cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1", "use fullscreen (1) or windowed (0)"};
cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"};
cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"};
-cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "32", "how many bits per pixel to render at (32 or 16, 32 is recommended)"};
+cvar_t vid_bitsperpixel = {CVAR_READONLY, "vid_bitsperpixel", "32", "how many bits per pixel to render at (this is not currently configurable)"};
cvar_t vid_samples = {CVAR_SAVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"};
cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
cvar_t vid_userefreshrate = {CVAR_SAVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"};
void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
-//void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
-//GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
-//GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
-//void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
+
void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
-//void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-//void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-//void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-//void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-
-void (GLAPIENTRY *qglDrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-
-//void (GLAPIENTRY *qglColorTableEXT)(int, int, int, int, int, const void *);
-
void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
-void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask);
-
-//void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation);
-//void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation);
-//[515]: added on 29.07.2005
void (GLAPIENTRY *qglPointSize)(GLfloat size);
void (GLAPIENTRY *qglBlendEquationEXT)(GLenum);
void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
-//GLuint (GLAPIENTRY *qglGetHandle)(GLenum pname);
void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType);
void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
//GL_ARB_vertex_buffer_object
-void (GLAPIENTRY *qglBindBufferARB) (GLenum target, GLuint buffer);
-void (GLAPIENTRY *qglDeleteBuffersARB) (GLsizei n, const GLuint *buffers);
-void (GLAPIENTRY *qglGenBuffersARB) (GLsizei n, GLuint *buffers);
-GLboolean (GLAPIENTRY *qglIsBufferARB) (GLuint buffer);
-GLvoid* (GLAPIENTRY *qglMapBufferARB) (GLenum target, GLenum access);
-GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target);
-void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
-void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+void (GLAPIENTRY *qglBindBuffer) (GLenum target, GLuint buffer);
+void (GLAPIENTRY *qglDeleteBuffers) (GLsizei n, const GLuint *buffers);
+void (GLAPIENTRY *qglGenBuffers) (GLsizei n, GLuint *buffers);
+GLboolean (GLAPIENTRY *qglIsBuffer) (GLuint buffer);
+GLvoid* (GLAPIENTRY *qglMapBuffer) (GLenum target, GLenum access);
+GLboolean (GLAPIENTRY *qglUnmapBuffer) (GLenum target);
+void (GLAPIENTRY *qglBufferData) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+void (GLAPIENTRY *qglBufferSubData) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
//GL_ARB_framebuffer_object
GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
}
#ifndef USE_GLES2
-static dllfunction_t opengl110funcs[] =
+// functions we require from the driver - some of these are OpenGL 2.0, some are a bit newer
+static dllfunction_t openglfuncs[] =
{
{"glClearColor", (void **) &qglClearColor},
{"glClear", (void **) &qglClear},
{"glDrawElements", (void **) &qglDrawElements},
