]> de.git.xonotic.org Git - voretournament/voretournament.git/blob - data/qcsrc/server/miscfunctions.qc
Play some "giantess footstep" effects when the player walks. Needs to be adjusted...
[voretournament/voretournament.git] / data / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);\r
2 void objerror(string s);\r
3 void droptofloor();\r
4 .vector dropped_origin;\r
5 \r
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);\r
7 void crosshair_trace(entity pl)\r
8 {\r
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));\r
10 }\r
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);\r
12 void WarpZone_crosshair_trace(entity pl)\r
13 {\r
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));\r
15 }\r
16 \r
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints\r
18 void() spawnpoint_use;\r
19 float race_GetTime(float pos);\r
20 string race_GetName(float pos);\r
21 string race_PlaceName(float pos);\r
22 string GetMapname();\r
23 string ColoredTeamName(float t);\r
24 \r
25 string admin_name(void)\r
26 {\r
27         if(cvar_string("sv_adminnick") != "")\r
28                 return cvar_string("sv_adminnick");\r
29         else\r
30                 return "SERVER ADMIN";\r
31 }\r
32 \r
33 float DistributeEvenly_amount;\r
34 float DistributeEvenly_totalweight;\r
35 void DistributeEvenly_Init(float amount, float totalweight)\r
36 {\r
37     if (DistributeEvenly_amount)\r
38     {\r
39         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");\r
40         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");\r
41     }\r
42     if (totalweight == 0)\r
43         DistributeEvenly_amount = 0;\r
44     else\r
45         DistributeEvenly_amount = amount;\r
46     DistributeEvenly_totalweight = totalweight;\r
47 }\r
48 float DistributeEvenly_Get(float weight)\r
49 {\r
50     float f;\r
51     if (weight <= 0)\r
52         return 0;\r
53     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);\r
54     DistributeEvenly_totalweight -= weight;\r
55     DistributeEvenly_amount -= f;\r
56     return f;\r
57 }\r
58 \r
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)\r
60 \r
61 \r
62 string STR_PLAYER = "player";\r
63 string STR_SPECTATOR = "spectator";\r
64 string STR_OBSERVER = "observer";\r
65 \r
66 #if 0\r
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )\r
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )\r
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
71 #else\r
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )\r
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)\r
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)\r
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)\r
77 #endif\r
78 \r
79 // copies a string to a tempstring (so one can strunzone it)\r
80 string strcat1(string s) = #115; // FRIK_FILE\r
81 \r
82 float logfile_open;\r
83 float logfile;\r
84 \r
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information\r
86 {\r
87         local float nPlayerHealth = rint(enPlayer.health);\r
88         local float nPlayerArmor = rint(enPlayer.armorvalue);\r
89         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;\r
90         local float nPlayerPing = rint(enPlayer.ping);\r
91         local string strPlayerPingColor;\r
92         local string strMessage;\r
93         if(nPlayerPing >= 150)\r
94                 strPlayerPingColor = "^1";\r
95         else\r
96                 strPlayerPingColor = "^2";\r
97 \r
98         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))\r
99                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");\r
100 \r
101         if(cvar("sv_fragmessage_information_ping")) {\r
102                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping\r
103                         strMessage = strcat(strMessage, "\n^7(^2Bot");\r
104                 else\r
105                         strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");\r
106                 if(cvar("sv_fragmessage_information_handicap"))\r
107                         if(cvar("sv_fragmessage_information_handicap") == 2)\r
108                                 if(nPlayerHandicap <= 1)\r
109                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");\r
110                                 else\r
111                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
112                         else if not(nPlayerHandicap <= 1)\r
113                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
114                 else\r
115                         strMessage = strcat(strMessage, "^7)");\r
116         } else if(cvar("sv_fragmessage_information_handicap")) {\r
117                 if(cvar("sv_fragmessage_information_handicap") == 2)\r
118                         if(nPlayerHandicap <= 1)\r
119                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");\r
120                         else\r
121                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
122                 else if(nPlayerHandicap > 1)\r
123                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
124         }\r
125         return strMessage;\r
126 }\r
127 void bcenterprint(string s)\r
128 {\r
129     // TODO replace by MSG_ALL (would show it to spectators too, though)?\r
130     entity head;\r
131     FOR_EACH_PLAYER(head)\r
132     if (clienttype(head) == CLIENTTYPE_REAL)\r
133         centerprint(head, s);\r
134 }\r
135 \r
136 void GameLogEcho(string s)\r
137 {\r
138     string fn;\r
139     float matches;\r
140 \r
141     if (cvar("sv_eventlog_files"))\r
142     {\r
143         if (!logfile_open)\r
144         {\r
145             logfile_open = TRUE;\r
146             matches = cvar("sv_eventlog_files_counter") + 1;\r
147             cvar_set("sv_eventlog_files_counter", ftos(matches));\r
148             fn = ftos(matches);\r
149             if (strlen(fn) < 8)\r
150                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);\r
151             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));\r
152             logfile = fopen(fn, FILE_APPEND);\r
153             fputs(logfile, ":logversion:3\n");\r
154         }\r
155         if (logfile >= 0)\r
156         {\r
157             if (cvar("sv_eventlog_files_timestamps"))\r
158                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));\r
159             else\r
160                 fputs(logfile, strcat(s, "\n"));\r
161         }\r
162     }\r
163     if (cvar("sv_eventlog_console"))\r
164     {\r
165         print(s, "\n");\r
166     }\r
167 }\r
168 \r
169 void GameLogInit()\r
170 {\r
171     logfile_open = 0;\r
172     // will be opened later\r
173 }\r
174 \r
175 void GameLogClose()\r
176 {\r
177     if (logfile_open && logfile >= 0)\r
178     {\r
179         fclose(logfile);\r
180         logfile = -1;\r
181     }\r
182 }\r
183 \r
184 vector PL_VIEW_OFS;\r
185 vector PL_MIN;\r
186 vector PL_MAX;\r
187 vector PL_CROUCH_VIEW_OFS;\r
188 vector PL_CROUCH_MIN;\r
189 vector PL_CROUCH_MAX;\r
190 \r
191 float spawnpoint_nag;\r
192 void relocate_spawnpoint()\r
193 {\r
194     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));\r
195     PL_MIN                                  = stov(cvar_string("sv_player_mins"));\r
196     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));\r
197     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));\r
198     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));\r
199     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));\r
200 \r
201     // nudge off the floor\r
202     setorigin(self, self.origin + '0 0 1');\r
203 \r
204     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);\r
205     if (trace_startsolid)\r
206     {\r
207         vector o;\r
208         o = self.origin;\r
209         self.mins = PL_MIN;\r
210         self.maxs = PL_MAX;\r
211         if (!move_out_of_solid(self))\r
212             objerror("could not get out of solid at all!");\r
213         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));\r
214         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));\r
215         print(" ", ftos(self.origin_y - o_y));\r
216         print(" ", ftos(self.origin_z - o_z), "'\n");\r
217         if (cvar("g_spawnpoints_auto_move_out_of_solid"))\r
218         {\r
219             if (!spawnpoint_nag)\r
220                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");\r
221             spawnpoint_nag = 1;\r
222         }\r
223         else\r
224         {\r
225             setorigin(self, o);\r
226             self.mins = self.maxs = '0 0 0';\r
227             objerror("player spawn point in solid, mapper sucks!\n");\r
228             return;\r
229         }\r
230     }\r
231 \r
232     if (cvar("g_spawnpoints_autodrop"))\r
233     {\r
234         setsize(self, PL_MIN, PL_MAX);\r
235         droptofloor();\r
236     }\r
237 \r
238     self.use = spawnpoint_use;\r
239     self.team_saved = self.team;\r
240     if (!self.cnt)\r
241         self.cnt = 1;\r
242 \r
243     if (have_team_spawns != 0)\r
244         if (self.team)\r
245             have_team_spawns = 1;\r
246 \r
247     if (cvar("r_showbboxes"))\r
248     {\r
249         // show where spawnpoints point at too\r
250         makevectors(self.angles);\r
251         entity e;\r
252         e = spawn();\r
253         e.classname = "info_player_foo";\r
254         setorigin(e, self.origin + v_forward * 24);\r
255         setsize(e, '-8 -8 -8', '8 8 8');\r
256         e.solid = SOLID_TRIGGER;\r
257     }\r
258 }\r
259 \r
260 #define strstr strstrofs\r
261 /*\r
262 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.\r
263 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP\r
264 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST\r
265 // BE CONSTANT OR strzoneD!\r
266 float strstr(string haystack, string needle, float offset)\r
267 {\r
268         float len, endpos;\r
269         string found;\r
270         len = strlen(needle);\r
271         endpos = strlen(haystack) - len;\r
272         while(offset <= endpos)\r
273         {\r
274                 found = substring(haystack, offset, len);\r
275                 if(found == needle)\r
276                         return offset;\r
277                 offset = offset + 1;\r
278         }\r
279         return -1;\r
280 }\r
281 */\r
282 \r
283 float NUM_NEAREST_ENTITIES = 4;\r
284 entity nearest_entity[NUM_NEAREST_ENTITIES];\r
285 float nearest_length[NUM_NEAREST_ENTITIES];\r
286 entity findnearest(vector point, .string field, string value, vector axismod)\r
287 {\r
288     entity localhead;\r
289     float i;\r
290     float j;\r
291     float len;\r
292     vector dist;\r
293 \r
294     float num_nearest;\r
295     num_nearest = 0;\r
296 \r
297     localhead = find(world, field, value);\r
298     while (localhead)\r
299     {\r
300         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")\r
301             dist = localhead.oldorigin;\r
302         else\r
303             dist = localhead.origin;\r
304         dist = dist - point;\r
305         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';\r
306         len = vlen(dist);\r
307 \r
308         for (i = 0; i < num_nearest; ++i)\r
309         {\r
310             if (len < nearest_length[i])\r
311                 break;\r
312         }\r
313 \r
314         // now i tells us where to insert at\r
315         //   INSERTION SORT! YOU'VE SEEN IT! RUN!\r
316         if (i < NUM_NEAREST_ENTITIES)\r
317         {\r
