]> de.git.xonotic.org Git - voretournament/voretournament.git/blob - data/models/mapobjects/asesupport.ase
Initial checkout of Vore Tournament 0.1.alpha.
[voretournament/voretournament.git] / data / models / mapobjects / asesupport.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "asesupport.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 4\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/caulk"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/caulk"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\caulk.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "noshader"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "noshader"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\noshader.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/evil4_metals/defaultmetal"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       0.974640        0.974997        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/evil4_metals/defaultmetal"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\evil4_metals\defaultmetal.jpg"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/evil1_metals/de-r_mtl2b"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        0.983778        0.801147\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/evil1_metals/de-r_mtl2b"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\evil1_metals\de-r_mtl2b.jpg"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74 }\r
75 *GEOMOBJECT     {\r
76         *NODE_NAME      "mat3model0surf0"\r
77         *NODE_TM        {\r
78                 *NODE_NAME      "mat3model0surf0"\r
79                 *INHERIT_POS    0       0       0\r
80                 *INHERIT_ROT    0       0       0\r
81                 *INHERIT_SCL    0       0       0\r
82                 *TM_ROW0        1.0     0       0\r
83                 *TM_ROW1        0       1.0     0\r
84                 *TM_ROW2        0       0       1.0\r
85                 *TM_ROW3        0       0       0\r
86                 *TM_POS 0.000000        0.000000        0.000000\r
87         }\r
88         *MESH   {\r
89                 *TIMEVALUE      0\r
90                 *MESH_NUMVERTEX 12\r
91                 *MESH_NUMFACES  12\r
92                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
93                 *MESH_VERTEX_LIST       {\r
94                         *MESH_VERTEX    0       40.000000       120.000000      -32.000000\r
95                         *MESH_VERTEX    1       40.000000       136.000000      0.000000\r
96                         *MESH_VERTEX    2       40.000000       136.000000      -24.000000\r
97                         *MESH_VERTEX    3       40.000000       -128.000000     0.000000\r
98                         *MESH_VERTEX    4       40.000000       -80.000000      -32.000000\r
99                         *MESH_VERTEX    5       40.000000       -104.000000     -24.000000\r
100                         *MESH_VERTEX    6       40.000000       -136.000000     -8.000000\r
101                         *MESH_VERTEX    7       40.000000       -128.000000     -24.000000\r
102                         *MESH_VERTEX    8       40.000000       -136.000000     -56.000000\r
103                         *MESH_VERTEX    9       40.000000       -104.000000     -48.000000\r
104                         *MESH_VERTEX    10      40.000000       -96.000000      -56.000000\r
105                         *MESH_VERTEX    11      40.000000       -128.000000     -48.000000\r
106                 }\r
107                 *MESH_NORMALS   {\r
108                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
109                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
110                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
111                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
112                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
113                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
114                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
115                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
116                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
117                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
118                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
119                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
120                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
121                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
122                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
123                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
124                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
125                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
126                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
127                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
128                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
129                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
130                         *MESH_VERTEXNORMAL      10      1.000000        0.000000        0.000000\r
131                         *MESH_VERTEXNORMAL      11      1.000000        0.000000        0.000000\r
132                 }\r
133                 *MESH_FACE_LIST {\r
134                         *MESH_FACE      0       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
135                         *MESH_FACE      1       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
136                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
137                         *MESH_FACE      3       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
138                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
139                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
140                         *MESH_FACE      6       A:      4       B:      5       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
141                         *MESH_FACE      7       A:      4       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
142                         *MESH_FACE      8       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
143                         *MESH_FACE      9       A:      8       B:      9       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
144                         *MESH_FACE      10      A:      7       B:      8       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
145                         *MESH_FACE      11      A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
146                 }\r
147                 *MESH_NUMTVERTEX        12\r
148                 *MESH_TVERTLIST {\r
149                         *MESH_TVERT     0       0.937500        0.750000        1.000000\r
150                         *MESH_TVERT     1       1.062500        1.000000        1.000000\r
151                         *MESH_TVERT     2       1.062500        0.812500        1.000000\r
152                         *MESH_TVERT     3       -1.000000       1.000000        1.000000\r
153                         *MESH_TVERT     4       -0.625000       0.750000        1.000000\r
154                         *MESH_TVERT     5       -0.812500       0.812500        1.000000\r
155                         *MESH_TVERT     6       -1.062500       0.937500        1.000000\r
156                         *MESH_TVERT     7       -1.000000       0.812500        1.000000\r
157                         *MESH_TVERT     8       -1.062500       0.562500        1.000000\r
158                         *MESH_TVERT     9       -0.812500       0.625000        1.000000\r
159                         *MESH_TVERT     10      -0.750000       0.562500        1.000000\r
160                         *MESH_TVERT     11      -1.000000       0.625000        1.000000\r
161                 }\r
162                 *MESH_NUMTVFACES        12\r
163                 *MESH_TFACELIST {\r
164                         *MESH_TFACE     0       0       1       3\r
165                         *MESH_TFACE     1       0       3       4\r
166                         *MESH_TFACE     2       3       5       4\r
167                         *MESH_TFACE     3       3       6       5\r
168                         *MESH_TFACE     4       0       2       1\r
169                         *MESH_TFACE     5       5       6       7\r
170                         *MESH_TFACE     6       4       5       9\r
171                         *MESH_TFACE     7       4       9       10\r
172                         *MESH_TFACE     8       8       10      9\r
173                         *MESH_TFACE     9       8       9       11\r
174                         *MESH_TFACE     10      7       8       11\r
175                         *MESH_TFACE     11      6       8       7\r
176                 }\r
177         }\r
178         *PROP_MOTIONBLUR        0\r
179         *PROP_CASTSHADOW        1\r
180         *PROP_RECVSHADOW        1\r
181         *MATERIAL_REF   3\r
182 }\r
183 *GEOMOBJECT     {\r
184         *NODE_NAME      "mat3model0surf1"\r
185         *NODE_TM        {\r
186                 *NODE_NAME      "mat3model0surf1"\r
187                 *INHERIT_POS    0       0       0\r
188                 *INHERIT_ROT    0       0       0\r
189                 *INHERIT_SCL    0       0       0\r
190                 *TM_ROW0        1.0     0       0\r
191                 *TM_ROW1        0       1.0     0\r
192                 *TM_ROW2        0       0       1.0\r
193                 *TM_ROW3        0       0       0\r
194                 *TM_POS 0.000000        0.000000        0.000000\r
195         }\r
196         *MESH   {\r
197                 *TIMEVALUE      0\r
198                 *MESH_NUMVERTEX 4\r
199                 *MESH_NUMFACES  2\r
200                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
201                 *MESH_VERTEX_LIST       {\r
202                         *MESH_VERTEX    0       40.000000       -80.000000      -160.000000\r
203                         *MESH_VERTEX    1       40.000000       -136.000000     -160.000000\r
204                         *MESH_VERTEX    2       40.000000       -96.000000      -144.000000\r
205                         *MESH_VERTEX    3       40.000000       -136.000000     -144.000000\r
206                 }\r
207                 *MESH_NORMALS   {\r
208                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
209                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
210                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
211                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
212                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
213                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
214                 }\r
215                 *MESH_FACE_LIST {\r
216                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
217                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
218                 }\r
219                 *MESH_NUMTVERTEX        4\r
220                 *MESH_TVERTLIST {\r
221                         *MESH_TVERT     0       0.375000        0.750000        1.000000\r
222                         *MESH_TVERT     1       -0.062500       0.750000        1.000000\r
223                         *MESH_TVERT     2       0.250000        0.875000        1.000000\r
224                         *MESH_TVERT     3       -0.062500       0.875000        1.000000\r
225                 }\r
226                 *MESH_NUMTVFACES        2\r
227                 *MESH_TFACELIST {\r
228                         *MESH_TFACE     0       0       2       1\r
229                         *MESH_TFACE     1       2       3       1\r
230                 }\r
231         }\r
232         *PROP_MOTIONBLUR        0\r
233         *PROP_CASTSHADOW        1\r
234         *PROP_RECVSHADOW        1\r
235         *MATERIAL_REF   3\r
236 }\r
237 *GEOMOBJECT     {\r
238         *NODE_NAME      "mat3model0surf2"\r
239         *NODE_TM        {\r
240                 *NODE_NAME      "mat3model0surf2"\r
241                 *INHERIT_POS    0       0       0\r
242                 *INHERIT_ROT    0       0       0\r
243                 *INHERIT_SCL    0       0       0\r
244                 *TM_ROW0        1.0     0       0\r
245                 *TM_ROW1        0       1.0     0\r
246                 *TM_ROW2        0       0       1.0\r
247                 *TM_ROW3        0       0       0\r
248                 *TM_POS 0.000000        0.000000        0.000000\r
249         }\r
250         *MESH   {\r
251                 *TIMEVALUE      0\r
252                 *MESH_NUMVERTEX 4\r
253                 *MESH_NUMFACES  2\r
254                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
255                 *MESH_VERTEX_LIST       {\r
256                         *MESH_VERTEX    0       32.000000       -104.000000     -64.000000\r
257                         *MESH_VERTEX    1       32.000000       -128.000000     -64.000000\r
258                         *MESH_VERTEX    2       40.000000       -96.000000      -56.000000\r
259                         *MESH_VERTEX    3       40.000000       -136.000000     -56.000000\r
260                 }\r
261                 *MESH_NORMALS   {\r
262                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
263                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
264                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
265                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
266                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
267                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
268                 }\r
269                 *MESH_FACE_LIST {\r
270                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
271                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
272                 }\r
273                 *MESH_NUMTVERTEX        4\r
274                 *MESH_TVERTLIST {\r
275                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
276                         *MESH_TVERT     1       0.250000        0.187500        1.000000\r
277                         *MESH_TVERT     2       0.312500        -0.062500       1.000000\r
278                         *MESH_TVERT     3       0.312500        0.250000        1.000000\r
279                 }\r
280                 *MESH_NUMTVFACES        2\r
281                 *MESH_TFACELIST {\r
282                         *MESH_TFACE     0       0       2       1\r
283                         *MESH_TFACE     1       2       3       1\r
284                 }\r
285         }\r
286         *PROP_MOTIONBLUR        0\r
287         *PROP_CASTSHADOW        1\r
288         *PROP_RECVSHADOW        1\r
289         *MATERIAL_REF   3\r
290 }\r
291 *GEOMOBJECT     {\r
292         *NODE_NAME      "mat3model0surf3"\r
293         *NODE_TM        {\r
294                 *NODE_NAME      "mat3model0surf3"\r
295                 *INHERIT_POS    0       0       0\r
296                 *INHERIT_ROT    0       0       0\r
297                 *INHERIT_SCL    0       0       0\r
298                 *TM_ROW0        1.0     0       0\r
299                 *TM_ROW1        0       1.0     0\r
300                 *TM_ROW2        0       0       1.0\r
301                 *TM_ROW3        0       0       0\r
302                 *TM_POS 0.000000        0.000000        0.000000\r
303         }\r
304         *MESH   {\r
305                 *TIMEVALUE      0\r
306                 *MESH_NUMVERTEX 4\r
307                 *MESH_NUMFACES  2\r
308                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
309                 *MESH_VERTEX_LIST       {\r
310                         *MESH_VERTEX    0       40.000000       -96.000000      -144.000000\r
311                         *MESH_VERTEX    1       32.000000       -128.000000     -136.000000\r
312                         *MESH_VERTEX    2       32.000000       -104.000000     -136.000000\r
313                         *MESH_VERTEX    3       40.000000       -136.000000     -144.000000\r
314                 }\r
315                 *MESH_NORMALS   {\r
316                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
317                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
318                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
319                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
320                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
321                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
322                 }\r
323                 *MESH_FACE_LIST {\r
324                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
325                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
326                 }\r
327                 *MESH_NUMTVERTEX        4\r
328                 *MESH_TVERTLIST {\r
329                         *MESH_TVERT     0       0.312500        0.250000        1.000000\r
330                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
331                         *MESH_TVERT     2       0.250000        0.187500        1.000000\r
332                         *MESH_TVERT     3       0.312500        -0.062500       1.000000\r
333                 }\r
334                 *MESH_NUMTVFACES        2\r
335                 *MESH_TFACELIST {\r
336                         *MESH_TFACE     0       0       2       1\r
337                         *MESH_TFACE     1       3       0       1\r
338                 }\r
339         }\r
340         *PROP_MOTIONBLUR        0\r
341         *PROP_CASTSHADOW        1\r
342         *PROP_RECVSHADOW        1\r
343         *MATERIAL_REF   3\r
344 }\r
345 *GEOMOBJECT     {\r
346         *NODE_NAME      "mat3model0surf4"\r
347         *NODE_TM        {\r
348                 *NODE_NAME      "mat3model0surf4"\r
349                 *INHERIT_POS    0       0       0\r
350                 *INHERIT_ROT    0       0       0\r
351                 *INHERIT_SCL    0       0       0\r
352                 *TM_ROW0        1.0     0       0\r
353                 *TM_ROW1        0       1.0     0\r
354                 *TM_ROW2        0       0       1.0\r
355                 *TM_ROW3        0       0       0\r
356                 *TM_POS 0.000000        0.000000        0.000000\r
357         }\r
358         *MESH   {\r
359                 *TIMEVALUE      0\r
360                 *MESH_NUMVERTEX 12\r
361                 *MESH_NUMFACES  12\r
362                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
363                 *MESH_VERTEX_LIST       {\r
364                         *MESH_VERTEX    0       0.000000        136.000000      -24.000000\r
365                         *MESH_VERTEX    1       0.000000        -80.000000      -32.000000\r
366                         *MESH_VERTEX    2       0.000000        120.000000      -32.000000\r
367                         *MESH_VERTEX    3       0.000000        -128.000000     0.000000\r
368                         *MESH_VERTEX    4       0.000000        -136.000000     -8.000000\r
369                         *MESH_VERTEX    5       0.000000        -104.000000     -24.000000\r
370                         *MESH_VERTEX    6       0.000000        136.000000      0.000000\r
371                         *MESH_VERTEX    7       0.000000        -128.000000     -24.000000\r
372                         *MESH_VERTEX    8       0.000000        -136.000000     -56.000000\r
373                         *MESH_VERTEX    9       0.000000        -104.000000     -48.000000\r
374                         *MESH_VERTEX    10      0.000000        -96.000000      -56.000000\r
375                         *MESH_VERTEX    11      0.000000        -128.000000     -48.000000\r
376                 }\r
377                 *MESH_NORMALS   {\r
378                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
379                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
380                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
381                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
382                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
383                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
384                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
385                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
386                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
387                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
388                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
389                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
390                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
391                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
392                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
393                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
394                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
395                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
396                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
397                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
398                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
399                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
400                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
401                         *MESH_VERTEXNORMAL      11      -1.000000       0.000000        0.000000\r
402                 }\r
403                 *MESH_FACE_LIST {\r
404                         *MESH_FACE      0       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
405                         *MESH_FACE      1       A:      1       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
406                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
407                         *MESH_FACE      3       A:      0       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
408                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
409                         *MESH_FACE      5       A:      1       B:      9       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
410                         *MESH_FACE      6       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
411                         *MESH_FACE      7       A:      1       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
412                         *MESH_FACE      8       A:      4       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
413                         *MESH_FACE      9       A:      8       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
414                         *MESH_FACE      10      A:      7       B:      11      C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
415                         *MESH_FACE      11      A:      8       B:      11      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
