]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Let's try to make colors of the frozen player more visible by setting initial ice...
authorterencehill <piuntn@gmail.com>
Sun, 17 Feb 2013 14:37:02 +0000 (15:37 +0100)
committerterencehill <piuntn@gmail.com>
Sun, 17 Feb 2013 14:37:02 +0000 (15:37 +0100)
qcsrc/server/mutators/gamemode_freezetag.qc

index b64a1f09e8767a5f572fde004b6d8a5671beec1f..c91cc83ec96e000581a46b4018629a0ab71a8806 100644 (file)
@@ -2,6 +2,8 @@
 .float freezetag_frozen_timeout;
 .float freezetag_revive_progress;
 .entity freezetag_ice;
+#define ICE_MAX_ALPHA 0.6
+#define ICE_MIN_ALPHA 0.1
 float freezetag_teams;
 
 float freezetag_CheckTeams();
@@ -201,6 +203,7 @@ void freezetag_Freeze(entity attacker)
        ice.think = freezetag_Ice_Think;
        ice.nextthink = time;
        ice.frame = floor(random() * 21); // ice model has 20 different looking frames
+       ice.alpha = ICE_MAX_ALPHA;
        setmodel(ice, "models/ice/ice.md3");
 
        self.freezetag_ice = ice;
@@ -463,7 +466,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
        entity o;
        o = world;
        if(self.freezetag_frozen_timeout > 0 && time < self.freezetag_frozen_timeout)
-               self.freezetag_ice.alpha = 0.1 + (self.freezetag_frozen_timeout - time) / (self.freezetag_frozen_timeout - self.freezetag_frozen_time);
+               self.freezetag_ice.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (self.freezetag_frozen_timeout - time) / (self.freezetag_frozen_timeout - self.freezetag_frozen_time);
 
        if(self.freezetag_frozen_timeout > 0 && time >= self.freezetag_frozen_timeout)
                n = -1;