318             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)\r
319             {\r
320                 nearest_length[j + 1] = nearest_length[j];\r
321                 nearest_entity[j + 1] = nearest_entity[j];\r
322             }\r
323             nearest_length[i] = len;\r
324             nearest_entity[i] = localhead;\r
325             if (num_nearest < NUM_NEAREST_ENTITIES)\r
326                 num_nearest = num_nearest + 1;\r
327         }\r
328 \r
329         localhead = find(localhead, field, value);\r
330     }\r
331 \r
332     // now use the first one from our list that we can see\r
333     for (i = 0; i < num_nearest; ++i)\r
334     {\r
335         traceline(point, nearest_entity[i].origin, TRUE, world);\r
336         if (trace_fraction == 1)\r
337         {\r
338             if (i != 0)\r
339             {\r
340                 dprint("Nearest point (");\r
341                 dprint(nearest_entity[0].netname);\r
342                 dprint(") is not visible, using a visible one.\n");\r
343             }\r
344             return nearest_entity[i];\r
345         }\r
346     }\r
347 \r
348     if (num_nearest == 0)\r
349         return world;\r
350 \r
351     dprint("Not seeing any location point, using nearest as fallback.\n");\r
352     /* DEBUGGING CODE:\r
353     dprint("Candidates were: ");\r
354     for(j = 0; j < num_nearest; ++j)\r
355     {\r
356         if(j != 0)\r
357                 dprint(", ");\r
358         dprint(nearest_entity[j].netname);\r
359     }\r
360     dprint("\n");\r
361     */\r
362 \r
363     return nearest_entity[0];\r
364 }\r
365 \r
366 void spawnfunc_target_location()\r
367 {\r
368     self.classname = "target_location";\r
369     // location name in netname\r
370     // eventually support: count, teamgame selectors, line of sight?\r
371 };\r
372 \r
373 void spawnfunc_info_location()\r
374 {\r
375     self.classname = "target_location";\r
376     self.message = self.netname;\r
377 };\r
378 \r
379 string NearestLocation(vector p)\r
380 {\r
381     entity loc;\r
382     string ret;\r
383     ret = "somewhere";\r
384     loc = findnearest(p, classname, "target_location", '1 1 1');\r
385     if (loc)\r
386     {\r
387         ret = loc.message;\r
388     }\r
389     else\r
390     {\r
391         loc = findnearest(p, target, "###item###", '1 1 4');\r
392         if (loc)\r
393             ret = loc.netname;\r
394     }\r
395     return ret;\r
396 }\r
397 \r
398 string formatmessage(string msg)\r
399 {\r
400         float p, p1, p2;\r
401         float n;\r
402         vector cursor;\r
403         entity cursor_ent;\r
404         string escape;\r
405         string replacement;\r
406         p = 0;\r
407         n = 7;\r
408 \r
409         WarpZone_crosshair_trace(self);\r
410         cursor = trace_endpos;\r
411         cursor_ent = trace_ent;\r
412 \r
413         while (1) {\r
414                 if (n < 1)\r
415                         break; // too many replacements\r
416 \r
417                 n = n - 1;\r
418                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!\r
419                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!\r
420 \r
421                 if (p1 < 0)\r
422                         p1 = p2;\r
423 \r
424                 if (p2 < 0)\r
425                         p2 = p1;\r
426 \r
427                 p = min(p1, p2);\r
428 \r
429                 if (p < 0)\r
430                         break;\r
431 \r
432                 replacement = substring(msg, p, 2);\r
433                 escape = substring(msg, p + 1, 1);\r
434 \r
435                 if (escape == "%")\r
436                         replacement = "%";\r
437                 else if (escape == "\\")\r
438                         replacement = "\\";\r
439                 else if (escape == "n")\r
440                         replacement = "\n";\r
441                 else if (escape == "a")\r
442                         replacement = ftos(floor(self.armorvalue));\r
443                 else if (escape == "h")\r
444                         replacement = ftos(floor(self.health));\r
445                 else if (escape == "l")\r
446                         replacement = NearestLocation(self.origin);\r
447                 else if (escape == "y")\r
448                         replacement = NearestLocation(cursor);\r
449                 else if (escape == "d")\r
450                         replacement = NearestLocation(self.death_origin);\r
451                 else if (escape == "w") {\r
452                         float wep;\r
453                         wep = self.weapon;\r
454                         if (!wep)\r
455                                 wep = self.switchweapon;\r
456                         if (!wep)\r
457                                 wep = self.cnt;\r
458                         replacement = W_Name(wep);\r
459                 } else if (escape == "W") {\r
460                         replacement = "batteries"; // ;)\r
461                 } else if (escape == "x") {\r
462                         replacement = cursor_ent.netname;\r
463                         if (!replacement || !cursor_ent)\r
464                                 replacement = "nothing";\r
465                 } else if (escape == "p") {\r
466                         if (self.last_selected_player)\r
467                                 replacement = self.last_selected_player.netname;\r
468                         else\r
469                                 replacement = "(nobody)";\r
470                 } else if (escape == "s")\r
471                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));\r
472                 else if (escape == "S")\r
473                         replacement = ftos(vlen(self.velocity));\r
474                 else if (escape == "v") {\r
475                         float weapon_number;\r
476                         local entity stats;\r
477 \r
478                         if(self.classname == "spectator")\r
479                                 stats = self.enemy;\r
480                         else\r
481                                 stats = self;\r
482 \r
483                         weapon_number = stats.weapon;\r
484 \r
485                         if (!weapon_number)\r
486                                 weapon_number = stats.switchweapon;\r
487 \r
488                         if (!weapon_number)\r
489                                 weapon_number = stats.cnt;\r
490 \r
491                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])\r
492                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));\r
493                         else\r
494                                 replacement = "~"; // or something to indicate NULL, not available\r
495                 }\r
496 \r
497                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));\r
498                 p = p + strlen(replacement);\r
499         }\r
500         return msg;\r
501 }\r
502 \r
503 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)\r
504         return (value == 0) ? FALSE : TRUE;\r
505 }\r
506 \r
507 /*\r
508 =============\r
509 GetCvars\r
510 =============\r
511 Called with:\r
512   0:  sends the request\r
513   >0: receives a cvar from name=argv(f) value=argv(f+1)\r
514 */\r
515 void GetCvars_handleString(string thisname, float f, .string field, string name)\r
516 {\r
517         if (f < 0)\r
518         {\r
519                 if (self.field)\r
520                         strunzone(self.field);\r
521                 self.field = string_null;\r
522         }\r
523         else if (f > 0)\r
524         {\r
525                 if (thisname == name)\r
526                 {\r
527                         if (self.field)\r
528                                 strunzone(self.field);\r
529                         self.field = strzone(argv(f + 1));\r
530                 }\r
531         }\r
532         else\r
533                 stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
534 }\r
535 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)\r
536 {\r
537         GetCvars_handleString(thisname, f, field, name);\r
538         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out\r
539                 if (thisname == name)\r
540                 {\r
541                         string s;\r
542                         s = func(strcat1(self.field));\r
543                         if (s != self.field)\r
544                         {\r
545                                 strunzone(self.field);\r
546                                 self.field = strzone(s);\r
547                         }\r
548                 }\r
549 }\r
550 void GetCvars_handleFloat(string thisname, float f, .float field, string name)\r
551 {\r
552         if (f < 0)\r
553         {\r
554         }\r
555         else if (f > 0)\r
556         {\r
557                 if (thisname == name)\r
558                         self.field = stof(argv(f + 1));\r
559         }\r
560         else\r
561                 stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
562 }\r
563 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)\r
564 {\r
565         if (f < 0)\r
566         {\r
567         }\r
568         else if (f > 0)\r
569         {\r
570                 if (thisname == name)\r
571                 {\r
572                         if(!self.field)\r
573                         {\r
574                                 self.field = stof(argv(f + 1));\r
575                                 if(!self.field)\r
576                                         self.field = -1;\r
577                         }\r
578                 }\r
579         }\r
580         else\r
581         {\r
582                 if(!self.field)\r
583                         stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
584         }\r
585 }\r
586 string W_FixWeaponOrder_ForceComplete(string s);\r
587 string W_FixWeaponOrder_AllowIncomplete(string s);\r
588 float w_getbestweapon(entity e);\r
589 void GetCvars(float f)\r
590 {\r
591         string s;\r
592         if (f > 0)\r
593                 s = strcat1(argv(f));\r
594         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");\r
595         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");\r
596         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");\r
597         GetCvars_handleString(s, f, cvar_g_voretournamentversion, "g_voretournamentversion");\r
598         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");\r
599         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");\r
600         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);\r
601         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);\r
602         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);\r
603         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);\r
604         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);\r
605         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);\r
606         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);\r
607         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);\r
608         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);\r
609         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);\r
610         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);\r
611         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");\r
612         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");\r
613         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");\r
