/* map.c */
void LoadMapFile( char *filename, qboolean onlyLights, qboolean noCollapseGroups );
int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
+qboolean PlaneEqual( plane_t *p, vec3_t normal, vec_t dist );
int PlaneTypeForNormal( vec3_t normal );
void AddBrushBevels( void );
brush_t *FinishBrush( qboolean noCollapseGroups );