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1 void drawstringright(vector, string, vector, vector, float, float);\r
2 void drawstringcenter(vector, string, vector, vector, float, float);\r
3 \r
4 float teamnagger;\r
5 \r
6 float weapon_hits[WEP_MAXCOUNT];\r
7 float weapon_fired[WEP_MAXCOUNT];\r
8 float weapon_number;\r
9 \r
10 float last_weapon;\r
11 float weapontime;\r
12 \r
13 float sbar_alpha_fg;\r
14 float sbar_alpha_bg;\r
15 float sbar_color_bg_team;\r
16 float sbar_border_thickness;\r
17 float sbar_accuracy_border_thickness;\r
18 float sbar_scoreboard_alpha_bg;\r
19 float sbar_scoreboard_alpha_fg;\r
20 float sbar_scoreboard_highlight;\r
21 float sbar_scoreboard_highlight_alpha;\r
22 float sbar_scoreboard_highlight_alpha_self;\r
23 float sbar_hudselector;\r
24 float sbar_accuracy_hud;\r
25 float sbar_scoreboard_alpha_name;\r
26 float sbar_scoreboard_alpha_name_self;\r
27 \r
28 float ps_primary, ps_secondary;\r
29 float ts_primary, ts_secondary;\r
30 \r
31 vector color;\r
32 float SCOREBOARD_OFFSET = 50;\r
33 \r
34 void CSQC_kh_hudreset();\r
35 void CSQC_kh_hud();\r
36 void CSQC_ctf_hudreset();\r
37 void CSQC_ctf_hud();\r
38 void CSQC_race_hud();\r
39 void MapVote_Draw();\r
40 void Sbar_FinaleOverlay()\r
41 {\r
42         /*vector pos;\r
43         pos_x = (vid_conwidth - 1)/2;\r
44         pos_y = 16;\r
45         pos_z = 0;*/\r
46 \r
47         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
48 \r
49         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
50         MapVote_Draw();\r
51 }\r
52 \r
53 vector Sbar_AccuracyColor(float accuracy)\r
54 {\r
55         vector rgb;\r
56         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow\r
57         if(accuracy >= 100) {\r
58                 rgb_x = 0;\r
59                 rgb_y = 1;\r
60         }\r
61         else if(accuracy > yellow_accuracy) {\r
62                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0\r
63                 rgb_y = 1;\r
64         }\r
65         else {\r
66                 rgb_x = 1;\r
67                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1\r
68         }\r
69         rgb_z = 0;\r
70         return rgb;\r
71 }\r
72 \r
73 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)\r
74 {\r
75         float l, i;\r
76         string str, tmp, l_length;\r
77         float minus, plus;\r
78         vector vsize, num_color;\r
79 \r
80         vsize_x = vsize_y = lettersize;\r
81         vsize_z = 0;\r
82 \r
83         // showminusplus 1: always prefix with minus sign (useful in race distribution display)\r
84         // showminusplus 2: always prefix with plus sign (useful in race distribution display)\r
85         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)\r
86 \r
87         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))\r
88         {\r
89                 plus = true;\r
90                 pos_x -= lettersize;\r
91         } else\r
92                 plus = false;   \r
93 \r
94         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))\r
95         {\r
96                 minus = true;\r
97                 num = -num;\r
98                 pos_x -= lettersize;\r
99         } else\r
100                 minus = false;\r
101 \r
102         if(digits < 0)\r
103         {\r
104                 tmp = ftos(num);\r
105                 digits = -digits;\r
106                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);\r
107         } else\r
108                 str = ftos(num);\r
109 \r
110         l = strlen(str);\r
111         l_length = ftos(l);\r
112 \r
113         if(l > digits)\r
114         {\r
115                 str = substring(str, l-digits, 999);\r
116                 l = strlen(str);\r
117         } else if(l < digits)\r
118                 pos_x += (digits-l) * lettersize;\r
119 \r
120         if (highlighted == 1) {\r
121                 vector hl_size;\r
122                 hl_size_x = vsize_x * l + vsize_x * 0.2;\r
123                 hl_size_y = vsize_y * 1.1;\r
124                 hl_size_z = 0;\r
125                 if(minus)\r
126                         hl_size_x = hl_size_x + vsize_x;\r
127 \r
128                 vector hl_pos;\r
129                 hl_pos_x = pos_x - lettersize/10;\r
130                 hl_pos_y = pos_y - lettersize/20;\r
131                 hl_pos_z = 0;\r
132 \r
133                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);\r
134         }\r
135 \r
136         if (stroke == 1)\r
137                 num_color = '1 1 1';\r
138         else\r
139                 num_color = rgb;\r
140 \r
141         if(minus)\r
142         {\r
143                 if (stroke == 1)\r
144                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);\r
145                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);\r
146                 pos_x += lettersize;\r
147         } else if(plus)\r
148         {\r
149                 if (stroke == 1)\r
150                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);\r
151                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);\r
152                 pos_x += lettersize;\r
153         }\r
154 \r
155         for(i = 0; i < l; ++i)\r
156         {\r
157                 tmp = substring(str, i, 1);\r
158                 if (stroke == 1)\r
159                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);\r
160                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);\r
161                 pos_x += lettersize;\r
162         }\r
163 }\r
164 \r
165 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)\r
166 {\r
167         if(x > 200) {\r
168                 color_x = 0;\r
169                 color_y = 1;\r
170                 color_z = 0;\r
171         }\r
172         else if(x > 150) {\r
173                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0\r
174                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1\r
175                 color_z = 0;\r
176         }\r
177         else if(x > 100) {\r
178                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4\r
179                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9\r
180                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0\r
181         }\r
182         else if(x > 50) {\r
183                 color_x = 1;\r
184                 color_y = 1;\r
185                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1\r
186         }\r
187         else if(x > 20) {\r
188                 color_x = 1;\r
189                 color_y = (x-20)*90/27/100; // green value between 0 -> 1\r
190                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2\r
191         }\r
192         else {\r
193                 color_x = 1;\r
194                 color_y = 0;\r
195                 color_z = 0;\r
196         }\r
197         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);\r
198 }\r
199 \r
200 void Cmd_Sbar_SetFields(float argc);\r
201 void Sbar_InitScores()\r
202 {\r
203         float i, f;\r
204 \r
205         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;\r
206         for(i = 0; i < MAX_SCORE; ++i)\r
207         {\r
208                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);\r
209                 if(f == SFL_SORT_PRIO_PRIMARY)\r
210                         ps_primary = i;\r
211                 if(f == SFL_SORT_PRIO_SECONDARY)\r
212                         ps_secondary = i;\r
213         }\r
214         if(ps_secondary == -1)\r
215                 ps_secondary = ps_primary;\r
216 \r
217         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
218         {\r
219                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);\r
220                 if(f == SFL_SORT_PRIO_PRIMARY)\r
221                         ts_primary = i;\r
222                 if(f == SFL_SORT_PRIO_SECONDARY)\r
223                         ts_secondary = i;\r
224         }\r
225         if(ts_secondary == -1)\r
226                 ts_secondary = ts_primary;\r
227 \r
228         Cmd_Sbar_SetFields(0);\r
229 }\r
230 \r
231 void Sbar_UpdatePlayerPos(entity pl);\r
232 float SetTeam(entity pl, float Team);\r
233 //float lastpnum;\r
234 void Sbar_UpdatePlayerTeams()\r
235 {\r
236         float Team;\r
237         entity pl, tmp;\r
238         float num;\r
239 \r
240         num = 0;\r
241         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
242         {\r
243                 num += 1;\r
244                 Team = GetPlayerColor(pl.sv_entnum);\r
245                 if(SetTeam(pl, Team))\r
246                 {\r
247                         tmp = pl.sort_prev;\r
248                         Sbar_UpdatePlayerPos(pl);\r
249                         if(tmp)\r
250                                 pl = tmp;\r
251                         else\r
252                                 pl = players.sort_next;\r
253                 }\r
254         }\r
255         /*\r
256         if(num != lastpnum)\r
257                 print(strcat("PNUM: ", ftos(num), "\n"));\r
258         lastpnum = num;\r
259         */\r
260 }\r
261 \r
262 float Sbar_ComparePlayerScores(entity left, entity right)\r
263 {\r
264         float vl, vr;\r
265         vl = GetPlayerColor(left.sv_entnum);\r
266         vr = GetPlayerColor(right.sv_entnum);\r
267 \r
268         if(!left.gotscores)\r
269                 vl = COLOR_SPECTATOR;\r
270         if(!right.gotscores)\r
271                 vr = COLOR_SPECTATOR;\r
272 \r
273         if(vl > vr)\r
274                 return true;\r
275         if(vl < vr)\r
276                 return false;\r
277 \r
278         if(vl == COLOR_SPECTATOR)\r
279         {\r
280                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)\r
281                 // no other sorting\r
282                 if(!left.gotscores && right.gotscores)\r
283                         return true;\r
284                 return false;\r
285         }\r
286 \r
287         vl = left.scores[ps_primary];\r
288         vr = right.scores[ps_primary];\r
289         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
290         {\r
291                 if(vl == 0 && vr != 0)\r
292                         return 1;\r
293                 if(vl != 0 && vr == 0)\r
294                         return 0;\r
295         }\r
296         if(vl > vr)\r
297                 return IS_INCREASING(scores_flags[ps_primary]);\r
298         if(vl < vr)\r
299                 return IS_DECREASING(scores_flags[ps_primary]);\r
300 \r
301         vl = left.scores[ps_secondary];\r
302         vr = right.scores[ps_secondary];\r
303         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)\r
304         {\r
305                 if(vl == 0 && vr != 0)\r
306                         return 1;\r
307                 if(vl != 0 && vr == 0)\r
308                         return 0;\r
309         }\r
310         if(vl > vr)\r
311                 return IS_INCREASING(scores_flags[ps_secondary]);\r
312         if(vl < vr)\r
313                 return IS_DECREASING(scores_flags[ps_secondary]);\r
314 \r
315         return false;\r
316 }\r
317 \r
318 void Sbar_UpdatePlayerPos(entity player)\r
319 {\r
320         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)\r
321         {\r
322                 SORT_SWAP(player, other);\r
323         }\r
324         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)\r
325         {\r
326                 SORT_SWAP(other, player);\r
327         }\r
328 }\r
329 \r
330 float Sbar_CompareTeamScores(entity left, entity right)\r
331 {\r
332         float vl, vr;\r
333 \r
334         if(left.team == COLOR_SPECTATOR)\r
335                 return 1;\r
336         if(right.team == COLOR_SPECTATOR)\r
337                 return 0;\r
338 \r
339         vl = left.teamscores[ts_primary];\r
340         vr = right.teamscores[ts_primary];\r
341         if(vl > vr)\r
342                 return IS_INCREASING(teamscores_flags[ts_primary]);\r
343         if(vl < vr)\r
344                 return IS_DECREASING(teamscores_flags[ts_primary]);\r
345 \r
346         vl = left.teamscores[ts_secondary];\r
347         vr = right.teamscores[ts_secondary];\r
348         if(vl > vr)\r
349                 return IS_INCREASING(teamscores_flags[ts_secondary]);\r
350         if(vl < vr)\r
351                 return IS_DECREASING(teamscores_flags[ts_secondary]);\r
352 \r
353         return false;\r
354 }\r
355 \r
356 void Sbar_UpdateTeamPos(entity Team)\r
357 {\r
358         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)\r
359         {\r
360                 SORT_SWAP(Team, other);\r
361         }\r
362         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)\r
363         {\r
364                 SORT_SWAP(other, Team);\r
365         }\r
366 }\r
367 \r
368 void Cmd_Sbar_Help(float argc)\r
369 {\r
370         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");\r
371         print("^3|---------------------------------------------------------------|\n");\r
372         print("Usage:\n");\r
373         print("^2sbar_columns_set default\n");\r
374         print("^2sbar_columns_set ^7filed1 field2 ...\n");\r
375         print("The following field names are recognized (case insensitive):\n");\r
376         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");\r
377 \r
378         print("^3name^7 or ^3nick^7         Name of a player\n");\r
379         print("^3ping^7                     Ping time\n");\r
380         print("^3pl^7                       Packet loss\n");\r
381         print("^3kills^7                    Number of kills\n");\r
382         print("^3deaths^7                   Number of deaths\n");\r
383         print("^3suicides^7                 Number of suicides\n");\r
384         print("^3frags^7                    kills - suicides\n");\r
385         print("^3kd^7                       The kill-death ratio\n");\r
386         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");\r
387         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");\r
388         print("^3fckills^7                  Number of flag carrier kills\n");\r
389         print("^3returns^7                  Number of flag returns\n");\r
390         print("^3drops^7                    Number of flag drops\n");\r
391         print("^3lives^7                    Number of lives (LMS)\n");\r
392         print("^3rank^7                     Player rank\n");\r
393         print("^3pushes^7                   Number of players pushed into void\n");\r
394         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");\r
395         print("^3kckills^7                  Number of keys carrier kills\n");\r
396         print("^3losses^7                   Number of times a key was lost\n");\r
397         print("^3laps^7                     Number of laps finished (race/cts)\n");\r
398         print("^3time^7                     Total time raced (race/cts)\n");\r
399         print("^3fastest^7                  Time of fastest lap (race/cts)\n");\r
400         print("^3ticks^7                    Number of ticks (DOM)\n");\r
401         print("^3takes^7                    Number of domination points taken (DOM)\n");\r
402         print("^3score^7                    Total score\n\n");\r
403 \r
404         print("Before a field you can put a + or - sign, then a comma separated list\n");\r
405         print("of game types, then a slash, to make the field show up only in these\n");\r
406         print("or in all but these game types. You can also specify 'all' as a\n");\r
407         print("field to show all fields available for the current game mode.\n\n");\r
408         \r
409         print("The special game type names 'teams' and 'noteams' can be used to\n");\r
410         print("include/exclude ALL teams/noteams game modes.\n\n");\r
411 \r
412         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");\r
413         print("will display name, ping and pl aligned to the left, and the fields\n");\r
414         print("right of the vertical bar aligned to the right.\n");\r
415         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");\r
416         print("other gamemodes except DM.\n");\r
417 }\r
418 \r
419 string Sbar_DefaultColumnLayout()\r
420 {\r
421         return strcat( // fteqcc sucks\r
422                 "ping pl name | ",\r
423                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"\r
424                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",\r
425                 "+lms/lives +lms/rank ",\r
426                 "+kh/caps +kh/pushes +kh/destroyed ",\r
427                 "?+race/laps ?+race/time ?+race/fastest ",\r
428                 "-lms,race");\r
429 }\r
430 \r
431 void Cmd_Sbar_SetFields(float argc)\r
432 {\r
433         float i, j, slash;\r
434         string str, pattern;\r
435         float have_name, have_primary, have_secondary, have_separator;\r
436         float missing;\r
437 \r
438         // TODO: re enable with gametype dependant cvars?\r
439         if(argc < 2) // no arguments provided\r
440                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");\r
441 \r
442         if(argc < 2)\r
443                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
444 \r
445         if(argc == 2)\r
446         {\r
447                 if(argv(1) == "default")\r
448                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
449                 else if(argv(1) == "all")\r
450                 {\r
451                         string s;\r
452                         s = "ping pl color name |";\r
453                         for(i = 0; i < MAX_SCORE; ++i)\r
454                         {\r
455                                 if(i != ps_primary)\r
456                                 if(i != ps_secondary)\r
457                                 if(scores_label[i] != "")\r
458                                         s = strcat(s, " ", scores_label[i]);\r
459                         }\r
460                         if(ps_secondary != ps_primary)\r
