#ifndef VID_H
#define VID_H
+#define ENGINE_ICON ( (gamemode == GAME_NEXUIZ) ? nexuiz_xpm : darkplaces_xpm )
+
extern int cl_available;
typedef struct viddef_s
extern cvar_t vid_vsync;
extern cvar_t vid_mouse;
extern cvar_t vid_grabkeyboard;
+extern cvar_t vid_stick_mouse;
+extern cvar_t vid_resizable;
extern cvar_t vid_minwidth;
extern cvar_t vid_minheight;