{"glDrawArrays", (void **) &qglDrawArrays},
{"glColorMask", (void **) &qglColorMask},
-//[515]: added on 29.07.2005
{"glPointSize", (void**) &qglPointSize},
{"glViewport", (void **) &qglViewport},
{"glReadPixels", (void **) &qglReadPixels},
{"glGetTexLevelParameterfv", (void **) &qglGetTexLevelParameterfv},
{"glGetTexLevelParameteriv", (void **) &qglGetTexLevelParameteriv},
{"glHint", (void **) &qglHint},
-// {"glPixelStoref", (void **) &qglPixelStoref},
{"glPixelStorei", (void **) &qglPixelStorei},
{"glGenTextures", (void **) &qglGenTextures},
{"glDeleteTextures", (void **) &qglDeleteTextures},
{"glBindTexture", (void **) &qglBindTexture},
-// {"glPrioritizeTextures", (void **) &qglPrioritizeTextures},
-// {"glAreTexturesResident", (void **) &qglAreTexturesResident},
-// {"glIsTexture", (void **) &qglIsTexture},
-// {"glTexImage1D", (void **) &qglTexImage1D},
{"glTexImage2D", (void **) &qglTexImage2D},
-// {"glTexSubImage1D", (void **) &qglTexSubImage1D},
{"glTexSubImage2D", (void **) &qglTexSubImage2D},
-// {"glCopyTexImage1D", (void **) &qglCopyTexImage1D},
{"glCopyTexImage2D", (void **) &qglCopyTexImage2D},
-// {"glCopyTexSubImage1D", (void **) &qglCopyTexSubImage1D},
{"glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D},
{"glScissor", (void **) &qglScissor},
{"glPolygonOffset", (void **) &qglPolygonOffset},
{"glPolygonMode", (void **) &qglPolygonMode},
- {"glPolygonStipple", (void **) &qglPolygonStipple},
-// {"glClipPlane", (void **) &qglClipPlane},
-// {"glGetClipPlane", (void **) &qglGetClipPlane},
- {NULL, NULL}
-};
-
-static dllfunction_t drawrangeelementsfuncs[] =
-{
- {"glDrawRangeElements", (void **) &qglDrawRangeElements},
- {NULL, NULL}
-};
-
-static dllfunction_t drawrangeelementsextfuncs[] =
-{
- {"glDrawRangeElementsEXT", (void **) &qglDrawRangeElementsEXT},
- {NULL, NULL}
-};
-
-static dllfunction_t multitexturefuncs[] =
-{
- {"glActiveTextureARB", (void **) &qglActiveTexture},
- {NULL, NULL}
-};
-
-static dllfunction_t texture3dextfuncs[] =
-{
- {"glTexImage3DEXT", (void **) &qglTexImage3D},
- {"glTexSubImage3DEXT", (void **) &qglTexSubImage3D},
- {"glCopyTexSubImage3DEXT", (void **) &qglCopyTexSubImage3D},
- {NULL, NULL}
-};
-
-static dllfunction_t blendequationfuncs[] =
-{
- {"glBlendEquationEXT", (void **) &qglBlendEquationEXT},
- {NULL, NULL}
-};
-
-static dllfunction_t gl20shaderfuncs[] =
-{
+ {"glActiveTexture", (void **) &qglActiveTexture},
+ {"glTexImage3D", (void **) &qglTexImage3D},
+ {"glTexSubImage3D", (void **) &qglTexSubImage3D},
+ {"glCopyTexSubImage3D", (void **) &qglCopyTexSubImage3D},
{"glDeleteShader", (void **) &qglDeleteShader},
{"glDeleteProgram", (void **) &qglDeleteProgram},
-// {"glGetHandle", (void **) &qglGetHandle},
{"glDetachShader", (void **) &qglDetachShader},
{"glCreateShader", (void **) &qglCreateShader},
{"glShaderSource", (void **) &qglShaderSource},
{"glGetVertexAttribfv", (void **) &qglGetVertexAttribfv},
{"glGetVertexAttribiv", (void **) &qglGetVertexAttribiv},
{"glGetVertexAttribPointerv", (void **) &qglGetVertexAttribPointerv},
- {NULL, NULL}
-};
-
-static dllfunction_t glsl130funcs[] =
-{
- {"glBindFragDataLocation", (void **) &qglBindFragDataLocation},
- {NULL, NULL}
-};
-
-static dllfunction_t vbofuncs[] =
-{
- {"glBindBufferARB" , (void **) &qglBindBufferARB},
- {"glDeleteBuffersARB" , (void **) &qglDeleteBuffersARB},
- {"glGenBuffersARB" , (void **) &qglGenBuffersARB},
- {"glIsBufferARB" , (void **) &qglIsBufferARB},
- {"glMapBufferARB" , (void **) &qglMapBufferARB},
- {"glUnmapBufferARB" , (void **) &qglUnmapBufferARB},
- {"glBufferDataARB" , (void **) &qglBufferDataARB},
- {"glBufferSubDataARB" , (void **) &qglBufferSubDataARB},
