view->render.colormap = -1; // no special coloring
view->render.alpha = ent->render.alpha; // LordHavoc: if the player is transparent, so is the gun
view->render.effects = ent->render.effects;
- view->render.scale = 1;
+ view->render.scale = 1.0 / 3.0;
// LordHavoc: origin view kick added
if (!intimerefresh)