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Better Grabber impact effects
[voretournament/voretournament.git] / data / qcsrc / server / bot / bot.qc
1 #include "bot.qh"
2 #include "aim.qh"
3 #include "navigation.qh"
4 #include "waypoints.qh"
5
6 #include "aim.qc"
7 #include "navigation.qc"
8 #include "waypoints.qc"
9 #include "scripting.qc"
10
11 #include "havocbot/havocbot.qc"
12
13 entity bot_spawn()
14 {
15         local entity oldself, bot;
16         bot = spawnclient();
17         if (bot)
18         {
19                 currentbots = currentbots + 1;
20                 oldself = self;
21                 self = bot;
22                 bot_setnameandstuff();
23                 ClientConnect();
24                 PutClientInServer();
25                 self = oldself;
26         }
27         return bot;
28 };
29
30 void bot_think()
31 {
32         if (self.bot_nextthink > time)
33                 return;
34
35         self.flags &~= FL_GODMODE;
36         if(cvar("bot_god"))
37                 self.flags |= FL_GODMODE;
38
39         self.bot_nextthink = self.bot_nextthink + cvar("bot_ai_thinkinterval") * pow(0.5, self.bot_aiskill);
40         //if (self.bot_painintensity > 0)
41         //      self.bot_painintensity = self.bot_painintensity - (skill + 1) * 40 * frametime;
42
43         //self.bot_painintensity = self.bot_painintensity + self.bot_oldhealth - self.health;
44         //self.bot_painintensity = bound(0, self.bot_painintensity, 100);
45
46         if(time < game_starttime || ((cvar("g_campaign") && !campaign_bots_may_start)))
47         {
48                 self.nextthink = time + 0.5;
49                 return;
50         }
51
52         if (self.fixangle)
53         {
54                 self.v_angle = self.angles;
55                 self.v_angle_z = 0;
56                 self.fixangle = FALSE;
57         }
58
59         self.dmg_take = 0;
60         self.dmg_save = 0;
61         self.dmg_inflictor = world;
62
63         // calculate an aiming latency based on the skill setting
64         // (simulated network latency + naturally delayed reflexes)
65         //self.ping = 0.7 - bound(0, 0.05 * skill, 0.5); // moved the reflexes to bot_aimdir (under the name 'think')
66         // minimum ping 20+10 random
67         self.ping = bound(0,0.07 - bound(0, (skill + self.bot_pingskill) * 0.005,0.05)+random()*0.01,0.65); // Now holds real lag to server, and higer skill players take a less laggy server
68         // skill 10 = ping 0.2 (adrenaline)
69         // skill 0 = ping 0.7 (slightly drunk)
70
71         // clear buttons
72         self.BUTTON_ATCK = 0;
73         self.button1 = 0;
74         self.BUTTON_JUMP = 0;
75         self.BUTTON_ATCK2 = 0;
76         self.BUTTON_ZOOM = 0;
77         self.BUTTON_CROUCH = 0;
78         self.BUTTON_JETPACK = 0;
79         self.BUTTON_INFO = 0;
80         self.button8 = 0;
81         self.BUTTON_CHAT = 0;
82         self.BUTTON_USE = 0;
83         self.BUTTON_DIGEST = 0;
84         self.BUTTON_REGURGITATE = 0;
85
86         // if dead, just wait until we can respawn
87         if (self.deadflag)
88         {
89                 if (self.deadflag == DEAD_DEAD)
90                 {
91                         self.BUTTON_JUMP = 1; // press jump to respawn
92                         self.bot_strategytime = 0;
93                 }
94         }
95
96         // now call the current bot AI (havocbot for example)
97         self.bot_ai();
98 };
99
100 void bot_setnameandstuff()
101 {
102         string readfile, s;
103         float file, tokens, prio;
104         entity p;
105
106         string bot_name, bot_model, bot_skin, bot_shirt, bot_pants;
107         string name, prefix, suffix;
108
109         if(cvar("g_campaign"))
110         {
111                 prefix = "";
112                 suffix = "";
113         }
114         else
115         {
116                 prefix = cvar_string("bot_prefix");
117                 suffix = cvar_string("bot_suffix");
118         }
119
120         file = fopen(cvar_string("bot_config_file"), FILE_READ);
121
122         if(file < 0)
123                 print(strcat("Error: Can not open the bot configuration file '",cvar_string("bot_config_file"),"'\n"));
124         else
125         {