614         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");\r
615         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");\r
616         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");\r
617         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");\r
618         GetCvars_handleFloat(s, f, cvar_chase_active, "chase_active");\r
619         GetCvars_handleFloat(s, f, cvar_cl_vore_stomachmodel, "cl_vore_stomachmodel");\r
620         GetCvars_handleFloat(s, f, cvar_cl_vore_swallowmodel, "cl_vore_swallowmodel");\r
621         GetCvars_handleFloat(s, f, cvar_cl_vore_autodigest, "cl_vore_autodigest");\r
622 \r
623         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);\r
624         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);\r
625 \r
626 #ifdef ALLOW_FORCEMODELS\r
627         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");\r
628         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromvoretournament, "cl_forceplayermodelsfromvoretournament");\r
629 #endif\r
630         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");\r
631 \r
632         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)\r
633         if (f > 0)\r
634         {\r
635                 if (s == "cl_weaponpriority")\r
636                         self.switchweapon = w_getbestweapon(self);\r
637         }\r
638 }\r
639 \r
640 float fexists(string f)\r
641 {\r
642     float fh;\r
643     fh = fopen(f, FILE_READ);\r
644     if (fh < 0)\r
645         return FALSE;\r
646     fclose(fh);\r
647     return TRUE;\r
648 }\r
649 \r
650 void backtrace(string msg)\r
651 {\r
652     float dev, war;\r
653     dev = cvar("developer");\r
654     war = cvar("prvm_backtraceforwarnings");\r
655     cvar_set("developer", "1");\r
656     cvar_set("prvm_backtraceforwarnings", "1");\r
657     print("\n");\r
658     print("--- CUT HERE ---\nWARNING: ");\r
659     print(msg);\r
660     print("\n");\r
661     remove(world); // isn't there any better way to cause a backtrace?\r
662     print("\n--- CUT UNTIL HERE ---\n");\r
663     cvar_set("developer", ftos(dev));\r
664     cvar_set("prvm_backtraceforwarnings", ftos(war));\r
665 }\r
666 \r
667 string Team_ColorCode(float teamid)\r
668 {\r
669     if (teamid == COLOR_TEAM1)\r
670         return "^1";\r
671     else if (teamid == COLOR_TEAM2)\r
672         return "^4";\r
673     else if (teamid == COLOR_TEAM3)\r
674         return "^3";\r
675     else if (teamid == COLOR_TEAM4)\r
676         return "^6";\r
677     else\r
678         return "^7";\r
679 }\r
680 \r
681 string Team_ColorName(float t)\r
682 {\r
683     // fixme: Search for team entities and get their .netname's!\r
684     if (t == COLOR_TEAM1)\r
685         return "Red";\r
686     if (t == COLOR_TEAM2)\r
687         return "Blue";\r
688     if (t == COLOR_TEAM3)\r
689         return "Yellow";\r
690     if (t == COLOR_TEAM4)\r
691         return "Pink";\r
692     return "Neutral";\r
693 }\r
694 \r
695 string Team_ColorNameLowerCase(float t)\r
696 {\r
697     // fixme: Search for team entities and get their .netname's!\r
698     if (t == COLOR_TEAM1)\r
699         return "red";\r
700     if (t == COLOR_TEAM2)\r
701         return "blue";\r
702     if (t == COLOR_TEAM3)\r
703         return "yellow";\r
704     if (t == COLOR_TEAM4)\r
705         return "pink";\r
706     return "neutral";\r
707 }\r
708 \r
709 float ColourToNumber(string team_colour)\r
710 {\r
711         if (team_colour == "red")\r
712                 return COLOR_TEAM1;\r
713 \r
714         if (team_colour == "blue")\r
715                 return COLOR_TEAM2;\r
716 \r
717         if (team_colour == "yellow")\r
718                 return COLOR_TEAM3;\r
719 \r
720         if (team_colour == "pink")\r
721                 return COLOR_TEAM4;\r
722 \r
723         if (team_colour == "auto")\r
724                 return 0;\r
725 \r
726         return -1;\r
727 }\r
728 \r
729 float NumberToTeamNumber(float number)\r
730 {\r
731         if (number == 1)\r
732                 return COLOR_TEAM1;\r
733 \r
734         if (number == 2)\r
735                 return COLOR_TEAM2;\r
736 \r
737         if (number == 3)\r
738                 return COLOR_TEAM3;\r
739 \r
740         if (number == 4)\r
741                 return COLOR_TEAM4;\r
742 \r
743         return -1;\r
744 }\r
745 \r
746 #define CENTERPRIO_POINT 1\r
747 #define CENTERPRIO_SPAM 2\r
748 #define CENTERPRIO_VOTE 4\r
749 #define CENTERPRIO_NORMAL 5\r
750 #define CENTERPRIO_SHIELDING 7\r
751 #define CENTERPRIO_MAPVOTE 9\r
752 #define CENTERPRIO_IDLEKICK 50\r
753 #define CENTERPRIO_ADMIN 99\r
754 .float centerprint_priority;\r
755 .float centerprint_expires;\r
756 void centerprint_atprio(entity e, float prio, string s)\r
757 {\r
758     if (intermission_running)\r
759         if (prio < CENTERPRIO_MAPVOTE)\r
760             return;\r
761     if (time > e.centerprint_expires)\r
762         e.centerprint_priority = 0;\r
763     if (prio >= e.centerprint_priority)\r
764     {\r
765         e.centerprint_priority = prio;\r
766         if (timeoutStatus == 2)\r
767             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);\r
768         else\r
769             e.centerprint_expires = time + e.cvar_scr_centertime;\r
770         centerprint_builtin(e, s);\r
771     }\r
772 }\r
773 void centerprint_expire(entity e, float prio)\r
774 {\r
775     if (prio == e.centerprint_priority)\r
776     {\r
777         e.centerprint_priority = 0;\r
778         centerprint_builtin(e, "");\r
779     }\r
780 }\r
781 void centerprint(entity e, string s)\r
782 {\r
783     centerprint_atprio(e, CENTERPRIO_NORMAL, s);\r
784 }\r
785 \r
786 // decolorizes and team colors the player name when needed\r
787 string playername(entity p)\r
788 {\r
789     string t;\r
790     if (teams_matter && !intermission_running && p.classname == "player")\r
791     {\r
792         t = Team_ColorCode(p.team);\r
793         return strcat(t, strdecolorize(p.netname));\r
794     }\r
795     else\r
796         return p.netname;\r
797 }\r
798 \r
799 vector randompos(vector m1, vector m2)\r
800 {\r
801     local vector v;\r
802     m2 = m2 - m1;\r
803     v_x = m2_x * random() + m1_x;\r
804     v_y = m2_y * random() + m1_y;\r
805     v_z = m2_z * random() + m1_z;\r
806     return  v;\r
807 };\r
808 \r
809 float g_pickup_fuel;\r
810 float g_pickup_fuel_jetpack;\r
811 float g_pickup_fuel_max;\r
812 float g_pickup_armorsmall;\r
813 float g_pickup_armorsmall_max;\r
814 float g_pickup_armormedium;\r
815 float g_pickup_armormedium_max;\r
816 float g_pickup_armorbig;\r
817 float g_pickup_armorbig_max;\r
818 float g_pickup_armorlarge;\r
819 float g_pickup_armorlarge_max;\r
820 float g_pickup_healthsmall;\r
821 float g_pickup_healthsmall_max;\r
822 float g_pickup_healthsmall_consumable;\r
823 float g_pickup_healthmedium;\r
824 float g_pickup_healthmedium_max;\r
825 float g_pickup_healthmedium_consumable;\r
826 float g_pickup_healthlarge;\r
827 float g_pickup_healthlarge_max;\r
828 float g_pickup_healthlarge_consumable;\r
829 float g_pickup_healthmega;\r
830 float g_pickup_healthmega_max;\r
831 float g_pickup_healthmega_consumable;\r
832 float g_weaponspeedfactor;\r
833 float g_weaponratefactor;\r
834 float g_weapondamagefactor;\r
835 float g_weaponforcefactor;\r
836 float g_weaponspreadfactor;\r
837 \r
838 float start_weapons;\r
839 float start_items;\r
840 float start_ammo_fuel;\r
841 float start_health;\r
842 float start_armorvalue;\r
843 float warmup_start_weapons;\r
844 float warmup_start_ammo_fuel;\r
845 float warmup_start_health;\r
846 float warmup_start_armorvalue;\r
847 float g_weapon_stay;\r
848 float g_ghost_items;\r
849 \r
850 entity get_weaponinfo(float w);\r
851 \r
852 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)\r
853 {\r
854         var float i = weaponinfo.weapon;\r
855 \r
856         if (!i)\r
857                 return 0;\r
858 \r
859         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));\r
860 \r
861         if (t < 0) // "default" weapon selection\r
862         {\r
863                 if(g_rpg) // no start weapons in RPG by default\r
864                         t = 0;\r
865                 else\r
866                         t = (i == WEP_GRABBER);\r
867         }\r
868 \r
869         return t;\r
870 }\r
871 \r
872 void readplayerstartcvars()\r
873 {\r
874         entity e;\r
875         float i;\r
876 \r
877         // initialize starting values for players\r
878         start_weapons = 0;\r
879         start_items = 0;\r
880         start_health = cvar("g_balance_health_start");\r
881         start_armorvalue = cvar("g_balance_armor_start");\r
882 \r
883         if (g_lms)\r
884         {\r
885                 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");\r
886                 start_health = cvar("g_lms_start_health");\r
887                 start_armorvalue = cvar("g_lms_start_armor");\r
888         }\r
889         else if (cvar("g_use_ammunition"))\r
890         {\r
891                 start_ammo_fuel = cvar("g_start_ammo_fuel");\r
892         }\r
893         else\r
894         {\r
895                 start_ammo_fuel = cvar("g_pickup_fuel_max");\r
896                 start_items |= IT_UNLIMITED_AMMO;\r
897         }\r
898 \r
899         for (i = WEP_FIRST; i <= WEP_LAST; ++i)\r
900         {\r
901                 e = get_weaponinfo(i);\r
902                 if(want_weapon("g_start_weapon_", e, FALSE))\r
903                 {\r
904                         start_weapons |= e.weapons;\r
905                         weapon_action(e.weapon, WR_PRECACHE);\r
906                 }\r
907         }\r
908 \r
909         if (inWarmupStage)\r
910         {\r
911                 warmup_start_ammo_fuel = start_ammo_fuel;\r
912                 warmup_start_health = start_health;\r
913                 warmup_start_armorvalue = start_armorvalue;\r
914                 warmup_start_weapons = start_weapons;\r
915 \r
916                 if (cvar("g_use_ammunition"))\r
917                 {\r
918                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");\r
919                 }\r
920                 warmup_start_health = cvar("g_warmup_start_health");\r
921                 warmup_start_armorvalue = cvar("g_warmup_start_armor");\r
922                 warmup_start_weapons = 0;\r
923                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)\r
924                 {\r
925                         e = get_weaponinfo(i);\r
926                         if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))\r
927                         {\r
928                                 warmup_start_weapons |= e.weapons;\r
929                                 weapon_action(e.weapon, WR_PRECACHE);\r
930                         }\r
931                 }\r
932         }\r
933 \r
934         if (g_jetpack)\r
935         {\r
936                 start_items |= IT_FUEL_REGEN;\r
937                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));\r
938                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));\r
939         }\r
940 \r
941         if (g_jetpack)\r
942                 start_items |= IT_JETPACK;\r
943 \r
944         if (g_weapon_stay == 2)\r
945         {\r
946                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;\r
947                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;\r
948         }\r
949 \r
950         start_ammo_fuel = max(0, start_ammo_fuel);\r
951 \r
