/* clear lightgrid */
for ( i = 0; i < numRawGridPoints; i++ )
{
- VectorCopy( ambientColor, rawGridPoints[ i ].ambient[ j ] );
+ VectorCopy( ambientColor, rawGridPoints[ i ].ambient[ 0 ] );
rawGridPoints[ i ].styles[ 0 ] = LS_NORMAL;
bspGridPoints[ i ].styles[ 0 ] = LS_NORMAL;
for ( j = 1; j < MAX_LIGHTMAPS; j++ )
{
+ VectorCopy( ambientColor, rawGridPoints[ i ].ambient[ j ] );
rawGridPoints[ i ].styles[ j ] = LS_NONE;
bspGridPoints[ i ].styles[ j ] = LS_NONE;
}