]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/game_quake3.h
also select the best entity when a leak was found
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_quake3.h
index 2236f12bcded8fd31cf1bf134f40dda6020f4e90..62d4de6146bb31112d9cd397325aeaf197a83952 100644 (file)
@@ -112,10 +112,14 @@ game_t struct
        qfalse,                         /* wolf lighting model? */
        128,                            /* lightmap width/height */
        1.0f,                           /* lightmap gamma */
-       1.0f,                           /* lightmap exposure */
+       qfalse,                         /* lightmap sRGB */
+       qfalse,                         /* texture sRGB */
+       qfalse,                         /* color sRGB */
+       0.0f,                           /* lightmap exposure */
        1.0f,                           /* lightmap compensate */
        1.0f,                           /* lightgrid scale */
        1.0f,                           /* lightgrid ambient scale */
+       qfalse,                         /* light angle attenuation uses half-lambert curve */
        qfalse,                         /* disable shader lightstyles hack */
        qfalse,                         /* keep light entities on bsp */
        8,                                      /* default patchMeta subdivisions tolerance */
@@ -126,6 +130,7 @@ game_t struct
        1.0f,               /* minimap sharpener */
        0.0f,               /* minimap border */
        qtrue,              /* minimap keep aspect */
+       MINIMAP_MODE_GRAY,  /* minimap mode */
        "%s.tga",           /* minimap name format */
        "IBSP",                         /* bsp file prefix */
        46,                                     /* bsp file version */