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Make portraits expire after an amount of time
[voretournament/voretournament.git] / data / qcsrc / client / hud.qc
1 void drawstringright(vector, string, vector, vector, float, float);\r
2 void drawstringcenter(vector, string, vector, vector, float, float);\r
3 \r
4 float teamnagger;\r
5 \r
6 float weapon_hits[WEP_MAXCOUNT];\r
7 float weapon_fired[WEP_MAXCOUNT];\r
8 float weapon_number;\r
9 \r
10 float last_weapon;\r
11 float weapontime;\r
12 \r
13 float sbar_alpha_fg;\r
14 float sbar_alpha_bg;\r
15 float sbar_color_bg_team;\r
16 float sbar_border_thickness;\r
17 float sbar_accuracy_border_thickness;\r
18 float sbar_scoreboard_alpha_bg;\r
19 float sbar_scoreboard_alpha_fg;\r
20 float sbar_scoreboard_highlight;\r
21 float sbar_scoreboard_highlight_alpha;\r
22 float sbar_scoreboard_highlight_alpha_self;\r
23 float sbar_hudselector;\r
24 float sbar_accuracy_hud;\r
25 float sbar_scoreboard_alpha_name;\r
26 float sbar_scoreboard_alpha_name_self;\r
27 \r
28 string portrait_image, portrait_name;\r
29 float portrait_time;\r
30 \r
31 float ps_primary, ps_secondary;\r
32 float ts_primary, ts_secondary;\r
33 \r
34 vector color;\r
35 \r
36 void CSQC_kh_hudreset();\r
37 void CSQC_kh_hud();\r
38 void CSQC_ctf_hudreset();\r
39 void CSQC_ctf_hud();\r
40 void CSQC_race_hud();\r
41 void MapVote_Draw();\r
42 void Sbar_FinaleOverlay()\r
43 {\r
44         /*vector pos;\r
45         pos_x = (vid_conwidth - 1)/2;\r
46         pos_y = 16;\r
47         pos_z = 0;*/\r
48 \r
49         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
50 \r
51         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
52         MapVote_Draw();\r
53 }\r
54 \r
55 vector Sbar_AccuracyColor(float accuracy)\r
56 {\r
57         vector rgb;\r
58         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow\r
59         if(accuracy >= 100) {\r
60                 rgb_x = 0;\r
61                 rgb_y = 1;\r
62         }\r
63         else if(accuracy > yellow_accuracy) {\r
64                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0\r
65                 rgb_y = 1;\r
66         }\r
67         else {\r
68                 rgb_x = 1;\r
69                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1\r
70         }\r
71         rgb_z = 0;\r
72         return rgb;\r
73 }\r
74 \r
75 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float alpha, float dflags)\r
76 {\r
77         float l;\r
78         string str, tmp, l_length, final_num;\r
79         float minus, plus;\r
80         vector vsize;\r
81 \r
82         vsize_x = vsize_y = lettersize;\r
83         vsize_z = 0;\r
84 \r
85         // showminusplus 1: always prefix with minus sign (useful in race distribution display)\r
86         // showminusplus 2: always prefix with plus sign (useful in race distribution display)\r
87         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)\r
88 \r
89         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))\r
90         {\r
91                 plus = true;\r
92         } else\r
93                 plus = false;   \r
94 \r
95         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))\r
96         {\r
97                 minus = true;\r
98                 num = -num;\r
99         } else\r
100                 minus = false;\r
101 \r
102         if(digits < 0)\r
103         {\r
104                 tmp = ftos(num);\r
105                 digits = -digits;\r
106                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);\r
107         } else\r
108                 str = ftos(num);\r
109 \r
110         l = strlen(str);\r
111         l_length = ftos(l);\r
112 \r
113         if(l > digits)\r
114         {\r
115                 str = substring(str, l - digits, 999);\r
116                 l = strlen(str);\r
117         }\r
118 \r
119         if(minus)\r
120                 final_num = "-";\r
121         else if(plus)\r
122                 final_num = "+";\r
123 \r
124         final_num = strcat(final_num, str);\r
125         drawstring(pos, final_num, vsize, rgb, alpha, dflags);\r
126 }\r
127 \r
128 vector Sbar_NumColor (float x)\r
129 {\r
130         if(x > 200) {\r
131                 color_x = 0;\r
132                 color_y = 1;\r
133                 color_z = 0;\r
134         }\r
135         else if(x > 150) {\r
136                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0\r
137                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1\r
138                 color_z = 0;\r
139         }\r
140         else if(x > 100) {\r
141                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4\r
142                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9\r
143                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0\r
144         }\r
145         else if(x > 50) {\r
146                 color_x = 1;\r
147                 color_y = 1;\r
148                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1\r
149         }\r
150         else if(x > 25) {\r
151                 color_x = 1;\r
152                 color_y = (x-25)*90/27/100; // green value between 0 -> 1\r
153                 color_z = (x-25)*90/27/100 * 0.2; // blue value between 0 -> 0.2\r
154         }\r
155         else {\r
156                 color_x = 1;\r
157                 color_y = 0;\r
158                 color_z = 0;\r
159         }\r
160         return color;\r
161 }\r
162 \r
163 void Cmd_Sbar_SetFields(float argc);\r
164 void Sbar_InitScores()\r
165 {\r
166         float i, f;\r
167 \r
168         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;\r
169         for(i = 0; i < MAX_SCORE; ++i)\r
170         {\r
171                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);\r
172                 if(f == SFL_SORT_PRIO_PRIMARY)\r
173                         ps_primary = i;\r
174                 if(f == SFL_SORT_PRIO_SECONDARY)\r
175                         ps_secondary = i;\r
176         }\r
177         if(ps_secondary == -1)\r
178                 ps_secondary = ps_primary;\r
179 \r
180         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
181         {\r
182                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);\r
183                 if(f == SFL_SORT_PRIO_PRIMARY)\r
184                         ts_primary = i;\r
185                 if(f == SFL_SORT_PRIO_SECONDARY)\r
186                         ts_secondary = i;\r
187         }\r
188         if(ts_secondary == -1)\r
189                 ts_secondary = ts_primary;\r
190 \r
191         Cmd_Sbar_SetFields(0);\r
192 }\r
193 \r
194 void Sbar_UpdatePlayerPos(entity pl);\r
195 float SetTeam(entity pl, float Team);\r
196 //float lastpnum;\r
197 void Sbar_UpdatePlayerTeams()\r
198 {\r
199         float Team;\r
200         entity pl, tmp;\r
201         float num;\r
202 \r
203         num = 0;\r
204         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
205         {\r
206                 num += 1;\r
207                 Team = GetPlayerColor(pl.sv_entnum);\r
208                 if(SetTeam(pl, Team))\r
209                 {\r
210                         tmp = pl.sort_prev;\r
211                         Sbar_UpdatePlayerPos(pl);\r
212                         if(tmp)\r
213                                 pl = tmp;\r
214                         else\r
215                                 pl = players.sort_next;\r
216                 }\r
217         }\r
218         /*\r
219         if(num != lastpnum)\r
220                 print(strcat("PNUM: ", ftos(num), "\n"));\r
221         lastpnum = num;\r
222         */\r
223 }\r
224 \r
225 float Sbar_ComparePlayerScores(entity left, entity right)\r
226 {\r
227         float vl, vr;\r
228         vl = GetPlayerColor(left.sv_entnum);\r
229         vr = GetPlayerColor(right.sv_entnum);\r
230 \r
231         if(!left.gotscores)\r
232                 vl = COLOR_SPECTATOR;\r
233         if(!right.gotscores)\r
234                 vr = COLOR_SPECTATOR;\r
235 \r
236         if(vl > vr)\r
237                 return true;\r
238         if(vl < vr)\r
239                 return false;\r
240 \r
241         if(vl == COLOR_SPECTATOR)\r
242         {\r
243                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)\r
244                 // no other sorting\r
245                 if(!left.gotscores && right.gotscores)\r
246                         return true;\r
247                 return false;\r
248         }\r
249 \r
250         vl = left.scores[ps_primary];\r
251         vr = right.scores[ps_primary];\r
252         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
253         {\r
254                 if(vl == 0 && vr != 0)\r
255                         return 1;\r
256                 if(vl != 0 && vr == 0)\r
257                         return 0;\r
258         }\r
259         if(vl > vr)\r
260                 return IS_INCREASING(scores_flags[ps_primary]);\r
261         if(vl < vr)\r
262                 return IS_DECREASING(scores_flags[ps_primary]);\r
263 \r
264         vl = left.scores[ps_secondary];\r
265         vr = right.scores[ps_secondary];\r
266         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)\r
267         {\r
268                 if(vl == 0 && vr != 0)\r
269                         return 1;\r
270                 if(vl != 0 && vr == 0)\r
271                         return 0;\r
272         }\r
273         if(vl > vr)\r
274                 return IS_INCREASING(scores_flags[ps_secondary]);\r
275         if(vl < vr)\r
276                 return IS_DECREASING(scores_flags[ps_secondary]);\r
277 \r
278         return false;\r
279 }\r
280 \r
281 void Sbar_UpdatePlayerPos(entity player)\r
282 {\r
283         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)\r
284         {\r
285                 SORT_SWAP(player, other);\r
286         }\r
287         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)\r
288         {\r
289                 SORT_SWAP(other, player);\r
290         }\r
291 }\r
292 \r
293 float Sbar_CompareTeamScores(entity left, entity right)\r
294 {\r
295         float vl, vr;\r
296 \r
297         if(left.team == COLOR_SPECTATOR)\r
298                 return 1;\r
299         if(right.team == COLOR_SPECTATOR)\r
300                 return 0;\r
301 \r
302         vl = left.teamscores[ts_primary];\r
303         vr = right.teamscores[ts_primary];\r
304         if(vl > vr)\r
305                 return IS_INCREASING(teamscores_flags[ts_primary]);\r
306         if(vl < vr)\r
307                 return IS_DECREASING(teamscores_flags[ts_primary]);\r
308 \r
309         vl = left.teamscores[ts_secondary];\r
310         vr = right.teamscores[ts_secondary];\r
311         if(vl > vr)\r
312                 return IS_INCREASING(teamscores_flags[ts_secondary]);\r
313         if(vl < vr)\r
314                 return IS_DECREASING(teamscores_flags[ts_secondary]);\r
315 \r
316         return false;\r
317 }\r
318 \r
319 void Sbar_UpdateTeamPos(entity Team)\r
320 {\r
321         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)\r
322         {\r
323                 SORT_SWAP(Team, other);\r
324         }\r
325         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)\r
326         {\r
327                 SORT_SWAP(other, Team);\r
328         }\r
329 }\r
330 \r
331 void Cmd_Sbar_Help(float argc)\r
332 {\r
333         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");\r
334         print("^3|---------------------------------------------------------------|\n");\r
335         print("Usage:\n");\r
336         print("^2sbar_columns_set default\n");\r
337         print("^2sbar_columns_set ^7filed1 field2 ...\n");\r
338         print("The following field names are recognized (case insensitive):\n");\r
339         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");\r
340 \r
341         print("^3name^7 or ^3nick^7         Name of a player\n");\r
342         print("^3ping^7                     Ping time\n");\r
343         print("^3pl^7                       Packet loss\n");\r
344         print("^3kills^7                    Number of kills\n");\r
345         print("^3deaths^7                   Number of deaths\n");\r
346         print("^3suicides^7                 Number of suicides\n");\r
347         print("^3frags^7                    kills - suicides\n");\r
348         print("^3kd^7                       The kill-death ratio\n");\r
349         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");\r
350         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");\r
351         print("^3fckills^7                  Number of flag carrier kills\n");\r
352         print("^3returns^7                  Number of flag returns\n");\r
353         print("^3drops^7                    Number of flag drops\n");\r
354         print("^3lives^7                    Number of lives (LMS)\n");\r
355         print("^3rank^7                     Player rank\n");\r
356         print("^3pushes^7                   Number of players pushed into void\n");\r
357         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");\r
358         print("^3kckills^7                  Number of keys carrier kills\n");\r
359         print("^3losses^7                   Number of times a key was lost\n");\r
360         print("^3laps^7                     Number of laps finished (race/cts)\n");\r
361         print("^3time^7                     Total time raced (race/cts)\n");\r
362         print("^3fastest^7                  Time of fastest lap (race/cts)\n");\r
363         print("^3ticks^7                    Number of ticks (DOM)\n");\r
364         print("^3takes^7                    Number of domination points taken (DOM)\n");\r
365         print("^3score^7                    Total score\n\n");\r
366 \r
367         print("Before a field you can put a + or - sign, then a comma separated list\n");\r
368         print("of game types, then a slash, to make the field show up only in these\n");\r
369         print("or in all but these game types. You can also specify 'all' as a\n");\r
370         print("field to show all fields available for the current game mode.\n\n");\r
371         \r
372         print("The special game type names 'teams' and 'noteams' can be used to\n");\r
373         print("include/exclude ALL teams/noteams game modes.\n\n");\r
374 \r
375         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");\r
376         print("will display name, ping and pl aligned to the left, and the fields\n");\r
377         print("right of the vertical bar aligned to the right.\n");\r
378         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");\r
379         print("other gamemodes except DM.\n");\r
380 }\r
381 \r
382 string Sbar_DefaultColumnLayout()\r
383 {\r
384         return strcat( // fteqcc sucks\r
385                 "ping pl name | ",\r
386                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"\r
387                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",\r
388                 "+lms/lives +lms/rank ",\r
389                 "+kh/caps +kh/pushes +kh/destroyed ",\r
390                 "?+race/laps ?+race/time ?+race/fastest ",\r
391                 "-lms,race");\r
392 }\r
393 \r
394 void Cmd_Sbar_SetFields(float argc)\r
395 {\r
396         float i, j, slash;\r
397         string str, pattern;\r
398         float have_name, have_primary, have_secondary, have_separator;\r
399         float missing;\r
400 \r
401         // TODO: re enable with gametype dependant cvars?\r
402         if(argc < 2) // no arguments provided\r
403                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");\r
404 \r
405         if(argc < 2)\r
406                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
407 \r
408         if(argc == 2)\r
409         {\r
410                 if(argv(1) == "default")\r
411                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
412                 else if(argv(1) == "all")\r
413                 {\r
414                         string s;\r
415                         s = "ping pl color name |";\r
416                         for(i = 0; i < MAX_SCORE; ++i)\r
417                         {\r
418                                 if(i != ps_primary)\r
419                                 if(i != ps_secondary)\r
420                                 if(scores_label[i] != "")\r
421                                         s = strcat(s, " ", scores_label[i]);\r
422                         }\r
423                         if(ps_secondary != ps_primary)\r
424                                 s = strcat(s, " ", scores_label[ps_secondary]);\r
425                         s = strcat(s, " ", scores_label[ps_primary]);\r
426                         argc = tokenizebyseparator(strcat("x ", s), " ");\r
427                 }\r
428         }\r
429 \r
430 \r
431         sbar_num_fields = 0;\r
432 \r
433         drawfont = sbar_font;\r
434 \r
435         for(i = 0; i < argc - 1; ++i)\r
436         {\r
437                 float nocomplain;\r
438                 str = argv(i+1);\r
439 \r
440                 nocomplain = FALSE;\r
441                 if(substring(str, 0, 1) == "?")\r
442                 {\r
443                         nocomplain = TRUE;\r
444                         str = substring(str, 1, strlen(str) - 1);\r
445                 }\r
446 \r
447                 slash = strstrofs(str, "/", 0);\r
448                 if(slash >= 0)\r
449                 {\r
450                         pattern = substring(str, 0, slash);\r
451                         str = substring(str, slash + 1, strlen(str) - (slash + 1));\r
452 \r
453                         if not(isGametypeInFilter(gametype, teamplay, pattern))\r
454                                 continue;\r
455                 }\r
456 \r
457                 strunzone(sbar_title[sbar_num_fields]);\r
458                 sbar_title[sbar_num_fields] = strzone(str);\r
459                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);\r
460                 str = strtolower(str);\r
461 \r
462                 if(str == "ping") {\r
463                         sbar_field[sbar_num_fields] = SP_PING;\r
464                 } else if(str == "pl") {\r
465                         sbar_field[sbar_num_fields] = SP_PL;\r
466                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {\r
467                         sbar_field[sbar_num_fields] = SP_KDRATIO;\r
468                 } else if(str == "name" || str == "nick") {\r
469                         sbar_field[sbar_num_fields] = SP_NAME;\r
470                         have_name = 1;\r
471                 } else if(str == "|") {\r
472                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
473                         have_separator = 1;\r
474                 } else {\r
475                         if(gametype == GAME_RPG)\r
476                                 return;\r
477 \r
478                         for(j = 0; j < MAX_SCORE; ++j)\r
479                                 if(str == strtolower(scores_label[j]))\r
480                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"\r
481 :notfound\r
482                         if(str == "frags")\r
483                                 j = SP_FRAGS;\r
484                         else\r
485                         {\r
486                                 if not(nocomplain)\r
487                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));\r
488                                 continue;\r
489                         }\r
490 :found\r
491                         sbar_field[sbar_num_fields] = j;\r
492                         if(j == ps_primary)\r
493                                 have_primary = 1;\r
494                         if(j == ps_secondary)\r
495                                 have_secondary = 1;\r
496                 }\r
497                 ++sbar_num_fields;\r
498                 if(sbar_num_fields >= MAX_SBAR_FIELDS)\r
499                         break;\r
500         }\r
501 \r
502         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)\r
503                 have_primary = 1;\r
504         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)\r
505                 have_secondary = 1;\r
506         if(ps_primary == ps_secondary)\r
507                 have_secondary = 1;\r
508         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);\r
