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Scoreboard should be called Players in RPG, since it shows no score
[voretournament/voretournament.git] / data / qcsrc / client / sbar.qc
1 void drawstringright(vector, string, vector, vector, float, float);\r
2 void drawstringcenter(vector, string, vector, vector, float, float);\r
3 \r
4 float teamnagger;\r
5 \r
6 float weapon_hits[WEP_MAXCOUNT];\r
7 float weapon_fired[WEP_MAXCOUNT];\r
8 float weapon_number;\r
9 \r
10 float last_weapon;\r
11 float weapontime;\r
12 \r
13 float sbar_alpha_fg;\r
14 float sbar_alpha_bg;\r
15 float sbar_color_bg_team;\r
16 float sbar_border_thickness;\r
17 float sbar_accuracy_border_thickness;\r
18 float sbar_scoreboard_alpha_bg;\r
19 float sbar_scoreboard_alpha_fg;\r
20 float sbar_scoreboard_highlight;\r
21 float sbar_scoreboard_highlight_alpha;\r
22 float sbar_scoreboard_highlight_alpha_self;\r
23 float sbar_hudselector;\r
24 float sbar_accuracy_hud;\r
25 float sbar_scoreboard_alpha_name;\r
26 float sbar_scoreboard_alpha_name_self;\r
27 \r
28 float ps_primary, ps_secondary;\r
29 float ts_primary, ts_secondary;\r
30 \r
31 vector color;\r
32 \r
33 void CSQC_kh_hudreset();\r
34 void CSQC_kh_hud();\r
35 void CSQC_ctf_hudreset();\r
36 void CSQC_ctf_hud();\r
37 void CSQC_race_hud();\r
38 void MapVote_Draw();\r
39 void Sbar_FinaleOverlay()\r
40 {\r
41         /*vector pos;\r
42         pos_x = (vid_conwidth - 1)/2;\r
43         pos_y = 16;\r
44         pos_z = 0;*/\r
45 \r
46         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
47 \r
48         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
49         MapVote_Draw();\r
50 }\r
51 \r
52 vector Sbar_AccuracyColor(float accuracy)\r
53 {\r
54         vector rgb;\r
55         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow\r
56         if(accuracy >= 100) {\r
57                 rgb_x = 0;\r
58                 rgb_y = 1;\r
59         }\r
60         else if(accuracy > yellow_accuracy) {\r
61                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0\r
62                 rgb_y = 1;\r
63         }\r
64         else {\r
65                 rgb_x = 1;\r
66                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1\r
67         }\r
68         rgb_z = 0;\r
69         return rgb;\r
70 }\r
71 \r
72 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)\r
73 {\r
74         float l, i;\r
75         string str, tmp, l_length;\r
76         float minus, plus;\r
77         vector vsize, num_color;\r
78 \r
79         vsize_x = vsize_y = lettersize;\r
80         vsize_z = 0;\r
81 \r
82         // showminusplus 1: always prefix with minus sign (useful in race distribution display)\r
83         // showminusplus 2: always prefix with plus sign (useful in race distribution display)\r
84         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)\r
85 \r
86         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))\r
87         {\r
88                 plus = true;\r
89                 pos_x -= lettersize;\r
90         } else\r
91                 plus = false;   \r
92 \r
93         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))\r
94         {\r
95                 minus = true;\r
96                 num = -num;\r
97                 pos_x -= lettersize;\r
98         } else\r
99                 minus = false;\r
100 \r
101         if(digits < 0)\r
102         {\r
103                 tmp = ftos(num);\r
104                 digits = -digits;\r
105                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);\r
106         } else\r
107                 str = ftos(num);\r
108 \r
109         l = strlen(str);\r
110         l_length = ftos(l);\r
111 \r
112         if(l > digits)\r
113         {\r
114                 str = substring(str, l-digits, 999);\r
115                 l = strlen(str);\r
116         } else if(l < digits)\r
117                 pos_x += (digits-l) * lettersize;\r
118 \r
119         if (highlighted == 1) {\r
120                 vector hl_size;\r
121                 hl_size_x = vsize_x * l + vsize_x * 0.2;\r
122                 hl_size_y = vsize_y * 1.1;\r
123                 hl_size_z = 0;\r
124                 if(minus)\r
125                         hl_size_x = hl_size_x + vsize_x;\r
126 \r
127                 vector hl_pos;\r
128                 hl_pos_x = pos_x - lettersize/10;\r
129                 hl_pos_y = pos_y - lettersize/20;\r
130                 hl_pos_z = 0;\r
131 \r
132                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);\r
133         }\r
134 \r
135         if (stroke == 1)\r
136                 num_color = '1 1 1';\r
137         else\r
138                 num_color = rgb;\r
139 \r
140         if(minus)\r
141         {\r
142                 if (stroke == 1)\r
143                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);\r
144                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);\r
145                 pos_x += lettersize;\r
146         } else if(plus)\r
147         {\r
148                 if (stroke == 1)\r
149                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);\r
150                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);\r
151                 pos_x += lettersize;\r
152         }\r
153 \r
154         for(i = 0; i < l; ++i)\r
155         {\r
156                 tmp = substring(str, i, 1);\r
157                 if (stroke == 1)\r
158                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);\r
159                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);\r
160                 pos_x += lettersize;\r
161         }\r
162 }\r
163 \r
164 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)\r
165 {\r
166         if(x > 200) {\r
167                 color_x = 0;\r
168                 color_y = 1;\r
169                 color_z = 0;\r
170         }\r
171         else if(x > 150) {\r
172                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0\r
173                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1\r
174                 color_z = 0;\r
175         }\r
176         else if(x > 100) {\r
177                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4\r
178                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9\r
179                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0\r
180         }\r
181         else if(x > 50) {\r
182                 color_x = 1;\r
183                 color_y = 1;\r
184                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1\r
185         }\r
186         else if(x > 20) {\r
187                 color_x = 1;\r
188                 color_y = (x-20)*90/27/100; // green value between 0 -> 1\r
189                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2\r
190         }\r
191         else {\r
192                 color_x = 1;\r
193                 color_y = 0;\r
194                 color_z = 0;\r
195         }\r
196         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);\r
197 }\r
198 \r
199 void Cmd_Sbar_SetFields(float argc);\r
200 void Sbar_InitScores()\r
201 {\r
202         float i, f;\r
203 \r
204         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;\r
205         for(i = 0; i < MAX_SCORE; ++i)\r
206         {\r
207                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);\r
208                 if(f == SFL_SORT_PRIO_PRIMARY)\r
209                         ps_primary = i;\r
210                 if(f == SFL_SORT_PRIO_SECONDARY)\r
211                         ps_secondary = i;\r
212         }\r
213         if(ps_secondary == -1)\r
214                 ps_secondary = ps_primary;\r
215 \r
216         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
217         {\r
218                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);\r
219                 if(f == SFL_SORT_PRIO_PRIMARY)\r
220                         ts_primary = i;\r
221                 if(f == SFL_SORT_PRIO_SECONDARY)\r
222                         ts_secondary = i;\r
223         }\r
224         if(ts_secondary == -1)\r
225                 ts_secondary = ts_primary;\r
226 \r
227         Cmd_Sbar_SetFields(0);\r
228 }\r
229 \r
230 void Sbar_UpdatePlayerPos(entity pl);\r
231 float SetTeam(entity pl, float Team);\r
232 //float lastpnum;\r
233 void Sbar_UpdatePlayerTeams()\r
234 {\r
235         float Team;\r
236         entity pl, tmp;\r
237         float num;\r
238 \r
239         num = 0;\r
240         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
241         {\r
242                 num += 1;\r
243                 Team = GetPlayerColor(pl.sv_entnum);\r
244                 if(SetTeam(pl, Team))\r
245                 {\r
246                         tmp = pl.sort_prev;\r
247                         Sbar_UpdatePlayerPos(pl);\r
248                         if(tmp)\r
249                                 pl = tmp;\r
250                         else\r
251                                 pl = players.sort_next;\r
252                 }\r
253         }\r
254         /*\r
255         if(num != lastpnum)\r
256                 print(strcat("PNUM: ", ftos(num), "\n"));\r
257         lastpnum = num;\r
258         */\r
259 }\r
260 \r
261 float Sbar_ComparePlayerScores(entity left, entity right)\r
262 {\r
263         float vl, vr;\r
264         vl = GetPlayerColor(left.sv_entnum);\r
265         vr = GetPlayerColor(right.sv_entnum);\r
266 \r
267         if(!left.gotscores)\r
268                 vl = COLOR_SPECTATOR;\r
269         if(!right.gotscores)\r
270                 vr = COLOR_SPECTATOR;\r
271 \r
272         if(vl > vr)\r
273                 return true;\r
274         if(vl < vr)\r
275                 return false;\r
276 \r
277         if(vl == COLOR_SPECTATOR)\r
278         {\r
279                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)\r
280                 // no other sorting\r
281                 if(!left.gotscores && right.gotscores)\r
282                         return true;\r
283                 return false;\r
284         }\r
285 \r
286         vl = left.scores[ps_primary];\r
287         vr = right.scores[ps_primary];\r
288         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
289         {\r
290                 if(vl == 0 && vr != 0)\r
291                         return 1;\r
292                 if(vl != 0 && vr == 0)\r
293                         return 0;\r
294         }\r
295         if(vl > vr)\r
296                 return IS_INCREASING(scores_flags[ps_primary]);\r
297         if(vl < vr)\r
298                 return IS_DECREASING(scores_flags[ps_primary]);\r
299 \r
300         vl = left.scores[ps_secondary];\r
301         vr = right.scores[ps_secondary];\r
302         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)\r
303         {\r
304                 if(vl == 0 && vr != 0)\r
305                         return 1;\r
306                 if(vl != 0 && vr == 0)\r
307                         return 0;\r
308         }\r
309         if(vl > vr)\r
310                 return IS_INCREASING(scores_flags[ps_secondary]);\r
311         if(vl < vr)\r
312                 return IS_DECREASING(scores_flags[ps_secondary]);\r
313 \r
314         return false;\r
315 }\r
316 \r
317 void Sbar_UpdatePlayerPos(entity player)\r
318 {\r
319         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)\r
320         {\r
321                 SORT_SWAP(player, other);\r
322         }\r
323         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)\r
324         {\r
325                 SORT_SWAP(other, player);\r
326         }\r
327 }\r
328 \r
329 float Sbar_CompareTeamScores(entity left, entity right)\r
330 {\r
331         float vl, vr;\r
332 \r
333         if(left.team == COLOR_SPECTATOR)\r
334                 return 1;\r
335         if(right.team == COLOR_SPECTATOR)\r
336                 return 0;\r
337 \r
338         vl = left.teamscores[ts_primary];\r
339         vr = right.teamscores[ts_primary];\r
340         if(vl > vr)\r
341                 return IS_INCREASING(teamscores_flags[ts_primary]);\r
342         if(vl < vr)\r
343                 return IS_DECREASING(teamscores_flags[ts_primary]);\r
344 \r
345         vl = left.teamscores[ts_secondary];\r
346         vr = right.teamscores[ts_secondary];\r
347         if(vl > vr)\r
348                 return IS_INCREASING(teamscores_flags[ts_secondary]);\r
349         if(vl < vr)\r
350                 return IS_DECREASING(teamscores_flags[ts_secondary]);\r
351 \r
352         return false;\r
353 }\r
354 \r
355 void Sbar_UpdateTeamPos(entity Team)\r
356 {\r
357         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)\r
358         {\r
359                 SORT_SWAP(Team, other);\r
360         }\r
361         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)\r
362         {\r
363                 SORT_SWAP(other, Team);\r
364         }\r
365 }\r
366 \r
367 void Cmd_Sbar_Help(float argc)\r
368 {\r
369         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");\r
370         print("^3|---------------------------------------------------------------|\n");\r
371         print("Usage:\n");\r
372         print("^2sbar_columns_set default\n");\r
373         print("^2sbar_columns_set ^7filed1 field2 ...\n");\r
374         print("The following field names are recognized (case insensitive):\n");\r
375         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");\r
376 \r
377         print("^3name^7 or ^3nick^7         Name of a player\n");\r
378         print("^3ping^7                     Ping time\n");\r
379         print("^3pl^7                       Packet loss\n");\r
380         print("^3kills^7                    Number of kills\n");\r
381         print("^3deaths^7                   Number of deaths\n");\r
382         print("^3suicides^7                 Number of suicides\n");\r
383         print("^3frags^7                    kills - suicides\n");\r
384         print("^3kd^7                       The kill-death ratio\n");\r
385         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");\r
386         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");\r
387         print("^3fckills^7                  Number of flag carrier kills\n");\r
388         print("^3returns^7                  Number of flag returns\n");\r
389         print("^3drops^7                    Number of flag drops\n");\r
390         print("^3lives^7                    Number of lives (LMS)\n");\r
391         print("^3rank^7                     Player rank\n");\r
392         print("^3pushes^7                   Number of players pushed into void\n");\r
393         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");\r
394         print("^3kckills^7                  Number of keys carrier kills\n");\r
395         print("^3losses^7                   Number of times a key was lost\n");\r
396         print("^3laps^7                     Number of laps finished (race/cts)\n");\r
397         print("^3time^7                     Total time raced (race/cts)\n");\r
398         print("^3fastest^7                  Time of fastest lap (race/cts)\n");\r
399         print("^3ticks^7                    Number of ticks (DOM)\n");\r
400         print("^3takes^7                    Number of domination points taken (DOM)\n");\r
401         print("^3score^7                    Total score\n\n");\r
402 \r
403         print("Before a field you can put a + or - sign, then a comma separated list\n");\r
404         print("of game types, then a slash, to make the field show up only in these\n");\r
405         print("or in all but these game types. You can also specify 'all' as a\n");\r
406         print("field to show all fields available for the current game mode.\n\n");\r
407         \r
408         print("The special game type names 'teams' and 'noteams' can be used to\n");\r
409         print("include/exclude ALL teams/noteams game modes.\n\n");\r
410 \r
411         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");\r
412         print("will display name, ping and pl aligned to the left, and the fields\n");\r
413         print("right of the vertical bar aligned to the right.\n");\r
414         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");\r
415         print("other gamemodes except DM.\n");\r
416 }\r
417 \r
418 string Sbar_DefaultColumnLayout()\r
419 {\r
420         return strcat( // fteqcc sucks\r
421                 "ping pl name | ",\r
422                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"\r
423                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",\r
424                 "+lms/lives +lms/rank ",\r
425                 "+kh/caps +kh/pushes +kh/destroyed ",\r
426                 "?+race/laps ?+race/time ?+race/fastest ",\r
427                 "-lms,race");\r
428 }\r
429 \r
430 void Cmd_Sbar_SetFields(float argc)\r
431 {\r
432         float i, j, slash;\r
433         string str, pattern;\r
434         float have_name, have_primary, have_secondary, have_separator;\r
435         float missing;\r
436 \r
437         // TODO: re enable with gametype dependant cvars?\r
438         if(argc < 2) // no arguments provided\r
439                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");\r
440 \r
441         if(argc < 2)\r
442                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
443 \r
444         if(argc == 2)\r
445         {\r
446                 if(argv(1) == "default")\r
447                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
448                 else if(argv(1) == "all")\r
449                 {\r
450                         string s;\r
451                         s = "ping pl color name |";\r
452                         for(i = 0; i < MAX_SCORE; ++i)\r
453                         {\r
454                                 if(i != ps_primary)\r
455                                 if(i != ps_secondary)\r
456                                 if(scores_label[i] != "")\r
457                                         s = strcat(s, " ", scores_label[i]);\r
458                         }\r
459                         if(ps_secondary != ps_primary)\r
460                                 s = strcat(s, " ", scores_label[ps_secondary]);\r
461                         s = strcat(s, " ", scores_label[ps_primary]);\r
462                         argc = tokenizebyseparator(strcat("x ", s), " ");\r
463                 }\r
464         }\r
465 \r
466 \r
467         sbar_num_fields = 0;\r
468 \r
469         drawfont = sbar_font;\r
470 \r
471         for(i = 0; i < argc - 1; ++i)\r
472         {\r
473                 float nocomplain;\r
474                 str = argv(i+1);\r
475 \r
476                 nocomplain = FALSE;\r
477                 if(substring(str, 0, 1) == "?")\r
478                 {\r
479                         nocomplain = TRUE;\r
480                         str = substring(str, 1, strlen(str) - 1);\r