416                 }\r
417                 *MESH_NUMTVERTEX        12\r
418                 *MESH_TVERTLIST {\r
419                         *MESH_TVERT     0       1.062500        0.812500        1.000000\r
420                         *MESH_TVERT     1       -0.625000       0.750000        1.000000\r
421                         *MESH_TVERT     2       0.937500        0.750000        1.000000\r
422                         *MESH_TVERT     3       -1.000000       1.000000        1.000000\r
423                         *MESH_TVERT     4       -1.062500       0.937500        1.000000\r
424                         *MESH_TVERT     5       -0.812500       0.812500        1.000000\r
425                         *MESH_TVERT     6       1.062500        1.000000        1.000000\r
426                         *MESH_TVERT     7       -1.000000       0.812500        1.000000\r
427                         *MESH_TVERT     8       -1.062500       0.562500        1.000000\r
428                         *MESH_TVERT     9       -0.812500       0.625000        1.000000\r
429                         *MESH_TVERT     10      -0.750000       0.562500        1.000000\r
430                         *MESH_TVERT     11      -1.000000       0.625000        1.000000\r
431                 }\r
432                 *MESH_NUMTVFACES        12\r
433                 *MESH_TFACELIST {\r
434                         *MESH_TFACE     0       0       1       3\r
435                         *MESH_TFACE     1       1       5       3\r
436                         *MESH_TFACE     2       3       5       4\r
437                         *MESH_TFACE     3       0       3       6\r
438                         *MESH_TFACE     4       0       2       1\r
439                         *MESH_TFACE     5       1       9       5\r
440                         *MESH_TFACE     6       4       5       7\r
441                         *MESH_TFACE     7       1       10      9\r
442                         *MESH_TFACE     8       4       7       8\r
443                         *MESH_TFACE     9       8       9       10\r
444                         *MESH_TFACE     10      7       11      8\r
445                         *MESH_TFACE     11      8       11      9\r
446                 }\r
447         }\r
448         *PROP_MOTIONBLUR        0\r
449         *PROP_CASTSHADOW        1\r
450         *PROP_RECVSHADOW        1\r
451         *MATERIAL_REF   3\r
452 }\r
453 *GEOMOBJECT     {\r
454         *NODE_NAME      "mat3model0surf5"\r
455         *NODE_TM        {\r
456                 *NODE_NAME      "mat3model0surf5"\r
457                 *INHERIT_POS    0       0       0\r
458                 *INHERIT_ROT    0       0       0\r
459                 *INHERIT_SCL    0       0       0\r
460                 *TM_ROW0        1.0     0       0\r
461                 *TM_ROW1        0       1.0     0\r
462                 *TM_ROW2        0       0       1.0\r
463                 *TM_ROW3        0       0       0\r
464                 *TM_POS 0.000000        0.000000        0.000000\r
465         }\r
466         *MESH   {\r
467                 *TIMEVALUE      0\r
468                 *MESH_NUMVERTEX 6\r
469                 *MESH_NUMFACES  4\r
470                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
471                 *MESH_VERTEX_LIST       {\r
472                         *MESH_VERTEX    0       40.000000       -96.000000      -144.000000\r
473                         *MESH_VERTEX    1       0.000000        -96.000000      -144.000000\r
474                         *MESH_VERTEX    2       40.000000       -80.000000      -160.000000\r
475                         *MESH_VERTEX    3       0.000000        -80.000000      -160.000000\r
476                         *MESH_VERTEX    4       32.000000       -104.000000     -136.000000\r
477                         *MESH_VERTEX    5       8.000000        -104.000000     -136.000000\r
478                 }\r
479                 *MESH_NORMALS   {\r
480                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
481                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
482                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
483                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
484                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
485                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
486                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
487                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
488                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        0.707107\r
489                         *MESH_VERTEXNORMAL      5       0.000000        0.707107        0.707107\r
490                 }\r
491                 *MESH_FACE_LIST {\r
492                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
493                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
494                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
495                         *MESH_FACE      3       A:      5       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
496                 }\r
497                 *MESH_NUMTVERTEX        6\r
498                 *MESH_TVERTLIST {\r
499                         *MESH_TVERT     0       0.312500        0.250000        1.000000\r
500                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
501                         *MESH_TVERT     2       0.312500        0.375000        1.000000\r
502                         *MESH_TVERT     3       0.000000        0.375000        1.000000\r
503                         *MESH_TVERT     4       0.250000        0.187500        1.000000\r
504                         *MESH_TVERT     5       0.062500        0.187500        1.000000\r
505                 }\r
506                 *MESH_NUMTVFACES        4\r
507                 *MESH_TFACELIST {\r
508                         *MESH_TFACE     0       0       2       1\r
509                         *MESH_TFACE     1       2       3       1\r
510                         *MESH_TFACE     2       4       0       1\r
511                         *MESH_TFACE     3       5       4       1\r
512                 }\r
513         }\r
514         *PROP_MOTIONBLUR        0\r
515         *PROP_CASTSHADOW        1\r
516         *PROP_RECVSHADOW        1\r
517         *MATERIAL_REF   3\r
518 }\r
519 *GEOMOBJECT     {\r
520         *NODE_NAME      "mat3model0surf6"\r
521         *NODE_TM        {\r
522                 *NODE_NAME      "mat3model0surf6"\r
523                 *INHERIT_POS    0       0       0\r
524                 *INHERIT_ROT    0       0       0\r
525                 *INHERIT_SCL    0       0       0\r
526                 *TM_ROW0        1.0     0       0\r
527                 *TM_ROW1        0       1.0     0\r
528                 *TM_ROW2        0       0       1.0\r
529                 *TM_ROW3        0       0       0\r
530                 *TM_POS 0.000000        0.000000        0.000000\r
531         }\r
532         *MESH   {\r
533                 *TIMEVALUE      0\r
534                 *MESH_NUMVERTEX 4\r
535                 *MESH_NUMFACES  2\r
536                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
537                 *MESH_VERTEX_LIST       {\r
538                         *MESH_VERTEX    0       32.000000       -104.000000     -64.000000\r
539                         *MESH_VERTEX    1       0.000000        -96.000000      -56.000000\r
540                         *MESH_VERTEX    2       8.000000        -104.000000     -64.000000\r
541                         *MESH_VERTEX    3       40.000000       -96.000000      -56.000000\r
542                 }\r
543                 *MESH_NORMALS   {\r
544                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
545                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
546                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
547                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
548                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
549                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
550                 }\r
551                 *MESH_FACE_LIST {\r
552                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
553                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
554                 }\r
555                 *MESH_NUMTVERTEX        4\r
556                 *MESH_TVERTLIST {\r
557                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
558                         *MESH_TVERT     1       0.000000        0.937500        1.000000\r
559                         *MESH_TVERT     2       0.062500        1.000000        1.000000\r
560                         *MESH_TVERT     3       0.312500        0.937500        1.000000\r
561                 }\r
562                 *MESH_NUMTVFACES        2\r
563                 *MESH_TFACELIST {\r
564                         *MESH_TFACE     0       0       2       1\r
565                         *MESH_TFACE     1       3       0       1\r
566                 }\r
567         }\r
568         *PROP_MOTIONBLUR        0\r
569         *PROP_CASTSHADOW        1\r
570         *PROP_RECVSHADOW        1\r
571         *MATERIAL_REF   3\r
572 }\r
573 *GEOMOBJECT     {\r
574         *NODE_NAME      "mat3model0surf7"\r
575         *NODE_TM        {\r
576                 *NODE_NAME      "mat3model0surf7"\r
577                 *INHERIT_POS    0       0       0\r
578                 *INHERIT_ROT    0       0       0\r
579                 *INHERIT_SCL    0       0       0\r
580                 *TM_ROW0        1.0     0       0\r
581                 *TM_ROW1        0       1.0     0\r
582                 *TM_ROW2        0       0       1.0\r
583                 *TM_ROW3        0       0       0\r
584                 *TM_POS 0.000000        0.000000        0.000000\r
585         }\r
586         *MESH   {\r
587                 *TIMEVALUE      0\r
588                 *MESH_NUMVERTEX 4\r
589                 *MESH_NUMFACES  2\r
590                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
591                 *MESH_VERTEX_LIST       {\r
592                         *MESH_VERTEX    0       8.000000        -104.000000     -64.000000\r
593                         *MESH_VERTEX    1       0.000000        -136.000000     -56.000000\r
594                         *MESH_VERTEX    2       8.000000        -128.000000     -64.000000\r
595                         *MESH_VERTEX    3       0.000000        -96.000000      -56.000000\r
596                 }\r
597                 *MESH_NORMALS   {\r
598                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
599                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
600                         *MESH_VERTEXNORMAL      0       -0.707111       0.000000        -0.707102\r
601                         *MESH_VERTEXNORMAL      1       -0.707111       0.000000        -0.707102\r
602                         *MESH_VERTEXNORMAL      2       -0.707111       0.000000        -0.707102\r
603                         *MESH_VERTEXNORMAL      3       -0.707111       0.000000        -0.707102\r
604                 }\r
605                 *MESH_FACE_LIST {\r
606                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
607                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
608                 }\r
609                 *MESH_NUMTVERTEX        4\r
610                 *MESH_TVERTLIST {\r
611                         *MESH_TVERT     0       0.062500        0.000000        1.000000\r
612                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
613                         *MESH_TVERT     2       0.062500        0.187500        1.000000\r
614                         *MESH_TVERT     3       0.000000        -0.062500       1.000000\r
615                 }\r
616                 *MESH_NUMTVFACES        2\r
617                 *MESH_TFACELIST {\r
618                         *MESH_TFACE     0       0       2       1\r
619                         *MESH_TFACE     1       3       0       1\r
620                 }\r
621         }\r
622         *PROP_MOTIONBLUR        0\r
623         *PROP_CASTSHADOW        1\r
624         *PROP_RECVSHADOW        1\r
625         *MATERIAL_REF   3\r
626 }\r
627 *GEOMOBJECT     {\r
628         *NODE_NAME      "mat3model0surf8"\r
629         *NODE_TM        {\r
630                 *NODE_NAME      "mat3model0surf8"\r
631                 *INHERIT_POS    0       0       0\r
632                 *INHERIT_ROT    0       0       0\r
633                 *INHERIT_SCL    0       0       0\r
634                 *TM_ROW0        1.0     0       0\r
635                 *TM_ROW1        0       1.0     0\r
636                 *TM_ROW2        0       0       1.0\r
637                 *TM_ROW3        0       0       0\r
638                 *TM_POS 0.000000        0.000000        0.000000\r
639         }\r
640         *MESH   {\r
641                 *TIMEVALUE      0\r
642                 *MESH_NUMVERTEX 4\r
643                 *MESH_NUMFACES  2\r
644                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
645                 *MESH_VERTEX_LIST       {\r
646                         *MESH_VERTEX    0       8.000000        -128.000000     -64.000000\r
647                         *MESH_VERTEX    1       0.000000        -136.000000     -56.000000\r
648                         *MESH_VERTEX    2       32.000000       -128.000000     -64.000000\r
649                         *MESH_VERTEX    3       40.000000       -136.000000     -56.000000\r
650                 }\r
651                 *MESH_NORMALS   {\r
652                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
653                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
654                         *MESH_VERTEXNORMAL      0       0.000000        -0.707111       -0.707102\r
655                         *MESH_VERTEXNORMAL      1       0.000000        -0.707111       -0.707102\r
656                         *MESH_VERTEXNORMAL      2       0.000000        -0.707111       -0.707102\r
657                         *MESH_VERTEXNORMAL      3       0.000000        -0.707111       -0.707102\r
658                 }\r
659                 *MESH_FACE_LIST {\r
660                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
661                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
662                 }\r
663                 *MESH_NUMTVERTEX        4\r
664                 *MESH_TVERTLIST {\r
665                         *MESH_TVERT     0       0.062500        0.187500        1.000000\r
666                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
667                         *MESH_TVERT     2       0.250000        0.187500        1.000000\r
668                         *MESH_TVERT     3       0.312500        0.250000        1.000000\r
669                 }\r
670                 *MESH_NUMTVFACES        2\r
671                 *MESH_TFACELIST {\r
672                         *MESH_TFACE     0       0       2       1\r
673                         *MESH_TFACE     1       2       3       1\r
674                 }\r
675         }\r
676         *PROP_MOTIONBLUR        0\r
677         *PROP_CASTSHADOW        1\r
678         *PROP_RECVSHADOW        1\r
679         *MATERIAL_REF   3\r
680 }\r
681 *GEOMOBJECT     {\r
682         *NODE_NAME      "mat3model0surf9"\r
683         *NODE_TM        {\r
684                 *NODE_NAME      "mat3model0surf9"\r
685                 *INHERIT_POS    0       0       0\r
686                 *INHERIT_ROT    0       0       0\r
687                 *INHERIT_SCL    0       0       0\r
688                 *TM_ROW0        1.0     0       0\r
689                 *TM_ROW1        0       1.0     0\r
690                 *TM_ROW2        0       0       1.0\r
691                 *TM_ROW3        0       0       0\r
692                 *TM_POS 0.000000        0.000000        0.000000\r
693         }\r
694         *MESH   {\r
695                 *TIMEVALUE      0\r
696                 *MESH_NUMVERTEX 4\r
697                 *MESH_NUMFACES  2\r
698                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
699                 *MESH_VERTEX_LIST       {\r
700                         *MESH_VERTEX    0       32.000000       -128.000000     -136.000000\r
701                         *MESH_VERTEX    1       0.000000        -136.000000     -144.000000\r
702                         *MESH_VERTEX    2       8.000000        -128.000000     -136.000000\r
703                         *MESH_VERTEX    3       40.000000       -136.000000     -144.000000\r
704                 }\r
705                 *MESH_NORMALS   {\r
706                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
707                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
708                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
709                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
710                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
711                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
712                 }\r
713                 *MESH_FACE_LIST {\r
714                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
715                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
716                 }\r
717                 *MESH_NUMTVERTEX        4\r
718                 *MESH_TVERTLIST {\r
719                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
720                         *MESH_TVERT     1       0.000000        0.937500        1.000000\r
721                         *MESH_TVERT     2       0.062500        1.000000        1.000000\r
722                         *MESH_TVERT     3       0.312500        0.937500        1.000000\r
723                 }\r
724                 *MESH_NUMTVFACES        2\r
725                 *MESH_TFACELIST {\r
726                         *MESH_TFACE     0       0       2       1\r
727                         *MESH_TFACE     1       3       0       1\r
728                 }\r
729         }\r
730         *PROP_MOTIONBLUR        0\r
731         *PROP_CASTSHADOW        1\r
732         *PROP_RECVSHADOW        1\r
733         *MATERIAL_REF   3\r
734 }\r
735 *GEOMOBJECT     {\r
736         *NODE_NAME      "mat3model0surf10"\r
737         *NODE_TM        {\r
738                 *NODE_NAME      "mat3model0surf10"\r
739                 *INHERIT_POS    0       0       0\r
740                 *INHERIT_ROT    0       0       0\r
741                 *INHERIT_SCL    0       0       0\r
742                 *TM_ROW0        1.0     0       0\r
743                 *TM_ROW1        0       1.0     0\r
744                 *TM_ROW2        0       0       1.0\r
745                 *TM_ROW3        0       0       0\r
746                 *TM_POS 0.000000        0.000000        0.000000\r
747         }\r
748         *MESH   {\r
749                 *TIMEVALUE      0\r
750                 *MESH_NUMVERTEX 4\r
751                 *MESH_NUMFACES  2\r
752                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
753                 *MESH_VERTEX_LIST       {\r
754                         *MESH_VERTEX    0       8.000000        -104.000000     -136.000000\r
755                         *MESH_VERTEX    1       0.000000        -136.000000     -144.000000\r
756                         *MESH_VERTEX    2       0.000000        -96.000000      -144.000000\r
757                         *MESH_VERTEX    3       8.000000        -128.000000     -136.000000\r
758                 }\r
759                 *MESH_NORMALS   {\r
760                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
761                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
762                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
763                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
764                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
765                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
766                 }\r
767                 *MESH_FACE_LIST {\r
768                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
769                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
770                 }\r
771                 *MESH_NUMTVERTEX        4\r
772                 *MESH_TVERTLIST {\r
773                         *MESH_TVERT     0       0.062500        0.187500        1.000000\r
774                         *MESH_TVERT     1       0.000000        -0.062500       1.000000\r
775                         *MESH_TVERT     2       0.000000        0.250000        1.000000\r
776                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
777                 }\r
778                 *MESH_NUMTVFACES        2\r
779                 *MESH_TFACELIST {\r
780                         *MESH_TFACE     0       0       2       1\r
781                         *MESH_TFACE     1       3       0       1\r
782                 }\r
783         }\r
784         *PROP_MOTIONBLUR        0\r
785         *PROP_CASTSHADOW        1\r
786         *PROP_RECVSHADOW        1\r
787         *MATERIAL_REF   3\r
788 }\r
789 *GEOMOBJECT     {\r
790         *NODE_NAME      "mat3model0surf11"\r
791         *NODE_TM        {\r
792                 *NODE_NAME      "mat3model0surf11"\r
793                 *INHERIT_POS    0       0       0\r
794                 *INHERIT_ROT    0       0       0\r
795                 *INHERIT_SCL    0       0       0\r
796                 *TM_ROW0        1.0     0       0\r
797                 *TM_ROW1        0       1.0     0\r
798                 *TM_ROW2        0       0       1.0\r
799                 *TM_ROW3        0       0       0\r
800                 *TM_POS 0.000000        0.000000        0.000000\r
801         }\r
802         *MESH   {\r
803                 *TIMEVALUE      0\r
804                 *MESH_NUMVERTEX 4\r
805                 *MESH_NUMFACES  2\r
806                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
807                 *MESH_VERTEX_LIST       {\r
808                         *MESH_VERTEX    0       0.000000        -96.000000      -144.000000\r
809                         *MESH_VERTEX    1       0.000000        -136.000000     -160.000000\r
810                         *MESH_VERTEX    2       0.000000        -80.000000      -160.000000\r
811                         *MESH_VERTEX    3       0.000000        -136.000000     -144.000000\r
812                 }\r
813                 *MESH_NORMALS   {\r
814                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
815                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
816                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
817                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
818                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
819                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
820                 }\r
821                 *MESH_FACE_LIST {\r