461                                 s = strcat(s, " ", scores_label[ps_secondary]);\r
462                         s = strcat(s, " ", scores_label[ps_primary]);\r
463                         argc = tokenizebyseparator(strcat("x ", s), " ");\r
464                 }\r
465         }\r
466 \r
467 \r
468         sbar_num_fields = 0;\r
469 \r
470         drawfont = sbar_font;\r
471 \r
472         for(i = 0; i < argc - 1; ++i)\r
473         {\r
474                 float nocomplain;\r
475                 str = argv(i+1);\r
476 \r
477                 nocomplain = FALSE;\r
478                 if(substring(str, 0, 1) == "?")\r
479                 {\r
480                         nocomplain = TRUE;\r
481                         str = substring(str, 1, strlen(str) - 1);\r
482                 }\r
483 \r
484                 slash = strstrofs(str, "/", 0);\r
485                 if(slash >= 0)\r
486                 {\r
487                         pattern = substring(str, 0, slash);\r
488                         str = substring(str, slash + 1, strlen(str) - (slash + 1));\r
489 \r
490                         if not(isGametypeInFilter(gametype, teamplay, pattern))\r
491                                 continue;\r
492                 }\r
493 \r
494                 strunzone(sbar_title[sbar_num_fields]);\r
495                 sbar_title[sbar_num_fields] = strzone(str);\r
496                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);\r
497                 str = strtolower(str);\r
498 \r
499                 if(str == "ping") {\r
500                         sbar_field[sbar_num_fields] = SP_PING;\r
501                 } else if(str == "pl") {\r
502                         sbar_field[sbar_num_fields] = SP_PL;\r
503                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {\r
504                         sbar_field[sbar_num_fields] = SP_KDRATIO;\r
505                 } else if(str == "name" || str == "nick") {\r
506                         sbar_field[sbar_num_fields] = SP_NAME;\r
507                         have_name = 1;\r
508                 } else if(str == "|") {\r
509                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
510                         have_separator = 1;\r
511                 } else {\r
512                         for(j = 0; j < MAX_SCORE; ++j)\r
513                                 if(str == strtolower(scores_label[j]))\r
514                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"\r
515 :notfound\r
516                         if(str == "frags" && !(gametype == GAME_RPG))\r
517                         {\r
518                                 j = SP_FRAGS;\r
519                         }\r
520                         else\r
521                         {\r
522                                 if not(nocomplain)\r
523                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));\r
524                                 continue;\r
525                         }\r
526 :found\r
527                         sbar_field[sbar_num_fields] = j;\r
528                         if(j == ps_primary)\r
529                                 have_primary = 1;\r
530                         if(j == ps_secondary)\r
531                                 have_secondary = 1;\r
532                 }\r
533                 ++sbar_num_fields;\r
534                 if(sbar_num_fields >= MAX_SBAR_FIELDS)\r
535                         break;\r
536         }\r
537 \r
538         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)\r
539                 have_primary = 1;\r
540         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)\r
541                 have_secondary = 1;\r
542         if(ps_primary == ps_secondary)\r
543                 have_secondary = 1;\r
544         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);\r
545 \r
546         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)\r
547         {\r
548                 if(!have_name)\r
549                 {\r
550                         strunzone(sbar_title[sbar_num_fields]);\r
551                         for(i = sbar_num_fields; i > 0; --i)\r
552                         {\r
553                                 sbar_title[i] = sbar_title[i-1];\r
554                                 sbar_size[i] = sbar_size[i-1];\r
555                                 sbar_field[i] = sbar_field[i-1];\r
556                         }\r
557                         sbar_title[0] = strzone("name");\r
558                         sbar_field[0] = SP_NAME;\r
559                         ++sbar_num_fields;\r
560                         print("fixed missing field 'name'\n");\r
561 \r
562                         if(!have_separator)\r
563                         {\r
564                                 strunzone(sbar_title[sbar_num_fields]);\r
565                                 for(i = sbar_num_fields; i > 1; --i)\r
566                                 {\r
567                                         sbar_title[i] = sbar_title[i-1];\r
568                                         sbar_size[i] = sbar_size[i-1];\r
569                                         sbar_field[i] = sbar_field[i-1];\r
570                                 }\r
571                                 sbar_title[1] = strzone("|");\r
572                                 sbar_field[1] = SP_SEPARATOR;\r
573                                 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);\r
574                                 ++sbar_num_fields;\r
575                                 print("fixed missing field '|'\n");\r
576                         }\r
577                 }\r
578                 else if(!have_separator)\r
579                 {\r
580                         strunzone(sbar_title[sbar_num_fields]);\r
581                         sbar_title[sbar_num_fields] = strzone("|");\r
582                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);\r
583                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
584                         ++sbar_num_fields;\r
585                         print("fixed missing field '|'\n");\r
586                 }\r
587                 if(!have_secondary)\r
588                 {\r
589                         strunzone(sbar_title[sbar_num_fields]);\r
590                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);\r
591                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
592                         sbar_field[sbar_num_fields] = ps_secondary;\r
593                         ++sbar_num_fields;\r
594                         print("fixed missing field '", scores_label[ps_secondary], "'\n");\r
595                 }\r
596                 if(!have_primary)\r
597                 {\r
598                         strunzone(sbar_title[sbar_num_fields]);\r
599                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);\r
600                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
601                         sbar_field[sbar_num_fields] = ps_primary;\r
602                         ++sbar_num_fields;\r
603                         print("fixed missing field '", scores_label[ps_primary], "'\n");\r
604                 }\r
605         }\r
606 \r
607         sbar_field[sbar_num_fields] = SP_END;\r
608 }\r
609 \r
610 // MOVEUP::\r
611 vector sbar_field_rgb;\r
612 string sbar_field_icon0;\r
613 string sbar_field_icon1;\r
614 string sbar_field_icon2;\r
615 vector sbar_field_icon0_rgb;\r
616 vector sbar_field_icon1_rgb;\r
617 vector sbar_field_icon2_rgb;\r
618 float sbar_field_icon0_alpha;\r
619 float sbar_field_icon1_alpha;\r
620 float sbar_field_icon2_alpha;\r
621 string Sbar_GetField(entity pl, float field)\r
622 {\r
623         float tmp, num, denom, f;\r
624         string str;\r
625         sbar_field_rgb = '1 1 1';\r
626         sbar_field_icon0 = "";\r
627         sbar_field_icon1 = "";\r
628         sbar_field_icon2 = "";\r
629         sbar_field_icon0_rgb = '1 1 1';\r
630         sbar_field_icon1_rgb = '1 1 1';\r
631         sbar_field_icon2_rgb = '1 1 1';\r
632         sbar_field_icon0_alpha = 1;\r
633         sbar_field_icon1_alpha = 1;\r
634         sbar_field_icon2_alpha = 1;\r
635         switch(field)\r
636         {\r
637                 case SP_PING:\r
638                         if not(pl.gotscores)\r
639                                 return "\x8D\x8D\x8D"; // >>> sign\r
640                         //str = getplayerkey(pl.sv_entnum, "ping");\r
641                         f = pl.ping;\r
642                         if(f == 0)\r
643                                 return "N/A";\r
644                         tmp = max(0, min(220, f-80)) / 220;\r
645                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;\r
646                         return ftos(f);\r
647 \r
648                 case SP_PL:\r
649                         if not(pl.gotscores)\r
650                                 return "N/A";\r
651                         f = pl.ping_packetloss;\r
652                         tmp = pl.ping_movementloss;\r
653                         if(f == 0 && tmp == 0)\r
654                                 return "";\r
655                         str = ftos(ceil(f * 100));\r
656                         if(tmp != 0)\r
657                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));\r
658                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl\r
659                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;\r
660                         return str;\r
661 \r
662                 case SP_NAME:\r
663                         if(ready_waiting && pl.ready)\r
664                         {\r
665                                 sbar_field_icon0 = "gfx/sb_player_ready";\r
666                         }\r
667                         else if(!teamplay)\r
668                         {\r
669                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
670                                 {\r
671                                         sbar_field_icon0 = "gfx/sb_playercolor_base";\r
672                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";\r
673                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);\r
674                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";\r
675                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);\r
676                                 }\r
677                         }\r
678                         return GetPlayerName(pl.sv_entnum);\r
679 \r
680                 case SP_FRAGS:\r
681                         f = pl.(scores[SP_KILLS]);\r
682                         f -= pl.(scores[SP_SUICIDES]);\r
683                         return ftos(f);\r
684 \r
685                 case SP_KDRATIO:\r
686                         num = pl.(scores[SP_KILLS]);\r
687                         denom = pl.(scores[SP_DEATHS]);\r
688 \r
689                         if(denom == 0) {\r
690                                 sbar_field_rgb = '0 1 0';\r
691                                 str = ftos(num);\r
692                         } else if(num <= 0) {\r
693                                 sbar_field_rgb = '1 0 0';\r
694                                 str = ftos(num/denom);\r
695                         } else\r
696                                 str = ftos(num/denom);\r
697 \r
698                         tmp = strstrofs(str, ".", 0);\r
699                         if(tmp > 0)\r
700                                 str = substring(str, 0, tmp+2);\r
701                         return str;\r
702 \r
703                 default:\r
704                         tmp = pl.(scores[field]);\r
705                         f = scores_flags[field];\r
706                         if(field == ps_primary)\r
707                                 sbar_field_rgb = '1 1 0';\r
708                         else if(field == ps_secondary)\r
709                                 sbar_field_rgb = '0 1 1';\r
710                         else\r
711                                 sbar_field_rgb = '1 1 1';\r
712                         return ScoreString(f, tmp);\r
713         }\r
714         //return "error";\r
715 }\r
716 \r
717 string Sbar_GetStomachField(entity pl, float field)\r
718 {\r
719         sbar_field_rgb = '1 1 1';\r
720         sbar_field_icon0 = "";\r
721         sbar_field_icon1 = "";\r
722         sbar_field_icon2 = "";\r
723         sbar_field_icon0_rgb = '1 1 1';\r
724         sbar_field_icon1_rgb = '1 1 1';\r
725         sbar_field_icon2_rgb = '1 1 1';\r
726         sbar_field_icon0_alpha = 1;\r
727         sbar_field_icon1_alpha = 1;\r
728         sbar_field_icon2_alpha = 1;\r
729         switch(field)\r
730         {\r
731                 case ST_NAME:\r
732                         return GetPlayerName(pl.sv_entnum);\r
733 \r
734                 case ST_HEALTH:\r
735                         return ftos(pl.plhealth);\r
736 \r
737                 default:\r
738                         return "N/A";\r
739         }\r
740         //return "error";\r
741 }\r
742 \r
743 float xmin, xmax, ymin, ymax, sbwidth;\r
744 float sbar_fixscoreboardcolumnwidth_len;\r
745 float sbar_fixscoreboardcolumnwidth_iconlen;\r
746 float sbar_fixscoreboardcolumnwidth_marginlen;\r
747 \r
748 float stringwidth_colors(string s, vector theSize)\r
749 {\r
750         return stringwidth(s, TRUE, theSize);\r
751 }\r
752 \r
753 float stringwidth_nocolors(string s, vector theSize)\r
754 {\r
755         return stringwidth(s, FALSE, theSize);\r
756 }\r
757 \r
758 string Sbar_FixScoreboardColumnWidth(float i, string str)\r
759 {\r
760         float field, f;\r
761         vector sz;\r
762         field = sbar_field[i];\r
763 \r
764         sbar_fixscoreboardcolumnwidth_iconlen = 0;\r
765 \r
766         if(sbar_field_icon0 != "")\r
767         {\r
768                 sz = drawgetimagesize(sbar_field_icon0);\r
769                 f = sz_x / sz_y;\r
770                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
771                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
772         }\r
773 \r
774         if(sbar_field_icon1 != "")\r
775         {\r
776                 sz = drawgetimagesize(sbar_field_icon1);\r
777                 f = sz_x / sz_y;\r
778                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
779                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
780         }\r
781 \r
782         if(sbar_field_icon2 != "")\r
783         {\r
784                 sz = drawgetimagesize(sbar_field_icon2);\r
785                 f = sz_x / sz_y;\r
786                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
787                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
788         }\r
789 \r
790         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect\r
791 \r
792         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
793                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);\r
794         else\r
795                 sbar_fixscoreboardcolumnwidth_marginlen = 0;\r
796 \r
797         if(field == SP_NAME) // name gets all remaining space\r
798         {\r
799                 float namesize, j;\r
800                 namesize = sbwidth;// / sbar_fontsize_x;\r
801                 for(j = 0; j < sbar_num_fields; ++j)\r
802                         if(j != i)\r
803                                 if (sbar_field[i] != SP_SEPARATOR)\r
804                                         namesize -= sbar_size[j] + 1;\r
805                 namesize += 1;\r
806                 sbar_size[i] = namesize;\r
807                 \r
808                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
809                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
810                 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);\r
811                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);\r
812         }\r
813         else\r
814                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);\r
815         \r
816         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
817         if(sbar_size[i] < f)\r
818                 sbar_size[i] = f;\r
819 \r
820         return str;\r
821 }\r
822 \r
823 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)\r
824 {\r
825         vector tmp, rgb;\r
826         rgb = GetTeamRGB(pl.team);\r
827         string str;\r
828         float i, field;\r
829         float is_spec;\r
830         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
831         \r
832         if((rgb == '1 1 1') && (!is_spec)) {\r
833                 rgb_x = cvar("sbar_color_bg_r") + 0.5;\r
834                 rgb_y = cvar("sbar_color_bg_g") + 0.5;\r
835                 rgb_z = cvar("sbar_color_bg_b") + 0.5; }\r
836                 \r
837         // Layout:\r
838         tmp_x = sbwidth;\r
839         tmp_y = sbar_fontsize_y * 1.25;\r
840         tmp_z = 0;\r
841 \r
842         // alternated rows highlighting\r
843         if(is_self)\r
844                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);\r
845         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))\r
846                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);\r
847 \r
848         tmp_y = 0;\r
849 \r
850         for(i = 0; i < sbar_num_fields; ++i)\r
851         {\r
852                 field = sbar_field[i];\r
853                 if(field == SP_SEPARATOR)\r
854                         break;\r
855 \r
856                 if(is_spec && field != SP_NAME && field != SP_PING) {\r
857                         pos_x += sbar_size[i] + sbar_fontsize_x;\r
858                         continue;\r
859                 }\r
860                 str = Sbar_GetField(pl, field);\r
861                 str = Sbar_FixScoreboardColumnWidth(i, str);\r
862 \r
863                 pos_x += sbar_size[i] + sbar_fontsize_x;\r
864 \r
865                 if(field == SP_NAME) {\r
866                         tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;\r
867                         if (is_self)\r
868                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