509 \r
510         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)\r
511         {\r
512                 if(!have_name)\r
513                 {\r
514                         strunzone(sbar_title[sbar_num_fields]);\r
515                         for(i = sbar_num_fields; i > 0; --i)\r
516                         {\r
517                                 sbar_title[i] = sbar_title[i-1];\r
518                                 sbar_size[i] = sbar_size[i-1];\r
519                                 sbar_field[i] = sbar_field[i-1];\r
520                         }\r
521                         sbar_title[0] = strzone("name");\r
522                         sbar_field[0] = SP_NAME;\r
523                         ++sbar_num_fields;\r
524                         print("fixed missing field 'name'\n");\r
525 \r
526                         if(!have_separator)\r
527                         {\r
528                                 strunzone(sbar_title[sbar_num_fields]);\r
529                                 for(i = sbar_num_fields; i > 1; --i)\r
530                                 {\r
531                                         sbar_title[i] = sbar_title[i-1];\r
532                                         sbar_size[i] = sbar_size[i-1];\r
533                                         sbar_field[i] = sbar_field[i-1];\r
534                                 }\r
535                                 sbar_title[1] = strzone("|");\r
536                                 sbar_field[1] = SP_SEPARATOR;\r
537                                 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);\r
538                                 ++sbar_num_fields;\r
539                                 print("fixed missing field '|'\n");\r
540                         }\r
541                 }\r
542                 else if(!have_separator)\r
543                 {\r
544                         strunzone(sbar_title[sbar_num_fields]);\r
545                         sbar_title[sbar_num_fields] = strzone("|");\r
546                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);\r
547                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
548                         ++sbar_num_fields;\r
549                         print("fixed missing field '|'\n");\r
550                 }\r
551                 if(!have_secondary)\r
552                 {\r
553                         strunzone(sbar_title[sbar_num_fields]);\r
554                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);\r
555                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
556                         sbar_field[sbar_num_fields] = ps_secondary;\r
557                         ++sbar_num_fields;\r
558                         print("fixed missing field '", scores_label[ps_secondary], "'\n");\r
559                 }\r
560                 if(!have_primary)\r
561                 {\r
562                         strunzone(sbar_title[sbar_num_fields]);\r
563                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);\r
564                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
565                         sbar_field[sbar_num_fields] = ps_primary;\r
566                         ++sbar_num_fields;\r
567                         print("fixed missing field '", scores_label[ps_primary], "'\n");\r
568                 }\r
569         }\r
570 \r
571         sbar_field[sbar_num_fields] = SP_END;\r
572 }\r
573 \r
574 // MOVEUP::\r
575 vector sbar_field_rgb;\r
576 string sbar_field_icon0;\r
577 string sbar_field_icon1;\r
578 string sbar_field_icon2;\r
579 vector sbar_field_icon0_rgb;\r
580 vector sbar_field_icon1_rgb;\r
581 vector sbar_field_icon2_rgb;\r
582 float sbar_field_icon0_alpha;\r
583 float sbar_field_icon1_alpha;\r
584 float sbar_field_icon2_alpha;\r
585 string Sbar_GetField(entity pl, float field)\r
586 {\r
587         float tmp, num, denom, f;\r
588         string str;\r
589         sbar_field_rgb = '1 1 1';\r
590         sbar_field_icon0 = "";\r
591         sbar_field_icon1 = "";\r
592         sbar_field_icon2 = "";\r
593         sbar_field_icon0_rgb = '1 1 1';\r
594         sbar_field_icon1_rgb = '1 1 1';\r
595         sbar_field_icon2_rgb = '1 1 1';\r
596         sbar_field_icon0_alpha = 1;\r
597         sbar_field_icon1_alpha = 1;\r
598         sbar_field_icon2_alpha = 1;\r
599         switch(field)\r
600         {\r
601                 case SP_PING:\r
602                         if not(pl.gotscores)\r
603                                 return "\x8D\x8D\x8D"; // >>> sign\r
604                         //str = getplayerkey(pl.sv_entnum, "ping");\r
605                         f = pl.ping;\r
606                         if(f == 0)\r
607                                 return "N/A";\r
608                         tmp = max(0, min(220, f-80)) / 220;\r
609                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;\r
610                         return ftos(f);\r
611 \r
612                 case SP_PL:\r
613                         if not(pl.gotscores)\r
614                                 return "N/A";\r
615                         f = pl.ping_packetloss;\r
616                         tmp = pl.ping_movementloss;\r
617                         if(f == 0 && tmp == 0)\r
618                                 return "";\r
619                         str = ftos(ceil(f * 100));\r
620                         if(tmp != 0)\r
621                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));\r
622                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl\r
623                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;\r
624                         return str;\r
625 \r
626                 case SP_NAME:\r
627                         if(ready_waiting && pl.ready)\r
628                         {\r
629                                 sbar_field_icon0 = "gfx/sb_player_ready";\r
630                         }\r
631                         else if(!teamplay)\r
632                         {\r
633                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
634                                 {\r
635                                         sbar_field_icon0 = "gfx/sb_playercolor_base";\r
636                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";\r
637                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);\r
638                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";\r
639                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);\r
640                                 }\r
641                         }\r
642                         return GetPlayerName(pl.sv_entnum);\r
643 \r
644                 case SP_FRAGS:\r
645                         f = pl.(scores[SP_KILLS]);\r
646                         f -= pl.(scores[SP_SUICIDES]);\r
647                         return ftos(f);\r
648 \r
649                 case SP_KDRATIO:\r
650                         num = pl.(scores[SP_KILLS]);\r
651                         denom = pl.(scores[SP_DEATHS]);\r
652 \r
653                         if(denom == 0) {\r
654                                 sbar_field_rgb = '0 1 0';\r
655                                 str = ftos(num);\r
656                         } else if(num <= 0) {\r
657                                 sbar_field_rgb = '1 0 0';\r
658                                 str = ftos(num/denom);\r
659                         } else\r
660                                 str = ftos(num/denom);\r
661 \r
662                         tmp = strstrofs(str, ".", 0);\r
663                         if(tmp > 0)\r
664                                 str = substring(str, 0, tmp+2);\r
665                         return str;\r
666 \r
667                 default:\r
668                         tmp = pl.(scores[field]);\r
669                         f = scores_flags[field];\r
670                         if(field == ps_primary)\r
671                                 sbar_field_rgb = '1 1 0';\r
672                         else if(field == ps_secondary)\r
673                                 sbar_field_rgb = '0 1 1';\r
674                         else\r
675                                 sbar_field_rgb = '1 1 1';\r
676                         return ScoreString(f, tmp);\r
677         }\r
678         //return "error";\r
679 }\r
680 \r
681 string Sbar_GetStomachField(entity pl, float field)\r
682 {\r
683         switch(field)\r
684         {\r
685                 case ST_HIGHLIGHT:\r
686                         return ""; // the returned value is not used, we only need the field\r
687 \r
688                 case ST_NAME:\r
689                         return GetPlayerName(pl.sv_entnum);\r
690 \r
691                 case ST_HEALTH:\r
692                         return ftos(pl.plhealth);\r
693 \r
694                 default:\r
695                         return "N/A";\r
696         }\r
697         //return "error";\r
698 }\r
699 \r
700 string Sbar_GetStomachFieldPred(entity pl, float field)\r
701 {\r
702         switch(field)\r
703         {\r
704                 case STP_NAME:\r
705                         return GetPlayerName(pl.sv_entnum);\r
706                 default:\r
707                         return "N/A";\r
708         }\r
709         //return "error";\r
710 }\r
711 \r
712 float xmin, xmax, ymin, ymax, sbwidth;\r
713 float sbar_fixscoreboardcolumnwidth_len;\r
714 float sbar_fixscoreboardcolumnwidth_iconlen;\r
715 float sbar_fixscoreboardcolumnwidth_marginlen;\r
716 \r
717 float stringwidth_colors(string s, vector theSize)\r
718 {\r
719         return stringwidth(s, TRUE, theSize);\r
720 }\r
721 \r
722 float stringwidth_nocolors(string s, vector theSize)\r
723 {\r
724         return stringwidth(s, FALSE, theSize);\r
725 }\r
726 \r
727 string Sbar_FixScoreboardColumnWidth(float i, string str)\r
728 {\r
729         float field, f;\r
730         vector sz;\r
731         field = sbar_field[i];\r
732 \r
733         sbar_fixscoreboardcolumnwidth_iconlen = 0;\r
734 \r
735         if(sbar_field_icon0 != "")\r
736         {\r
737                 sz = drawgetimagesize(sbar_field_icon0);\r
738                 f = sz_x / sz_y;\r
739                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
740                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
741         }\r
742 \r
743         if(sbar_field_icon1 != "")\r
744         {\r
745                 sz = drawgetimagesize(sbar_field_icon1);\r
746                 f = sz_x / sz_y;\r
747                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
748                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
749         }\r
750 \r
751         if(sbar_field_icon2 != "")\r
752         {\r
753                 sz = drawgetimagesize(sbar_field_icon2);\r
754                 f = sz_x / sz_y;\r
755                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
756                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
757         }\r
758 \r
759         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect\r
760 \r
761         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
762                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);\r
763         else\r
764                 sbar_fixscoreboardcolumnwidth_marginlen = 0;\r
765 \r
766         if(field == SP_NAME) // name gets all remaining space\r
767         {\r
768                 float namesize, j;\r
769                 namesize = sbwidth;// / sbar_fontsize_x;\r
770                 for(j = 0; j < sbar_num_fields; ++j)\r
771                         if(j != i)\r
772                                 if (sbar_field[i] != SP_SEPARATOR)\r
773                                         namesize -= sbar_size[j] + 1;\r
774                 namesize += 1;\r
775                 sbar_size[i] = namesize;\r
776                 \r
777                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
778                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
779                 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);\r
780                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);\r
781         }\r
782         else\r
783                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);\r
784         \r
785         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
786         if(sbar_size[i] < f)\r
787                 sbar_size[i] = f;\r
788 \r
789         return str;\r
790 }\r
791 \r
792 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)\r
793 {\r
794         vector tmp, rgb;\r
795         rgb = GetTeamRGB(pl.team);\r
796         string str;\r
797         float i, field;\r
798         float is_spec;\r
799         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
800         \r
801         if((rgb == '1 1 1') && (!is_spec))\r
802                 rgb = stov(cvar_string("sbar_color_bg")) + '0.5 0.5 0.5';\r
803 \r
804         // Layout:\r
805         tmp_x = sbwidth;\r
806         tmp_y = sbar_fontsize_y * 1.25;\r
807         tmp_z = 0;\r
808 \r
809         // alternated rows highlighting\r
810         if(is_self)\r
811                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);\r
812         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))\r
813                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);\r
814 \r
815         tmp_y = 0;\r
816 \r
817         for(i = 0; i < sbar_num_fields; ++i)\r
818         {\r
819                 field = sbar_field[i];\r
820                 if(field == SP_SEPARATOR)\r
821                         break;\r
822 \r
823                 if(is_spec && field != SP_NAME && field != SP_PING) {\r
824                         pos_x += sbar_size[i] + sbar_fontsize_x;\r
825                         continue;\r
826                 }\r
827                 str = Sbar_GetField(pl, field);\r
828                 str = Sbar_FixScoreboardColumnWidth(i, str);\r
829 \r
830                 pos_x += sbar_size[i] + sbar_fontsize_x;\r
831 \r
832                 if(field == SP_NAME) {\r
833                         tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;\r
834                         if (is_self)\r
835                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
836                         else\r
837                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
838                 } else {\r
839                         tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;\r
840                         if (is_self)\r
841                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
842                         else\r
843                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
844                 }\r
845 \r
846                 tmp_x = sbar_size[i] + sbar_fontsize_x;\r
847                 if(sbar_field_icon0 != "")\r
848                         if (is_self)\r
849                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
850                         else\r
851                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
852                 if(sbar_field_icon1 != "")\r
853                         if (is_self)\r
854                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
855                         else\r
856                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
857                 if(sbar_field_icon2 != "")\r
858                         if (is_self)\r
859                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
860                         else\r
861                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
862         }\r
863 \r
864         if(sbar_field[i] == SP_SEPARATOR)\r
865         {\r
866                 pos_x = xmax;\r
867                 for(i = sbar_num_fields-1; i > 0; --i)\r
868                 {\r
869                         field = sbar_field[i];\r
870                         if(field == SP_SEPARATOR)\r
871                                 break;\r
872 \r
873                         if(is_spec && field != SP_NAME && field != SP_PING) {\r
874                                 pos_x -= sbar_size[i] + sbar_fontsize_x;\r
875                                 continue;\r
876                         }\r
877 \r
878                         str = Sbar_GetField(pl, field);\r
879                         str = Sbar_FixScoreboardColumnWidth(i, str);\r
880 \r
881                         if(field == SP_NAME) {\r
882                                 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...\r
883                                 if(is_self)\r
884                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
885                                 else\r
886                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
887                         } else {\r
888                                 tmp_x = sbar_fixscoreboardcolumnwidth_len;\r
889                                 if(is_self)\r
890                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
891                                 else\r
892                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
893                         }\r
894 \r
895                         tmp_x = sbar_size[i];\r
896                         if(sbar_field_icon0 != "")\r
897                                 if (is_self)\r
898                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
899                                 else\r
900                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
901                         if(sbar_field_icon1 != "")\r
902                                 if (is_self)\r
903                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
904                                 else\r
905                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
906                         if(sbar_field_icon2 != "")\r
907                                 if (is_self)\r
908                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
909                                 else\r
910                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
911                         pos_x -= sbar_size[i] + sbar_fontsize_x;\r
912                 }\r
913         }\r
914 }\r
915 \r
916 float fieldcounter;\r
917 void Sbar_PrintStomachboardItem(vector pos, entity pl)\r
918 {\r
919         // lists all players in the stomach\r
920 \r
921         string str;\r
922         float f, field, field_number;\r
923         vector hl_color;\r
924         field_number = 3; // the number of components each row has\r
925 \r
926         for(fieldcounter = 1; fieldcounter <= field_number; ++fieldcounter)\r
927         {\r
928                 field = -fieldcounter;\r
929                 str = Sbar_GetStomachField(pl, field);\r
930 \r
931                 // row highlighting\r
932                 if(field == ST_HIGHLIGHT)\r
933                 {\r
934                         if(getstati(STAT_VORE_EATEN))\r
935                         {\r
936                                 if(teamplay && (GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(player_localentnum - 1) || GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(spectatee_status - 1))) // same team\r
937                                         hl_color = stov(cvar_string("sbar_stomachboard_color2"));\r
938                                 else\r
939                                         hl_color = stov(cvar_string("sbar_stomachboard_color3"));\r
940                         }\r
941                         else\r
942                                 hl_color = stov(cvar_string("sbar_stomachboard_color1"));\r
943                         drawfill(pos - '0 0 0', '193 11 0', hl_color, cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
944                 }\r
945 \r
946                 if(field == ST_NAME) {\r
947                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
948                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
949                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
950                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
951 \r
952                         pos_x += 24;\r
953                         drawcolorcodedstring(pos, textShortenToWidth(str, 138, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
954                 }\r
955 \r
956                 if(field == ST_HEALTH) {\r