952         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);\r
953 }\r
954 \r
955 float g_bugrigs;\r
956 float g_bugrigs_planar_movement;\r
957 float g_bugrigs_planar_movement_car_jumping;\r
958 float g_bugrigs_reverse_spinning;\r
959 float g_bugrigs_reverse_speeding;\r
960 float g_bugrigs_reverse_stopping;\r
961 float g_bugrigs_air_steering;\r
962 float g_bugrigs_angle_smoothing;\r
963 float g_bugrigs_friction_floor;\r
964 float g_bugrigs_friction_brake;\r
965 float g_bugrigs_friction_air;\r
966 float g_bugrigs_accel;\r
967 float g_bugrigs_speed_ref;\r
968 float g_bugrigs_speed_pow;\r
969 float g_bugrigs_steer;\r
970 \r
971 float g_touchexplode;\r
972 float g_touchexplode_radius;\r
973 float g_touchexplode_damage;\r
974 float g_touchexplode_edgedamage;\r
975 float g_touchexplode_force;\r
976 \r
977 float sv_autotaunt;\r
978 float sv_taunt;\r
979 \r
980 float sv_pitch_min;\r
981 float sv_pitch_max;\r
982 float sv_pitch_fixyaw;\r
983 \r
984 float sv_accuracy_data_share;\r
985 \r
986 void readlevelcvars(void)\r
987 {\r
988     g_bugrigs = cvar("g_bugrigs");\r
989     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");\r
990     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");\r
991     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");\r
992     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");\r
993     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");\r
994     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");\r
995     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");\r
996     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");\r
997     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");\r
998     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");\r
999     g_bugrigs_accel = cvar("g_bugrigs_accel");\r
1000     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");\r
1001     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");\r
1002     g_bugrigs_steer = cvar("g_bugrigs_steer");\r
1003 \r
1004     g_touchexplode = cvar("g_touchexplode");\r
1005     g_touchexplode_radius = cvar("g_touchexplode_radius");\r
1006     g_touchexplode_damage = cvar("g_touchexplode_damage");\r
1007     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");\r
1008     g_touchexplode_force = cvar("g_touchexplode_force");\r
1009 \r
1010 #ifdef ALLOW_FORCEMODELS\r
1011         sv_clforceplayermodels = cvar("sv_clforceplayermodels");\r
1012 #endif\r
1013 \r
1014         sv_clones = cvar("sv_clones");\r
1015         sv_gentle = cvar("sv_gentle");\r
1016         sv_foginterval = cvar("sv_foginterval");\r
1017         g_cloaked = cvar("g_cloaked");\r
1018         g_jump_grunt = cvar("g_jump_grunt");\r
1019         g_footsteps = cvar("g_footsteps");\r
1020         g_jetpack = cvar("g_jetpack");\r
1021         g_midair = cvar("g_midair");\r
1022         g_norecoil = cvar("g_norecoil");\r
1023         g_vampire = cvar("g_vampire");\r
1024         g_bloodloss = cvar("g_bloodloss");\r
1025         sv_maxidle = cvar("sv_maxidle");\r
1026         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");\r
1027         sv_pogostick = cvar("sv_pogostick");\r
1028         sv_doublejump = cvar("sv_doublejump");\r
1029         g_ctf_reverse = cvar("g_ctf_reverse");\r
1030         sv_autotaunt = cvar("sv_autotaunt");\r
1031         sv_taunt = cvar("sv_taunt");\r
1032 \r
1033         inWarmupStage = cvar("g_warmup");\r
1034         g_warmup_limit = cvar("g_warmup_limit");\r
1035         g_warmup_allguns = cvar("g_warmup_allguns");\r
1036         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");\r
1037 \r
1038         if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || g_rpg || cvar("g_campaign"))\r
1039                 inWarmupStage = 0; // these modes cannot work together, sorry\r
1040 \r
1041         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");\r
1042         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");\r
1043         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");\r
1044         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");\r
1045         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");\r
1046         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");\r
1047         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");\r
1048         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");\r
1049         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");\r
1050         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");\r
1051         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");\r
1052         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");\r
1053 \r
1054         g_weaponspeedfactor = cvar("g_weaponspeedfactor");\r
1055         g_weaponratefactor = cvar("g_weaponratefactor");\r
1056         g_weapondamagefactor = cvar("g_weapondamagefactor");\r
1057         g_weaponforcefactor = cvar("g_weaponforcefactor");\r
1058         g_weaponspreadfactor = cvar("g_weaponspreadfactor");\r
1059 \r
1060         g_pickup_fuel = cvar("g_pickup_fuel");\r
1061         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");\r
1062         g_pickup_fuel_max = cvar("g_pickup_fuel_max");\r
1063         g_pickup_armorsmall = cvar("g_pickup_armorsmall");\r
1064         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");\r
1065         g_pickup_armormedium = cvar("g_pickup_armormedium");\r
1066         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");\r
1067         g_pickup_armorbig = cvar("g_pickup_armorbig");\r
1068         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");\r
1069         g_pickup_armorlarge = cvar("g_pickup_armorlarge");\r
1070         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");\r
1071         g_pickup_healthsmall = cvar("g_pickup_healthsmall");\r
1072         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");\r
1073         g_pickup_healthsmall_consumable = cvar("g_pickup_healthsmall_consumable");\r
1074         g_pickup_healthmedium = cvar("g_pickup_healthmedium");\r
1075         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");\r
1076         g_pickup_healthmedium_consumable = cvar("g_pickup_healthmedium_consumable");\r
1077         g_pickup_healthlarge = cvar("g_pickup_healthlarge");\r
1078         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");\r
1079         g_pickup_healthlarge_consumable = cvar("g_pickup_healthlarge_consumable");\r
1080         g_pickup_healthmega = cvar("g_pickup_healthmega");\r
1081         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");\r
1082         g_pickup_healthmega_consumable = cvar("g_pickup_healthmega_consumable");\r
1083 \r
1084         g_weapon_stay = cvar("g_weapon_stay");\r
1085 \r
1086         if (!g_weapon_stay && (cvar("deathmatch") == 2))\r
1087                 g_weapon_stay = 1;\r
1088 \r
1089         g_ghost_items = cvar("g_ghost_items");\r
1090 \r
1091         if(g_ghost_items >= 1)\r
1092                 g_ghost_items = 0.25; // default alpha value\r
1093 \r
1094         if not(inWarmupStage && !g_ca && !g_rpg)\r
1095                 game_starttime = cvar("g_start_delay");\r
1096 \r
1097         sv_pitch_min = cvar("sv_pitch_min");\r
1098         sv_pitch_max = cvar("sv_pitch_max");\r
1099         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");\r
1100 \r
1101         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));\r
1102 \r
1103         readplayerstartcvars();\r
1104 }\r
1105 \r
1106 /*\r
1107 // TODO sound pack system\r
1108 string soundpack;\r
1109 \r
1110 string precache_sound_builtin (string s) = #19;\r
1111 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;\r
1112 string precache_sound(string s)\r
1113 {\r
1114         return precache_sound_builtin(strcat(soundpack, s));\r
1115 }\r
1116 void play2(entity e, string filename)\r
1117 {\r
1118         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));\r
1119 }\r
1120 void sound(entity e, float chan, string samp, float vol, float atten)\r
1121 {\r
1122         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);\r
1123 }\r
1124 */\r
1125 \r
1126 // Sound functions\r
1127 string precache_sound (string s) = #19;\r
1128 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;\r
1129 float precache_sound_index (string s) = #19;\r
1130 \r
1131 #define SND_VOLUME      1\r
1132 #define SND_ATTENUATION 2\r
1133 #define SND_LARGEENTITY 8\r
1134 #define SND_LARGESOUND  16\r
1135 \r
1136 float sound_allowed(float dest, entity e)\r
1137 {\r
1138     // sounds from world may always pass\r
1139     for (;;)\r
1140     {\r
1141         if (e.classname == "body")\r
1142             e = e.enemy;\r
1143         if (e.owner && e.owner != e)\r
1144             e = e.owner;\r
1145         else\r
1146             break;\r
1147     }\r
1148     // sounds to self may always pass\r
1149     if (dest == MSG_ONE)\r
1150         if (e == msg_entity)\r
1151             return TRUE;\r
1152     // sounds by players can be removed\r
1153     if (cvar("bot_sound_monopoly"))\r
1154         if (clienttype(e) == CLIENTTYPE_REAL)\r
1155             return FALSE;\r
1156     // anything else may pass\r
1157     return TRUE;\r
1158 }\r
1159 \r
1160 void sound(entity e, float chan, string samp, float vol, float atten)\r
1161 {\r
1162     if (!sound_allowed(MSG_BROADCAST, e))\r
1163         return;\r
1164     sound_builtin(e, chan, samp, vol, atten);\r
1165 }\r
1166 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)\r
1167 {\r
1168     float entno, idx;\r
1169 \r
1170     if (!sound_allowed(dest, e))\r
1171         return;\r
1172 \r
1173     entno = num_for_edict(e);\r
1174     idx = precache_sound_index(samp);\r
1175 \r
1176     float sflags;\r
1177     sflags = 0;\r
1178 \r
1179     atten = floor(atten * 64);\r
1180     vol = floor(vol * 255);\r
1181 \r
1182     if (vol != 255)\r
1183         sflags |= SND_VOLUME;\r
1184     if (atten != 64)\r
1185         sflags |= SND_ATTENUATION;\r
1186     if (entno >= 8192)\r
1187         sflags |= SND_LARGEENTITY;\r
1188     if (idx >= 256)\r
1189         sflags |= SND_LARGESOUND;\r
1190 \r
1191     WriteByte(dest, SVC_SOUND);\r
1192     WriteByte(dest, sflags);\r
1193     if (sflags & SND_VOLUME)\r
1194         WriteByte(dest, vol);\r
1195     if (sflags & SND_ATTENUATION)\r
1196         WriteByte(dest, atten);\r
1197     if (sflags & SND_LARGEENTITY)\r
1198     {\r
1199         WriteShort(dest, entno);\r
1200         WriteByte(dest, chan);\r
1201     }\r
1202     else\r
1203     {\r
1204         WriteShort(dest, entno * 8 + chan);\r
1205     }\r
1206     if (sflags & SND_LARGESOUND)\r
1207         WriteShort(dest, idx);\r
1208     else\r
1209         WriteByte(dest, idx);\r
1210 \r
1211     WriteCoord(dest, o_x);\r
1212     WriteCoord(dest, o_y);\r
1213     WriteCoord(dest, o_z);\r
1214 }\r
1215 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)\r
1216 {\r
1217     vector o;\r
1218 \r
1219     if (!sound_allowed(dest, e))\r
1220         return;\r
1221 \r
1222     o = e.origin + 0.5 * (e.mins + e.maxs);\r
1223     soundtoat(dest, e, o, chan, samp, vol, atten);\r
1224 }\r
1225 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)\r
1226 {\r
1227     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);\r
1228 }\r
1229 void stopsoundto(float dest, entity e, float chan)\r
1230 {\r
1231     float entno;\r
1232 \r
1233     if (!sound_allowed(dest, e))\r
1234         return;\r
1235 \r
1236     entno = num_for_edict(e);\r
1237 \r
1238     if (entno >= 8192)\r