869                         else\r
870                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
871                 } else {\r
872                         tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;\r
873                         if (is_self)\r
874                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
875                         else\r
876                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
877                 }\r
878 \r
879                 tmp_x = sbar_size[i] + sbar_fontsize_x;\r
880                 if(sbar_field_icon0 != "")\r
881                         if (is_self)\r
882                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
883                         else\r
884                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
885                 if(sbar_field_icon1 != "")\r
886                         if (is_self)\r
887                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
888                         else\r
889                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
890                 if(sbar_field_icon2 != "")\r
891                         if (is_self)\r
892                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
893                         else\r
894                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
895         }\r
896 \r
897         if(sbar_field[i] == SP_SEPARATOR)\r
898         {\r
899                 pos_x = xmax;\r
900                 for(i = sbar_num_fields-1; i > 0; --i)\r
901                 {\r
902                         field = sbar_field[i];\r
903                         if(field == SP_SEPARATOR)\r
904                                 break;\r
905 \r
906                         if(is_spec && field != SP_NAME && field != SP_PING) {\r
907                                 pos_x -= sbar_size[i] + sbar_fontsize_x;\r
908                                 continue;\r
909                         }\r
910 \r
911                         str = Sbar_GetField(pl, field);\r
912                         str = Sbar_FixScoreboardColumnWidth(i, str);\r
913 \r
914                         if(field == SP_NAME) {\r
915                                 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...\r
916                                 if(is_self)\r
917                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
918                                 else\r
919                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
920                         } else {\r
921                                 tmp_x = sbar_fixscoreboardcolumnwidth_len;\r
922                                 if(is_self)\r
923                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
924                                 else\r
925                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
926                         }\r
927 \r
928                         tmp_x = sbar_size[i];\r
929                         if(sbar_field_icon0 != "")\r
930                                 if (is_self)\r
931                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
932                                 else\r
933                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
934                         if(sbar_field_icon1 != "")\r
935                                 if (is_self)\r
936                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
937                                 else\r
938                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
939                         if(sbar_field_icon2 != "")\r
940                                 if (is_self)\r
941                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
942                                 else\r
943                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
944                         pos_x -= sbar_size[i] + sbar_fontsize_x;\r
945                 }\r
946         }\r
947 }\r
948 \r
949 float fieldcounter;\r
950 void Sbar_PrintStomachboardItem(vector pos, entity pl)\r
951 {\r
952         vector tmp, rgb;\r
953         rgb = GetTeamRGB(pl.team);\r
954         string str;\r
955         float f, field;\r
956 \r
957         // Layout:\r
958         tmp_x = sbwidth;\r
959         tmp_y = sbar_fontsize_y * 1.25;\r
960         tmp_z = 0;\r
961 \r
962         for(fieldcounter = 1; fieldcounter <= 2; ++fieldcounter)\r
963         {\r
964                 field = -fieldcounter;\r
965                 if(field == SP_SEPARATOR)\r
966                         break;\r
967 \r
968                 str = Sbar_GetStomachField(pl, field);\r
969 \r
970                 if(field == ST_NAME) {\r
971                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
972                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
973                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
974                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
975 \r
976                         pos_x += 24;\r
977                         drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
978                 }\r
979 \r
980                 if(field == ST_HEALTH)\r
981                 if(g_vore_showpreyhealth && stof(str)) { // only if player health is not 0\r
982                         pos_x += 138;\r
983                                 drawpic(pos, "gfx/hud/sb_health", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
984 \r
985                         pos_x += 9;\r
986                                 drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
987                 }\r
988         }\r
989 }\r
990 \r
991 /*\r
992  * Sbar_Scoreboard_MakeTable\r
993  *\r
994  * Makes a table for a team (for all playing players in DM) and fills it\r
995  */\r
996 \r
997 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)\r
998 {\r
999         float body_table_height, i;\r
1000         vector tmp, column_dim;\r
1001         entity pl;\r
1002 \r
1003         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line\r
1004 \r
1005         pos -= '1 1 0';\r
1006 \r
1007         tmp_x = sbwidth + 2;\r
1008         tmp_y = 1.25 * sbar_fontsize_y;\r
1009 \r
1010         // rounded header\r
1011         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1012 \r
1013         // table border\r
1014         tmp_y += sbar_border_thickness;\r
1015         tmp_y += body_table_height;\r
1016         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard\r
1017 \r
1018         // separator header/table\r
1019         pos_y += 1.25 * sbar_fontsize_y;\r
1020         tmp_y = sbar_border_thickness;\r
1021         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1022 \r
1023         pos_y += sbar_border_thickness;\r
1024 \r
1025         // table background\r
1026         tmp_y = body_table_height;\r
1027         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1028 \r
1029         // anyway, apply some color\r
1030         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);\r
1031 \r
1032         // go back to the top to make alternated columns highlighting and to print the strings\r
1033         pos_y -= 1.25 * sbar_fontsize_y;\r
1034         pos_y -= sbar_border_thickness;\r
1035 \r
1036         pos += '1 1 0';\r
1037 \r
1038         if (sbar_scoreboard_highlight)\r
1039         {\r
1040                 column_dim_y = 1.25 * sbar_fontsize_y; // header\r
1041                 column_dim_y += sbar_border_thickness;\r
1042                 column_dim_y += body_table_height;\r
1043         }\r
1044 \r
1045         // print the strings of the columns headers and draw the columns\r
1046         for(i = 0; i < sbar_num_fields; ++i)\r
1047         {\r
1048                 if(sbar_field[i] == SP_SEPARATOR)\r
1049                         break;\r
1050                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1051                 if (sbar_scoreboard_highlight)\r
1052                 {\r
1053                         if (mod(i,2))\r
1054                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1055                 }\r
1056                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1057                 pos_x += column_dim_x;\r
1058         }\r
1059         if(sbar_field[i] == SP_SEPARATOR)\r
1060         {\r
1061                 pos_x = xmax;\r
1062                 tmp_y = 0;\r
1063                 for(i = sbar_num_fields-1; i > 0; --i)\r
1064                 {\r
1065                         if(sbar_field[i] == SP_SEPARATOR)\r
1066                                 break;\r
1067 \r
1068                         pos_x -= sbar_size[i];\r
1069 \r
1070                         if (sbar_scoreboard_highlight)\r
1071                         {\r
1072                                 if (!mod(i,2))\r
1073                                 {\r
1074                                         if (i == sbar_num_fields-1)\r
1075                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;\r
1076                                         else\r
1077                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1078                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1079                                 }\r
1080                         }\r
1081 \r
1082                         tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);\r
1083                         tmp_x = sbar_size[i] - tmp_x;\r
1084                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1085                         pos_x -= sbar_fontsize_x;\r
1086                 }\r
1087         }\r
1088         \r
1089         pos_x = xmin;\r
1090         pos_y += 1.25 * sbar_fontsize_y; // skip the header\r
1091         pos_y += sbar_border_thickness;\r
1092 \r
1093         // fill the table and draw the rows\r
1094         i = 0;\r
1095         if (teamplay)\r
1096                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1097                 {\r
1098                         if(pl.team != tm.team)\r
1099                                 continue;\r
1100                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1101                         pos_y += 1.25 * sbar_fontsize_y;\r
1102                         ++i;\r
1103                 }\r
1104         else\r
1105                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1106                 {\r
1107                         if(pl.team == COLOR_SPECTATOR)\r
1108                                 continue;\r
1109                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1110                         pos_y += 1.25 * sbar_fontsize_y;\r
1111                         ++i;\r
1112                 }\r
1113         \r
1114         if (i == 0)\r
1115                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table\r
1116         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)\r
1117 \r
1118         return pos;\r
1119 }\r
1120 \r
1121 float Sbar_WouldDrawScoreboard() {\r
1122         if (sb_showscores)\r
1123                 return 1;\r
1124         else if (intermission == 1)\r
1125                 return 1;\r
1126         else if (intermission == 2)\r
1127                 return 1;\r
1128         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))\r
1129                 return 1;\r
1130         else if(sb_showscores_force)\r
1131                 return 1;\r
1132         return 0;\r
1133 }\r
1134 \r
1135 float average_accuracy;\r
1136 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)\r
1137 {\r
1138         float i;\r
1139         float weapon_hit, weapon_damage, weapon_stats;\r
1140         float fontsize = 40 * 1/3;\r
1141         float xsave;\r
1142         float weapon_cnt;\r
1143         float rows;\r
1144         if(cvar("sbar_accuracy_doublerows"))\r
1145                 rows = 2;\r
1146         else\r
1147                 rows = 1;\r
1148         float height = 40;\r
1149 \r
1150         if(warmup_stage)\r
1151         {\r
1152                 return pos;\r
1153         }\r
1154 \r
1155         xsave = pos_x;\r
1156         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1157         pos_y += 18;\r
1158         vector tmp;\r
1159         tmp_x = sbwidth;\r
1160         tmp_y = height * rows;\r
1161 \r
1162         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1163         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1164 \r
1165         // column highlighting\r
1166         for(i = 0; i < weapon_cnt/rows; ++i)\r
1167         {\r
1168                 if(!mod(i, 2))\r
1169                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1170         }\r
1171 \r
1172         // row highlighting\r
1173         for(i = 0; i < rows; ++i)\r
1174         {\r
1175                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     \r
1176         }\r
1177 \r
1178         // skip useless weapons\r
1179         weapon_cnt = 0;\r
1180         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1181         {\r
1182                 self = get_weaponinfo(i);\r
1183                 if not(self.weapons)\r
1184                         continue;\r
1185                 ++weapon_cnt;\r
1186         }\r
1187 \r
1188         drawfont = sbar_bigfont;\r
1189         average_accuracy = 0;\r
1190         float weapons_with_stats;\r
1191         weapons_with_stats = 0;\r
1192         if(rows == 2)\r
1193                 pos_x += sbwidth/weapon_cnt / 2;\r
1194 \r
1195         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1196         {\r
1197                 self = get_weaponinfo(i);\r
1198                 if not(self.weapons)\r
1199                         continue;\r
1200                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
1201                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
1202                 if(weapon_damage)\r
1203                         weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
1204                 float weapon_alpha;\r
1205 \r
1206                 if(weapon_damage)\r
1207                         weapon_alpha = sbar_scoreboard_alpha_fg;\r
1208                 else\r
1209                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;\r
1210 \r
1211                 // weapon icon\r
1212                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);\r
1213                 // the accuracy\r
1214                 if(weapon_damage) {\r
1215                         weapons_with_stats += 1;\r
1216                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy\r
1217 \r
1218                         string s;\r
1219                         s = strcat(ftos(weapon_stats),"%");\r
1220 \r
1221                         float padding;\r
1222                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value\r
1223 \r
1224                         rgb = Sbar_AccuracyColor(weapon_stats);\r
1225                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1226                 }\r
1227                 pos_x += sbwidth/weapon_cnt * rows;\r
1228                 if(rows == 2 && i == 6) {\r
1229                         pos_x -= sbwidth;\r
1230                         pos_y += height;\r
1231                 }\r
1232         }\r
1233         drawfont = sbar_font;\r
1234 \r
1235         if(weapons_with_stats)\r
1236                 average_accuracy = floor(average_accuracy / weapons_with_stats);\r
1237 \r
1238         pos_x = xsave;\r
1239         pos_y += height;\r
1240         return pos;\r
1241 }\r
1242 \r
1243 string race_PlaceName(float pos) {\r
1244         if(pos == 1)\r
1245                 return "1st";\r
1246         else if(pos == 2)\r
1247                 return "2nd";\r
1248         else if(pos == 3)\r
1249                 return "3rd";\r
1250         else\r
1251                 return strcat(ftos(pos), "th");\r
1252 }\r
1253 \r
1254 vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)\r
1255 {\r
1256         float i;\r
1257         RANKINGS_RECEIVED_CNT = 0;\r
1258                 for (i=RANKINGS_CNT-1; i>=0; --i)\r
1259                         if (grecordtime[i])\r
1260                                 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;\r
1261 \r
1262         if (RANKINGS_RECEIVED_CNT == 0)\r
1263                 return pos;\r
1264 \r
1265         float is_spec;\r
1266         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
1267         vector hl_rgb;\r
1268                 hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;\r
1269                 hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;\r
1270                 hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;\r
1271 \r
1272         pos_y += sbar_fontsize_y;\r
1273         drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1274         pos_y += sbar_fontsize_y;\r
1275         vector tmp;\r
1276         tmp_x = sbwidth;\r
1277         tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;\r
1278 \r
1279         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1280         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1281 \r
1282         // row highlighting\r
1283         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)\r
1284         {\r
1285                 string n, p;\r
1286                 float t;\r
1287                 t = grecordtime[i];\r
1288                 if (t == 0)\r
1289                         continue;\r
1290                 n = grecordholder[i];\r
1291                 p = race_PlaceName(i+1);\r
1292                 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))\r
1293                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    \r
1294                 else if(!mod(i, 2) && sbar_scoreboard_highlight)\r
1295                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); \r
1296                 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1297                 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1298                 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1299                 pos += '0 1 0' * sbar_fontsize_y;\r