957                         pos_x += 138;\r
958                                 if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
959                                         drawcolorcodedstring(pos, "self", '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
960                                 else\r
961                                 {\r
962                                         drawpic(pos, "gfx/hud/sb_health", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
963 \r
964                                         pos_x += 9;\r
965                                                 drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
966                                 }\r
967                 }\r
968         }\r
969 }\r
970 \r
971 float fieldcounter2;\r
972 void Sbar_PrintStomachboardItemPred(vector pos, entity pl)\r
973 {\r
974         // shows the name of our predator\r
975 \r
976         string str;\r
977         float f, field, field_number;\r
978         field_number = 1; // the number of components each row has\r
979 \r
980         for(fieldcounter2 = 1; fieldcounter2 <= field_number; ++fieldcounter2)\r
981         {\r
982                 field = -fieldcounter2;\r
983                 str = Sbar_GetStomachFieldPred(pl, field);\r
984 \r
985                 if(field == STP_NAME) {\r
986                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
987                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
988                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
989                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
990 \r
991                         pos_x += 24;\r
992                         drawcolorcodedstring(pos, textShortenToWidth(str, 122, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
993                 }\r
994         }\r
995 }\r
996 \r
997 /*\r
998  * Sbar_Scoreboard_MakeTable\r
999  *\r
1000  * Makes a table for a team (for all playing players in DM) and fills it\r
1001  */\r
1002 \r
1003 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)\r
1004 {\r
1005         float body_table_height, i;\r
1006         vector tmp, column_dim;\r
1007         entity pl;\r
1008 \r
1009         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line\r
1010 \r
1011         pos -= '1 1 0';\r
1012 \r
1013         tmp_x = sbwidth + 2;\r
1014         tmp_y = 1.25 * sbar_fontsize_y;\r
1015 \r
1016         // rounded header\r
1017         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1018 \r
1019         // table border\r
1020         tmp_y += sbar_border_thickness;\r
1021         tmp_y += body_table_height;\r
1022         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard\r
1023 \r
1024         // separator header/table\r
1025         pos_y += 1.25 * sbar_fontsize_y;\r
1026         tmp_y = sbar_border_thickness;\r
1027         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1028 \r
1029         pos_y += sbar_border_thickness;\r
1030 \r
1031         // table background\r
1032         tmp_y = body_table_height;\r
1033         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1034 \r
1035         // anyway, apply some color\r
1036         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);\r
1037 \r
1038         // go back to the top to make alternated columns highlighting and to print the strings\r
1039         pos_y -= 1.25 * sbar_fontsize_y;\r
1040         pos_y -= sbar_border_thickness;\r
1041 \r
1042         pos += '1 1 0';\r
1043 \r
1044         if (sbar_scoreboard_highlight)\r
1045         {\r
1046                 column_dim_y = 1.25 * sbar_fontsize_y; // header\r
1047                 column_dim_y += sbar_border_thickness;\r
1048                 column_dim_y += body_table_height;\r
1049         }\r
1050 \r
1051         // print the strings of the columns headers and draw the columns\r
1052         for(i = 0; i < sbar_num_fields; ++i)\r
1053         {\r
1054                 if(sbar_field[i] == SP_SEPARATOR)\r
1055                         break;\r
1056                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1057                 if (sbar_scoreboard_highlight)\r
1058                 {\r
1059                         if (mod(i,2))\r
1060                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1061                 }\r
1062                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1063                 pos_x += column_dim_x;\r
1064         }\r
1065         if(sbar_field[i] == SP_SEPARATOR)\r
1066         {\r
1067                 pos_x = xmax;\r
1068                 tmp_y = 0;\r
1069                 for(i = sbar_num_fields-1; i > 0; --i)\r
1070                 {\r
1071                         if(sbar_field[i] == SP_SEPARATOR)\r
1072                                 break;\r
1073 \r
1074                         pos_x -= sbar_size[i];\r
1075 \r
1076                         if (sbar_scoreboard_highlight)\r
1077                         {\r
1078                                 if (!mod(i,2))\r
1079                                 {\r
1080                                         if (i == sbar_num_fields-1)\r
1081                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;\r
1082                                         else\r
1083                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1084                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1085                                 }\r
1086                         }\r
1087 \r
1088                         tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);\r
1089                         tmp_x = sbar_size[i] - tmp_x;\r
1090                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1091                         pos_x -= sbar_fontsize_x;\r
1092                 }\r
1093         }\r
1094         \r
1095         pos_x = xmin;\r
1096         pos_y += 1.25 * sbar_fontsize_y; // skip the header\r
1097         pos_y += sbar_border_thickness;\r
1098 \r
1099         // fill the table and draw the rows\r
1100         i = 0;\r
1101         if (teamplay)\r
1102                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1103                 {\r
1104                         if(pl.team != tm.team)\r
1105                                 continue;\r
1106                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1107                         pos_y += 1.25 * sbar_fontsize_y;\r
1108                         ++i;\r
1109                 }\r
1110         else\r
1111                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1112                 {\r
1113                         if(pl.team == COLOR_SPECTATOR)\r
1114                                 continue;\r
1115                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1116                         pos_y += 1.25 * sbar_fontsize_y;\r
1117                         ++i;\r
1118                 }\r
1119         \r
1120         if (i == 0)\r
1121                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table\r
1122         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)\r
1123 \r
1124         return pos;\r
1125 }\r
1126 \r
1127 float Sbar_WouldDrawScoreboard() {\r
1128         if (sb_showscores)\r
1129                 return 1;\r
1130         else if (intermission == 1)\r
1131                 return 1;\r
1132         else if (intermission == 2)\r
1133                 return 1;\r
1134         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))\r
1135                 return 1;\r
1136         else if(sb_showscores_force)\r
1137                 return 1;\r
1138         return 0;\r
1139 }\r
1140 \r
1141 float average_accuracy;\r
1142 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)\r
1143 {\r
1144         float i;\r
1145         float weapon_hit, weapon_damage, weapon_stats;\r
1146         float fontsize = 40 * 1/3;\r
1147         float xsave;\r
1148         float weapon_cnt;\r
1149         float rows;\r
1150         if(cvar("sbar_accuracy_doublerows"))\r
1151                 rows = 2;\r
1152         else\r
1153                 rows = 1;\r
1154         float height = 40;\r
1155 \r
1156         if(warmup_stage)\r
1157         {\r
1158                 return pos;\r
1159         }\r
1160 \r
1161         xsave = pos_x;\r
1162         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1163         pos_y += 18;\r
1164         vector tmp;\r
1165         tmp_x = sbwidth;\r
1166         tmp_y = height * rows;\r
1167 \r
1168         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1169         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1170 \r
1171         // column highlighting\r
1172         for(i = 0; i < weapon_cnt/rows; ++i)\r
1173         {\r
1174                 if(!mod(i, 2))\r
1175                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1176         }\r
1177 \r
1178         // row highlighting\r
1179         for(i = 0; i < rows; ++i)\r
1180         {\r
1181                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     \r
1182         }\r
1183 \r
1184         // skip useless weapons\r
1185         weapon_cnt = 0;\r
1186         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1187         {\r
1188                 self = get_weaponinfo(i);\r
1189                 if not(self.weapons)\r
1190                         continue;\r
1191                 ++weapon_cnt;\r
1192         }\r
1193 \r
1194         drawfont = sbar_bigfont;\r
1195         average_accuracy = 0;\r
1196         float weapons_with_stats;\r
1197         weapons_with_stats = 0;\r
1198         if(rows == 2)\r
1199                 pos_x += sbwidth/weapon_cnt / 2;\r
1200 \r
1201         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1202         {\r
1203                 self = get_weaponinfo(i);\r
1204                 if not(self.weapons)\r
1205                         continue;\r
1206                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
1207                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
1208                 if(weapon_damage)\r
1209                         weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
1210                 float weapon_alpha;\r
1211 \r
1212                 if(weapon_damage)\r
1213                         weapon_alpha = sbar_scoreboard_alpha_fg;\r
1214                 else\r
1215                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;\r
1216 \r
1217                 // weapon icon\r
1218                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);\r
1219                 // the accuracy\r
1220                 if(weapon_damage) {\r
1221                         weapons_with_stats += 1;\r
1222                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy\r
1223 \r
1224                         string s;\r
1225                         s = strcat(ftos(weapon_stats),"%");\r
1226 \r
1227                         float padding;\r
1228                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value\r
1229 \r
1230                         rgb = Sbar_AccuracyColor(weapon_stats);\r
1231                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1232                 }\r
1233                 pos_x += sbwidth/weapon_cnt * rows;\r
1234                 if(rows == 2 && i == 6) {\r
1235                         pos_x -= sbwidth;\r
1236                         pos_y += height;\r
1237                 }\r
1238         }\r
1239         drawfont = sbar_font;\r
1240 \r
1241         if(weapons_with_stats)\r
1242                 average_accuracy = floor(average_accuracy / weapons_with_stats);\r
1243 \r
1244         pos_x = xsave;\r
1245         pos_y += height;\r
1246         return pos;\r
1247 }\r
1248 \r
1249 string race_PlaceName(float pos) {\r
1250         if(pos == 1)\r
1251                 return "1st";\r
1252         else if(pos == 2)\r
1253                 return "2nd";\r
1254         else if(pos == 3)\r
1255                 return "3rd";\r
1256         else\r
1257                 return strcat(ftos(pos), "th");\r
1258 }\r
1259 \r
1260 vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)\r
1261 {\r
1262         float i;\r
1263         RANKINGS_RECEIVED_CNT = 0;\r
1264                 for (i=RANKINGS_CNT-1; i>=0; --i)\r
1265                         if (grecordtime[i])\r
1266                                 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;\r
1267 \r
1268         if (RANKINGS_RECEIVED_CNT == 0)\r
1269                 return pos;\r
1270 \r
1271         float is_spec;\r
1272         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
1273         vector hl_rgb;\r
1274                 hl_rgb = stov(cvar_string("sbar_color_bg")) + '0.5 0.5 0.5';\r
1275 \r
1276         pos_y += sbar_fontsize_y;\r
1277         drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1278         pos_y += sbar_fontsize_y;\r
1279         vector tmp;\r
1280         tmp_x = sbwidth;\r
1281         tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;\r
1282 \r
1283         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1284         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1285 \r
1286         // row highlighting\r
1287         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)\r
1288         {\r
1289                 string n, p;\r
1290                 float t;\r
1291                 t = grecordtime[i];\r
1292                 if (t == 0)\r
1293                         continue;\r
1294                 n = grecordholder[i];\r
1295                 p = race_PlaceName(i+1);\r
1296                 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))\r
1297                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    \r
1298                 else if(!mod(i, 2) && sbar_scoreboard_highlight)\r
1299                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); \r
1300                 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1301                 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1302                 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1303                 pos += '0 1 0' * sbar_fontsize_y;\r
1304         }\r
1305 \r
1306         return pos;\r
1307 }\r
1308 \r
1309 float scoreboard_bottom;\r
1310 float sbar_scoreboard_fade_alpha;\r
1311 float sbar_woulddrawscoreboard_prev;\r
1312 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed\r
1313 void Sbar_DrawScoreboard()\r
1314 {\r
1315         float sbar_woulddrawscoreboard; \r
1316         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();\r
1317         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {\r
1318                 sbar_woulddrawscoreboard_change = time;\r
1319                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;\r
1320         }\r
1321 \r
1322         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);\r
1323         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);\r
1324         if(sbar_woulddrawscoreboard) {\r
1325                 if (scoreboard_fadeinspeed)\r
1326                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);\r
1327                 else\r
1328                         sbar_scoreboard_fade_alpha = 1;\r
1329         }\r
1330         else\r
1331                 if (scoreboard_fadeoutspeed)\r
1332                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);\r
1333                 else\r
1334                         sbar_scoreboard_fade_alpha = 0;\r
1335 \r
1336         if not(sbar_scoreboard_fade_alpha)\r
1337                 return;\r
1338                 \r
1339         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;\r
1340         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;\r
1341         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");\r
1342         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;\r
1343         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;\r
1344         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;\r
1345         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;\r
1346         \r
1347         vector rgb, pos, tmp;\r
1348         entity pl, tm;\r
1349 \r
1350         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);\r
1351 \r
1352         xmin = 0.5 * (vid_conwidth - sbwidth);\r
1353         ymin = cvar("sbar_scoreboard_offset");\r
1354 \r
1355         xmax = vid_conwidth - xmin;\r
1356         ymax = vid_conheight - 0.2*vid_conheight;\r
1357 \r
1358         // Initializes position\r
1359         pos_x = xmin;\r
1360         pos_y = ymin;\r
1361         pos_z = 0;\r
1362 \r
1363         // Heading\r
1364         drawfont = sbar_bigfont;\r
1365         if(gametype == GAME_RPG)\r
1366                 drawstringcenter('0 1 0' * ymin, "Players", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1367         else\r
1368                 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1369 \r
1370         pos_y += 24 + 4;\r
1371         pos_y += sbar_fontsize_y;\r
1372 \r
1373         drawfont = sbar_font;\r
1374 \r
1375         // Draw the scoreboard\r
1376         vector bg_size;\r
1377         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");\r
1378 \r
1379         if(teamplay)\r
1380         {\r
1381                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1382                 {\r
1383                         if(tm.team == COLOR_SPECTATOR)\r
1384                                 continue;\r
1385 \r
1386                         rgb = GetTeamRGB(tm.team);\r
1387                         Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1388                                 \r
1389                         if(ts_primary != ts_secondary)\r
1390                                 Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1391 \r
1392                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1393                 }\r
1394         }\r
1395         else\r
1396         {\r
1397                 rgb = stov(cvar_string("sbar_color_bg"));\r
1398 \r
1399                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1400                 {\r
1401                         if(tm.team == COLOR_SPECTATOR)\r
1402                                 continue;\r
1403 \r
1404                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1405                 }\r
1406         }\r
1407 \r
1408         if(gametype == GAME_CTS || gametype == GAME_RACE) {\r
1409                 if(race_speedaward) {\r
1410                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1411                         pos_y += 1.25 * sbar_fontsize_y;\r
1412                 }\r
1413                 if(race_speedaward_alltimebest) {\r
1414                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1415                         pos_y += 1.25 * sbar_fontsize_y;\r
1416                 }\r
1417                 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);\r
1418         }\r
1419         else if(cvar("sbar_accuracy") && spectatee_status != -1) {\r
1420                 if(teamplay)\r
1421                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);\r
1422                 else\r
1423                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);\r
1424         }\r
1425 \r
1426         tmp = pos + '0 1.5 0' * sbar_fontsize_y;\r
1427         pos_y += 3 * sbar_fontsize_y;\r
1428 \r
1429         // List spectators\r
1430         float specs;\r
1431         specs = 0;\r
1432         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1433         {\r
1434                 if(pl.team != COLOR_SPECTATOR)\r
1435                         continue;\r
1436                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);\r
1437                 pos_y += 1.25 * sbar_fontsize_y;\r
1438                 ++specs;\r
1439         }\r
1440 \r
1441         if(specs)\r
1442                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1443 \r
1444         // Print info string\r
1445         string str;\r
1446         float tl, fl, ll;\r
1447         if(gametype == GAME_RPG)\r
1448                 str = strcat("you are in ^2", shortmapname, "^7");\r
1449         else\r
1450                 str = strcat("playing on ^2", shortmapname, "^7");\r
1451         tl = getstatf(STAT_TIMELIMIT);\r
1452         fl = getstatf(STAT_FRAGLIMIT);\r
