if ( DotProduct( plane1, reverse ) > 0.999f && fabs( plane1[ 3 ] - reverse[ 3 ] ) < 0.001f ) {
return FilterWindingIntoTree_r( w, ds, node->children[ 1 ] );
}
- #else
+ #else
+ (void) plane2;
/* div0: this is the cholera (doesn't hit enough) */
/* the drawsurf might have an associated plane, if so, force a filter here */