481                 }\r
482 \r
483                 slash = strstrofs(str, "/", 0);\r
484                 if(slash >= 0)\r
485                 {\r
486                         pattern = substring(str, 0, slash);\r
487                         str = substring(str, slash + 1, strlen(str) - (slash + 1));\r
488 \r
489                         if not(isGametypeInFilter(gametype, teamplay, pattern))\r
490                                 continue;\r
491                 }\r
492 \r
493                 strunzone(sbar_title[sbar_num_fields]);\r
494                 sbar_title[sbar_num_fields] = strzone(str);\r
495                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);\r
496                 str = strtolower(str);\r
497 \r
498                 if(str == "ping") {\r
499                         sbar_field[sbar_num_fields] = SP_PING;\r
500                 } else if(str == "pl") {\r
501                         sbar_field[sbar_num_fields] = SP_PL;\r
502                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {\r
503                         sbar_field[sbar_num_fields] = SP_KDRATIO;\r
504                 } else if(str == "name" || str == "nick") {\r
505                         sbar_field[sbar_num_fields] = SP_NAME;\r
506                         have_name = 1;\r
507                 } else if(str == "|") {\r
508                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
509                         have_separator = 1;\r
510                 } else {\r
511                         if(gametype == GAME_RPG)\r
512                                 return;\r
513 \r
514                         for(j = 0; j < MAX_SCORE; ++j)\r
515                                 if(str == strtolower(scores_label[j]))\r
516                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"\r
517 :notfound\r
518                         if(str == "frags")\r
519                                 j = SP_FRAGS;\r
520                         else\r
521                         {\r
522                                 if not(nocomplain)\r
523                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));\r
524                                 continue;\r
525                         }\r
526 :found\r
527                         sbar_field[sbar_num_fields] = j;\r
528                         if(j == ps_primary)\r
529                                 have_primary = 1;\r
530                         if(j == ps_secondary)\r
531                                 have_secondary = 1;\r
532                 }\r
533                 ++sbar_num_fields;\r
534                 if(sbar_num_fields >= MAX_SBAR_FIELDS)\r
535                         break;\r
536         }\r
537 \r
538         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)\r
539                 have_primary = 1;\r
540         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)\r
541                 have_secondary = 1;\r
542         if(ps_primary == ps_secondary)\r
543                 have_secondary = 1;\r
544         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);\r
545 \r
546         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)\r
547         {\r
548                 if(!have_name)\r
549                 {\r
550                         strunzone(sbar_title[sbar_num_fields]);\r
551                         for(i = sbar_num_fields; i > 0; --i)\r
552                         {\r
553                                 sbar_title[i] = sbar_title[i-1];\r
554                                 sbar_size[i] = sbar_size[i-1];\r
555                                 sbar_field[i] = sbar_field[i-1];\r
556                         }\r
557                         sbar_title[0] = strzone("name");\r
558                         sbar_field[0] = SP_NAME;\r
559                         ++sbar_num_fields;\r
560                         print("fixed missing field 'name'\n");\r
561 \r
562                         if(!have_separator)\r
563                         {\r
564                                 strunzone(sbar_title[sbar_num_fields]);\r
565                                 for(i = sbar_num_fields; i > 1; --i)\r
566                                 {\r
567                                         sbar_title[i] = sbar_title[i-1];\r
568                                         sbar_size[i] = sbar_size[i-1];\r
569                                         sbar_field[i] = sbar_field[i-1];\r
570                                 }\r
571                                 sbar_title[1] = strzone("|");\r
572                                 sbar_field[1] = SP_SEPARATOR;\r
573                                 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);\r
574                                 ++sbar_num_fields;\r
575                                 print("fixed missing field '|'\n");\r
576                         }\r
577                 }\r
578                 else if(!have_separator)\r
579                 {\r
580                         strunzone(sbar_title[sbar_num_fields]);\r
581                         sbar_title[sbar_num_fields] = strzone("|");\r
582                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);\r
583                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
584                         ++sbar_num_fields;\r
585                         print("fixed missing field '|'\n");\r
586                 }\r
587                 if(!have_secondary)\r
588                 {\r
589                         strunzone(sbar_title[sbar_num_fields]);\r
590                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);\r
591                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
592                         sbar_field[sbar_num_fields] = ps_secondary;\r
593                         ++sbar_num_fields;\r
594                         print("fixed missing field '", scores_label[ps_secondary], "'\n");\r
595                 }\r
596                 if(!have_primary)\r
597                 {\r
598                         strunzone(sbar_title[sbar_num_fields]);\r
599                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);\r
600                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
601                         sbar_field[sbar_num_fields] = ps_primary;\r
602                         ++sbar_num_fields;\r
603                         print("fixed missing field '", scores_label[ps_primary], "'\n");\r
604                 }\r
605         }\r
606 \r
607         sbar_field[sbar_num_fields] = SP_END;\r
608 }\r
609 \r
610 // MOVEUP::\r
611 vector sbar_field_rgb;\r
612 string sbar_field_icon0;\r
613 string sbar_field_icon1;\r
614 string sbar_field_icon2;\r
615 vector sbar_field_icon0_rgb;\r
616 vector sbar_field_icon1_rgb;\r
617 vector sbar_field_icon2_rgb;\r
618 float sbar_field_icon0_alpha;\r
619 float sbar_field_icon1_alpha;\r
620 float sbar_field_icon2_alpha;\r
621 string Sbar_GetField(entity pl, float field)\r
622 {\r
623         float tmp, num, denom, f;\r
624         string str;\r
625         sbar_field_rgb = '1 1 1';\r
626         sbar_field_icon0 = "";\r
627         sbar_field_icon1 = "";\r
628         sbar_field_icon2 = "";\r
629         sbar_field_icon0_rgb = '1 1 1';\r
630         sbar_field_icon1_rgb = '1 1 1';\r
631         sbar_field_icon2_rgb = '1 1 1';\r
632         sbar_field_icon0_alpha = 1;\r
633         sbar_field_icon1_alpha = 1;\r
634         sbar_field_icon2_alpha = 1;\r
635         switch(field)\r
636         {\r
637                 case SP_PING:\r
638                         if not(pl.gotscores)\r
639                                 return "\x8D\x8D\x8D"; // >>> sign\r
640                         //str = getplayerkey(pl.sv_entnum, "ping");\r
641                         f = pl.ping;\r
642                         if(f == 0)\r
643                                 return "N/A";\r
644                         tmp = max(0, min(220, f-80)) / 220;\r
645                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;\r
646                         return ftos(f);\r
647 \r
648                 case SP_PL:\r
649                         if not(pl.gotscores)\r
650                                 return "N/A";\r
651                         f = pl.ping_packetloss;\r
652                         tmp = pl.ping_movementloss;\r
653                         if(f == 0 && tmp == 0)\r
654                                 return "";\r
655                         str = ftos(ceil(f * 100));\r
656                         if(tmp != 0)\r
657                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));\r
658                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl\r
659                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;\r
660                         return str;\r
661 \r
662                 case SP_NAME:\r
663                         if(ready_waiting && pl.ready)\r
664                         {\r
665                                 sbar_field_icon0 = "gfx/sb_player_ready";\r
666                         }\r
667                         else if(!teamplay)\r
668                         {\r
669                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
670                                 {\r
671                                         sbar_field_icon0 = "gfx/sb_playercolor_base";\r
672                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";\r
673                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);\r
674                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";\r
675                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);\r
676                                 }\r
677                         }\r
678                         return GetPlayerName(pl.sv_entnum);\r
679 \r
680                 case SP_FRAGS:\r
681                         f = pl.(scores[SP_KILLS]);\r
682                         f -= pl.(scores[SP_SUICIDES]);\r
683                         return ftos(f);\r
684 \r
685                 case SP_KDRATIO:\r
686                         num = pl.(scores[SP_KILLS]);\r
687                         denom = pl.(scores[SP_DEATHS]);\r
688 \r
689                         if(denom == 0) {\r
690                                 sbar_field_rgb = '0 1 0';\r
691                                 str = ftos(num);\r
692                         } else if(num <= 0) {\r
693                                 sbar_field_rgb = '1 0 0';\r
694                                 str = ftos(num/denom);\r
695                         } else\r
696                                 str = ftos(num/denom);\r
697 \r
698                         tmp = strstrofs(str, ".", 0);\r
699                         if(tmp > 0)\r
700                                 str = substring(str, 0, tmp+2);\r
701                         return str;\r
702 \r
703                 default:\r
704                         tmp = pl.(scores[field]);\r
705                         f = scores_flags[field];\r
706                         if(field == ps_primary)\r
707                                 sbar_field_rgb = '1 1 0';\r
708                         else if(field == ps_secondary)\r
709                                 sbar_field_rgb = '0 1 1';\r
710                         else\r
711                                 sbar_field_rgb = '1 1 1';\r
712                         return ScoreString(f, tmp);\r
713         }\r
714         //return "error";\r
715 }\r
716 \r
717 string Sbar_GetStomachField(entity pl, float field)\r
718 {\r
719         switch(field)\r
720         {\r
721                 case ST_HIGHLIGHT:\r
722                         return ""; // the returned value is not used, we only need the field\r
723 \r
724                 case ST_NAME:\r
725                         return GetPlayerName(pl.sv_entnum);\r
726 \r
727                 case ST_HEALTH:\r
728                         return ftos(pl.plhealth);\r
729 \r
730                 default:\r
731                         return "N/A";\r
732         }\r
733         //return "error";\r
734 }\r
735 \r
736 string Sbar_GetStomachFieldPred(entity pl, float field)\r
737 {\r
738         switch(field)\r
739         {\r
740                 case STP_NAME:\r
741                         return GetPlayerName(pl.sv_entnum);\r
742                 default:\r
743                         return "N/A";\r
744         }\r
745         //return "error";\r
746 }\r
747 \r
748 float xmin, xmax, ymin, ymax, sbwidth;\r
749 float sbar_fixscoreboardcolumnwidth_len;\r
750 float sbar_fixscoreboardcolumnwidth_iconlen;\r
751 float sbar_fixscoreboardcolumnwidth_marginlen;\r
752 \r
753 float stringwidth_colors(string s, vector theSize)\r
754 {\r
755         return stringwidth(s, TRUE, theSize);\r
756 }\r
757 \r
758 float stringwidth_nocolors(string s, vector theSize)\r
759 {\r
760         return stringwidth(s, FALSE, theSize);\r
761 }\r
762 \r
763 string Sbar_FixScoreboardColumnWidth(float i, string str)\r
764 {\r
765         float field, f;\r
766         vector sz;\r
767         field = sbar_field[i];\r
768 \r
769         sbar_fixscoreboardcolumnwidth_iconlen = 0;\r
770 \r
771         if(sbar_field_icon0 != "")\r
772         {\r
773                 sz = drawgetimagesize(sbar_field_icon0);\r
774                 f = sz_x / sz_y;\r
775                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
776                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
777         }\r
778 \r
779         if(sbar_field_icon1 != "")\r
780         {\r
781                 sz = drawgetimagesize(sbar_field_icon1);\r
782                 f = sz_x / sz_y;\r
783                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
784                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
785         }\r
786 \r
787         if(sbar_field_icon2 != "")\r
788         {\r
789                 sz = drawgetimagesize(sbar_field_icon2);\r
790                 f = sz_x / sz_y;\r
791                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
792                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
793         }\r
794 \r
795         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect\r
796 \r
797         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
798                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);\r
799         else\r
800                 sbar_fixscoreboardcolumnwidth_marginlen = 0;\r
801 \r
802         if(field == SP_NAME) // name gets all remaining space\r
803         {\r
804                 float namesize, j;\r
805                 namesize = sbwidth;// / sbar_fontsize_x;\r
806                 for(j = 0; j < sbar_num_fields; ++j)\r
807                         if(j != i)\r
808                                 if (sbar_field[i] != SP_SEPARATOR)\r
809                                         namesize -= sbar_size[j] + 1;\r
810                 namesize += 1;\r
811                 sbar_size[i] = namesize;\r
812                 \r
813                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
814                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
815                 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);\r
816                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);\r
817         }\r
818         else\r
819                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);\r
820         \r
821         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
822         if(sbar_size[i] < f)\r
823                 sbar_size[i] = f;\r
824 \r
825         return str;\r
826 }\r
827 \r
828 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)\r
829 {\r
830         vector tmp, rgb;\r
831         rgb = GetTeamRGB(pl.team);\r
832         string str;\r
833         float i, field;\r
834         float is_spec;\r
835         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
836         \r
837         if((rgb == '1 1 1') && (!is_spec)) {\r
838                 rgb_x = cvar("sbar_color_bg_r") + 0.5;\r
839                 rgb_y = cvar("sbar_color_bg_g") + 0.5;\r
840                 rgb_z = cvar("sbar_color_bg_b") + 0.5; }\r
841                 \r
842         // Layout:\r
843         tmp_x = sbwidth;\r
844         tmp_y = sbar_fontsize_y * 1.25;\r
845         tmp_z = 0;\r
846 \r
847         // alternated rows highlighting\r
848         if(is_self)\r
849                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);\r
850         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))\r
851                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);\r
852 \r
853         tmp_y = 0;\r
854 \r
855         for(i = 0; i < sbar_num_fields; ++i)\r
856         {\r
857                 field = sbar_field[i];\r
858                 if(field == SP_SEPARATOR)\r
859                         break;\r
860 \r
861                 if(is_spec && field != SP_NAME && field != SP_PING) {\r
862                         pos_x += sbar_size[i] + sbar_fontsize_x;\r
863                         continue;\r
864                 }\r
865                 str = Sbar_GetField(pl, field);\r
866                 str = Sbar_FixScoreboardColumnWidth(i, str);\r
867 \r
868                 pos_x += sbar_size[i] + sbar_fontsize_x;\r
869 \r
870                 if(field == SP_NAME) {\r
871                         tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;\r
872                         if (is_self)\r
873                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
874                         else\r
875                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
876                 } else {\r
877                         tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;\r
878                         if (is_self)\r
879                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
880                         else\r
881                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
882                 }\r
883 \r
884                 tmp_x = sbar_size[i] + sbar_fontsize_x;\r
885                 if(sbar_field_icon0 != "")\r
886                         if (is_self)\r
887                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
888                         else\r
889                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
890                 if(sbar_field_icon1 != "")\r
891                         if (is_self)\r
892                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
893                         else\r
894                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
895                 if(sbar_field_icon2 != "")\r
896                         if (is_self)\r
897                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
898                         else\r
899                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
900         }\r
901 \r
902         if(sbar_field[i] == SP_SEPARATOR)\r
