VectorMA( light->origin, 1.0f, light->normal, light->origin );
light->dist = DotProduct( light->origin, normal );
- /* optionally create a point splashsplash light for first pass */
+ /* optionally create a point backsplash light for first pass */
if ( original && si->backsplashFraction > 0 ) {
/* allocate a new point light */
splash = safe_malloc( sizeof( *splash ) );