#define Q_CONT_NODROP 0x80000000 /* don't leave bodies or items (death fog, lava) */
#define Q_SURF_NODAMAGE 0x1 /* never give falling damage */
-#define Q_SURF_SLICK 0x2 /* effects game physics */
+#define Q_SURF_SLICK 0x2 /* effects game physics: zero friction on this */
#define Q_SURF_SKY 0x4 /* lighting from environment map */
#define Q_SURF_LADDER 0x8
#define Q_SURF_NOIMPACT 0x10 /* don't make missile explosions */
{ "nodlight", 0, 0, Q_SURF_NODLIGHT, 0, 0, 0 },
{ "dust", 0, 0, Q_SURF_DUST, 0, 0, 0 },
{ "noob", 0, 0, Q_SURF_NOOB, 0, 0, 0 },
- { "ob", 0, 0, 0, 0, C_OB, 0 },
+ { "ob", 0, 0, 0, 0, C_OB, 0 },
/* null */