1239     {\r
1240         float idx, sflags;\r
1241         idx = precache_sound_index("misc/null.wav");\r
1242         sflags = SND_LARGEENTITY;\r
1243         if (idx >= 256)\r
1244             sflags |= SND_LARGESOUND;\r
1245         WriteByte(dest, SVC_SOUND);\r
1246         WriteByte(dest, sflags);\r
1247         WriteShort(dest, entno);\r
1248         WriteByte(dest, chan);\r
1249         if (sflags & SND_LARGESOUND)\r
1250             WriteShort(dest, idx);\r
1251         else\r
1252             WriteByte(dest, idx);\r
1253         WriteCoord(dest, e.origin_x);\r
1254         WriteCoord(dest, e.origin_y);\r
1255         WriteCoord(dest, e.origin_z);\r
1256     }\r
1257     else\r
1258     {\r
1259         WriteByte(dest, SVC_STOPSOUND);\r
1260         WriteShort(dest, entno * 8 + chan);\r
1261     }\r
1262 }\r
1263 void stopsound(entity e, float chan)\r
1264 {\r
1265     if (!sound_allowed(MSG_BROADCAST, e))\r
1266         return;\r
1267 \r
1268     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast\r
1269     stopsoundto(MSG_ALL, e, chan); // in case of packet loss\r
1270 }\r
1271 \r
1272 void play2(entity e, string filename)\r
1273 {\r
1274     //stuffcmd(e, strcat("play2 ", filename, "\n"));\r
1275     if (clienttype(e) == CLIENTTYPE_REAL)\r
1276     {\r
1277         msg_entity = e;\r
1278         soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);\r
1279     }\r
1280 }\r
1281 \r
1282 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)\r
1283 .float spamtime;\r
1284 float spamsound(entity e, float chan, string samp, float vol, float atten)\r
1285 {\r
1286     if (!sound_allowed(MSG_BROADCAST, e))\r
1287         return FALSE;\r
1288 \r
1289     if (time > e.spamtime)\r
1290     {\r
1291         e.spamtime = time;\r
1292         sound(e, chan, samp, vol, atten);\r
1293         return TRUE;\r
1294     }\r
1295     return FALSE;\r
1296 }\r
1297 \r
1298 void play2team(float t, string filename)\r
1299 {\r
1300     local entity head;\r
1301 \r
1302     if (cvar("bot_sound_monopoly"))\r
1303         return;\r
1304 \r
1305     FOR_EACH_REALPLAYER(head)\r
1306     {\r
1307         if (head.team == t)\r
1308             play2(head, filename);\r
1309     }\r
1310 }\r
1311 \r
1312 void play2all(string samp)\r
1313 {\r
1314     if (cvar("bot_sound_monopoly"))\r
1315         return;\r
1316 \r
1317     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);\r
1318 }\r
1319 \r
1320 void PrecachePlayerSounds(string f);\r
1321 void precache_all_models(string pattern)\r
1322 {\r
1323     float globhandle, i, n;\r
1324     string f;\r
1325 \r
1326     globhandle = search_begin(pattern, TRUE, FALSE);\r
1327     if (globhandle < 0)\r
1328         return;\r
1329     n = search_getsize(globhandle);\r
1330     for (i = 0; i < n; ++i)\r
1331     {\r
1332                 //print(search_getfilename(globhandle, i), "\n");\r
1333                 f = search_getfilename(globhandle, i);\r
1334                 precache_model(f);\r
1335                 PrecachePlayerSounds(strcat(f, ".sounds"));\r
1336     }\r
1337     search_end(globhandle);\r
1338 }\r
1339 \r
1340 void precache()\r
1341 {\r
1342     // gamemode related things\r
1343     precache_model ("models/misc/chatbubble.spr");\r
1344 \r
1345         // used by the waypoint editor\r
1346         precache_model ("models/rune.mdl");\r
1347 \r
1348 #ifdef TTURRETS_ENABLED\r
1349     if (cvar("g_turrets"))\r
1350         turrets_precash();\r
1351 #endif\r
1352 \r
1353     // Precache all player models if desired\r
1354     if (cvar("sv_precacheplayermodels"))\r
1355     {\r
1356         PrecachePlayerSounds("sound/player/default.sounds");\r
1357         precache_all_models("models/player/*.zym");\r
1358         precache_all_models("models/player/*.dpm");\r
1359         precache_all_models("models/player/*.md3");\r
1360         precache_all_models("models/player/*.psk");\r
1361                 precache_all_models("models/player/*.iqm");\r
1362     }\r
1363 \r
1364     if (cvar("sv_defaultcharacter"))\r
1365     {\r
1366         string s;\r
1367         s = cvar_string("sv_defaultplayermodel_red");\r
1368         if (s != "")\r
1369         {\r
1370             precache_model(s);\r
1371             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1372         }\r
1373         s = cvar_string("sv_defaultplayermodel_blue");\r
1374         if (s != "")\r
1375         {\r
1376             precache_model(s);\r
1377             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1378         }\r
1379         s = cvar_string("sv_defaultplayermodel_yellow");\r
1380         if (s != "")\r
1381         {\r
1382             precache_model(s);\r
1383             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1384         }\r
1385         s = cvar_string("sv_defaultplayermodel_pink");\r
1386         if (s != "")\r
1387         {\r
1388             precache_model(s);\r
1389             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1390         }\r
1391         s = cvar_string("sv_defaultplayermodel");\r
1392         if (s != "")\r
1393         {\r
1394             precache_model(s);\r
1395             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1396         }\r
1397     }\r
1398 \r
1399     if (g_footsteps)\r
1400     {\r
1401         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));\r
1402         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));\r
1403 \r
1404         precache_sound("misc/macro_footstep.wav");\r
1405     }\r
1406 \r
1407     // gore and miscellaneous sounds\r
1408     //precache_sound ("misc/h2ohit.wav");\r
1409     precache_model ("models/grabber.md3");\r
1410     precache_sound ("misc/armorimpact.wav");\r
1411     precache_sound ("misc/bodyimpact1.wav");\r
1412     precache_sound ("misc/bodyimpact2.wav");\r
1413     precache_sound ("misc/gib.wav");\r
1414     precache_sound ("misc/gib_splat01.wav");\r
1415     precache_sound ("misc/gib_splat02.wav");\r
1416     precache_sound ("misc/gib_splat03.wav");\r
1417     precache_sound ("misc/gib_splat04.wav");\r
1418     precache_sound ("misc/hit.wav");\r
1419         precache_sound ("misc/typehit.wav");\r
1420         precache_sound ("misc/unavailable.wav");\r
1421         precache_sound ("misc/forbidden.wav");\r
1422         precache_sound ("misc/beep.wav");\r
1423     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));\r
1424     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));\r
1425     precache_sound ("misc/null.wav");\r
1426     precache_sound ("misc/spawn.wav");\r
1427     precache_sound ("misc/talk.wav");\r
1428     precache_sound ("misc/teleport.wav");\r
1429     precache_sound ("misc/poweroff.wav");\r
1430     precache_sound ("player/lava.wav");\r
1431     precache_sound ("player/slime.wav");\r
1432     precache_sound ("player/digest.wav");\r
1433         precache_sound ("misc/health_regen.wav");\r
1434         precache_sound ("misc/armor_regen.wav");\r
1435         precache_sound ("misc/power_fail.wav");\r
1436 \r
1437     if (g_jetpack)\r
1438         precache_sound ("misc/jetpack_fly.wav");\r
1439 \r
1440     precache_model ("models/sprites/0.spr32");\r
1441     precache_model ("models/sprites/1.spr32");\r
1442     precache_model ("models/sprites/2.spr32");\r
1443     precache_model ("models/sprites/3.spr32");\r
1444     precache_model ("models/sprites/4.spr32");\r
1445     precache_model ("models/sprites/5.spr32");\r
1446     precache_model ("models/sprites/6.spr32");\r
1447     precache_model ("models/sprites/7.spr32");\r
1448     precache_model ("models/sprites/8.spr32");\r
1449     precache_model ("models/sprites/9.spr32");\r
1450     precache_model ("models/sprites/10.spr32");\r
1451 \r
1452     // common weapon precaches\r
1453     precache_sound ("weapons/weapon_switch.wav");\r
1454     precache_sound ("weapons/weaponpickup.wav");\r
1455         precache_model ("models/weapons/w_displaydigit.md3");\r
1456 \r
1457         float i;\r
1458         for(i = 0; i < 8; i += 1)\r
1459                 precache_sound (strcat("weapons/hit", ftos(i), ".wav"));\r
1460 \r
1461     if (cvar("sv_precacheweapons"))\r
1462     {\r
1463         //precache weapon models/sounds\r
1464         local float wep;\r
1465         wep = WEP_FIRST;\r
1466         while (wep <= WEP_LAST)\r
1467         {\r
1468             weapon_action(wep, WR_PRECACHE);\r
1469             wep = wep + 1;\r
1470         }\r
1471     }\r
1472 \r
1473     precache_model("models/elaser.mdl");\r
1474     precache_model("models/laser.mdl");\r
1475     precache_model("models/ebomb.mdl");\r
1476 \r
1477 #if 0\r
1478     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).\r
1479 \r
1480     if (!self.noise && self.music) // quake 3 uses the music field\r
1481         self.noise = self.music;\r
1482 \r
1483     // plays music for the level if there is any\r
1484     if (self.noise)\r
1485     {\r
1486         precache_sound (self.noise);\r
1487         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);\r
1488     }\r
1489 #endif\r
1490 }\r
1491 \r
1492 // sorry, but using \ in macros breaks line numbers\r
1493 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname\r
1494 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)\r
1495 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0\r
1496 \r
1497 // WARNING: this kills the trace globals\r
1498 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return\r
1499 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()\r
1500 \r
1501 #define INITPRIO_FIRST              0\r
1502 #define INITPRIO_GAMETYPE           0\r
1503 #define INITPRIO_GAMETYPE_FALLBACK  1\r
1504 #define INITPRIO_CVARS              5\r
1505 #define INITPRIO_FINDTARGET        10\r
1506 #define INITPRIO_DROPTOFLOOR       20\r
1507 #define INITPRIO_SETLOCATION       90\r
1508 #define INITPRIO_LINKDOORS         91\r
1509 #define INITPRIO_LAST              99\r
1510 \r
1511 .void(void) initialize_entity;\r
1512 .float initialize_entity_order;\r
1513 .entity initialize_entity_next;\r
1514 entity initialize_entity_first;\r
1515 \r
1516 void make_safe_for_remove(entity e)\r
1517 {\r
1518     if (e.initialize_entity)\r
1519     {\r
1520         entity ent, prev;\r
1521         for (ent = initialize_entity_first; ent; )\r
1522         {\r
1523             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))\r
1524             {\r
1525                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");\r
1526                 // skip it in linked list\r
1527                 if (prev)\r
1528                 {\r
1529                     prev.initialize_entity_next = ent.initialize_entity_next;\r
1530                     ent = prev.initialize_entity_next;\r
1531                 }\r
1532                 else\r
1533                 {\r
1534                     initialize_entity_first = ent.initialize_entity_next;\r
1535                     ent = initialize_entity_first;\r
1536                 }\r
1537             }\r
1538             else\r
1539             {\r
1540                 prev = ent;\r
1541                 ent = ent.initialize_entity_next;\r
1542             }\r
1543         }\r
1544     }\r
1545 }\r
1546 \r
1547 void objerror(string s)\r
1548 {\r
1549     make_safe_for_remove(self);\r
1550     objerror_builtin(s);\r
1551 }\r
1552 \r
1553 void remove_unsafely(entity e)\r
1554 {\r
1555     remove_builtin(e);\r
1556 }\r
1557 \r
1558 void remove_safely(entity e)\r
1559 {\r
1560     make_safe_for_remove(e);\r