- {NULL, NULL}
-};
-
-static dllfunction_t ubofuncs[] =
-{
- {"glGetUniformIndices" , (void **) &qglGetUniformIndices},
- {"glGetActiveUniformsiv" , (void **) &qglGetActiveUniformsiv},
- {"glGetActiveUniformName" , (void **) &qglGetActiveUniformName},
- {"glGetUniformBlockIndex" , (void **) &qglGetUniformBlockIndex},
- {"glGetActiveUniformBlockiv" , (void **) &qglGetActiveUniformBlockiv},
- {"glGetActiveUniformBlockName", (void **) &qglGetActiveUniformBlockName},
- {"glBindBufferRange" , (void **) &qglBindBufferRange},
- {"glBindBufferBase" , (void **) &qglBindBufferBase},
- {"glGetIntegeri_v" , (void **) &qglGetIntegeri_v},
- {"glUniformBlockBinding" , (void **) &qglUniformBlockBinding},
- {NULL, NULL}
-};
-
-static dllfunction_t arbfbofuncs[] =
-{
+ {"glBindBuffer" , (void **) &qglBindBuffer},
+ {"glDeleteBuffers" , (void **) &qglDeleteBuffers},
+ {"glGenBuffers" , (void **) &qglGenBuffers},
+ {"glIsBuffer" , (void **) &qglIsBuffer},
+ {"glMapBuffer" , (void **) &qglMapBuffer},
+ {"glUnmapBuffer" , (void **) &qglUnmapBuffer},
+ {"glBufferData" , (void **) &qglBufferData},
+ {"glBufferSubData" , (void **) &qglBufferSubData},
{"glIsRenderbuffer" , (void **) &qglIsRenderbuffer},
{"glBindRenderbuffer" , (void **) &qglBindRenderbuffer},
{"glDeleteRenderbuffers" , (void **) &qglDeleteRenderbuffers},
{"glGenRenderbuffers" , (void **) &qglGenRenderbuffers},
{"glRenderbufferStorage" , (void **) &qglRenderbufferStorage},
- {"glRenderbufferStorageMultisample" , (void **) &qglRenderbufferStorageMultisample}, // not in GL_EXT_framebuffer_object
+ {"glRenderbufferStorageMultisample" , (void **) &qglRenderbufferStorageMultisample},
{"glGetRenderbufferParameteriv" , (void **) &qglGetRenderbufferParameteriv},
{"glIsFramebuffer" , (void **) &qglIsFramebuffer},
{"glBindFramebuffer" , (void **) &qglBindFramebuffer},
{"glFramebufferTexture1D" , (void **) &qglFramebufferTexture1D},
{"glFramebufferTexture2D" , (void **) &qglFramebufferTexture2D},
{"glFramebufferTexture3D" , (void **) &qglFramebufferTexture3D},
- {"glFramebufferTextureLayer" , (void **) &qglFramebufferTextureLayer}, // not in GL_EXT_framebuffer_object
+ {"glFramebufferTextureLayer" , (void **) &qglFramebufferTextureLayer},
{"glFramebufferRenderbuffer" , (void **) &qglFramebufferRenderbuffer},
{"glGetFramebufferAttachmentParameteriv" , (void **) &qglGetFramebufferAttachmentParameteriv},
- {"glBlitFramebuffer" , (void **) &qglBlitFramebuffer}, // not in GL_EXT_framebuffer_object
+ {"glBlitFramebuffer" , (void **) &qglBlitFramebuffer},
{"glGenerateMipmap" , (void **) &qglGenerateMipmap},
+ {"glGetUniformIndices" , (void **) &qglGetUniformIndices},
+ {"glGetActiveUniformsiv" , (void **) &qglGetActiveUniformsiv},
+ {"glGetActiveUniformName" , (void **) &qglGetActiveUniformName},
+ {"glGetUniformBlockIndex" , (void **) &qglGetUniformBlockIndex},
+ {"glGetActiveUniformBlockiv" , (void **) &qglGetActiveUniformBlockiv},
+ {"glGetActiveUniformBlockName", (void **) &qglGetActiveUniformBlockName},
+ {"glBindBufferRange" , (void **) &qglBindBufferRange},
+ {"glBindBufferBase" , (void **) &qglBindBufferBase},
+ {"glGetIntegeri_v" , (void **) &qglGetIntegeri_v},
+ {"glUniformBlockBinding" , (void **) &qglUniformBlockBinding},
{NULL, NULL}
};
-static dllfunction_t extfbofuncs[] =
+static dllfunction_t blendequationfuncs[] =
{
- {"glIsRenderbufferEXT" , (void **) &qglIsRenderbuffer},
- {"glBindRenderbufferEXT" , (void **) &qglBindRenderbuffer},
- {"glDeleteRenderbuffersEXT" , (void **) &qglDeleteRenderbuffers},
- {"glGenRenderbuffersEXT" , (void **) &qglGenRenderbuffers},
- {"glRenderbufferStorageEXT" , (void **) &qglRenderbufferStorage},