822                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
823                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
824                 }\r
825                 *MESH_NUMTVERTEX        4\r
826                 *MESH_TVERTLIST {\r
827                         *MESH_TVERT     0       0.250000        0.875000        1.000000\r
828                         *MESH_TVERT     1       -0.062500       0.750000        1.000000\r
829                         *MESH_TVERT     2       0.375000        0.750000        1.000000\r
830                         *MESH_TVERT     3       -0.062500       0.875000        1.000000\r
831                 }\r
832                 *MESH_NUMTVFACES        2\r
833                 *MESH_TFACELIST {\r
834                         *MESH_TFACE     0       0       2       1\r
835                         *MESH_TFACE     1       3       0       1\r
836                 }\r
837         }\r
838         *PROP_MOTIONBLUR        0\r
839         *PROP_CASTSHADOW        1\r
840         *PROP_RECVSHADOW        1\r
841         *MATERIAL_REF   3\r
842 }\r
843 *GEOMOBJECT     {\r
844         *NODE_NAME      "mat3model0surf12"\r
845         *NODE_TM        {\r
846                 *NODE_NAME      "mat3model0surf12"\r
847                 *INHERIT_POS    0       0       0\r
848                 *INHERIT_ROT    0       0       0\r
849                 *INHERIT_SCL    0       0       0\r
850                 *TM_ROW0        1.0     0       0\r
851                 *TM_ROW1        0       1.0     0\r
852                 *TM_ROW2        0       0       1.0\r
853                 *TM_ROW3        0       0       0\r
854                 *TM_POS 0.000000        0.000000        0.000000\r
855         }\r
856         *MESH   {\r
857                 *TIMEVALUE      0\r
858                 *MESH_NUMVERTEX 4\r
859                 *MESH_NUMFACES  2\r
860                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
861                 *MESH_VERTEX_LIST       {\r
862                         *MESH_VERTEX    0       40.000000       -136.000000     -144.000000\r
863                         *MESH_VERTEX    1       0.000000        -136.000000     -160.000000\r
864                         *MESH_VERTEX    2       0.000000        -136.000000     -144.000000\r
865                         *MESH_VERTEX    3       40.000000       -136.000000     -160.000000\r
866                 }\r
867                 *MESH_NORMALS   {\r
868                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
869                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
870                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
871                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
872                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
873                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
874                 }\r
875                 *MESH_FACE_LIST {\r
876                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
877                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
878                 }\r
879                 *MESH_NUMTVERTEX        4\r
880                 *MESH_TVERTLIST {\r
881                         *MESH_TVERT     0       0.312500        0.875000        1.000000\r
882                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
883                         *MESH_TVERT     2       0.000000        0.875000        1.000000\r
884                         *MESH_TVERT     3       0.312500        0.750000        1.000000\r
885                 }\r
886                 *MESH_NUMTVFACES        2\r
887                 *MESH_TFACELIST {\r
888                         *MESH_TFACE     0       0       2       1\r
889                         *MESH_TFACE     1       3       0       1\r
890                 }\r
891         }\r
892         *PROP_MOTIONBLUR        0\r
893         *PROP_CASTSHADOW        1\r
894         *PROP_RECVSHADOW        1\r
895         *MATERIAL_REF   3\r
896 }\r
897 *GEOMOBJECT     {\r
898         *NODE_NAME      "mat2model0surf13"\r
899         *NODE_TM        {\r
900                 *NODE_NAME      "mat2model0surf13"\r
901                 *INHERIT_POS    0       0       0\r
902                 *INHERIT_ROT    0       0       0\r
903                 *INHERIT_SCL    0       0       0\r
904                 *TM_ROW0        1.0     0       0\r
905                 *TM_ROW1        0       1.0     0\r
906                 *TM_ROW2        0       0       1.0\r
907                 *TM_ROW3        0       0       0\r
908                 *TM_POS 0.000000        0.000000        0.000000\r
909         }\r
910         *MESH   {\r
911                 *TIMEVALUE      0\r
912                 *MESH_NUMVERTEX 3\r
913                 *MESH_NUMFACES  1\r
914                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
915                 *MESH_VERTEX_LIST       {\r
916                         *MESH_VERTEX    0       40.000000       -104.000000     -24.000000\r
917                         *MESH_VERTEX    1       40.000000       -104.000000     -48.000000\r
918                         *MESH_VERTEX    2       48.000000       -116.000000     -36.000000\r
919                 }\r
920                 *MESH_NORMALS   {\r
921                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
922                         *MESH_VERTEXNORMAL      0       0.832050        0.554700        0.000000\r
923                         *MESH_VERTEXNORMAL      1       0.832050        0.554700        0.000000\r
924                         *MESH_VERTEXNORMAL      2       0.832050        0.554700        0.000000\r
925                 }\r
926                 *MESH_FACE_LIST {\r
927                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
928                 }\r
929                 *MESH_NUMTVERTEX        3\r
930                 *MESH_TVERTLIST {\r
931                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
932                         *MESH_TVERT     1       0.000000        0.312500        1.000000\r
933                         *MESH_TVERT     2       0.093750        0.406250        1.000000\r
934                 }\r
935                 *MESH_NUMTVFACES        1\r
936                 *MESH_TFACELIST {\r
937                         *MESH_TFACE     0       0       2       1\r
938                 }\r
939         }\r
940         *PROP_MOTIONBLUR        0\r
941         *PROP_CASTSHADOW        1\r
942         *PROP_RECVSHADOW        1\r
943         *MATERIAL_REF   2\r
944 }\r
945 *GEOMOBJECT     {\r
946         *NODE_NAME      "mat2model0surf14"\r
947         *NODE_TM        {\r
948                 *NODE_NAME      "mat2model0surf14"\r
949                 *INHERIT_POS    0       0       0\r
950                 *INHERIT_ROT    0       0       0\r
951                 *INHERIT_SCL    0       0       0\r
952                 *TM_ROW0        1.0     0       0\r
953                 *TM_ROW1        0       1.0     0\r
954                 *TM_ROW2        0       0       1.0\r
955                 *TM_ROW3        0       0       0\r
956                 *TM_POS 0.000000        0.000000        0.000000\r
957         }\r
958         *MESH   {\r
959                 *TIMEVALUE      0\r
960                 *MESH_NUMVERTEX 3\r
961                 *MESH_NUMFACES  1\r
962                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
963                 *MESH_VERTEX_LIST       {\r
964                         *MESH_VERTEX    0       40.000000       -128.000000     -24.000000\r
965                         *MESH_VERTEX    1       40.000000       -104.000000     -24.000000\r
966                         *MESH_VERTEX    2       48.000000       -116.000000     -36.000000\r
967                 }\r
968                 *MESH_NORMALS   {\r
969                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
970                         *MESH_VERTEXNORMAL      0       0.832050        0.000000        0.554700\r
971                         *MESH_VERTEXNORMAL      1       0.832050        0.000000        0.554700\r
972                         *MESH_VERTEXNORMAL      2       0.832050        0.000000        0.554700\r
973                 }\r
974                 *MESH_FACE_LIST {\r
975                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
976                 }\r
977                 *MESH_NUMTVERTEX        3\r
978                 *MESH_TVERTLIST {\r
979                         *MESH_TVERT     0       0.187500        0.500000        1.000000\r
980                         *MESH_TVERT     1       0.000000        0.500000        1.000000\r
981                         *MESH_TVERT     2       0.093750        0.406250        1.000000\r
982                 }\r
983                 *MESH_NUMTVFACES        1\r
984                 *MESH_TFACELIST {\r
985                         *MESH_TFACE     0       0       2       1\r
986                 }\r
987         }\r
988         *PROP_MOTIONBLUR        0\r
989         *PROP_CASTSHADOW        1\r
990         *PROP_RECVSHADOW        1\r
991         *MATERIAL_REF   2\r
992 }\r
993 *GEOMOBJECT     {\r
994         *NODE_NAME      "mat2model0surf15"\r
995         *NODE_TM        {\r
996                 *NODE_NAME      "mat2model0surf15"\r
997                 *INHERIT_POS    0       0       0\r
998                 *INHERIT_ROT    0       0       0\r
999                 *INHERIT_SCL    0       0       0\r
1000                 *TM_ROW0        1.0     0       0\r
1001                 *TM_ROW1        0       1.0     0\r
1002                 *TM_ROW2        0       0       1.0\r
1003                 *TM_ROW3        0       0       0\r
1004                 *TM_POS 0.000000        0.000000        0.000000\r
1005         }\r
1006         *MESH   {\r
1007                 *TIMEVALUE      0\r
1008                 *MESH_NUMVERTEX 3\r
1009                 *MESH_NUMFACES  1\r
1010                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1011                 *MESH_VERTEX_LIST       {\r
1012                         *MESH_VERTEX    0       48.000000       -116.000000     -36.000000\r
1013                         *MESH_VERTEX    1       40.000000       -128.000000     -48.000000\r
1014                         *MESH_VERTEX    2       40.000000       -128.000000     -24.000000\r
1015                 }\r
1016                 *MESH_NORMALS   {\r
1017                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1018                         *MESH_VERTEXNORMAL      0       0.832050        -0.554700       0.000000\r
1019                         *MESH_VERTEXNORMAL      1       0.832050        -0.554700       0.000000\r
1020                         *MESH_VERTEXNORMAL      2       0.832050        -0.554700       0.000000\r
1021                 }\r
1022                 *MESH_FACE_LIST {\r
1023                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1024                 }\r
1025                 *MESH_NUMTVERTEX        3\r
1026                 *MESH_TVERTLIST {\r
1027                         *MESH_TVERT     0       0.093750        0.406250        1.000000\r
1028                         *MESH_TVERT     1       0.187500        0.312500        1.000000\r
1029                         *MESH_TVERT     2       0.187500        0.500000        1.000000\r
1030                 }\r
1031                 *MESH_NUMTVFACES        1\r
1032                 *MESH_TFACELIST {\r
1033                         *MESH_TFACE     0       0       2       1\r
1034                 }\r
1035         }\r
1036         *PROP_MOTIONBLUR        0\r
1037         *PROP_CASTSHADOW        1\r
1038         *PROP_RECVSHADOW        1\r
1039         *MATERIAL_REF   2\r
1040 }\r
1041 *GEOMOBJECT     {\r
1042         *NODE_NAME      "mat2model0surf16"\r
1043         *NODE_TM        {\r
1044                 *NODE_NAME      "mat2model0surf16"\r
1045                 *INHERIT_POS    0       0       0\r
1046                 *INHERIT_ROT    0       0       0\r
1047                 *INHERIT_SCL    0       0       0\r
1048                 *TM_ROW0        1.0     0       0\r
1049                 *TM_ROW1        0       1.0     0\r
1050                 *TM_ROW2        0       0       1.0\r
1051                 *TM_ROW3        0       0       0\r
1052                 *TM_POS 0.000000        0.000000        0.000000\r
1053         }\r
1054         *MESH   {\r
1055                 *TIMEVALUE      0\r
1056                 *MESH_NUMVERTEX 3\r
1057                 *MESH_NUMFACES  1\r
1058                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1059                 *MESH_VERTEX_LIST       {\r
1060                         *MESH_VERTEX    0       48.000000       -116.000000     -36.000000\r
1061                         *MESH_VERTEX    1       40.000000       -104.000000     -48.000000\r
1062                         *MESH_VERTEX    2       40.000000       -128.000000     -48.000000\r
1063                 }\r
1064                 *MESH_NORMALS   {\r
1065                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1066                         *MESH_VERTEXNORMAL      0       0.832050        0.000000        -0.554700\r
1067                         *MESH_VERTEXNORMAL      1       0.832050        0.000000        -0.554700\r
1068                         *MESH_VERTEXNORMAL      2       0.832050        0.000000        -0.554700\r
1069                 }\r
1070                 *MESH_FACE_LIST {\r
1071                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1072                 }\r
1073                 *MESH_NUMTVERTEX        3\r
1074                 *MESH_TVERTLIST {\r
1075                         *MESH_TVERT     0       0.093750        0.406250        1.000000\r
1076                         *MESH_TVERT     1       0.000000        0.312500        1.000000\r
1077                         *MESH_TVERT     2       0.187500        0.312500        1.000000\r
1078                 }\r
1079                 *MESH_NUMTVFACES        1\r
1080                 *MESH_TFACELIST {\r
1081                         *MESH_TFACE     0       0       2       1\r
1082                 }\r
1083         }\r
1084         *PROP_MOTIONBLUR        0\r
1085         *PROP_CASTSHADOW        1\r
1086         *PROP_RECVSHADOW        1\r
1087         *MATERIAL_REF   2\r
1088 }\r
1089 *GEOMOBJECT     {\r
1090         *NODE_NAME      "mat2model0surf17"\r
1091         *NODE_TM        {\r
1092                 *NODE_NAME      "mat2model0surf17"\r
1093                 *INHERIT_POS    0       0       0\r
1094                 *INHERIT_ROT    0       0       0\r
1095                 *INHERIT_SCL    0       0       0\r
1096                 *TM_ROW0        1.0     0       0\r
1097                 *TM_ROW1        0       1.0     0\r
1098                 *TM_ROW2        0       0       1.0\r
1099                 *TM_ROW3        0       0       0\r
1100                 *TM_POS 0.000000        0.000000        0.000000\r
1101         }\r
1102         *MESH   {\r
1103                 *TIMEVALUE      0\r
1104                 *MESH_NUMVERTEX 7\r
1105                 *MESH_NUMFACES  3\r
1106                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1107                 *MESH_VERTEX_LIST       {\r
1108                         *MESH_VERTEX    0       32.000000       -104.000000     -64.000000\r
1109                         *MESH_VERTEX    1       32.000000       -104.000000     -88.000000\r
1110                         *MESH_VERTEX    2       40.000000       -116.000000     -76.000000\r
1111                         *MESH_VERTEX    3       32.000000       -104.000000     -112.000000\r
1112                         *MESH_VERTEX    4       40.000000       -116.000000     -100.000000\r
1113                         *MESH_VERTEX    5       32.000000       -104.000000     -136.000000\r
1114                         *MESH_VERTEX    6       40.000000       -116.000000     -124.000000\r
1115                 }\r
1116                 *MESH_NORMALS   {\r
1117                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1118                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1119                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1120                         *MESH_VERTEXNORMAL      0       0.832050        0.554700        0.000000\r
1121                         *MESH_VERTEXNORMAL      1       0.832050        0.554700        0.000000\r
1122                         *MESH_VERTEXNORMAL      2       0.832050        0.554700        0.000000\r
1123                         *MESH_VERTEXNORMAL      3       0.832050        0.554700        0.000000\r
1124                         *MESH_VERTEXNORMAL      4       0.832050        0.554700        0.000000\r
1125                         *MESH_VERTEXNORMAL      5       0.832050        0.554700        0.000000\r
1126                         *MESH_VERTEXNORMAL      6       0.832050        0.554700        0.000000\r
1127                 }\r
1128                 *MESH_FACE_LIST {\r
1129                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1130                         *MESH_FACE      1       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1131                         *MESH_FACE      2       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1132                 }\r
1133                 *MESH_NUMTVERTEX        7\r
1134                 *MESH_TVERTLIST {\r
1135                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
1136                         *MESH_TVERT     1       0.000000        0.312500        1.000000\r
1137                         *MESH_TVERT     2       0.093750        0.406250        1.000000\r
1138                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
1139                         *MESH_TVERT     4       0.093750        0.218750        1.000000\r
1140                         *MESH_TVERT     5       0.000000        -0.062500       1.000000\r
1141                         *MESH_TVERT     6       0.093750        0.031250        1.000000\r
1142                 }\r
1143                 *MESH_NUMTVFACES        3\r
1144                 *MESH_TFACELIST {\r
1145                         *MESH_TFACE     0       0       2       1\r
1146                         *MESH_TFACE     1       3       1       4\r
1147                         *MESH_TFACE     2       3       6       5\r
1148                 }\r
1149         }\r
1150         *PROP_MOTIONBLUR        0\r
1151         *PROP_CASTSHADOW        1\r
1152         *PROP_RECVSHADOW        1\r
1153         *MATERIAL_REF   2\r
1154 }\r
1155 *GEOMOBJECT     {\r
1156         *NODE_NAME      "mat2model0surf18"\r
1157         *NODE_TM        {\r
1158                 *NODE_NAME      "mat2model0surf18"\r
1159                 *INHERIT_POS    0       0       0\r
1160                 *INHERIT_ROT    0       0       0\r
1161                 *INHERIT_SCL    0       0       0\r
1162                 *TM_ROW0        1.0     0       0\r
1163                 *TM_ROW1        0       1.0     0\r
1164                 *TM_ROW2        0       0       1.0\r
1165                 *TM_ROW3        0       0       0\r
1166                 *TM_POS 0.000000        0.000000        0.000000\r
1167         }\r
1168         *MESH   {\r
1169                 *TIMEVALUE      0\r
1170                 *MESH_NUMVERTEX 3\r
1171                 *MESH_NUMFACES  1\r
1172                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1173                 *MESH_VERTEX_LIST       {\r
1174                         *MESH_VERTEX    0       32.000000       -128.000000     -64.000000\r
1175                         *MESH_VERTEX    1       32.000000       -104.000000     -64.000000\r
1176                         *MESH_VERTEX    2       40.000000       -116.000000     -76.000000\r
1177                 }\r
1178                 *MESH_NORMALS   {\r
1179                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1180                         *MESH_VERTEXNORMAL      0       0.832050        0.000000        0.554700\r
1181                         *MESH_VERTEXNORMAL      1       0.832050        0.000000        0.554700\r
1182                         *MESH_VERTEXNORMAL      2       0.832050        0.000000        0.554700\r
1183                 }\r
1184                 *MESH_FACE_LIST {\r
1185                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1186                 }\r
1187                 *MESH_NUMTVERTEX        3\r
1188                 *MESH_TVERTLIST {\r
1189                         *MESH_TVERT     0       0.187500        0.500000        1.000000\r
1190                         *MESH_TVERT     1       0.000000        0.500000        1.000000\r
1191                         *MESH_TVERT     2       0.093750        0.406250        1.000000\r
1192                 }\r
1193                 *MESH_NUMTVFACES        1\r
1194                 *MESH_TFACELIST {\r
1195                         *MESH_TFACE     0       0       2       1\r
1196                 }\r
1197         }\r
1198         *PROP_MOTIONBLUR        0\r
1199         *PROP_CASTSHADOW        1\r
1200         *PROP_RECVSHADOW        1\r
1201         *MATERIAL_REF   2\r
1202 }\r
1203 *GEOMOBJECT     {\r
1204         *NODE_NAME      "mat2model0surf19"\r
1205         *NODE_TM        {\r
1206                 *NODE_NAME      "mat2model0surf19"\r
1207                 *INHERIT_POS    0       0       0\r
1208                 *INHERIT_ROT    0       0       0\r
1209                 *INHERIT_SCL    0       0       0\r
1210                 *TM_ROW0        1.0     0       0\r
1211                 *TM_ROW1        0       1.0     0\r
1212                 *TM_ROW2        0       0       1.0\r
1213                 *TM_ROW3        0       0       0\r
1214                 *TM_POS 0.000000        0.000000        0.000000\r
1215         }\r
1216         *MESH   {\r
1217                 *TIMEVALUE      0\r
1218                 *MESH_NUMVERTEX 3\r
1219                 *MESH_NUMFACES  1\r
1220                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1221                 *MESH_VERTEX_LIST       {\r
1222                         *MESH_VERTEX    0       40.000000       -116.000000     -76.000000\r
1223                         *MESH_VERTEX    1       32.000000       -104.000000     -88.000000\r
1224                         *MESH_VERTEX    2       32.000000       -128.000000     -88.000000\r
1225                 }\r
1226                 *MESH_NORMALS   {\r
1227                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1228                         *MESH_VERTEXNORMAL      0       0.832050        0.000000        -0.554700\r
1229                         *MESH_VERTEXNORMAL      1       0.832050        0.000000        -0.554700\r
1230                         *MESH_VERTEXNORMAL      2       0.832050        0.000000        -0.554700\r
1231                 }\r
1232                 *MESH_FACE_LIST {\r
1233                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1234                 }\r
1235                 *MESH_NUMTVERTEX        3\r
1236                 *MESH_TVERTLIST {\r
1237                         *MESH_TVERT     0       0.093750        0.406250        1.000000\r
