if( deluxemap )
{
/* normalize average light direction */
- pixel = olm->bspDirBytes + (((oy * olm->customWidth) + ox) * 3);\r
- VectorScale( deluxel, 1000.0f, direction );\r
- VectorNormalize( direction, direction );\r
- VectorScale( direction, 127.5f, direction );\r
- for( i = 0; i < 3; i++ )\r
+ pixel = olm->bspDirBytes + (((oy * olm->customWidth) + ox) * 3);
+ VectorScale( deluxel, 1000.0f, direction );
+ VectorNormalize( direction, direction );
+ VectorScale( direction, 127.5f, direction );
+ for( i = 0; i < 3; i++ )
pixel[ i ] = (byte)( 127.5f + direction[ i ] );
}
}