126                 RandomSelection_Init();
127                 for(;;)
128                 {
129                         readfile = fgets(file);
130                         if(!readfile)
131                                 break;
132                         if(substring(readfile, 0, 2) == "//")
133                                 continue;
134                         if(substring(readfile, 0, 1) == "#")
135                                 continue;
136                         tokens = tokenizebyseparator(readfile, "\t");
137                         s = argv(0);
138                         prio = 1;
139                         FOR_EACH_CLIENT(p)
140                         {
141                                 if(clienttype(p) == CLIENTTYPE_BOT)
142                                 if(s == p.cleanname)
143                                 {
144                                         prio = 0;
145                                         break;
146                                 }
147                         }
148                         RandomSelection_Add(world, 0, readfile, 1, prio);
149                 }
150                 readfile = RandomSelection_chosen_string;
151                 fclose(file);
152         }
153
154         tokens = tokenizebyseparator(readfile, "\t");
155         if(argv(0) != "") bot_name = argv(0);
156         else bot_name = "Bot";
157
158         if(argv(1) != "") bot_model = argv(1);
159         else bot_model = "";
160
161         if(argv(2) != "") bot_skin = argv(2);
162         else bot_skin = "0";
163
164         if(argv(3) != "" && stof(argv(3)) >= 0) bot_shirt = argv(3);
165         else bot_shirt = ftos(floor(random() * 15));
166
167         if(argv(4) != "" && stof(argv(4)) >= 0) bot_pants = argv(4);
168         else bot_pants = ftos(floor(random() * 15));
169
170         self.bot_forced_team = stof(argv(5));
171
172         prio = 6;
173
174         #define READSKILL(f,w,r) if(argv(prio) != "") self.f = stof(argv(prio)) * (w); else self.f = (!cvar("g_campaign")) * (2 * random() - 1) * (r) * (w); ++prio
175         //print(bot_name, ": ping=", argv(9), "\n");
176
177         READSKILL(havocbot_keyboardskill, 0.5, 0.5); // keyboard skill
178         READSKILL(bot_moveskill, 2, 0); // move skill
179         READSKILL(bot_dodgeskill, 2, 0); // dodge skill
180
181         READSKILL(bot_pingskill, 0.5, 0); // ping skill
182
183         READSKILL(bot_weaponskill, 2, 0); // weapon skill
184         READSKILL(bot_aggresskill, 1, 0); // aggre skill
185         READSKILL(bot_rangepreference, 1, 0); // read skill
186
187         READSKILL(bot_aimskill, 2, 0); // aim skill
188         READSKILL(bot_offsetskill, 2, 0.5); // offset skill
189         READSKILL(bot_mouseskill, 1, 0.5); // mouse skill
190
191         READSKILL(bot_thinkskill, 1, 0.5); // think skill
192         READSKILL(bot_aiskill, 2, 0); // "ai" skill
193
194         READSKILL(bot_vorethinkpred, 1, 0.5); // vore predator skill
195         READSKILL(bot_vorethinkprey, 1, 0.5); // vore prey skill
196         READSKILL(bot_vorefear, 1, 0.5); // vore fear skill
197         READSKILL(bot_voreteamheal, 1, 0.5); // vore teamheal skill
198
199         self.bot_config_loaded = TRUE;
200
201         // this is really only a default, JoinBestTeam is called later
202         setcolor(self, stof(bot_shirt) * 16 + stof(bot_pants));
203         self.bot_preferredcolors = self.clientcolors;
204
205         // pick the name
206         if (cvar("bot_usemodelnames"))
207                 name = bot_model;
208         else
209                 name = bot_name;
210
211         // number bots with identical names
212         float i;
213         i = 0;
214         FOR_EACH_CLIENT(p)
215         {
216                 if(clienttype(p) == CLIENTTYPE_BOT)
217                         if(p.cleanname == name)
218                                 ++i;
219         }
220         if (i)
221                 self.netname = self.netname_freeme = strzone(strcat(prefix, name, "(", ftos(i), ")", suffix));
222         else
223                 self.netname = self.netname_freeme = strzone(strcat(prefix, name, suffix));
224
225         self.cleanname = strzone(name);
226
227         // pick the model and skin
228         if(substring(bot_model, -4, 1) != ".")
