define _3DS_CHUNK_MAT_LIST 0xafff
+
+#define _3DS_CHUNK_KEYFRAME_DATA 0xb000
void _3DS_LoadPolysets( const char *filename, polyset_t **ppPSET, int *numpsets, qboolean verbose );