2010-11-07 |
divverent | new shader parameter "dppolygonoffset <factor> <offset... |
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2010-10-13 |
vortex | Added dp_waterscroll <scale> <speed> shader keyword... |
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2010-09-28 |
divverent | r_fakelight: 1 = use "fake" lighting (falloff-less... |
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2010-09-14 |
divverent | add a TraceBrush function to all model types, and imple... |
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2010-08-29 |
havoc | overhauled mod_q3bsp_lightmapmergepower code, to fix... |
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2010-08-19 |
havoc | fix almost all g++ -pedantic warnings |
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2010-07-16 |
divverent | cvar: r_mipnormalmaps |
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2010-07-03 |
havoc | implemented Direct3D9 renderer (off by default), not... |
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2010-06-29 |
divverent | speed up decal creation in newdecalsystem by using... |
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2010-06-17 |
divverent | user (csqc) controllable wavefuncs |
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2010-05-01 |
havoc | overhauled vertex formats, now supports 100% interleave... |
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2010-03-07 |
eihrul | experimental IQM model format support |
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2010-02-28 |
divverent | WarpZones: |
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2010-02-25 |
havoc | added dpmeshcollisions keyword in shader parsing, this... |
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2010-02-21 |
vortex | Offsetmapping now could be customized on per-texture... |
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2010-02-18 |
havoc | move RESTRICT keyword define to qtypes.h and add it... |
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2010-02-17 |
havoc | added mod_q1bsp_polygoncollisions cvar (off by default... |
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2010-02-17 |
eihrul | store blend weights as unsigned char data |
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2010-02-15 |
havoc | implementing Bounding Interval Hierarchy collision... |
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2010-02-04 |
eihrul | faster skeletal animation based on blend-palettes |
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2010-02-01 |
eihrul | check if a model's textures have deforms that need... |
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2010-01-27 |
havoc | implemented fake reflection cubemaps... requires that... |
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2010-01-25 |
havoc | fix a bug where submodels are not uploaded in a VBO... |
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2010-01-25 |
havoc | shuffle fields in msurface_t to reduce memory usage... |
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2010-01-09 |
havoc | redesigned skeletal model animation bone pose format... |
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2010-01-05 |
havoc | implemented obj model loading |
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2010-01-02 |
havoc | upload all q1bsp lightmaps on first frame, rather than... |
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2009-12-23 |
havoc | the beginnings of a cgGL rendering path experiment... |
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2009-12-20 |
havoc | fix GL11/GL13 fogged sprite rendering and q1bsp sky... |
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2009-12-17 |
havoc | implemented deferred rendering (r_shadow_deferred cvar... |
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2009-12-13 |
havoc | added R_FrameData_Alloc and Store functions (a per... |
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2009-12-07 |
havoc | mdl skin loading is now more memory-efficient (now... |
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2009-11-24 |
havoc | more work on mod_generatelightmaps command |
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2009-11-22 |
havoc | implemented FTE_CSQC_SKELETONOBJECTS (clientside support) |
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2009-11-11 |
havoc | migrated a large number of #define MAX values to quaked... |
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2009-11-08 |
havoc | new decal system (cl_decals_newsystem 1 to activate) |
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2009-11-06 |
havoc | implemented fog height setting, along with fade depth... |
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2009-10-19 |
havoc | ODE physics engine support, needs more work, disabled... |
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2009-10-16 |
havoc | reorganized sv.writeentitiestoclient handling of Mod_Ca... |
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2009-10-07 |
eihrul | use bounding boxes for shadowmap side culling instead... |
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2009-10-05 |
divverent | while I am at it, also dp_specularscalemod |
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2009-10-05 |
divverent | new shader keyword: dp_specularpowermod 2, makes gloss... |
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2009-10-03 |
havoc | split CL_Move into CL_TracePoint, CL_TraceLine, CL_Trac... |
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2009-10-03 |
eihrul | compile separate index lists for each cubemap shadowmap... |
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2009-09-22 |
havoc | implemented omnidirectional shadowmapping using depth... |
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2009-07-22 |
divverent | a minor cleanup; also generate the combined bboxes... |
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2009-07-21 |
divverent | Collision against patches: do some major optimizations. |
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2009-07-14 |
divverent | only show "shader already defined" messages if the... |
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2009-07-05 |
divverent | Support a separate texture matrix for the background... |
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2009-04-19 |
divverent | fix error message about wrong light grid dimensions |
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2009-04-04 |