1453         ll = getstatf(STAT_LEADLIMIT);\r
1454         if(gametype == GAME_LMS)\r
1455         {\r
1456                 if(tl > 0)\r
1457                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");\r
1458         }\r
1459         else\r
1460         {\r
1461                 if(tl > 0)\r
1462                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");\r
1463                 if(fl > 0 && !(gametype == GAME_RPG))\r
1464                 {\r
1465                         if(tl > 0)\r
1466                                 str = strcat(str, " or");\r
1467                         if(teamplay)\r
1468                         {\r
1469                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));\r
1470                                 if(teamscores_label[ts_primary] == "score")\r
1471                                         str = strcat(str, " points^7");\r
1472                                 else if(teamscores_label[ts_primary] == "fastest")\r
1473                                         str = strcat(str, " is beaten^7");\r
1474                                 else\r
1475                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1476                         }\r
1477                         else\r
1478                         {\r
1479                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));\r
1480                                 if(scores_label[ps_primary] == "score")\r
1481                                         str = strcat(str, " points^7");\r
1482                                 else if(scores_label[ps_primary] == "fastest")\r
1483                                         str = strcat(str, " is beaten^7");\r
1484                                 else\r
1485                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1486                         }\r
1487                 }\r
1488                 if(ll > 0)\r
1489                 {\r
1490                         if(tl > 0 || fl > 0)\r
1491                                 str = strcat(str, " or");\r
1492                         if(teamplay)\r
1493                         {\r
1494                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));\r
1495                                 if(teamscores_label[ts_primary] == "score")\r
1496                                         str = strcat(str, " points^7");\r
1497                                 else if(teamscores_label[ts_primary] == "fastest")\r
1498                                         str = strcat(str, " is beaten^7");\r
1499                                 else\r
1500                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1501                         }\r
1502                         else\r
1503                         {\r
1504                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));\r
1505                                 if(scores_label[ps_primary] == "score")\r
1506                                         str = strcat(str, " points^7");\r
1507                                 else if(scores_label[ps_primary] == "fastest")\r
1508                                         str = strcat(str, " is beaten^7");\r
1509                                 else\r
1510                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1511                         }\r
1512                 }\r
1513         }\r
1514 \r
1515 \r
1516         pos_y += 1.2 * sbar_fontsize_y;\r
1517         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1518 \r
1519         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;\r
1520 }\r
1521 \r
1522 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)\r
1523 {\r
1524         string col;\r
1525         string timestr;\r
1526         string cpname;\r
1527         string lapstr;\r
1528         lapstr = "";\r
1529 \r
1530         if(histime == 0) // goal hit\r
1531         {\r
1532                 if(mytime > 0)\r
1533                 {\r
1534                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));\r
1535                         col = "^1";\r
1536                 }\r
1537                 else if(mytime == 0)\r
1538                 {\r
1539                         timestr = "+0.0";\r
1540                         col = "^3";\r
1541                 }\r
1542                 else\r
1543                 {\r
1544                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));\r
1545                         col = "^2";\r
1546                 }\r
1547 \r
1548                 if(lapdelta > 0)\r
1549                 {\r
1550                         lapstr = strcat(" (-", ftos(lapdelta), "L)");\r
1551                         col = "^2";\r
1552                 }\r
1553                 else if(lapdelta < 0)\r
1554                 {\r
1555                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");\r
1556                         col = "^1";\r
1557                 }\r
1558         }\r
1559         else if(histime > 0) // anticipation\r
1560         {\r
1561                 if(mytime >= histime)\r
1562                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));\r
1563                 else\r
1564                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));\r
1565                 col = "^3";\r
1566         }\r
1567         else\r
1568                 col = "^7";\r
1569 \r
1570         if(cp == 254)\r
1571                 cpname = "Start line";\r
1572         else if(cp == 255)\r
1573                 cpname = "Finish line";\r
1574         else if(cp)\r
1575                 cpname = strcat("Intermediate ", ftos(cp));\r
1576         else\r
1577                 cpname = "Finish line";\r
1578 \r
1579         if(histime < 0)\r
1580                 return strcat(col, cpname);\r
1581         else if(hisname == "")\r
1582                 return strcat(col, cpname, " (", timestr, ")");\r
1583         else\r
1584                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");\r
1585 }\r
1586 \r
1587 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)\r
1588         float i;\r
1589         for (i=RANKINGS_CNT-1;i>=0;--i)\r
1590                 if(grecordholder[i] == net_name)\r
1591                         return i+1;\r
1592         return 0;\r
1593 }\r
1594 \r
1595 float GetAmmoStat(float i)\r
1596 {\r
1597         switch(i)\r
1598         {\r
1599                 case 0: return STAT_FUEL;\r
1600                 default: return -1;\r
1601         }\r
1602 }\r
1603 \r
1604 float GetAmmoItemCode(float i)\r
1605 {\r
1606         switch(i)\r
1607         {\r
1608                 case 0: return IT_FUEL;\r
1609                 default: return -1;\r
1610         }\r
1611 }\r
1612 \r
1613 string GetAmmoPicture(float i)\r
1614 {\r
1615         switch(i)\r
1616         {\r
1617                 case 0:\r
1618                         if(getstati(STAT_ITEMS) & IT_FUEL_REGEN)\r
1619                                 return "gfx/hud/sb_fuel_regen";\r
1620                         else\r
1621                                 return "gfx/hud/sb_fuel";\r
1622                 default:\r
1623                         return "";\r
1624         }\r
1625 }\r
1626 \r
1627 float race_status_time;\r
1628 float race_status_prev;\r
1629 string race_status_name_prev;\r
1630 void Sbar_DrawRaceStatus(vector pos)\r
1631 {\r
1632         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {\r
1633                 race_status_time = time + 5;\r
1634                 race_status_prev = race_status;\r
1635                 if (race_status_name_prev)\r
1636                         strunzone(race_status_name_prev);\r
1637                 race_status_name_prev = strzone(race_status_name);\r
1638         }\r
1639 \r
1640         float a;\r
1641         a = bound(0, race_status_time - time, 1);\r
1642 \r
1643         string s;\r
1644         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);\r
1645 \r
1646         float rank;\r
1647         if(race_status > 0)\r
1648                 rank = race_CheckName(race_status_name);\r
1649         string rankname;\r
1650         rankname = race_PlaceName(rank);\r
1651 \r
1652         if(race_status == 0)\r
1653                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1654         else if(race_status == 1) {\r
1655                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   \r
1656                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1657                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1658         } else if(race_status == 2) {\r
1659                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)\r
1660                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1661                 else\r
1662                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1663                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1664                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1665         } else if(race_status == 3) {\r
1666                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1667                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1668                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1669         }\r
1670 \r
1671         if (race_status_time - time <= 0) {\r
1672                 race_status_prev = -1;\r
1673                 race_status = -1;\r
1674                 if(race_status_name)\r
1675                         strunzone(race_status_name);\r
1676                 race_status_name = string_null;\r
1677                 if(race_status_name_prev)\r
1678                         strunzone(race_status_name_prev);\r
1679                 race_status_name_prev = string_null;\r
1680         }\r
1681 }\r
1682 \r
1683 void Sbar_Portrait()\r
1684 {\r
1685         // draws the portrait, using the values set in Ent_ReadPortrait\r
1686 \r
1687         vector left;\r
1688         left_x = 0;\r
1689         left_y = vid_conheight / 2;\r
1690 \r
1691         if(!cvar("sbar_portrait"))\r
1692                 return;\r
1693 \r
1694         if(portrait_time + cvar("sbar_portrait_time") >= time)\r
1695         {\r
1696                 drawpic(left + '10 -80 0', portrait_image, '120 160 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1697                 drawcolorcodedstring(left + '10 80 0', portrait_name, '12 12 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1698         }\r
1699         else if(portrait_time)\r
1700         {\r
1701                 strunzone(portrait_name);\r
1702                 strunzone(portrait_image);\r
1703                 portrait_time = 0;\r
1704         }\r
1705 }\r
1706 \r
1707 void Sbar_Score()\r
1708 {\r
1709         float score, distribution, leader;\r
1710         vector score_pos, secondary_score_pos, race_score_pos, distribution_color;\r
1711         string racetime, secondary_racetime;\r
1712         entity tm, pl, me;\r
1713         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];\r
1714 \r
1715         vector top;\r
1716         top_x = vid_conwidth / 2;\r
1717         top_y = 0;\r
1718         top_z = 0;\r
1719 \r
1720         if(gametype == GAME_RPG)\r
1721                 return;\r
1722 \r
1723         score_pos = top + '-80 8 0';\r
1724         secondary_score_pos = score_pos + '80 -6 0';\r
1725 \r
1726         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD\r
1727                 pl = players.sort_next;\r
1728                 if(pl == me)\r
1729                         pl = pl.sort_next;\r
1730                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
1731                         if(pl.scores[ps_primary] == 0)\r
1732                                 pl = world;\r
1733 \r
1734                 score = me.(scores[ps_primary]);\r
1735 \r
1736                 float racemin, racesec, racemsec;\r
1737                 float distsec, distmsec;\r
1738                 string s_racemin, s_racesec, s_racemsec;\r
1739                 \r
1740                 racemin = floor(score/(60 * TIME_FACTOR));\r
1741                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);\r
1742                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;\r
1743 \r
1744                 if(racemin < 10) s_racemin = strcat("0", ftos(racemin));\r
1745                 else s_racemin = ftos(racemin);\r
1746                 if(racesec < 10) s_racesec = strcat("0", ftos(racesec));\r
1747                 else s_racesec = ftos(racesec);\r
1748                 if(racemsec < 10) s_racemsec = strcat("0", ftos(racemsec));\r
1749                 else s_racemsec = ftos(racemsec);\r
1750 \r
1751                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {\r
1752                         // distribution display\r
1753                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1754 \r
1755                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)\r
1756                                 distmsec = fabs(distribution);\r
1757                         else {\r
1758                                 distsec = floor(fabs(distribution) / TIME_FACTOR);\r
1759                                 distmsec = fabs(distribution) - distsec * TIME_FACTOR;\r
1760                         }\r
1761 \r
1762                         if (distribution < 0) {\r
1763                                 distribution_color = '0 1 0';\r
1764                                 secondary_racetime = "-"; // always prefix with minus sign\r
1765                         }\r
1766                         else if (distribution > 0) {\r
1767                                 distribution_color = '1 0 0';\r
1768                                 secondary_racetime = "+"; // minusplus 1: always prefix with plus sign\r
1769                         }\r
1770                         else\r
1771                                 distribution_color = '1 1 1';\r
1772 \r
1773                         secondary_racetime = strcat(secondary_racetime, ftos(distsec), ".", ftos(distmsec));\r
1774                         drawstring(score_pos + '222 0 0' - '14 0 0', secondary_racetime, '14 14 0', distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1775                 }\r
1776 \r
1777                 racetime = strcat(s_racemin, " : ", s_racesec, " . ", s_racemsec);\r
1778                 race_score_pos = top + '0 0 0';\r
1779                 race_score_pos -= '1 0 0' * stringwidth(racetime, FALSE, '30 30 0') * 0.5;\r
1780                 drawstring(race_score_pos, racetime, '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1781 \r
1782         } else if (!teamplay) { // non-teamgames, except race/cts\r
1783                 // me vector := [team/connected frags id]\r
1784                 pl = players.sort_next;\r
1785                 if(pl == me)\r
1786                         pl = pl.sort_next;\r
1787 \r
1788                 if(pl)\r
1789                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1790                 else\r
1791                         distribution = 0;\r
1792 \r
1793                 score = me.(scores[ps_primary]);\r
1794                 \r
1795                 if(distribution >= 5) {\r
1796                         distribution_color = '0 1 0';\r
1797                         leader = 1;\r
1798                 } else if(distribution >= 0) {\r
1799                         distribution_color = '1 1 1';\r
1800                         leader = 1;\r
1801                 } else if(distribution >= -5)\r
1802                         distribution_color = '1 1 0';\r
1803                 else\r
1804                         distribution_color = '1 0 0';\r
1805                 \r
1806                 Sbar_DrawXNum(secondary_score_pos, distribution, 6, 3, 16, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1807                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1808         } else { // teamgames\r
1809                 float max_fragcount;\r
1810                 max_fragcount = -999;\r
1811 \r
1812                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {\r
1813                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display\r
1814                                 continue;\r
1815                         score = tm.(teamscores[ts_primary]);\r
1816                         leader = 0;\r
1817 \r
1818                         if (score > max_fragcount)\r
1819                                 max_fragcount = score;\r
1820         \r
1821                         if(tm.team == myteam) {\r
1822                                 if (max_fragcount == score)\r
1823                                         leader = 1;\r
1824                                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, GetTeamRGB(tm.team), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1825                         } else {\r
1826                                 if (max_fragcount == score)\r
1827                                         leader = 1;\r
1828                                 Sbar_DrawXNum(secondary_score_pos, score, 6, 3, 16, GetTeamRGB(tm.team), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1829                                 secondary_score_pos = secondary_score_pos + '0 16 0';\r
1830                         }\r
1831                 }\r
1832         }\r
1833 \r
1834         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
1835         {\r
1836                 drawfont = sbar_bigfont;\r
1837                 float a, t;\r
1838                 vector m;\r
1839                 string s, forcetime;\r
1840 \r
1841                 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;\r
1842 \r
1843                 if(race_checkpointtime)\r
1844                 {\r
1845                         a = bound(0, 2 - (time - race_checkpointtime), 1);\r
1846                         s = "";\r
1847                         forcetime = "";\r
1848                         if(a > 0) // just hit a checkpoint?\r
1849                         {\r
1850                                 if(race_checkpoint != 254)\r
1851                                 {\r
1852                                         if(race_time && race_previousbesttime)\r
1853                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);\r
1854                                         else\r
1855                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);\r
1856                                         if(race_time)\r
1857                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);\r
1858                                 }\r
1859                         }\r
1860                         else\r
1861                         {\r
1862                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)\r
1863                                 {\r
1864                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);\r
1865                                         if(a > 0) // next one?\r
1866                                         {\r
1867                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);\r
1868                                         }\r
1869                                 }\r
1870                         }\r
1871 \r
1872                         if(s != "" && a > 0)\r
1873                         {\r
1874                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1875                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1876                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1877                         }\r
1878 \r
1879                         if(race_penaltytime)\r
1880                         {\r
1881                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);\r
1882                                 if(a > 0)\r
1883                                 {\r
1884                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");\r
1885                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1886                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1887                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1888                                 }\r
1889                         }\r
1890 \r
1891                         if(forcetime != "")\r
1892                         {\r
1893                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);\r