1300         }\r
1301 \r
1302         return pos;\r
1303 }\r
1304 \r
1305 float scoreboard_bottom;\r
1306 float sbar_scoreboard_fade_alpha;\r
1307 float sbar_woulddrawscoreboard_prev;\r
1308 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed\r
1309 void Sbar_DrawScoreboard()\r
1310 {\r
1311         float sbar_woulddrawscoreboard; \r
1312         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();\r
1313         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {\r
1314                 sbar_woulddrawscoreboard_change = time;\r
1315                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;\r
1316         }\r
1317 \r
1318         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);\r
1319         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);\r
1320         if(sbar_woulddrawscoreboard) {\r
1321                 if (scoreboard_fadeinspeed)\r
1322                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);\r
1323                 else\r
1324                         sbar_scoreboard_fade_alpha = 1;\r
1325         }\r
1326         else\r
1327                 if (scoreboard_fadeoutspeed)\r
1328                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);\r
1329                 else\r
1330                         sbar_scoreboard_fade_alpha = 0;\r
1331 \r
1332         if not(sbar_scoreboard_fade_alpha)\r
1333                 return;\r
1334                 \r
1335         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;\r
1336         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;\r
1337         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");\r
1338         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;\r
1339         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;\r
1340         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;\r
1341         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;\r
1342         \r
1343         vector rgb, pos, tmp;\r
1344         entity pl, tm;\r
1345 \r
1346         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);\r
1347 \r
1348         xmin = 0.5 * (vid_conwidth - sbwidth);\r
1349         ymin = SCOREBOARD_OFFSET;\r
1350 \r
1351         xmax = vid_conwidth - xmin;\r
1352         ymax = vid_conheight - 0.2*vid_conheight;\r
1353 \r
1354         // Initializes position\r
1355         pos_x = xmin;\r
1356         pos_y = ymin;\r
1357         pos_z = 0;\r
1358 \r
1359         // Heading\r
1360         drawfont = sbar_bigfont;\r
1361         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1362 \r
1363         pos_y += 24 + 4;\r
1364         pos_y += sbar_fontsize_y;\r
1365 \r
1366         drawfont = sbar_font;\r
1367 \r
1368         // Draw the scoreboard\r
1369         vector bg_size;\r
1370         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");\r
1371 \r
1372         if(teamplay)\r
1373         {\r
1374                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1375                 {\r
1376                         if(tm.team == COLOR_SPECTATOR)\r
1377                                 continue;\r
1378 \r
1379                         rgb = GetTeamRGB(tm.team);\r
1380                         Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1381                                 \r
1382                         if(ts_primary != ts_secondary)\r
1383                                 Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1384 \r
1385                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1386                 }\r
1387         }\r
1388         else\r
1389         {\r
1390                 rgb_x = cvar("sbar_color_bg_r");\r
1391                 rgb_y = cvar("sbar_color_bg_g");\r
1392                 rgb_z = cvar("sbar_color_bg_b");\r
1393 \r
1394                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1395                 {\r
1396                         if(tm.team == COLOR_SPECTATOR)\r
1397                                 continue;\r
1398 \r
1399                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1400                 }\r
1401         }\r
1402 \r
1403         if(gametype == GAME_CTS || gametype == GAME_RACE) {\r
1404                 if(race_speedaward) {\r
1405                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1406                         pos_y += 1.25 * sbar_fontsize_y;\r
1407                 }\r
1408                 if(race_speedaward_alltimebest) {\r
1409                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1410                         pos_y += 1.25 * sbar_fontsize_y;\r
1411                 }\r
1412                 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);\r
1413         }\r
1414         else if(cvar("sbar_accuracy") && spectatee_status != -1) {\r
1415                 if(teamplay)\r
1416                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);\r
1417                 else\r
1418                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);\r
1419         }\r
1420 \r
1421         tmp = pos + '0 1.5 0' * sbar_fontsize_y;\r
1422         pos_y += 3 * sbar_fontsize_y;\r
1423 \r
1424         // List spectators\r
1425         float specs;\r
1426         specs = 0;\r
1427         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1428         {\r
1429                 if(pl.team != COLOR_SPECTATOR)\r
1430                         continue;\r
1431                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);\r
1432                 pos_y += 1.25 * sbar_fontsize_y;\r
1433                 ++specs;\r
1434         }\r
1435 \r
1436         if(specs)\r
1437                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1438 \r
1439         // Print info string\r
1440         string str;\r
1441         float tl, fl, ll;\r
1442         str = strcat("playing on ^2", shortmapname, "^7");\r
1443         tl = getstatf(STAT_TIMELIMIT);\r
1444         fl = getstatf(STAT_FRAGLIMIT);\r
1445         ll = getstatf(STAT_LEADLIMIT);\r
1446         if(gametype == GAME_LMS)\r
1447         {\r
1448                 if(tl > 0)\r
1449                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");\r
1450         }\r
1451         else\r
1452         {\r
1453                 if(tl > 0)\r
1454                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");\r
1455                 if(fl > 0)\r
1456                 {\r
1457                         if(tl > 0)\r
1458                                 str = strcat(str, " or");\r
1459                         if(teamplay)\r
1460                         {\r
1461                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));\r
1462                                 if(teamscores_label[ts_primary] == "score")\r
1463                                         str = strcat(str, " points^7");\r
1464                                 else if(teamscores_label[ts_primary] == "fastest")\r
1465                                         str = strcat(str, " is beaten^7");\r
1466                                 else\r
1467                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1468                         }\r
1469                         else\r
1470                         {\r
1471                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));\r
1472                                 if(scores_label[ps_primary] == "score")\r
1473                                         str = strcat(str, " points^7");\r
1474                                 else if(scores_label[ps_primary] == "fastest")\r
1475                                         str = strcat(str, " is beaten^7");\r
1476                                 else\r
1477                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1478                         }\r
1479                 }\r
1480                 if(ll > 0)\r
1481                 {\r
1482                         if(tl > 0 || fl > 0)\r
1483                                 str = strcat(str, " or");\r
1484                         if(teamplay)\r
1485                         {\r
1486                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));\r
1487                                 if(teamscores_label[ts_primary] == "score")\r
1488                                         str = strcat(str, " points^7");\r
1489                                 else if(teamscores_label[ts_primary] == "fastest")\r
1490                                         str = strcat(str, " is beaten^7");\r
1491                                 else\r
1492                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1493                         }\r
1494                         else\r
1495                         {\r
1496                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));\r
1497                                 if(scores_label[ps_primary] == "score")\r
1498                                         str = strcat(str, " points^7");\r
1499                                 else if(scores_label[ps_primary] == "fastest")\r
1500                                         str = strcat(str, " is beaten^7");\r
1501                                 else\r
1502                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1503                         }\r
1504                 }\r
1505         }\r
1506 \r
1507 \r
1508         pos_y += 1.2 * sbar_fontsize_y;\r
1509         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1510 \r
1511         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;\r
1512 }\r
1513 \r
1514 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)\r
1515 {\r
1516         string col;\r
1517         string timestr;\r
1518         string cpname;\r
1519         string lapstr;\r
1520         lapstr = "";\r
1521 \r
1522         if(histime == 0) // goal hit\r
1523         {\r
1524                 if(mytime > 0)\r
1525                 {\r
1526                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));\r
1527                         col = "^1";\r
1528                 }\r
1529                 else if(mytime == 0)\r
1530                 {\r
1531                         timestr = "+0.0";\r
1532                         col = "^3";\r
1533                 }\r
1534                 else\r
1535                 {\r
1536                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));\r
1537                         col = "^2";\r
1538                 }\r
1539 \r
1540                 if(lapdelta > 0)\r
1541                 {\r
1542                         lapstr = strcat(" (-", ftos(lapdelta), "L)");\r
1543                         col = "^2";\r
1544                 }\r
1545                 else if(lapdelta < 0)\r
1546                 {\r
1547                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");\r
1548                         col = "^1";\r
1549                 }\r
1550         }\r
1551         else if(histime > 0) // anticipation\r
1552         {\r
1553                 if(mytime >= histime)\r
1554                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));\r
1555                 else\r
1556                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));\r
1557                 col = "^3";\r
1558         }\r
1559         else\r
1560                 col = "^7";\r
1561 \r
1562         if(cp == 254)\r
1563                 cpname = "Start line";\r
1564         else if(cp == 255)\r
1565                 cpname = "Finish line";\r
1566         else if(cp)\r
1567                 cpname = strcat("Intermediate ", ftos(cp));\r
1568         else\r
1569                 cpname = "Finish line";\r
1570 \r
1571         if(histime < 0)\r
1572                 return strcat(col, cpname);\r
1573         else if(hisname == "")\r
1574                 return strcat(col, cpname, " (", timestr, ")");\r
1575         else\r
1576                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");\r
1577 }\r
1578 \r
1579 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)\r
1580         float i;\r
1581         for (i=RANKINGS_CNT-1;i>=0;--i)\r
1582                 if(grecordholder[i] == net_name)\r
1583                         return i+1;\r
1584         return 0;\r
1585 }\r
1586 \r
1587 float race_status_time;\r
1588 float race_status_prev;\r
1589 string race_status_name_prev;\r
1590 void Sbar_DrawRaceStatus(vector pos)\r
1591 {\r
1592         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {\r
1593                 race_status_time = time + 5;\r
1594                 race_status_prev = race_status;\r
1595                 if (race_status_name_prev)\r
1596                         strunzone(race_status_name_prev);\r
1597                 race_status_name_prev = strzone(race_status_name);\r
1598         }\r
1599 \r
1600         float a;\r
1601         a = bound(0, race_status_time - time, 1);\r
1602 \r
1603         string s;\r
1604         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);\r
1605 \r
1606         float rank;\r
1607         if(race_status > 0)\r
1608                 rank = race_CheckName(race_status_name);\r
1609         string rankname;\r
1610         rankname = race_PlaceName(rank);\r
1611 \r
1612         if(race_status == 0)\r
1613                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1614         else if(race_status == 1) {\r
1615                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   \r
1616                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1617                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1618         } else if(race_status == 2) {\r
1619                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)\r
1620                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1621                 else\r
1622                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1623                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1624                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1625         } else if(race_status == 3) {\r
1626                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1627                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1628                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1629         }\r
1630 \r
1631         if (race_status_time - time <= 0) {\r
1632                 race_status_prev = -1;\r
1633                 race_status = -1;\r
1634                 if(race_status_name)\r
1635                         strunzone(race_status_name);\r
1636                 race_status_name = string_null;\r
1637                 if(race_status_name_prev)\r
1638                         strunzone(race_status_name_prev);\r
1639                 race_status_name_prev = string_null;\r
1640         }\r
1641 }\r
1642 \r
1643 void Sbar_Score()\r
1644 {\r
1645         float score, distribution, leader;\r
1646         vector score_pos, secondary_score_pos, distribution_color;\r
1647         entity tm, pl, me;\r
1648         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];\r
1649 \r
1650         vector top;\r
1651         top_x = vid_conwidth / 2;\r
1652         top_y = 0;\r
1653         top_z = 0;\r
1654 \r
1655         if(gametype == GAME_RPG)\r
1656                 return;\r
1657 \r
1658         score_pos = top + '-240 8 0';\r
1659         secondary_score_pos = score_pos + '210 -6 0';\r
1660 \r
1661         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD\r
1662                 pl = players.sort_next;\r
1663                 if(pl == me)\r
1664                         pl = pl.sort_next;\r
1665                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
1666                         if(pl.scores[ps_primary] == 0)\r
1667                                 pl = world;\r
1668 \r
1669                 score = me.(scores[ps_primary]);\r
1670 \r
1671                 float racemin, racesec, racemsec;\r
1672                 float distsec, distmsec, minusplus;\r
1673                 \r
1674                 racemin = floor(score/(60 * TIME_FACTOR));\r
1675                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);\r
1676                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;\r
1677 \r
1678                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {\r
1679                         // distribution display\r
1680                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1681 \r
1682                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)\r
1683                                 distmsec = fabs(distribution);\r
1684                         else {\r
1685                                 distsec = floor(fabs(distribution)/TIME_FACTOR);\r
1686                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;\r
1687                                 if (distribution < 0)\r
1688                                         distsec = -distsec;\r
1689                         }\r
1690 \r
1691                         if (distribution <= 0) {\r
1692                                 distribution_color = '0 1 0';\r
1693                                 minusplus = 1; // minusplus 1: always prefix with minus sign\r
1694                         }\r
1695                         else {\r
1696                                 distribution_color = '1 0 0';\r
1697                                 minusplus = 2; // minusplus 1: always prefix with plus sign\r
1698                         }\r
1699                         Sbar_DrawXNum(score_pos + '335 16 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1700                         Sbar_DrawXNum(score_pos + '403 16 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1701                         drawpic(score_pos + '335 16 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
1702                 }\r
1703                 // race record display\r
1704                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead\r
1705                         drawpic(score_pos + '335 0 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1706 \r