havoc | it is now possible to have multiple map models loaded... |
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2009-03-29 |
havoc | compute sorted surface list at load of each model ... |
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2009-02-17 |
divverent | DP_QC_GETTAGINFO_BONEPROPERTIES |
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2008-12-29 |
divverent | models: add a special built-in model name "null" that... |
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2008-12-06 |
divverent | experimental new mode "r_showsurfaces 3": shows faces... |
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2008-09-13 |
divverent | experimental (not yet tested) support for q3map2 -light... |
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2008-09-12 |
divverent | new tcmod: "tcmod page <width> <height> <time>", as... |
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2008-08-22 |
havoc | forgot to update this for dpshadow/dpnoshadow |
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2008-08-18 |
havoc | fix crashes when recursing portals on maps with some... |
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2008-07-05 |
havoc | an attempt at optimizing msurface_t dlight_cache checks... |
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2008-06-01 |
divverent | some const fixes and type fixes found by gcc -combine |
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2008-04-21 |
divverent | globally rename model_t to dp_model_t for OpenSolaris... |
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2008-04-10 |
havoc | implemented uint16 element array support, and use of... |
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2008-02-18 |
havoc | removed tag override support in .skin files - because... |
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2008-02-15 |
havoc | split Mod_GetMesh_Vertices into 3 AnimateVertices funct... |
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2008-02-04 |
havoc | huge audit of dprints throughout engine, all notices... |
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2008-01-28 |
divverent | extra required parameter for dp_water: alpha modifier |
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2008-01-22 |
havoc | removed support for Sajt's unfinished McBSP format |
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2008-01-07 |
black | Move a part of r_refdef_t into a new r_refdef_scene_t... |
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2007-12-25 |
havoc | implemented PointSuperContents model function as a... |
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2007-12-23 |
havoc | colormod values above 1 1 1 should work properly with... |
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2007-12-20 |
havoc | reenabled R_UpdateAllTextureInfo calls when lighting... |
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2007-12-17 |
res | Dynamically allocate Q3 shader texture frames. |
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2007-12-17 |
res | Changed Q3 shaders to use dynamic memory allocation... |
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2007-12-02 |
havoc | reworked lightstyle chains code to use a struct, and... |
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2007-11-28 |
havoc | precalculate texture vectors on mdl/md2/md3 models... |
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2007-11-26 |
havoc | removed support for TEXTYPE_RGB |
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2007-10-15 |
havoc | implemented MATERIALFLAG_REFRACTION |
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2007-10-11 |
divverent | - fix SEGFAULT when a .shader file has more layers... |
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2007-10-09 |
sajt | MCBSP kind of works now, i think |
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2007-10-07 |
divverent | sorry... dp_refract parameters should work THAT way... |
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2007-10-07 |
divverent | changed reflect/refract keywords to |
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2007-10-03 |
divverent | Cleaned up reflection and refraction a bit; added Q3... |
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2007-10-01 |
havoc | implemented support for more than 32768 clipnodes ... |
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2007-10-01 |
havoc | r_showtris/r_shownormals/r_showcollisionbrushes are... |
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2007-09-30 |
havoc | implemented pvs support in water reflection rendering... |
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2007-09-22 |
havoc | implemented r_glsl_water cvar (refraction and reflectio... |
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2007-08-27 |
havoc | implemented q3 shader keyword polygonoffset |
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2007-07-09 |
dresk | Updated cl_modelindexlist command with additional model... |
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2007-05-27 |
havoc | added polygonoffset as a texture property, used on... |
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2007-05-27 |
havoc | fixed recently introduced bug that made lightmapintensi... |
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2007-05-25 |
havoc | reorganized rgbgen/alphagen/tcgen fields into their... |
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2007-05-25 |
havoc | implemented deformvertexes (previously autosprite/autos... |
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2007-05-24 |
havoc | added parsing of rgbgen wave and alphagen wave |
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2007-05-24 |
havoc | support multiple tcmod commands on a single layer |
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2007-05-24 |
havoc | implemented tcmod (all forms) |
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2007-05-24 |
havoc | added loading of rgbgen/alphagen/tcgen/tcmod |
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2007-05-22 |
havoc | q3 shaders are now supported on all model and map formats |
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2007-05-06 |
havoc | added r_depthfirst option which defaults to 1 (render... |
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2007-04-25 |
havoc | fixed bug where animated mdl skins (such as Tomaz's... |
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