void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle )
{
- int i, j, k, s, numSurfaces;
+ int i, j, s, numSurfaces;
m4x4_t identity, nTransform;
picoModel_t *model;
picoShader_t *shader;