1238                         *MESH_TVERT     1       0.000000        0.312500        1.000000\r
1239                         *MESH_TVERT     2       0.187500        0.312500        1.000000\r
1240                 }\r
1241                 *MESH_NUMTVFACES        1\r
1242                 *MESH_TFACELIST {\r
1243                         *MESH_TFACE     0       0       2       1\r
1244                 }\r
1245         }\r
1246         *PROP_MOTIONBLUR        0\r
1247         *PROP_CASTSHADOW        1\r
1248         *PROP_RECVSHADOW        1\r
1249         *MATERIAL_REF   2\r
1250 }\r
1251 *GEOMOBJECT     {\r
1252         *NODE_NAME      "mat2model0surf20"\r
1253         *NODE_TM        {\r
1254                 *NODE_NAME      "mat2model0surf20"\r
1255                 *INHERIT_POS    0       0       0\r
1256                 *INHERIT_ROT    0       0       0\r
1257                 *INHERIT_SCL    0       0       0\r
1258                 *TM_ROW0        1.0     0       0\r
1259                 *TM_ROW1        0       1.0     0\r
1260                 *TM_ROW2        0       0       1.0\r
1261                 *TM_ROW3        0       0       0\r
1262                 *TM_POS 0.000000        0.000000        0.000000\r
1263         }\r
1264         *MESH   {\r
1265                 *TIMEVALUE      0\r
1266                 *MESH_NUMVERTEX 7\r
1267                 *MESH_NUMFACES  3\r
1268                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1269                 *MESH_VERTEX_LIST       {\r
1270                         *MESH_VERTEX    0       40.000000       -116.000000     -76.000000\r
1271                         *MESH_VERTEX    1       32.000000       -128.000000     -88.000000\r
1272                         *MESH_VERTEX    2       32.000000       -128.000000     -64.000000\r
1273                         *MESH_VERTEX    3       40.000000       -116.000000     -100.000000\r
1274                         *MESH_VERTEX    4       32.000000       -128.000000     -112.000000\r
1275                         *MESH_VERTEX    5       40.000000       -116.000000     -124.000000\r
1276                         *MESH_VERTEX    6       32.000000       -128.000000     -136.000000\r
1277                 }\r
1278                 *MESH_NORMALS   {\r
1279                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1280                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1281                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1282                         *MESH_VERTEXNORMAL      0       0.832050        -0.554700       0.000000\r
1283                         *MESH_VERTEXNORMAL      1       0.832050        -0.554700       0.000000\r
1284                         *MESH_VERTEXNORMAL      2       0.832050        -0.554700       0.000000\r
1285                         *MESH_VERTEXNORMAL      3       0.832050        -0.554700       0.000000\r
1286                         *MESH_VERTEXNORMAL      4       0.832050        -0.554700       0.000000\r
1287                         *MESH_VERTEXNORMAL      5       0.832050        -0.554700       0.000000\r
1288                         *MESH_VERTEXNORMAL      6       0.832050        -0.554700       0.000000\r
1289                 }\r
1290                 *MESH_FACE_LIST {\r
1291                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1292                         *MESH_FACE      1       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1293                         *MESH_FACE      2       A:      5       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1294                 }\r
1295                 *MESH_NUMTVERTEX        7\r
1296                 *MESH_TVERTLIST {\r
1297                         *MESH_TVERT     0       0.093750        0.406250        1.000000\r
1298                         *MESH_TVERT     1       0.187500        0.312500        1.000000\r
1299                         *MESH_TVERT     2       0.187500        0.500000        1.000000\r
1300                         *MESH_TVERT     3       0.093750        0.218750        1.000000\r
1301                         *MESH_TVERT     4       0.187500        0.125000        1.000000\r
1302                         *MESH_TVERT     5       0.093750        0.031250        1.000000\r
1303                         *MESH_TVERT     6       0.187500        -0.062500       1.000000\r
1304                 }\r
1305                 *MESH_NUMTVFACES        3\r
1306                 *MESH_TFACELIST {\r
1307                         *MESH_TFACE     0       0       2       1\r
1308                         *MESH_TFACE     1       1       4       3\r
1309                         *MESH_TFACE     2       5       4       6\r
1310                 }\r
1311         }\r
1312         *PROP_MOTIONBLUR        0\r
1313         *PROP_CASTSHADOW        1\r
1314         *PROP_RECVSHADOW        1\r
1315         *MATERIAL_REF   2\r
1316 }\r
1317 *GEOMOBJECT     {\r
1318         *NODE_NAME      "mat2model0surf21"\r
1319         *NODE_TM        {\r
1320                 *NODE_NAME      "mat2model0surf21"\r
1321                 *INHERIT_POS    0       0       0\r
1322                 *INHERIT_ROT    0       0       0\r
1323                 *INHERIT_SCL    0       0       0\r
1324                 *TM_ROW0        1.0     0       0\r
1325                 *TM_ROW1        0       1.0     0\r
1326                 *TM_ROW2        0       0       1.0\r
1327                 *TM_ROW3        0       0       0\r
1328                 *TM_POS 0.000000        0.000000        0.000000\r
1329         }\r
1330         *MESH   {\r
1331                 *TIMEVALUE      0\r
1332                 *MESH_NUMVERTEX 3\r
1333                 *MESH_NUMFACES  1\r
1334                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1335                 *MESH_VERTEX_LIST       {\r
1336                         *MESH_VERTEX    0       32.000000       -104.000000     -88.000000\r
1337                         *MESH_VERTEX    1       40.000000       -116.000000     -100.000000\r
1338                         *MESH_VERTEX    2       32.000000       -128.000000     -88.000000\r
1339                 }\r
1340                 *MESH_NORMALS   {\r
1341                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1342                         *MESH_VERTEXNORMAL      0       0.832050        0.000000        0.554700\r
1343                         *MESH_VERTEXNORMAL      1       0.832050        0.000000        0.554700\r
1344                         *MESH_VERTEXNORMAL      2       0.832050        0.000000        0.554700\r
1345                 }\r
1346                 *MESH_FACE_LIST {\r
1347                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1348                 }\r
1349                 *MESH_NUMTVERTEX        3\r
1350                 *MESH_TVERTLIST {\r
1351                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
1352                         *MESH_TVERT     1       0.093750        0.218750        1.000000\r
1353                         *MESH_TVERT     2       0.187500        0.312500        1.000000\r
1354                 }\r
1355                 *MESH_NUMTVFACES        1\r
1356                 *MESH_TFACELIST {\r
1357                         *MESH_TFACE     0       0       2       1\r
1358                 }\r
1359         }\r
1360         *PROP_MOTIONBLUR        0\r
1361         *PROP_CASTSHADOW        1\r
1362         *PROP_RECVSHADOW        1\r
1363         *MATERIAL_REF   2\r
1364 }\r
1365 *GEOMOBJECT     {\r
1366         *NODE_NAME      "mat2model0surf22"\r
1367         *NODE_TM        {\r
1368                 *NODE_NAME      "mat2model0surf22"\r
1369                 *INHERIT_POS    0       0       0\r
1370                 *INHERIT_ROT    0       0       0\r
1371                 *INHERIT_SCL    0       0       0\r
1372                 *TM_ROW0        1.0     0       0\r
1373                 *TM_ROW1        0       1.0     0\r
1374                 *TM_ROW2        0       0       1.0\r
1375                 *TM_ROW3        0       0       0\r
1376                 *TM_POS 0.000000        0.000000        0.000000\r
1377         }\r
1378         *MESH   {\r
1379                 *TIMEVALUE      0\r
1380                 *MESH_NUMVERTEX 3\r
1381                 *MESH_NUMFACES  1\r
1382                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1383                 *MESH_VERTEX_LIST       {\r
1384                         *MESH_VERTEX    0       32.000000       -128.000000     -112.000000\r
1385                         *MESH_VERTEX    1       40.000000       -116.000000     -100.000000\r
1386                         *MESH_VERTEX    2       32.000000       -104.000000     -112.000000\r
1387                 }\r
1388                 *MESH_NORMALS   {\r
1389                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1390                         *MESH_VERTEXNORMAL      0       0.832050        0.000000        -0.554700\r
1391                         *MESH_VERTEXNORMAL      1       0.832050        0.000000        -0.554700\r
1392                         *MESH_VERTEXNORMAL      2       0.832050        0.000000        -0.554700\r
1393                 }\r
1394                 *MESH_FACE_LIST {\r
1395                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1396                 }\r
1397                 *MESH_NUMTVERTEX        3\r
1398                 *MESH_TVERTLIST {\r
1399                         *MESH_TVERT     0       0.187500        0.125000        1.000000\r
1400                         *MESH_TVERT     1       0.093750        0.218750        1.000000\r
1401                         *MESH_TVERT     2       0.000000        0.125000        1.000000\r
1402                 }\r
1403                 *MESH_NUMTVFACES        1\r
1404                 *MESH_TFACELIST {\r
1405                         *MESH_TFACE     0       0       2       1\r
1406                 }\r
1407         }\r
1408         *PROP_MOTIONBLUR        0\r
1409         *PROP_CASTSHADOW        1\r
1410         *PROP_RECVSHADOW        1\r
1411         *MATERIAL_REF   2\r
1412 }\r
1413 *GEOMOBJECT     {\r
1414         *NODE_NAME      "mat2model0surf23"\r
1415         *NODE_TM        {\r
1416                 *NODE_NAME      "mat2model0surf23"\r
1417                 *INHERIT_POS    0       0       0\r
1418                 *INHERIT_ROT    0       0       0\r
1419                 *INHERIT_SCL    0       0       0\r
1420                 *TM_ROW0        1.0     0       0\r
1421                 *TM_ROW1        0       1.0     0\r
1422                 *TM_ROW2        0       0       1.0\r
1423                 *TM_ROW3        0       0       0\r
1424                 *TM_POS 0.000000        0.000000        0.000000\r
1425         }\r
1426         *MESH   {\r
1427                 *TIMEVALUE      0\r
1428                 *MESH_NUMVERTEX 3\r
1429                 *MESH_NUMFACES  1\r
1430                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1431                 *MESH_VERTEX_LIST       {\r
1432                         *MESH_VERTEX    0       32.000000       -128.000000     -112.000000\r
1433                         *MESH_VERTEX    1       32.000000       -104.000000     -112.000000\r
1434                         *MESH_VERTEX    2       40.000000       -116.000000     -124.000000\r
1435                 }\r
1436                 *MESH_NORMALS   {\r
1437                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1438                         *MESH_VERTEXNORMAL      0       0.832050        0.000000        0.554700\r
1439                         *MESH_VERTEXNORMAL      1       0.832050        0.000000        0.554700\r
1440                         *MESH_VERTEXNORMAL      2       0.832050        0.000000        0.554700\r
1441                 }\r
1442                 *MESH_FACE_LIST {\r
1443                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1444                 }\r
1445                 *MESH_NUMTVERTEX        3\r
1446                 *MESH_TVERTLIST {\r
1447                         *MESH_TVERT     0       0.187500        0.125000        1.000000\r
1448                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
1449                         *MESH_TVERT     2       0.093750        0.031250        1.000000\r
1450                 }\r
1451                 *MESH_NUMTVFACES        1\r
1452                 *MESH_TFACELIST {\r
1453                         *MESH_TFACE     0       0       2       1\r
1454                 }\r
1455         }\r
1456         *PROP_MOTIONBLUR        0\r
1457         *PROP_CASTSHADOW        1\r
1458         *PROP_RECVSHADOW        1\r
1459         *MATERIAL_REF   2\r
1460 }\r
1461 *GEOMOBJECT     {\r
1462         *NODE_NAME      "mat2model0surf24"\r
1463         *NODE_TM        {\r
1464                 *NODE_NAME      "mat2model0surf24"\r
1465                 *INHERIT_POS    0       0       0\r
1466                 *INHERIT_ROT    0       0       0\r
1467                 *INHERIT_SCL    0       0       0\r
1468                 *TM_ROW0        1.0     0       0\r
1469                 *TM_ROW1        0       1.0     0\r
1470                 *TM_ROW2        0       0       1.0\r
1471                 *TM_ROW3        0       0       0\r
1472                 *TM_POS 0.000000        0.000000        0.000000\r
1473         }\r
1474         *MESH   {\r
1475                 *TIMEVALUE      0\r
1476                 *MESH_NUMVERTEX 3\r
1477                 *MESH_NUMFACES  1\r
1478                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1479                 *MESH_VERTEX_LIST       {\r
1480                         *MESH_VERTEX    0       40.000000       -116.000000     -124.000000\r
1481                         *MESH_VERTEX    1       32.000000       -104.000000     -136.000000\r
1482                         *MESH_VERTEX    2       32.000000       -128.000000     -136.000000\r
1483                 }\r
1484                 *MESH_NORMALS   {\r
1485                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1486                         *MESH_VERTEXNORMAL      0       0.832050        0.000000        -0.554700\r
1487                         *MESH_VERTEXNORMAL      1       0.832050        0.000000        -0.554700\r
1488                         *MESH_VERTEXNORMAL      2       0.832050        0.000000        -0.554700\r
1489                 }\r
1490                 *MESH_FACE_LIST {\r
1491                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1492                 }\r
1493                 *MESH_NUMTVERTEX        3\r
1494                 *MESH_TVERTLIST {\r
1495                         *MESH_TVERT     0       0.093750        1.031250        1.000000\r
1496                         *MESH_TVERT     1       0.000000        0.937500        1.000000\r
1497                         *MESH_TVERT     2       0.187500        0.937500        1.000000\r
1498                 }\r
1499                 *MESH_NUMTVFACES        1\r
1500                 *MESH_TFACELIST {\r
1501                         *MESH_TFACE     0       0       2       1\r
1502                 }\r
1503         }\r
1504         *PROP_MOTIONBLUR        0\r
1505         *PROP_CASTSHADOW        1\r
1506         *PROP_RECVSHADOW        1\r
1507         *MATERIAL_REF   2\r
1508 }\r
1509 *GEOMOBJECT     {\r
1510         *NODE_NAME      "mat2model0surf25"\r
1511         *NODE_TM        {\r
1512                 *NODE_NAME      "mat2model0surf25"\r
1513                 *INHERIT_POS    0       0       0\r
1514                 *INHERIT_ROT    0       0       0\r
1515                 *INHERIT_SCL    0       0       0\r
1516                 *TM_ROW0        1.0     0       0\r
1517                 *TM_ROW1        0       1.0     0\r
1518                 *TM_ROW2        0       0       1.0\r
1519                 *TM_ROW3        0       0       0\r
1520                 *TM_POS 0.000000        0.000000        0.000000\r
1521         }\r
1522         *MESH   {\r
1523                 *TIMEVALUE      0\r
1524                 *MESH_NUMVERTEX 7\r
1525                 *MESH_NUMFACES  3\r
1526                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1527                 *MESH_VERTEX_LIST       {\r
1528                         *MESH_VERTEX    0       32.000000       -104.000000     -64.000000\r
1529                         *MESH_VERTEX    1       20.000000       -96.000000      -76.000000\r
1530                         *MESH_VERTEX    2       32.000000       -104.000000     -88.000000\r
1531                         *MESH_VERTEX    3       20.000000       -96.000000      -100.000000\r
1532                         *MESH_VERTEX    4       32.000000       -104.000000     -112.000000\r
1533                         *MESH_VERTEX    5       20.000000       -96.000000      -124.000000\r
1534                         *MESH_VERTEX    6       32.000000       -104.000000     -136.000000\r
1535                 }\r
1536                 *MESH_NORMALS   {\r
1537                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1538                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1539                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1540                         *MESH_VERTEXNORMAL      0       0.554700        0.832050        0.000000\r
1541                         *MESH_VERTEXNORMAL      1       0.554700        0.832050        0.000000\r
1542                         *MESH_VERTEXNORMAL      2       0.554700        0.832050        0.000000\r
1543                         *MESH_VERTEXNORMAL      3       0.554700        0.832050        0.000000\r
1544                         *MESH_VERTEXNORMAL      4       0.554700        0.832050        0.000000\r
1545                         *MESH_VERTEXNORMAL      5       0.554700        0.832050        0.000000\r
1546                         *MESH_VERTEXNORMAL      6       0.554700        0.832050        0.000000\r
1547                 }\r
1548                 *MESH_FACE_LIST {\r
1549                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1550                         *MESH_FACE      1       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1551                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1552                 }\r
1553                 *MESH_NUMTVERTEX        7\r
1554                 *MESH_TVERTLIST {\r
1555                         *MESH_TVERT     0       0.187500        0.500000        1.000000\r
1556                         *MESH_TVERT     1       0.093750        0.406250        1.000000\r
1557                         *MESH_TVERT     2       0.187500        0.312500        1.000000\r
1558                         *MESH_TVERT     3       0.093750        0.218750        1.000000\r
1559                         *MESH_TVERT     4       0.187500        0.125000        1.000000\r
1560                         *MESH_TVERT     5       0.093750        0.031250        1.000000\r
1561                         *MESH_TVERT     6       0.187500        -0.062500       1.000000\r
1562                 }\r
1563                 *MESH_NUMTVFACES        3\r
1564                 *MESH_TFACELIST {\r
1565                         *MESH_TFACE     0       0       2       1\r
1566                         *MESH_TFACE     1       3       2       4\r
1567                         *MESH_TFACE     2       4       6       5\r
1568                 }\r
1569         }\r
1570         *PROP_MOTIONBLUR        0\r
1571         *PROP_CASTSHADOW        1\r
1572         *PROP_RECVSHADOW        1\r
1573         *MATERIAL_REF   2\r
1574 }\r
1575 *GEOMOBJECT     {\r
1576         *NODE_NAME      "mat2model0surf26"\r
1577         *NODE_TM        {\r
1578                 *NODE_NAME      "mat2model0surf26"\r
1579                 *INHERIT_POS    0       0       0\r
1580                 *INHERIT_ROT    0       0       0\r
1581                 *INHERIT_SCL    0       0       0\r
1582                 *TM_ROW0        1.0     0       0\r
1583                 *TM_ROW1        0       1.0     0\r
1584                 *TM_ROW2        0       0       1.0\r
1585                 *TM_ROW3        0       0       0\r
1586                 *TM_POS 0.000000        0.000000        0.000000\r
1587         }\r
1588         *MESH   {\r
1589                 *TIMEVALUE      0\r
1590                 *MESH_NUMVERTEX 7\r
1591                 *MESH_NUMFACES  3\r
1592                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1593                 *MESH_VERTEX_LIST       {\r
1594                         *MESH_VERTEX    0       32.000000       -128.000000     -88.000000\r
1595                         *MESH_VERTEX    1       20.000000       -136.000000     -76.000000\r
1596                         *MESH_VERTEX    2       32.000000       -128.000000     -64.000000\r
1597                         *MESH_VERTEX    3       32.000000       -128.000000     -112.000000\r
1598                         *MESH_VERTEX    4       20.000000       -136.000000     -100.000000\r
1599                         *MESH_VERTEX    5       32.000000       -128.000000     -136.000000\r
1600                         *MESH_VERTEX    6       20.000000       -136.000000     -124.000000\r
1601                 }\r
1602                 *MESH_NORMALS   {\r
1603                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1604                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1605                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1606                         *MESH_VERTEXNORMAL      0       0.554700        -0.832050       0.000000\r
1607                         *MESH_VERTEXNORMAL      1       0.554700        -0.832050       0.000000\r
1608                         *MESH_VERTEXNORMAL      2       0.554700        -0.832050       0.000000\r
1609                         *MESH_VERTEXNORMAL      3       0.554700        -0.832050       0.000000\r
1610                         *MESH_VERTEXNORMAL      4       0.554700        -0.832050       0.000000\r
1611                         *MESH_VERTEXNORMAL      5       0.554700        -0.832050       0.000000\r
1612                         *MESH_VERTEXNORMAL      6       0.554700        -0.832050       0.000000\r
1613                 }\r
1614                 *MESH_FACE_LIST {\r
1615                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1616                         *MESH_FACE      1       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1617                         *MESH_FACE      2       A:      5       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1618                 }\r
1619                 *MESH_NUMTVERTEX        7\r
1620                 *MESH_TVERTLIST {\r
1621                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
1622                         *MESH_TVERT     1       0.093750        0.406250        1.000000\r
1623                         *MESH_TVERT     2       0.000000        0.500000        1.000000\r
1624                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
1625                         *MESH_TVERT     4       0.093750        0.218750        1.000000\r
1626                         *MESH_TVERT     5       0.000000        -0.062500       1.000000\r
1627                         *MESH_TVERT     6       0.093750        0.031250        1.000000\r