1707                 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1708                 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1709                 drawpic(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
1710 \r
1711                 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1712                 drawpic(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
1713 \r
1714         } else if (!teamplay) { // non-teamgames, except race/cts\r
1715                 // me vector := [team/connected frags id]\r
1716                 pl = players.sort_next;\r
1717                 if(pl == me)\r
1718                         pl = pl.sort_next;\r
1719 \r
1720                 if(pl)\r
1721                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1722                 else\r
1723                         distribution = 0;\r
1724 \r
1725                 score = me.(scores[ps_primary]);\r
1726                 \r
1727                 if(distribution >= 5) {\r
1728                         distribution_color = '0 1 0';\r
1729                         leader = 1;\r
1730                 } else if(distribution >= 0) {\r
1731                         distribution_color = '1 1 1';\r
1732                         leader = 1;\r
1733                 } else if(distribution >= -5)\r
1734                         distribution_color = '1 1 0';\r
1735                 else\r
1736                         distribution_color = '1 0 0';\r
1737                 \r
1738                 Sbar_DrawXNum(secondary_score_pos, distribution, 6, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1739                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1740         } else { // teamgames\r
1741                 float max_fragcount;\r
1742                 max_fragcount = -999;\r
1743 \r
1744                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {\r
1745                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display\r
1746                                 continue;\r
1747                         score = tm.(teamscores[ts_primary]);\r
1748                         leader = 0;\r
1749 \r
1750                         if (score > max_fragcount)\r
1751                                 max_fragcount = score;\r
1752         \r
1753                         if(tm.team == myteam) {\r
1754                                 if (max_fragcount == score)\r
1755                                         leader = 1;\r
1756                                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1757                         } else {\r
1758                                 if (max_fragcount == score)\r
1759                                         leader = 1;\r
1760                                 Sbar_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1761                                 secondary_score_pos = secondary_score_pos + '0 16 0';\r
1762                         }\r
1763                 }\r
1764         }\r
1765 \r
1766         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
1767         {\r
1768                 drawfont = sbar_bigfont;\r
1769                 float a, t;\r
1770                 vector m;\r
1771                 string s, forcetime;\r
1772 \r
1773                 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;\r
1774 \r
1775                 if(race_checkpointtime)\r
1776                 {\r
1777                         a = bound(0, 2 - (time - race_checkpointtime), 1);\r
1778                         s = "";\r
1779                         forcetime = "";\r
1780                         if(a > 0) // just hit a checkpoint?\r
1781                         {\r
1782                                 if(race_checkpoint != 254)\r
1783                                 {\r
1784                                         if(race_time && race_previousbesttime)\r
1785                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);\r
1786                                         else\r
1787                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);\r
1788                                         if(race_time)\r
1789                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);\r
1790                                 }\r
1791                         }\r
1792                         else\r
1793                         {\r
1794                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)\r
1795                                 {\r
1796                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);\r
1797                                         if(a > 0) // next one?\r
1798                                         {\r
1799                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);\r
1800                                         }\r
1801                                 }\r
1802                         }\r
1803 \r
1804                         if(s != "" && a > 0)\r
1805                         {\r
1806                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1807                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1808                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1809                         }\r
1810 \r
1811                         if(race_penaltytime)\r
1812                         {\r
1813                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);\r
1814                                 if(a > 0)\r
1815                                 {\r
1816                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");\r
1817                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1818                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1819                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1820                                 }\r
1821                         }\r
1822 \r
1823                         if(forcetime != "")\r
1824                         {\r
1825                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);\r
1826                                 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1827                                 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1828                         }\r
1829                         else\r
1830                                 a = 1;\r
1831 \r
1832                         if(race_laptime && race_checkpoint != 255)\r
1833                         {\r
1834                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));\r
1835                                 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1836                                 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1837                         }\r
1838                 }\r
1839                 else\r
1840                 {\r
1841                         if(race_mycheckpointtime)\r
1842                         {\r
1843                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);\r
1844                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);\r
1845                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1846                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1847                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1848                         }\r
1849                         if(race_othercheckpointtime && race_othercheckpointenemy != "")\r
1850                         {\r
1851                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);\r
1852                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);\r
1853                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1854                                 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1855                                 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1856                         }\r
1857 \r
1858                         if(race_penaltytime && !race_penaltyaccumulator)\r
1859                         {\r
1860                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;\r
1861                                 a = bound(0, (1 + t - time), 1);\r
1862                                 if(a > 0)\r
1863                                 {\r
1864                                         if(time < t)\r
1865                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");\r
1866                                         else\r
1867                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");\r
1868                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1869                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1870                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1871                                 }\r
1872                         }\r
1873                 }\r
1874 \r
1875                 drawfont = sbar_font;\r
1876         }\r
1877 }\r
1878 \r
1879 void Sbar_Timer()\r
1880 {\r
1881         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;\r
1882         vector bgpos, timer_color;\r
1883         bgpos = '0 0 0';\r
1884         \r
1885         vector topright;\r
1886         topright = '0 0 0';\r
1887         topright_x = vid_conwidth;\r
1888         \r
1889         float scale;\r
1890         scale = cvar_or("sbar_timer_scale", 1);\r
1891         timelimit = getstatf(STAT_TIMELIMIT);\r
1892 \r
1893         if(gametype == GAME_RPG && !timelimit) // don't draw the timer in rpg if there's no time limit\r
1894                 return;\r
1895 \r
1896         Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);\r
1897         \r
1898         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);\r
1899         timeleft = ceil(timeleft);\r
1900         minutesLeft = floor(timeleft / 60);\r
1901         secondsLeft = timeleft - minutesLeft*60;\r
1902 \r
1903         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit\r
1904                 timer_color = '1 1 1'; //white\r
1905         else if(minutesLeft >= 1)\r
1906                 timer_color = '1 1 0'; //yellow\r
1907         else\r
1908                 timer_color = '1 0 0'; //red\r
1909 \r
1910         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
1911                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
1912                         //while restart is still active, show 00:00\r
1913                         minutes = seconds = 0;\r
1914                 } else {\r
1915                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127\r
1916                         minutes = floor(elapsedTime / 60);\r
1917                         seconds = elapsedTime - minutes*60;\r
1918                 }\r
1919                 if (minutes < 10)\r
1920                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
1921                 else if (minutes < 100) // nudge the timer background left if more digits are drawn\r
1922                         bgpos_x = topright_x - (72 + 17 + 12) * scale;\r
1923                 else\r
1924                         bgpos_x = topright_x - (90 + 17 + 12) * scale;\r
1925                 bgpos_y = 0;\r
1926                 bgpos_z = 0;\r
1927         } else {\r
1928                 minutes = minutesLeft;\r
1929                 seconds = secondsLeft;\r
1930                 if (minutes == 0)\r
1931                         bgpos_x = topright_x - (36 + 7 + 12) * scale;\r
1932                 else if (minutes < 10) // nudge the timer background left if more digits are drawn\r
1933                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
1934                 else if (minutes < 100)\r
1935                         bgpos_x = topright_x - (72 + 17 + 12) * scale;\r
1936                 else\r
1937                         bgpos_x = topright_x - (90 + 17 + 12) * scale;\r
1938                 bgpos_y = 0;\r
1939                 bgpos_z = 0;\r
1940         }\r
1941 \r
1942         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100\r
1943                 if (teamplay)\r
1944                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color\r
1945                 else {\r
1946                         color_x = cvar("sbar_color_bg_r");\r
1947                         color_y = cvar("sbar_color_bg_g");\r
1948                         color_z = cvar("sbar_color_bg_b");\r
1949 \r
1950                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
1951                 }\r
1952         }\r
1953 \r
1954         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
1955                 Sbar_DrawXNum(topright - ('103 -2 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1956                 drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1957         }\r
1958         Sbar_DrawXNum(topright - ('36 -2 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1959 }\r
1960 \r
1961 void CSQC_Strength_Timer() {\r
1962         vector pos;\r
1963         vector bottomright;\r
1964 \r
1965         bottomright_x = vid_conwidth;\r
1966         bottomright_y = vid_conheight;\r
1967         bottomright_z = 0;\r
1968 \r
1969         float stat_items, dt;\r
1970         stat_items = getstati(STAT_ITEMS);\r
1971         /*\r
1972         if not(stat_items & IT_STRENGTH)\r
1973                 if not(stat_items & IT_INVINCIBLE)\r
1974                         return;\r
1975         */\r
1976 \r
1977         if (getstati(STAT_HEALTH) <= 0)\r
1978                 return;\r
1979 \r
1980         vector picsize;\r
1981         float strength_time, invincibility_time, countdown_fontsize;\r
1982 \r
1983         picsize = '22 22 0';\r
1984         countdown_fontsize = 18;\r
1985 \r
1986         if (vid_conwidth >= 800)\r
1987                 pos = bottomright - '34 48 0';\r
1988         else\r
1989                 pos = bottomright - '34 96 0';\r
1990 \r
1991         //strength\r
1992         strength_time = getstatf(STAT_STRENGTH_FINISHED);\r
1993         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
1994 \r
1995         if (strength_time) {\r
1996                 dt = strength_time - time;\r
1997                 if(dt > 0)\r
1998                 {\r
1999                         if(dt < 5)\r
2000                         {\r
2001                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2002                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2003                         }\r
2004                         else\r
2005                         {\r
2006                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2007                         }\r
2008                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2009                 }\r
2010                 else if(dt > -1)\r
2011                 {\r
2012                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2013                                 bound(0, -dt / 0.5, 1));\r
2014                 }\r
2015         }\r
2016 \r
2017         //invincibility\r
2018         if (invincibility_time) {\r
2019                 dt = invincibility_time - time;\r
2020                 if(dt > 0)\r
2021                 {\r
2022                         if(dt < 5)\r
2023                         {\r
2024                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2025                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2026                         }\r
2027                         else\r
2028                         {\r
2029                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2030                         }\r
2031                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2032                 }\r
2033                 else if(dt > -1)\r
2034                 {\r
2035                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2036                                 bound(0, -dt / 0.5, 1));\r
2037                 }\r
2038         }\r
2039 }\r
2040 \r
2041 #define CENTERPRINT_MAX_LINES 30\r
2042 string centerprint_messages[CENTERPRINT_MAX_LINES];\r
2043 float centerprint_width[CENTERPRINT_MAX_LINES];\r
2044 vector centerprint_start;\r
2045 float centerprint_expire;\r
2046 float centerprint_num;\r
2047 float centerprint_offset_hint;\r
2048 vector centerprint_fontsize;\r
2049 \r
2050 void centerprint(string strMessage)\r
2051 {\r
2052         float i, j, n, hcount;\r
2053         string s;\r
2054 \r
2055         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");\r
2056 \r
2057         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out\r
2058 \r
2059         if(cvar("scr_centertime") <= 0)\r
2060                 return;\r
2061 \r
2062         if(strMessage == "")\r
2063                 return;\r
2064 \r
2065         // strip trailing newlines\r
2066         j = strlen(strMessage) - 1;\r
2067         while(substring(strMessage, j, 1) == "\n" && j >= 0)\r
2068                 j = j - 1;\r
2069         strMessage = substring(strMessage, 0, j + 1);\r
2070 \r
2071         if(strMessage == "")\r
2072                 return;\r
2073 \r
2074         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen\r
2075         j = 0;\r
2076         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))\r
2077                 j = j + 1;\r
2078         strMessage = substring(strMessage, j, strlen(strMessage) - j);\r
2079         centerprint_offset_hint = j;\r
2080 \r
2081         if(strMessage == "")\r
2082                 return;\r
2083 \r
2084         // if we get here, we have a message. Initialize its height.\r
2085         centerprint_num = 0;\r
2086 \r
2087         n = tokenizebyseparator(strMessage, "\n");\r
2088         i = hcount = 0;\r
2089         for(j = 0; j < n; ++j)\r
2090         {\r
2091                 getWrappedLine_remaining = argv(j);\r
2092                 while(getWrappedLine_remaining)\r
2093                 {\r
2094                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);\r
2095                         if(centerprint_messages[i])\r
2096                                 strunzone(centerprint_messages[i]);\r
