Sys_Printf( "++%s\n", temp );
continue;
}
- Sys_Printf( " !FAIL! %s\n", pk3Shaders + i*65 );
- if ( i != pk3ShadersN - 1 ) packFAIL = qtrue; //levelshot typically
+
+ if ( i == pk3ShadersN - 1 ){ //levelshot typically
+ Sys_Printf( " ~fail %s\n", pk3Shaders + i*65 );
+ }
+ else{
+ Sys_Printf( " !FAIL! %s\n", pk3Shaders + i*65 );
+ packFAIL = qtrue;
+ }
}
}
Sys_Printf( "++%s\n", temp );
}
else{
- Sys_Printf( " !FAIL! %s\n", temp );
+ Sys_Printf( " ~fail %s\n", temp );
}
sprintf( temp, "scripts/%s.arena", nameOFmap );
Sys_Printf( "++%s\n", temp );
}
else{
- Sys_Printf( " !FAIL! %s\n", temp );
+ Sys_Printf( " ~fail %s\n", temp );
}
sprintf( temp, "scripts/%s.defi", nameOFmap );
Sys_Printf( "++%s\n", temp );
}
else{
- Sys_Printf( " !FAIL! %s\n", temp );
+ Sys_Printf( " ~fail %s\n", temp );
}
if ( !packFAIL ){