]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/surface_meta.c
add a missing VectorClear
[xonotic/netradiant.git] / tools / quake3 / q3map2 / surface_meta.c
index 5e9cb984b0fa835ab3d4d2a8f8aeede757ff805d..be61dc86d1e0a7318218049c322e2a45e775402f 100644 (file)
@@ -84,7 +84,7 @@ static int FindMetaVertex( bspDrawVert_t *src )
 {
        int                     i;
        bspDrawVert_t   *v, *temp;
-       
+
        
        /* try to find an existing drawvert */
        for( i = firstSearchMetaVert, v = &metaVerts[ i ]; i < numMetaVerts; i++, v++ )
@@ -413,6 +413,222 @@ void TriangulatePatchSurface( entity_t *e , mapDrawSurface_t *ds )
        ClassifySurfaces( 1, ds );
 }
 
+#define TINY_AREA 1.0f
+#define MAXAREA_MAXTRIES 8
+int MaxAreaIndexes(bspDrawVert_t *vert, int cnt, int *indexes)
+{
+       int r, s, t, bestR = 0, bestS = 1, bestT = 2;
+       int i, j, try;
+       double A, bestA = -1, V, bestV = -1;
+       vec3_t ab, ac, bc, cross;
+       bspDrawVert_t *buf;
+       double shiftWidth;
+
+       if(cnt < 3)
+               return 0;
+
+       /* calculate total area */
+       A = 0;
+       for(i = 1; i+1 < cnt; ++i)
+       {
+               VectorSubtract(vert[i].xyz, vert[0].xyz, ab);
+               VectorSubtract(vert[i+1].xyz, vert[0].xyz, ac);
+               CrossProduct(ab, ac, cross);
+               A += VectorLength(cross);
+       }
+       V = 0;
+       for(i = 0; i < cnt; ++i)
+       {
+               VectorSubtract(vert[(i+1)%cnt].xyz, vert[i].xyz, ab);
+               V += VectorLength(ab);
+       }
+
+       /* calculate shift width from the area sensibly, assuming the polygon
+        * fits about 25% of the screen in both dimensions
+        * we assume 1280x1024
+        * 1 pixel is then about sqrt(A) / (0.25 * screenwidth)
+        * 8 pixels are then about sqrt(A) /  (0.25 * 1280) * 8
+        * 8 pixels are then about sqrt(A) * 0.025
+        * */
+       shiftWidth = sqrt(A) * 0.0125;
+       /*     3->1 6->2 12->3 ... */
+       if(A - ceil(log(cnt/1.5) / log(2)) * V * shiftWidth * 2 < 0)
+       {
+               /* printf("Small triangle detected (area %f, circumference %f), adjusting shiftWidth from %f to ", A, V, shiftWidth); */
+               shiftWidth = A / (ceil(log(cnt/1.5) / log(2)) * V * 2);
+               /* printf("%f\n", shiftWidth); */
+       }
+
+       /* find the triangle with highest area */
+       for(r = 0; r+2 < cnt; ++r)
+       for(s = r+1; s+1 < cnt; ++s)
+       for(t = s+1; t < cnt; ++t)
+       {
+               VectorSubtract(vert[s].xyz, vert[r].xyz, ab);
+               VectorSubtract(vert[t].xyz, vert[r].xyz, ac);
+               VectorSubtract(vert[t].xyz, vert[s].xyz, bc);
+               CrossProduct(ab, ac, cross);
+               A = VectorLength(cross);
+
+               V = A - (VectorLength(ab) - VectorLength(ac) - VectorLength(bc)) * shiftWidth;
+               /* value = A - circumference * shiftWidth, i.e. we back out by shiftWidth units from each side, to prevent too acute triangles */
+               /* this kind of simulates "number of shiftWidth*shiftWidth fragments in the triangle not touched by an edge" */
+
+               if(bestA < 0 || V > bestV)
+               {
+                       bestA = A;
+                       bestV = V;
+                       bestR = r;
+                       bestS = s;
+                       bestT = t;
+               }
+       }
+
+       /*
+       if(bestV < 0)
+               printf("value was REALLY bad\n");
+       */
+
+       for(try = 0; try < MAXAREA_MAXTRIES; ++try)
+       {
+               if(try)
+               {
+                       bestR = rand() % cnt;
+                       bestS = rand() % cnt;
+                       bestT = rand() % cnt;
+                       if(bestR == bestS || bestR == bestT || bestS == bestT)
+                               continue;
+                       // bubblesort inline
+                       // abc acb bac bca cab cba
+                       if(bestR > bestS)
+                       {
+                               j = bestR;
+                               bestR = bestS;
+                               bestS = j;
+                       }
+                       // abc acb abc bca acb bca
+                       if(bestS > bestT)
+                       {
