if(strncmp(buildSide->shaderInfo->shader, "textures/common/", 16))
if(strcmp(buildSide->shaderInfo->shader, "noshader"))
if(strcmp(buildSide->shaderInfo->shader, "default"))
+ {
fprintf(stderr, "no matching triangle for brushside using %s (hopefully nobody can see this side anyway)\n", buildSide->shaderInfo->shader);
+ texture = "common/WTF";
+ }
MakeNormalVectors( buildPlane->normal, vecs[ 0 ], vecs[ 1 ] );
VectorMA( vec3_origin, buildPlane->dist, buildPlane->normal, pts[ 0 ] );