229                 bot_model = strcat(bot_model, ".iqm");
230         self.playermodel = self.playermodel_freeme = strzone(strcat("models/player/", bot_model));
231         self.playerskin = self.playerskin_freeme = strzone(bot_skin);
232
233         self.cvar_cl_accuracy_data_share = 1;  // share the bots weapon accuracy data with the world
234         self.cvar_cl_accuracy_data_receive = 0;  // don't receive any weapon accuracy data
235 };
236
237 void bot_custom_weapon_priority_setup()
238 {
239         local float tokens, i, c, w;
240
241         bot_custom_weapon = FALSE;
242
243         if(     cvar_string("bot_ai_custom_weapon_priority_far") == "" ||
244                 cvar_string("bot_ai_custom_weapon_priority_mid") == "" ||
245                 cvar_string("bot_ai_custom_weapon_priority_close") == "" ||
246                 cvar_string("bot_ai_custom_weapon_priority_distances") == ""
247         )
248                 return;
249
250         // Parse distances
251         tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_distances")," ");
252
253         if (tokens!=2)
254                 return;
255
256         bot_distance_far = stof(argv(0));
257         bot_distance_close = stof(argv(1));
258
259         if(bot_distance_far < bot_distance_close){
260                 bot_distance_far = stof(argv(1));
261                 bot_distance_close = stof(argv(0));
262         }
263
264         // Initialize list of weapons
265         bot_weapons_far[0] = -1;
266         bot_weapons_mid[0] = -1;
267         bot_weapons_close[0] = -1;
268
269         // Parse far distance weapon priorities
270         tokens = tokenizebyseparator(W_NumberWeaponOrder(cvar_string("bot_ai_custom_weapon_priority_far"))," ");
271
272         c = 0;
273         for(i=0; i < tokens && c < WEP_COUNT; ++i){
274                 w = stof(argv(i));
275                 if ( w >= WEP_FIRST && w <= WEP_LAST) {
276                         bot_weapons_far[c] = w;
277                         ++c;
278                 }
279         }
280         if(c < WEP_COUNT)
281                 bot_weapons_far[c] = -1;
282
283         // Parse mid distance weapon priorities
284         tokens = tokenizebyseparator(W_NumberWeaponOrder(cvar_string("bot_ai_custom_weapon_priority_mid"))," ");
285
286         c = 0;
287         for(i=0; i < tokens && c < WEP_COUNT; ++i){
288                 w = stof(argv(i));
289                 if ( w >= WEP_FIRST && w <= WEP_LAST) {
290                         bot_weapons_mid[c] = w;
291                         ++c;
292                 }
293         }
294         if(c < WEP_COUNT)
295                 bot_weapons_mid[c] = -1;
296
297         // Parse close distance weapon priorities
298         tokens = tokenizebyseparator(W_NumberWeaponOrder(cvar_string("bot_ai_custom_weapon_priority_close"))," ");
299
300         c = 0;
301         for(i=0; i < tokens && i < WEP_COUNT; ++i){
302                 w = stof(argv(i));
303                 if ( w >= WEP_FIRST && w <= WEP_LAST) {
304                         bot_weapons_close[c] = w;
305                         ++c;
306                 }
307         }
308         if(c < WEP_COUNT)
309                 bot_weapons_close[c] = -1;
310
311         bot_custom_weapon = TRUE;
312 };
313
314 void bot_endgame()
315 {
316         local entity e;
317         //dprint("bot_endgame\n");
318         e = bot_list;
319         while (e)
320         {
321                 setcolor(e, e.bot_preferredcolors);
322                 e = e.nextbot;
323         }
324         // if dynamic waypoints are ever implemented, save them here
325 };
326
327 void bot_relinkplayerlist()
328 {
329         local entity e;
330         local entity prevbot;
331         player_count = 0;
332         currentbots = 0;
333         player_list = e = findchainflags(flags, FL_CLIENT);
334         bot_list = world;
335         prevbot = world;
336         while (e)
337         {
338                 player_count = player_count + 1;
339                 e.nextplayer = e.chain;
340                 if (clienttype(e) == CLIENTTYPE_BOT)
341                 {