903         {\r
904                 pos_x = xmax;\r
905                 for(i = sbar_num_fields-1; i > 0; --i)\r
906                 {\r
907                         field = sbar_field[i];\r
908                         if(field == SP_SEPARATOR)\r
909                                 break;\r
910 \r
911                         if(is_spec && field != SP_NAME && field != SP_PING) {\r
912                                 pos_x -= sbar_size[i] + sbar_fontsize_x;\r
913                                 continue;\r
914                         }\r
915 \r
916                         str = Sbar_GetField(pl, field);\r
917                         str = Sbar_FixScoreboardColumnWidth(i, str);\r
918 \r
919                         if(field == SP_NAME) {\r
920                                 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...\r
921                                 if(is_self)\r
922                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
923                                 else\r
924                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
925                         } else {\r
926                                 tmp_x = sbar_fixscoreboardcolumnwidth_len;\r
927                                 if(is_self)\r
928                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
929                                 else\r
930                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
931                         }\r
932 \r
933                         tmp_x = sbar_size[i];\r
934                         if(sbar_field_icon0 != "")\r
935                                 if (is_self)\r
936                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
937                                 else\r
938                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
939                         if(sbar_field_icon1 != "")\r
940                                 if (is_self)\r
941                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
942                                 else\r
943                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
944                         if(sbar_field_icon2 != "")\r
945                                 if (is_self)\r
946                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
947                                 else\r
948                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
949                         pos_x -= sbar_size[i] + sbar_fontsize_x;\r
950                 }\r
951         }\r
952 }\r
953 \r
954 float fieldcounter;\r
955 void Sbar_PrintStomachboardItem(vector pos, entity pl)\r
956 {\r
957         // lists all players in the stomach\r
958 \r
959         string str;\r
960         float f, field, field_number;\r
961         field_number = 3; // the number of components each row has\r
962 \r
963         for(fieldcounter = 1; fieldcounter <= field_number; ++fieldcounter)\r
964         {\r
965                 field = -fieldcounter;\r
966                 str = Sbar_GetStomachField(pl, field);\r
967 \r
968                 // row highlighting\r
969                 if(field == ST_HIGHLIGHT)\r
970                 {\r
971                         if(getstati(STAT_VORE_EATEN))\r
972                                 drawfill(pos - '0 0 0', '193 11 0', stov(cvar_string("sbar_stomachboard_color2")), cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
973                         else\r
974                                 drawfill(pos - '0 0 0', '193 11 0', stov(cvar_string("sbar_stomachboard_color1")), cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
975                 }\r
976 \r
977                 if(field == ST_NAME) {\r
978                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
979                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
980                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
981                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
982 \r
983                         pos_x += 24;\r
984                         drawcolorcodedstring(pos, textShortenToWidth(str, 138, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
985                 }\r
986 \r
987                 if(field == ST_HEALTH)\r
988                 if(stof(str) > 0) {\r
989                         pos_x += 138;\r
990                                 if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
991                                         drawcolorcodedstring(pos, "self", '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
992                                 else\r
993                                 {\r
994                                         drawpic(pos, "gfx/hud/sb_health", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
995 \r
996                                         pos_x += 9;\r
997                                                 drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
998                                 }\r
999                 }\r
1000         }\r
1001 }\r
1002 \r
1003 float fieldcounter2;\r
1004 void Sbar_PrintStomachboardItemPred(vector pos, entity pl)\r
1005 {\r
1006         // shows the name of our predator\r
1007 \r
1008         string str;\r
1009         float f, field, field_number;\r
1010         field_number = 1; // the number of components each row has\r
1011 \r
1012         for(fieldcounter2 = 1; fieldcounter2 <= field_number; ++fieldcounter2)\r
1013         {\r
1014                 field = -fieldcounter2;\r
1015                 str = Sbar_GetStomachFieldPred(pl, field);\r
1016 \r
1017                 if(field == STP_NAME) {\r
1018                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
1019                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1020                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1021                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1022 \r
1023                         pos_x += 24;\r
1024                         drawcolorcodedstring(pos, textShortenToWidth(str, 122, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1025                 }\r
1026         }\r
1027 }\r
1028 \r
1029 /*\r
1030  * Sbar_Scoreboard_MakeTable\r
1031  *\r
1032  * Makes a table for a team (for all playing players in DM) and fills it\r
1033  */\r
1034 \r
1035 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)\r
1036 {\r
1037         float body_table_height, i;\r
1038         vector tmp, column_dim;\r
1039         entity pl;\r
1040 \r
1041         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line\r
1042 \r
1043         pos -= '1 1 0';\r
1044 \r
1045         tmp_x = sbwidth + 2;\r
1046         tmp_y = 1.25 * sbar_fontsize_y;\r
1047 \r
1048         // rounded header\r
1049         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1050 \r
1051         // table border\r
1052         tmp_y += sbar_border_thickness;\r
1053         tmp_y += body_table_height;\r
1054         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard\r
1055 \r
1056         // separator header/table\r
1057         pos_y += 1.25 * sbar_fontsize_y;\r
1058         tmp_y = sbar_border_thickness;\r
1059         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1060 \r
1061         pos_y += sbar_border_thickness;\r
1062 \r
1063         // table background\r
1064         tmp_y = body_table_height;\r
1065         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1066 \r
1067         // anyway, apply some color\r
1068         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);\r
1069 \r
1070         // go back to the top to make alternated columns highlighting and to print the strings\r
1071         pos_y -= 1.25 * sbar_fontsize_y;\r
1072         pos_y -= sbar_border_thickness;\r
1073 \r
1074         pos += '1 1 0';\r
1075 \r
1076         if (sbar_scoreboard_highlight)\r
1077         {\r
1078                 column_dim_y = 1.25 * sbar_fontsize_y; // header\r
1079                 column_dim_y += sbar_border_thickness;\r
1080                 column_dim_y += body_table_height;\r
1081         }\r
1082 \r
1083         // print the strings of the columns headers and draw the columns\r
1084         for(i = 0; i < sbar_num_fields; ++i)\r
1085         {\r
1086                 if(sbar_field[i] == SP_SEPARATOR)\r
1087                         break;\r
1088                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1089                 if (sbar_scoreboard_highlight)\r
1090                 {\r
1091                         if (mod(i,2))\r
1092                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1093                 }\r
1094                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1095                 pos_x += column_dim_x;\r
1096         }\r
1097         if(sbar_field[i] == SP_SEPARATOR)\r
1098         {\r
1099                 pos_x = xmax;\r
1100                 tmp_y = 0;\r
1101                 for(i = sbar_num_fields-1; i > 0; --i)\r
1102                 {\r
1103                         if(sbar_field[i] == SP_SEPARATOR)\r
1104                                 break;\r
1105 \r
1106                         pos_x -= sbar_size[i];\r
1107 \r
1108                         if (sbar_scoreboard_highlight)\r
1109                         {\r
1110                                 if (!mod(i,2))\r
1111                                 {\r
1112                                         if (i == sbar_num_fields-1)\r
1113                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;\r
1114                                         else\r
1115                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1116                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1117                                 }\r
1118                         }\r
1119 \r
1120                         tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);\r
1121                         tmp_x = sbar_size[i] - tmp_x;\r
1122                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1123                         pos_x -= sbar_fontsize_x;\r
1124                 }\r
1125         }\r
1126         \r
1127         pos_x = xmin;\r
1128         pos_y += 1.25 * sbar_fontsize_y; // skip the header\r
1129         pos_y += sbar_border_thickness;\r
1130 \r
1131         // fill the table and draw the rows\r
1132         i = 0;\r
1133         if (teamplay)\r
1134                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1135                 {\r
1136                         if(pl.team != tm.team)\r
1137                                 continue;\r
1138                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1139                         pos_y += 1.25 * sbar_fontsize_y;\r
1140                         ++i;\r
1141                 }\r
1142         else\r
1143                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1144                 {\r
1145                         if(pl.team == COLOR_SPECTATOR)\r
1146                                 continue;\r
1147                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1148                         pos_y += 1.25 * sbar_fontsize_y;\r
1149                         ++i;\r
1150                 }\r
1151         \r
1152         if (i == 0)\r
1153                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table\r
1154         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)\r
1155 \r
1156         return pos;\r
1157 }\r
1158 \r
1159 float Sbar_WouldDrawScoreboard() {\r
1160         if (sb_showscores)\r
1161                 return 1;\r
1162         else if (intermission == 1)\r
1163                 return 1;\r
1164         else if (intermission == 2)\r
1165                 return 1;\r
1166         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))\r
1167                 return 1;\r
1168         else if(sb_showscores_force)\r
1169                 return 1;\r
1170         return 0;\r
1171 }\r
1172 \r
1173 float average_accuracy;\r
1174 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)\r
1175 {\r
1176         float i;\r
1177         float weapon_hit, weapon_damage, weapon_stats;\r
1178         float fontsize = 40 * 1/3;\r
1179         float xsave;\r
1180         float weapon_cnt;\r
1181         float rows;\r
1182         if(cvar("sbar_accuracy_doublerows"))\r
1183                 rows = 2;\r
1184         else\r
1185                 rows = 1;\r
1186         float height = 40;\r
1187 \r
1188         if(warmup_stage)\r
1189         {\r
1190                 return pos;\r
1191         }\r
1192 \r
1193         xsave = pos_x;\r
1194         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1195         pos_y += 18;\r
1196         vector tmp;\r
1197         tmp_x = sbwidth;\r
1198         tmp_y = height * rows;\r
1199 \r
1200         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1201         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1202 \r
1203         // column highlighting\r
1204         for(i = 0; i < weapon_cnt/rows; ++i)\r
1205         {\r
1206                 if(!mod(i, 2))\r
1207                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1208         }\r
1209 \r
1210         // row highlighting\r
1211         for(i = 0; i < rows; ++i)\r
1212         {\r
1213                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     \r
1214         }\r
1215 \r
1216         // skip useless weapons\r
1217         weapon_cnt = 0;\r
1218         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1219         {\r
1220                 self = get_weaponinfo(i);\r
1221                 if not(self.weapons)\r
1222                         continue;\r
1223                 ++weapon_cnt;\r
1224         }\r
1225 \r
1226         drawfont = sbar_bigfont;\r
1227         average_accuracy = 0;\r
1228         float weapons_with_stats;\r
1229         weapons_with_stats = 0;\r
1230         if(rows == 2)\r
1231                 pos_x += sbwidth/weapon_cnt / 2;\r
1232 \r
1233         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1234         {\r
1235                 self = get_weaponinfo(i);\r
1236                 if not(self.weapons)\r
1237                         continue;\r
1238                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
1239                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
1240                 if(weapon_damage)\r
1241                         weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
1242                 float weapon_alpha;\r
1243 \r
1244                 if(weapon_damage)\r
1245                         weapon_alpha = sbar_scoreboard_alpha_fg;\r
1246                 else\r
1247                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;\r
1248 \r
1249                 // weapon icon\r
1250                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);\r
1251                 // the accuracy\r
1252                 if(weapon_damage) {\r
1253                         weapons_with_stats += 1;\r
1254                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy\r
1255 \r
1256                         string s;\r
1257                         s = strcat(ftos(weapon_stats),"%");\r
1258 \r
1259                         float padding;\r
1260                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value\r
1261 \r
1262                         rgb = Sbar_AccuracyColor(weapon_stats);\r
1263                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1264                 }\r
1265                 pos_x += sbwidth/weapon_cnt * rows;\r
1266                 if(rows == 2 && i == 6) {\r
1267                         pos_x -= sbwidth;\r
1268                         pos_y += height;\r
1269                 }\r
1270         }\r
1271         drawfont = sbar_font;\r
1272 \r
1273         if(weapons_with_stats)\r
1274                 average_accuracy = floor(average_accuracy / weapons_with_stats);\r
1275 \r
1276         pos_x = xsave;\r
1277         pos_y += height;\r
1278         return pos;\r
1279 }\r
1280 \r
1281 string race_PlaceName(float pos) {\r
1282         if(pos == 1)\r
1283                 return "1st";\r
1284         else if(pos == 2)\r
1285                 return "2nd";\r
1286         else if(pos == 3)\r
1287                 return "3rd";\r
1288         else\r
1289                 return strcat(ftos(pos), "th");\r
1290 }\r
1291 \r
1292 vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)\r
1293 {\r
1294         float i;\r
1295         RANKINGS_RECEIVED_CNT = 0;\r
1296                 for (i=RANKINGS_CNT-1; i>=0; --i)\r
1297                         if (grecordtime[i])\r
1298                                 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;\r
1299 \r
1300         if (RANKINGS_RECEIVED_CNT == 0)\r
1301                 return pos;\r
1302 \r
1303         float is_spec;\r
1304         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
1305         vector hl_rgb;\r
1306                 hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;\r
1307                 hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;\r
1308                 hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;\r
1309 \r
1310         pos_y += sbar_fontsize_y;\r
1311         drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1312         pos_y += sbar_fontsize_y;\r
1313         vector tmp;\r
1314         tmp_x = sbwidth;\r
1315         tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;\r
1316 \r
1317         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1318         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1319 \r
1320         // row highlighting\r
1321         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)\r
1322         {\r
1323                 string n, p;\r
1324                 float t;\r
1325                 t = grecordtime[i];\r
1326                 if (t == 0)\r
1327                         continue;\r
1328                 n = grecordholder[i];\r
1329                 p = race_PlaceName(i+1);\r
1330                 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))\r
1331                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    \r
1332                 else if(!mod(i, 2) && sbar_scoreboard_highlight)\r
1333                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); \r
1334                 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1335                 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1336                 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1337                 pos += '0 1 0' * sbar_fontsize_y;\r
1338         }\r
1339 \r
1340         return pos;\r
1341 }\r
1342 \r
1343 float scoreboard_bottom;\r
1344 float sbar_scoreboard_fade_alpha;\r
1345 float sbar_woulddrawscoreboard_prev;\r