1561     remove_builtin(e);\r
1562 }\r
1563 \r
1564 void InitializeEntity(entity e, void(void) func, float order)\r
1565 {\r
1566     entity prev, cur;\r
1567 \r
1568     if (!e || e.initialize_entity)\r
1569     {\r
1570         // make a proxy initializer entity\r
1571         entity e_old;\r
1572         e_old = e;\r
1573         e = spawn();\r
1574         e.classname = "initialize_entity";\r
1575         e.enemy = e_old;\r
1576     }\r
1577 \r
1578     e.initialize_entity = func;\r
1579     e.initialize_entity_order = order;\r
1580 \r
1581     cur = initialize_entity_first;\r
1582     for (;;)\r
1583     {\r
1584         if (!cur || cur.initialize_entity_order > order)\r
1585         {\r
1586             // insert between prev and cur\r
1587             if (prev)\r
1588                 prev.initialize_entity_next = e;\r
1589             else\r
1590                 initialize_entity_first = e;\r
1591             e.initialize_entity_next = cur;\r
1592             return;\r
1593         }\r
1594         prev = cur;\r
1595         cur = cur.initialize_entity_next;\r
1596     }\r
1597 }\r
1598 void InitializeEntitiesRun()\r
1599 {\r
1600     entity startoflist;\r
1601     startoflist = initialize_entity_first;\r
1602     initialize_entity_first = world;\r
1603     for (self = startoflist; self; )\r
1604     {\r
1605         entity e;\r
1606         var void(void) func;\r
1607         e = self.initialize_entity_next;\r
1608         func = self.initialize_entity;\r
1609         self.initialize_entity_order = 0;\r
1610         self.initialize_entity = func_null;\r
1611         self.initialize_entity_next = world;\r
1612         if (self.classname == "initialize_entity")\r
1613         {\r
1614             entity e_old;\r
1615             e_old = self.enemy;\r
1616             remove_builtin(self);\r
1617             self = e_old;\r
1618         }\r
1619         //dprint("Delayed initialization: ", self.classname, "\n");\r
1620         func();\r
1621         self = e;\r
1622     }\r
1623 }\r
1624 \r
1625 .float uncustomizeentityforclient_set;\r
1626 .void(void) uncustomizeentityforclient;\r
1627 void(void) SUB_Nullpointer = #0;\r
1628 void UncustomizeEntitiesRun()\r
1629 {\r
1630     entity oldself;\r
1631     oldself = self;\r
1632     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )\r
1633         self.uncustomizeentityforclient();\r
1634     self = oldself;\r
1635 }\r
1636 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)\r
1637 {\r
1638     e.customizeentityforclient = customizer;\r
1639     e.uncustomizeentityforclient = uncustomizer;\r
1640     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);\r
1641 }\r
1642 \r
1643 .float nottargeted;\r
1644 #define IFTARGETED if(!self.nottargeted && self.targetname != "")\r
1645 \r
1646 void() SUB_Remove;\r
1647 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)\r
1648 {\r
1649     vector mi, ma;\r
1650 \r
1651     if (e.classname == "")\r
1652         e.classname = "net_linked";\r
1653 \r
1654     if (e.model == "" || self.modelindex == 0)\r
1655     {\r
1656         mi = e.mins;\r
1657         ma = e.maxs;\r
1658         setmodel(e, "null");\r
1659         setsize(e, mi, ma);\r
1660     }\r
1661 \r
1662     e.SendEntity = sendfunc;\r
1663     e.SendFlags = 0xFFFFFF;\r
1664 \r
1665     if (!docull)\r
1666         e.effects |= EF_NODEPTHTEST;\r
1667 \r
1668     if (dt)\r
1669     {\r
1670         e.nextthink = time + dt;\r
1671         e.think = SUB_Remove;\r
1672     }\r
1673 }\r
1674 \r
1675 void adaptor_think2touch()\r
1676 {\r
1677     entity o;\r
1678     o = other;\r
1679     other = world;\r
1680     self.touch();\r
1681     other = o;\r
1682 }\r
1683 \r
1684 void adaptor_think2use()\r
1685 {\r
1686     entity o, a;\r
1687     o = other;\r
1688     a = activator;\r
1689     activator = world;\r
1690     other = world;\r
1691     self.use();\r
1692     other = o;\r
1693     activator = a;\r
1694 }\r
1695 \r
1696 // deferred dropping\r
1697 void DropToFloor_Handler()\r
1698 {\r
1699     droptofloor_builtin();\r
1700     self.dropped_origin = self.origin;\r
1701 }\r
1702 \r
1703 void droptofloor()\r
1704 {\r
1705     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);\r
1706 }\r
1707 \r
1708 \r
1709 \r
1710 float trace_hits_box_a0, trace_hits_box_a1;\r
1711 \r
1712 float trace_hits_box_1d(float end, float thmi, float thma)\r
1713 {\r
1714     if (end == 0)\r
1715     {\r
1716         // just check if x is in range\r
1717         if (0 < thmi)\r
1718             return FALSE;\r
1719         if (0 > thma)\r
1720             return FALSE;\r
1721     }\r
1722     else\r
1723     {\r
1724         // do the trace with respect to x\r
1725         // 0 -> end has to stay in thmi -> thma\r
1726         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));\r
1727         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));\r
1728         if (trace_hits_box_a0 > trace_hits_box_a1)\r
1729             return FALSE;\r
1730     }\r
1731     return TRUE;\r
1732 }\r
1733 \r
1734 float trace_hits_box(vector start, vector end, vector thmi, vector thma)\r
1735 {\r
1736     end -= start;\r
1737     thmi -= start;\r
1738     thma -= start;\r
1739     // now it is a trace from 0 to end\r
1740 \r
1741     trace_hits_box_a0 = 0;\r
1742     trace_hits_box_a1 = 1;\r
1743 \r
1744     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))\r
1745         return FALSE;\r
1746     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))\r
1747         return FALSE;\r
1748     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))\r
1749         return FALSE;\r
1750 \r
1751     return TRUE;\r
1752 }\r
1753 \r
1754 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)\r
1755 {\r
1756     return trace_hits_box(start, end, thmi - ma, thma - mi);\r
1757 }\r
1758 \r
1759 float SUB_NoImpactCheck()\r
1760 {\r
1761         // zero hitcontents = this is not the real impact, but either the\r
1762         // mirror-impact of something hitting the projectile instead of the\r
1763         // projectile hitting the something, or a touchareagrid one. Neither of\r
1764         // these stop the projectile from moving, so...\r
1765         if(trace_dphitcontents == 0)\r
1766         {\r
1767                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");\r
1768                 checkclient();\r
1769         }\r
1770     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)\r
1771         return 1;\r
1772     if (other == world && self.size != '0 0 0')\r
1773     {\r
1774         vector tic;\r
1775         tic = self.velocity * sys_frametime;\r
1776         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);\r
1777         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);\r
1778         if (trace_fraction >= 1)\r
1779         {\r
1780             dprint("Odd... did not hit...?\n");\r
1781         }\r
1782         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)\r
1783         {\r
1784             dprint("Detected and prevented the sky-grapple bug.\n");\r
1785             return 1;\r
1786         }\r
1787     }\r
1788 \r
1789     return 0;\r
1790 }\r
1791 \r
1792 #define SUB_OwnerCheck() (other && (other == self.owner))\r
1793 \r
1794 float WarpZone_Projectile_Touch_ImpactFilter_Callback()\r
1795 {\r
1796         if(SUB_OwnerCheck())\r
1797                 return TRUE;\r
1798         if(SUB_NoImpactCheck())\r
1799         {\r
1800                 remove(self);\r
1801                 return TRUE;\r
1802         }\r
1803         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)\r
1804                 UpdateCSQCProjectileNextFrame(self);\r
1805         return FALSE;\r
1806 }\r
1807 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return\r
1808 \r
1809 float MAX_IPBAN_URIS = 16;\r
1810 \r
1811 float URI_GET_DISCARD   = 0;\r
1812 float URI_GET_IPBAN     = 1;\r
1813 float URI_GET_IPBAN_END = 16;\r
1814 \r
1815 void URI_Get_Callback(float id, float status, string data)\r
1816 {\r
1817     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");\r
1818     dprint(data);\r
1819     dprint("\nEnd of data.\n");\r
1820 \r
1821     if (id == URI_GET_DISCARD)\r
1822     {\r
1823         // discard\r
1824     }\r
1825     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)\r
1826     {\r
1827         // online ban list\r
1828         OnlineBanList_URI_Get_Callback(id, status, data);\r
1829     }\r
1830     else\r
1831     {\r
1832         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");\r
1833     }\r
1834 }\r
1835 \r
1836 void print_to(entity e, string s)\r
1837 {\r
1838     if (e)\r
1839         sprint(e, strcat(s, "\n"));\r
1840     else\r
1841         print(s, "\n");\r
1842 }\r
1843 \r
1844 string getrecords(float page) // 50 records per page\r
1845 {\r
1846     float rec;\r
1847     string h;\r
1848     float r;\r
1849     float i;\r
1850     string s;\r
1851 \r
1852     rec = 0;\r
1853 \r
1854     s = "";\r
1855 \r
1856     if (g_ctf)\r
1857     {\r
1858         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1859         {\r
1860             if (MapInfo_Get_ByID(i))\r
1861             {\r
1862                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));\r
1863                 if (r == 0)\r
1864                     continue;\r
1865                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));\r
1866                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");\r
1867                 ++rec;\r
1868             }\r
1869         }\r
1870     }\r
1871 \r
1872     if (g_race)\r
1873     {\r
1874         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1875         {\r
1876             if (MapInfo_Get_ByID(i))\r
1877             {\r
1878                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));\r
1879                 if (r == 0)\r
1880                     continue;\r
1881                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));\r
1882                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");\r
1883                 ++rec;\r
1884             }\r
1885         }\r
1886     }\r
1887 \r
1888     if (g_cts)\r
1889     {\r
1890         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1891         {\r
1892             if (MapInfo_Get_ByID(i))\r
1893             {\r
1894                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));\r
1895                 if (r == 0)\r
1896                     continue;\r
1897                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));\r
1898                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");\r
1899                 ++rec;\r
1900             }\r
1901         }\r
1902     }\r
1903 \r
1904     MapInfo_ClearTemps();\r
1905 \r
1906     if (s == "" && page == 0)\r
1907         return "No records are available on this server.\n";\r
1908     else\r
1909         return s;\r
1910 }\r
1911 \r
1912 string getrankings()\r
1913 {\r
1914     string n;\r
1915     float t;\r
1916     float i;\r
1917     string s;\r
1918     string p;\r
1919     string map;\r
1920 \r
1921     s = "";\r
1922 \r
1923     map = GetMapname();\r
1924 \r
1925     for (i = 1; i <= RANKINGS_CNT; ++i)\r
1926     {\r
1927         t = race_GetTime(i);\r
1928         if (t == 0)\r
1929             continue;\r
1930         n = race_GetName(i);\r
1931         p = race_PlaceName(i);\r
1932         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");\r
1933     }\r
1934 \r
1935     MapInfo_ClearTemps();\r
