if( light->style < LS_NORMAL || light->style >= LS_NONE )
Error( "Invalid lightstyle (%d) on entity %d", light->style, i );
- /* override */
- if( noStyles )
- light->style = LS_NORMAL;
-
+ if( light->style != LS_NORMAL ) {
+ Sys_FPrintf (SYS_WRN, "WARNING: Styled light found targeting %s\n **", target );
+ }
+
/* set light intensity */
intensity = FloatForKey( e, "_light" );
if( intensity == 0.0f )