/* get shaders */
- asi = surfaceInfos[ *((int*) a) ].si;
- bsi = surfaceInfos[ *((int*) b) ].si;
+ asi = surfaceInfos[ *((const int*) a) ].si;
+ bsi = surfaceInfos[ *((const int*) b) ].si;
/* dummy check */
if( asi == NULL )
size[ i ] = (maxs[ i ] - mins[ i ]) / sampleSize + 1.0f;
/* hack (god this sucks) */
- if( size[ i ] > lm->customWidth || size[ i ] > lm->customHeight )
+ if( size[ i ] > lm->customWidth || size[ i ] > lm->customHeight || (lmLimitSize && size[i] > lmLimitSize))
{
i = -1;
sampleSize += 1.0f;
}
}
- if(sampleSize != lm->sampleSize)
+ if(sampleSize != lm->sampleSize && lmLimitSize == 0)
{
Sys_FPrintf(SYS_VRB,"WARNING: surface at (%6.0f %6.0f %6.0f) (%6.0f %6.0f %6.0f) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from %d to %d\n",
info->mins[0],
/* get surface info */
- aInfo = &surfaceInfos[ *((int*) a) ];
- bInfo = &surfaceInfos[ *((int*) b) ];
+ aInfo = &surfaceInfos[ *((const int*) a) ];
+ bInfo = &surfaceInfos[ *((const int*) b) ];
/* model first */
if( aInfo->modelindex < bInfo->modelindex )
for a given surface lightmap, find output lightmap pages and positions for it
*/
+#define LIGHTMAP_RESERVE_COUNT 1
static void FindOutLightmaps( rawLightmap_t *lm )
{
- int i, j, lightmapNum, xMax, yMax, x, y, sx, sy, ox, oy, offset, temp;
+ int i, j, k, lightmapNum, xMax, yMax, x, y, sx, sy, ox, oy, offset;
outLightmap_t *olm;
surfaceInfo_t *info;
float *luxel, *deluxel;
y = 0;
/* walk the list of lightmap pages */
- for( i = 0; i < numOutLightmaps; i++ )
+ if(lightmapSearchBlockSize <= 0 || numOutLightmaps < LIGHTMAP_RESERVE_COUNT)
+ i = 0;
+ else
+ i = ((numOutLightmaps - LIGHTMAP_RESERVE_COUNT) / lightmapSearchBlockSize) * lightmapSearchBlockSize;
+ for( ; i < numOutLightmaps; i++ )
{
/* get the output lightmap */
olm = &outLightmaps[ i ];
/* no match? */
if( ok == qfalse )
{
- /* allocate two new output lightmaps */
- numOutLightmaps += 2;
+ /* allocate LIGHTMAP_RESERVE_COUNT new output lightmaps */
+ numOutLightmaps += LIGHTMAP_RESERVE_COUNT;
olm = safe_malloc( numOutLightmaps * sizeof( outLightmap_t ) );
- if( outLightmaps != NULL && numOutLightmaps > 2 )
+ if( outLightmaps != NULL && numOutLightmaps > LIGHTMAP_RESERVE_COUNT )
{
- memcpy( olm, outLightmaps, (numOutLightmaps - 2) * sizeof( outLightmap_t ) );
+ memcpy( olm, outLightmaps, (numOutLightmaps - LIGHTMAP_RESERVE_COUNT) * sizeof( outLightmap_t ) );
free( outLightmaps );
}
outLightmaps = olm;
/* initialize both out lightmaps */
- SetupOutLightmap( lm, &outLightmaps[ numOutLightmaps - 2 ] );
- SetupOutLightmap( lm, &outLightmaps[ numOutLightmaps - 1 ] );
+ for(k = numOutLightmaps - LIGHTMAP_RESERVE_COUNT; k < numOutLightmaps; ++k)
+ SetupOutLightmap( lm, &outLightmaps[ k ] );
/* set out lightmap */
- i = numOutLightmaps - 2;