1346 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed\r
1347 void Sbar_DrawScoreboard()\r
1348 {\r
1349         float sbar_woulddrawscoreboard; \r
1350         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();\r
1351         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {\r
1352                 sbar_woulddrawscoreboard_change = time;\r
1353                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;\r
1354         }\r
1355 \r
1356         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);\r
1357         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);\r
1358         if(sbar_woulddrawscoreboard) {\r
1359                 if (scoreboard_fadeinspeed)\r
1360                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);\r
1361                 else\r
1362                         sbar_scoreboard_fade_alpha = 1;\r
1363         }\r
1364         else\r
1365                 if (scoreboard_fadeoutspeed)\r
1366                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);\r
1367                 else\r
1368                         sbar_scoreboard_fade_alpha = 0;\r
1369 \r
1370         if not(sbar_scoreboard_fade_alpha)\r
1371                 return;\r
1372                 \r
1373         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;\r
1374         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;\r
1375         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");\r
1376         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;\r
1377         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;\r
1378         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;\r
1379         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;\r
1380         \r
1381         vector rgb, pos, tmp;\r
1382         entity pl, tm;\r
1383 \r
1384         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);\r
1385 \r
1386         xmin = 0.5 * (vid_conwidth - sbwidth);\r
1387         ymin = cvar("sbar_scoreboard_offset");\r
1388 \r
1389         xmax = vid_conwidth - xmin;\r
1390         ymax = vid_conheight - 0.2*vid_conheight;\r
1391 \r
1392         // Initializes position\r
1393         pos_x = xmin;\r
1394         pos_y = ymin;\r
1395         pos_z = 0;\r
1396 \r
1397         // Heading\r
1398         drawfont = sbar_bigfont;\r
1399         if(gametype == GAME_RPG)\r
1400                 drawstringcenter('0 1 0' * ymin, "Players", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1401         else\r
1402                 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1403 \r
1404         pos_y += 24 + 4;\r
1405         pos_y += sbar_fontsize_y;\r
1406 \r
1407         drawfont = sbar_font;\r
1408 \r
1409         // Draw the scoreboard\r
1410         vector bg_size;\r
1411         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");\r
1412 \r
1413         if(teamplay)\r
1414         {\r
1415                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1416                 {\r
1417                         if(tm.team == COLOR_SPECTATOR)\r
1418                                 continue;\r
1419 \r
1420                         rgb = GetTeamRGB(tm.team);\r
1421                         Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1422                                 \r
1423                         if(ts_primary != ts_secondary)\r
1424                                 Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1425 \r
1426                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1427                 }\r
1428         }\r
1429         else\r
1430         {\r
1431                 rgb_x = cvar("sbar_color_bg_r");\r
1432                 rgb_y = cvar("sbar_color_bg_g");\r
1433                 rgb_z = cvar("sbar_color_bg_b");\r
1434 \r
1435                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1436                 {\r
1437                         if(tm.team == COLOR_SPECTATOR)\r
1438                                 continue;\r
1439 \r
1440                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1441                 }\r
1442         }\r
1443 \r
1444         if(gametype == GAME_CTS || gametype == GAME_RACE) {\r
1445                 if(race_speedaward) {\r
1446                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1447                         pos_y += 1.25 * sbar_fontsize_y;\r
1448                 }\r
1449                 if(race_speedaward_alltimebest) {\r
1450                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1451                         pos_y += 1.25 * sbar_fontsize_y;\r
1452                 }\r
1453                 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);\r
1454         }\r
1455         else if(cvar("sbar_accuracy") && spectatee_status != -1) {\r
1456                 if(teamplay)\r
1457                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);\r
1458                 else\r
1459                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);\r
1460         }\r
1461 \r
1462         tmp = pos + '0 1.5 0' * sbar_fontsize_y;\r
1463         pos_y += 3 * sbar_fontsize_y;\r
1464 \r
1465         // List spectators\r
1466         float specs;\r
1467         specs = 0;\r
1468         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1469         {\r
1470                 if(pl.team != COLOR_SPECTATOR)\r
1471                         continue;\r
1472                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);\r
1473                 pos_y += 1.25 * sbar_fontsize_y;\r
1474                 ++specs;\r
1475         }\r
1476 \r
1477         if(specs)\r
1478                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1479 \r
1480         // Print info string\r
1481         string str;\r
1482         float tl, fl, ll;\r
1483         str = strcat("playing on ^2", shortmapname, "^7");\r
1484         tl = getstatf(STAT_TIMELIMIT);\r
1485         fl = getstatf(STAT_FRAGLIMIT);\r
1486         ll = getstatf(STAT_LEADLIMIT);\r
1487         if(gametype == GAME_LMS)\r
1488         {\r
1489                 if(tl > 0)\r
1490                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");\r
1491         }\r
1492         else\r
1493         {\r
1494                 if(tl > 0)\r
1495                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");\r
1496                 if(fl > 0)\r
1497                 {\r
1498                         if(tl > 0)\r
1499                                 str = strcat(str, " or");\r
1500                         if(teamplay)\r
1501                         {\r
1502                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));\r
1503                                 if(teamscores_label[ts_primary] == "score")\r
1504                                         str = strcat(str, " points^7");\r
1505                                 else if(teamscores_label[ts_primary] == "fastest")\r
1506                                         str = strcat(str, " is beaten^7");\r
1507                                 else\r
1508                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1509                         }\r
1510                         else\r
1511                         {\r
1512                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));\r
1513                                 if(scores_label[ps_primary] == "score")\r
1514                                         str = strcat(str, " points^7");\r
1515                                 else if(scores_label[ps_primary] == "fastest")\r
1516                                         str = strcat(str, " is beaten^7");\r
1517                                 else\r
1518                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1519                         }\r
1520                 }\r
1521                 if(ll > 0)\r
1522                 {\r
1523                         if(tl > 0 || fl > 0)\r
1524                                 str = strcat(str, " or");\r
1525                         if(teamplay)\r
1526                         {\r
1527                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));\r
1528                                 if(teamscores_label[ts_primary] == "score")\r
1529                                         str = strcat(str, " points^7");\r
1530                                 else if(teamscores_label[ts_primary] == "fastest")\r
1531                                         str = strcat(str, " is beaten^7");\r
1532                                 else\r
1533                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1534                         }\r
1535                         else\r
1536                         {\r
1537                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));\r
1538                                 if(scores_label[ps_primary] == "score")\r
1539                                         str = strcat(str, " points^7");\r
1540                                 else if(scores_label[ps_primary] == "fastest")\r
1541                                         str = strcat(str, " is beaten^7");\r
1542                                 else\r
1543                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1544                         }\r
1545                 }\r
1546         }\r
1547 \r
1548 \r
1549         pos_y += 1.2 * sbar_fontsize_y;\r
1550         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1551 \r
1552         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;\r
1553 }\r
1554 \r
1555 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)\r
1556 {\r
1557         string col;\r
1558         string timestr;\r
1559         string cpname;\r
1560         string lapstr;\r
1561         lapstr = "";\r
1562 \r
1563         if(histime == 0) // goal hit\r
1564         {\r
1565                 if(mytime > 0)\r
1566                 {\r
1567                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));\r
1568                         col = "^1";\r
1569                 }\r
1570                 else if(mytime == 0)\r
1571                 {\r
1572                         timestr = "+0.0";\r
1573                         col = "^3";\r
1574                 }\r
1575                 else\r
1576                 {\r
1577                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));\r
1578                         col = "^2";\r
1579                 }\r
1580 \r
1581                 if(lapdelta > 0)\r
1582                 {\r
1583                         lapstr = strcat(" (-", ftos(lapdelta), "L)");\r
1584                         col = "^2";\r
1585                 }\r
1586                 else if(lapdelta < 0)\r
1587                 {\r
1588                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");\r
1589                         col = "^1";\r
1590                 }\r
1591         }\r
1592         else if(histime > 0) // anticipation\r
1593         {\r
1594                 if(mytime >= histime)\r
1595                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));\r
1596                 else\r
1597                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));\r
1598                 col = "^3";\r
1599         }\r
1600         else\r
1601                 col = "^7";\r
1602 \r
1603         if(cp == 254)\r
1604                 cpname = "Start line";\r
1605         else if(cp == 255)\r
1606                 cpname = "Finish line";\r
1607         else if(cp)\r
1608                 cpname = strcat("Intermediate ", ftos(cp));\r
1609         else\r
1610                 cpname = "Finish line";\r
1611 \r
1612         if(histime < 0)\r
1613                 return strcat(col, cpname);\r
1614         else if(hisname == "")\r
1615                 return strcat(col, cpname, " (", timestr, ")");\r
1616         else\r
1617                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");\r
1618 }\r
1619 \r
1620 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)\r
1621         float i;\r
1622         for (i=RANKINGS_CNT-1;i>=0;--i)\r
1623                 if(grecordholder[i] == net_name)\r
1624                         return i+1;\r
1625         return 0;\r
1626 }\r
1627 \r
1628 float race_status_time;\r
1629 float race_status_prev;\r
1630 string race_status_name_prev;\r
1631 void Sbar_DrawRaceStatus(vector pos)\r
1632 {\r
1633         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {\r
1634                 race_status_time = time + 5;\r
1635                 race_status_prev = race_status;\r
1636                 if (race_status_name_prev)\r
1637                         strunzone(race_status_name_prev);\r
1638                 race_status_name_prev = strzone(race_status_name);\r
1639         }\r
1640 \r
1641         float a;\r
1642         a = bound(0, race_status_time - time, 1);\r
1643 \r
1644         string s;\r
1645         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);\r
1646 \r
1647         float rank;\r
1648         if(race_status > 0)\r
1649                 rank = race_CheckName(race_status_name);\r
1650         string rankname;\r
1651         rankname = race_PlaceName(rank);\r
1652 \r
1653         if(race_status == 0)\r
1654                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1655         else if(race_status == 1) {\r
1656                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   \r
1657                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1658                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1659         } else if(race_status == 2) {\r
1660                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)\r
1661                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1662                 else\r
1663                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1664                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1665                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1666         } else if(race_status == 3) {\r
1667                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1668                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1669                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1670         }\r
1671 \r
1672         if (race_status_time - time <= 0) {\r
1673                 race_status_prev = -1;\r
1674                 race_status = -1;\r
1675                 if(race_status_name)\r
1676                         strunzone(race_status_name);\r
1677                 race_status_name = string_null;\r
1678                 if(race_status_name_prev)\r
1679                         strunzone(race_status_name_prev);\r
1680                 race_status_name_prev = string_null;\r
1681         }\r
1682 }\r
1683 \r
1684 void Sbar_Score()\r
1685 {\r
1686         float score, distribution, leader;\r
1687         vector score_pos, secondary_score_pos, distribution_color;\r
1688         entity tm, pl, me;\r
1689         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];\r
1690 \r
1691         vector top;\r
1692         top_x = vid_conwidth / 2;\r
1693         top_y = 0;\r
1694         top_z = 0;\r
1695 \r
1696         if(gametype == GAME_RPG)\r
1697                 return;\r
1698 \r
1699         score_pos = top + '-240 8 0';\r
1700         secondary_score_pos = score_pos + '210 -6 0';\r
1701 \r
1702         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD\r
1703                 pl = players.sort_next;\r
1704                 if(pl == me)\r
1705                         pl = pl.sort_next;\r
1706                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
1707                         if(pl.scores[ps_primary] == 0)\r
1708                                 pl = world;\r
1709 \r
1710                 score = me.(scores[ps_primary]);\r
1711 \r
1712                 float racemin, racesec, racemsec;\r
1713                 float distsec, distmsec, minusplus;\r
1714                 \r
1715                 racemin = floor(score/(60 * TIME_FACTOR));\r
1716                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);\r
1717                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;\r
1718 \r
1719                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {\r
1720                         // distribution display\r
1721                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1722 \r
1723                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)\r
1724                                 distmsec = fabs(distribution);\r
1725                         else {\r
1726                                 distsec = floor(fabs(distribution)/TIME_FACTOR);\r
1727                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;\r
1728                                 if (distribution < 0)\r
1729                                         distsec = -distsec;\r
1730                         }\r
1731 \r
1732                         if (distribution <= 0) {\r
1733                                 distribution_color = '0 1 0';\r
1734                                 minusplus = 1; // minusplus 1: always prefix with minus sign\r
1735                         }\r
1736                         else {\r
1737                                 distribution_color = '1 0 0';\r
1738                                 minusplus = 2; // minusplus 1: always prefix with plus sign\r
1739                         }\r
1740                         Sbar_DrawXNum(score_pos + '335 16 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1741                         Sbar_DrawXNum(score_pos + '403 16 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1742                         drawpic(score_pos + '335 16 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
1743                 }\r
1744                 // race record display\r
1745                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead\r
1746                         drawpic(score_pos + '335 0 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1747 \r
1748                 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1749                 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1750                 drawpic(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
1751 \r
1752                 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1753                 drawpic(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
1754 \r
1755         } else if (!teamplay) { // non-teamgames, except race/cts\r
1756                 // me vector := [team/connected frags id]\r
1757                 pl = players.sort_next;\r
1758                 if(pl == me)\r
1759                         pl = pl.sort_next;\r
1760 \r
1761                 if(pl)\r
1762                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1763                 else\r
1764                         distribution = 0;\r