1628                 }\r
1629                 *MESH_NUMTVFACES        3\r
1630                 *MESH_TFACELIST {\r
1631                         *MESH_TFACE     0       0       2       1\r
1632                         *MESH_TFACE     1       0       4       3\r
1633                         *MESH_TFACE     2       5       3       6\r
1634                 }\r
1635         }\r
1636         *PROP_MOTIONBLUR        0\r
1637         *PROP_CASTSHADOW        1\r
1638         *PROP_RECVSHADOW        1\r
1639         *MATERIAL_REF   2\r
1640 }\r
1641 *GEOMOBJECT     {\r
1642         *NODE_NAME      "mat2model0surf27"\r
1643         *NODE_TM        {\r
1644                 *NODE_NAME      "mat2model0surf27"\r
1645                 *INHERIT_POS    0       0       0\r
1646                 *INHERIT_ROT    0       0       0\r
1647                 *INHERIT_SCL    0       0       0\r
1648                 *TM_ROW0        1.0     0       0\r
1649                 *TM_ROW1        0       1.0     0\r
1650                 *TM_ROW2        0       0       1.0\r
1651                 *TM_ROW3        0       0       0\r
1652                 *TM_POS 0.000000        0.000000        0.000000\r
1653         }\r
1654         *MESH   {\r
1655                 *TIMEVALUE      0\r
1656                 *MESH_NUMVERTEX 3\r
1657                 *MESH_NUMFACES  1\r
1658                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1659                 *MESH_VERTEX_LIST       {\r
1660                         *MESH_VERTEX    0       8.000000        -104.000000     -64.000000\r
1661                         *MESH_VERTEX    1       20.000000       -96.000000      -76.000000\r
1662                         *MESH_VERTEX    2       32.000000       -104.000000     -64.000000\r
1663                 }\r
1664                 *MESH_NORMALS   {\r
1665                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1666                         *MESH_VERTEXNORMAL      0       0.000000        0.832050        0.554700\r
1667                         *MESH_VERTEXNORMAL      1       0.000000        0.832050        0.554700\r
1668                         *MESH_VERTEXNORMAL      2       0.000000        0.832050        0.554700\r
1669                 }\r
1670                 *MESH_FACE_LIST {\r
1671                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1672                 }\r
1673                 *MESH_NUMTVERTEX        3\r
1674                 *MESH_TVERTLIST {\r
1675                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
1676                         *MESH_TVERT     1       0.093750        0.406250        1.000000\r
1677                         *MESH_TVERT     2       0.187500        0.500000        1.000000\r
1678                 }\r
1679                 *MESH_NUMTVFACES        1\r
1680                 *MESH_TFACELIST {\r
1681                         *MESH_TFACE     0       0       2       1\r
1682                 }\r
1683         }\r
1684         *PROP_MOTIONBLUR        0\r
1685         *PROP_CASTSHADOW        1\r
1686         *PROP_RECVSHADOW        1\r
1687         *MATERIAL_REF   2\r
1688 }\r
1689 *GEOMOBJECT     {\r
1690         *NODE_NAME      "mat2model0surf28"\r
1691         *NODE_TM        {\r
1692                 *NODE_NAME      "mat2model0surf28"\r
1693                 *INHERIT_POS    0       0       0\r
1694                 *INHERIT_ROT    0       0       0\r
1695                 *INHERIT_SCL    0       0       0\r
1696                 *TM_ROW0        1.0     0       0\r
1697                 *TM_ROW1        0       1.0     0\r
1698                 *TM_ROW2        0       0       1.0\r
1699                 *TM_ROW3        0       0       0\r
1700                 *TM_POS 0.000000        0.000000        0.000000\r
1701         }\r
1702         *MESH   {\r
1703                 *TIMEVALUE      0\r
1704                 *MESH_NUMVERTEX 3\r
1705                 *MESH_NUMFACES  1\r
1706                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1707                 *MESH_VERTEX_LIST       {\r
1708                         *MESH_VERTEX    0       32.000000       -104.000000     -88.000000\r
1709                         *MESH_VERTEX    1       20.000000       -96.000000      -76.000000\r
1710                         *MESH_VERTEX    2       8.000000        -104.000000     -88.000000\r
1711                 }\r
1712                 *MESH_NORMALS   {\r
1713                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1714                         *MESH_VERTEXNORMAL      0       0.000000        0.832050        -0.554700\r
1715                         *MESH_VERTEXNORMAL      1       0.000000        0.832050        -0.554700\r
1716                         *MESH_VERTEXNORMAL      2       0.000000        0.832050        -0.554700\r
1717                 }\r
1718                 *MESH_FACE_LIST {\r
1719                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1720                 }\r
1721                 *MESH_NUMTVERTEX        3\r
1722                 *MESH_TVERTLIST {\r
1723                         *MESH_TVERT     0       0.187500        0.312500        1.000000\r
1724                         *MESH_TVERT     1       0.093750        0.406250        1.000000\r
1725                         *MESH_TVERT     2       0.000000        0.312500        1.000000\r
1726                 }\r
1727                 *MESH_NUMTVFACES        1\r
1728                 *MESH_TFACELIST {\r
1729                         *MESH_TFACE     0       0       2       1\r
1730                 }\r
1731         }\r
1732         *PROP_MOTIONBLUR        0\r
1733         *PROP_CASTSHADOW        1\r
1734         *PROP_RECVSHADOW        1\r
1735         *MATERIAL_REF   2\r
1736 }\r
1737 *GEOMOBJECT     {\r
1738         *NODE_NAME      "mat2model0surf29"\r
1739         *NODE_TM        {\r
1740                 *NODE_NAME      "mat2model0surf29"\r
1741                 *INHERIT_POS    0       0       0\r
1742                 *INHERIT_ROT    0       0       0\r
1743                 *INHERIT_SCL    0       0       0\r
1744                 *TM_ROW0        1.0     0       0\r
1745                 *TM_ROW1        0       1.0     0\r
1746                 *TM_ROW2        0       0       1.0\r
1747                 *TM_ROW3        0       0       0\r
1748                 *TM_POS 0.000000        0.000000        0.000000\r
1749         }\r
1750         *MESH   {\r
1751                 *TIMEVALUE      0\r
1752                 *MESH_NUMVERTEX 7\r
1753                 *MESH_NUMFACES  3\r
1754                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1755                 *MESH_VERTEX_LIST       {\r
1756                         *MESH_VERTEX    0       8.000000        -104.000000     -88.000000\r
1757                         *MESH_VERTEX    1       20.000000       -96.000000      -76.000000\r
1758                         *MESH_VERTEX    2       8.000000        -104.000000     -64.000000\r
1759                         *MESH_VERTEX    3       8.000000        -104.000000     -112.000000\r
1760                         *MESH_VERTEX    4       20.000000       -96.000000      -100.000000\r
1761                         *MESH_VERTEX    5       8.000000        -104.000000     -136.000000\r
1762                         *MESH_VERTEX    6       20.000000       -96.000000      -124.000000\r
1763                 }\r
1764                 *MESH_NORMALS   {\r
1765                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1766                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1767                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1768                         *MESH_VERTEXNORMAL      0       -0.554700       0.832050        0.000000\r
1769                         *MESH_VERTEXNORMAL      1       -0.554700       0.832050        0.000000\r
1770                         *MESH_VERTEXNORMAL      2       -0.554700       0.832050        0.000000\r
1771                         *MESH_VERTEXNORMAL      3       -0.554700       0.832050        0.000000\r
1772                         *MESH_VERTEXNORMAL      4       -0.554700       0.832050        0.000000\r
1773                         *MESH_VERTEXNORMAL      5       -0.554700       0.832050        0.000000\r
1774                         *MESH_VERTEXNORMAL      6       -0.554700       0.832050        0.000000\r
1775                 }\r
1776                 *MESH_FACE_LIST {\r
1777                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1778                         *MESH_FACE      1       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1779                         *MESH_FACE      2       A:      5       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1780                 }\r
1781                 *MESH_NUMTVERTEX        7\r
1782                 *MESH_TVERTLIST {\r
1783                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
1784                         *MESH_TVERT     1       0.093750        0.406250        1.000000\r
1785                         *MESH_TVERT     2       0.000000        0.500000        1.000000\r
1786                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
1787                         *MESH_TVERT     4       0.093750        0.218750        1.000000\r
1788                         *MESH_TVERT     5       0.000000        -0.062500       1.000000\r
1789                         *MESH_TVERT     6       0.093750        0.031250        1.000000\r
1790                 }\r
1791                 *MESH_NUMTVFACES        3\r
1792                 *MESH_TFACELIST {\r
1793                         *MESH_TFACE     0       0       2       1\r
1794                         *MESH_TFACE     1       0       4       3\r
1795                         *MESH_TFACE     2       5       3       6\r
1796                 }\r
1797         }\r
1798         *PROP_MOTIONBLUR        0\r
1799         *PROP_CASTSHADOW        1\r
1800         *PROP_RECVSHADOW        1\r
1801         *MATERIAL_REF   2\r
1802 }\r
1803 *GEOMOBJECT     {\r
1804         *NODE_NAME      "mat2model0surf30"\r
1805         *NODE_TM        {\r
1806                 *NODE_NAME      "mat2model0surf30"\r
1807                 *INHERIT_POS    0       0       0\r
1808                 *INHERIT_ROT    0       0       0\r
1809                 *INHERIT_SCL    0       0       0\r
1810                 *TM_ROW0        1.0     0       0\r
1811                 *TM_ROW1        0       1.0     0\r
1812                 *TM_ROW2        0       0       1.0\r
1813                 *TM_ROW3        0       0       0\r
1814                 *TM_POS 0.000000        0.000000        0.000000\r
1815         }\r
1816         *MESH   {\r
1817                 *TIMEVALUE      0\r
1818                 *MESH_NUMVERTEX 3\r
1819                 *MESH_NUMFACES  1\r
1820                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1821                 *MESH_VERTEX_LIST       {\r
1822                         *MESH_VERTEX    0       32.000000       -104.000000     -88.000000\r
1823                         *MESH_VERTEX    1       8.000000        -104.000000     -88.000000\r
1824                         *MESH_VERTEX    2       20.000000       -96.000000      -100.000000\r
1825                 }\r
1826                 *MESH_NORMALS   {\r
1827                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1828                         *MESH_VERTEXNORMAL      0       0.000000        0.832050        0.554700\r
1829                         *MESH_VERTEXNORMAL      1       0.000000        0.832050        0.554700\r
1830                         *MESH_VERTEXNORMAL      2       0.000000        0.832050        0.554700\r
1831                 }\r
1832                 *MESH_FACE_LIST {\r
1833                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1834                 }\r
1835                 *MESH_NUMTVERTEX        3\r
1836                 *MESH_TVERTLIST {\r
1837                         *MESH_TVERT     0       0.187500        0.312500        1.000000\r
1838                         *MESH_TVERT     1       0.000000        0.312500        1.000000\r
1839                         *MESH_TVERT     2       0.093750        0.218750        1.000000\r
1840                 }\r
1841                 *MESH_NUMTVFACES        1\r
1842                 *MESH_TFACELIST {\r
1843                         *MESH_TFACE     0       0       2       1\r
1844                 }\r
1845         }\r
1846         *PROP_MOTIONBLUR        0\r
1847         *PROP_CASTSHADOW        1\r
1848         *PROP_RECVSHADOW        1\r
1849         *MATERIAL_REF   2\r
1850 }\r
1851 *GEOMOBJECT     {\r
1852         *NODE_NAME      "mat2model0surf31"\r
1853         *NODE_TM        {\r
1854                 *NODE_NAME      "mat2model0surf31"\r
1855                 *INHERIT_POS    0       0       0\r
1856                 *INHERIT_ROT    0       0       0\r
1857                 *INHERIT_SCL    0       0       0\r
1858                 *TM_ROW0        1.0     0       0\r
1859                 *TM_ROW1        0       1.0     0\r
1860                 *TM_ROW2        0       0       1.0\r
1861                 *TM_ROW3        0       0       0\r
1862                 *TM_POS 0.000000        0.000000        0.000000\r
1863         }\r
1864         *MESH   {\r
1865                 *TIMEVALUE      0\r
1866                 *MESH_NUMVERTEX 3\r
1867                 *MESH_NUMFACES  1\r
1868                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1869                 *MESH_VERTEX_LIST       {\r
1870                         *MESH_VERTEX    0       20.000000       -96.000000      -100.000000\r
1871                         *MESH_VERTEX    1       8.000000        -104.000000     -112.000000\r
1872                         *MESH_VERTEX    2       32.000000       -104.000000     -112.000000\r
1873                 }\r
1874                 *MESH_NORMALS   {\r
1875                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1876                         *MESH_VERTEXNORMAL      0       0.000000        0.832050        -0.554700\r
1877                         *MESH_VERTEXNORMAL      1       0.000000        0.832050        -0.554700\r
1878                         *MESH_VERTEXNORMAL      2       0.000000        0.832050        -0.554700\r
1879                 }\r
1880                 *MESH_FACE_LIST {\r
1881                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1882                 }\r
1883                 *MESH_NUMTVERTEX        3\r
1884                 *MESH_TVERTLIST {\r
1885                         *MESH_TVERT     0       0.093750        0.218750        1.000000\r
1886                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
1887                         *MESH_TVERT     2       0.187500        0.125000        1.000000\r
1888                 }\r
1889                 *MESH_NUMTVFACES        1\r
1890                 *MESH_TFACELIST {\r
1891                         *MESH_TFACE     0       0       2       1\r
1892                 }\r
1893         }\r
1894         *PROP_MOTIONBLUR        0\r
1895         *PROP_CASTSHADOW        1\r
1896         *PROP_RECVSHADOW        1\r
1897         *MATERIAL_REF   2\r
1898 }\r
1899 *GEOMOBJECT     {\r
1900         *NODE_NAME      "mat2model0surf32"\r
1901         *NODE_TM        {\r
1902                 *NODE_NAME      "mat2model0surf32"\r
1903                 *INHERIT_POS    0       0       0\r
1904                 *INHERIT_ROT    0       0       0\r
1905                 *INHERIT_SCL    0       0       0\r
1906                 *TM_ROW0        1.0     0       0\r
1907                 *TM_ROW1        0       1.0     0\r
1908                 *TM_ROW2        0       0       1.0\r
1909                 *TM_ROW3        0       0       0\r
1910                 *TM_POS 0.000000        0.000000        0.000000\r
1911         }\r
1912         *MESH   {\r
1913                 *TIMEVALUE      0\r
1914                 *MESH_NUMVERTEX 3\r
1915                 *MESH_NUMFACES  1\r
1916                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1917                 *MESH_VERTEX_LIST       {\r
1918                         *MESH_VERTEX    0       8.000000        -104.000000     -112.000000\r
1919                         *MESH_VERTEX    1       20.000000       -96.000000      -124.000000\r
1920                         *MESH_VERTEX    2       32.000000       -104.000000     -112.000000\r
1921                 }\r
1922                 *MESH_NORMALS   {\r
1923                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1924                         *MESH_VERTEXNORMAL      0       0.000000        0.832050        0.554700\r
1925                         *MESH_VERTEXNORMAL      1       0.000000        0.832050        0.554700\r
1926                         *MESH_VERTEXNORMAL      2       0.000000        0.832050        0.554700\r
1927                 }\r
1928                 *MESH_FACE_LIST {\r
1929                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1930                 }\r
1931                 *MESH_NUMTVERTEX        3\r
1932                 *MESH_TVERTLIST {\r
1933                         *MESH_TVERT     0       0.000000        0.125000        1.000000\r
1934                         *MESH_TVERT     1       0.093750        0.031250        1.000000\r
1935                         *MESH_TVERT     2       0.187500        0.125000        1.000000\r
1936                 }\r
1937                 *MESH_NUMTVFACES        1\r
1938                 *MESH_TFACELIST {\r
1939                         *MESH_TFACE     0       0       2       1\r
1940                 }\r
1941         }\r
1942         *PROP_MOTIONBLUR        0\r
1943         *PROP_CASTSHADOW        1\r
1944         *PROP_RECVSHADOW        1\r
1945         *MATERIAL_REF   2\r
1946 }\r
1947 *GEOMOBJECT     {\r
1948         *NODE_NAME      "mat2model0surf33"\r
1949         *NODE_TM        {\r
1950                 *NODE_NAME      "mat2model0surf33"\r
1951                 *INHERIT_POS    0       0       0\r
1952                 *INHERIT_ROT    0       0       0\r
1953                 *INHERIT_SCL    0       0       0\r
1954                 *TM_ROW0        1.0     0       0\r
1955                 *TM_ROW1        0       1.0     0\r
1956                 *TM_ROW2        0       0       1.0\r
1957                 *TM_ROW3        0       0       0\r
1958                 *TM_POS 0.000000        0.000000        0.000000\r
1959         }\r
1960         *MESH   {\r
1961                 *TIMEVALUE      0\r
1962                 *MESH_NUMVERTEX 3\r
1963                 *MESH_NUMFACES  1\r
1964                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1965                 *MESH_VERTEX_LIST       {\r
1966                         *MESH_VERTEX    0       32.000000       -104.000000     -136.000000\r
1967                         *MESH_VERTEX    1       20.000000       -96.000000      -124.000000\r
1968                         *MESH_VERTEX    2       8.000000        -104.000000     -136.000000\r
1969                 }\r
1970                 *MESH_NORMALS   {\r
1971                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1972                         *MESH_VERTEXNORMAL      0       0.000000        0.832050        -0.554700\r
1973                         *MESH_VERTEXNORMAL      1       0.000000        0.832050        -0.554700\r
1974                         *MESH_VERTEXNORMAL      2       0.000000        0.832050        -0.554700\r
1975                 }\r
1976                 *MESH_FACE_LIST {\r
1977                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1978                 }\r
1979                 *MESH_NUMTVERTEX        3\r
1980                 *MESH_TVERTLIST {\r
1981                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
1982                         *MESH_TVERT     1       0.093750        1.031250        1.000000\r
1983                         *MESH_TVERT     2       0.000000        0.937500        1.000000\r
1984                 }\r
1985                 *MESH_NUMTVFACES        1\r
1986                 *MESH_TFACELIST {\r
1987                         *MESH_TFACE     0       0       2       1\r
1988                 }\r
1989         }\r
1990         *PROP_MOTIONBLUR        0\r
1991         *PROP_CASTSHADOW        1\r
1992         *PROP_RECVSHADOW        1\r
1993         *MATERIAL_REF   2\r
1994 }\r
1995 *GEOMOBJECT     {\r
1996         *NODE_NAME      "mat2model0surf34"\r
1997         *NODE_TM        {\r
1998                 *NODE_NAME      "mat2model0surf34"\r
1999                 *INHERIT_POS    0       0       0\r
2000                 *INHERIT_ROT    0       0       0\r
2001                 *INHERIT_SCL    0       0       0\r
2002                 *TM_ROW0        1.0     0       0\r
2003                 *TM_ROW1        0       1.0     0\r
2004                 *TM_ROW2        0       0       1.0\r
2005                 *TM_ROW3        0       0       0\r
2006                 *TM_POS 0.000000        0.000000        0.000000\r
2007         }\r
2008         *MESH   {\r
2009                 *TIMEVALUE      0\r
2010                 *MESH_NUMVERTEX 3\r
2011                 *MESH_NUMFACES  1\r
2012                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2013                 *MESH_VERTEX_LIST       {\r
2014                         *MESH_VERTEX    0       32.000000       -128.000000     -64.000000\r
2015                         *MESH_VERTEX    1       20.000000       -136.000000     -76.000000\r
2016                         *MESH_VERTEX    2       8.000000        -128.000000     -64.000000\r
2017                 }\r
2018                 *MESH_NORMALS   {\r
2019                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2020                         *MESH_VERTEXNORMAL      0       0.000000        -0.832050       0.554700\r
2021                         *MESH_VERTEXNORMAL      1       0.000000        -0.832050       0.554700\r
2022                         *MESH_VERTEXNORMAL      2       0.000000        -0.832050       0.554700\r
2023                 }\r
2024                 *MESH_FACE_LIST {\r
2025                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2026                 }\r
2027                 *MESH_NUMTVERTEX        3\r
2028                 *MESH_TVERTLIST {\r
2029                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2030                         *MESH_TVERT     1       0.093750        0.406250        1.000000\r
2031                         *MESH_TVERT     2       0.187500        0.500000        1.000000\r
2032                 }\r
2033                 *MESH_NUMTVFACES        1\r
2034                 *MESH_TFACELIST {\r
2035                         *MESH_TFACE     0       0       2       1\r
2036                 }\r
2037         }\r
2038         *PROP_MOTIONBLUR        0\r
2039         *PROP_CASTSHADOW        1\r
2040         *PROP_RECVSHADOW        1\r
2041         *MATERIAL_REF   2\r
2042 }\r
2043 *GEOMOBJECT     {\r
2044         *NODE_NAME      "mat2model0surf35"\r
2045         *NODE_TM        {\r
2046                 *NODE_NAME      "mat2model0surf35"\r
2047                 *INHERIT_POS    0       0       0\r