342                         if (prevbot)
343                                 prevbot.nextbot = e;
344                         else
345                         {
346                                 bot_list = e;
347                                 bot_list.nextbot = world;
348                         }
349                         prevbot = e;
350                         currentbots = currentbots + 1;
351                 }
352                 e = e.chain;
353         }
354         dprint(strcat("relink: ", ftos(currentbots), " bots seen.\n"));
355         bot_strategytoken = bot_list;
356         bot_strategytoken_taken = TRUE;
357 };
358
359 void bot_clientdisconnect()
360 {
361         if (clienttype(self) != CLIENTTYPE_BOT)
362                 return;
363         if(self.cleanname)
364                 strunzone(self.cleanname);
365         if(self.netname_freeme)
366                 strunzone(self.netname_freeme);
367         if(self.playermodel_freeme)
368                 strunzone(self.playermodel_freeme);
369         if(self.playerskin_freeme)
370                 strunzone(self.playerskin_freeme);
371         self.cleanname = string_null;
372         self.netname_freeme = string_null;
373         self.playermodel_freeme = string_null;
374         self.playerskin_freeme = string_null;
375         remove(self.bot_cmd_current);
376 }
377
378 void bot_clientconnect()
379 {
380         if (clienttype(self) != CLIENTTYPE_BOT)
381                 return;
382         self.bot_preferredcolors = self.clientcolors;
383         self.bot_nextthink = time - random();
384         self.lag_func = bot_lagfunc;
385         self.isbot = TRUE;
386         self.createdtime = self.nextthink;
387
388         if(!self.bot_config_loaded) // This is needed so team overrider doesn't break between matches
389                 bot_setnameandstuff();
390
391         if(self.bot_forced_team==1)
392                 self.team = COLOR_TEAM1;
393         else if(self.bot_forced_team==2)
394                 self.team = COLOR_TEAM2;
395         else if(self.bot_forced_team==3)
396                 self.team = COLOR_TEAM3;
397         else if(self.bot_forced_team==4)
398                 self.team = COLOR_TEAM4;
399         else
400                 JoinBestTeam(self, FALSE, TRUE);
401
402         havocbot_setupbot();
403 };
404
405 void bot_removefromlargestteam()
406 {
407         local float besttime, bestcount, thiscount;
408         local entity best, head;
409         CheckAllowedTeams(world);
410         GetTeamCounts(world);
411         head = findchainfloat(isbot, TRUE);
412         if (!head)
413                 return;
414         best = head;
415         besttime = head.createdtime;
416         bestcount = 0;
417         while (head)
418         {
419                 if(head.team == COLOR_TEAM1)
420                         thiscount = c1;
421                 else if(head.team == COLOR_TEAM2)
422                         thiscount = c2;
423                 else if(head.team == COLOR_TEAM3)
424                         thiscount = c3;
425                 else if(head.team == COLOR_TEAM4)
426                         thiscount = c4;
427                 else
428                         thiscount = 0;
429                 if (thiscount > bestcount)
430                 {
431                         bestcount = thiscount;
432                         besttime = head.createdtime;
433                         best = head;
434                 }
435                 else if (thiscount == bestcount && besttime < head.createdtime)
436                 {
437                         besttime = head.createdtime;
438                         best = head;
439                 }
440                 head = head.chain;
441         }
442         currentbots = currentbots - 1;
443         dropclient(best);
444 };
445
446 void bot_removenewest()
447 {
448         local float besttime;
449         local entity best, head;
450
451         if(teams_matter)
452         {
453                 bot_removefromlargestteam();
454                 return;
455         }
456
457         head = findchainfloat(isbot, TRUE);
