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Allow observers to see player names, and also show the health of team mates to specta...
[voretournament/voretournament.git] / data / qcsrc / client / shownames.qc
1 // self.isactive = player is in range and coordinates/status (health and armor) are up to date
2 // self.origin = player origin TODO: should maybe move this so it's the origin of the shownames tag already in SSQC for culling?
3 // self.healthvalue
4 // self.armorvalue
5 // self.eaten
6 //
7 const float SHOWNAMES_FADESPEED = 4;
8 void Draw_ShowNames(entity ent)
9 {
10         if(!cvar("hud_shownames"))
11                 return;
12         if(spectatee_status < 0 && !cvar("hud_shownames_observers"))
13                 return;
14         if(ent.sv_entnum == player_localentnum && !cvar("chase_active"))
15                 return;
16         if(getstati(STAT_VORE_EATEN) && cvar("cl_vore_stomachmodel") >= 1 && !cvar("chase_active"))
17                 return;
18         if(ent.eaten)
19                 return;
20
21         float sameteam;
22         if(teamplay && spectatee_status >= 0)
23         if((GetPlayerColor(player_localentnum - 1) == GetPlayerColor(ent.sv_entnum - 1)) || (GetPlayerColor(spectatee_status - 1) == GetPlayerColor(ent.sv_entnum - 1)))
24                 sameteam = TRUE;
25
26         if(sameteam || (!sameteam && cvar("hud_shownames") > 1))
27         {
28                 ent.origin_z += cvar("hud_shownames_offset");
29
30                 // offset the name by player scale, decided by health
31                 if(g_healthsize_center >= 0)
32                         ent.origin_z -= (g_healthsize_center - bound(g_healthsize_min, ent.healthvalue, g_healthsize_max)) * cvar("hud_shownames_offset_healthsize");
33
34                 traceline(ent.origin, view_origin, TRUE, ent);
35
36                 vector o, eo;
37                 o = project_3d_to_2d(ent.origin);
38                 float overlap;
39
40                 if(cvar("hud_shownames_antioverlap"))
41                 {
42                         // fade tag out if another tag that is closer to you overlaps
43                         entity e;
44                         for(e = world; (e = find(e, classname, "shownames_tag")); )
45                         {
46                                 if(e == ent)
47                                         continue;
48                                 eo = project_3d_to_2d(e.origin);
49                                 if not(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight)
50                                 {
51                                         eo_z = 0;
52                                         if(vlen(('1 0 0' * o_x + '0 1 0' * o_y) - eo) < cvar("hud_shownames_antioverlap_distance") && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin))
53                                         {
54                                                 overlap = TRUE;
55                                                 break;
56                                         }
57                                 }
58                         }
59                 }
60
61                 if(trace_endpos != view_origin) // out of view, fade out
62                         ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
63                 else if(ent.healthvalue < 1) // dead player, fade out slowly
64                         ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime);
65                 else if(overlap) // tag overlap detected, fade out
66                         ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
67                 else // fade in
68                         ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime);
69
70                 if(!ent.alpha)
71                         return;
72
73                 float dist;
74                 dist = vlen(ent.origin - view_origin);
75
76                 float a;
77                 a = cvar("hud_shownames_alpha");
78                 a *= ent.alpha;
79                 if(cvar("hud_shownames_maxdistance"))
80                 {
81                         if(dist >= cvar("hud_shownames_maxdistance"))
82                                 return;
83                         a *= ((cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance")) - max(0, dist - cvar("hud_shownames_mindistance"))) / (cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance"));
84                 }
85
86                 if(!a)
87                         return;
88
89                 float resize;
90                 resize = 1;
91                 if(cvar("hud_shownames_resize")) // limit resize so its never smaller than 0.5... gets unreadable
92                         resize = 0.5 + 0.5 * ((cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance")) - max(0, dist - cvar("hud_shownames_mindistance"))) / (cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance"));
93
94                 // draw the sprite image
95                 if not(o_z < 0 || o_x < 0 || o_y < 0 || o_x > vid_conwidth || o_y > vid_conheight)
96                 {
97                         o_z = 0;
98
99                         vector myPos, mySize;
100                         mySize = ('1 0 0' * cvar("hud_shownames_aspect") + '0 1 0') * cvar("hud_shownames_fontsize");
101                         myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y;
102
103                         // size scaling
104                         mySize_x *= resize;
105                         mySize_y *= resize;
106
107                         myPos_x += 0.5 * (mySize_x / resize - mySize_x);
108                         myPos_y += (mySize_y / resize - mySize_y);
109
110                         vector namepos; // this is where the origin of the string
111                         float namewidth;
112
113                         namepos = myPos;
114                         namewidth = mySize_x;
115
116                         string s;
117                         s = GetPlayerName(ent.sv_entnum-1);
118                         if((cvar("hud_shownames_decolorize") == 1 && teamplay) || cvar("hud_shownames_decolorize") == 2)
119                                 s = playername(s, GetPlayerColor(ent.sv_entnum-1));
120
121                         drawfontscale = '1 1 0' * resize;
122                         s = textShortenToWidth(s, namewidth, '1 1 0' * cvar("hud_shownames_fontsize"), stringwidth_colors);
123
124                         if(sameteam && ent.healthvalue > 0)
125                         {
126                                 if(cvar("hud_shownames_status") > 2 && ent.armorvalue)
127                                         s = strcat(s, "^7 (^1+", ftos(ent.healthvalue), "^7|^2*", ftos(ent.armorvalue), "^7)");
128                                 else if(cvar("hud_shownames_status") > 1)
129                                         s = strcat(s, "^7 (^1+", ftos(ent.healthvalue), "^7)");
130
131                                 // if team healing is enabled, mark the team mate as possible to heal
132                                 if(cvar("hud_shownames_status") && ent.healthvalue < teamheal_max)
133                                         s = strcat(s, "^7 [^5HEAL^7]");
134                         }
135
136                         float width;
137                         width = stringwidth(s, TRUE, '1 1 0' * cvar("hud_shownames_fontsize"));
138
139                         if (width != namewidth)
140                                 namepos_x += (namewidth - width) / 2;
141                         drawcolorcodedstring(namepos, s, '1 1 0' * cvar("hud_shownames_fontsize"), a, DRAWFLAG_NORMAL);
142                         drawfontscale = '1 1 0';
143                 }
144         }
145 }
146
147 entity shownames_ent[255];
148 void Draw_ShowNames_All()
149 {
150         float i;
151         for(i = 0; i < maxclients; ++i)
152         {
153                 float t;
154                 t = GetPlayerColor(i);
155                 if(t == COLOR_SPECTATOR)
156                         continue;
157
158                 entity e;
159                 e = shownames_ent[i];
160                 if(!e)
161                 {
162                         e = spawn();
163                         e.classname = "shownames_tag";
164                         e.sv_entnum = i+1;
165                         shownames_ent[i] = e;
166                 }
167
168                 entity entcs;
169                 entcs = entcs_receiver[i];
170                 if(entcs)
171                 {
172                         e.healthvalue = entcs.healthvalue;
173                         e.armorvalue = entcs.armorvalue;
174                         e.eaten = entcs.eaten;
175                 }
176                 else
177                 {
178                         e.healthvalue = 2342;
179                         e.armorvalue = 0;
180                         e.eaten = 0;
181                 }
182
183                 e.origin = getplayerorigin(i);
184                 if(e.origin == GETPLAYERORIGIN_ERROR)
185                         continue;
186
187                 Draw_ShowNames(e);
188         }
189 }