1936 \r
1937     if (s == "")\r
1938         return strcat("No records are available for the map: ", map, "\n");\r
1939     else\r
1940         return strcat("Records for ", map, ":\n", s);\r
1941 }\r
1942 \r
1943 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)\r
1944 {\r
1945     float m, i;\r
1946     vector start, org, delta, end, enddown, mstart;\r
1947 \r
1948     m = e.dphitcontentsmask;\r
1949     e.dphitcontentsmask = goodcontents | badcontents;\r
1950 \r
1951     org = world.mins;\r
1952     delta = world.maxs - world.mins;\r
1953 \r
1954     for (i = 0; i < attempts; ++i)\r
1955     {\r
1956         start_x = org_x + random() * delta_x;\r
1957         start_y = org_y + random() * delta_y;\r
1958         start_z = org_z + random() * delta_z;\r
1959 \r
1960         // rule 1: start inside world bounds, and outside\r
1961         // solid, and don't start from somewhere where you can\r
1962         // fall down to evil\r
1963         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);\r
1964         if (trace_fraction >= 1)\r
1965             continue;\r
1966         if (trace_startsolid)\r
1967             continue;\r
1968         if (trace_dphitcontents & badcontents)\r
1969             continue;\r
1970         if (trace_dphitq3surfaceflags & badsurfaceflags)\r
1971             continue;\r
1972 \r
1973         // rule 2: if we are too high, lower the point\r
1974         if (trace_fraction * delta_z > maxaboveground)\r
1975             start = trace_endpos + '0 0 1' * maxaboveground;\r
1976         enddown = trace_endpos;\r
1977 \r
1978         // rule 3: make sure we aren't outside the map. This only works\r
1979         // for somewhat well formed maps. A good rule of thumb is that\r
1980         // the map should have a convex outside hull.\r
1981         // these can be traceLINES as we already verified the starting box\r
1982         mstart = start + 0.5 * (e.mins + e.maxs);\r
1983         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);\r
1984         if (trace_fraction >= 1)\r
1985             continue;\r
1986         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);\r
1987         if (trace_fraction >= 1)\r
1988             continue;\r
1989         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);\r
1990         if (trace_fraction >= 1)\r
1991             continue;\r
1992         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);\r
1993         if (trace_fraction >= 1)\r
1994             continue;\r
1995         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);\r
1996         if (trace_fraction >= 1)\r
1997             continue;\r
1998 \r
1999         // find a random vector to "look at"\r
2000         end_x = org_x + random() * delta_x;\r
2001         end_y = org_y + random() * delta_y;\r
2002         end_z = org_z + random() * delta_z;\r
2003         end = start + normalize(end - start) * vlen(delta);\r
2004 \r
2005         // rule 4: start TO end must not be too short\r
2006         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);\r
2007         if (trace_startsolid)\r
2008             continue;\r
2009         if (trace_fraction < minviewdistance / vlen(delta))\r
2010             continue;\r
2011 \r
2012         // rule 5: don't want to look at sky\r
2013         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)\r
2014             continue;\r
2015 \r
2016         // rule 6: we must not end up in trigger_hurt\r
2017         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))\r
2018         {\r
2019             dprint("trigger_hurt! ouch! and nothing else could find it!\n");\r
2020             continue;\r
2021         }\r
2022 \r
2023         break;\r
2024     }\r
2025 \r
2026     e.dphitcontentsmask = m;\r
2027 \r
2028     if (i < attempts)\r
2029     {\r
2030         setorigin(e, start);\r
2031         e.angles = vectoangles(end - start);\r
2032         dprint("Needed ", ftos(i + 1), " attempts\n");\r
2033         return TRUE;\r
2034     }\r
2035     else\r
2036         return FALSE;\r
2037 }\r
2038 \r
2039 float zcurveparticles_effectno;\r
2040 vector zcurveparticles_start;\r
2041 float zcurveparticles_spd;\r
2042 \r
2043 void endzcurveparticles()\r
2044 {\r
2045         if(zcurveparticles_effectno)\r
2046         {\r
2047                 // terminator\r
2048                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);\r
2049         }\r
2050         zcurveparticles_effectno = 0;\r
2051 }\r
2052 \r
2053 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)\r
2054 {\r
2055         spd = bound(0, floor(spd / 16), 32767);\r
2056         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)\r
2057         {\r
2058                 endzcurveparticles();\r
2059                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);\r
2060                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);\r
2061                 WriteShort(MSG_BROADCAST, effectno);\r
2062                 WriteCoord(MSG_BROADCAST, start_x);\r
2063                 WriteCoord(MSG_BROADCAST, start_y);\r
2064                 WriteCoord(MSG_BROADCAST, start_z);\r
2065                 zcurveparticles_effectno = effectno;\r
2066                 zcurveparticles_start = start;\r
2067         }\r
2068         else\r
2069                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);\r
2070         WriteCoord(MSG_BROADCAST, end_x);\r
2071         WriteCoord(MSG_BROADCAST, end_y);\r
2072         WriteCoord(MSG_BROADCAST, end_z);\r
2073         WriteCoord(MSG_BROADCAST, end_dz);\r
2074         zcurveparticles_spd = spd;\r
2075 }\r
2076 \r
2077 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)\r
2078 {\r
2079         float end_dz;\r
2080         vector vecxy, velxy;\r
2081 \r
2082         vecxy = end - start;\r
2083         vecxy_z = 0;\r
2084         velxy = vel;\r
2085         velxy_z = 0;\r
2086 \r
2087         if (vlen(velxy) < 0.000001 * fabs(vel_z))\r
2088         {\r
2089                 endzcurveparticles();\r
2090                 trailparticles(world, effectno, start, end);\r
2091                 return;\r
2092         }\r
2093 \r
2094         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);\r
2095         zcurveparticles(effectno, start, end, end_dz, vlen(vel));\r
2096 }\r
2097 \r
2098 string GetGametype(); // g_world.qc\r
2099 void write_recordmarker(entity pl, float tstart, float dt)\r
2100 {\r
2101     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));\r
2102 \r
2103     // also write a marker into demo files for demotc-race-record-extractor to find\r
2104     stuffcmd(pl,\r
2105              strcat(\r
2106                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),\r
2107                  " ", ftos(tstart), " ", ftos(dt), "\n"));\r
2108 }\r
2109 \r
2110 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)\r
2111 {\r
2112         switch(self.owner.cvar_cl_gunalign)\r
2113         {\r
2114                 case 1: // right\r
2115                         break;\r
2116 \r
2117                 case 2: // left\r
2118                         vecs_y = -vecs_y;\r
2119                         break;\r
2120 \r
2121                 default:\r
2122                 case 3:\r
2123                         if(allowcenter) // 2: allow center handedness\r
2124                         {\r
2125                                 // center\r
2126                                 vecs_y = 0;\r
2127                                 vecs_z -= 4;\r
2128                         }\r
2129                         else\r
2130                         {\r
2131                                 // right\r
2132                         }\r
2133                         break;\r
2134 \r
2135                 case 4:\r
2136                         if(allowcenter) // 2: allow center handedness\r
2137                         {\r
2138                                 // center\r
2139                                 vecs_y = 0;\r
2140                                 vecs_z -= 4;\r
2141                         }\r
2142                         else\r
2143                         {\r
2144                                 // left\r
2145                                 vecs_y = -vecs_y;\r
2146                         }\r
2147                         break;\r
2148         }\r
2149         return vecs;\r
2150 }\r
2151 \r
2152 vector shotorg_adjust(vector vecs, float y_is_right, float visual)\r
2153 {\r
2154         string s;\r
2155         vector v;\r
2156 \r
2157         if (cvar("g_shootfromeye"))\r
2158         {\r
2159                 if (visual)\r
2160                 {\r
2161                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);\r
2162                 }\r
2163                 else\r
2164                 {\r
2165                         vecs_y = 0;\r
2166                         vecs_z = 0;\r
2167                 }\r
2168         }\r
2169         else if (cvar("g_shootfromcenter"))\r
2170         {\r
2171                 if (visual)\r
2172                 {\r
2173                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);\r
2174                 }\r
2175                 else\r
2176                 {\r
2177                         vecs_y = 0;\r
2178                         vecs_z -= 4;\r
2179                 }\r
2180         }\r
2181         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")\r
2182         {\r
2183                 v = stov(s);\r
2184                 if (y_is_right)\r
2185                         v_y = -v_y;\r
2186                 if (v_x != 0)\r
2187                         vecs_x = v_x;\r
2188                 vecs_y = v_y;\r
2189                 vecs_z = v_z;\r
2190         }\r
2191         else if (cvar("g_shootfromclient"))\r
2192         {\r
2193                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));\r
2194         }\r
2195         return vecs;\r
2196 }\r
2197 \r
2198 \r
2199 \r
2200 void attach_sameorigin(entity e, entity to, string tag)\r
2201 {\r
2202     vector org, t_forward, t_left, t_up, e_forward, e_up;\r
2203     vector org0, ang0;\r
2204     float tagscale;\r
2205 \r
2206     ang0 = e.angles;\r
2207     org0 = e.origin;\r
2208 \r
2209     org = e.origin - gettaginfo(to, gettagindex(to, tag));\r
2210     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag\r
2211     t_forward = v_forward * tagscale;\r
2212     t_left = v_right * -tagscale;\r
2213     t_up = v_up * tagscale;\r
2214 \r
2215     e.origin_x = org * t_forward;\r
2216     e.origin_y = org * t_left;\r
2217     e.origin_z = org * t_up;\r
2218 \r
2219     // current forward and up directions\r
2220     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2221                 e.angles = AnglesTransform_FromVAngles(e.angles);\r
2222         else\r
2223                 e.angles = AnglesTransform_FromAngles(e.angles);\r
2224     fixedmakevectors(e.angles);\r
2225 \r
2226     // untransform forward, up!\r
2227     e_forward_x = v_forward * t_forward;\r
2228     e_forward_y = v_forward * t_left;\r
2229     e_forward_z = v_forward * t_up;\r
2230     e_up_x = v_up * t_forward;\r
2231     e_up_y = v_up * t_left;\r
2232     e_up_z = v_up * t_up;\r
2233 \r
2234     e.angles = fixedvectoangles2(e_forward, e_up);\r
2235     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2236                 e.angles = AnglesTransform_ToVAngles(e.angles);\r
2237         else\r
2238                 e.angles = AnglesTransform_ToAngles(e.angles);\r
2239 \r
2240     setattachment(e, to, tag);\r
