Use blendFunc filter in shader (aparently it works now)
{\r
qer_editorimage textures/decals/scorch01\r
\r
{\r
qer_editorimage textures/decals/scorch01\r
\r
- noPicMip\r
- noMipMaps\r
surfaceparm trans\r
surfaceparm nonsolid\r
surfaceparm nodlight\r
surfaceparm trans\r
surfaceparm nonsolid\r
surfaceparm nodlight\r
+ surfaceparm nolightmap\r
+\r
polygonOffset\r
sort 6\r
cull none\r
\r
{\r
map textures/decals/scorch01\r
polygonOffset\r
sort 6\r
cull none\r
\r
{\r
map textures/decals/scorch01\r
- blendFunc GL_DST_COLOR GL_SRC_COLOR\r
-\r
- {\r
- map $lightmap\r
- blendFunc GL_ZERO GL_ONE\r
- }\r
}\r
\r
textures/decals/scorch02\r
{\r
qer_editorimage textures/decals/scorch02\r
\r
}\r
\r
textures/decals/scorch02\r
{\r
qer_editorimage textures/decals/scorch02\r
\r
- noPicMip\r
- noMipMaps\r
surfaceparm trans\r
surfaceparm nonsolid\r
surfaceparm nodlight\r
surfaceparm trans\r
surfaceparm nonsolid\r
surfaceparm nodlight\r
+ surfaceparm nolightmap\r
+\r
polygonOffset\r
sort 6\r
cull none\r
\r
polygonOffset\r
sort 6\r
cull none\r
\r
{\r
map textures/decals/scorch02\r
{\r
map textures/decals/scorch02\r
- blendFunc GL_DST_COLOR GL_SRC_COLOR\r
- {\r
- map $lightmap\r
- blendFunc GL_ZERO GL_ONE\r
- }\r
qer_editorimage textures/decals/splatter01\r
\r
surfaceparm trans\r
qer_editorimage textures/decals/splatter01\r
\r
surfaceparm trans\r
- surfaceparm nolightmap\r
surfaceparm nonsolid\r
surfaceparm nodlight\r
surfaceparm nonsolid\r
surfaceparm nodlight\r
+ surfaceparm nolightmap\r
+\r
polygonOffset\r
sort 6\r
cull none\r
\r
polygonOffset\r
sort 6\r
cull none\r
\r
{\r
map textures/decals/splatter01\r
{\r
map textures/decals/splatter01\r
- blendFunc GL_DST_COLOR GL_SRC_COLOR\r
rgbgen identity\r
}\r
}\r
rgbgen identity\r
}\r
}\r
qer_editorimage textures/decals/splatter02\r
\r
surfaceparm trans\r
qer_editorimage textures/decals/splatter02\r
\r
surfaceparm trans\r
- surfaceparm nolightmap\r
surfaceparm nonsolid\r
surfaceparm nodlight\r
surfaceparm nonsolid\r
surfaceparm nodlight\r
+ surfaceparm nolightmap\r
+\r
polygonOffset\r
sort 6\r
cull none\r
\r
polygonOffset\r
sort 6\r
cull none\r
\r
{\r
map textures/decals/splatter02\r
{\r
map textures/decals/splatter02\r
- blendFunc GL_DST_COLOR GL_SRC_COLOR\r
rgbgen identity\r
}\r
}\r
rgbgen identity\r
}\r
}\r
qer_editorimage textures/decals/splatter03\r
\r
surfaceparm trans\r
qer_editorimage textures/decals/splatter03\r
\r
surfaceparm trans\r
- surfaceparm nolightmap\r
surfaceparm nonsolid\r
surfaceparm nodlight\r
surfaceparm nonsolid\r
surfaceparm nodlight\r
+ surfaceparm nolightmap\r
+\r
polygonOffset\r
sort 6\r
cull none\r
\r
polygonOffset\r
sort 6\r
cull none\r
\r
{\r
map textures/decals/splatter03\r
{\r
map textures/decals/splatter03\r
- blendFunc GL_DST_COLOR GL_SRC_COLOR\r
rgbgen identity\r
}\r
}\r
rgbgen identity\r
}\r
}\r
qer_editorimage textures/decals/splatter04\r
\r
surfaceparm trans\r
qer_editorimage textures/decals/splatter04\r
\r
surfaceparm trans\r
- surfaceparm nolightmap\r
surfaceparm nonsolid\r
surfaceparm nodlight\r
surfaceparm nonsolid\r
surfaceparm nodlight\r
+ surfaceparm nolightmap\r
+\r
polygonOffset\r
sort 6\r
cull none\r
\r
polygonOffset\r
sort 6\r
cull none\r
\r
{\r
map textures/decals/splatter04\r
{\r
map textures/decals/splatter04\r
- blendFunc GL_DST_COLOR GL_SRC_COLOR\r
rgbgen identity\r
}\r
}\r
rgbgen identity\r
}\r
}\r
qer_editorimage textures/decals/splatter05\r
\r
surfaceparm trans\r
qer_editorimage textures/decals/splatter05\r
\r
surfaceparm trans\r
- surfaceparm nolightmap\r
surfaceparm nonsolid\r
surfaceparm nodlight\r
surfaceparm nonsolid\r
surfaceparm nodlight\r
+ surfaceparm nolightmap\r
+\r
polygonOffset\r
sort 6\r
cull none\r
\r
polygonOffset\r
sort 6\r
cull none\r
\r
{\r
map textures/decals/splatter05\r
{\r
map textures/decals/splatter05\r
- blendFunc GL_DST_COLOR GL_SRC_COLOR\r
rgbgen identity\r
}\r
}\r
rgbgen identity\r
}\r
}\r