- {"glGetRenderbufferParameterivEXT" , (void **) &qglGetRenderbufferParameteriv},
- {"glIsFramebufferEXT" , (void **) &qglIsFramebuffer},
- {"glBindFramebufferEXT" , (void **) &qglBindFramebuffer},
- {"glDeleteFramebuffersEXT" , (void **) &qglDeleteFramebuffers},
- {"glGenFramebuffersEXT" , (void **) &qglGenFramebuffers},
- {"glCheckFramebufferStatusEXT" , (void **) &qglCheckFramebufferStatus},
- {"glFramebufferTexture1DEXT" , (void **) &qglFramebufferTexture1D},
- {"glFramebufferTexture2DEXT" , (void **) &qglFramebufferTexture2D},
- {"glFramebufferTexture3DEXT" , (void **) &qglFramebufferTexture3D},
- {"glFramebufferRenderbufferEXT" , (void **) &qglFramebufferRenderbuffer},
- {"glGetFramebufferAttachmentParameterivEXT" , (void **) &qglGetFramebufferAttachmentParameteriv},
- {"glGenerateMipmapEXT" , (void **) &qglGenerateMipmap},
+ {"glBlendEquationEXT", (void **) &qglBlendEquationEXT},
+ {NULL, NULL}
+};
+
+static dllfunction_t glsl130funcs[] =
+{
+ {"glBindFragDataLocation", (void **) &qglBindFragDataLocation},
{NULL, NULL}
};
{
{"glCompressedTexImage3DARB", (void **) &qglCompressedTexImage3DARB},
{"glCompressedTexImage2DARB", (void **) &qglCompressedTexImage2DARB},
-// {"glCompressedTexImage1DARB", (void **) &qglCompressedTexImage1DARB},
{"glCompressedTexSubImage3DARB", (void **) &qglCompressedTexSubImage3DARB},
{"glCompressedTexSubImage2DARB", (void **) &qglCompressedTexSubImage2DARB},
-// {"glCompressedTexSubImage1DARB", (void **) &qglCompressedTexSubImage1DARB},
{"glGetCompressedTexImageARB", (void **) &qglGetCompressedTexImageARB},
{NULL, NULL}
};
vid.renderpath = RENDERPATH_GL20;
vid.sRGBcapable2D = false;
vid.sRGBcapable3D = false;
- vid.forcevbo = false;
vid.maxtexturesize_2d = 0;
vid.maxtexturesize_3d = 0;
vid.maxtexturesize_cubemap = 0;
#ifndef USE_GLES2
// this is a complete list of all functions that are directly checked in the renderer
- qglDrawRangeElements = NULL;
qglDrawBuffer = NULL;
- qglPolygonStipple = NULL;
qglFlush = NULL;
qglActiveTexture = NULL;
qglGetCompressedTexImageARB = NULL;
#ifndef USE_GLES2
void VID_CheckExtensions(void)
{
- if (!GL_CheckExtension("glbase", opengl110funcs, NULL, false))
- Sys_Error("OpenGL 1.1.0 functions not found");
- vid.support.gl20shaders = GL_CheckExtension("2.0", gl20shaderfuncs, "-noshaders", true);
+ char *s;
+ if (!GL_CheckExtension("glbase", openglfuncs, NULL, false))
+ Sys_Error("OpenGL driver/hardware lacks required features");
CHECKGLERROR
Con_DPrint("Checking OpenGL extensions...\n");
- if (vid.support.gl20shaders)
- {
- char *s;
- // detect what GLSL version is available, to enable features like r_glsl_skeletal and higher quality reliefmapping
+ // detect what GLSL version is available, to enable features like r_glsl_skeletal and higher quality reliefmapping
+ vid.support.glshaderversion = 100;
+ s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION);
+ if (s)
+ vid.support.glshaderversion = (int)(atof(s) * 100.0f + 0.5f);
+ if (vid.support.glshaderversion < 100)
vid.support.glshaderversion = 100;
- s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION);
- if (s)
- vid.support.glshaderversion = (int)(atof(s) * 100.0f + 0.5f);
- if (vid.support.glshaderversion < 100)
- vid.support.glshaderversion = 100;
- Con_DPrintf("Detected GLSL #version %i\n", vid.support.glshaderversion);
- // get the glBindFragDataLocation function
- if (vid.support.glshaderversion >= 130)
- vid.support.gl20shaders130 = GL_CheckExtension("glshaders130", glsl130funcs, "-noglsl130", true);
- }
+ Con_DPrintf("Detected GLSL #version %i\n", vid.support.glshaderversion);
+ // get the glBindFragDataLocation function