2048                 *INHERIT_ROT    0       0       0\r
2049                 *INHERIT_SCL    0       0       0\r
2050                 *TM_ROW0        1.0     0       0\r
2051                 *TM_ROW1        0       1.0     0\r
2052                 *TM_ROW2        0       0       1.0\r
2053                 *TM_ROW3        0       0       0\r
2054                 *TM_POS 0.000000        0.000000        0.000000\r
2055         }\r
2056         *MESH   {\r
2057                 *TIMEVALUE      0\r
2058                 *MESH_NUMVERTEX 7\r
2059                 *MESH_NUMFACES  3\r
2060                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2061                 *MESH_VERTEX_LIST       {\r
2062                         *MESH_VERTEX    0       8.000000        -128.000000     -64.000000\r
2063                         *MESH_VERTEX    1       20.000000       -136.000000     -76.000000\r
2064                         *MESH_VERTEX    2       8.000000        -128.000000     -88.000000\r
2065                         *MESH_VERTEX    3       20.000000       -136.000000     -100.000000\r
2066                         *MESH_VERTEX    4       8.000000        -128.000000     -112.000000\r
2067                         *MESH_VERTEX    5       20.000000       -136.000000     -124.000000\r
2068                         *MESH_VERTEX    6       8.000000        -128.000000     -136.000000\r
2069                 }\r
2070                 *MESH_NORMALS   {\r
2071                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2072                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2073                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2074                         *MESH_VERTEXNORMAL      0       -0.554700       -0.832050       0.000000\r
2075                         *MESH_VERTEXNORMAL      1       -0.554700       -0.832050       0.000000\r
2076                         *MESH_VERTEXNORMAL      2       -0.554700       -0.832050       0.000000\r
2077                         *MESH_VERTEXNORMAL      3       -0.554700       -0.832050       0.000000\r
2078                         *MESH_VERTEXNORMAL      4       -0.554700       -0.832050       0.000000\r
2079                         *MESH_VERTEXNORMAL      5       -0.554700       -0.832050       0.000000\r
2080                         *MESH_VERTEXNORMAL      6       -0.554700       -0.832050       0.000000\r
2081                 }\r
2082                 *MESH_FACE_LIST {\r
2083                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2084                         *MESH_FACE      1       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2085                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2086                 }\r
2087                 *MESH_NUMTVERTEX        7\r
2088                 *MESH_TVERTLIST {\r
2089                         *MESH_TVERT     0       0.187500        0.500000        1.000000\r
2090                         *MESH_TVERT     1       0.093750        0.406250        1.000000\r
2091                         *MESH_TVERT     2       0.187500        0.312500        1.000000\r
2092                         *MESH_TVERT     3       0.093750        0.218750        1.000000\r
2093                         *MESH_TVERT     4       0.187500        0.125000        1.000000\r
2094                         *MESH_TVERT     5       0.093750        0.031250        1.000000\r
2095                         *MESH_TVERT     6       0.187500        -0.062500       1.000000\r
2096                 }\r
2097                 *MESH_NUMTVFACES        3\r
2098                 *MESH_TFACELIST {\r
2099                         *MESH_TFACE     0       0       2       1\r
2100                         *MESH_TFACE     1       3       2       4\r
2101                         *MESH_TFACE     2       4       6       5\r
2102                 }\r
2103         }\r
2104         *PROP_MOTIONBLUR        0\r
2105         *PROP_CASTSHADOW        1\r
2106         *PROP_RECVSHADOW        1\r
2107         *MATERIAL_REF   2\r
2108 }\r
2109 *GEOMOBJECT     {\r
2110         *NODE_NAME      "mat2model0surf36"\r
2111         *NODE_TM        {\r
2112                 *NODE_NAME      "mat2model0surf36"\r
2113                 *INHERIT_POS    0       0       0\r
2114                 *INHERIT_ROT    0       0       0\r
2115                 *INHERIT_SCL    0       0       0\r
2116                 *TM_ROW0        1.0     0       0\r
2117                 *TM_ROW1        0       1.0     0\r
2118                 *TM_ROW2        0       0       1.0\r
2119                 *TM_ROW3        0       0       0\r
2120                 *TM_POS 0.000000        0.000000        0.000000\r
2121         }\r
2122         *MESH   {\r
2123                 *TIMEVALUE      0\r
2124                 *MESH_NUMVERTEX 3\r
2125                 *MESH_NUMFACES  1\r
2126                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2127                 *MESH_VERTEX_LIST       {\r
2128                         *MESH_VERTEX    0       8.000000        -128.000000     -88.000000\r
2129                         *MESH_VERTEX    1       20.000000       -136.000000     -76.000000\r
2130                         *MESH_VERTEX    2       32.000000       -128.000000     -88.000000\r
2131                 }\r
2132                 *MESH_NORMALS   {\r
2133                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2134                         *MESH_VERTEXNORMAL      0       0.000000        -0.832050       -0.554700\r
2135                         *MESH_VERTEXNORMAL      1       0.000000        -0.832050       -0.554700\r
2136                         *MESH_VERTEXNORMAL      2       0.000000        -0.832050       -0.554700\r
2137                 }\r
2138                 *MESH_FACE_LIST {\r
2139                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2140                 }\r
2141                 *MESH_NUMTVERTEX        3\r
2142                 *MESH_TVERTLIST {\r
2143                         *MESH_TVERT     0       0.187500        0.312500        1.000000\r
2144                         *MESH_TVERT     1       0.093750        0.406250        1.000000\r
2145                         *MESH_TVERT     2       0.000000        0.312500        1.000000\r
2146                 }\r
2147                 *MESH_NUMTVFACES        1\r
2148                 *MESH_TFACELIST {\r
2149                         *MESH_TFACE     0       0       2       1\r
2150                 }\r
2151         }\r
2152         *PROP_MOTIONBLUR        0\r
2153         *PROP_CASTSHADOW        1\r
2154         *PROP_RECVSHADOW        1\r
2155         *MATERIAL_REF   2\r
2156 }\r
2157 *GEOMOBJECT     {\r
2158         *NODE_NAME      "mat2model0surf37"\r
2159         *NODE_TM        {\r
2160                 *NODE_NAME      "mat2model0surf37"\r
2161                 *INHERIT_POS    0       0       0\r
2162                 *INHERIT_ROT    0       0       0\r
2163                 *INHERIT_SCL    0       0       0\r
2164                 *TM_ROW0        1.0     0       0\r
2165                 *TM_ROW1        0       1.0     0\r
2166                 *TM_ROW2        0       0       1.0\r
2167                 *TM_ROW3        0       0       0\r
2168                 *TM_POS 0.000000        0.000000        0.000000\r
2169         }\r
2170         *MESH   {\r
2171                 *TIMEVALUE      0\r
2172                 *MESH_NUMVERTEX 3\r
2173                 *MESH_NUMFACES  1\r
2174                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2175                 *MESH_VERTEX_LIST       {\r
2176                         *MESH_VERTEX    0       8.000000        -128.000000     -88.000000\r
2177                         *MESH_VERTEX    1       32.000000       -128.000000     -88.000000\r
2178                         *MESH_VERTEX    2       20.000000       -136.000000     -100.000000\r
2179                 }\r
2180                 *MESH_NORMALS   {\r
2181                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2182                         *MESH_VERTEXNORMAL      0       0.000000        -0.832050       0.554700\r
2183                         *MESH_VERTEXNORMAL      1       0.000000        -0.832050       0.554700\r
2184                         *MESH_VERTEXNORMAL      2       0.000000        -0.832050       0.554700\r
2185                 }\r
2186                 *MESH_FACE_LIST {\r
2187                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2188                 }\r
2189                 *MESH_NUMTVERTEX        3\r
2190                 *MESH_TVERTLIST {\r
2191                         *MESH_TVERT     0       0.187500        0.312500        1.000000\r
2192                         *MESH_TVERT     1       0.000000        0.312500        1.000000\r
2193                         *MESH_TVERT     2       0.093750        0.218750        1.000000\r
2194                 }\r
2195                 *MESH_NUMTVFACES        1\r
2196                 *MESH_TFACELIST {\r
2197                         *MESH_TFACE     0       0       2       1\r
2198                 }\r
2199         }\r
2200         *PROP_MOTIONBLUR        0\r
2201         *PROP_CASTSHADOW        1\r
2202         *PROP_RECVSHADOW        1\r
2203         *MATERIAL_REF   2\r
2204 }\r
2205 *GEOMOBJECT     {\r
2206         *NODE_NAME      "mat2model0surf38"\r
2207         *NODE_TM        {\r
2208                 *NODE_NAME      "mat2model0surf38"\r
2209                 *INHERIT_POS    0       0       0\r
2210                 *INHERIT_ROT    0       0       0\r
2211                 *INHERIT_SCL    0       0       0\r
2212                 *TM_ROW0        1.0     0       0\r
2213                 *TM_ROW1        0       1.0     0\r
2214                 *TM_ROW2        0       0       1.0\r
2215                 *TM_ROW3        0       0       0\r
2216                 *TM_POS 0.000000        0.000000        0.000000\r
2217         }\r
2218         *MESH   {\r
2219                 *TIMEVALUE      0\r
2220                 *MESH_NUMVERTEX 3\r
2221                 *MESH_NUMFACES  1\r
2222                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2223                 *MESH_VERTEX_LIST       {\r
2224                         *MESH_VERTEX    0       20.000000       -136.000000     -100.000000\r
2225                         *MESH_VERTEX    1       32.000000       -128.000000     -112.000000\r
2226                         *MESH_VERTEX    2       8.000000        -128.000000     -112.000000\r
2227                 }\r
2228                 *MESH_NORMALS   {\r
2229                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2230                         *MESH_VERTEXNORMAL      0       0.000000        -0.832050       -0.554700\r
2231                         *MESH_VERTEXNORMAL      1       0.000000        -0.832050       -0.554700\r
2232                         *MESH_VERTEXNORMAL      2       0.000000        -0.832050       -0.554700\r
2233                 }\r
2234                 *MESH_FACE_LIST {\r
2235                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2236                 }\r
2237                 *MESH_NUMTVERTEX        3\r
2238                 *MESH_TVERTLIST {\r
2239                         *MESH_TVERT     0       0.093750        0.218750        1.000000\r
2240                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
2241                         *MESH_TVERT     2       0.187500        0.125000        1.000000\r
2242                 }\r
2243                 *MESH_NUMTVFACES        1\r
2244                 *MESH_TFACELIST {\r
2245                         *MESH_TFACE     0       0       2       1\r
2246                 }\r
2247         }\r
2248         *PROP_MOTIONBLUR        0\r
2249         *PROP_CASTSHADOW        1\r
2250         *PROP_RECVSHADOW        1\r
2251         *MATERIAL_REF   2\r
2252 }\r
2253 *GEOMOBJECT     {\r
2254         *NODE_NAME      "mat2model0surf39"\r
2255         *NODE_TM        {\r
2256                 *NODE_NAME      "mat2model0surf39"\r
2257                 *INHERIT_POS    0       0       0\r
2258                 *INHERIT_ROT    0       0       0\r
2259                 *INHERIT_SCL    0       0       0\r
2260                 *TM_ROW0        1.0     0       0\r
2261                 *TM_ROW1        0       1.0     0\r
2262                 *TM_ROW2        0       0       1.0\r
2263                 *TM_ROW3        0       0       0\r
2264                 *TM_POS 0.000000        0.000000        0.000000\r
2265         }\r
2266         *MESH   {\r
2267                 *TIMEVALUE      0\r
2268                 *MESH_NUMVERTEX 3\r
2269                 *MESH_NUMFACES  1\r
2270                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2271                 *MESH_VERTEX_LIST       {\r
2272                         *MESH_VERTEX    0       32.000000       -128.000000     -112.000000\r
2273                         *MESH_VERTEX    1       20.000000       -136.000000     -124.000000\r
2274                         *MESH_VERTEX    2       8.000000        -128.000000     -112.000000\r
2275                 }\r
2276                 *MESH_NORMALS   {\r
2277                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2278                         *MESH_VERTEXNORMAL      0       0.000000        -0.832050       0.554700\r
2279                         *MESH_VERTEXNORMAL      1       0.000000        -0.832050       0.554700\r
2280                         *MESH_VERTEXNORMAL      2       0.000000        -0.832050       0.554700\r
2281                 }\r
2282                 *MESH_FACE_LIST {\r
2283                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2284                 }\r
2285                 *MESH_NUMTVERTEX        3\r
2286                 *MESH_TVERTLIST {\r
2287                         *MESH_TVERT     0       0.000000        0.125000        1.000000\r
2288                         *MESH_TVERT     1       0.093750        0.031250        1.000000\r
2289                         *MESH_TVERT     2       0.187500        0.125000        1.000000\r
2290                 }\r
2291                 *MESH_NUMTVFACES        1\r
2292                 *MESH_TFACELIST {\r
2293                         *MESH_TFACE     0       0       2       1\r
2294                 }\r
2295         }\r
2296         *PROP_MOTIONBLUR        0\r
2297         *PROP_CASTSHADOW        1\r
2298         *PROP_RECVSHADOW        1\r
2299         *MATERIAL_REF   2\r
2300 }\r
2301 *GEOMOBJECT     {\r
2302         *NODE_NAME      "mat2model0surf40"\r
2303         *NODE_TM        {\r
2304                 *NODE_NAME      "mat2model0surf40"\r
2305                 *INHERIT_POS    0       0       0\r
2306                 *INHERIT_ROT    0       0       0\r
2307                 *INHERIT_SCL    0       0       0\r
2308                 *TM_ROW0        1.0     0       0\r
2309                 *TM_ROW1        0       1.0     0\r
2310                 *TM_ROW2        0       0       1.0\r
2311                 *TM_ROW3        0       0       0\r
2312                 *TM_POS 0.000000        0.000000        0.000000\r
2313         }\r
2314         *MESH   {\r
2315                 *TIMEVALUE      0\r
2316                 *MESH_NUMVERTEX 3\r
2317                 *MESH_NUMFACES  1\r
2318                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2319                 *MESH_VERTEX_LIST       {\r
2320                         *MESH_VERTEX    0       8.000000        -128.000000     -136.000000\r
2321                         *MESH_VERTEX    1       20.000000       -136.000000     -124.000000\r
2322                         *MESH_VERTEX    2       32.000000       -128.000000     -136.000000\r
2323                 }\r
2324                 *MESH_NORMALS   {\r
2325                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2326                         *MESH_VERTEXNORMAL      0       0.000000        -0.832050       -0.554700\r
2327                         *MESH_VERTEXNORMAL      1       0.000000        -0.832050       -0.554700\r
2328                         *MESH_VERTEXNORMAL      2       0.000000        -0.832050       -0.554700\r
2329                 }\r
2330                 *MESH_FACE_LIST {\r
2331                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2332                 }\r
2333                 *MESH_NUMTVERTEX        3\r
2334                 *MESH_TVERTLIST {\r
2335                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
2336                         *MESH_TVERT     1       0.093750        1.031250        1.000000\r
2337                         *MESH_TVERT     2       0.000000        0.937500        1.000000\r
2338                 }\r
2339                 *MESH_NUMTVFACES        1\r
2340                 *MESH_TFACELIST {\r
2341                         *MESH_TFACE     0       0       2       1\r
2342                 }\r
2343         }\r
2344         *PROP_MOTIONBLUR        0\r
2345         *PROP_CASTSHADOW        1\r
2346         *PROP_RECVSHADOW        1\r
2347         *MATERIAL_REF   2\r
2348 }\r
2349 *GEOMOBJECT     {\r
2350         *NODE_NAME      "mat2model0surf41"\r
2351         *NODE_TM        {\r
2352                 *NODE_NAME      "mat2model0surf41"\r
2353                 *INHERIT_POS    0       0       0\r
2354                 *INHERIT_ROT    0       0       0\r
2355                 *INHERIT_SCL    0       0       0\r
2356                 *TM_ROW0        1.0     0       0\r
2357                 *TM_ROW1        0       1.0     0\r
2358                 *TM_ROW2        0       0       1.0\r
2359                 *TM_ROW3        0       0       0\r
2360                 *TM_POS 0.000000        0.000000        0.000000\r
2361         }\r
2362         *MESH   {\r
2363                 *TIMEVALUE      0\r
2364                 *MESH_NUMVERTEX 4\r
2365                 *MESH_NUMFACES  2\r
2366                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2367                 *MESH_VERTEX_LIST       {\r
2368                         *MESH_VERTEX    0       0.000000        136.000000      0.000000\r
2369                         *MESH_VERTEX    1       0.000000        136.000000      -24.000000\r
2370                         *MESH_VERTEX    2       40.000000       136.000000      0.000000\r
2371                         *MESH_VERTEX    3       40.000000       136.000000      -24.000000\r
2372                 }\r
2373                 *MESH_NORMALS   {\r
2374                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2375                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2376                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2377                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2378                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2379                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2380                 }\r
2381                 *MESH_FACE_LIST {\r
2382                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2383                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2384                 }\r
2385                 *MESH_NUMTVERTEX        4\r
2386                 *MESH_TVERTLIST {\r
2387                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2388                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
2389                         *MESH_TVERT     2       0.312500        1.000000        1.000000\r
2390                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
2391                 }\r
2392                 *MESH_NUMTVFACES        2\r
2393                 *MESH_TFACELIST {\r
2394                         *MESH_TFACE     0       0       2       1\r
2395                         *MESH_TFACE     1       2       3       1\r
2396                 }\r
2397         }\r
2398         *PROP_MOTIONBLUR        0\r
2399         *PROP_CASTSHADOW        1\r
2400         *PROP_RECVSHADOW        1\r
2401         *MATERIAL_REF   2\r
2402 }\r
2403 *GEOMOBJECT     {\r
2404         *NODE_NAME      "mat2model0surf42"\r
2405         *NODE_TM        {\r
2406                 *NODE_NAME      "mat2model0surf42"\r
2407                 *INHERIT_POS    0       0       0\r
2408                 *INHERIT_ROT    0       0       0\r
2409                 *INHERIT_SCL    0       0       0\r
2410                 *TM_ROW0        1.0     0       0\r
2411                 *TM_ROW1        0       1.0     0\r
2412                 *TM_ROW2        0       0       1.0\r
2413                 *TM_ROW3        0       0       0\r
2414                 *TM_POS 0.000000        0.000000        0.000000\r
2415         }\r
2416         *MESH   {\r
2417                 *TIMEVALUE      0\r
2418                 *MESH_NUMVERTEX 4\r
2419                 *MESH_NUMFACES  2\r
2420                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2421                 *MESH_VERTEX_LIST       {\r
2422                         *MESH_VERTEX    0       0.000000        136.000000      -24.000000\r
2423                         *MESH_VERTEX    1       0.000000        120.000000      -32.000000\r
2424                         *MESH_VERTEX    2       40.000000       136.000000      -24.000000\r
2425                         *MESH_VERTEX    3       40.000000       120.000000      -32.000000\r
2426                 }\r
2427                 *MESH_NORMALS   {\r
2428                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2429                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2430                         *MESH_VERTEXNORMAL      0       0.000000        0.447214        -0.894427\r
2431                         *MESH_VERTEXNORMAL      1       0.000000        0.447214        -0.894427\r
2432                         *MESH_VERTEXNORMAL      2       0.000000        0.447214        -0.894427\r
2433                         *MESH_VERTEXNORMAL      3       0.000000        0.447214        -0.894427\r
2434                 }\r
2435                 *MESH_FACE_LIST {\r
2436                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2437                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2438                 }\r
2439                 *MESH_NUMTVERTEX        4\r
2440                 *MESH_TVERTLIST {\r
2441                         *MESH_TVERT     0       0.000000        1.062500        1.000000\r
2442                         *MESH_TVERT     1       0.000000        0.937500        1.000000\r
2443                         *MESH_TVERT     2       0.312500        1.062500        1.000000\r
2444                         *MESH_TVERT     3       0.312500        0.937500        1.000000\r
2445                 }\r
2446                 *MESH_NUMTVFACES        2\r
2447                 *MESH_TFACELIST {\r
2448                         *MESH_TFACE     0       0       2       1\r
2449                         *MESH_TFACE     1       2       3       1\r
2450                 }\r
2451         }\r
2452         *PROP_MOTIONBLUR        0\r
2453         *PROP_CASTSHADOW        1\r
2454         *PROP_RECVSHADOW        1\r
2455         *MATERIAL_REF   2\r
2456 }\r
2457 *GEOMOBJECT     {\r
2458         *NODE_NAME      "mat2model0surf43"\r
2459         *NODE_TM        {\r
2460                 *NODE_NAME      "mat2model0surf43"\r
