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Include gmqcc binaries for Windows and Linux
[voretournament/voretournament.git] / data / scripts / evil2_lights.shader
1 textures/evil2_lights/smll_light\r
2 {\r
3         dpreflectcube cubemaps/exomorph/exomorph\r
4         surfaceparm metalsteps\r
5         {\r
6                 map textures/evil2_lights/smll_light\r
7         }\r
8         {\r
9                 map $lightmap\r
10                 blendfunc GL_DST_COLOR GL_ZERO\r
11                 rgbGen identity\r
12     }\r
13 }\r
14 \r
15 textures/evil2_lights/smll_light2\r
16 {\r
17         dpreflectcube cubemaps/exomorph/exomorph\r
18         surfaceparm metalsteps\r
19         {\r
20                 map textures/evil2_lights/smll_light2\r
21         }\r
22         {\r
23                 map $lightmap\r
24                 blendfunc GL_DST_COLOR GL_ZERO\r
25                 rgbGen identity\r
26     }\r
27 }\r
28 \r
29 textures/evil2_lights/smll_light3\r
30 {\r
31         dpreflectcube cubemaps/exomorph/exomorph\r
32         surfaceparm metalsteps\r
33         {\r
34                 map textures/evil2_lights/smll_light3\r
35         }\r
36         {\r
37                 map $lightmap\r
38                 blendfunc GL_DST_COLOR GL_ZERO\r
39                 rgbGen identity\r
40     }\r
41 }\r
42 \r
43 textures/evil2_lights/trim_light\r
44 {\r
45         dpreflectcube cubemaps/exomorph/exomorph\r
46         surfaceparm metalsteps\r
47         {\r
48                 map textures/evil2_lights/trim_light\r
49         }\r
50         {\r
51                 map $lightmap\r
52                 blendfunc GL_DST_COLOR GL_ZERO\r
53                 rgbGen identity\r
54     }\r
55 }\r
56 \r
57 textures/evil2_lights/trim_light_glow\r
58 {\r
59         dpreflectcube cubemaps/exomorph/exomorph\r
60         surfaceparm metalsteps\r
61         {\r
62                 map textures/evil2_lights/trim_light_glow\r
63         }\r
64         {\r
65                 map $lightmap\r
66                 blendfunc GL_DST_COLOR GL_ZERO\r
67                 rgbGen identity\r
68     }\r
69 }