]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/game_etut.h
fix lightstyle compare (SIGBUS on SPARC)
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_etut.h
index 87d32b5563e0ea262079c6f5eb9d7d682891a85b..38bc083d5337c29d879793c7524335cd12729cf8 100644 (file)
@@ -147,7 +147,9 @@ game_t struct
        "flareshader",          /* default flare shader */
        qfalse,                         /* wolf lighting model? */
        128,                            /* lightmap width/height */
-       2.2f,                           /* lightmap gamma */
+       1.0f,                           /* lightmap gamma */
+       qtrue,                          /* lightmap sRGB */
+       qfalse,                         /* texture sRGB (yes, this is incorrect, but we better match ET:UT) */
        1.0f,                           /* lightmap exposure */
        1.0f,                           /* lightmap compensate */
        1.0f,                           /* lightgrid scale */
@@ -166,7 +168,7 @@ game_t struct
        MINIMAP_MODE_GRAY,  /* minimap mode */
        "%s.tga",           /* minimap name format */
        "IBSP",                         /* bsp file prefix */
-       46,                                     /* bsp file version */
+       47,                                     /* bsp file version */
        qfalse,                         /* cod-style lump len/ofs order */
        LoadIBSPFile,           /* bsp load function */
        WriteIBSPFile,          /* bsp write function */