]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/light_ydnar.c
always use color normalization, vector normalization on colors is worng
[xonotic/netradiant.git] / tools / quake3 / q3map2 / light_ydnar.c
index 80796dcdd839e3157ef5c0a530800dd508a8c747..3bf04ba76dcf457ad157bfb9ef16e2878e4ee1f0 100644 (file)
@@ -4099,7 +4099,7 @@ void SetupFloodLight( void )
                floodlightRGB[1] = Image_LinearFloatFromsRGBFloat(floodlightRGB[1]);
                floodlightRGB[2] = Image_LinearFloatFromsRGBFloat(floodlightRGB[2]);
        }
-       VectorNormalize(floodlightRGB,floodlightRGB);
+       ColorNormalize(floodlightRGB,floodlightRGB);
 }
 
 /*