1894                                 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1895                                 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1896                         }\r
1897                         else\r
1898                                 a = 1;\r
1899 \r
1900                         if(race_laptime && race_checkpoint != 255)\r
1901                         {\r
1902                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));\r
1903                                 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1904                                 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1905                         }\r
1906                 }\r
1907                 else\r
1908                 {\r
1909                         if(race_mycheckpointtime)\r
1910                         {\r
1911                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);\r
1912                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);\r
1913                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1914                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1915                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1916                         }\r
1917                         if(race_othercheckpointtime && race_othercheckpointenemy != "")\r
1918                         {\r
1919                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);\r
1920                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);\r
1921                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1922                                 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1923                                 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1924                         }\r
1925 \r
1926                         if(race_penaltytime && !race_penaltyaccumulator)\r
1927                         {\r
1928                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;\r
1929                                 a = bound(0, (1 + t - time), 1);\r
1930                                 if(a > 0)\r
1931                                 {\r
1932                                         if(time < t)\r
1933                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");\r
1934                                         else\r
1935                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");\r
1936                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1937                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1938                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1939                                 }\r
1940                         }\r
1941                 }\r
1942 \r
1943                 drawfont = sbar_font;\r
1944         }\r
1945 }\r
1946 \r
1947 void Sbar_Status()\r
1948 {\r
1949         vector bottom;\r
1950         bottom_x = vid_conwidth/2;\r
1951         bottom_y = vid_conheight;\r
1952         bottom_z = 0;\r
1953 \r
1954         float armor, health, x, a;\r
1955         armor = getstati(STAT_ARMOR);\r
1956         health = getstati(STAT_HEALTH);\r
1957 \r
1958         float stat_items;\r
1959         stat_items = getstati(STAT_ITEMS);\r
1960 \r
1961         vector health_pos, armor_pos, pos;\r
1962         health_pos = bottom - '43 58 0';\r
1963         armor_pos = bottom - '43 68 0';\r
1964 \r
1965         if (cvar("viewsize") <= 100) {\r
1966                 if (teamplay)\r
1967                         drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
1968                 else {\r
1969                         // allow for custom HUD colors in non-teamgames\r
1970                         color = stov(cvar_string("sbar_color_bg"));\r
1971 \r
1972                         drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
1973                 }\r
1974         }\r
1975 \r
1976         // armor\r
1977         x = armor;\r
1978         if (x > 0)\r
1979         {\r
1980                 drawpic(armor_pos + '-8 -13.5 0', "gfx/hud/sb_armor", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1981                 armor_pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '12 12 0') * 0.5;\r
1982                 Sbar_DrawXNum(armor_pos, x, 3, 0, 12, Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1983         }\r
1984 \r
1985         // health\r
1986         x = health;\r
1987         drawpic(health_pos + '-11 16 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1988         health_pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '22 22 0') * 0.5;\r
1989         Sbar_DrawXNum(health_pos, x, 3, 0, 22, Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1990 \r
1991         // ammo\r
1992         pos_x = bottom_x + 140;\r
1993         pos_y = bottom_y - 20;\r
1994 \r
1995         float weapon_clipload, weapon_clipsize;\r
1996         vector ammo_pos_offset;\r
1997 \r
1998         // if we are using the jetpack, show fuel ammo. Otherwise show the ammo of our weapon\r
1999         if(stat_items & IT_JETPACK && button_jetpack)\r
2000         {\r
2001                 a = getstati(GetAmmoStat(0)); // how much fuel do we have?\r
2002                 drawpic(pos - '98 18 0', GetAmmoPicture(0), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2003                 ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '16 16 0') * 0.5;\r
2004                 Sbar_DrawXNum(pos - '118 16 0' - ammo_pos_offset, a, 3, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2005         }\r
2006         else\r
2007         {\r
2008                 float i;\r
2009                 for (i = 0; i < 1; ++i)\r
2010                 {\r
2011                         // Since fuel is currently the only ammo, always show it on the HUD.\r
2012                         // In case we ever get more ammos, comment the line below back in.\r
2013                         // if (stat_items & GetAmmoItemCode(i))\r
2014                         {\r
2015                                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?\r
2016                                 drawpic(pos - '98 18 0', GetAmmoPicture(i), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2017                                 weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);\r
2018 \r
2019                                 // if the weapon we're holding is reloadable, show both its ammo and load\r
2020                                 if(weapon_clipsize)\r
2021                                 {\r
2022                                         weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);\r
2023                                         if(weapon_clipload < 0) // we're reloading\r
2024                                         {\r
2025                                                 ammo_pos_offset = '1 0 0' * stringwidth("- -", FALSE, '16 16 0') * 0.5;\r
2026                                                 drawstring(pos - '118 23 0' - ammo_pos_offset, "- -", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2027                                         }\r
2028                                         else\r
2029                                         {\r
2030                                                 ammo_pos_offset = '1 0 0' * stringwidth(ftos(weapon_clipload), FALSE, '16 16 0') * 0.5;\r
2031                                                 Sbar_DrawXNum(pos - '118 23 0' - ammo_pos_offset, weapon_clipload, 2, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2032                                         }\r
2033                                         ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '12 12 0') * 0.5;\r
2034                                         Sbar_DrawXNum(pos - '118 7 0' - ammo_pos_offset, a, 3, 0, 12, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2035                                 }\r
2036                                 else\r
2037                                 {\r
2038                                         ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '16 16 0') * 0.5;\r
2039                                         Sbar_DrawXNum(pos - '118 16 0' - ammo_pos_offset, a, 3, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2040                                 }\r
2041                         }\r
2042                 }\r
2043         }\r
2044 \r
2045         // weapon icon\r
2046         entity e;\r
2047         e = get_weaponinfo(activeweapon);\r
2048         if (e && e.netname != "" && e.netname != "N/A")\r
2049                 drawpic(bottom - '96 96 0', strcat("gfx/hud/bg_status_activeweapon_", e.netname), '192 96 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2050 }\r
2051 \r
2052 void Sbar_Timer()\r
2053 {\r
2054         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;\r
2055         vector pos, bgpos, timer_color;\r
2056         string finaltime;\r
2057         bgpos = '0 0 0';\r
2058         \r
2059         vector topright;\r
2060         topright = '0 0 0';\r
2061         topright_x = vid_conwidth;\r
2062         \r
2063         float scale;\r
2064         scale = cvar_or("sbar_timer_scale", 1);\r
2065         timelimit = getstatf(STAT_TIMELIMIT);\r
2066 \r
2067         if(gametype == GAME_RPG && !timelimit) // don't draw the timer in rpg if there's no time limit\r
2068                 return;\r
2069 \r
2070         Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);\r
2071         \r
2072         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);\r
2073         timeleft = ceil(timeleft);\r
2074         minutesLeft = floor(timeleft / 60);\r
2075         secondsLeft = timeleft - minutesLeft*60;\r
2076 \r
2077         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit\r
2078                 timer_color = '1 1 1'; //white\r
2079         else if(minutesLeft >= 1)\r
2080                 timer_color = '1 1 0'; //yellow\r
2081         else\r
2082                 timer_color = '1 0 0'; //red\r
2083 \r
2084         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
2085                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
2086                         //while restart is still active, show 00:00\r
2087                         minutes = seconds = 0;\r
2088                 } else {\r
2089                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127\r
2090                         minutes = floor(elapsedTime / 60);\r
2091                         seconds = elapsedTime - minutes*60;\r
2092                 }\r
2093                 if (minutes < 10)\r
2094                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
2095                 else if (minutes < 100) // nudge the timer background left if more digits are drawn\r
2096                         bgpos_x = topright_x - (62 + 17 + 12) * scale;\r
2097                 else\r
2098                         bgpos_x = topright_x - (70 + 17 + 12) * scale;\r
2099                 bgpos_y = 0;\r
2100                 bgpos_z = 0;\r
2101         } else {\r
2102                 minutes = minutesLeft;\r
2103                 seconds = secondsLeft;\r
2104                 if (minutes < 10) // nudge the timer background left if more digits are drawn\r
2105                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
2106                 else if (minutes < 100)\r
2107                         bgpos_x = topright_x - (62 + 17 + 12) * scale;\r
2108                 else\r
2109                         bgpos_x = topright_x - (70 + 17 + 12) * scale;\r
2110                 bgpos_y = 0;\r
2111                 bgpos_z = 0;\r
2112         }\r
2113 \r
2114         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100\r
2115                 if (teamplay)\r
2116                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color\r
2117                 else {\r
2118                         color = stov(cvar_string("sbar_color_bg"));\r
2119 \r
2120                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2121                 }\r
2122         }\r
2123 \r
2124         drawpic(topright - ('19 0 0' + '3 0 0' - '0 2 0'), "gfx/hud/sb_time", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2125         finaltime = strcat(ftos(minutes), ":");\r
2126         if(seconds < 10)\r
2127                 finaltime = strcat(finaltime, "0", ftos(seconds));\r
2128         else\r
2129                 finaltime = strcat(finaltime, ftos(seconds));\r
2130 \r
2131         pos = topright - ('24 -2 0' + '3 0 0' - '0 2 0');\r
2132         pos -= '1 0 0' * stringwidth(finaltime, FALSE, 18 * scale * '1 1 0');\r
2133         drawstring(pos, finaltime, 18 * scale * '1 1 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2134 }\r
2135 \r
2136 void Sbar_Ring()\r
2137 {\r
2138         vector ring_pos, ring1_color, ring2_color;\r
2139         vector text_pos, text1_size, text2_size;\r
2140         float ring1_alpha, ring2_alpha, ring1_size, ring1_clip, ring2_size, ring2_clip;\r
2141         string text1_msg, text2_msg;\r
2142 \r
2143         ring_pos_x = vid_conwidth / 2;\r
2144         ring_pos_y = vid_conheight - vid_conheight / 3.5;\r
2145         ring1_size = cvar("sbar_ring1_scale");\r
2146         ring2_size = cvar("sbar_ring2_scale");\r
2147         ring1_alpha = sbar_alpha_fg * cvar("sbar_ring1_alpha");\r
2148         ring2_alpha = sbar_alpha_fg * cvar("sbar_ring2_alpha");\r
2149         text1_size = '1 1 0' * cvar("sbar_ring1_text_scale");\r
2150         text2_size = '1 1 0' * cvar("sbar_ring2_text_scale");\r
2151 \r
2152         switch(getstati(STAT_SBRING1_TYPE))\r
2153         {\r
2154                 case 0:\r
2155                         // ring disabled\r
2156                         break;\r
2157                 case 1:\r
2158                         // ring shows predator swallow progress, fills with progress\r
2159                         ring1_color = '0.5 1 0.5';\r
2160                         text1_msg = "Swallowing...";\r
2161                         break;\r
2162                 case 2:\r
2163                         // ring shows vore system delay, empties with progress\r
2164                         ring1_color = '0.5 0.5 1';\r
2165                         text1_msg = "Vore delay";\r
2166                         break;\r
2167                 case 3:\r
2168                         // ring shows stomach kick delay, empties with progress\r
2169                         ring1_color = '1 1 0.5';\r
2170                         text1_msg = "Kick delay";\r
2171                         break;\r
2172                 default:\r
2173                         print(strcat("^1Error:^7 Unknown ring type: ", ftos(getstati(STAT_SBRING1_TYPE)), "\n"));\r
2174                         break;\r
2175         }\r
2176         switch(getstati(STAT_SBRING2_TYPE))\r
2177         {\r
2178                 case 0:\r
2179                         // ring disabled\r
2180                         break;\r
2181                 case 1:\r
2182                         // ring shows prey swallow progress, fills with progress\r
2183                         ring2_color = '1 0.5 0.5';\r
2184                         text2_msg = "Swallowed...";\r
2185                         break;\r
2186                 case 2:\r
2187                         // ring shows regurgitation preparing, fills with progress\r
2188                         ring2_color = '1 0.5 1';\r
2189                         text2_msg = "Regurgitating...";\r
2190                         break;\r
2191                 default:\r
2192                         print(strcat("^1Error:^7 Unknown ring type: ", ftos(getstati(STAT_SBRING1_TYPE)), "\n"));\r
2193                         break;\r
2194         }\r
2195         ring1_clip = getstatf(STAT_SBRING1_CLIP);\r
2196         ring2_clip = getstatf(STAT_SBRING2_CLIP);\r
2197 \r
2198         if(text1_msg != "" && cvar("sbar_ring1"))\r
2199         {\r
2200                 DrawCircleClippedPic(ring_pos, ring1_size, "gfx/hud/sb_ring.tga", ring1_clip, ring1_color, ring1_alpha, DRAWFLAG_ADDITIVE);\r
2201                 text_pos_x = ring_pos_x - stringwidth(text1_msg, FALSE, text1_size) / 2;\r
2202                 text_pos_y = ring_pos_y - ring1_size / 2;\r
2203                 drawstring(text_pos, text1_msg, text1_size, ring1_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2204         }\r
2205         if(text2_msg != "" && cvar("sbar_ring2"))\r
2206         {\r
2207                 DrawCircleClippedPic(ring_pos, ring2_size, "gfx/hud/sb_ring.tga", ring2_clip, ring2_color, ring2_alpha, DRAWFLAG_ADDITIVE);\r
2208                 text_pos_x = ring_pos_x - stringwidth(text2_msg, FALSE, text2_size) / 2;\r
2209                 text_pos_y = ring_pos_y + ring1_size / 2;\r
2210                 drawstring(text_pos, text2_msg, text2_size, ring2_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2211         }\r
2212 }\r
2213 \r
2214 void CSQC_Strength_Timer() {\r
2215         vector pos;\r
2216         vector bottomright;\r
2217 \r
2218         bottomright_x = vid_conwidth;\r
2219         bottomright_y = vid_conheight;\r
2220         bottomright_z = 0;\r
2221 \r
2222         float stat_items, dt;\r
2223         stat_items = getstati(STAT_ITEMS);\r
2224         /*\r
2225         if not(stat_items & IT_STRENGTH)\r
2226                 if not(stat_items & IT_INVINCIBLE)\r
2227                         return;\r
2228         */\r
2229 \r
2230         if (getstati(STAT_HEALTH) <= 0)\r
2231                 return;\r
2232 \r
2233         vector picsize;\r
2234         float strength_time, invincibility_time, countdown_fontsize;\r
2235 \r
2236         picsize = '22 22 0';\r
2237         countdown_fontsize = 18;\r
2238 \r
2239         pos = bottomright - '34 48 0';\r
2240 \r
2241         //strength\r
2242         strength_time = getstatf(STAT_STRENGTH_FINISHED);\r
2243         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
2244 \r
2245         if (strength_time) {\r
2246                 dt = strength_time - time;\r
2247                 if(dt > 0)\r
2248                 {\r
2249                         if(dt < 5)\r
2250                         {\r
2251                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2252                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2253                         }\r
2254                         else\r
2255                         {\r
2256                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2257                         }\r
2258                         Sbar_DrawXNum(pos - '30 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2259                 }\r
2260                 else if(dt > -1)\r
2261                 {\r
2262                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2263                                 bound(0, -dt / 0.5, 1));\r
2264                 }\r
2265         }\r
2266 \r
2267         //invincibility\r
2268         if (invincibility_time) {\r
2269                 dt = invincibility_time - time;\r
2270                 if(dt > 0)\r
2271                 {\r
2272                         if(dt < 5)\r
2273                         {\r
2274                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2275                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2276                         }\r
2277                         else\r
2278                         {\r
2279                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2280                         }\r
2281                         Sbar_DrawXNum(pos - '30 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2282                 }\r
2283                 else if(dt > -1)\r
2284                 {\r
2285                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2286                                 bound(0, -dt / 0.5, 1));\r
2287                 }\r
2288         }\r
2289 }\r
2290 \r
2291 #define CENTERPRINT_MAX_LINES 30\r
2292 string centerprint_messages[CENTERPRINT_MAX_LINES];\r
2293 float centerprint_width[CENTERPRINT_MAX_LINES];\r
2294 vector centerprint_start;\r
2295 float centerprint_expire;\r
2296 float centerprint_num;\r
2297 float centerprint_offset_hint;\r
2298 vector centerprint_fontsize;\r
2299 \r
2300 void centerprint(string strMessage)\r
2301 {\r
2302         float i, j, n, hcount;\r
2303         string s;\r
2304 \r
