fprintf( f, "\t*PROP_RECVSHADOW\t1\r\n" );
if(lightmapsAsTexcoord)
{
- if(ds->lightmapNum[0] >= 0 && ds->lightmapNum[0] < numLightmapsASE)
- fprintf( f, "\t*MATERIAL_REF\t%d\r\n", ds->lightmapNum[0] );
+ if(ds->lightmapNum[0] >= 0 && ds->lightmapNum[0] + deluxemap < numLightmapsASE)
+ fprintf( f, "\t*MATERIAL_REF\t%d\r\n", ds->lightmapNum[0] + deluxemap );
else
- Sys_Printf( "WARNING: lightmap %d out of range, not exporting\n", ds->lightmapNum[0] );
+ Sys_Printf( "WARNING: lightmap %d out of range, not exporting\n", ds->lightmapNum[0] + deluxemap );
}
else
fprintf( f, "\t*MATERIAL_REF\t%d\r\n", ds->shaderNum );