+ i = numOutLightmaps - LIGHTMAP_RESERVE_COUNT;
olm = &outLightmaps[ i ];
/* set stamp xy origin to the first surface lightmap */
if( deluxemap )
{
/* normalize average light direction */
- if( VectorNormalize( deluxel, direction ) )
- {
- /* encode [-1,1] in [0,255] */
- pixel = olm->bspDirBytes + (((oy * olm->customWidth) + ox) * 3);
- for( i = 0; i < 3; i++ )
- {
- temp = (direction[ i ] + 1.0f) * 127.5f;
- if( temp < 0 )
- pixel[ i ] = 0;
- else if( temp > 255 )
- pixel[ i ] = 255;
- else
- pixel[ i ] = temp;
- }
- }
+ pixel = olm->bspDirBytes + (((oy * olm->customWidth) + ox) * 3);
+ VectorScale( deluxel, 1000.0f, direction );
+ VectorNormalize( direction, direction );
+ VectorScale( direction, 127.5f, direction );
+ for( i = 0; i < 3; i++ )
+ pixel[ i ] = (byte)( 127.5f + direction[ i ] );
}
}
}
/* get lightmaps */
- alm = &rawLightmaps[ *((int*) a) ];
- blm = &rawLightmaps[ *((int*) b) ];
+ alm = &rawLightmaps[ *((const int*) a) ];
+ blm = &rawLightmaps[ *((const int*) b) ];
/* get min number of surfaces */
min = (alm->numLightSurfaces < blm->numLightSurfaces ? alm->numLightSurfaces : blm->numLightSurfaces);
return 0;
}
+void FillOutLightmap(outLightmap_t *olm)
+{
+ int x, y;
+ int ofs;
+ vec3_t dir_sum, light_sum;
+ int cnt, filled;
+ byte *lightBitsNew = NULL;
+ byte *lightBytesNew = NULL;
+ byte *dirBytesNew = NULL;
+
+ lightBitsNew = safe_malloc((olm->customWidth * olm->customHeight + 8) / 8);
+ lightBytesNew = safe_malloc(olm->customWidth * olm->customHeight * 3);
+ if(deluxemap)
+ dirBytesNew = safe_malloc(olm->customWidth * olm->customHeight * 3);
+
+ /*
+ memset(olm->lightBits, 0, (olm->customWidth * olm->customHeight + 8) / 8);
+ olm->lightBits[0] |= 1;
+ olm->lightBits[(10 * olm->customWidth + 30) >> 3] |= 1 << ((10 * olm->customWidth + 30) & 7);
+ memset(olm->bspLightBytes, 0, olm->customWidth * olm->customHeight * 3);
+ olm->bspLightBytes[0] = 255;
+ olm->bspLightBytes[(10 * olm->customWidth + 30) * 3 + 2] = 255;
+ */
+
+ memcpy(lightBitsNew, olm->lightBits, (olm->customWidth * olm->customHeight + 8) / 8);
+ memcpy(lightBytesNew, olm->bspLightBytes, olm->customWidth * olm->customHeight * 3);
+ if(deluxemap)
+ memcpy(dirBytesNew, olm->bspDirBytes, olm->customWidth * olm->customHeight * 3);
+
+ for(;;)
+ {
+ filled = 0;
+ for(y = 0; y < olm->customHeight; ++y)
+ {
+ for(x = 0; x < olm->customWidth; ++x)
+ {
+ ofs = y * olm->customWidth + x;
+ if(olm->lightBits[ofs >> 3] & (1 << (ofs & 7))) /* already filled */
+ continue;
+ cnt = 0;
+ VectorClear(dir_sum);
+ VectorClear(light_sum);
+
+ /* try all four neighbors */
+ ofs = ((y + olm->customHeight - 1) % olm->customHeight) * olm->customWidth + x;
+ if(olm->lightBits[ofs >> 3] & (1 << (ofs & 7))) /* already filled */
+ {
+ ++cnt;
+ VectorAdd(light_sum, olm->bspLightBytes + ofs * 3, light_sum);