2097                         centerprint_messages[i] = strzone(s);\r
2098                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);\r
2099                         ++i;\r
2100 \r
2101                         // half height for empty lines looks better\r
2102                         if(s == "")\r
2103                                 hcount += 0.5;\r
2104                         else\r
2105                                 hcount += 1;\r
2106 \r
2107                         if(i >= CENTERPRINT_MAX_LINES)\r
2108                                 break;\r
2109                 }\r
2110         }\r
2111 \r
2112         float h, havail;\r
2113         h = centerprint_fontsize_y*hcount;\r
2114 \r
2115         havail = vid_conheight;\r
2116         if(cvar("con_chatpos") < 0)\r
2117                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat\r
2118         if(havail > vid_conheight - 70)\r
2119                 havail = vid_conheight - 70; // avoid overlapping HUD\r
2120 \r
2121         centerprint_start_x = 0;\r
2122 \r
2123 #if 0\r
2124         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;\r
2125 \r
2126         // here, the centerprint would cover the crosshair. REALLY BAD.\r
2127         forbiddenmin = vid_conheight * 0.5 - h - 16;\r
2128         forbiddenmax = vid_conheight * 0.5 + 16;\r
2129 \r
2130         allowedmin = scoreboard_bottom;\r
2131         allowedmax = havail - h;\r
2132         preferred = (havail - h)/2;\r
2133 \r
2134 \r
2135         // possible orderings (total: 4! / 4 = 6)\r
2136         //  allowedmin allowedmax forbiddenmin forbiddenmax\r
2137         //  forbiddenmin forbiddenmax allowedmin allowedmax\r
2138         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)\r
2139         {\r
2140                 // forbidden doesn't matter in this case\r
2141                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);\r
2142         }\r
2143         //  allowedmin forbiddenmin allowedmax forbiddenmax\r
2144         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)\r
2145         {\r
2146                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2147         }\r
2148         //  allowedmin forbiddenmin forbiddenmax allowedmax\r
2149         else if(allowedmin < forbiddenmin)\r
2150         {\r
2151                 // make sure the forbidden zone is not covered\r
2152                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2153                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2154                 else\r
2155                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);\r
2156         }\r
2157         //  forbiddenmin allowedmin allowedmax forbiddenmax\r
2158         else if(allowedmax < forbiddenmax)\r
2159         {\r
2160                 // it's better to leave the allowed zone (overlap with scoreboard) than\r
2161                 // to cover the forbidden zone (crosshair)\r
2162                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2163                         centerprint_start_y = forbiddenmax;\r
2164                 else\r
2165                         centerprint_start_y = forbiddenmin;\r
2166         }\r
2167         //  forbiddenmin allowedmin forbiddenmax allowedmax\r
2168         else\r
2169         {\r
2170                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);\r
2171         }\r
2172 #else\r
2173         centerprint_start_y =\r
2174                 min(\r
2175                         max(\r
2176                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),\r
2177                                 (havail - h)/2\r
2178                         ),\r
2179                         havail - h\r
2180                 );\r
2181 #endif\r
2182 \r
2183         centerprint_num = i;\r
2184         centerprint_expire = time + cvar("scr_centertime");\r
2185 }\r
2186 \r
2187 void Sbar_DrawCenterPrint (void)\r
2188 {\r
2189         float i;\r
2190         vector pos;\r
2191         string ts;\r
2192         float a;\r
2193 \r
2194         //if(time > centerprint_expire)\r
2195         //      return;\r
2196 \r
2197         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);\r
2198         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);\r
2199         //sz = 1.2 / (a + 0.2);\r
2200 \r
2201         if(a <= 0)\r
2202                 return;\r
2203 \r
2204         pos = centerprint_start;\r
2205         for (i=0; i<centerprint_num; i = i + 1)\r
2206         {\r
2207                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;\r
2208                 ts = centerprint_messages[i];\r
2209                 if (ts != "")\r
2210                 {\r
2211                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2212                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);\r
2213                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz\r
2214                         pos_y = pos_y + centerprint_fontsize_y;\r
2215                 }\r
2216                 else\r
2217                         // half height for empty lines looks better\r
2218                         pos_y = pos_y + centerprint_fontsize_y * 0.5;\r
2219         }\r
2220 }\r
2221 \r
2222 vector Sbar_DrawNoteLine(vector offset, string s)\r
2223 {\r
2224         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2225         drawcolorcodedstring(\r
2226                 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),\r
2227                 s,\r
2228                 sbar_fontsize,\r
2229                 sbar_alpha_fg,\r
2230                 0\r
2231         );\r
2232         return offset + sbar_fontsize_y * '0 1 0';\r
2233 }\r
2234 \r
2235 void Sbar_DrawPressedKeys(void)\r
2236 {\r
2237         vector pos, bgsize;\r
2238         float pressedkeys;\r
2239 \r
2240         pos = stov(cvar_string("cl_showpressedkeys_position"));\r
2241 \r
2242         bgsize = '126 75 0';\r
2243 \r
2244         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x\r
2245             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;\r
2246         pos -= '-15 -6 0'; // adjust to the origin of these numbers\r
2247 \r
2248         pressedkeys = getstatf(STAT_PRESSED_KEYS);\r
2249         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2250         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2251         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2252         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2253         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2254         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2255         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2256 }\r
2257 \r
2258 void Sbar_ShowSpeed(void)\r
2259 {\r
2260         vector numsize;\r
2261         float pos, conversion_factor;\r
2262         string speed, zspeed, unit;\r
2263 \r
2264         switch(cvar("cl_showspeed_unit"))\r
2265         {\r
2266                 default:\r
2267                 case 0:\r
2268                         unit = "";\r
2269                         conversion_factor = 1.0;\r
2270                         break;\r
2271                 case 1:\r
2272                         unit = " qu/s";\r
2273                         conversion_factor = 1.0;\r
2274                         break;\r
2275                 case 2:\r
2276                         unit = " m/s";\r
2277                         conversion_factor = 0.0254;\r
2278                         break;\r
2279                 case 3:\r
2280                         unit = " km/h";\r
2281                         conversion_factor = 0.0254 * 3.6;\r
2282                         break;\r
2283                 case 4:\r
2284                         unit = " mph";\r
2285                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;\r
2286                         break;\r
2287                 case 5:\r
2288                         unit = " knots";\r
2289                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h\r
2290                         break;\r
2291         }\r
2292 \r
2293         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);\r
2294 \r
2295         numsize_x = numsize_y = cvar("cl_showspeed_size");\r
2296         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");\r
2297         \r
2298         drawfont = sbar_bigfont;\r
2299         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2300 \r
2301         if (cvar("cl_showspeed_z") == 1) {\r
2302                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);\r
2303                 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2304         }\r
2305 \r
2306         drawfont = sbar_font;\r
2307 }\r
2308 \r
2309 vector acc_prevspeed;\r
2310 float acc_prevtime;\r
2311 float acc_avg;\r
2312 \r
2313 void Sbar_ShowAcceleration(void)\r
2314 {\r
2315         float acceleration, sz, scale, alpha, f;\r
2316         vector pos, top, rgb;\r
2317         top_x = vid_conwidth/2;\r
2318         top_y = 0;\r
2319 \r
2320         f = time - acc_prevtime;\r
2321         if(cvar("cl_showacceleration_z"))\r
2322                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);\r
2323         else\r
2324                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);\r
2325         acc_prevspeed = pmove_vel;\r
2326         acc_prevtime = time;\r
2327 \r
2328         f = bound(0, f * 10, 1);\r
2329         acc_avg = acc_avg * (1 - f) + acceleration * f;\r
2330         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);\r
2331 \r
2332         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';\r
2333 \r
2334         sz = cvar("cl_showacceleration_size");\r
2335         scale = cvar("cl_showacceleration_scale");\r
2336         alpha = cvar("cl_showacceleration_alpha");\r
2337         if (cvar("cl_showacceleration_color_custom"))\r
2338                 rgb = stov(cvar_string("cl_showacceleration_color"));\r
2339         else {\r
2340                 rgb = '1 1 1';\r
2341                 if (acceleration < 0) {\r
2342                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);\r
2343                 } else if (acceleration > 0) {\r
2344                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);\r
2345                 }\r
2346         }\r
2347                 \r
2348         if (acceleration > 0)\r
2349                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2350         else if (acceleration < 0)\r
2351                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2352 }\r
2353 \r
2354 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)\r
2355 {\r
2356         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2357         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2358         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2359         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2360 }\r
2361 \r
2362 void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
2363 {\r
2364         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2365         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2366         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2367         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2368 }\r
2369 \r
2370 void Sbar_DrawAccuracyStats()\r
2371 {\r
2372         float i, count_hitscan, count_splash, row_hitscan, row_splash;  // count is the number of 'colums'\r
2373         float weapon_hit, weapon_damage, weapon_stats;\r
2374         float left_border;  // position where the weapons start, the description is in the border\r
2375         vector fill_colour, fill_size;\r
2376         vector pos;\r
2377         vector border_colour;\r
2378 \r
2379         float col_margin = 20;  // pixels between the columns\r
2380         float row_margin = 20;  // pixels between the rows\r
2381 \r
2382         fill_size_x = 5 * sbar_fontsize_x;  // width of the background\r
2383         fill_size_y = 10 * sbar_fontsize_y;  // height of the background\r
2384 \r
2385         drawfont = sbar_bigfont;\r
2386         pos_x = 0;\r
2387         pos_y = SCOREBOARD_OFFSET;\r
2388         pos_z = 0;\r
2389         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2390 \r
2391         left_border = col_margin + 11 * sbar_fontsize_x;\r
2392 \r
2393         drawfont = sbar_font;\r
2394 \r
2395         if(warmup_stage)\r
2396         {\r
2397                 pos_y += 40;\r
2398                 if(mod(time, 1) >= 0.4)\r
2399                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2400 \r
2401                 return;\r
2402         }\r
2403 \r
2404         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
2405         {\r
2406                 pos_y += 40;\r
2407                 if(mod(time, 1) >= 0.4)\r
2408                         drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2409 \r
2410                 return;\r
2411         }\r
2412 \r
2413         float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen\r
2414         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);\r
2415 \r
2416         float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen\r
2417         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
2418 \r
2419         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
2420         {\r
2421                 self = get_weaponinfo(i);\r
2422                 if not(self.weapons)\r
2423                         continue;\r
2424                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
2425                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
2426                 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border\r
2427 \r
2428                 if (weapon_damage) {\r
2429                         if (self.spawnflags & WEP_TYPE_SPLASH) {\r
2430                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2431 \r
2432                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2433                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2434 \r
2435                                 // how the background colour is calculated\r
2436                                 // %    red             green   red_2                   green_2\r
2437                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2438                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2439                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2440                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2441                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2442                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2443                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2444                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2445                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2446                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2447                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2448 \r
2449                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)\r
2450                                 {\r
2451                                         count_splash = 0;\r
2452                                         ++row_splash;\r
2453                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));\r
2454                                 }\r
2455 \r
2456                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);\r
2457                                 pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);\r
2458 \r
2459                                 // background\r
2460                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2461                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2462 \r
2463                                 // the weapon\r
2464                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2465 \r
2466                                 // the amount of shots fired or max damage\r
2467                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2468 \r
2469                                 // the amount of hits or actual damage\r
2470                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2471 \r
2472                                 // the accuracy\r
2473                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2474 \r
2475                                 // the amount of shots missed or damage wasted\r
2476                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2477 \r
2478                                 ++count_splash;\r
2479                         } else if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
2480                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2481 \r
2482                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2483                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2484 \r
2485                                 // how the background colour is calculated\r
2486                                 // %    red             green   red_2                   green_2\r
2487                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2488                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2489                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2490                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2491                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2492                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2493                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2494                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2495                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2496                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2497                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2498 \r
2499                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)\r