458         if (!head)
459                 return;
460         best = head;
461         besttime = head.createdtime;
462         while (head)
463         {
464                 if (besttime < head.createdtime)
465                 {
466                         besttime = head.createdtime;
467                         best = head;
468                 }
469                 head = head.chain;
470         }
471         currentbots = currentbots - 1;
472         dropclient(best);
473 };
474
475 void autoskill(float factor)
476 {
477         float bestbot;
478         float bestplayer;
479         entity head;
480
481         bestbot = -1;
482         bestplayer = -1;
483         FOR_EACH_PLAYER(head)
484         {
485                 if(clienttype(head) == CLIENTTYPE_REAL)
486                         bestplayer = max(bestplayer, head.totalfrags - head.totalfrags_lastcheck);
487                 else
488                         bestbot = max(bestbot, head.totalfrags - head.totalfrags_lastcheck);
489         }
490
491         dprint("autoskill: best player got ", ftos(bestplayer), ", ");
492         dprint("best bot got ", ftos(bestbot), "; ");
493         if(bestbot < 0 || bestplayer < 0)
494         {
495                 dprint("not doing anything\n");
496                 // don't return, let it reset all counters below
497         }
498         else if(bestbot <= bestplayer * factor - 2)
499         {
500                 if(cvar("skill") < 17)
501                 {
502                         dprint("2 frags difference, increasing skill\n");
503                         cvar_set("skill", ftos(cvar("skill") + 1));
504                         bprint("^2SKILL UP!^7 Now at level ", ftos(cvar("skill")), "\n");
505                 }
506         }
507         else if(bestbot >= bestplayer * factor + 2)
508         {
509                 if(cvar("skill") > 0)
510                 {
511                         dprint("2 frags difference, decreasing skill\n");
512                         cvar_set("skill", ftos(cvar("skill") - 1));
513                         bprint("^1SKILL DOWN!^7 Now at level ", ftos(cvar("skill")), "\n");
514                 }
515         }
516         else
517         {
518                 dprint("not doing anything\n");
519                 return;
520                 // don't reset counters, wait for them to accumulate
521         }
522
523         FOR_EACH_PLAYER(head)
524                 head.totalfrags_lastcheck = head.totalfrags;
525 }
526
527 void bot_serverframe()
528 {
529         float realplayers, bots, activerealplayers;
530         entity head;
531
532         if (intermission_running)
533                 return;
534
535         if (time < 2)
536                 return;
537
538         stepheightvec = cvar("sv_stepheight") * '0 0 1';
539         bot_navigation_movemode = ((cvar("bot_navigation_ignoreplayers")) ? MOVE_NOMONSTERS : MOVE_NORMAL);
540
541         if(time > autoskill_nextthink)
542         {
543                 float a;
544                 a = cvar("skill_auto");
545                 if(a)
546                         autoskill(a);
547                 autoskill_nextthink = time + 5;
548         }
549
550         activerealplayers = 0;
551         realplayers = 0;
552
553         FOR_EACH_REALCLIENT(head)
554         {
555                 if(head.classname == "player" || g_lms || g_arena || g_ca)
556                         ++activerealplayers;
557                 ++realplayers;
558         }
559
560         // add/remove bots if needed to make sure there are at least
561         // minplayers+bot_number, or remove all bots if no one is playing
562         // But don't remove bots immediately on level change, as the real players
563         // usually haven't rejoined yet
564         bots_would_leave = FALSE;
565         if ((realplayers || cvar("bot_join_empty") || (currentbots > 0 && time < 5)))
566         {
567                 float realminplayers, minplayers;
568                 realminplayers = cvar("minplayers");
569                 minplayers = max(0, floor(realminplayers));
570
571                 float realminbots, minbots;
