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2010-10-30 vortexfix SHADERSTATICPARMS_COUNT to right value
2010-10-30 vortexFor lightgrid sampling move lightstyle[0] applying...
2010-10-30 divverentoffsetmapping: make it work on ATI Radeon 9500-9800...
2010-10-18 vortexR_CompleteLightPoint bugfixed, dynamic lights actually...
2010-10-14 divverentmove EXACTSPECULARMATH to the "lightweight" permutation...
2010-10-14 divverentadd back VorteX's "lightweight shader parameter" system...
2010-10-14 vortexremove r_glsl_saturation_redcompensate, as it's conside...
2010-10-14 vortexAdded dp_waterscroll <scale> <speed> shader keyword...
2010-10-14 vortexadd r_glsl_saturation_redcompensate optional effect...
2010-10-13 divverentoops, scissormode wasn't meant to be CVAR_SAVE
2010-10-13 divverentshut up a gcc warning
2010-10-13 divverentfix another typo in the water rendering improvement
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = scissor only, 2...
2010-10-13 divverentadjust for left handed coordinate system in a reflected...
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci...
2010-09-29 divverentdepthonly, prepass: do not compare lightmap texture...
2010-09-29 Rudolf Polzerfix lightmap switching/batching in fakelight
2010-09-28 Rudolf Polzerfix vertextextureblend in fakelight
2010-09-28 divverentr_fakelight: 1 = use "fake" lighting (falloff-less...
2010-09-26 divverentfix alpha in water rendering
2010-09-26 divverentfix a display issue with warpzone decals I caused in...
2010-09-25 divverentallow .alpha to fade out water/refraction/reflection...
2010-09-24 divverentFix a possible crash when an invalid skinframe gets...
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2010-09-24 divverentremove more unused code
2010-09-24 Rudolf PolzerReset the stable branch to the current DP trunk, as...
2010-09-17 tomazFix a couple HLSL shader warnings
2010-09-17 tomazForgot to put back the paranoid code
2010-09-17 tomazMore debug code for shaders, this time it preprocesses...
2010-09-17 havocfix some bugs in the HLSL shader, mostly to do with...
2010-09-17 havocfix a crash in D3D9 with r_sky 0
2010-09-17 havocenable Tomaz's PIX-friendly shader debugging code if...
2010-09-17 havocremove r_shadow_texturetype cvar (now always uses 2D...
2010-09-16 tomazAdded debug shaderflags used by the shader compiler...
2010-09-09 divverentfix two warpzone related PVS bugs
2010-09-09 divverentfix two warpzone related PVS bugs
2010-09-04 divverentoptimize R_AnimCache_UpdateEntityMeshBuffers to use...
2010-08-31 divverentgenerate s- and t-vector of deformVertexes only if...
2010-08-31 divverentget rid of calculating vertexmesh animcache buffers...
2010-08-30 havocfix components parameter on a few TexCoordPointer norma...
2010-08-24 havocfix some HLSL shader compile errors
2010-08-24 havocdon't use TEXF_ALLOWUPDATES on fully-updated textures...
2010-08-23 havocdon't use TEXF_ALLOWUPDATES on fully-updated textures...
2010-08-19 havocload d3dx9_*.dll dynamically to get D3DXCompileShader...
2010-08-12 havocfix crash in steelstorm on a ent with no model
2010-08-12 havocfix crash in steelstorm on a ent with no model
2010-08-10 divverentuse the DDPF_ALPHAPIXELS flag for DDS reading, at least...
2010-08-06 divverentuse the DDPF_ALPHAPIXELS flag for DDS reading, at least...
2010-08-03 Rudolf PolzerMerge remote branch 'origin/divVerent/clevercolormod'
2010-08-03 havoca different fix for colormod on unusual blendfuncs...
2010-08-03 havocdon't apply colormod to shaders that use unusual custom...
2010-08-03 divverentMerge remote branch 'origin/divVerent/clevercolormod'
2010-07-30 havoca different fix for colormod on unusual blendfuncs...
2010-07-30 havocdon't apply colormod to shaders that use unusual custom...
2010-07-25 divverentfix a nasty bug in refraction/water renders. It is...
2010-07-21 divverentcvar: r_mipnormalmaps
2010-07-16 divverentcvar: r_mipnormalmaps
2010-07-14 havocfix a warning in mingw
2010-07-05 havocremove the #define list at the start of the embedded...
2010-07-03 havocadd DeviceLost and DeviceRestored functions to R_Module...
2010-07-03 havocupdated glsl and cg (now also directly compiled as...
2010-07-03 havocimplemented Direct3D9 renderer (off by default), not...
2010-07-02 havoccreated new MSVC2008 project files and solution from...
2010-07-02 havocadd DeviceLost and DeviceRestored functions to R_Module...
2010-07-02 havocfix a bunch of warnings if compiling darkplaces as...
2010-07-01 divverentnew cvar r_draw2d to turn off all 2D drawing (except...
2010-07-01 divverentnew cvar r_draw2d to turn off all 2D drawing (except...
2010-06-29 divverentspeed up decal creation in newdecalsystem by using...
2010-06-29 divverentspeed up decal creation in newdecalsystem by using...
2010-06-27 divverentTEXF_CLAMP cubemap textures to fix seams (hack alert)
2010-06-27 divverentcameras: invert the correct coordinate to fix up texcoords
2010-06-26 havocmake sure dynamicvertex gets set by deformvertexes...
2010-06-24 divverentTEXF_CLAMP cubemap textures to fix seams (hack alert)
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