]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/game_wolf.h
skinfiles: use the VFS
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_wolf.h
index 2e7baf461708e0cab8e495a467aae6c26435a290..157bfe3ae8897570b1413f336b3e9be5de121448 100644 (file)
@@ -133,6 +133,7 @@ game_t struct
        1.0f,                           /* lightmap compensate */
        1.0f,                           /* lightgrid scale */
        1.0f,                           /* lightgrid ambient scale */
+       qfalse,                         /* light angle attenuation uses half-lambert curve */
        qfalse,                         /* disable shader lightstyles hack */
        qfalse,                         /* keep light entities on bsp */
        8,                                      /* default patchMeta subdivisions tolerance */
@@ -146,7 +147,7 @@ game_t struct
        MINIMAP_MODE_GRAY,  /* minimap mode */
        "%s.tga",           /* minimap name format */
        "IBSP",                         /* bsp file prefix */
-       46,                                     /* bsp file version */
+       47,                                     /* bsp file version */
        qfalse,                         /* cod-style lump len/ofs order */
        LoadIBSPFile,           /* bsp load function */
        WriteIBSPFile,          /* bsp write function */