+                               j = bestS;
+                               bestS = bestT;
+                               bestT = j;
+                       }
+                       // abc abc abc bac abc bac
+                       if(bestR > bestS)
+                       {
+                               j = bestR;
+                               bestR = bestS;
+                               bestS = j;
+                       }
+                       // abc abc abc abc abc abc
+
+                       VectorSubtract(vert[bestS].xyz, vert[bestR].xyz, ab);
+                       VectorSubtract(vert[bestT].xyz, vert[bestR].xyz, ac);
+                       CrossProduct(ab, ac, cross);
+                       bestA = VectorLength(cross);
+               }
+
+               if(bestA < TINY_AREA)
+                       /* the biggest triangle is degenerate - then every other is too, and the other algorithms wouldn't generate anything useful either */
+                       continue;
+
+               i = 0;
+               indexes[i++] = bestR;
+               indexes[i++] = bestS;
+               indexes[i++] = bestT;
+                       /* uses 3 */
+
+               /* identify the other fragments */
+
+               /* full polygon without triangle (bestR,bestS,bestT) = three new polygons:
+                * 1. bestR..bestS
+                * 2. bestS..bestT
+                * 3. bestT..bestR
+                */
+
+               j = MaxAreaIndexes(vert + bestR, bestS - bestR + 1, indexes + i);
+               if(j < 0)
+                       continue;
+               j += i;
+               for(; i < j; ++i)
+                       indexes[i] += bestR;
+                       /* uses 3*(bestS-bestR+1)-6 */
+               j = MaxAreaIndexes(vert + bestS, bestT - bestS + 1, indexes + i);
+               if(j < 0)
+                       continue;
+               j += i;
+               for(; i < j; ++i)
+                       indexes[i] += bestS;
+                       /* uses 3*(bestT-bestS+1)-6 */
+
+               /* can'bestT recurse this one directly... therefore, buffering */
+               if(cnt + bestR - bestT + 1 >= 3)
+               {
+                       buf = safe_malloc(sizeof(*vert) * (cnt + bestR - bestT + 1));
+                       memcpy(buf, vert + bestT, sizeof(*vert) * (cnt - bestT));
+                       memcpy(buf + (cnt - bestT), vert, sizeof(*vert) * (bestR + 1));
+                       j = MaxAreaIndexes(buf, cnt + bestR - bestT + 1, indexes + i);
+                       if(j < 0)
+                       {
+                               free(buf);
+                               continue;
+                       }
+                       j += i;
+                       for(; i < j; ++i)
+                               indexes[i] = (indexes[i] + bestT) % cnt;
+                               /* uses 3*(cnt+bestR-bestT+1)-6 */
+                       free(buf);
+               }
+
+               /* together 3 + 3*(cnt+3) - 18 = 3*cnt-6 q.e.d. */
+               return i;
+       }
+
+       return -1;
+}
+
+/*
+MaxAreaFaceSurface() - divVerent
+creates a triangle list using max area indexes
+*/
+
+void MaxAreaFaceSurface(mapDrawSurface_t *ds)
+{
+       int n;
+       /* try to early out  */
+       if( !ds->numVerts || (ds->type != SURFACE_FACE && ds->type != SURFACE_DECAL) )
+               return;
+
+       /* is this a simple triangle? */
+       if( ds->numVerts == 3 )
+       {
+               ds->numIndexes = 3;
+               ds->indexes = safe_malloc( ds->numIndexes * sizeof( int ) );
+               VectorSet( ds->indexes, 0, 1, 2 );
+               numMaxAreaSurfaces++;
+               return;
+       }
+
+       /* do it! */
+       ds->numIndexes = 3 * ds->numVerts - 6;
+       ds->indexes = safe_malloc( ds->numIndexes * sizeof( int ) );
+       n = MaxAreaIndexes(ds->verts, ds->numVerts, ds->indexes);
+       if(n < 0)
+       {
+               /* whatever we do, it's degenerate */
+               free(ds->indexes);
+               ds->numIndexes = 0;
+               StripFaceSurface(ds);
+               return;
+       }
+       ds->numIndexes = n;
+
+       /* add to count */
+       numMaxAreaSurfaces++;
+
+       /* classify it */
+       ClassifySurfaces( 1, ds );
+}
 