2241     setorigin(e, e.origin);\r
2242 }\r
2243 \r
2244 void detach_sameorigin(entity e)\r
2245 {\r
2246     vector org;\r
2247     org = gettaginfo(e, 0);\r
2248     e.angles = fixedvectoangles2(v_forward, v_up);\r
2249     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2250                 e.angles = AnglesTransform_ToVAngles(e.angles);\r
2251         else\r
2252                 e.angles = AnglesTransform_ToAngles(e.angles);\r
2253     setorigin(e, org);\r
2254     setattachment(e, world, "");\r
2255     setorigin(e, e.origin);\r
2256 }\r
2257 \r
2258 void follow_sameorigin(entity e, entity to)\r
2259 {\r
2260     e.movetype = MOVETYPE_FOLLOW; // make the hole follow\r
2261     e.aiment = to; // make the hole follow bmodel\r
2262     e.punchangle = to.angles; // the original angles of bmodel\r
2263     e.view_ofs = e.origin - to.origin; // relative origin\r
2264     e.v_angle = e.angles - to.angles; // relative angles\r
2265 }\r
2266 \r
2267 void unfollow_sameorigin(entity e)\r
2268 {\r
2269     e.movetype = MOVETYPE_NONE;\r
2270 }\r
2271 \r
2272 entity gettaginfo_relative_ent;\r
2273 vector gettaginfo_relative(entity e, float tag)\r
2274 {\r
2275     if (!gettaginfo_relative_ent)\r
2276     {\r
2277         gettaginfo_relative_ent = spawn();\r
2278         gettaginfo_relative_ent.effects = EF_NODRAW;\r
2279     }\r
2280     gettaginfo_relative_ent.model = e.model;\r
2281     gettaginfo_relative_ent.modelindex = e.modelindex;\r
2282     gettaginfo_relative_ent.frame = e.frame;\r
2283     return gettaginfo(gettaginfo_relative_ent, tag);\r
2284 }\r
2285 \r
2286 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)\r
2287 {\r
2288     float p;\r
2289     p = pow(2, chan);\r
2290     if (pl.soundentity.cnt & p)\r
2291         return;\r
2292     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);\r
2293     pl.soundentity.cnt |= p;\r
2294 }\r
2295 \r
2296 void SoundEntity_StopSound(entity pl, float chan)\r
2297 {\r
2298     float p;\r
2299     p = pow(2, chan);\r
2300     if (pl.soundentity.cnt & p)\r
2301     {\r
2302         stopsoundto(MSG_ALL, pl.soundentity, chan);\r
2303         pl.soundentity.cnt &~= p;\r
2304     }\r
2305 }\r
2306 \r
2307 void SoundEntity_Attach(entity pl)\r
2308 {\r
2309     pl.soundentity = spawn();\r
2310     pl.soundentity.classname = "soundentity";\r
2311     pl.soundentity.owner = pl;\r
2312     setattachment(pl.soundentity, pl, "");\r
2313     setmodel(pl.soundentity, "null");\r
2314 }\r
2315 \r
2316 void SoundEntity_Detach(entity pl)\r
2317 {\r
2318     float i;\r
2319     for (i = 0; i <= 7; ++i)\r
2320         SoundEntity_StopSound(pl, i);\r
2321 }\r
2322 \r
2323 \r
2324 float ParseCommandPlayerSlotTarget_firsttoken;\r
2325 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index\r
2326 {\r
2327     string s;\r
2328     entity e, head;\r
2329     float n;\r
2330 \r
2331     s = string_null;\r
2332 \r
2333     ParseCommandPlayerSlotTarget_firsttoken = -1;\r
2334 \r
2335     if (tokens > idx)\r
2336     {\r
2337         if (substring(argv(idx), 0, 1) == "#")\r
2338         {\r
2339             s = substring(argv(idx), 1, -1);\r
2340             ++idx;\r
2341             if (s == "")\r
2342                 if (tokens > idx)\r
2343                 {\r
2344                     s = argv(idx);\r
2345                     ++idx;\r
2346                 }\r
2347                         ParseCommandPlayerSlotTarget_firsttoken = idx;\r
2348             if (s == ftos(stof(s)))\r
2349             {\r
2350                 e = edict_num(stof(s));\r
2351                 if (e.flags & FL_CLIENT)\r
2352                     return e;\r
2353             }\r
2354         }\r
2355         else\r
2356         {\r
2357             // it must be a nick name\r
2358             s = argv(idx);\r
2359             ++idx;\r
2360                         ParseCommandPlayerSlotTarget_firsttoken = idx;\r
2361 \r
2362             n = 0;\r
2363             FOR_EACH_CLIENT(head)\r
2364             if (head.netname == s)\r
2365             {\r
2366                 e = head;\r
2367                 ++n;\r
2368             }\r
2369             if (n == 1)\r
2370                 return e;\r
2371 \r
2372             s = strdecolorize(s);\r
2373             n = 0;\r
2374             FOR_EACH_CLIENT(head)\r
2375             if (strdecolorize(head.netname) == s)\r
2376             {\r
2377                 e = head;\r
2378                 ++n;\r
2379             }\r
2380             if (n == 1)\r
2381                 return e;\r
2382         }\r
2383     }\r
2384 \r
2385     return world;\r
2386 }\r
2387 \r
2388 .float scale2;\r
2389 \r
2390 float modeleffect_SendEntity(entity to, float sf)\r
2391 {\r
2392         float f;\r
2393         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);\r
2394 \r
2395         f = 0;\r
2396         if(self.velocity != '0 0 0')\r
2397                 f |= 1;\r
2398         if(self.angles != '0 0 0')\r
2399                 f |= 2;\r
2400         if(self.avelocity != '0 0 0')\r
2401                 f |= 4;\r
2402 \r
2403         WriteByte(MSG_ENTITY, f);\r
2404         WriteShort(MSG_ENTITY, self.modelindex);\r
2405         WriteByte(MSG_ENTITY, self.skin);\r
2406         WriteByte(MSG_ENTITY, self.frame);\r
2407         WriteCoord(MSG_ENTITY, self.origin_x);\r
2408         WriteCoord(MSG_ENTITY, self.origin_y);\r
2409         WriteCoord(MSG_ENTITY, self.origin_z);\r
2410         if(f & 1)\r
2411         {\r
2412                 WriteCoord(MSG_ENTITY, self.velocity_x);\r
2413                 WriteCoord(MSG_ENTITY, self.velocity_y);\r
2414                 WriteCoord(MSG_ENTITY, self.velocity_z);\r
2415         }\r
2416         if(f & 2)\r
2417         {\r
2418                 WriteCoord(MSG_ENTITY, self.angles_x);\r
2419                 WriteCoord(MSG_ENTITY, self.angles_y);\r
2420                 WriteCoord(MSG_ENTITY, self.angles_z);\r
2421         }\r
2422         if(f & 4)\r
2423         {\r
2424                 WriteCoord(MSG_ENTITY, self.avelocity_x);\r
2425                 WriteCoord(MSG_ENTITY, self.avelocity_y);\r
2426                 WriteCoord(MSG_ENTITY, self.avelocity_z);\r
2427         }\r
2428         WriteShort(MSG_ENTITY, self.scale * 256.0);\r
2429         WriteShort(MSG_ENTITY, self.scale2 * 256.0);\r
2430         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);\r
2431         WriteByte(MSG_ENTITY, self.fade_time * 100.0);\r
2432         WriteByte(MSG_ENTITY, self.alpha * 255.0);\r
2433 \r
2434         return TRUE;\r
2435 }\r
2436 \r
2437 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)\r
2438 {\r
2439         entity e;\r
2440         float sz;\r
2441         e = spawn();\r
2442         e.classname = "modeleffect";\r
2443         setmodel(e, m);\r
2444         e.frame = f;\r
2445         setorigin(e, o);\r
2446         e.velocity = v;\r
2447         e.angles = ang;\r
2448         e.avelocity = angv;\r
2449         e.alpha = a;\r
2450         e.teleport_time = t1;\r
2451         e.fade_time = t2;\r
2452         e.skin = s;\r
2453         if(s0 >= 0)\r
2454                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);\r
2455         else\r
2456                 e.scale = -s0;\r
2457         if(s2 >= 0)\r
2458                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);\r
2459         else\r
2460                 e.scale2 = -s2;\r
2461         sz = max(e.scale, e.scale2);\r
2462         setsize(e, e.mins * sz, e.maxs * sz);\r
2463         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);\r
2464 }\r
2465 \r
2466 float portrait_SendEntity(entity to, float sf)\r
2467 {\r
2468         if(to != self.enemy)\r
2469                 return FALSE;\r
2470 \r
2471         WriteByte(MSG_ENTITY, ENT_CLIENT_PORTRAIT);\r
2472 \r
2473         WriteString(MSG_ENTITY, self.owner.playermodel);\r
2474         WriteByte(MSG_ENTITY, stof(self.owner.playerskin));\r
2475         WriteString(MSG_ENTITY, self.owner.netname);\r
2476 \r
2477         return TRUE;\r
2478 }\r
2479 \r
2480 void portrait(entity pl, entity targ)\r
2481 {\r
2482         entity e;\r
2483         e = spawn();\r
2484         e.classname = "portrait";\r
2485         e.owner = pl;\r
2486         e.enemy = targ;\r
2487 \r
2488         Net_LinkEntity(e, FALSE, 0, portrait_SendEntity);\r
2489 }\r
2490 \r
2491 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)\r
2492 {\r
2493         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);\r
2494 }\r
2495 \r
2496 float randombit(float bits)\r
2497 {\r
2498         if not(bits & (bits-1)) // this ONLY holds for powers of two!\r
2499                 return bits;\r
2500 \r
2501         float n, f, b, r;\r
2502 \r
2503         r = random();\r
2504         b = 0;\r
2505         n = 0;\r
2506 \r
2507         for(f = 1; f <= bits; f *= 2)\r
2508         {\r
2509                 if(bits & f)\r
2510                 {\r
2511                         ++n;\r
2512                         r *= n;\r
2513                         if(r <= 1)\r
2514                                 b = f;\r
2515                         else\r
2516                                 r = (r - 1) / (n - 1);\r
2517                 }\r
2518         }\r
2519 \r
2520         return b;\r
2521 }\r
2522 \r
2523 float randombits(float bits, float k, float error_return)\r
2524 {\r
2525         float r;\r
2526         r = 0;\r
2527         while(k > 0 && bits != r)\r
2528         {\r
2529                 r += randombit(bits - r);\r
2530                 --k;\r
2531         }\r
2532         if(error_return)\r
2533                 if(k > 0)\r
2534                         return -1; // all\r
2535         return r;\r
2536 }\r
2537 \r
2538 void randombit_test(float bits, float iter)\r
2539 {\r
2540         while(iter > 0)\r
2541         {\r
2542                 print(ftos(randombit(bits)), "\n");\r
2543                 --iter;\r
2544         }\r
2545 }\r
2546 \r
2547 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)\r
2548 {\r
2549         if(halflifedist > 0)\r
2550                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);\r
2551         else if(halflifedist < 0)\r
2552                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);\r
2553         else\r
2554                 return 1;\r
2555 }\r
2556 \r
2557 \r
2558 \r
2559 \r
2560 #ifdef RELEASE\r
2561 #define cvar_string_normal cvar_string_builtin\r
2562 #define cvar_normal cvar_builtin\r
2563 #else\r
2564 string cvar_string_normal(string n)\r
2565 {\r
2566         if not(cvar_type(n) & 1)\r
2567                 backtrace(strcat("Attempt to access undefined cvar: ", n));\r
2568         return cvar_string_builtin(n);\r
2569 }\r
2570 \r
2571 float cvar_normal(string n)\r
2572 {\r
2573         return stof(cvar_string_normal(n));\r
2574 }\r
2575 #endif\r
2576 #define cvar_set_normal cvar_set_builtin\r
2577 \r
2578 void defer_think()\r
2579 {\r
2580     entity oself;\r
2581 \r
2582     oself           = self;\r
2583     self            = self.owner;\r
2584     oself.think     = SUB_Remove;\r
2585     oself.nextthink = time;\r
2586 \r
2587     oself.use();\r
2588 }\r
2589 \r
2590 /*\r
2591     Execute func() after time + fdelay.\r
2592     self when func is executed = self when defer is called\r
2593 */\r
2594 void defer(float fdelay, void() func)\r
2595 {\r
2596     entity e;\r
2597 \r
2598     e           = spawn();\r
2599     e.owner     = self;\r
2600     e.use       = func;\r
2601     e.think     = defer_think;\r
2602     e.nextthink = time + fdelay;\r
2603 }\r