2305         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");\r
2306 \r
2307         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out\r
2308 \r
2309         if(cvar("scr_centertime") <= 0)\r
2310                 return;\r
2311 \r
2312         if(strMessage == "")\r
2313                 return;\r
2314 \r
2315         // strip trailing newlines\r
2316         j = strlen(strMessage) - 1;\r
2317         while(substring(strMessage, j, 1) == "\n" && j >= 0)\r
2318                 j = j - 1;\r
2319         strMessage = substring(strMessage, 0, j + 1);\r
2320 \r
2321         if(strMessage == "")\r
2322                 return;\r
2323 \r
2324         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen\r
2325         j = 0;\r
2326         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))\r
2327                 j = j + 1;\r
2328         strMessage = substring(strMessage, j, strlen(strMessage) - j);\r
2329         centerprint_offset_hint = j;\r
2330 \r
2331         if(strMessage == "")\r
2332                 return;\r
2333 \r
2334         // if we get here, we have a message. Initialize its height.\r
2335         centerprint_num = 0;\r
2336 \r
2337         n = tokenizebyseparator(strMessage, "\n");\r
2338         i = hcount = 0;\r
2339         for(j = 0; j < n; ++j)\r
2340         {\r
2341                 getWrappedLine_remaining = argv(j);\r
2342                 while(getWrappedLine_remaining)\r
2343                 {\r
2344                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);\r
2345                         if(centerprint_messages[i])\r
2346                                 strunzone(centerprint_messages[i]);\r
2347                         centerprint_messages[i] = strzone(s);\r
2348                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);\r
2349                         ++i;\r
2350 \r
2351                         // half height for empty lines looks better\r
2352                         if(s == "")\r
2353                                 hcount += 0.5;\r
2354                         else\r
2355                                 hcount += 1;\r
2356 \r
2357                         if(i >= CENTERPRINT_MAX_LINES)\r
2358                                 break;\r
2359                 }\r
2360         }\r
2361 \r
2362         float h, havail;\r
2363         h = centerprint_fontsize_y*hcount;\r
2364 \r
2365         havail = vid_conheight;\r
2366         if(cvar("con_chatpos") < 0)\r
2367                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat\r
2368         if(havail > vid_conheight / 4)\r
2369                 havail = vid_conheight / 4; // avoid overlapping HUD\r
2370 \r
2371         centerprint_start_x = 0;\r
2372 \r
2373 #if 0\r
2374         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;\r
2375 \r
2376         // here, the centerprint would cover the crosshair. REALLY BAD.\r
2377         forbiddenmin = vid_conheight * 0.5 - h - 16;\r
2378         forbiddenmax = vid_conheight * 0.5 + 16;\r
2379 \r
2380         allowedmin = scoreboard_bottom;\r
2381         allowedmax = havail - h;\r
2382         preferred = (havail - h)/2;\r
2383 \r
2384 \r
2385         // possible orderings (total: 4! / 4 = 6)\r
2386         //  allowedmin allowedmax forbiddenmin forbiddenmax\r
2387         //  forbiddenmin forbiddenmax allowedmin allowedmax\r
2388         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)\r
2389         {\r
2390                 // forbidden doesn't matter in this case\r
2391                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);\r
2392         }\r
2393         //  allowedmin forbiddenmin allowedmax forbiddenmax\r
2394         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)\r
2395         {\r
2396                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2397         }\r
2398         //  allowedmin forbiddenmin forbiddenmax allowedmax\r
2399         else if(allowedmin < forbiddenmin)\r
2400         {\r
2401                 // make sure the forbidden zone is not covered\r
2402                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2403                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2404                 else\r
2405                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);\r
2406         }\r
2407         //  forbiddenmin allowedmin allowedmax forbiddenmax\r
2408         else if(allowedmax < forbiddenmax)\r
2409         {\r
2410                 // it's better to leave the allowed zone (overlap with scoreboard) than\r
2411                 // to cover the forbidden zone (crosshair)\r
2412                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2413                         centerprint_start_y = forbiddenmax;\r
2414                 else\r
2415                         centerprint_start_y = forbiddenmin;\r
2416         }\r
2417         //  forbiddenmin allowedmin forbiddenmax allowedmax\r
2418         else\r
2419         {\r
2420                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);\r
2421         }\r
2422 #else\r
2423         centerprint_start_y =\r
2424                 min(\r
2425                         max(\r
2426                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),\r
2427                                 (havail - h)/2\r
2428                         ),\r
2429                         havail - h\r
2430                 );\r
2431 #endif\r
2432 \r
2433         centerprint_num = i;\r
2434         centerprint_expire = time + cvar("scr_centertime");\r
2435 }\r
2436 \r
2437 void Sbar_DrawCenterPrint (void)\r
2438 {\r
2439         float i;\r
2440         vector pos;\r
2441         string ts;\r
2442         float a;\r
2443 \r
2444         //if(time > centerprint_expire)\r
2445         //      return;\r
2446 \r
2447         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);\r
2448         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);\r
2449         //sz = 1.2 / (a + 0.2);\r
2450 \r
2451         if(a <= 0)\r
2452                 return;\r
2453 \r
2454         pos = centerprint_start;\r
2455         for (i=0; i<centerprint_num; i = i + 1)\r
2456         {\r
2457                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;\r
2458                 ts = centerprint_messages[i];\r
2459                 if (ts != "")\r
2460                 {\r
2461                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2462                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);\r
2463                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz\r
2464                         pos_y = pos_y + centerprint_fontsize_y;\r
2465                 }\r
2466                 else\r
2467                         // half height for empty lines looks better\r
2468                         pos_y = pos_y + centerprint_fontsize_y * 0.5;\r
2469         }\r
2470 }\r
2471 \r
2472 vector Sbar_DrawNoteLine(vector offset, string s)\r
2473 {\r
2474         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2475         drawcolorcodedstring(\r
2476                 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),\r
2477                 s,\r
2478                 sbar_fontsize,\r
2479                 sbar_alpha_fg,\r
2480                 0\r
2481         );\r
2482         return offset + sbar_fontsize_y * '0 1 0';\r
2483 }\r
2484 \r
2485 void Sbar_DrawPressedKeys(void)\r
2486 {\r
2487         vector pos, bgsize;\r
2488         float pressedkeys;\r
2489 \r
2490         pos = stov(cvar_string("cl_showpressedkeys_position"));\r
2491 \r
2492         bgsize = '126 75 0';\r
2493 \r
2494         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x\r
2495             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;\r
2496         pos -= '-15 -6 0'; // adjust to the origin of these numbers\r
2497 \r
2498         pressedkeys = getstatf(STAT_PRESSED_KEYS);\r
2499         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2500         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2501         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2502         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2503         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2504         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2505         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2506 }\r
2507 \r
2508 void Sbar_ShowSpeed(void)\r
2509 {\r
2510         vector numsize;\r
2511         float pos, conversion_factor;\r
2512         string speed, zspeed, unit;\r
2513 \r
2514         switch(cvar("cl_showspeed_unit"))\r
2515         {\r
2516                 default:\r
2517                 case 0:\r
2518                         unit = "";\r
2519                         conversion_factor = 1.0;\r
2520                         break;\r
2521                 case 1:\r
2522                         unit = " qu/s";\r
2523                         conversion_factor = 1.0;\r
2524                         break;\r
2525                 case 2:\r
2526                         unit = " m/s";\r
2527                         conversion_factor = 0.0254;\r
2528                         break;\r
2529                 case 3:\r
2530                         unit = " km/h";\r
2531                         conversion_factor = 0.0254 * 3.6;\r
2532                         break;\r
2533                 case 4:\r
2534                         unit = " mph";\r
2535                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;\r
2536                         break;\r
2537                 case 5:\r
2538                         unit = " knots";\r
2539                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h\r
2540                         break;\r
2541         }\r
2542 \r
2543         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);\r
2544 \r
2545         numsize_x = numsize_y = cvar("cl_showspeed_size");\r
2546         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");\r
2547         \r
2548         drawfont = sbar_bigfont;\r
2549         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2550 \r
2551         if (cvar("cl_showspeed_z") == 1) {\r
2552                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);\r
2553                 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2554         }\r
2555 \r
2556         drawfont = sbar_font;\r
2557 }\r
2558 \r
2559 vector acc_prevspeed;\r
2560 float acc_prevtime;\r
2561 float acc_avg;\r
2562 \r
2563 void Sbar_ShowAcceleration(void)\r
2564 {\r
2565         float acceleration, sz, scale, alpha, f;\r
2566         vector pos, top, rgb;\r
2567         top_x = vid_conwidth/2;\r
2568         top_y = 0;\r
2569 \r
2570         f = time - acc_prevtime;\r
2571         if(cvar("cl_showacceleration_z"))\r
2572                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);\r
2573         else\r
2574                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);\r
2575         acc_prevspeed = pmove_vel;\r
2576         acc_prevtime = time;\r
2577 \r
2578         f = bound(0, f * 10, 1);\r
2579         acc_avg = acc_avg * (1 - f) + acceleration * f;\r
2580         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);\r
2581 \r
2582         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';\r
2583 \r
2584         sz = cvar("cl_showacceleration_size");\r
2585         scale = cvar("cl_showacceleration_scale");\r
2586         alpha = cvar("cl_showacceleration_alpha");\r
2587         if (cvar("cl_showacceleration_color_custom"))\r
2588                 rgb = stov(cvar_string("cl_showacceleration_color"));\r
2589         else {\r
2590                 rgb = '1 1 1';\r
2591                 if (acceleration < 0) {\r
2592                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);\r
2593                 } else if (acceleration > 0) {\r
2594                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);\r
2595                 }\r
2596         }\r
2597                 \r
2598         if (acceleration > 0)\r
2599                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2600         else if (acceleration < 0)\r
2601                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2602 }\r
2603 \r
2604 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)\r
2605 {\r
2606         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2607         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2608         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2609         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2610 }\r
2611 \r
2612 /*void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
2613 {\r
2614         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2615         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2616         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2617         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2618 }*/ // we have no splash damage weapons, but keep this code just in case\r
2619 \r
2620 void Sbar_DrawAccuracyStats()\r
2621 {\r
2622         float i, count_hitscan, /*count_splash,*/ row_hitscan/*, row_splash*/;  // count is the number of 'colums'\r
2623         float weapon_hit, weapon_damage, weapon_stats;\r
2624         float left_border;  // position where the weapons start, the description is in the border\r
2625         vector fill_colour, fill_size;\r
2626         vector pos;\r
2627         vector border_colour;\r
2628 \r
2629         float col_margin = 20;  // pixels between the columns\r
2630         float row_margin = 20;  // pixels between the rows\r
2631 \r
2632         fill_size_x = 5 * sbar_fontsize_x;  // width of the background\r
2633         fill_size_y = 10 * sbar_fontsize_y;  // height of the background\r
2634 \r
2635         drawfont = sbar_bigfont;\r
2636         pos_x = 0;\r
2637         pos_y = cvar("sbar_scoreboard_offset");\r
2638         pos_z = 0;\r
2639         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2640 \r
2641         left_border = col_margin + 11 * sbar_fontsize_x;\r
2642 \r
2643         drawfont = sbar_font;\r
2644 \r
2645         if(warmup_stage)\r
2646         {\r
2647                 pos_y += 40;\r
2648                 if(mod(time, 1) >= 0.4)\r
2649                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2650 \r
2651                 return;\r
2652         }\r
2653 \r
2654         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
2655         {\r
2656                 pos_y += 40;\r
2657                 if(mod(time, 1) >= 0.4)\r
2658                         drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2659 \r
2660                 return;\r
2661         }\r
2662 \r
2663         float top_border_hitscan = cvar("sbar_scoreboard_offset") + 55;  // position where the hitscan row starts: pixels down the screen\r
2664         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);\r
2665 \r
2666 //      float top_border_splash = cvar("sbar_scoreboard_offset") + 175;  // position where the splash row starts: pixels down the screen\r
2667 //      Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
2668 \r
2669         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
2670         {\r
2671                 self = get_weaponinfo(i);\r
2672                 if not(self.weapons)\r
2673                         continue;\r
2674                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
2675                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
2676                 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border\r
2677 \r
2678                 if (weapon_damage) {\r
2679                         /*if (self.spawnflags & WEP_TYPE_SPLASH) {\r
2680                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2681 \r
2682                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2683                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2684 \r
2685                                 // how the background colour is calculated\r
2686                                 // %    red             green   red_2                   green_2\r
2687                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2688                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2689                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2690                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2691                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2692                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2693                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2694                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2695                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2696                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2697                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2698 \r
2699                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)\r
2700                                 {\r
2701                                         count_splash = 0;\r
2702                                         ++row_splash;\r
2703                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));\r
2704                                 }\r
2705 \r
2706                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);\r
2707                                 pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);\r
2708 \r
2709                                 // background\r
2710                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2711                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2712 \r
2713                                 // the weapon\r
2714                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2715 \r
2716                                 // the amount of shots fired or max damage\r
2717                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2718 \r
2719                                 // the amount of hits or actual damage\r
2720                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2721 \r
2722                                 // the accuracy\r
2723                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2724 \r
2725                                 // the amount of shots missed or damage wasted\r
2726                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2727 \r
2728                                 ++count_splash;\r
2729                         } else*/ // we have no splash damage weapons, but keep this code just in case\r
2730 \r
2731                         if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
2732                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2733 \r
2734                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2735                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2736 \r
2737                                 // how the background colour is calculated\r
2738                                 // %    red             green   red_2                   green_2\r
2739                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2740                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2741                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2742                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2743                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2744                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2745                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2746                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2747                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2748                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2749                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2750 \r
2751                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)\r
2752                                 {\r
2753                                         count_hitscan = 0;\r
2754                                         ++row_hitscan;\r
2755                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));\r
2756                                 }\r
2757 \r