1765 \r
1766                 score = me.(scores[ps_primary]);\r
1767                 \r
1768                 if(distribution >= 5) {\r
1769                         distribution_color = '0 1 0';\r
1770                         leader = 1;\r
1771                 } else if(distribution >= 0) {\r
1772                         distribution_color = '1 1 1';\r
1773                         leader = 1;\r
1774                 } else if(distribution >= -5)\r
1775                         distribution_color = '1 1 0';\r
1776                 else\r
1777                         distribution_color = '1 0 0';\r
1778                 \r
1779                 Sbar_DrawXNum(secondary_score_pos, distribution, 6, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1780                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1781         } else { // teamgames\r
1782                 float max_fragcount;\r
1783                 max_fragcount = -999;\r
1784 \r
1785                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {\r
1786                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display\r
1787                                 continue;\r
1788                         score = tm.(teamscores[ts_primary]);\r
1789                         leader = 0;\r
1790 \r
1791                         if (score > max_fragcount)\r
1792                                 max_fragcount = score;\r
1793         \r
1794                         if(tm.team == myteam) {\r
1795                                 if (max_fragcount == score)\r
1796                                         leader = 1;\r
1797                                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1798                         } else {\r
1799                                 if (max_fragcount == score)\r
1800                                         leader = 1;\r
1801                                 Sbar_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1802                                 secondary_score_pos = secondary_score_pos + '0 16 0';\r
1803                         }\r
1804                 }\r
1805         }\r
1806 \r
1807         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
1808         {\r
1809                 drawfont = sbar_bigfont;\r
1810                 float a, t;\r
1811                 vector m;\r
1812                 string s, forcetime;\r
1813 \r
1814                 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;\r
1815 \r
1816                 if(race_checkpointtime)\r
1817                 {\r
1818                         a = bound(0, 2 - (time - race_checkpointtime), 1);\r
1819                         s = "";\r
1820                         forcetime = "";\r
1821                         if(a > 0) // just hit a checkpoint?\r
1822                         {\r
1823                                 if(race_checkpoint != 254)\r
1824                                 {\r
1825                                         if(race_time && race_previousbesttime)\r
1826                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);\r
1827                                         else\r
1828                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);\r
1829                                         if(race_time)\r
1830                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);\r
1831                                 }\r
1832                         }\r
1833                         else\r
1834                         {\r
1835                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)\r
1836                                 {\r
1837                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);\r
1838                                         if(a > 0) // next one?\r
1839                                         {\r
1840                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);\r
1841                                         }\r
1842                                 }\r
1843                         }\r
1844 \r
1845                         if(s != "" && a > 0)\r
1846                         {\r
1847                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1848                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1849                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1850                         }\r
1851 \r
1852                         if(race_penaltytime)\r
1853                         {\r
1854                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);\r
1855                                 if(a > 0)\r
1856                                 {\r
1857                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");\r
1858                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1859                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1860                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1861                                 }\r
1862                         }\r
1863 \r
1864                         if(forcetime != "")\r
1865                         {\r
1866                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);\r
1867                                 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1868                                 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1869                         }\r
1870                         else\r
1871                                 a = 1;\r
1872 \r
1873                         if(race_laptime && race_checkpoint != 255)\r
1874                         {\r
1875                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));\r
1876                                 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1877                                 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1878                         }\r
1879                 }\r
1880                 else\r
1881                 {\r
1882                         if(race_mycheckpointtime)\r
1883                         {\r
1884                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);\r
1885                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);\r
1886                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1887                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1888                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1889                         }\r
1890                         if(race_othercheckpointtime && race_othercheckpointenemy != "")\r
1891                         {\r
1892                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);\r
1893                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);\r
1894                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1895                                 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1896                                 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1897                         }\r
1898 \r
1899                         if(race_penaltytime && !race_penaltyaccumulator)\r
1900                         {\r
1901                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;\r
1902                                 a = bound(0, (1 + t - time), 1);\r
1903                                 if(a > 0)\r
1904                                 {\r
1905                                         if(time < t)\r
1906                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");\r
1907                                         else\r
1908                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");\r
1909                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1910                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1911                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1912                                 }\r
1913                         }\r
1914                 }\r
1915 \r
1916                 drawfont = sbar_font;\r
1917         }\r
1918 }\r
1919 \r
1920 void Sbar_Timer()\r
1921 {\r
1922         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;\r
1923         vector bgpos, timer_color;\r
1924         bgpos = '0 0 0';\r
1925         \r
1926         vector topright;\r
1927         topright = '0 0 0';\r
1928         topright_x = vid_conwidth;\r
1929         \r
1930         float scale;\r
1931         scale = cvar_or("sbar_timer_scale", 1);\r
1932         timelimit = getstatf(STAT_TIMELIMIT);\r
1933 \r
1934         if(gametype == GAME_RPG && !timelimit) // don't draw the timer in rpg if there's no time limit\r
1935                 return;\r
1936 \r
1937         Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);\r
1938         \r
1939         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);\r
1940         timeleft = ceil(timeleft);\r
1941         minutesLeft = floor(timeleft / 60);\r
1942         secondsLeft = timeleft - minutesLeft*60;\r
1943 \r
1944         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit\r
1945                 timer_color = '1 1 1'; //white\r
1946         else if(minutesLeft >= 1)\r
1947                 timer_color = '1 1 0'; //yellow\r
1948         else\r
1949                 timer_color = '1 0 0'; //red\r
1950 \r
1951         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
1952                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
1953                         //while restart is still active, show 00:00\r
1954                         minutes = seconds = 0;\r
1955                 } else {\r
1956                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127\r
1957                         minutes = floor(elapsedTime / 60);\r
1958                         seconds = elapsedTime - minutes*60;\r
1959                 }\r
1960                 if (minutes < 10)\r
1961                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
1962                 else if (minutes < 100) // nudge the timer background left if more digits are drawn\r
1963                         bgpos_x = topright_x - (72 + 17 + 12) * scale;\r
1964                 else\r
1965                         bgpos_x = topright_x - (90 + 17 + 12) * scale;\r
1966                 bgpos_y = 0;\r
1967                 bgpos_z = 0;\r
1968         } else {\r
1969                 minutes = minutesLeft;\r
1970                 seconds = secondsLeft;\r
1971                 if (minutes == 0)\r
1972                         bgpos_x = topright_x - (36 + 7 + 12) * scale;\r
1973                 else if (minutes < 10) // nudge the timer background left if more digits are drawn\r
1974                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
1975                 else if (minutes < 100)\r
1976                         bgpos_x = topright_x - (72 + 17 + 12) * scale;\r
1977                 else\r
1978                         bgpos_x = topright_x - (90 + 17 + 12) * scale;\r
1979                 bgpos_y = 0;\r
1980                 bgpos_z = 0;\r
1981         }\r
1982 \r
1983         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100\r
1984                 if (teamplay)\r
1985                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color\r
1986                 else {\r
1987                         color_x = cvar("sbar_color_bg_r");\r
1988                         color_y = cvar("sbar_color_bg_g");\r
1989                         color_z = cvar("sbar_color_bg_b");\r
1990 \r
1991                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
1992                 }\r
1993         }\r
1994 \r
1995         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
1996                 Sbar_DrawXNum(topright - ('103 -2 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1997                 drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1998         }\r
1999         Sbar_DrawXNum(topright - ('36 -2 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2000 }\r
2001 \r
2002 void CSQC_Strength_Timer() {\r
2003         vector pos;\r
2004         vector bottomright;\r
2005 \r
2006         bottomright_x = vid_conwidth;\r
2007         bottomright_y = vid_conheight;\r
2008         bottomright_z = 0;\r
2009 \r
2010         float stat_items, dt;\r
2011         stat_items = getstati(STAT_ITEMS);\r
2012         /*\r
2013         if not(stat_items & IT_STRENGTH)\r
2014                 if not(stat_items & IT_INVINCIBLE)\r
2015                         return;\r
2016         */\r
2017 \r
2018         if (getstati(STAT_HEALTH) <= 0)\r
2019                 return;\r
2020 \r
2021         vector picsize;\r
2022         float strength_time, invincibility_time, countdown_fontsize;\r
2023 \r
2024         picsize = '22 22 0';\r
2025         countdown_fontsize = 18;\r
2026 \r
2027         if (vid_conwidth >= 800)\r
2028                 pos = bottomright - '34 48 0';\r
2029         else\r
2030                 pos = bottomright - '34 96 0';\r
2031 \r
2032         //strength\r
2033         strength_time = getstatf(STAT_STRENGTH_FINISHED);\r
2034         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
2035 \r
2036         if (strength_time) {\r
2037                 dt = strength_time - time;\r
2038                 if(dt > 0)\r
2039                 {\r
2040                         if(dt < 5)\r
2041                         {\r
2042                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2043                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2044                         }\r
2045                         else\r
2046                         {\r
2047                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2048                         }\r
2049                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2050                 }\r
2051                 else if(dt > -1)\r
2052                 {\r
2053                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2054                                 bound(0, -dt / 0.5, 1));\r
2055                 }\r
2056         }\r
2057 \r
2058         //invincibility\r
2059         if (invincibility_time) {\r
2060                 dt = invincibility_time - time;\r
2061                 if(dt > 0)\r
2062                 {\r
2063                         if(dt < 5)\r
2064                         {\r
2065                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2066                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2067                         }\r
2068                         else\r
2069                         {\r
2070                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2071                         }\r
2072                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2073                 }\r
2074                 else if(dt > -1)\r
2075                 {\r
2076                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2077                                 bound(0, -dt / 0.5, 1));\r
2078                 }\r
2079         }\r
2080 }\r
2081 \r
2082 #define CENTERPRINT_MAX_LINES 30\r
2083 string centerprint_messages[CENTERPRINT_MAX_LINES];\r
2084 float centerprint_width[CENTERPRINT_MAX_LINES];\r
2085 vector centerprint_start;\r
2086 float centerprint_expire;\r
2087 float centerprint_num;\r
2088 float centerprint_offset_hint;\r
2089 vector centerprint_fontsize;\r
2090 \r
2091 void centerprint(string strMessage)\r
2092 {\r
2093         float i, j, n, hcount;\r
2094         string s;\r
2095 \r
2096         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");\r
2097 \r
2098         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out\r
2099 \r
2100         if(cvar("scr_centertime") <= 0)\r
2101                 return;\r
2102 \r
2103         if(strMessage == "")\r
2104                 return;\r
2105 \r
2106         // strip trailing newlines\r
2107         j = strlen(strMessage) - 1;\r
2108         while(substring(strMessage, j, 1) == "\n" && j >= 0)\r
2109                 j = j - 1;\r
2110         strMessage = substring(strMessage, 0, j + 1);\r
2111 \r
2112         if(strMessage == "")\r
2113                 return;\r
2114 \r
2115         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen\r
2116         j = 0;\r
2117         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))\r
2118                 j = j + 1;\r
2119         strMessage = substring(strMessage, j, strlen(strMessage) - j);\r
2120         centerprint_offset_hint = j;\r
2121 \r
2122         if(strMessage == "")\r
2123                 return;\r
2124 \r
2125         // if we get here, we have a message. Initialize its height.\r
2126         centerprint_num = 0;\r
2127 \r
2128         n = tokenizebyseparator(strMessage, "\n");\r
2129         i = hcount = 0;\r
2130         for(j = 0; j < n; ++j)\r
2131         {\r
2132                 getWrappedLine_remaining = argv(j);\r
2133                 while(getWrappedLine_remaining)\r
2134                 {\r
2135                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);\r
2136                         if(centerprint_messages[i])\r
2137                                 strunzone(centerprint_messages[i]);\r
2138                         centerprint_messages[i] = strzone(s);\r
2139                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);\r
2140                         ++i;\r
2141 \r
2142                         // half height for empty lines looks better\r
2143                         if(s == "")\r
2144                                 hcount += 0.5;\r
2145                         else\r
2146                                 hcount += 1;\r
2147 \r
2148                         if(i >= CENTERPRINT_MAX_LINES)\r
2149                                 break;\r
2150                 }\r
2151         }\r
2152 \r
2153         float h, havail;\r
2154         h = centerprint_fontsize_y*hcount;\r
2155 \r
2156         havail = vid_conheight;\r
2157         if(cvar("con_chatpos") < 0)\r
2158                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat\r
2159         if(havail > vid_conheight - 70)\r
2160                 havail = vid_conheight - 70; // avoid overlapping HUD\r
2161 \r
2162         centerprint_start_x = 0;\r
2163 \r
2164 #if 0\r
2165         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;\r
2166 \r
2167         // here, the centerprint would cover the crosshair. REALLY BAD.\r
2168         forbiddenmin = vid_conheight * 0.5 - h - 16;\r
2169         forbiddenmax = vid_conheight * 0.5 + 16;\r
2170 \r
2171         allowedmin = scoreboard_bottom;\r
2172         allowedmax = havail - h;\r
2173         preferred = (havail - h)/2;\r
2174 \r
2175 \r
2176         // possible orderings (total: 4! / 4 = 6)\r
2177         //  allowedmin allowedmax forbiddenmin forbiddenmax\r
2178         //  forbiddenmin forbiddenmax allowedmin allowedmax\r