+ if(deluxemap)
+ VectorAdd(dir_sum, olm->bspDirBytes + ofs * 3, dir_sum);
+ }
+
+ ofs = ((y + 1) % olm->customHeight) * olm->customWidth + x;
+ if(olm->lightBits[ofs >> 3] & (1 << (ofs & 7))) /* already filled */
+ {
+ ++cnt;
+ VectorAdd(light_sum, olm->bspLightBytes + ofs * 3, light_sum);
+ if(deluxemap)
+ VectorAdd(dir_sum, olm->bspDirBytes + ofs * 3, dir_sum);
+ }
+
+ ofs = y * olm->customWidth + (x + olm->customWidth - 1) % olm->customWidth;
+ if(olm->lightBits[ofs >> 3] & (1 << (ofs & 7))) /* already filled */
+ {
+ ++cnt;
+ VectorAdd(light_sum, olm->bspLightBytes + ofs * 3, light_sum);
+ if(deluxemap)
+ VectorAdd(dir_sum, olm->bspDirBytes + ofs * 3, dir_sum);
+ }
+ ofs = y * olm->customWidth + (x + 1) % olm->customWidth;
+ if(olm->lightBits[ofs >> 3] & (1 << (ofs & 7))) /* already filled */
+ {
+ ++cnt;
+ VectorAdd(light_sum, olm->bspLightBytes + ofs * 3, light_sum);
+ if(deluxemap)
+ VectorAdd(dir_sum, olm->bspDirBytes + ofs * 3, dir_sum);
+ }
+
+ if(cnt)
+ {
+ ++filled;
+ ofs = y * olm->customWidth + x;
+ lightBitsNew[ofs >> 3] |= (1 << (ofs & 7));
+ VectorScale(light_sum, 1.0/cnt, lightBytesNew + ofs * 3);
+ if(deluxemap)
+ VectorScale(dir_sum, 1.0/cnt, dirBytesNew + ofs * 3);
+ }
+ }
+ }
+
+ if(!filled)
+ break;
+
+ memcpy(olm->lightBits, lightBitsNew, (olm->customWidth * olm->customHeight + 8) / 8);
+ memcpy(olm->bspLightBytes, lightBytesNew, olm->customWidth * olm->customHeight * 3);
+ if(deluxemap)
+ memcpy(olm->bspDirBytes, dirBytesNew, olm->customWidth * olm->customHeight * 3);
+ }
+
+ free(lightBitsNew);
+ free(lightBytesNew);
+ if(deluxemap)
+ free(dirBytesNew);
+}
/*
StoreSurfaceLightmaps()
char dirname[ 1024 ], filename[ 1024 ];
shaderInfo_t *csi;
char lightmapName[ 128 ];
- char *rgbGenValues[ 256 ];
- char *alphaGenValues[ 256 ];
+ const char *rgbGenValues[ 256 ];
+ const char *alphaGenValues[ 256 ];
/* note it */
{
/* get output lightmap */
olm = &outLightmaps[ i ];
+
+ /* fill output lightmap */
+ if(lightmapFill)
+ FillOutLightmap(olm);
/* is this a valid bsp lightmap? */
if( olm->lightmapNum >= 0 && !externalLightmaps )
if( rgbGenValues[ style ] == NULL )
{
sprintf( key, "_style%drgbgen", style );
- rgbGenValues[ style ] = (char*) ValueForKey( &entities[ 0 ], key );
+ rgbGenValues[ style ] = ValueForKey( &entities[ 0 ], key );
if( rgbGenValues[ style ][ 0 ] == '\0' )
rgbGenValues[ style ] = "wave noise 0.5 1 0 5.37";
}
if( alphaGenValues[ style ] == NULL )
{
sprintf( key, "_style%dalphagen", style );
- alphaGenValues[ style ] = (char*) ValueForKey( &entities[ 0 ], key );
+ alphaGenValues[ style ] = ValueForKey( &entities[ 0 ], key );
}
if( alphaGenValues[ style ][ 0 ] != '\0' )
sprintf( alphaGen, "\t\talphaGen %s // style %d\n", alphaGenValues[ style ], style );