1 // self.isactive = player is in range and coordinates/status (health and armor) are up to date
2 // self.origin = player origin TODO: should maybe move this so it's the origin of the shownames tag already in SSQC for culling?
5 // self.sameteam = player is on same team as local client
7 const float SHOWNAMES_FADESPEED = 4;
8 void Draw_ShowNames(entity ent)
10 if(!cvar("hud_shownames"))
13 if(ent.sv_entnum == player_localentnum && !cvar("chase_active"))
16 if(ent.sameteam || (!ent.sameteam && cvar("hud_shownames_enemies")))
18 ent.origin_z += cvar("hud_shownames_offset");
22 /* WIP, why does trace_ent != ent not work as intended here?
23 if(cvar("hud_shownames_enemies") != 2) // player has to point at enemy if so
25 traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, MOVETYPE_FLY, world);
26 print("trace_endpos: ", vtos(trace_endpos), " view_origin: ", vtos(view_origin), "\n");
31 traceline(ent.origin, view_origin, 1, ent);
35 o = project_3d_to_2d(ent.origin);
38 if(cvar("hud_shownames_antioverlap"))
40 // fade tag out if another tag that is closer to you overlaps
42 for(e = world; (e = find(e, classname, "shownames_tag")); )
46 eo = project_3d_to_2d(e.origin);
47 if not(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight)
50 if(vlen(('1 0 0' * o_x + '0 1 0' * o_y) - eo) < cvar("hud_shownames_antioverlap_distance") && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin))
59 if(!ent.sameteam && trace_endpos != view_origin) // out of view, fade out
60 ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
61 else if(ent.healthvalue < 1) // dead player, fade out slowly
62 ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime);
63 else if(overlap) // tag overlap detected, fade out
64 ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
66 ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime);
72 dist = vlen(ent.origin - view_origin);
75 a = cvar("hud_shownames_alpha");
77 if(cvar("hud_shownames_maxdistance"))
79 if(dist >= cvar("hud_shownames_maxdistance"))
81 a *= ((cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance")) - max(0, dist - cvar("hud_shownames_mindistance"))) / (cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance"));
89 if(cvar("hud_shownames_resize")) // limit resize so its never smaller than 0.5... gets unreadable
90 resize = 0.5 + 0.5 * ((cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance")) - max(0, dist - cvar("hud_shownames_mindistance"))) / (cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance"));
92 // draw the sprite image
93 if not(o_z < 0 || o_x < 0 || o_y < 0 || o_x > vid_conwidth || o_y > vid_conheight)
98 mySize = ('1 0 0' * cvar("hud_shownames_aspect") + '0 1 0') * cvar("hud_shownames_fontsize");
99 myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y;
105 myPos_x += 0.5 * (mySize_x / resize - mySize_x);
106 myPos_y += (mySize_y / resize - mySize_y);
108 vector namepos; // this is where the origin of the string
112 namewidth = mySize_x;
115 s = GetPlayerName(ent.sv_entnum-1);
116 if((cvar("hud_shownames_decolorize") == 1 && teamplay) || cvar("hud_shownames_decolorize") == 2)
117 s = playername(s, GetPlayerColor(ent.sv_entnum-1));
119 drawfontscale = '1 1 0' * resize;
120 s = textShortenToWidth(s, namewidth, '1 1 0' * cvar("hud_shownames_fontsize"), stringwidth_colors);
122 if(cvar("hud_shownames_status") && teamplay)
123 if(ent.sameteam && ent.healthvalue > 0)
126 s = strcat(s, " (", ftos(ent.healthvalue), "|", ftos(ent.armorvalue), ")");
128 s = strcat(s, " (", ftos(ent.healthvalue), ")");
132 width = stringwidth(s, TRUE, '1 1 0' * cvar("hud_shownames_fontsize"));
134 if (width != namewidth)
135 namepos_x += (namewidth - width) / 2;
136 drawcolorcodedstring(namepos, s, '1 1 0' * cvar("hud_shownames_fontsize"), a, DRAWFLAG_NORMAL);
137 drawfontscale = '1 1 0';
142 entity shownames_ent[255];
143 void Draw_ShowNames_All()
146 for(i = 0; i < maxclients; ++i)
149 t = GetPlayerColor(i);
150 if(t == COLOR_SPECTATOR)
154 e = shownames_ent[i];
158 e.classname = "shownames_tag";
160 shownames_ent[i] = e;
164 entcs = entcs_receiver[i];
167 e.healthvalue = entcs.healthvalue;
168 e.armorvalue = entcs.armorvalue;
169 e.sameteam = 1; /* (teamplay && (t == myteam)); */
173 e.healthvalue = 2342;
178 e.origin = getplayerorigin(i);
179 if(e.origin == GETPLAYERORIGIN_ERROR)