]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/shaders.c
always use color normalization, vector normalization on colors is worng
[xonotic/netradiant.git] / tools / quake3 / q3map2 / shaders.c
index e8eb43a65700390256d327de8d05f0c7e85e22d0..11b9d6183a68169852196ad40f686152ab9257d8 100644 (file)
@@ -1309,7 +1309,7 @@ static void ParseShaderFile( const char *filename )
                                }
                                
                                /* normalize it */
-                               VectorNormalize( sun->color, sun->color );
+                               ColorNormalize( sun->color, sun->color );
                                
                                /* scale color by brightness */
                                GetTokenAppend( shaderText, qfalse );
@@ -1546,7 +1546,7 @@ static void ParseShaderFile( const char *filename )
                                                si->floodlightRGB[1] = Image_LinearFloatFromsRGBFloat(si->floodlightRGB[1]);
                                                si->floodlightRGB[2] = Image_LinearFloatFromsRGBFloat(si->floodlightRGB[2]);
                                        }
-                                       VectorNormalize(si->floodlightRGB, si->floodlightRGB);
+                                       ColorNormalize(si->floodlightRGB, si->floodlightRGB);
                                }
 
                                /* jal: q3map_nodirty : skip dirty */