2758                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);\r
2759                                 pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);\r
2760 \r
2761                                 // background\r
2762                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2763                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2764 \r
2765                                 // the weapon\r
2766                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2767 \r
2768                                 // the amount of shots fired or max damage\r
2769                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2770 \r
2771                                 // the amount of hits or actual damage\r
2772                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2773 \r
2774                                 // the accuracy\r
2775                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2776 \r
2777                                 // the amount of shots missed or damage wasted\r
2778                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2779 \r
2780                                 ++count_hitscan;\r
2781                         }\r
2782                 }\r
2783         }\r
2784 }\r
2785 \r
2786 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2787 {\r
2788         position_x -= 2 / 3 * strlen(text) * scale_x;\r
2789         drawstring(position, text, scale, rgb, alpha, flag);\r
2790 }\r
2791 \r
2792 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2793 {\r
2794         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);\r
2795         drawstring(position, text, scale, rgb, alpha, flag);\r
2796 }\r
2797 \r
2798 void Sbar_Reset (void)\r
2799 {\r
2800         // reset gametype specific icons\r
2801         if(gametype == GAME_KEYHUNT)\r
2802                 CSQC_kh_hudreset();\r
2803         else if(gametype == GAME_CTF)\r
2804                 CSQC_ctf_hudreset();\r
2805 }\r
2806 \r
2807 float vote_yescount;\r
2808 float vote_nocount;\r
2809 float vote_needed;\r
2810 float vote_highlighted; // currently selected vote\r
2811 \r
2812 float vote_active; // is there an active vote?\r
2813 float vote_prev; // previous state of vote_active to check for a change\r
2814 float vote_alpha;\r
2815 float vote_change; // "time" when vote_active changed\r
2816 \r
2817 vector stomachstatus_colorfade_current;\r
2818 vector StomachStatus_ColorFade(vector target_color)\r
2819 {\r
2820         local float step;\r
2821         step = cvar("sbar_stomachboard_status_fade") * frametime;\r
2822 \r
2823         if(stomachstatus_colorfade_current_x >= target_color_x + step)\r
2824                 stomachstatus_colorfade_current_x -= step;\r
2825         else if(stomachstatus_colorfade_current_x <= target_color_x - step)\r
2826                 stomachstatus_colorfade_current_x += step;\r
2827 \r
2828         if(stomachstatus_colorfade_current_y >= target_color_y + step)\r
2829                 stomachstatus_colorfade_current_y -= step;\r
2830         else if(stomachstatus_colorfade_current_y <= target_color_y - step)\r
2831                 stomachstatus_colorfade_current_y += step;\r
2832 \r
2833         if(stomachstatus_colorfade_current_z >= target_color_z + step)\r
2834                 stomachstatus_colorfade_current_z -= step;\r
2835         else if(stomachstatus_colorfade_current_z <= target_color_z - step)\r
2836                 stomachstatus_colorfade_current_z += step;\r
2837 \r
2838         return stomachstatus_colorfade_current;\r
2839 }\r
2840 \r
2841 void Sbar_Draw (void)\r
2842 {\r
2843         // vectors for top right, bottom right, bottom and bottom left corners\r
2844         vector topright;\r
2845         vector bottom;\r
2846         vector bottomright;\r
2847         vector bottomleft;\r
2848 \r
2849         topright_x = vid_conwidth;\r
2850         topright_y = 0;\r
2851         topright_z = 0;\r
2852 \r
2853         bottom_x = vid_conwidth/2;\r
2854         bottom_y = vid_conheight;\r
2855         bottom_z = 0;\r
2856 \r
2857         bottomright_x = vid_conwidth;\r
2858         bottomright_y = vid_conheight;\r
2859         bottomright_z = 0;\r
2860 \r
2861         bottomleft_x = 0;\r
2862         bottomleft_y = vid_conheight;\r
2863         bottomleft_z = 0;\r
2864 \r
2865         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));\r
2866         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);\r
2867         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);\r
2868         sbar_color_bg_team = cvar("sbar_color_bg_team");\r
2869 \r
2870         float weapon_stats;\r
2871         float fade;\r
2872 \r
2873         weapon_stats = getstati(STAT_DAMAGE_HITS);\r
2874         weapon_number = weapon_stats & 63;\r
2875         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2876 \r
2877         weapon_stats = getstati(STAT_DAMAGE_FIRED);\r
2878         weapon_number = weapon_stats & 63;\r
2879         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2880 \r
2881         vector o; o = '1 0 0' * vid_conwidth;\r
2882         o_y = 28; // move spectator text slightly down to prevent overlapping the timer\r
2883 \r
2884         string s;\r
2885         vector pos;\r
2886         pos = '0 0 0';\r
2887 \r
2888         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");\r
2889         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");\r
2890         if(sbar_fontsize != sbar_oldfontsize)\r
2891         {\r
2892                 Cmd_Sbar_SetFields(0);\r
2893                 sbar_oldfontsize = sbar_fontsize;\r
2894         }\r
2895 \r
2896         if(spectatee_status && !intermission)\r
2897         {\r
2898                 drawfont = sbar_bigfont;\r
2899                 if(spectatee_status == -1)\r
2900                         s = "^1Observing";\r
2901                 else\r
2902                         s = GetPlayerName(spectatee_status - 1);\r
2903                 // spectated player name between HUD and chat area, aligned to the left\r
2904                 pos_x = bottomleft_x;\r
2905                 pos_y = bottom_y - 200 - sbar_fontsize_spec_y;\r
2906                 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);\r
2907                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2908                 drawfont = sbar_font;\r
2909 \r
2910                 // spectator text in the upper right corner\r
2911                 if(spectatee_status == -1)\r
2912                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");\r
2913                 else\r
2914                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");\r
2915                 o = Sbar_DrawNoteLine(o, s);\r
2916 \r
2917                 if(spectatee_status == -1)\r
2918                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");\r
2919                 else\r
2920                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");\r
2921                 o = Sbar_DrawNoteLine(o, s);\r
2922 \r
2923                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");\r
2924                 o = Sbar_DrawNoteLine(o, s);\r
2925 \r
2926                 if(gametype == GAME_ARENA)\r
2927                         s = "^1Wait for your turn to join";\r
2928                 else if(gametype == GAME_LMS)\r
2929                 {\r
2930                         entity sk;\r
2931                         sk = playerslots[player_localentnum - 1];\r
2932                         if(sk.(scores[ps_primary]) >= 666)\r
2933                                 s = "^1Match has already begun";\r
2934                         else if(sk.(scores[ps_primary]) > 0)\r
2935                                 s = "^1You have no more lives left";\r
2936                         else\r
2937                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2938                 }\r
2939                 else\r
2940                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2941                 o = Sbar_DrawNoteLine(o, s);\r
2942 \r
2943                 //show restart countdown:\r
2944                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
2945                         float countdown;\r
2946                         //we need to ceil, otherwise the countdown would be off by .5 when using round()\r
2947                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);\r
2948                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");\r
2949                         o = Sbar_DrawNoteLine(o, s);\r
2950                 }\r
2951         }\r
2952         if(warmup_stage && !intermission)\r
2953         {\r
2954                 s = "^2Currently in ^1warmup^2 stage!";\r
2955                 o = Sbar_DrawNoteLine(o, s);\r
2956         }\r
2957 \r
2958         // move more important stuff more to the middle so its more visible\r
2959         o_y = vid_conheight * 0.66;\r
2960 \r
2961         string blinkcolor;\r
2962         if(mod(time, 1) >= 0.5)\r
2963                 blinkcolor = "^1";\r
2964         else\r
2965                 blinkcolor = "^3";\r
2966 \r
2967         if(ready_waiting && !intermission && !spectatee_status)\r
2968         {\r
2969                 if(ready_waiting_for_me)\r
2970                 {\r
2971                         if(warmup_stage)\r
2972                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");\r
2973                         else\r
2974                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");\r
2975                 }\r
2976                 else\r
2977                 {\r
2978                         if(warmup_stage)\r
2979                                 s = strcat("^2Waiting for others to ready up to end warmup...");\r
2980                         else\r
2981                                 s = strcat("^2Waiting for others to ready up...");\r
2982                 }\r
2983                 o = Sbar_DrawNoteLine(o, s);\r
2984         }\r
2985         else if(warmup_stage && !intermission && !spectatee_status)\r
2986         {\r
2987                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");\r
2988                 o = Sbar_DrawNoteLine(o, s);\r
2989         }\r
2990 \r
2991         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)\r
2992         {\r
2993                 entity tm;\r
2994                 float ts_min, ts_max;\r
2995                 tm = teams.sort_next;\r
2996                 if (tm)\r
2997                 {\r
2998                         for(; tm.sort_next; tm = tm.sort_next)\r
2999                         {\r
3000                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)\r
3001                                         continue;\r
3002                                 if(!ts_min) ts_min = tm.team_size;\r
3003                                 else ts_min = min(ts_min, tm.team_size);\r
3004                                 if(!ts_max) ts_max = tm.team_size;\r
3005                                 else ts_max = max(ts_max, tm.team_size);\r
3006                         }\r
3007                         if ((ts_max - ts_min) > 1)\r
3008                         {\r
3009                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");\r
3010                                 tm = GetTeam(myteam, false);\r
3011                                 if (tm)\r
3012                                 if (tm.team != COLOR_SPECTATOR)\r
3013                                 if (tm.team_size == ts_max)\r
3014                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");\r
3015 \r
3016                                 o = Sbar_DrawNoteLine(o, s);\r
3017                         }\r
3018                 }\r
3019         }\r
3020 \r
3021         if(vote_active != vote_prev) {\r
3022                 vote_change = time;\r
3023                 vote_prev = bound(0, vote_active, 1);\r
3024         }\r
3025 \r
3026         if(vote_active)\r
3027                 vote_alpha = bound(0, (time - vote_change) * 2, 1);\r
3028         else\r
3029                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);\r
3030 \r
3031         if(vote_alpha) {\r
3032                 float a;\r
3033                 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);\r
3034 \r
3035                 if (teamplay)\r
3036                         color =  GetTeamRGB(myteam) * sbar_color_bg_team;\r
3037                 else\r
3038                         color = stov(cvar_string("sbar_color_bg"));\r
3039 \r
3040                 vector voteorigin = bottomright - '290 135 0';\r
3041                 vector votesize = '280 70 0';\r
3042                 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);\r
3043 \r
3044                 s = "A vote has been called for: ";\r
3045                 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3046                 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);\r
3047                 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3048 \r
3049                 // print the yes/no counts\r
3050                 s = strcat("Yes: ", ftos(vote_yescount));\r
3051                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3052                 s = strcat("No: ", ftos(vote_nocount));\r
3053                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3054 \r
3055                 // draw the progress bars\r
3056                 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);\r
3057                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3058 \r
3059                 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);\r
3060                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3061 \r
3062                 // draw the highlights\r
3063                 if(vote_highlighted == 1) {\r
3064                         drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
3065                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3066                 }\r
3067                 else if(vote_highlighted == 2) {\r
3068                         drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
3069                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3070                 }\r
3071 \r
3072                 drawresetcliparea();\r
3073         }\r
3074         else if(!vote_active) {\r
3075                 vote_highlighted = 0;\r
3076         }\r
3077 \r
3078         Sbar_UpdatePlayerTeams();\r
3079         if (intermission == 2) // map voting screen\r
3080         {\r
3081                 Sbar_Timer();\r
3082                 if(sb_showscores)\r
3083                         Sbar_DrawScoreboard();\r
3084                 else\r
3085                         Sbar_FinaleOverlay();\r
3086 \r
3087                 Sbar_Reset();\r
3088         }\r
3089         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)\r
3090         {\r
3091                 Sbar_DrawScoreboard();\r
3092                 Sbar_Score();\r
3093                 Sbar_Timer();\r
3094                 if(getstati(STAT_VORE_EATEN))\r
3095                         Sbar_Status();\r
3096 \r
3097                 Sbar_Reset();\r
3098 \r
3099                 StomachStatus_ColorFade('0 0 0');\r
3100         }\r
3101         else\r
3102         {\r
3103                 if(sb_showaccuracy && spectatee_status != -1)\r
3104                         Sbar_DrawAccuracyStats();\r
3105                 else\r
3106                         Sbar_DrawScoreboard();\r
3107 \r
3108                 fade = 3.2 - 2 * (time - weapontime);\r
3109                 fade = bound(0.7, fade, 1);\r
3110 \r
3111                 // when a player's armor is below the necessary level, subsystems will not work\r
3112                 if(getstati(STAT_HEALTH) > 0)\r
3113                 {\r
3114                         vector warn_pos;\r
3115                         warn_pos_x = vid_conwidth / 2;\r
3116                         warn_pos_y = vid_conheight - vid_conheight / 2.5;\r
3117                         if(getstati(STAT_ARMOR) < g_power)\r
3118                         {\r
3119                                 // subsystems are down\r
3120                                 drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_fail", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3121                                 drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_fail_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);\r
3122                                 power_boot = time + g_power_reboot;\r
3123                                 return; // skip drawing the HUD\r
3124                         }\r
3125                         else if(time <= power_boot)\r
3126                         {\r
3127                                 // subsystems are rebooting\r
3128                                 drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_reboot", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3129                                 drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_reboot_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);\r
3130                                 return; // skip drawing the HUD\r
3131                         }\r
3132                 }\r
3133 \r
3134                 if(g_vore) // only when the vore system is active\r
3135                 {\r
3136                         // draw the stomach board\r
3137                         if (cvar("viewsize") <= 100) {\r
3138                                 if (teamplay)\r
3139                                         drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
3140                                 else {\r
3141                                         // allow for custom HUD colors in non-teamgames\r
3142                                         color = stov(cvar_string("sbar_color_bg"));\r
3143 \r
3144                                         drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
3145                                 }\r
3146                         }\r
3147 \r
3148                         vector hl_color;\r
3149                         string hl_string;\r
3150                         if(getstati(STAT_VORE_EATEN))\r
3151                         {\r
3152                                 if(teamplay && (GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(player_localentnum - 1) || GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(spectatee_status - 1))) // same team\r
3153                                         hl_color = stov(cvar_string("sbar_stomachboard_color2"));\r
3154                                 else\r
3155                                         hl_color = stov(cvar_string("sbar_stomachboard_color3"));\r
3156                                 hl_string = "predator:";\r
3157                         }\r
3158                         else\r
3159                         {\r
3160                                 hl_color = stov(cvar_string("sbar_stomachboard_color1"));\r
3161                                 hl_string = "self:";\r
3162                         }\r
3163                         drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(hl_color), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3164                         drawstring(bottomleft - '-80 173 0', hl_string, '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3165 \r
3166                         float stomach_load, stomach_maxload; // shows the predator's stomach load when we are eaten, and ours otherwise\r
3167                         stomach_load = getstati(STAT_VORE_LOAD);\r
3168                         stomach_maxload = getstati(STAT_VORE_MAXLOAD);\r
3169 \r
3170                         vector status_pos;\r
3171                         string status_text, status_color;\r
3172                         float status_size;\r
3173                         status_color = rgb_to_hexcolor('0.5 0.5 0.5' + Sbar_NumColor(stomach_maxload) * 0.5); // twice brighter than health / armor colors\r
3174                         if(stomach_load)\r
3175                         {\r
3176                                 status_text = strcat(ftos(stomach_load), "^8/", status_color, ftos(stomach_maxload));\r
3177                                 status_pos = bottomleft - '-43 168 0';\r
3178                                 status_size = 16;\r