 
 /*
@@ -629,6 +845,7 @@ void EmitMetaStats()
        Sys_Printf( "%9d total meta surfaces\n", numMetaSurfaces );
        Sys_Printf( "%9d stripped surfaces\n", numStripSurfaces );
        Sys_Printf( "%9d fanned surfaces\n", numFanSurfaces );
+       Sys_Printf( "%9d maxarea'd surfaces\n", numMaxAreaSurfaces );
        Sys_Printf( "%9d patch meta surfaces\n", numPatchMetaSurfaces );
        Sys_Printf( "%9d meta verts\n", numMetaVerts );
        Sys_Printf( "%9d meta triangles\n", numMetaTriangles );
@@ -681,7 +898,10 @@ void MakeEntityMetaTriangles( entity_t *e )
                {
                        case SURFACE_FACE:
                        case SURFACE_DECAL:
-                               StripFaceSurface( ds );
+                               if(maxAreaFaceSurface)
+                                       MaxAreaFaceSurface( ds );
+                               else
+                                       StripFaceSurface( ds );
                                SurfaceToMetaTriangles( ds );
                                break;
                        
@@ -710,6 +930,7 @@ void MakeEntityMetaTriangles( entity_t *e )
        Sys_FPrintf( SYS_VRB, "%9d total meta surfaces\n", numMetaSurfaces );
        Sys_FPrintf( SYS_VRB, "%9d stripped surfaces\n", numStripSurfaces );
        Sys_FPrintf( SYS_VRB, "%9d fanned surfaces\n", numFanSurfaces );
+       Sys_FPrintf( SYS_VRB, "%9d maxarea'd surfaces\n", numMaxAreaSurfaces );
        Sys_FPrintf( SYS_VRB, "%9d patch meta surfaces\n", numPatchMetaSurfaces );
        Sys_FPrintf( SYS_VRB, "%9d meta verts\n", numMetaVerts );
        Sys_FPrintf( SYS_VRB, "%9d meta triangles\n", numMetaTriangles );
@@ -869,10 +1090,6 @@ void FixMetaTJunctions( void )
                        /* get vert */
                        VectorCopy( metaVerts[ j ].xyz, pt );
 
-                       /* debug code: darken verts */
-                       if( i == 0 )
-                               VectorSet( metaVerts[ j ].color[ 0 ], 8, 8, 8 );
-                       
                        /* determine if point lies in the triangle's plane */
                        dist = DotProduct( pt, plane ) - plane[ 3 ];
                        if( fabs( dist ) > TJ_PLANE_EPSILON )
@@ -913,13 +1130,6 @@ void FixMetaTJunctions( void )
                                amount = dist / edges[ k ].length;
                                #endif
                                
-                               /* debug code: brighten this point */
-                               //%     metaVerts[ j ].color[ 0 ][ 0 ] += 5;
-                               //%     metaVerts[ j ].color[ 0 ][ 1 ] += 4;
-                               VectorSet( metaVerts[ tri->indexes[ k ] ].color[ 0 ], 255, 204, 0 );
-                               VectorSet( metaVerts[ tri->indexes[ (k + 1) % 3 ] ].color[ 0 ], 255, 204, 0 );
-                               
-
                                /* the edge opposite the zero-weighted vertex was hit, so use that as an amount */
                                a = &metaVerts[ tri->indexes[ k % 3 ] ];
                                b = &metaVerts[ tri->indexes[ (k + 1) % 3 ] ];
@@ -1228,7 +1438,7 @@ returns the score of the triangle added
 #define ADEQUATE_SCORE         ((AXIS_MIN) + 1 * (VERT_SCORE))
 #define GOOD_SCORE                     ((AXIS_MIN) + 2 * (VERT_SCORE)                   + 4 * (ST_SCORE))
 #define PERFECT_SCORE          ((AXIS_MIN) + 3 * (VERT_SCORE) + (SURFACE_SCORE) + 4 * (ST_SCORE))
-#define MAX_BBOX_DISTANCE   16
+//#define MAX_BBOX_DISTANCE   16
 
 static int AddMetaTriangleToSurface( mapDrawSurface_t *ds, metaTriangle_t *tri, qboolean testAdd )
 {
@@ -1267,8 +1477,8 @@ static int AddMetaTriangleToSurface( mapDrawSurface_t *ds, metaTriangle_t *tri,
        }
 
 #if MAX_BBOX_DISTANCE > 0
-       VectorCopy( mins, ds->mins );
-       VectorCopy( maxs, ds->maxs );
+       VectorCopy( ds->mins, mins );
+       VectorCopy( ds->maxs, maxs );
        mins[0] -= MAX_BBOX_DISTANCE;
        mins[1] -= MAX_BBOX_DISTANCE;
        mins[2] -= MAX_BBOX_DISTANCE;
@@ -1277,13 +1487,13 @@ static int AddMetaTriangleToSurface( mapDrawSurface_t *ds, metaTriangle_t *tri,
        maxs[2] += MAX_BBOX_DISTANCE;
 #define CHECK_1D(mins, v, maxs) ((mins) <= (v) && (v) <= (maxs))
 #define CHECK_3D(mins, v, maxs) (CHECK_1D((mins)[0], (v)[0], (maxs)[0]) && CHECK_1D((mins)[1], (v)[1], (maxs)[1]) && CHECK_1D((mins)[2], (v)[2], (maxs)[2]))
-       VectorCopy(p, metaVerts[ tri->indexes[ 0 ] ].xyz);
+       VectorCopy(metaVerts[ tri->indexes[ 0 ] ].xyz, p);
        if(!CHECK_3D(mins, p, maxs))
        {
-               VectorCopy(p, metaVerts[ tri->indexes[ 1 ] ].xyz);
+               VectorCopy(metaVerts[ tri->indexes[ 1 ] ].xyz, p);
                if(!CHECK_3D(mins, p, maxs))
                {
-                       VectorCopy(p, metaVerts[ tri->indexes[ 2 ] ].xyz);
+                       VectorCopy(metaVerts[ tri->indexes[ 2 ] ].xyz, p);
                        if(!CHECK_3D(mins, p, maxs))
                                return 0;
                }