2461                 *INHERIT_POS    0       0       0\r
2462                 *INHERIT_ROT    0       0       0\r
2463                 *INHERIT_SCL    0       0       0\r
2464                 *TM_ROW0        1.0     0       0\r
2465                 *TM_ROW1        0       1.0     0\r
2466                 *TM_ROW2        0       0       1.0\r
2467                 *TM_ROW3        0       0       0\r
2468                 *TM_POS 0.000000        0.000000        0.000000\r
2469         }\r
2470         *MESH   {\r
2471                 *TIMEVALUE      0\r
2472                 *MESH_NUMVERTEX 4\r
2473                 *MESH_NUMFACES  2\r
2474                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2475                 *MESH_VERTEX_LIST       {\r
2476                         *MESH_VERTEX    0       40.000000       120.000000      -32.000000\r
2477                         *MESH_VERTEX    1       0.000000        -80.000000      -32.000000\r
2478                         *MESH_VERTEX    2       40.000000       -80.000000      -32.000000\r
2479                         *MESH_VERTEX    3       0.000000        120.000000      -32.000000\r
2480                 }\r
2481                 *MESH_NORMALS   {\r
2482                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2483                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2484                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2485                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2486                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2487                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2488                 }\r
2489                 *MESH_FACE_LIST {\r
2490                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2491                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2492                 }\r
2493                 *MESH_NUMTVERTEX        4\r
2494                 *MESH_TVERTLIST {\r
2495                         *MESH_TVERT     0       0.312500        0.937500        1.000000\r
2496                         *MESH_TVERT     1       0.000000        -0.625000       1.000000\r
2497                         *MESH_TVERT     2       0.312500        -0.625000       1.000000\r
2498                         *MESH_TVERT     3       0.000000        0.937500        1.000000\r
2499                 }\r
2500                 *MESH_NUMTVFACES        2\r
2501                 *MESH_TFACELIST {\r
2502                         *MESH_TFACE     0       0       2       1\r
2503                         *MESH_TFACE     1       3       0       1\r
2504                 }\r
2505         }\r
2506         *PROP_MOTIONBLUR        0\r
2507         *PROP_CASTSHADOW        1\r
2508         *PROP_RECVSHADOW        1\r
2509         *MATERIAL_REF   2\r
2510 }\r
2511 *GEOMOBJECT     {\r
2512         *NODE_NAME      "mat2model0surf44"\r
2513         *NODE_TM        {\r
2514                 *NODE_NAME      "mat2model0surf44"\r
2515                 *INHERIT_POS    0       0       0\r
2516                 *INHERIT_ROT    0       0       0\r
2517                 *INHERIT_SCL    0       0       0\r
2518                 *TM_ROW0        1.0     0       0\r
2519                 *TM_ROW1        0       1.0     0\r
2520                 *TM_ROW2        0       0       1.0\r
2521                 *TM_ROW3        0       0       0\r
2522                 *TM_POS 0.000000        0.000000        0.000000\r
2523         }\r
2524         *MESH   {\r
2525                 *TIMEVALUE      0\r
2526                 *MESH_NUMVERTEX 4\r
2527                 *MESH_NUMFACES  2\r
2528                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2529                 *MESH_VERTEX_LIST       {\r
2530                         *MESH_VERTEX    0       0.000000        -80.000000      -32.000000\r
2531                         *MESH_VERTEX    1       0.000000        -96.000000      -56.000000\r
2532                         *MESH_VERTEX    2       40.000000       -80.000000      -32.000000\r
2533                         *MESH_VERTEX    3       40.000000       -96.000000      -56.000000\r
2534                 }\r
2535                 *MESH_NORMALS   {\r
2536                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2537                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2538                         *MESH_VERTEXNORMAL      0       0.000000        0.832050        -0.554700\r
2539                         *MESH_VERTEXNORMAL      1       0.000000        0.832050        -0.554700\r
2540                         *MESH_VERTEXNORMAL      2       0.000000        0.832050        -0.554700\r
2541                         *MESH_VERTEXNORMAL      3       0.000000        0.832050        -0.554700\r
2542                 }\r
2543                 *MESH_FACE_LIST {\r
2544                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2545                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2546                 }\r
2547                 *MESH_NUMTVERTEX        4\r
2548                 *MESH_TVERTLIST {\r
2549                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
2550                         *MESH_TVERT     1       0.000000        0.562500        1.000000\r
2551                         *MESH_TVERT     2       0.312500        0.750000        1.000000\r
2552                         *MESH_TVERT     3       0.312500        0.562500        1.000000\r
2553                 }\r
2554                 *MESH_NUMTVFACES        2\r
2555                 *MESH_TFACELIST {\r
2556                         *MESH_TFACE     0       0       2       1\r
2557                         *MESH_TFACE     1       2       3       1\r
2558                 }\r
2559         }\r
2560         *PROP_MOTIONBLUR        0\r
2561         *PROP_CASTSHADOW        1\r
2562         *PROP_RECVSHADOW        1\r
2563         *MATERIAL_REF   2\r
2564 }\r
2565 *GEOMOBJECT     {\r
2566         *NODE_NAME      "mat2model0surf45"\r
2567         *NODE_TM        {\r
2568                 *NODE_NAME      "mat2model0surf45"\r
2569                 *INHERIT_POS    0       0       0\r
2570                 *INHERIT_ROT    0       0       0\r
2571                 *INHERIT_SCL    0       0       0\r
2572                 *TM_ROW0        1.0     0       0\r
2573                 *TM_ROW1        0       1.0     0\r
2574                 *TM_ROW2        0       0       1.0\r
2575                 *TM_ROW3        0       0       0\r
2576                 *TM_POS 0.000000        0.000000        0.000000\r
2577         }\r
2578         *MESH   {\r
2579                 *TIMEVALUE      0\r
2580                 *MESH_NUMVERTEX 7\r
2581                 *MESH_NUMFACES  3\r
2582                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2583                 *MESH_VERTEX_LIST       {\r
2584                         *MESH_VERTEX    0       0.000000        -116.000000     -76.000000\r
2585                         *MESH_VERTEX    1       8.000000        -104.000000     -88.000000\r
2586                         *MESH_VERTEX    2       8.000000        -104.000000     -64.000000\r
2587                         *MESH_VERTEX    3       0.000000        -116.000000     -100.000000\r
2588                         *MESH_VERTEX    4       8.000000        -104.000000     -112.000000\r
2589                         *MESH_VERTEX    5       0.000000        -116.000000     -124.000000\r
2590                         *MESH_VERTEX    6       8.000000        -104.000000     -136.000000\r
2591                 }\r
2592                 *MESH_NORMALS   {\r
2593                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2594                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2595                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2596                         *MESH_VERTEXNORMAL      0       -0.832050       0.554700        0.000000\r
2597                         *MESH_VERTEXNORMAL      1       -0.832050       0.554700        0.000000\r
2598                         *MESH_VERTEXNORMAL      2       -0.832050       0.554700        0.000000\r
2599                         *MESH_VERTEXNORMAL      3       -0.832050       0.554700        0.000000\r
2600                         *MESH_VERTEXNORMAL      4       -0.832050       0.554700        0.000000\r
2601                         *MESH_VERTEXNORMAL      5       -0.832050       0.554700        0.000000\r
2602                         *MESH_VERTEXNORMAL      6       -0.832050       0.554700        0.000000\r
2603                 }\r
2604                 *MESH_FACE_LIST {\r
2605                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2606                         *MESH_FACE      1       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2607                         *MESH_FACE      2       A:      5       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2608                 }\r
2609                 *MESH_NUMTVERTEX        7\r
2610                 *MESH_TVERTLIST {\r
2611                         *MESH_TVERT     0       0.093750        0.406250        1.000000\r
2612                         *MESH_TVERT     1       0.187500        0.312500        1.000000\r
2613                         *MESH_TVERT     2       0.187500        0.500000        1.000000\r
2614                         *MESH_TVERT     3       0.093750        0.218750        1.000000\r
2615                         *MESH_TVERT     4       0.187500        0.125000        1.000000\r
2616                         *MESH_TVERT     5       0.093750        0.031250        1.000000\r
2617                         *MESH_TVERT     6       0.187500        -0.062500       1.000000\r
2618                 }\r
2619                 *MESH_NUMTVFACES        3\r
2620                 *MESH_TFACELIST {\r
2621                         *MESH_TFACE     0       0       2       1\r
2622                         *MESH_TFACE     1       1       4       3\r
2623                         *MESH_TFACE     2       5       4       6\r
2624                 }\r
2625         }\r
2626         *PROP_MOTIONBLUR        0\r
2627         *PROP_CASTSHADOW        1\r
2628         *PROP_RECVSHADOW        1\r
2629         *MATERIAL_REF   2\r
2630 }\r
2631 *GEOMOBJECT     {\r
2632         *NODE_NAME      "mat2model0surf46"\r
2633         *NODE_TM        {\r
2634                 *NODE_NAME      "mat2model0surf46"\r
2635                 *INHERIT_POS    0       0       0\r
2636                 *INHERIT_ROT    0       0       0\r
2637                 *INHERIT_SCL    0       0       0\r
2638                 *TM_ROW0        1.0     0       0\r
2639                 *TM_ROW1        0       1.0     0\r
2640                 *TM_ROW2        0       0       1.0\r
2641                 *TM_ROW3        0       0       0\r
2642                 *TM_POS 0.000000        0.000000        0.000000\r
2643         }\r
2644         *MESH   {\r
2645                 *TIMEVALUE      0\r
2646                 *MESH_NUMVERTEX 3\r
2647                 *MESH_NUMFACES  1\r
2648                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2649                 *MESH_VERTEX_LIST       {\r
2650                         *MESH_VERTEX    0       8.000000        -104.000000     -64.000000\r
2651                         *MESH_VERTEX    1       8.000000        -128.000000     -64.000000\r
2652                         *MESH_VERTEX    2       0.000000        -116.000000     -76.000000\r
2653                 }\r
2654                 *MESH_NORMALS   {\r
2655                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2656                         *MESH_VERTEXNORMAL      0       -0.832050       0.000000        0.554700\r
2657                         *MESH_VERTEXNORMAL      1       -0.832050       0.000000        0.554700\r
2658                         *MESH_VERTEXNORMAL      2       -0.832050       0.000000        0.554700\r
2659                 }\r
2660                 *MESH_FACE_LIST {\r
2661                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2662                 }\r
2663                 *MESH_NUMTVERTEX        3\r
2664                 *MESH_TVERTLIST {\r
2665                         *MESH_TVERT     0       0.187500        0.500000        1.000000\r
2666                         *MESH_TVERT     1       0.000000        0.500000        1.000000\r
2667                         *MESH_TVERT     2       0.093750        0.406250        1.000000\r
2668                 }\r
2669                 *MESH_NUMTVFACES        1\r
2670                 *MESH_TFACELIST {\r
2671                         *MESH_TFACE     0       0       2       1\r
2672                 }\r
2673         }\r
2674         *PROP_MOTIONBLUR        0\r
2675         *PROP_CASTSHADOW        1\r
2676         *PROP_RECVSHADOW        1\r
2677         *MATERIAL_REF   2\r
2678 }\r
2679 *GEOMOBJECT     {\r
2680         *NODE_NAME      "mat2model0surf47"\r
2681         *NODE_TM        {\r
2682                 *NODE_NAME      "mat2model0surf47"\r
2683                 *INHERIT_POS    0       0       0\r
2684                 *INHERIT_ROT    0       0       0\r
2685                 *INHERIT_SCL    0       0       0\r
2686                 *TM_ROW0        1.0     0       0\r
2687                 *TM_ROW1        0       1.0     0\r
2688                 *TM_ROW2        0       0       1.0\r
2689                 *TM_ROW3        0       0       0\r
2690                 *TM_POS 0.000000        0.000000        0.000000\r
2691         }\r
2692         *MESH   {\r
2693                 *TIMEVALUE      0\r
2694                 *MESH_NUMVERTEX 3\r
2695                 *MESH_NUMFACES  1\r
2696                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2697                 *MESH_VERTEX_LIST       {\r
2698                         *MESH_VERTEX    0       0.000000        -116.000000     -76.000000\r
2699                         *MESH_VERTEX    1       8.000000        -128.000000     -88.000000\r
2700                         *MESH_VERTEX    2       8.000000        -104.000000     -88.000000\r
2701                 }\r
2702                 *MESH_NORMALS   {\r
2703                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2704                         *MESH_VERTEXNORMAL      0       -0.832050       0.000000        -0.554700\r
2705                         *MESH_VERTEXNORMAL      1       -0.832050       0.000000        -0.554700\r
2706                         *MESH_VERTEXNORMAL      2       -0.832050       0.000000        -0.554700\r
2707                 }\r
2708                 *MESH_FACE_LIST {\r
2709                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2710                 }\r
2711                 *MESH_NUMTVERTEX        3\r
2712                 *MESH_TVERTLIST {\r
2713                         *MESH_TVERT     0       0.093750        0.406250        1.000000\r
2714                         *MESH_TVERT     1       0.000000        0.312500        1.000000\r
2715                         *MESH_TVERT     2       0.187500        0.312500        1.000000\r
2716                 }\r
2717                 *MESH_NUMTVFACES        1\r
2718                 *MESH_TFACELIST {\r
2719                         *MESH_TFACE     0       0       2       1\r
2720                 }\r
2721         }\r
2722         *PROP_MOTIONBLUR        0\r
2723         *PROP_CASTSHADOW        1\r
2724         *PROP_RECVSHADOW        1\r
2725         *MATERIAL_REF   2\r
2726 }\r
2727 *GEOMOBJECT     {\r
2728         *NODE_NAME      "mat2model0surf48"\r
2729         *NODE_TM        {\r
2730                 *NODE_NAME      "mat2model0surf48"\r
2731                 *INHERIT_POS    0       0       0\r
2732                 *INHERIT_ROT    0       0       0\r
2733                 *INHERIT_SCL    0       0       0\r
2734                 *TM_ROW0        1.0     0       0\r
2735                 *TM_ROW1        0       1.0     0\r
2736                 *TM_ROW2        0       0       1.0\r
2737                 *TM_ROW3        0       0       0\r
2738                 *TM_POS 0.000000        0.000000        0.000000\r
2739         }\r
2740         *MESH   {\r
2741                 *TIMEVALUE      0\r
2742                 *MESH_NUMVERTEX 7\r
2743                 *MESH_NUMFACES  3\r
2744                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2745                 *MESH_VERTEX_LIST       {\r
2746                         *MESH_VERTEX    0       8.000000        -128.000000     -64.000000\r
2747                         *MESH_VERTEX    1       8.000000        -128.000000     -88.000000\r
2748                         *MESH_VERTEX    2       0.000000        -116.000000     -76.000000\r
2749                         *MESH_VERTEX    3       8.000000        -128.000000     -112.000000\r
2750                         *MESH_VERTEX    4       0.000000        -116.000000     -100.000000\r
2751                         *MESH_VERTEX    5       8.000000        -128.000000     -136.000000\r
2752                         *MESH_VERTEX    6       0.000000        -116.000000     -124.000000\r
2753                 }\r
2754                 *MESH_NORMALS   {\r
2755                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2756                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2757                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2758                         *MESH_VERTEXNORMAL      0       -0.832050       -0.554700       0.000000\r
2759                         *MESH_VERTEXNORMAL      1       -0.832050       -0.554700       0.000000\r
2760                         *MESH_VERTEXNORMAL      2       -0.832050       -0.554700       0.000000\r
2761                         *MESH_VERTEXNORMAL      3       -0.832050       -0.554700       0.000000\r
2762                         *MESH_VERTEXNORMAL      4       -0.832050       -0.554700       0.000000\r
2763                         *MESH_VERTEXNORMAL      5       -0.832050       -0.554700       0.000000\r
2764                         *MESH_VERTEXNORMAL      6       -0.832050       -0.554700       0.000000\r
2765                 }\r
2766                 *MESH_FACE_LIST {\r
2767                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2768                         *MESH_FACE      1       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2769                         *MESH_FACE      2       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2770                 }\r
2771                 *MESH_NUMTVERTEX        7\r
2772                 *MESH_TVERTLIST {\r
2773                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2774                         *MESH_TVERT     1       0.000000        0.312500        1.000000\r
2775                         *MESH_TVERT     2       0.093750        0.406250        1.000000\r
2776                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
2777                         *MESH_TVERT     4       0.093750        0.218750        1.000000\r
2778                         *MESH_TVERT     5       0.000000        -0.062500       1.000000\r
2779                         *MESH_TVERT     6       0.093750        0.031250        1.000000\r
2780                 }\r
2781                 *MESH_NUMTVFACES        3\r
2782                 *MESH_TFACELIST {\r
2783                         *MESH_TFACE     0       0       2       1\r
2784                         *MESH_TFACE     1       3       1       4\r
2785                         *MESH_TFACE     2       3       6       5\r
2786                 }\r
2787         }\r
2788         *PROP_MOTIONBLUR        0\r
2789         *PROP_CASTSHADOW        1\r
2790         *PROP_RECVSHADOW        1\r
2791         *MATERIAL_REF   2\r
2792 }\r
2793 *GEOMOBJECT     {\r
2794         *NODE_NAME      "mat2model0surf49"\r
2795         *NODE_TM        {\r
2796                 *NODE_NAME      "mat2model0surf49"\r
2797                 *INHERIT_POS    0       0       0\r
2798                 *INHERIT_ROT    0       0       0\r
2799                 *INHERIT_SCL    0       0       0\r
2800                 *TM_ROW0        1.0     0       0\r
2801                 *TM_ROW1        0       1.0     0\r
2802                 *TM_ROW2        0       0       1.0\r
2803                 *TM_ROW3        0       0       0\r
2804                 *TM_POS 0.000000        0.000000        0.000000\r
2805         }\r
2806         *MESH   {\r
2807                 *TIMEVALUE      0\r
2808                 *MESH_NUMVERTEX 3\r
2809                 *MESH_NUMFACES  1\r
2810                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2811                 *MESH_VERTEX_LIST       {\r
2812                         *MESH_VERTEX    0       8.000000        -128.000000     -88.000000\r
2813                         *MESH_VERTEX    1       0.000000        -116.000000     -100.000000\r
2814                         *MESH_VERTEX    2       8.000000        -104.000000     -88.000000\r
2815                 }\r
2816                 *MESH_NORMALS   {\r
2817                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2818                         *MESH_VERTEXNORMAL      0       -0.832050       0.000000        0.554700\r
2819                         *MESH_VERTEXNORMAL      1       -0.832050       0.000000        0.554700\r
2820                         *MESH_VERTEXNORMAL      2       -0.832050       0.000000        0.554700\r
2821                 }\r
2822                 *MESH_FACE_LIST {\r
2823                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2824                 }\r
2825                 *MESH_NUMTVERTEX        3\r
2826                 *MESH_TVERTLIST {\r
2827                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
2828                         *MESH_TVERT     1       0.093750        0.218750        1.000000\r
2829                         *MESH_TVERT     2       0.187500        0.312500        1.000000\r
2830                 }\r
2831                 *MESH_NUMTVFACES        1\r
2832                 *MESH_TFACELIST {\r
2833                         *MESH_TFACE     0       0       2       1\r
2834                 }\r
2835         }\r
2836         *PROP_MOTIONBLUR        0\r
2837         *PROP_CASTSHADOW        1\r
2838         *PROP_RECVSHADOW        1\r
2839         *MATERIAL_REF   2\r
2840 }\r
2841 *GEOMOBJECT     {\r
2842         *NODE_NAME      "mat2model0surf50"\r
2843         *NODE_TM        {\r
2844                 *NODE_NAME      "mat2model0surf50"\r
2845                 *INHERIT_POS    0       0       0\r
2846                 *INHERIT_ROT    0       0       0\r
2847                 *INHERIT_SCL    0       0       0\r
2848                 *TM_ROW0        1.0     0       0\r
2849                 *TM_ROW1        0       1.0     0\r
2850                 *TM_ROW2        0       0       1.0\r
2851                 *TM_ROW3        0       0       0\r
2852                 *TM_POS 0.000000        0.000000        0.000000\r
2853         }\r
2854         *MESH   {\r
2855                 *TIMEVALUE      0\r
2856                 *MESH_NUMVERTEX 3\r
2857                 *MESH_NUMFACES  1\r
2858                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2859                 *MESH_VERTEX_LIST       {\r