572                 if(teamplay && cvar("bot_vs_human"))
573                         realminbots = ceil(fabs(cvar("bot_vs_human")) * activerealplayers);
574                 else
575                         realminbots = cvar("bot_number");
576                 minbots = max(0, floor(realminbots));
577
578                 bots = min(max(minbots, minplayers - activerealplayers), maxclients - realplayers);
579                 if(bots > minbots)
580                         bots_would_leave = TRUE;
581         }
582         else
583         {
584                 // if there are no players, remove bots
585                 bots = 0;
586         }
587
588         bot_ignore_bots = cvar("bot_ignore_bots");
589
590         // only add one bot per frame to avoid utter chaos
591         if(time > botframe_nextthink)
592         {
593                 //dprint(ftos(bots), " ? ", ftos(currentbots), "\n");
594                 while (currentbots < bots)
595                 {
596                         if (bot_spawn() == world)
597                         {
598                                 bprint("Can not add bot, server full.\n");
599                                 botframe_nextthink = time + 10;
600                                 break;
601                         }
602                 }
603                 while (currentbots > bots)
604                         bot_removenewest();
605         }
606
607         if(botframe_spawnedwaypoints)
608         {
609                 if(cvar("waypoint_benchmark"))
610                         localcmd("quit\n");
611         }
612
613         if (currentbots > 0 || cvar("g_waypointeditor"))
614         if (botframe_spawnedwaypoints)
615         {
616                 if(botframe_cachedwaypointlinks)
617                 {
618                         if(!botframe_loadedforcedlinks)
619                                 waypoint_load_links_hardwired();
620                 }
621                 else
622                 {
623                         // TODO: Make this check cleaner
624                         local entity wp = findchain(classname, "waypoint");
625                         if(time - wp.nextthink > 10)
626                                 waypoint_save_links();
627                 }
628         }
629         else
630         {
631                 botframe_spawnedwaypoints = TRUE;
632                 waypoint_loadall();
633                 if(!waypoint_load_links())
634                         waypoint_schedulerelinkall();
635         }
636
637         if (bot_list)
638         {
639                 // cycle the goal token from one bot to the next each frame
640                 // (this prevents them from all doing spawnfunc_waypoint searches on the same
641                 //  frame, which causes choppy framerates)
642                 if (bot_strategytoken_taken)
643                 {
644                         bot_strategytoken_taken = FALSE;
645                         if (bot_strategytoken)
646                                 bot_strategytoken = bot_strategytoken.nextbot;
647                         if (!bot_strategytoken)
648                                 bot_strategytoken = bot_list;
649                 }
650
651                 if (botframe_nextdangertime < time)
652                 {
653                         local float interval;
654                         interval = cvar("bot_ai_dangerdetectioninterval");
655                         if (botframe_nextdangertime < time - interval * 1.5)
656                                 botframe_nextdangertime = time;
657                         botframe_nextdangertime = botframe_nextdangertime + interval;
658                         botframe_updatedangerousobjects(cvar("bot_ai_dangerdetectionupdates"));
659                 }
660         }
661
662         if (cvar("g_waypointeditor"))
663                 botframe_showwaypointlinks();
664
665         if(time > bot_cvar_nextthink)
666         {
667                 if(currentbots>0)
668                         bot_custom_weapon_priority_setup();
669                 bot_cvar_nextthink = time + 5;
670         }
671 };