3179                         }\r
3180                         else if(g_healthsize_center >= 0) // no point in showing it otherwise\r
3181                         {\r
3182                                 status_text = strcat(status_color, ftos(stomach_maxload));\r
3183                                 status_pos = bottomleft - '-43 170 0';\r
3184                                 status_size = 20;\r
3185                         }\r
3186                         status_pos -= '1 0 0' * stringwidth(status_text, TRUE, '1 0 0' * status_size) * 0.5;\r
3187                         drawcolorcodedstring(status_pos, status_text, '1 1 0' * status_size, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3188 \r
3189                         if(getstati(STAT_VORE_DIGESTING)) // we are currently digesting\r
3190                                 drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3191                         else if(stomach_load) // we can digest at this time\r
3192                                 drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0.25 0.25 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3193                         else // we cannot digest at this time\r
3194                                 drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0.25 0 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3195 \r
3196                         // draw the stomach board player list\r
3197                         entity pl, pred;\r
3198                         float f, l;\r
3199 \r
3200                         pos = bottomleft;\r
3201                         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
3202                         {\r
3203                                 if(pl.team == COLOR_SPECTATOR)\r
3204                                         continue;\r
3205 \r
3206                                 if(getstati(STAT_VORE_EATEN))\r
3207                                         f = pl.plpredator == getstati(STAT_VORE_EATEN);\r
3208                                 else\r
3209                                 {\r
3210                                         if(spectatee_status)\r
3211                                                 f = pl.plpredator == spectatee_status;\r
3212                                         else\r
3213                                                 f = pl.plpredator == player_localentnum;\r
3214                                 }\r
3215 \r
3216                                 if(f && l <= 8) // limit the stomach board to 9 entries due to the HUD design\r
3217                                 {\r
3218                                         Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
3219                                         pos_y += 1.1 * sbar_fontsize_y;\r
3220                                         l += 1;\r
3221                                 }\r
3222 \r
3223                                 // set the predator's name\r
3224                                 if(getstati(STAT_VORE_EATEN))\r
3225                                 {\r
3226                                         if(pl.sv_entnum == getstati(STAT_VORE_EATEN) - 1)\r
3227                                                 pred = pl;\r
3228                                 }\r
3229                                 else if(pl.sv_entnum == player_localentnum - 1 || pl.sv_entnum == spectatee_status - 1)\r
3230                                         pred = pl; // show us or the spectated player\r
3231                         }\r
3232 \r
3233                         // draw the predator's name\r
3234                         Sbar_PrintStomachboardItemPred(bottomleft - '-76 150 0', pred);\r
3235                 }\r
3236 \r
3237                 // draw status, scores, timer, ring and portrait\r
3238                 Sbar_Status();\r
3239                 Sbar_Score();\r
3240                 Sbar_Timer();\r
3241                 Sbar_Ring();\r
3242                 Sbar_Portrait();\r
3243 \r
3244                 // draw strength/invincibility icon and timer\r
3245                 CSQC_Strength_Timer();\r
3246 \r
3247                 // draw gametype specific icons\r
3248                 if(gametype == GAME_KEYHUNT)\r
3249                         CSQC_kh_hud();\r
3250                 else if(gametype == GAME_CTF)\r
3251                         CSQC_ctf_hud();\r
3252                 else if(gametype == GAME_CTS || gametype == GAME_RACE)\r
3253                         CSQC_race_hud();\r
3254 \r
3255                 // draw the canleave message\r
3256                 if(getstati(STAT_VORE_CANLEAVE))\r
3257                 if not(spectatee_status) // this message doesn't address spectated players\r
3258                 {\r
3259                         s = strcat("^7Press ^3", getcommandkey("jump", "+jump"), " ^7to exit");\r
3260                         pos_x = bottom_x - stringwidth(s, TRUE, '0 0 0') * 16 / 2;\r
3261                         pos_y = bottom_y - 120;\r
3262                         drawcolorcodedstring(pos, s, '16 16 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3263                 }\r
3264         }\r
3265         return;\r
3266 }\r
3267 \r
3268 // CTF HUD\r
3269 float redflag_prevframe, blueflag_prevframe; // status during previous frame\r
3270 float redflag_prevstatus, blueflag_prevstatus; // last remembered status\r
3271 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed\r
3272 \r
3273 void CSQC_ctf_hudreset(void)\r
3274 {\r
3275         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;\r
3276 }\r
3277 \r
3278 void CSQC_ctf_hud(void)\r
3279 {\r
3280         vector top, redflag_pos, blueflag_pos, sz;\r
3281         float f; // every function should have that\r
3282         top_x = vid_conwidth / 2;\r
3283         top_y = 0;\r
3284         top_z = 0;\r
3285 \r
3286         float redflag, blueflag; // current status\r
3287         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed\r
3288         float stat_items;\r
3289 \r
3290         stat_items = getstati(STAT_ITEMS);\r
3291         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;\r
3292         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;\r
3293 \r
3294         // when status CHANGES, set old status into prevstatus and current status into status\r
3295         if (redflag != redflag_prevframe)\r
3296         {\r
3297                 redflag_statuschange_time = time;\r
3298                 redflag_prevstatus = redflag_prevframe;\r
3299                 redflag_prevframe = redflag;\r
3300         }\r
3301 \r
3302         if (blueflag != blueflag_prevframe)\r
3303         {\r
3304                 blueflag_statuschange_time = time;\r
3305                 blueflag_prevstatus = blueflag_prevframe;\r
3306                 blueflag_prevframe = blueflag;\r
3307         }\r
3308         \r
3309         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;\r
3310         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;\r
3311 \r
3312         float BLINK_FACTOR = 0.15;\r
3313         float BLINK_BASE = 0.85;\r
3314         // note:\r
3315         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)\r
3316         // thus\r
3317         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)\r
3318         // ensure RMS == 1\r
3319         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz\r
3320 \r
3321         string red_icon, red_icon_prevstatus;\r
3322         float red_alpha, red_alpha_prevstatus;\r
3323         red_alpha = red_alpha_prevstatus = 1;\r
3324         switch(redflag) {\r
3325                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;\r
3326                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;\r
3327                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3328                 default:\r
3329                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3330                                 red_icon = "gfx/hud/sb_flag_red_shielded";\r
3331                         else\r
3332                                 red_icon = string_null;\r
3333                         break;\r
3334         }\r
3335         switch(redflag_prevstatus) {\r
3336                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;\r
3337                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;\r
3338                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3339                 default:\r
3340                         if(redflag == 3)\r
3341                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible\r
3342                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3343                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";\r
3344                         else\r
3345                                 red_icon_prevstatus = string_null;\r
3346                         break;\r
3347         }\r
3348 \r
3349         string blue_icon, blue_icon_prevstatus;\r
3350         float blue_alpha, blue_alpha_prevstatus;\r
3351         blue_alpha = blue_alpha_prevstatus = 1;\r
3352         switch(blueflag) {\r
3353                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;\r
3354                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;\r
3355                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3356                 default:\r
3357                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3358                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";\r
3359                         else\r
3360                                 blue_icon = string_null;\r
3361                         break;\r
3362         }\r
3363         switch(blueflag_prevstatus) {\r
3364                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;\r
3365                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;\r
3366                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3367                 default:\r
3368                         if(blueflag == 3)\r
3369                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible\r
3370                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3371                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";\r
3372                         else\r
3373                                 blue_icon_prevstatus = string_null;\r
3374                         break;\r
3375         }\r
3376 \r
3377         if (myteam == COLOR_TEAM1) { // always draw own flag on left\r
3378                 redflag_pos = top + '-52 50 0';\r
3379                 blueflag_pos = top + '0 40 0';\r
3380         } else {\r
3381                 blueflag_pos = top + '-52 50 0';\r
3382                 redflag_pos = top + '0 40 0';\r
3383         }\r
3384         \r
3385         sz = '52 52 0';\r
3386         \r
3387         f = bound(0, redflag_statuschange_elapsedtime*2, 1);\r
3388         if(red_icon_prevstatus && f < 1)\r
3389                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3390         if(red_icon)\r
3391                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);\r
3392 \r
3393         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);\r
3394         if(blue_icon_prevstatus && f < 1)\r
3395                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3396         if(blue_icon)\r
3397                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);\r
3398 }\r
3399 \r
3400 // Keyhunt HUD\r
3401 float kh_runheretime;\r
3402 \r
3403 void CSQC_kh_hudreset(void)\r
3404 {\r
3405         kh_runheretime = 0;\r
3406 }\r
3407 \r
3408 void CSQC_kh_hud(void)\r
3409 {\r
3410         float kh_keys;\r
3411         float keyteam;\r
3412         float a, aa;\r
3413         vector p, pa, kh_size, kh_asize;\r
3414 \r
3415         vector top;\r
3416         top_x = vid_conwidth / 2;\r
3417         top_y = 0;\r
3418         top_z = 0;\r
3419 \r
3420         p = top + '-50 64 0';\r
3421 \r
3422         kh_keys = getstati(STAT_KH_KEYS);\r
3423 \r
3424         kh_size = '19 34 0';\r
3425         kh_asize = '19 10 0';\r
3426         pa = p + '0 -10 0';\r
3427 \r
3428         float i, key;\r
3429 \r
3430         float keycount;\r
3431         keycount = 0;\r
3432         for(i = 0; i < 4; ++i)\r
3433         {\r
3434                 key = floor(kh_keys / pow(32, i)) & 31;\r
3435                 keyteam = key - 1;\r
3436                 if(keyteam == 30 && keycount <= 4)\r
3437                         keycount += 4;\r
3438                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)\r
3439                         keycount += 1;\r
3440         }\r
3441         // this yields 8 exactly if "RUN HERE" shows\r
3442 \r
3443         if(keycount == 8)\r
3444         {\r
3445                 if(!kh_runheretime)\r
3446                         kh_runheretime = time;\r
3447                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE\r
3448         }\r
3449         else\r
3450                 kh_runheretime = 0;\r
3451 \r
3452         for(i = 0; i < 4; ++i)\r
3453         {\r
3454                 key = floor(kh_keys / pow(32, i)) & 31;\r
3455                 keyteam = key - 1;\r
3456                 switch(keyteam)\r
3457                 {\r
3458                         case 30: // my key\r
3459                                 keyteam = myteam;\r
3460                                 a = 1;\r
3461                                 aa = 1;\r
3462                                 break;\r
3463                         case -1: // no key\r
3464                                 a = 0;\r
3465                                 aa = 0;\r
3466                                 break;\r
3467                         default: // owned or dropped\r
3468                                 a = 0.2;\r
3469                                 aa = 0.5;\r
3470                                 break;\r
3471                 }\r
3472                 a = a * sbar_alpha_fg;\r
3473                 aa = aa * sbar_alpha_fg;\r
3474                 if(a > 0)\r
3475                 {\r
3476                         switch(keyteam)\r
3477                         {\r
3478                                 case COLOR_TEAM1:\r
3479                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3480                                         break;\r
3481                                 case COLOR_TEAM2:\r
3482                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3483                                         break;\r
3484                                 case COLOR_TEAM3:\r
3485                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3486                                         break;\r
3487                                 case COLOR_TEAM4:\r
3488                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3489                                         break;\r
3490                                 default:\r
3491                                         break;\r
3492                         }\r
3493                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!\r
3494                         {\r
3495                                 case 0:\r
3496                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3497                                         break;\r
3498                                 case 1:\r
3499                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3500                                         break;\r
3501                                 case 2:\r
3502                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3503                                         break;\r
3504                                 case 3:\r
3505                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3506                                         break;\r
3507                         }\r
3508                 }\r
3509                 p_x += 24;\r
3510                 pa_x += 24;\r
3511         }\r
3512 }\r
3513 \r
3514 float crecordtime_prev; // last remembered crecordtime\r
3515 float crecordtime_change_time; // time when crecordtime last changed\r
3516 float srecordtime_prev; // last remembered srecordtime\r
3517 float srecordtime_change_time; // time when srecordtime last changed\r
3518 void CSQC_race_hud(void) \r
3519 {\r
3520         entity me;\r
3521         me = playerslots[player_localentnum - 1];\r
3522         float t, score;\r
3523         float f; // yet another function has this\r
3524         score = me.(scores[ps_primary]);\r
3525 \r
3526         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD\r
3527                 return; // no records in the actual race\r
3528 \r
3529         drawfont = sbar_bigfont;\r
3530         vector pos;\r
3531         pos_x = 2;\r
3532         pos_y = vid_conheight - 272;\r
3533 \r
3534         // clientside personal record\r
3535         string rr;\r
3536         if(gametype == GAME_CTS)\r
3537                 rr = CTS_RECORD;\r
3538         else\r
3539                 rr = RACE_RECORD;\r
3540         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));\r
3541 \r
3542         if(score && score < t || !t)\r
3543                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));\r
3544 \r
3545         if(t != crecordtime_prev) {\r
3546                 crecordtime_prev = t;\r
3547                 crecordtime_change_time = time;\r
3548         }\r
3549         f = time - crecordtime_change_time;\r
3550 \r
3551         if (f > 1) {\r
3552                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3553                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3554         } else {\r
3555                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3556                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3557                 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3558                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3559         }\r
3560 \r
3561         // server record\r
3562         pos_y += 26;\r
3563         t = race_server_record;\r
3564         if(t != srecordtime_prev) {\r
3565                 srecordtime_prev = t;\r
3566                 srecordtime_change_time = time;\r
3567         }\r
3568         f = time - srecordtime_change_time;\r
3569 \r
3570         if (f > 1) {\r
3571                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3572                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3573         } else {\r
3574                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3575                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3576                 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3577                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3578         }\r
3579         drawfont = sbar_font;\r
3580 }\r
3581 \r
3582 void Ent_ReadPortrait()\r
3583 {\r
3584         // receives portrait values, which are used in Sbar_Portrait\r
3585 \r
3586         string pl_model, pl_name, img;\r
3587         float pl_skin;\r
3588 \r
3589         pl_model = ReadString();\r
3590         pl_skin = ReadByte();\r
3591         pl_name = ReadString();\r
3592 \r
3593         // updating an existent portrait\r
3594         if(portrait_time)\r
3595         {\r
3596                 strunzone(portrait_name);\r
3597                 strunzone(portrait_image);\r
3598         }\r
3599 \r
3600         portrait_time = time;\r
3601         portrait_name = strzone(pl_name);\r
3602 \r
3603         // obtain the image name from the text file\r
3604         float glob, i, fh;\r
3605         string fn;\r
3606 \r
3607         glob = search_begin("models/player/*.txt", TRUE, TRUE);\r
3608         if(glob < 0)\r
3609                 return;\r
3610         for(i = 0; i < search_getsize(glob); ++i)\r
3611         {\r
3612                 fn = search_getfilename(glob, i);\r
3613                 fh = fopen(fn, FILE_READ);\r
3614                 if(fh < 0)\r
3615                         continue;\r
3616 \r
3617                 fgets(fh); // skip name\r
3618                 img = fgets(fh);\r
3619                 if(pl_skin == stof(fgets(fh)))\r
3620                 if(pl_model == fgets(fh))\r
3621                         portrait_image = strzone(img);\r
3622 \r
3623                 fclose(fh);\r
3624         }\r
3625         search_end(glob);\r
3626 }\r