2179         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)\r
2180         {\r
2181                 // forbidden doesn't matter in this case\r
2182                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);\r
2183         }\r
2184         //  allowedmin forbiddenmin allowedmax forbiddenmax\r
2185         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)\r
2186         {\r
2187                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2188         }\r
2189         //  allowedmin forbiddenmin forbiddenmax allowedmax\r
2190         else if(allowedmin < forbiddenmin)\r
2191         {\r
2192                 // make sure the forbidden zone is not covered\r
2193                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2194                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2195                 else\r
2196                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);\r
2197         }\r
2198         //  forbiddenmin allowedmin allowedmax forbiddenmax\r
2199         else if(allowedmax < forbiddenmax)\r
2200         {\r
2201                 // it's better to leave the allowed zone (overlap with scoreboard) than\r
2202                 // to cover the forbidden zone (crosshair)\r
2203                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2204                         centerprint_start_y = forbiddenmax;\r
2205                 else\r
2206                         centerprint_start_y = forbiddenmin;\r
2207         }\r
2208         //  forbiddenmin allowedmin forbiddenmax allowedmax\r
2209         else\r
2210         {\r
2211                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);\r
2212         }\r
2213 #else\r
2214         centerprint_start_y =\r
2215                 min(\r
2216                         max(\r
2217                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),\r
2218                                 (havail - h)/2\r
2219                         ),\r
2220                         havail - h\r
2221                 );\r
2222 #endif\r
2223 \r
2224         centerprint_num = i;\r
2225         centerprint_expire = time + cvar("scr_centertime");\r
2226 }\r
2227 \r
2228 void Sbar_DrawCenterPrint (void)\r
2229 {\r
2230         float i;\r
2231         vector pos;\r
2232         string ts;\r
2233         float a;\r
2234 \r
2235         //if(time > centerprint_expire)\r
2236         //      return;\r
2237 \r
2238         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);\r
2239         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);\r
2240         //sz = 1.2 / (a + 0.2);\r
2241 \r
2242         if(a <= 0)\r
2243                 return;\r
2244 \r
2245         pos = centerprint_start;\r
2246         for (i=0; i<centerprint_num; i = i + 1)\r
2247         {\r
2248                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;\r
2249                 ts = centerprint_messages[i];\r
2250                 if (ts != "")\r
2251                 {\r
2252                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2253                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);\r
2254                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz\r
2255                         pos_y = pos_y + centerprint_fontsize_y;\r
2256                 }\r
2257                 else\r
2258                         // half height for empty lines looks better\r
2259                         pos_y = pos_y + centerprint_fontsize_y * 0.5;\r
2260         }\r
2261 }\r
2262 \r
2263 vector Sbar_DrawNoteLine(vector offset, string s)\r
2264 {\r
2265         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2266         drawcolorcodedstring(\r
2267                 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),\r
2268                 s,\r
2269                 sbar_fontsize,\r
2270                 sbar_alpha_fg,\r
2271                 0\r
2272         );\r
2273         return offset + sbar_fontsize_y * '0 1 0';\r
2274 }\r
2275 \r
2276 void Sbar_DrawPressedKeys(void)\r
2277 {\r
2278         vector pos, bgsize;\r
2279         float pressedkeys;\r
2280 \r
2281         pos = stov(cvar_string("cl_showpressedkeys_position"));\r
2282 \r
2283         bgsize = '126 75 0';\r
2284 \r
2285         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x\r
2286             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;\r
2287         pos -= '-15 -6 0'; // adjust to the origin of these numbers\r
2288 \r
2289         pressedkeys = getstatf(STAT_PRESSED_KEYS);\r
2290         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2291         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2292         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2293         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2294         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2295         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2296         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2297 }\r
2298 \r
2299 void Sbar_ShowSpeed(void)\r
2300 {\r
2301         vector numsize;\r
2302         float pos, conversion_factor;\r
2303         string speed, zspeed, unit;\r
2304 \r
2305         switch(cvar("cl_showspeed_unit"))\r
2306         {\r
2307                 default:\r
2308                 case 0:\r
2309                         unit = "";\r
2310                         conversion_factor = 1.0;\r
2311                         break;\r
2312                 case 1:\r
2313                         unit = " qu/s";\r
2314                         conversion_factor = 1.0;\r
2315                         break;\r
2316                 case 2:\r
2317                         unit = " m/s";\r
2318                         conversion_factor = 0.0254;\r
2319                         break;\r
2320                 case 3:\r
2321                         unit = " km/h";\r
2322                         conversion_factor = 0.0254 * 3.6;\r
2323                         break;\r
2324                 case 4:\r
2325                         unit = " mph";\r
2326                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;\r
2327                         break;\r
2328                 case 5:\r
2329                         unit = " knots";\r
2330                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h\r
2331                         break;\r
2332         }\r
2333 \r
2334         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);\r
2335 \r
2336         numsize_x = numsize_y = cvar("cl_showspeed_size");\r
2337         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");\r
2338         \r
2339         drawfont = sbar_bigfont;\r
2340         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2341 \r
2342         if (cvar("cl_showspeed_z") == 1) {\r
2343                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);\r
2344                 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2345         }\r
2346 \r
2347         drawfont = sbar_font;\r
2348 }\r
2349 \r
2350 vector acc_prevspeed;\r
2351 float acc_prevtime;\r
2352 float acc_avg;\r
2353 \r
2354 void Sbar_ShowAcceleration(void)\r
2355 {\r
2356         float acceleration, sz, scale, alpha, f;\r
2357         vector pos, top, rgb;\r
2358         top_x = vid_conwidth/2;\r
2359         top_y = 0;\r
2360 \r
2361         f = time - acc_prevtime;\r
2362         if(cvar("cl_showacceleration_z"))\r
2363                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);\r
2364         else\r
2365                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);\r
2366         acc_prevspeed = pmove_vel;\r
2367         acc_prevtime = time;\r
2368 \r
2369         f = bound(0, f * 10, 1);\r
2370         acc_avg = acc_avg * (1 - f) + acceleration * f;\r
2371         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);\r
2372 \r
2373         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';\r
2374 \r
2375         sz = cvar("cl_showacceleration_size");\r
2376         scale = cvar("cl_showacceleration_scale");\r
2377         alpha = cvar("cl_showacceleration_alpha");\r
2378         if (cvar("cl_showacceleration_color_custom"))\r
2379                 rgb = stov(cvar_string("cl_showacceleration_color"));\r
2380         else {\r
2381                 rgb = '1 1 1';\r
2382                 if (acceleration < 0) {\r
2383                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);\r
2384                 } else if (acceleration > 0) {\r
2385                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);\r
2386                 }\r
2387         }\r
2388                 \r
2389         if (acceleration > 0)\r
2390                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2391         else if (acceleration < 0)\r
2392                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2393 }\r
2394 \r
2395 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)\r
2396 {\r
2397         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2398         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2399         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2400         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2401 }\r
2402 \r
2403 /*void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
2404 {\r
2405         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2406         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2407         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2408         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2409 }*/ // we have no splash damage weapons, but keep this code just in case\r
2410 \r
2411 void Sbar_DrawAccuracyStats()\r
2412 {\r
2413         float i, count_hitscan, /*count_splash,*/ row_hitscan/*, row_splash*/;  // count is the number of 'colums'\r
2414         float weapon_hit, weapon_damage, weapon_stats;\r
2415         float left_border;  // position where the weapons start, the description is in the border\r
2416         vector fill_colour, fill_size;\r
2417         vector pos;\r
2418         vector border_colour;\r
2419 \r
2420         float col_margin = 20;  // pixels between the columns\r
2421         float row_margin = 20;  // pixels between the rows\r
2422 \r
2423         fill_size_x = 5 * sbar_fontsize_x;  // width of the background\r
2424         fill_size_y = 10 * sbar_fontsize_y;  // height of the background\r
2425 \r
2426         drawfont = sbar_bigfont;\r
2427         pos_x = 0;\r
2428         pos_y = cvar("sbar_scoreboard_offset");\r
2429         pos_z = 0;\r
2430         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2431 \r
2432         left_border = col_margin + 11 * sbar_fontsize_x;\r
2433 \r
2434         drawfont = sbar_font;\r
2435 \r
2436         if(warmup_stage)\r
2437         {\r
2438                 pos_y += 40;\r
2439                 if(mod(time, 1) >= 0.4)\r
2440                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2441 \r
2442                 return;\r
2443         }\r
2444 \r
2445         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
2446         {\r
2447                 pos_y += 40;\r
2448                 if(mod(time, 1) >= 0.4)\r
2449                         drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2450 \r
2451                 return;\r
2452         }\r
2453 \r
2454         float top_border_hitscan = cvar("sbar_scoreboard_offset") + 55;  // position where the hitscan row starts: pixels down the screen\r
2455         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);\r
2456 \r
2457 //      float top_border_splash = cvar("sbar_scoreboard_offset") + 175;  // position where the splash row starts: pixels down the screen\r
2458 //      Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
2459 \r
2460         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
2461         {\r
2462                 self = get_weaponinfo(i);\r
2463                 if not(self.weapons)\r
2464                         continue;\r
2465                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
2466                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
2467                 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border\r
2468 \r
2469                 if (weapon_damage) {\r
2470                         /*if (self.spawnflags & WEP_TYPE_SPLASH) {\r
2471                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2472 \r
2473                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2474                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2475 \r
2476                                 // how the background colour is calculated\r
2477                                 // %    red             green   red_2                   green_2\r
2478                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2479                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2480                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2481                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2482                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2483                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2484                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2485                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2486                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2487                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2488                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2489 \r
2490                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)\r
2491                                 {\r
2492                                         count_splash = 0;\r
2493                                         ++row_splash;\r
2494                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));\r
2495                                 }\r
2496 \r
2497                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);\r
2498                                 pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);\r
2499 \r
2500                                 // background\r
2501                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2502                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2503 \r
2504                                 // the weapon\r
2505                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2506 \r
2507                                 // the amount of shots fired or max damage\r
2508                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2509 \r
2510                                 // the amount of hits or actual damage\r
2511                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2512 \r
2513                                 // the accuracy\r
2514                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2515 \r
2516                                 // the amount of shots missed or damage wasted\r
2517                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2518 \r
2519                                 ++count_splash;\r
2520                         } else*/ // we have no splash damage weapons, but keep this code just in case\r
2521 \r
2522                         if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
2523                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2524 \r
2525                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2526                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2527 \r
2528                                 // how the background colour is calculated\r
2529                                 // %    red             green   red_2                   green_2\r
2530                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2531                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2532                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2533                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2534                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2535                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2536                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2537                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2538                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2539                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2540                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2541 \r
2542                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)\r
2543                                 {\r
2544                                         count_hitscan = 0;\r
2545                                         ++row_hitscan;\r
2546                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));\r
2547                                 }\r
2548 \r
2549                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);\r
2550                                 pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);\r
2551 \r
2552                                 // background\r
2553                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2554                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2555 \r
2556                                 // the weapon\r
2557                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2558 \r
2559                                 // the amount of shots fired or max damage\r
2560                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2561 \r
2562                                 // the amount of hits or actual damage\r
2563                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2564 \r
2565                                 // the accuracy\r
2566                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2567 \r
2568                                 // the amount of shots missed or damage wasted\r
2569                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2570 \r
2571                                 ++count_hitscan;\r
2572                         }\r
2573                 }\r
2574         }\r
2575 }\r
2576 \r
2577 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2578 {\r
2579         position_x -= 2 / 3 * strlen(text) * scale_x;\r
2580         drawstring(position, text, scale, rgb, alpha, flag);\r
2581 }\r
2582 \r
2583 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2584 {\r
2585         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);\r
2586         drawstring(position, text, scale, rgb, alpha, flag);\r
2587 }\r
2588 \r
2589 float GetAmmoStat(float i)\r
2590 {\r
2591         switch(i)\r
2592         {\r