2500                                 {\r
2501                                         count_hitscan = 0;\r
2502                                         ++row_hitscan;\r
2503                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));\r
2504                                 }\r
2505 \r
2506                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);\r
2507                                 pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);\r
2508 \r
2509                                 // background\r
2510                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2511                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2512 \r
2513                                 // the weapon\r
2514                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2515 \r
2516                                 // the amount of shots fired or max damage\r
2517                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2518 \r
2519                                 // the amount of hits or actual damage\r
2520                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2521 \r
2522                                 // the accuracy\r
2523                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2524 \r
2525                                 // the amount of shots missed or damage wasted\r
2526                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2527 \r
2528                                 ++count_hitscan;\r
2529                         }\r
2530                 }\r
2531         }\r
2532 }\r
2533 \r
2534 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2535 {\r
2536         position_x -= 2 / 3 * strlen(text) * scale_x;\r
2537         drawstring(position, text, scale, rgb, alpha, flag);\r
2538 }\r
2539 \r
2540 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2541 {\r
2542         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);\r
2543         drawstring(position, text, scale, rgb, alpha, flag);\r
2544 }\r
2545 \r
2546 float GetAmmoStat(float i)\r
2547 {\r
2548         switch(i)\r
2549         {\r
2550                 case 1: return STAT_FUEL;\r
2551                 default: return -1;\r
2552         }\r
2553 }\r
2554 \r
2555 float GetAmmoItemCode(float i)\r
2556 {\r
2557         switch(i)\r
2558         {\r
2559                 case 1: return IT_FUEL;\r
2560                 default: return -1;\r
2561         }\r
2562 }\r
2563 \r
2564 string GetAmmoPicture(float i)\r
2565 {\r
2566         switch(i)\r
2567         {\r
2568                 case 1: return "gfx/hud/sb_fuel";\r
2569                 default: return "";\r
2570         }\r
2571 }\r
2572 \r
2573 void Sbar_Reset (void)\r
2574 {\r
2575         // reset gametype specific icons\r
2576         if(gametype == GAME_KEYHUNT)\r
2577                 CSQC_kh_hudreset();\r
2578         else if(gametype == GAME_CTF)\r
2579                 CSQC_ctf_hudreset();\r
2580 }\r
2581 \r
2582 float vote_yescount;\r
2583 float vote_nocount;\r
2584 float vote_needed;\r
2585 float vote_highlighted; // currently selected vote\r
2586 \r
2587 float vote_active; // is there an active vote?\r
2588 float vote_prev; // previous state of vote_active to check for a change\r
2589 float vote_alpha;\r
2590 float vote_change; // "time" when vote_active changed\r
2591 \r
2592 void Sbar_Draw (void)\r
2593 {\r
2594         // vectors for top right, bottom right, bottom and bottom left corners\r
2595         vector topright;\r
2596         vector bottom;\r
2597         vector bottomright;\r
2598         vector bottomleft;\r
2599 \r
2600         topright_x = vid_conwidth;\r
2601         topright_y = 0;\r
2602         topright_z = 0;\r
2603 \r
2604         bottom_x = vid_conwidth/2;\r
2605         bottom_y = vid_conheight;\r
2606         bottom_z = 0;\r
2607 \r
2608         bottomright_x = vid_conwidth;\r
2609         bottomright_y = vid_conheight;\r
2610         bottomright_z = 0;\r
2611 \r
2612         bottomleft_x = 0;\r
2613         bottomleft_y = vid_conheight;\r
2614         bottomleft_z = 0;\r
2615 \r
2616         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));\r
2617         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);\r
2618         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);\r
2619         sbar_color_bg_team = cvar("sbar_color_bg_team");\r
2620 \r
2621         float weapon_stats;\r
2622         float x, fade;\r
2623         float stat_items, stat_weapons;\r
2624 \r
2625         weapon_stats = getstati(STAT_DAMAGE_HITS);\r
2626         weapon_number = weapon_stats & 63;\r
2627         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2628 \r
2629         weapon_stats = getstati(STAT_DAMAGE_FIRED);\r
2630         weapon_number = weapon_stats & 63;\r
2631         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2632 \r
2633         vector o; o = '1 0 0' * vid_conwidth;\r
2634         o_y = 28; // move spectator text slightly down to prevent overlapping the timer\r
2635 \r
2636         string s;\r
2637         vector pos;\r
2638         pos = '0 0 0';\r
2639 \r
2640         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");\r
2641         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");\r
2642         if(sbar_fontsize != sbar_oldfontsize)\r
2643         {\r
2644                 Cmd_Sbar_SetFields(0);\r
2645                 sbar_oldfontsize = sbar_fontsize;\r
2646         }\r
2647 \r
2648         if(spectatee_status && !intermission)\r
2649         {\r
2650                 drawfont = sbar_bigfont;\r
2651                 if(spectatee_status == -1)\r
2652                         s = "^1Observing";\r
2653                 else\r
2654                         s = GetPlayerName(spectatee_status - 1);\r
2655                 // spectated player name between HUD and chat area, aligned to the left\r
2656                 pos_x = bottomleft_x;\r
2657                 pos_y = bottom_y - 200 - sbar_fontsize_spec_y;\r
2658                 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);\r
2659                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2660                 drawfont = sbar_font;\r
2661 \r
2662                 // spectator text in the upper right corner\r
2663                 if(spectatee_status == -1)\r
2664                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");\r
2665                 else\r
2666                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");\r
2667                 o = Sbar_DrawNoteLine(o, s);\r
2668 \r
2669                 if(spectatee_status == -1)\r
2670                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");\r
2671                 else\r
2672                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");\r
2673                 o = Sbar_DrawNoteLine(o, s);\r
2674 \r
2675                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");\r
2676                 o = Sbar_DrawNoteLine(o, s);\r
2677 \r
2678                 if(gametype == GAME_ARENA)\r
2679                         s = "^1Wait for your turn to join";\r
2680                 else if(gametype == GAME_LMS)\r
2681                 {\r
2682                         entity sk;\r
2683                         sk = playerslots[player_localentnum - 1];\r
2684                         if(sk.(scores[ps_primary]) >= 666)\r
2685                                 s = "^1Match has already begun";\r
2686                         else if(sk.(scores[ps_primary]) > 0)\r
2687                                 s = "^1You have no more lives left";\r
2688                         else\r
2689                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2690                 }\r
2691                 else\r
2692                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2693                 o = Sbar_DrawNoteLine(o, s);\r
2694 \r
2695                 //show restart countdown:\r
2696                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
2697                         float countdown;\r
2698                         //we need to ceil, otherwise the countdown would be off by .5 when using round()\r
2699                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);\r
2700                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");\r
2701                         o = Sbar_DrawNoteLine(o, s);\r
2702                 }\r
2703         }\r
2704         if(warmup_stage && !intermission)\r
2705         {\r
2706                 s = "^2Currently in ^1warmup^2 stage!";\r
2707                 o = Sbar_DrawNoteLine(o, s);\r
2708         }\r
2709 \r
2710         // move more important stuff more to the middle so its more visible\r
2711         o_y = vid_conheight * 0.66;\r
2712 \r
2713         string blinkcolor;\r
2714         if(mod(time, 1) >= 0.5)\r
2715                 blinkcolor = "^1";\r
2716         else\r
2717                 blinkcolor = "^3";\r
2718 \r
2719         if(ready_waiting && !intermission && !spectatee_status)\r
2720         {\r
2721                 if(ready_waiting_for_me)\r
2722                 {\r
2723                         if(warmup_stage)\r
2724                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");\r
2725                         else\r
2726                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");\r
2727                 }\r
2728                 else\r
2729                 {\r
2730                         if(warmup_stage)\r
2731                                 s = strcat("^2Waiting for others to ready up to end warmup...");\r
2732                         else\r
2733                                 s = strcat("^2Waiting for others to ready up...");\r
2734                 }\r
2735                 o = Sbar_DrawNoteLine(o, s);\r
2736         }\r
2737         else if(warmup_stage && !intermission && !spectatee_status)\r
2738         {\r
2739                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");\r
2740                 o = Sbar_DrawNoteLine(o, s);\r
2741         }\r
2742 \r
2743         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)\r
2744         {\r
2745                 entity tm;\r
2746                 float ts_min, ts_max;\r
2747                 tm = teams.sort_next;\r
2748                 if (tm)\r
2749                 {\r
2750                         for(; tm.sort_next; tm = tm.sort_next)\r
2751                         {\r
2752                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)\r
2753                                         continue;\r
2754                                 if(!ts_min) ts_min = tm.team_size;\r
2755                                 else ts_min = min(ts_min, tm.team_size);\r
2756                                 if(!ts_max) ts_max = tm.team_size;\r
2757                                 else ts_max = max(ts_max, tm.team_size);\r
2758                         }\r
2759                         if ((ts_max - ts_min) > 1)\r
2760                         {\r
2761                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");\r
2762                                 tm = GetTeam(myteam, false);\r
2763                                 if (tm)\r
2764                                 if (tm.team != COLOR_SPECTATOR)\r
2765                                 if (tm.team_size == ts_max)\r
2766                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");\r
2767 \r
2768                                 o = Sbar_DrawNoteLine(o, s);\r
2769                         }\r
2770                 }\r
2771         }\r
2772 \r
2773         if(vote_active != vote_prev) {\r
2774                 vote_change = time;\r
2775                 vote_prev = bound(0, vote_active, 1);\r
2776         }\r
2777 \r
2778         if(vote_active)\r
2779                 vote_alpha = bound(0, (time - vote_change) * 2, 1);\r
2780         else\r
2781                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);\r
2782 \r
2783         if(vote_alpha) {\r
2784                 float a;\r
2785                 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);\r
2786 \r
2787                 if (teamplay)\r
2788                         color =  GetTeamRGB(myteam) * sbar_color_bg_team;\r
2789                 else {\r
2790                         color_x = cvar("sbar_color_bg_r");\r
2791                         color_y = cvar("sbar_color_bg_g");\r
2792                         color_z = cvar("sbar_color_bg_b");\r
2793                 }\r
2794 \r
2795                 vector voteorigin = bottomright - '290 135 0';\r
2796                 vector votesize = '280 70 0';\r
2797                 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2798 \r
2799                 s = "A vote has been called for: ";\r
2800                 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2801                 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);\r
2802                 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2803 \r
2804                 // print the yes/no counts\r
2805                 s = strcat("Yes: ", ftos(vote_yescount));\r
2806                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2807                 s = strcat("No: ", ftos(vote_nocount));\r
2808                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2809 \r
2810                 // draw the progress bars\r
2811                 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);\r
2812                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2813 \r
2814                 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);\r
2815                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2816 \r
2817                 // draw the highlights\r
2818                 if(vote_highlighted == 1) {\r
2819                         drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
2820                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2821                 }\r
2822                 else if(vote_highlighted == 2) {\r
2823                         drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
2824                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2825                 }\r
2826 \r
2827                 drawresetcliparea();\r
2828         }\r
2829         else if(!vote_active) {\r
2830                 vote_highlighted = 0;\r
2831         }\r
2832 \r
2833         Sbar_UpdatePlayerTeams();\r
2834         if (intermission == 2) // map voting screen\r
2835         {\r
2836                 if(spectatee_status != -1) {\r
2837                         Sbar_Score();\r
2838                         Sbar_Timer();\r
2839                 }\r
2840                 else if(sb_showscores) {\r
2841                         Sbar_DrawScoreboard();\r
2842                         Sbar_Score();\r
2843                         Sbar_Timer();\r
2844                 }\r
2845                 else\r
2846                         Sbar_FinaleOverlay();\r
2847 \r
2848                 Sbar_Reset();\r
2849         }\r
2850         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)\r
2851         {\r
2852                 Sbar_DrawScoreboard();\r
2853                 Sbar_Score();\r
2854                 Sbar_Timer();\r
2855 \r
2856                 Sbar_Reset();\r
2857         }\r
2858         else\r
2859         {\r
2860                 if(sb_showaccuracy && spectatee_status != -1)\r
2861                         Sbar_DrawAccuracyStats();\r
2862                 else\r
2863                         Sbar_DrawScoreboard();\r
2864                 float armor, health;\r
2865                 armor = getstati(STAT_ARMOR); // armor is not used in Vore Tournament by default, but still exists for mods that might want it\r
2866                 health = getstati(STAT_HEALTH);\r
2867 \r
2868                 stat_items = getstati(STAT_ITEMS);\r
2869                 stat_weapons = getstati(STAT_WEAPONS);\r
2870 \r
2871                 fade = 3.2 - 2 * (time - weapontime);\r
2872                 fade = bound(0.7, fade, 1);\r
2873 \r
2874                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {\r
2875                         if (teamplay)\r
2876                                 drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
2877                         else {\r
2878                                 // allow for custom HUD colors in non-teamgames\r
2879                                 color_x = cvar("sbar_color_bg_r");\r
2880                                 color_y = cvar("sbar_color_bg_g");\r
2881                                 color_z = cvar("sbar_color_bg_b");\r
2882 \r
2883                                 drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2884                         }\r
2885                 }\r
2886                 float stomach_load;\r
2887                 stomach_load = getstati(STAT_STOMACH_LOAD); // shows the predator's stomach load when we are eaten, and ours otherwise\r
2888 \r
2889                 Sbar_DrawXNum(bottomleft - '-18 170 0', bound(0, stomach_load, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2890                 drawstring(bottomleft - '-40 170 0', "/", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2891                 Sbar_DrawXNum(bottomleft - '-50 170 0', bound(0, g_balance_vore_swallow_limit, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2892                 if(getstati(STAT_STOMACH_DIGESTING))\r
2893                         drawstring(bottomleft - '-76 142 0', "stomach digesting", '12 12 0', '1 0.5 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2894                 else if(stomach_load == g_balance_vore_swallow_limit)\r
2895                         drawstring(bottomleft - '-76 142 0', "stomach full", '12 12 0', '0.5 1 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2896                 else if(!stomach_load)\r
2897                         drawstring(bottomleft - '-76 142 0', "stomach empty", '12 12 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2898                 else\r
