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Light cubemaps for all evil sets
[voretournament/voretournament.git] / data / scripts / evil2_lights.shader
1 textures/evil2_lights/smll_light\r
2 {\r
3         dpreflectcube cubemaps/exomorph/exomorph\r
4         {\r
5                 map textures/evil2_lights/smll_light\r
6         }\r
7         {\r
8                 map $lightmap\r
9                 blendfunc GL_DST_COLOR GL_ZERO\r
10                 rgbGen identity\r
11     }\r
12 }\r
13 \r
14 textures/evil2_lights/smll_light2\r
15 {\r
16         dpreflectcube cubemaps/exomorph/exomorph\r
17         {\r
18                 map textures/evil2_lights/smll_light2\r
19         }\r
20         {\r
21                 map $lightmap\r
22                 blendfunc GL_DST_COLOR GL_ZERO\r
23                 rgbGen identity\r
24     }\r
25 }\r
26 \r
27 textures/evil2_lights/smll_light3\r
28 {\r
29         dpreflectcube cubemaps/exomorph/exomorph\r
30         {\r
31                 map textures/evil2_lights/smll_light3\r
32         }\r
33         {\r
34                 map $lightmap\r
35                 blendfunc GL_DST_COLOR GL_ZERO\r
36                 rgbGen identity\r
37     }\r
38 }\r
39 \r
40 textures/evil2_lights/trim_light\r
41 {\r
42         dpreflectcube cubemaps/exomorph/exomorph\r
43         {\r
44                 map textures/evil2_lights/trim_light\r
45         }\r
46         {\r
47                 map $lightmap\r
48                 blendfunc GL_DST_COLOR GL_ZERO\r
49                 rgbGen identity\r
50     }\r
51 }\r
52 \r
53 textures/evil2_lights/trim_light_glow\r
54 {\r
55         dpreflectcube cubemaps/exomorph/exomorph\r
56         {\r
57                 map textures/evil2_lights/trim_light_glow\r
58         }\r
59         {\r
60                 map $lightmap\r
61                 blendfunc GL_DST_COLOR GL_ZERO\r
62                 rgbGen identity\r
63     }\r
64 }