2593                 case 0: return STAT_FUEL;\r
2594                 default: return -1;\r
2595         }\r
2596 }\r
2597 \r
2598 float GetAmmoItemCode(float i)\r
2599 {\r
2600         switch(i)\r
2601         {\r
2602                 case 0: return IT_FUEL;\r
2603                 default: return -1;\r
2604         }\r
2605 }\r
2606 \r
2607 string GetAmmoPicture(float i)\r
2608 {\r
2609         switch(i)\r
2610         {\r
2611                 case 0: return "gfx/hud/sb_fuel";\r
2612                 default: return "";\r
2613         }\r
2614 }\r
2615 \r
2616 void Sbar_Reset (void)\r
2617 {\r
2618         // reset gametype specific icons\r
2619         if(gametype == GAME_KEYHUNT)\r
2620                 CSQC_kh_hudreset();\r
2621         else if(gametype == GAME_CTF)\r
2622                 CSQC_ctf_hudreset();\r
2623 }\r
2624 \r
2625 float vote_yescount;\r
2626 float vote_nocount;\r
2627 float vote_needed;\r
2628 float vote_highlighted; // currently selected vote\r
2629 \r
2630 float vote_active; // is there an active vote?\r
2631 float vote_prev; // previous state of vote_active to check for a change\r
2632 float vote_alpha;\r
2633 float vote_change; // "time" when vote_active changed\r
2634 \r
2635 vector stomachstatus_colorfade_current;\r
2636 vector StomachStatus_ColorFade(vector target_color)\r
2637 {\r
2638         local float step;\r
2639         step = cvar("sbar_stomachboard_status_fade") * frametime;\r
2640 \r
2641         if(stomachstatus_colorfade_current_x >= target_color_x + step)\r
2642                 stomachstatus_colorfade_current_x -= step;\r
2643         else if(stomachstatus_colorfade_current_x <= target_color_x - step)\r
2644                 stomachstatus_colorfade_current_x += step;\r
2645 \r
2646         if(stomachstatus_colorfade_current_y >= target_color_y + step)\r
2647                 stomachstatus_colorfade_current_y -= step;\r
2648         else if(stomachstatus_colorfade_current_y <= target_color_y - step)\r
2649                 stomachstatus_colorfade_current_y += step;\r
2650 \r
2651         if(stomachstatus_colorfade_current_z >= target_color_z + step)\r
2652                 stomachstatus_colorfade_current_z -= step;\r
2653         else if(stomachstatus_colorfade_current_z <= target_color_z - step)\r
2654                 stomachstatus_colorfade_current_z += step;\r
2655 \r
2656         return stomachstatus_colorfade_current;\r
2657 }\r
2658 \r
2659 void Sbar_Draw (void)\r
2660 {\r
2661         // vectors for top right, bottom right, bottom and bottom left corners\r
2662         vector topright;\r
2663         vector bottom;\r
2664         vector bottomright;\r
2665         vector bottomleft;\r
2666 \r
2667         topright_x = vid_conwidth;\r
2668         topright_y = 0;\r
2669         topright_z = 0;\r
2670 \r
2671         bottom_x = vid_conwidth/2;\r
2672         bottom_y = vid_conheight;\r
2673         bottom_z = 0;\r
2674 \r
2675         bottomright_x = vid_conwidth;\r
2676         bottomright_y = vid_conheight;\r
2677         bottomright_z = 0;\r
2678 \r
2679         bottomleft_x = 0;\r
2680         bottomleft_y = vid_conheight;\r
2681         bottomleft_z = 0;\r
2682 \r
2683         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));\r
2684         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);\r
2685         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);\r
2686         sbar_color_bg_team = cvar("sbar_color_bg_team");\r
2687 \r
2688         float weapon_stats;\r
2689         float x, fade;\r
2690         float stat_items, stat_weapons;\r
2691 \r
2692         weapon_stats = getstati(STAT_DAMAGE_HITS);\r
2693         weapon_number = weapon_stats & 63;\r
2694         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2695 \r
2696         weapon_stats = getstati(STAT_DAMAGE_FIRED);\r
2697         weapon_number = weapon_stats & 63;\r
2698         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2699 \r
2700         vector o; o = '1 0 0' * vid_conwidth;\r
2701         o_y = 28; // move spectator text slightly down to prevent overlapping the timer\r
2702 \r
2703         string s;\r
2704         vector pos;\r
2705         pos = '0 0 0';\r
2706 \r
2707         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");\r
2708         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");\r
2709         if(sbar_fontsize != sbar_oldfontsize)\r
2710         {\r
2711                 Cmd_Sbar_SetFields(0);\r
2712                 sbar_oldfontsize = sbar_fontsize;\r
2713         }\r
2714 \r
2715         if(spectatee_status && !intermission)\r
2716         {\r
2717                 drawfont = sbar_bigfont;\r
2718                 if(spectatee_status == -1)\r
2719                         s = "^1Observing";\r
2720                 else\r
2721                         s = GetPlayerName(spectatee_status - 1);\r
2722                 // spectated player name between HUD and chat area, aligned to the left\r
2723                 pos_x = bottomleft_x;\r
2724                 pos_y = bottom_y - 200 - sbar_fontsize_spec_y;\r
2725                 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);\r
2726                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2727                 drawfont = sbar_font;\r
2728 \r
2729                 // spectator text in the upper right corner\r
2730                 if(spectatee_status == -1)\r
2731                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");\r
2732                 else\r
2733                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");\r
2734                 o = Sbar_DrawNoteLine(o, s);\r
2735 \r
2736                 if(spectatee_status == -1)\r
2737                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");\r
2738                 else\r
2739                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");\r
2740                 o = Sbar_DrawNoteLine(o, s);\r
2741 \r
2742                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");\r
2743                 o = Sbar_DrawNoteLine(o, s);\r
2744 \r
2745                 if(gametype == GAME_ARENA)\r
2746                         s = "^1Wait for your turn to join";\r
2747                 else if(gametype == GAME_LMS)\r
2748                 {\r
2749                         entity sk;\r
2750                         sk = playerslots[player_localentnum - 1];\r
2751                         if(sk.(scores[ps_primary]) >= 666)\r
2752                                 s = "^1Match has already begun";\r
2753                         else if(sk.(scores[ps_primary]) > 0)\r
2754                                 s = "^1You have no more lives left";\r
2755                         else\r
2756                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2757                 }\r
2758                 else\r
2759                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2760                 o = Sbar_DrawNoteLine(o, s);\r
2761 \r
2762                 //show restart countdown:\r
2763                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
2764                         float countdown;\r
2765                         //we need to ceil, otherwise the countdown would be off by .5 when using round()\r
2766                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);\r
2767                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");\r
2768                         o = Sbar_DrawNoteLine(o, s);\r
2769                 }\r
2770         }\r
2771         if(warmup_stage && !intermission)\r
2772         {\r
2773                 s = "^2Currently in ^1warmup^2 stage!";\r
2774                 o = Sbar_DrawNoteLine(o, s);\r
2775         }\r
2776 \r
2777         // move more important stuff more to the middle so its more visible\r
2778         o_y = vid_conheight * 0.66;\r
2779 \r
2780         string blinkcolor;\r
2781         if(mod(time, 1) >= 0.5)\r
2782                 blinkcolor = "^1";\r
2783         else\r
2784                 blinkcolor = "^3";\r
2785 \r
2786         if(ready_waiting && !intermission && !spectatee_status)\r
2787         {\r
2788                 if(ready_waiting_for_me)\r
2789                 {\r
2790                         if(warmup_stage)\r
2791                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");\r
2792                         else\r
2793                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");\r
2794                 }\r
2795                 else\r
2796                 {\r
2797                         if(warmup_stage)\r
2798                                 s = strcat("^2Waiting for others to ready up to end warmup...");\r
2799                         else\r
2800                                 s = strcat("^2Waiting for others to ready up...");\r
2801                 }\r
2802                 o = Sbar_DrawNoteLine(o, s);\r
2803         }\r
2804         else if(warmup_stage && !intermission && !spectatee_status)\r
2805         {\r
2806                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");\r
2807                 o = Sbar_DrawNoteLine(o, s);\r
2808         }\r
2809 \r
2810         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)\r
2811         {\r
2812                 entity tm;\r
2813                 float ts_min, ts_max;\r
2814                 tm = teams.sort_next;\r
2815                 if (tm)\r
2816                 {\r
2817                         for(; tm.sort_next; tm = tm.sort_next)\r
2818                         {\r
2819                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)\r
2820                                         continue;\r
2821                                 if(!ts_min) ts_min = tm.team_size;\r
2822                                 else ts_min = min(ts_min, tm.team_size);\r
2823                                 if(!ts_max) ts_max = tm.team_size;\r
2824                                 else ts_max = max(ts_max, tm.team_size);\r
2825                         }\r
2826                         if ((ts_max - ts_min) > 1)\r
2827                         {\r
2828                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");\r
2829                                 tm = GetTeam(myteam, false);\r
2830                                 if (tm)\r
2831                                 if (tm.team != COLOR_SPECTATOR)\r
2832                                 if (tm.team_size == ts_max)\r
2833                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");\r
2834 \r
2835                                 o = Sbar_DrawNoteLine(o, s);\r
2836                         }\r
2837                 }\r
2838         }\r
2839 \r
2840         if(vote_active != vote_prev) {\r
2841                 vote_change = time;\r
2842                 vote_prev = bound(0, vote_active, 1);\r
2843         }\r
2844 \r
2845         if(vote_active)\r
2846                 vote_alpha = bound(0, (time - vote_change) * 2, 1);\r
2847         else\r
2848                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);\r
2849 \r
2850         if(vote_alpha) {\r
2851                 float a;\r
2852                 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);\r
2853 \r
2854                 if (teamplay)\r
2855                         color =  GetTeamRGB(myteam) * sbar_color_bg_team;\r
2856                 else {\r
2857                         color_x = cvar("sbar_color_bg_r");\r
2858                         color_y = cvar("sbar_color_bg_g");\r
2859                         color_z = cvar("sbar_color_bg_b");\r
2860                 }\r
2861 \r
2862                 vector voteorigin = bottomright - '290 135 0';\r
2863                 vector votesize = '280 70 0';\r
2864                 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2865 \r
2866                 s = "A vote has been called for: ";\r
2867                 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2868                 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);\r
2869                 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2870 \r
2871                 // print the yes/no counts\r
2872                 s = strcat("Yes: ", ftos(vote_yescount));\r
2873                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2874                 s = strcat("No: ", ftos(vote_nocount));\r
2875                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2876 \r
2877                 // draw the progress bars\r
2878                 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);\r
2879                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2880 \r
2881                 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);\r
2882                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2883 \r
2884                 // draw the highlights\r
2885                 if(vote_highlighted == 1) {\r
2886                         drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
2887                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2888                 }\r
2889                 else if(vote_highlighted == 2) {\r
2890                         drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
2891                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2892                 }\r
2893 \r
2894                 drawresetcliparea();\r
2895         }\r
2896         else if(!vote_active) {\r
2897                 vote_highlighted = 0;\r
2898         }\r
2899 \r
2900         Sbar_UpdatePlayerTeams();\r
2901         if (intermission == 2) // map voting screen\r
2902         {\r
2903                 if(spectatee_status != -1) {\r
2904                         Sbar_Score();\r
2905                         Sbar_Timer();\r
2906                 }\r
2907                 else if(sb_showscores) {\r
2908                         Sbar_DrawScoreboard();\r
2909                         Sbar_Score();\r
2910                         Sbar_Timer();\r
2911                 }\r
2912                 else\r
2913                         Sbar_FinaleOverlay();\r
2914 \r
2915                 Sbar_Reset();\r
2916         }\r
2917         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)\r
2918         {\r
2919                 Sbar_DrawScoreboard();\r
2920                 Sbar_Score();\r
2921                 Sbar_Timer();\r
2922 \r
2923                 Sbar_Reset();\r
2924 \r
2925                 StomachStatus_ColorFade('0 0 0');\r
2926         }\r
2927         else\r
2928         {\r
2929                 if(sb_showaccuracy && spectatee_status != -1)\r
2930                         Sbar_DrawAccuracyStats();\r
2931                 else\r
2932                         Sbar_DrawScoreboard();\r
2933                 float armor, health;\r
2934                 armor = getstati(STAT_ARMOR); // armor is not used in Vore Tournament by default, but still exists for mods that might want it\r
2935                 health = getstati(STAT_HEALTH);\r
2936 \r
2937                 stat_items = getstati(STAT_ITEMS);\r
2938                 stat_weapons = getstati(STAT_WEAPONS);\r
2939 \r
2940                 fade = 3.2 - 2 * (time - weapontime);\r
2941                 fade = bound(0.7, fade, 1);\r
2942 \r
2943                 // draw the stomach board\r
2944                 if (cvar("viewsize") <= 100) {\r
2945                         if (teamplay)\r
2946                                 drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
2947                         else {\r
2948                                 // allow for custom HUD colors in non-teamgames\r
2949                                 color_x = cvar("sbar_color_bg_r");\r
2950                                 color_y = cvar("sbar_color_bg_g");\r
2951                                 color_z = cvar("sbar_color_bg_b");\r
2952 \r
2953                                 drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2954                         }\r
2955                 }\r
2956 \r
2957                 if(getstati(STAT_VORE_EATEN))\r
2958                 {\r
2959                         drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(stov(cvar_string("sbar_stomachboard_color2"))), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2960                         drawstring(bottomleft - '-80 172 0', "predator:", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2961                 }\r
2962                 else\r
2963                 {\r
2964                         drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(stov(cvar_string("sbar_stomachboard_color1"))), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2965                         drawstring(bottomleft - '-80 172 0', "self:", '10 10 0', ' 1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2966                 }\r
2967 \r
2968                 float stomach_load;\r
2969                 stomach_load = getstati(STAT_VORE_LOAD); // shows the predator's stomach load when we are eaten, and ours otherwise\r
2970 \r
2971                 Sbar_DrawXNum(bottomleft - '-18 170 0', bound(0, stomach_load, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2972                 drawstring(bottomleft - '-40 170 0', "/", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2973                 Sbar_DrawXNum(bottomleft - '-50 170 0', bound(0, g_balance_vore_swallow_limit, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2974 \r
2975                 if(getstati(STAT_VORE_DIGESTING))\r
2976                         drawstring(bottomleft - '-76 142 0', "stomach digesting", '12 12 0', '1 0.5 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2977                 else if(stomach_load == g_balance_vore_swallow_limit)\r
2978                         drawstring(bottomleft - '-76 142 0', "stomach full", '12 12 0', '0.5 1 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2979                 else if(!stomach_load)\r
2980                         drawstring(bottomleft - '-76 142 0', "stomach empty", '12 12 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2981                 else\r
2982                         drawstring(bottomleft - '-76 142 0', "stomach has prey", '12 12 0', '0.75 1 0.75', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2983 \r
2984                 // draw the stomach board player list\r
2985                 entity pl;\r
2986                 float f;\r
2987 \r
2988                 pos = bottomleft;\r
2989                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
2990                 {\r
2991                         if(pl.team == COLOR_SPECTATOR)\r
2992                                 continue;\r
2993 \r
2994                         if(getstati(STAT_VORE_EATEN))\r
2995                                 f = pl.plpredator == getstati(STAT_VORE_EATEN);\r
2996                         else\r
2997                         {\r
2998                                 if(spectatee_status)\r