2860                         *MESH_VERTEX    0       8.000000        -104.000000     -112.000000\r
2861                         *MESH_VERTEX    1       0.000000        -116.000000     -100.000000\r
2862                         *MESH_VERTEX    2       8.000000        -128.000000     -112.000000\r
2863                 }\r
2864                 *MESH_NORMALS   {\r
2865                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2866                         *MESH_VERTEXNORMAL      0       -0.832050       0.000000        -0.554700\r
2867                         *MESH_VERTEXNORMAL      1       -0.832050       0.000000        -0.554700\r
2868                         *MESH_VERTEXNORMAL      2       -0.832050       0.000000        -0.554700\r
2869                 }\r
2870                 *MESH_FACE_LIST {\r
2871                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2872                 }\r
2873                 *MESH_NUMTVERTEX        3\r
2874                 *MESH_TVERTLIST {\r
2875                         *MESH_TVERT     0       0.187500        0.125000        1.000000\r
2876                         *MESH_TVERT     1       0.093750        0.218750        1.000000\r
2877                         *MESH_TVERT     2       0.000000        0.125000        1.000000\r
2878                 }\r
2879                 *MESH_NUMTVFACES        1\r
2880                 *MESH_TFACELIST {\r
2881                         *MESH_TFACE     0       0       2       1\r
2882                 }\r
2883         }\r
2884         *PROP_MOTIONBLUR        0\r
2885         *PROP_CASTSHADOW        1\r
2886         *PROP_RECVSHADOW        1\r
2887         *MATERIAL_REF   2\r
2888 }\r
2889 *GEOMOBJECT     {\r
2890         *NODE_NAME      "mat2model0surf51"\r
2891         *NODE_TM        {\r
2892                 *NODE_NAME      "mat2model0surf51"\r
2893                 *INHERIT_POS    0       0       0\r
2894                 *INHERIT_ROT    0       0       0\r
2895                 *INHERIT_SCL    0       0       0\r
2896                 *TM_ROW0        1.0     0       0\r
2897                 *TM_ROW1        0       1.0     0\r
2898                 *TM_ROW2        0       0       1.0\r
2899                 *TM_ROW3        0       0       0\r
2900                 *TM_POS 0.000000        0.000000        0.000000\r
2901         }\r
2902         *MESH   {\r
2903                 *TIMEVALUE      0\r
2904                 *MESH_NUMVERTEX 3\r
2905                 *MESH_NUMFACES  1\r
2906                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2907                 *MESH_VERTEX_LIST       {\r
2908                         *MESH_VERTEX    0       8.000000        -104.000000     -112.000000\r
2909                         *MESH_VERTEX    1       8.000000        -128.000000     -112.000000\r
2910                         *MESH_VERTEX    2       0.000000        -116.000000     -124.000000\r
2911                 }\r
2912                 *MESH_NORMALS   {\r
2913                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2914                         *MESH_VERTEXNORMAL      0       -0.832050       0.000000        0.554700\r
2915                         *MESH_VERTEXNORMAL      1       -0.832050       0.000000        0.554700\r
2916                         *MESH_VERTEXNORMAL      2       -0.832050       0.000000        0.554700\r
2917                 }\r
2918                 *MESH_FACE_LIST {\r
2919                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2920                 }\r
2921                 *MESH_NUMTVERTEX        3\r
2922                 *MESH_TVERTLIST {\r
2923                         *MESH_TVERT     0       0.187500        0.125000        1.000000\r
2924                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
2925                         *MESH_TVERT     2       0.093750        0.031250        1.000000\r
2926                 }\r
2927                 *MESH_NUMTVFACES        1\r
2928                 *MESH_TFACELIST {\r
2929                         *MESH_TFACE     0       0       2       1\r
2930                 }\r
2931         }\r
2932         *PROP_MOTIONBLUR        0\r
2933         *PROP_CASTSHADOW        1\r
2934         *PROP_RECVSHADOW        1\r
2935         *MATERIAL_REF   2\r
2936 }\r
2937 *GEOMOBJECT     {\r
2938         *NODE_NAME      "mat2model0surf52"\r
2939         *NODE_TM        {\r
2940                 *NODE_NAME      "mat2model0surf52"\r
2941                 *INHERIT_POS    0       0       0\r
2942                 *INHERIT_ROT    0       0       0\r
2943                 *INHERIT_SCL    0       0       0\r
2944                 *TM_ROW0        1.0     0       0\r
2945                 *TM_ROW1        0       1.0     0\r
2946                 *TM_ROW2        0       0       1.0\r
2947                 *TM_ROW3        0       0       0\r
2948                 *TM_POS 0.000000        0.000000        0.000000\r
2949         }\r
2950         *MESH   {\r
2951                 *TIMEVALUE      0\r
2952                 *MESH_NUMVERTEX 3\r
2953                 *MESH_NUMFACES  1\r
2954                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2955                 *MESH_VERTEX_LIST       {\r
2956                         *MESH_VERTEX    0       0.000000        -116.000000     -124.000000\r
2957                         *MESH_VERTEX    1       8.000000        -128.000000     -136.000000\r
2958                         *MESH_VERTEX    2       8.000000        -104.000000     -136.000000\r
2959                 }\r
2960                 *MESH_NORMALS   {\r
2961                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2962                         *MESH_VERTEXNORMAL      0       -0.832050       0.000000        -0.554700\r
2963                         *MESH_VERTEXNORMAL      1       -0.832050       0.000000        -0.554700\r
2964                         *MESH_VERTEXNORMAL      2       -0.832050       0.000000        -0.554700\r
2965                 }\r
2966                 *MESH_FACE_LIST {\r
2967                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2968                 }\r
2969                 *MESH_NUMTVERTEX        3\r
2970                 *MESH_TVERTLIST {\r
2971                         *MESH_TVERT     0       0.093750        1.031250        1.000000\r
2972                         *MESH_TVERT     1       0.000000        0.937500        1.000000\r
2973                         *MESH_TVERT     2       0.187500        0.937500        1.000000\r
2974                 }\r
2975                 *MESH_NUMTVFACES        1\r
2976                 *MESH_TFACELIST {\r
2977                         *MESH_TFACE     0       0       2       1\r
2978                 }\r
2979         }\r
2980         *PROP_MOTIONBLUR        0\r
2981         *PROP_CASTSHADOW        1\r
2982         *PROP_RECVSHADOW        1\r
2983         *MATERIAL_REF   2\r
2984 }\r
2985 *GEOMOBJECT     {\r
2986         *NODE_NAME      "mat2model0surf53"\r
2987         *NODE_TM        {\r
2988                 *NODE_NAME      "mat2model0surf53"\r
2989                 *INHERIT_POS    0       0       0\r
2990                 *INHERIT_ROT    0       0       0\r
2991                 *INHERIT_SCL    0       0       0\r
2992                 *TM_ROW0        1.0     0       0\r
2993                 *TM_ROW1        0       1.0     0\r
2994                 *TM_ROW2        0       0       1.0\r
2995                 *TM_ROW3        0       0       0\r
2996                 *TM_POS 0.000000        0.000000        0.000000\r
2997         }\r
2998         *MESH   {\r
2999                 *TIMEVALUE      0\r
3000                 *MESH_NUMVERTEX 4\r
3001                 *MESH_NUMFACES  2\r
3002                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3003                 *MESH_VERTEX_LIST       {\r
3004                         *MESH_VERTEX    0       40.000000       -136.000000     -8.000000\r
3005                         *MESH_VERTEX    1       0.000000        -136.000000     -8.000000\r
3006                         *MESH_VERTEX    2       40.000000       -128.000000     0.000000\r
3007                         *MESH_VERTEX    3       0.000000        -128.000000     0.000000\r
3008                 }\r
3009                 *MESH_NORMALS   {\r
3010                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3011                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3012                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
3013                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
3014                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
3015                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
3016                 }\r
3017                 *MESH_FACE_LIST {\r
3018                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3019                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3020                 }\r
3021                 *MESH_NUMTVERTEX        4\r
3022                 *MESH_TVERTLIST {\r
3023                         *MESH_TVERT     0       0.312500        0.937500        1.000000\r
3024                         *MESH_TVERT     1       0.000000        0.937500        1.000000\r
3025                         *MESH_TVERT     2       0.312500        1.000000        1.000000\r
3026                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
3027                 }\r
3028                 *MESH_NUMTVFACES        2\r
3029                 *MESH_TFACELIST {\r
3030                         *MESH_TFACE     0       0       2       1\r
3031                         *MESH_TFACE     1       2       3       1\r
3032                 }\r
3033         }\r
3034         *PROP_MOTIONBLUR        0\r
3035         *PROP_CASTSHADOW        1\r
3036         *PROP_RECVSHADOW        1\r
3037         *MATERIAL_REF   2\r
3038 }\r
3039 *GEOMOBJECT     {\r
3040         *NODE_NAME      "mat2model0surf54"\r
3041         *NODE_TM        {\r
3042                 *NODE_NAME      "mat2model0surf54"\r
3043                 *INHERIT_POS    0       0       0\r
3044                 *INHERIT_ROT    0       0       0\r
3045                 *INHERIT_SCL    0       0       0\r
3046                 *TM_ROW0        1.0     0       0\r
3047                 *TM_ROW1        0       1.0     0\r
3048                 *TM_ROW2        0       0       1.0\r
3049                 *TM_ROW3        0       0       0\r
3050                 *TM_POS 0.000000        0.000000        0.000000\r
3051         }\r
3052         *MESH   {\r
3053                 *TIMEVALUE      0\r
3054                 *MESH_NUMVERTEX 4\r
3055                 *MESH_NUMFACES  2\r
3056                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3057                 *MESH_VERTEX_LIST       {\r
3058                         *MESH_VERTEX    0       40.000000       -136.000000     -8.000000\r
3059                         *MESH_VERTEX    1       0.000000        -136.000000     -56.000000\r
3060                         *MESH_VERTEX    2       0.000000        -136.000000     -8.000000\r
3061                         *MESH_VERTEX    3       40.000000       -136.000000     -56.000000\r
3062                 }\r
3063                 *MESH_NORMALS   {\r
3064                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3065                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3066                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3067                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3068                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3069                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3070                 }\r
3071                 *MESH_FACE_LIST {\r
3072                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3073                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3074                 }\r
3075                 *MESH_NUMTVERTEX        4\r
3076                 *MESH_TVERTLIST {\r
3077                         *MESH_TVERT     0       0.312500        0.937500        1.000000\r
3078                         *MESH_TVERT     1       0.000000        0.562500        1.000000\r
3079                         *MESH_TVERT     2       0.000000        0.937500        1.000000\r
3080                         *MESH_TVERT     3       0.312500        0.562500        1.000000\r
3081                 }\r
3082                 *MESH_NUMTVFACES        2\r
3083                 *MESH_TFACELIST {\r
3084                         *MESH_TFACE     0       0       2       1\r
3085                         *MESH_TFACE     1       3       0       1\r
3086                 }\r
3087         }\r
3088         *PROP_MOTIONBLUR        0\r
3089         *PROP_CASTSHADOW        1\r
3090         *PROP_RECVSHADOW        1\r
3091         *MATERIAL_REF   2\r
3092 }\r
3093 *GEOMOBJECT     {\r
3094         *NODE_NAME      "mat2model0surf55"\r
3095         *NODE_TM        {\r
3096                 *NODE_NAME      "mat2model0surf55"\r
3097                 *INHERIT_POS    0       0       0\r
3098                 *INHERIT_ROT    0       0       0\r
3099                 *INHERIT_SCL    0       0       0\r
3100                 *TM_ROW0        1.0     0       0\r
3101                 *TM_ROW1        0       1.0     0\r
3102                 *TM_ROW2        0       0       1.0\r
3103                 *TM_ROW3        0       0       0\r
3104                 *TM_POS 0.000000        0.000000        0.000000\r
3105         }\r
3106         *MESH   {\r
3107                 *TIMEVALUE      0\r
3108                 *MESH_NUMVERTEX 3\r
3109                 *MESH_NUMFACES  1\r
3110                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3111                 *MESH_VERTEX_LIST       {\r
3112                         *MESH_VERTEX    0       0.000000        -104.000000     -24.000000\r
3113                         *MESH_VERTEX    1       -8.000000       -116.000000     -36.000000\r
3114                         *MESH_VERTEX    2       0.000000        -104.000000     -48.000000\r
3115                 }\r
3116                 *MESH_NORMALS   {\r
3117                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3118                         *MESH_VERTEXNORMAL      0       -0.832050       0.554700        0.000000\r
3119                         *MESH_VERTEXNORMAL      1       -0.832050       0.554700        0.000000\r
3120                         *MESH_VERTEXNORMAL      2       -0.832050       0.554700        0.000000\r
3121                 }\r
3122                 *MESH_FACE_LIST {\r
3123                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3124                 }\r
3125                 *MESH_NUMTVERTEX        3\r
3126                 *MESH_TVERTLIST {\r
3127                         *MESH_TVERT     0       0.187500        0.500000        1.000000\r
3128                         *MESH_TVERT     1       0.093750        0.406250        1.000000\r
3129                         *MESH_TVERT     2       0.187500        0.312500        1.000000\r
3130                 }\r
3131                 *MESH_NUMTVFACES        1\r
3132                 *MESH_TFACELIST {\r
3133                         *MESH_TFACE     0       0       2       1\r
3134                 }\r
3135         }\r
3136         *PROP_MOTIONBLUR        0\r
3137         *PROP_CASTSHADOW        1\r
3138         *PROP_RECVSHADOW        1\r
3139         *MATERIAL_REF   2\r
3140 }\r
3141 *GEOMOBJECT     {\r
3142         *NODE_NAME      "mat2model0surf56"\r
3143         *NODE_TM        {\r
3144                 *NODE_NAME      "mat2model0surf56"\r
3145                 *INHERIT_POS    0       0       0\r
3146                 *INHERIT_ROT    0       0       0\r
3147                 *INHERIT_SCL    0       0       0\r
3148                 *TM_ROW0        1.0     0       0\r
3149                 *TM_ROW1        0       1.0     0\r
3150                 *TM_ROW2        0       0       1.0\r
3151                 *TM_ROW3        0       0       0\r
3152                 *TM_POS 0.000000        0.000000        0.000000\r
3153         }\r
3154         *MESH   {\r
3155                 *TIMEVALUE      0\r
3156                 *MESH_NUMVERTEX 3\r
3157                 *MESH_NUMFACES  1\r
3158                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3159                 *MESH_VERTEX_LIST       {\r
3160                         *MESH_VERTEX    0       0.000000        -128.000000     -24.000000\r
3161                         *MESH_VERTEX    1       -8.000000       -116.000000     -36.000000\r
3162                         *MESH_VERTEX    2       0.000000        -104.000000     -24.000000\r
3163                 }\r
3164                 *MESH_NORMALS   {\r
3165                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3166                         *MESH_VERTEXNORMAL      0       -0.832050       0.000000        0.554700\r
3167                         *MESH_VERTEXNORMAL      1       -0.832050       0.000000        0.554700\r
3168                         *MESH_VERTEXNORMAL      2       -0.832050       0.000000        0.554700\r
3169                 }\r
3170                 *MESH_FACE_LIST {\r
3171                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3172                 }\r
3173                 *MESH_NUMTVERTEX        3\r
3174                 *MESH_TVERTLIST {\r
3175                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
3176                         *MESH_TVERT     1       0.093750        0.406250        1.000000\r
3177                         *MESH_TVERT     2       0.187500        0.500000        1.000000\r
3178                 }\r
3179                 *MESH_NUMTVFACES        1\r
3180                 *MESH_TFACELIST {\r
3181                         *MESH_TFACE     0       0       2       1\r
3182                 }\r
3183         }\r
3184         *PROP_MOTIONBLUR        0\r
3185         *PROP_CASTSHADOW        1\r
3186         *PROP_RECVSHADOW        1\r
3187         *MATERIAL_REF   2\r
3188 }\r
3189 *GEOMOBJECT     {\r
3190         *NODE_NAME      "mat2model0surf57"\r
3191         *NODE_TM        {\r
3192                 *NODE_NAME      "mat2model0surf57"\r
3193                 *INHERIT_POS    0       0       0\r
3194                 *INHERIT_ROT    0       0       0\r
3195                 *INHERIT_SCL    0       0       0\r
3196                 *TM_ROW0        1.0     0       0\r
3197                 *TM_ROW1        0       1.0     0\r
3198                 *TM_ROW2        0       0       1.0\r
3199                 *TM_ROW3        0       0       0\r
3200                 *TM_POS 0.000000        0.000000        0.000000\r
3201         }\r
3202         *MESH   {\r
3203                 *TIMEVALUE      0\r
3204                 *MESH_NUMVERTEX 3\r
3205                 *MESH_NUMFACES  1\r
3206                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3207                 *MESH_VERTEX_LIST       {\r
3208                         *MESH_VERTEX    0       0.000000        -128.000000     -48.000000\r
3209                         *MESH_VERTEX    1       -8.000000       -116.000000     -36.000000\r
3210                         *MESH_VERTEX    2       0.000000        -128.000000     -24.000000\r
3211                 }\r
3212                 *MESH_NORMALS   {\r
3213                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3214                         *MESH_VERTEXNORMAL      0       -0.832050       -0.554700       0.000000\r
3215                         *MESH_VERTEXNORMAL      1       -0.832050       -0.554700       0.000000\r
3216                         *MESH_VERTEXNORMAL      2       -0.832050       -0.554700       0.000000\r
3217                 }\r
3218                 *MESH_FACE_LIST {\r
3219                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3220                 }\r
3221                 *MESH_NUMTVERTEX        3\r
3222                 *MESH_TVERTLIST {\r
3223                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
3224                         *MESH_TVERT     1       0.093750        0.406250        1.000000\r
3225                         *MESH_TVERT     2       0.000000        0.500000        1.000000\r
3226                 }\r
3227                 *MESH_NUMTVFACES        1\r
3228                 *MESH_TFACELIST {\r
3229                         *MESH_TFACE     0       0       2       1\r
3230                 }\r
3231         }\r
3232         *PROP_MOTIONBLUR        0\r
3233         *PROP_CASTSHADOW        1\r
3234         *PROP_RECVSHADOW        1\r
3235         *MATERIAL_REF   2\r
3236 }\r
3237 *GEOMOBJECT     {\r
3238         *NODE_NAME      "mat2model0surf58"\r
3239         *NODE_TM        {\r
3240                 *NODE_NAME      "mat2model0surf58"\r
3241                 *INHERIT_POS    0       0       0\r
3242                 *INHERIT_ROT    0       0       0\r
3243                 *INHERIT_SCL    0       0       0\r
3244                 *TM_ROW0        1.0     0       0\r
3245                 *TM_ROW1        0       1.0     0\r
3246                 *TM_ROW2        0       0       1.0\r
3247                 *TM_ROW3        0       0       0\r
3248                 *TM_POS 0.000000        0.000000        0.000000\r
3249         }\r
3250         *MESH   {\r
3251                 *TIMEVALUE      0\r
3252                 *MESH_NUMVERTEX 3\r
3253                 *MESH_NUMFACES  1\r
3254                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3255                 *MESH_VERTEX_LIST       {\r
3256                         *MESH_VERTEX    0       0.000000        -104.000000     -48.000000\r
3257                         *MESH_VERTEX    1       -8.000000       -116.000000     -36.000000\r
3258                         *MESH_VERTEX    2       0.000000        -128.000000     -48.000000\r
3259                 }\r
3260                 *MESH_NORMALS   {\r
3261                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3262                         *MESH_VERTEXNORMAL      0       -0.832050       0.000000        -0.554700\r
3263                         *MESH_VERTEXNORMAL      1       -0.832050       0.000000        -0.554700\r
3264                         *MESH_VERTEXNORMAL      2       -0.832050       0.000000        -0.554700\r
3265                 }\r
3266                 *MESH_FACE_LIST {\r
3267                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3268                 }\r
3269                 *MESH_NUMTVERTEX        3\r
3270                 *MESH_TVERTLIST {\r
3271                         *MESH_TVERT     0       0.187500        0.312500        1.000000\r
3272                         *MESH_TVERT     1       0.093750        0.406250        1.000000\r
3273                         *MESH_TVERT     2       0.000000        0.312500        1.000000\r
3274                 }\r
3275                 *MESH_NUMTVFACES        1\r
3276                 *MESH_TFACELIST {\r
3277                         *MESH_TFACE     0       0       2       1\r
3278                 }\r
3279         }\r
3280         *PROP_MOTIONBLUR        0\r
3281         *PROP_CASTSHADOW        1\r
3282         *PROP_RECVSHADOW        1\r
3283         *MATERIAL_REF   2\r
3284 }\r