2899                         drawstring(bottomleft - '-76 142 0', "stomach has prey", '12 12 0', '0.75 1 0.75', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2900 \r
2901                 // draw the stomach board\r
2902                 entity pl;\r
2903                 float f;\r
2904 \r
2905                 pos = bottomleft;\r
2906                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
2907                 {\r
2908                         if(pl.team == COLOR_SPECTATOR)\r
2909                                 continue;\r
2910 \r
2911                         if(getstati(STAT_STOMACH_EATEN))\r
2912                         {\r
2913                                 f = pl.pleater == getstati(STAT_STOMACH_EATEN);\r
2914                         }\r
2915                         else\r
2916                         {\r
2917                                 if(spectatee_status)\r
2918                                         f = pl.pleater == spectatee_status;\r
2919                                 else\r
2920                                         f = pl.pleater == player_localentnum;\r
2921                         }\r
2922 \r
2923                         if(f)\r
2924                         {\r
2925                                 Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
2926                                 pos_y += 1.25 * sbar_fontsize_y;\r
2927                         }\r
2928 \r
2929                         if(getstati(STAT_STOMACH_EATEN))\r
2930                         if(pl.sv_entnum == getstati(STAT_STOMACH_EATEN) - 1)\r
2931                                 Sbar_PrintStomachboardItem(pos - '-76 156 0', pl);\r
2932                 }\r
2933 \r
2934                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {\r
2935                         if (teamplay)\r
2936                                 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
2937                         else {\r
2938                                 // allow for custom HUD colors in non-teamgames\r
2939                                 color_x = cvar("sbar_color_bg_r");\r
2940                                 color_y = cvar("sbar_color_bg_g");\r
2941                                 color_z = cvar("sbar_color_bg_b");\r
2942 \r
2943                                 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2944                         }\r
2945                 }\r
2946 \r
2947                 vector health_pos;\r
2948                 health_pos = bottom - '77 58 0';\r
2949 \r
2950                 // health\r
2951                 x = health;\r
2952                 drawpic(health_pos + '22 16 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2953                 if(x < 100) health_pos_x -= 9; // always center\r
2954                 if(x < 10) health_pos_x -= 11; // always center\r
2955                 Sbar_DrawXNum_Colored(health_pos, x, 22, sbar_alpha_fg);\r
2956 \r
2957                 // fuel ammo\r
2958                 a = getstati(GetAmmoStat(1)); // how much fuel do we have?\r
2959 \r
2960                 if (a > 0) { // if we have fuel, draw the amount\r
2961                         float invincibility_time, dt;\r
2962                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
2963                         dt = invincibility_time - time;\r
2964                         pos_x = bottom_x + 140;\r
2965                         pos_y = bottom_y - 20;\r
2966                         drawpic(pos - '98 18 0', GetAmmoPicture(1), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2967                         Sbar_DrawXNum(pos - '144 16 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2968                 }\r
2969 \r
2970                 // draw scores and timer\r
2971                 Sbar_Score();\r
2972                 Sbar_Timer();\r
2973 \r
2974                 // draw strength/invincibility icon and timer\r
2975                 CSQC_Strength_Timer();\r
2976 \r
2977                 // draw gametype specific icons\r
2978                 if(gametype == GAME_KEYHUNT)\r
2979                         CSQC_kh_hud();\r
2980                 else if(gametype == GAME_CTF)\r
2981                         CSQC_ctf_hud();\r
2982                 else if(gametype == GAME_CTS || gametype == GAME_RACE)\r
2983                         CSQC_race_hud();\r
2984         }\r
2985         return;\r
2986 }\r
2987 \r
2988 // CTF HUD\r
2989 float redflag_prevframe, blueflag_prevframe; // status during previous frame\r
2990 float redflag_prevstatus, blueflag_prevstatus; // last remembered status\r
2991 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed\r
2992 \r
2993 void CSQC_ctf_hudreset(void)\r
2994 {\r
2995         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;\r
2996 }\r
2997 \r
2998 void CSQC_ctf_hud(void)\r
2999 {\r
3000         vector top, redflag_pos, blueflag_pos, sz;\r
3001         float f; // every function should have that\r
3002         top_x = vid_conwidth / 2;\r
3003         top_y = 0;\r
3004         top_z = 0;\r
3005 \r
3006         float redflag, blueflag; // current status\r
3007         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed\r
3008         float stat_items;\r
3009 \r
3010         stat_items = getstati(STAT_ITEMS);\r
3011         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;\r
3012         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;\r
3013 \r
3014         // when status CHANGES, set old status into prevstatus and current status into status\r
3015         if (redflag != redflag_prevframe)\r
3016         {\r
3017                 redflag_statuschange_time = time;\r
3018                 redflag_prevstatus = redflag_prevframe;\r
3019                 redflag_prevframe = redflag;\r
3020         }\r
3021 \r
3022         if (blueflag != blueflag_prevframe)\r
3023         {\r
3024                 blueflag_statuschange_time = time;\r
3025                 blueflag_prevstatus = blueflag_prevframe;\r
3026                 blueflag_prevframe = blueflag;\r
3027         }\r
3028         \r
3029         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;\r
3030         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;\r
3031 \r
3032         float BLINK_FACTOR = 0.15;\r
3033         float BLINK_BASE = 0.85;\r
3034         // note:\r
3035         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)\r
3036         // thus\r
3037         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)\r
3038         // ensure RMS == 1\r
3039         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz\r
3040 \r
3041         string red_icon, red_icon_prevstatus;\r
3042         float red_alpha, red_alpha_prevstatus;\r
3043         red_alpha = red_alpha_prevstatus = 1;\r
3044         switch(redflag) {\r
3045                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;\r
3046                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;\r
3047                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3048                 default:\r
3049                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3050                                 red_icon = "gfx/hud/sb_flag_red_shielded";\r
3051                         else\r
3052                                 red_icon = string_null;\r
3053                         break;\r
3054         }\r
3055         switch(redflag_prevstatus) {\r
3056                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;\r
3057                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;\r
3058                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3059                 default:\r
3060                         if(redflag == 3)\r
3061                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible\r
3062                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3063                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";\r
3064                         else\r
3065                                 red_icon_prevstatus = string_null;\r
3066                         break;\r
3067         }\r
3068 \r
3069         string blue_icon, blue_icon_prevstatus;\r
3070         float blue_alpha, blue_alpha_prevstatus;\r
3071         blue_alpha = blue_alpha_prevstatus = 1;\r
3072         switch(blueflag) {\r
3073                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;\r
3074                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;\r
3075                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3076                 default:\r
3077                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3078                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";\r
3079                         else\r
3080                                 blue_icon = string_null;\r
3081                         break;\r
3082         }\r
3083         switch(blueflag_prevstatus) {\r
3084                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;\r
3085                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;\r
3086                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3087                 default:\r
3088                         if(blueflag == 3)\r
3089                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible\r
3090                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3091                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";\r
3092                         else\r
3093                                 blue_icon_prevstatus = string_null;\r
3094                         break;\r
3095         }\r
3096 \r
3097         if (myteam == COLOR_TEAM1) { // always draw own flag on left\r
3098                 redflag_pos = top + '-52 50 0';\r
3099                 blueflag_pos = top + '0 40 0';\r
3100         } else {\r
3101                 blueflag_pos = top + '-52 50 0';\r
3102                 redflag_pos = top + '0 40 0';\r
3103         }\r
3104         \r
3105         sz = '52 52 0';\r
3106         \r
3107         f = bound(0, redflag_statuschange_elapsedtime*2, 1);\r
3108         if(red_icon_prevstatus && f < 1)\r
3109                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3110         if(red_icon)\r
3111                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);\r
3112 \r
3113         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);\r
3114         if(blue_icon_prevstatus && f < 1)\r
3115                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3116         if(blue_icon)\r
3117                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);\r
3118 }\r
3119 \r
3120 // Keyhunt HUD\r
3121 float kh_runheretime;\r
3122 \r
3123 void CSQC_kh_hudreset(void)\r
3124 {\r
3125         kh_runheretime = 0;\r
3126 }\r
3127 \r
3128 void CSQC_kh_hud(void)\r
3129 {\r
3130         float kh_keys;\r
3131         float keyteam;\r
3132         float a, aa;\r
3133         vector p, pa, kh_size, kh_asize;\r
3134 \r
3135         vector top;\r
3136         top_x = vid_conwidth / 2;\r
3137         top_y = 0;\r
3138         top_z = 0;\r
3139 \r
3140         p = top + '-50 64 0';\r
3141 \r
3142         kh_keys = getstati(STAT_KH_KEYS);\r
3143 \r
3144         kh_size = '19 34 0';\r
3145         kh_asize = '19 10 0';\r
3146         pa = p + '0 -10 0';\r
3147 \r
3148         float i, key;\r
3149 \r
3150         float keycount;\r
3151         keycount = 0;\r
3152         for(i = 0; i < 4; ++i)\r
3153         {\r
3154                 key = floor(kh_keys / pow(32, i)) & 31;\r
3155                 keyteam = key - 1;\r
3156                 if(keyteam == 30 && keycount <= 4)\r
3157                         keycount += 4;\r
3158                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)\r
3159                         keycount += 1;\r
3160         }\r
3161         // this yields 8 exactly if "RUN HERE" shows\r
3162 \r
3163         if(keycount == 8)\r
3164         {\r
3165                 if(!kh_runheretime)\r
3166                         kh_runheretime = time;\r
3167                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE\r
3168         }\r
3169         else\r
3170                 kh_runheretime = 0;\r
3171 \r
3172         for(i = 0; i < 4; ++i)\r
3173         {\r
3174                 key = floor(kh_keys / pow(32, i)) & 31;\r
3175                 keyteam = key - 1;\r
3176                 switch(keyteam)\r
3177                 {\r
3178                         case 30: // my key\r
3179                                 keyteam = myteam;\r
3180                                 a = 1;\r
3181                                 aa = 1;\r
3182                                 break;\r
3183                         case -1: // no key\r
3184                                 a = 0;\r
3185                                 aa = 0;\r
3186                                 break;\r
3187                         default: // owned or dropped\r
3188                                 a = 0.2;\r
3189                                 aa = 0.5;\r
3190                                 break;\r
3191                 }\r
3192                 a = a * sbar_alpha_fg;\r
3193                 aa = aa * sbar_alpha_fg;\r
3194                 if(a > 0)\r
3195                 {\r
3196                         switch(keyteam)\r
3197                         {\r
3198                                 case COLOR_TEAM1:\r
3199                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3200                                         break;\r
3201                                 case COLOR_TEAM2:\r
3202                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3203                                         break;\r
3204                                 case COLOR_TEAM3:\r
3205                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3206                                         break;\r
3207                                 case COLOR_TEAM4:\r
3208                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3209                                         break;\r
3210                                 default:\r
3211                                         break;\r
3212                         }\r
3213                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!\r
3214                         {\r
3215                                 case 0:\r
3216                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3217                                         break;\r
3218                                 case 1:\r
3219                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3220                                         break;\r
3221                                 case 2:\r
3222                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3223                                         break;\r
3224                                 case 3:\r
3225                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3226                                         break;\r
3227                         }\r
3228                 }\r
3229                 p_x += 24;\r
3230                 pa_x += 24;\r
3231         }\r
3232 }\r
3233 \r
3234 float crecordtime_prev; // last remembered crecordtime\r
3235 float crecordtime_change_time; // time when crecordtime last changed\r
3236 float srecordtime_prev; // last remembered srecordtime\r
3237 float srecordtime_change_time; // time when srecordtime last changed\r
3238 void CSQC_race_hud(void) \r
3239 {\r
3240         entity me;\r
3241         me = playerslots[player_localentnum - 1];\r
3242         float t, score;\r
3243         float f; // yet another function has this\r
3244         score = me.(scores[ps_primary]);\r
3245 \r
3246         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD\r
3247                 return; // no records in the actual race\r
3248 \r
3249         drawfont = sbar_bigfont;\r
3250         vector pos;\r
3251         pos_x = 2;\r
3252         pos_y = vid_conheight - 272;\r
3253 \r
3254         // clientside personal record\r
3255         string rr;\r
3256         if(gametype == GAME_CTS)\r
3257                 rr = CTS_RECORD;\r
3258         else\r
3259                 rr = RACE_RECORD;\r
3260         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));\r
3261 \r
3262         if(score && score < t || !t)\r
3263                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));\r
3264 \r
3265         if(t != crecordtime_prev) {\r
3266                 crecordtime_prev = t;\r
3267                 crecordtime_change_time = time;\r
3268         }\r
3269         f = time - crecordtime_change_time;\r
3270 \r
3271         if (f > 1) {\r
3272                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3273                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3274         } else {\r
3275                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3276                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3277                 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3278                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3279         }\r
3280 \r
3281         // server record\r
3282         pos_y += 26;\r
3283         t = race_server_record;\r
3284         if(t != srecordtime_prev) {\r
3285                 srecordtime_prev = t;\r
3286                 srecordtime_change_time = time;\r
3287         }\r
3288         f = time - srecordtime_change_time;\r
3289 \r
3290         if (f > 1) {\r
3291                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3292                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3293         } else {\r
3294                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3295                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3296                 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3297                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3298         }\r
3299         drawfont = sbar_font;\r
3300 }\r