2999                                         f = pl.plpredator == spectatee_status;\r
3000                                 else\r
3001                                         f = pl.plpredator == player_localentnum;\r
3002                         }\r
3003 \r
3004                         if(f)\r
3005                         {\r
3006                                 Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
3007                                 pos_y += 1.25 * sbar_fontsize_y;\r
3008                         }\r
3009 \r
3010                         if(getstati(STAT_VORE_EATEN))\r
3011                         if(pl.sv_entnum == getstati(STAT_VORE_EATEN) - 1)\r
3012                                 Sbar_PrintStomachboardItemPred(bottomleft - '-76 156 0', pl);\r
3013                 }\r
3014 \r
3015                 if (cvar("viewsize") <= 100) {\r
3016                         if (teamplay)\r
3017                                 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
3018                         else {\r
3019                                 // allow for custom HUD colors in non-teamgames\r
3020                                 color_x = cvar("sbar_color_bg_r");\r
3021                                 color_y = cvar("sbar_color_bg_g");\r
3022                                 color_z = cvar("sbar_color_bg_b");\r
3023 \r
3024                                 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
3025                         }\r
3026                 }\r
3027 \r
3028                 vector health_pos;\r
3029                 health_pos = bottom - '77 58 0';\r
3030 \r
3031                 // health\r
3032                 x = health;\r
3033                 drawpic(health_pos + '22 16 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3034                 if(x < 100) health_pos_x -= 9; // always center\r
3035                 if(x < 10) health_pos_x -= 11; // always center\r
3036                 Sbar_DrawXNum_Colored(health_pos, x, 22, sbar_alpha_fg);\r
3037 \r
3038                 // ammo\r
3039                 pos_x = bottom_x + 140;\r
3040                 pos_y = bottom_y - 20;\r
3041 \r
3042                 // if we are using the jetpack, show fuel ammo. Otherwise show the ammo of our weapon\r
3043                 if(stat_items & IT_JETPACK && button_jetpack)\r
3044                 {\r
3045                         a = getstati(GetAmmoStat(0)); // how much fuel do we have?\r
3046                         drawpic(pos - '98 18 0', GetAmmoPicture(0), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3047                         Sbar_DrawXNum(pos - '144 16 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3048                 }\r
3049                 else\r
3050                 {\r
3051                         float i;\r
3052                         for (i = 0; i < 1; ++i)\r
3053                         {\r
3054                                 if (stat_items & GetAmmoItemCode(i))\r
3055                                 {\r
3056                                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?\r
3057                                         drawpic(pos - '98 18 0', GetAmmoPicture(i), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3058                                         Sbar_DrawXNum(pos - '144 16 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3059                                 }\r
3060                         }\r
3061                 }\r
3062 \r
3063                 // weapon icon\r
3064                 entity e;\r
3065                 e = get_weaponinfo(activeweapon);\r
3066                 if (e && e.netname != "" && e.netname != "N/A")\r
3067                         drawpic(bottom - '96 96 0', strcat("gfx/hud/bg_status_activeweapon_", e.netname), '192 96 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3068 \r
3069                 // draw scores and timer\r
3070                 Sbar_Score();\r
3071                 Sbar_Timer();\r
3072 \r
3073                 // draw strength/invincibility icon and timer\r
3074                 CSQC_Strength_Timer();\r
3075 \r
3076                 // draw gametype specific icons\r
3077                 if(gametype == GAME_KEYHUNT)\r
3078                         CSQC_kh_hud();\r
3079                 else if(gametype == GAME_CTF)\r
3080                         CSQC_ctf_hud();\r
3081                 else if(gametype == GAME_CTS || gametype == GAME_RACE)\r
3082                         CSQC_race_hud();\r
3083 \r
3084                 // draw the canleave message\r
3085                 if(getstati(STAT_VORE_CANLEAVE))\r
3086                 if not(spectatee_status) // this message doesn't address spectated players\r
3087                 {\r
3088                         s = strcat("^7Press ^3", getcommandkey("jump", "+jump"), " ^7to exit");\r
3089                         pos_x = bottom_x - stringwidth(s, TRUE, '0 0 0') * 16 / 2;\r
3090                         pos_y = bottom_y - 120;\r
3091                         drawcolorcodedstring(pos, s, '16 16 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3092                 }\r
3093         }\r
3094         return;\r
3095 }\r
3096 \r
3097 // CTF HUD\r
3098 float redflag_prevframe, blueflag_prevframe; // status during previous frame\r
3099 float redflag_prevstatus, blueflag_prevstatus; // last remembered status\r
3100 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed\r
3101 \r
3102 void CSQC_ctf_hudreset(void)\r
3103 {\r
3104         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;\r
3105 }\r
3106 \r
3107 void CSQC_ctf_hud(void)\r
3108 {\r
3109         vector top, redflag_pos, blueflag_pos, sz;\r
3110         float f; // every function should have that\r
3111         top_x = vid_conwidth / 2;\r
3112         top_y = 0;\r
3113         top_z = 0;\r
3114 \r
3115         float redflag, blueflag; // current status\r
3116         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed\r
3117         float stat_items;\r
3118 \r
3119         stat_items = getstati(STAT_ITEMS);\r
3120         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;\r
3121         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;\r
3122 \r
3123         // when status CHANGES, set old status into prevstatus and current status into status\r
3124         if (redflag != redflag_prevframe)\r
3125         {\r
3126                 redflag_statuschange_time = time;\r
3127                 redflag_prevstatus = redflag_prevframe;\r
3128                 redflag_prevframe = redflag;\r
3129         }\r
3130 \r
3131         if (blueflag != blueflag_prevframe)\r
3132         {\r
3133                 blueflag_statuschange_time = time;\r
3134                 blueflag_prevstatus = blueflag_prevframe;\r
3135                 blueflag_prevframe = blueflag;\r
3136         }\r
3137         \r
3138         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;\r
3139         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;\r
3140 \r
3141         float BLINK_FACTOR = 0.15;\r
3142         float BLINK_BASE = 0.85;\r
3143         // note:\r
3144         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)\r
3145         // thus\r
3146         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)\r
3147         // ensure RMS == 1\r
3148         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz\r
3149 \r
3150         string red_icon, red_icon_prevstatus;\r
3151         float red_alpha, red_alpha_prevstatus;\r
3152         red_alpha = red_alpha_prevstatus = 1;\r
3153         switch(redflag) {\r
3154                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;\r
3155                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;\r
3156                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3157                 default:\r
3158                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3159                                 red_icon = "gfx/hud/sb_flag_red_shielded";\r
3160                         else\r
3161                                 red_icon = string_null;\r
3162                         break;\r
3163         }\r
3164         switch(redflag_prevstatus) {\r
3165                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;\r
3166                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;\r
3167                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3168                 default:\r
3169                         if(redflag == 3)\r
3170                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible\r
3171                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3172                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";\r
3173                         else\r
3174                                 red_icon_prevstatus = string_null;\r
3175                         break;\r
3176         }\r
3177 \r
3178         string blue_icon, blue_icon_prevstatus;\r
3179         float blue_alpha, blue_alpha_prevstatus;\r
3180         blue_alpha = blue_alpha_prevstatus = 1;\r
3181         switch(blueflag) {\r
3182                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;\r
3183                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;\r
3184                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3185                 default:\r
3186                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3187                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";\r
3188                         else\r
3189                                 blue_icon = string_null;\r
3190                         break;\r
3191         }\r
3192         switch(blueflag_prevstatus) {\r
3193                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;\r
3194                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;\r
3195                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3196                 default:\r
3197                         if(blueflag == 3)\r
3198                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible\r
3199                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3200                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";\r
3201                         else\r
3202                                 blue_icon_prevstatus = string_null;\r
3203                         break;\r
3204         }\r
3205 \r
3206         if (myteam == COLOR_TEAM1) { // always draw own flag on left\r
3207                 redflag_pos = top + '-52 50 0';\r
3208                 blueflag_pos = top + '0 40 0';\r
3209         } else {\r
3210                 blueflag_pos = top + '-52 50 0';\r
3211                 redflag_pos = top + '0 40 0';\r
3212         }\r
3213         \r
3214         sz = '52 52 0';\r
3215         \r
3216         f = bound(0, redflag_statuschange_elapsedtime*2, 1);\r
3217         if(red_icon_prevstatus && f < 1)\r
3218                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3219         if(red_icon)\r
3220                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);\r
3221 \r
3222         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);\r
3223         if(blue_icon_prevstatus && f < 1)\r
3224                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3225         if(blue_icon)\r
3226                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);\r
3227 }\r
3228 \r
3229 // Keyhunt HUD\r
3230 float kh_runheretime;\r
3231 \r
3232 void CSQC_kh_hudreset(void)\r
3233 {\r
3234         kh_runheretime = 0;\r
3235 }\r
3236 \r
3237 void CSQC_kh_hud(void)\r
3238 {\r
3239         float kh_keys;\r
3240         float keyteam;\r
3241         float a, aa;\r
3242         vector p, pa, kh_size, kh_asize;\r
3243 \r
3244         vector top;\r
3245         top_x = vid_conwidth / 2;\r
3246         top_y = 0;\r
3247         top_z = 0;\r
3248 \r
3249         p = top + '-50 64 0';\r
3250 \r
3251         kh_keys = getstati(STAT_KH_KEYS);\r
3252 \r
3253         kh_size = '19 34 0';\r
3254         kh_asize = '19 10 0';\r
3255         pa = p + '0 -10 0';\r
3256 \r
3257         float i, key;\r
3258 \r
3259         float keycount;\r
3260         keycount = 0;\r
3261         for(i = 0; i < 4; ++i)\r
3262         {\r
3263                 key = floor(kh_keys / pow(32, i)) & 31;\r
3264                 keyteam = key - 1;\r
3265                 if(keyteam == 30 && keycount <= 4)\r
3266                         keycount += 4;\r
3267                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)\r
3268                         keycount += 1;\r
3269         }\r
3270         // this yields 8 exactly if "RUN HERE" shows\r
3271 \r
3272         if(keycount == 8)\r
3273         {\r
3274                 if(!kh_runheretime)\r
3275                         kh_runheretime = time;\r
3276                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE\r
3277         }\r
3278         else\r
3279                 kh_runheretime = 0;\r
3280 \r
3281         for(i = 0; i < 4; ++i)\r
3282         {\r
3283                 key = floor(kh_keys / pow(32, i)) & 31;\r
3284                 keyteam = key - 1;\r
3285                 switch(keyteam)\r
3286                 {\r
3287                         case 30: // my key\r
3288                                 keyteam = myteam;\r
3289                                 a = 1;\r
3290                                 aa = 1;\r
3291                                 break;\r
3292                         case -1: // no key\r
3293                                 a = 0;\r
3294                                 aa = 0;\r
3295                                 break;\r
3296                         default: // owned or dropped\r
3297                                 a = 0.2;\r
3298                                 aa = 0.5;\r
3299                                 break;\r
3300                 }\r
3301                 a = a * sbar_alpha_fg;\r
3302                 aa = aa * sbar_alpha_fg;\r
3303                 if(a > 0)\r
3304                 {\r
3305                         switch(keyteam)\r
3306                         {\r
3307                                 case COLOR_TEAM1:\r
3308                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3309                                         break;\r
3310                                 case COLOR_TEAM2:\r
3311                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3312                                         break;\r
3313                                 case COLOR_TEAM3:\r
3314                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3315                                         break;\r
3316                                 case COLOR_TEAM4:\r
3317                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3318                                         break;\r
3319                                 default:\r
3320                                         break;\r
3321                         }\r
3322                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!\r
3323                         {\r
3324                                 case 0:\r
3325                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3326                                         break;\r
3327                                 case 1:\r
3328                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3329                                         break;\r
3330                                 case 2:\r
3331                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3332                                         break;\r
3333                                 case 3:\r
3334                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3335                                         break;\r
3336                         }\r
3337                 }\r
3338                 p_x += 24;\r
3339                 pa_x += 24;\r
3340         }\r
3341 }\r
3342 \r
3343 float crecordtime_prev; // last remembered crecordtime\r
3344 float crecordtime_change_time; // time when crecordtime last changed\r
3345 float srecordtime_prev; // last remembered srecordtime\r
3346 float srecordtime_change_time; // time when srecordtime last changed\r
3347 void CSQC_race_hud(void) \r
3348 {\r
3349         entity me;\r
3350         me = playerslots[player_localentnum - 1];\r
3351         float t, score;\r
3352         float f; // yet another function has this\r
3353         score = me.(scores[ps_primary]);\r
3354 \r
3355         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD\r
3356                 return; // no records in the actual race\r
3357 \r
3358         drawfont = sbar_bigfont;\r
3359         vector pos;\r
3360         pos_x = 2;\r
3361         pos_y = vid_conheight - 272;\r
3362 \r
3363         // clientside personal record\r
3364         string rr;\r
3365         if(gametype == GAME_CTS)\r
3366                 rr = CTS_RECORD;\r
3367         else\r
3368                 rr = RACE_RECORD;\r
3369         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));\r
3370 \r
3371         if(score && score < t || !t)\r
3372                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));\r
3373 \r
3374         if(t != crecordtime_prev) {\r
3375                 crecordtime_prev = t;\r
3376                 crecordtime_change_time = time;\r
3377         }\r
3378         f = time - crecordtime_change_time;\r
3379 \r
3380         if (f > 1) {\r
3381                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3382                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3383         } else {\r
3384                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3385                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3386                 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3387                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3388         }\r
3389 \r
3390         // server record\r
3391         pos_y += 26;\r
3392         t = race_server_record;\r
3393         if(t != srecordtime_prev) {\r
3394                 srecordtime_prev = t;\r
3395                 srecordtime_change_time = time;\r
3396         }\r
3397         f = time - srecordtime_change_time;\r
3398 \r
3399         if (f > 1) {\r
3400                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3401                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3402         } else {\r
3403                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3404                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3405                 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3406                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3407         }\r
3408         drawfont = sbar_font;\r
3409 }\r