+ if (vid.support.glshaderversion >= 130)
+ vid.support.gl20shaders130 = GL_CheckExtension("glshaders130", glsl130funcs, "-noglsl130", true);
// GL drivers generally prefer GL_BGRA
vid.forcetextype = GL_BGRA;
vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", NULL, "-notexture4", false);
- vid.support.arb_depth_texture = GL_CheckExtension("GL_ARB_depth_texture", NULL, "-nodepthtexture", false);
vid.support.arb_draw_buffers = GL_CheckExtension("GL_ARB_draw_buffers", drawbuffersfuncs, "-nodrawbuffers", false);
- vid.support.arb_multitexture = GL_CheckExtension("GL_ARB_multitexture", multitexturefuncs, "-nomtex", false);
vid.support.arb_occlusion_query = GL_CheckExtension("GL_ARB_occlusion_query", occlusionqueryfuncs, "-noocclusionquery", false);
vid.support.arb_query_buffer_object = GL_CheckExtension("GL_ARB_query_buffer_object", NULL, "-noquerybuffer", true);
- vid.support.arb_shadow = GL_CheckExtension("GL_ARB_shadow", NULL, "-noshadow", false);
vid.support.arb_texture_compression = GL_CheckExtension("GL_ARB_texture_compression", texturecompressionfuncs, "-notexturecompression", false);
- vid.support.arb_texture_cube_map = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false);
- vid.support.arb_texture_env_combine = GL_CheckExtension("GL_ARB_texture_env_combine", NULL, "-nocombine", false) || GL_CheckExtension("GL_EXT_texture_env_combine", NULL, "-nocombine", false);
vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", NULL, "-notexturegather", false);
- vid.support.arb_texture_non_power_of_two = GL_CheckExtension("GL_ARB_texture_non_power_of_two", NULL, "-notexturenonpoweroftwo", false);
- vid.support.arb_vertex_buffer_object = GL_CheckExtension("GL_ARB_vertex_buffer_object", vbofuncs, "-novbo", false);
- vid.support.arb_uniform_buffer_object = GL_CheckExtension("GL_ARB_uniform_buffer_object", ubofuncs, "-noubo", false);
vid.support.ext_blend_minmax = GL_CheckExtension("GL_EXT_blend_minmax", blendequationfuncs, "-noblendminmax", false);
vid.support.ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false);
vid.support.ext_blend_func_separate = GL_CheckExtension("GL_EXT_blend_func_separate", blendfuncseparatefuncs, "-noblendfuncseparate", false);
- vid.support.ext_draw_range_elements = GL_CheckExtension("drawrangeelements", drawrangeelementsfuncs, "-nodrawrangeelements", true) || GL_CheckExtension("GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "-nodrawrangeelements", false);
- vid.support.arb_framebuffer_object = GL_CheckExtension("GL_ARB_framebuffer_object", arbfbofuncs, "-nofbo", false);
- if (vid.support.arb_framebuffer_object)
- vid.support.ext_framebuffer_object = true;
- else
- vid.support.ext_framebuffer_object = GL_CheckExtension("GL_EXT_framebuffer_object", extfbofuncs, "-nofbo", false);
-
vid.support.ext_packed_depth_stencil = GL_CheckExtension("GL_EXT_packed_depth_stencil", NULL, "-nopackeddepthstencil", false);
- vid.support.ext_texture_3d = GL_CheckExtension("GL_EXT_texture3D", texture3dextfuncs, "-notexture3d", false);
vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", NULL, "-nos3tc", false);
- vid.support.ext_texture_edge_clamp = GL_CheckExtension("GL_EXT_texture_edge_clamp", NULL, "-noedgeclamp", false) || GL_CheckExtension("GL_SGIS_texture_edge_clamp", NULL, "-noedgeclamp", false);
vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false);
vid.support.ext_texture_srgb = GL_CheckExtension("GL_EXT_texture_sRGB", NULL, "-nosrgb", false);
vid.support.arb_texture_float = GL_CheckExtension("GL_ARB_texture_float", NULL, "-notexturefloat", false);
if (vid.support.arb_draw_buffers)
qglGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, (GLint*)&vid.maxdrawbuffers);
- // disable non-power-of-two textures on Radeon X1600 and other cards that do not accelerate it with some filtering modes / repeat modes that we use
- // we detect these cards by checking if the hardware supports vertex texture fetch (Geforce6 does, Radeon X1600 does not, all GL3-class hardware does)
- if(vid.support.arb_texture_non_power_of_two && vid.support.gl20shaders)
- {
- int val = 0;
- qglGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &val);CHECKGLERROR
- if (val < 1)
- vid.support.arb_texture_non_power_of_two = false;
- }
-
- // we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code
- if (qglDrawRangeElements == NULL)
- qglDrawRangeElements = qglDrawRangeElementsEXT;
-
qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
- // verify that 3d textures are really supported
- if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
- {
- vid.support.ext_texture_3d = false;
- Con_Printf("GL_EXT_texture3D reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
- }
-
vid.texunits = vid.teximageunits = vid.texarrayunits = 1;
qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
- if (vid.support.gl20shaders && vid.support.ext_framebuffer_object && vid.support.arb_texture_non_power_of_two)
- {
- qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
- qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (int *)&vid.teximageunits);CHECKGLERROR
- qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (int *)&vid.texarrayunits);CHECKGLERROR
- vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
- vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
- vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
- Con_DPrintf("Using GL2.0+fbo rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
- vid.renderpath = RENDERPATH_GL20;
- vid.sRGBcapable2D = false;
- vid.sRGBcapable3D = true;
- Con_Printf("vid.support.arb_multisample %i\n", vid.support.arb_multisample);
- Con_Printf("vid.support.gl20shaders %i\n", vid.support.gl20shaders);
- vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES_ARB is <= 1
- }
- else
- Sys_Error("OpenGL 2.0 and GL_EXT_framebuffer_object required");
+ qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
+ qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (int *)&vid.teximageunits);CHECKGLERROR
+ qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (int *)&vid.texarrayunits);CHECKGLERROR
+ vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
+ vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
+ vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
+ Con_DPrint("Using GL2+extensions rendering path\n");
+ vid.renderpath = RENDERPATH_GL20;
+ vid.sRGBcapable2D = false;
+ vid.sRGBcapable3D = true;
+ Con_DPrintf("vid.support.arb_multisample %i\n", vid.support.arb_multisample);
+ vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES_ARB is <= 1
// enable multisample antialiasing if possible
if(vid.support.arb_multisample)
{"vid_userefreshrate", "0"},
{"vid_width", "640"},
{"vid_height", "480"},
- {"vid_bitsperpixel", "16"},
+ {"vid_bitsperpixel", "32"},
{NULL, NULL}
};
Cvar_SetValueQuick(&vid_width, width);
if (height)
Cvar_SetValueQuick(&vid_height, height);
-// COMMANDLINEOPTION: Video: -bpp <bits> performs +vid_bitsperpixel <bits> (example -bpp 32 or -bpp 16)
- if ((i = COM_CheckParm("-bpp")) != 0)
- Cvar_SetQuick(&vid_bitsperpixel, com_argv[i+1]);
// COMMANDLINEOPTION: Video: -density <multiplier> performs +vid_touchscreen_density <multiplier> (example -density 1 or -density 1.5)
if ((i = COM_CheckParm("-density")) != 0)
Cvar_SetQuick(&vid_touchscreen_density, com_argv[i+1]);