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Include gmqcc binaries for Windows and Linux
[voretournament/voretournament.git] / data / scripts / evil6_lights.shader
1 textures/evil6_lights/e6mtltpnl_light\r
2 {\r
3         dpreflectcube cubemaps/exomorph/exomorph\r
4         surfaceparm metalsteps\r
5         {\r
6                 map textures/evil6_lights/e6mtltpnl_light\r
7         }\r
8         {\r
9                 map $lightmap\r
10                 blendfunc GL_DST_COLOR GL_ZERO\r
11                 rgbGen identity\r
12     }\r
13 }\r
14 \r
15 // textures/evil6_lights/\r
16 textures/evil6_lights/e6tinylight_s_1500\r
17 {\r
18         dpreflectcube cubemaps/exomorph/exomorph\r
19         qer_editorimage textures/evil6_lights/e6tinylight.jpg\r
20         q3map_surfacelight 1500\r
21         surfaceparm metalsteps\r
22         surfaceparm nomarks\r
23         {\r
24                 map textures/evil6_lights/e6tinylight.jpg\r
25         }\r
26         {\r
27                 map $lightmap\r
28                 blendfunc filter\r
29         }\r
30         {\r
31                 map textures/evil6_lights/e6tinylight_glow.jpg\r
32                 blendfunc add\r
33         }\r
34 }\r
35 \r
36 textures/evil6_lights/e6platelight_burnt_500\r
37 {\r
38         dpreflectcube cubemaps/exomorph/exomorph\r
39         qer_editorimage textures/evil6_lights/e6platelight_burnt.jpg\r
40         q3map_surfacelight 500\r
41         surfaceparm metalsteps\r
42         surfaceparm nomarks\r
43         {\r
44                 map textures/evil6_lights/e6platelight_burnt.jpg\r
45         }\r
46         {\r
47                 map $lightmap\r
48                 blendfunc filter\r
49         }\r
50         {\r
51                 map textures/evil6_lights/e6platelight_burnt_glow.jpg\r
52                 blendfunc add\r
53         }\r
54 }\r
55 \r
56 textures/evil6_lights/e6horzlight_s_nolight\r
57 {\r
58         dpreflectcube cubemaps/exomorph/exomorph\r
59         qer_editorimage textures/evil6_lights/e6horzlight.jpg\r
60         //q3map_surfacelight ?\r
61         surfaceparm metalsteps\r
62         surfaceparm nomarks\r
63         {\r
64                 map textures/evil6_lights/e6horzlight.jpg\r
65         }\r
66         {\r
67                 map $lightmap\r
68                 blendfunc filter\r
69         }\r
70         {\r
71                 map textures/evil6_lights/e6horzlight_glow.jpg\r
72                 blendfunc add\r
73         }\r
74 }\r
75 \r
76 textures/evil6_lights/e6horzovallight_s_nolight\r
77 {\r
78         dpreflectcube cubemaps/exomorph/exomorph\r
79         qer_editorimage textures/evil6_lights/e6horzovallight.jpg\r
80         //q3map_surfacelight ?\r
81         surfaceparm metalsteps\r
82         surfaceparm nomarks\r
83         {\r
84                 map textures/evil6_lights/e6horzovallight.jpg\r
85         }\r
86         {\r
87                 map $lightmap\r
88                 blendfunc filter\r
89         }\r
90         {\r
91                 map textures/evil6_lights/e6horzovallight_glow.jpg\r
92                 blendfunc add\r
93         }\r
94 }\r
95 \r
96 textures/evil6_lights/e6platelight_s_nolight\r
97 {\r
98         dpreflectcube cubemaps/exomorph/exomorph\r
99         qer_editorimage textures/evil6_lights/e6platelight.jpg\r
100         //q3map_surfacelight ?\r
101         surfaceparm metalsteps\r
102         surfaceparm nomarks\r
103         {\r
104                 map textures/evil6_lights/e6platelight.jpg\r
105         }\r
106         {\r
107                 map $lightmap\r
108                 blendfunc filter\r
109         }\r
110         {\r
111                 map textures/evil6_lights/e6platelight_glow.jpg\r
112                 blendfunc add\r
113         }\r
114 }\r
115 \r
116 // e6platelight_burnt.jpg with e6platelight_burnt_glow.jpg  (default q3 light shader)\r
117 \r
118 textures/evil6_lights/e6platelight_burnt_s_nolight\r
119 {\r
120         dpreflectcube cubemaps/exomorph/exomorph\r
121         qer_editorimage textures/evil6_lights/e6platelight_burnt.jpg\r
122         //q3map_surfacelight ?\r
123         surfaceparm metalsteps\r
124         surfaceparm nomarks\r
125         {\r
126                 map textures/evil6_lights/e6platelight_burnt.jpg\r
127         }\r
128         {\r
129                 map $lightmap\r
130                 blendfunc filter\r
131         }\r
132         {\r
133                 map textures/evil6_lights/e6platelight_burnt_glow.jpg\r
134                 blendfunc add\r
135         }\r
136 }\r
137 \r
138 // e6tinylight.jpg with e6tinylight_glow.jpg  (default q3 light shader)\r
139 \r
140 textures/evil6_lights/e6tinylight_s_nolight\r
141 {\r
142         dpreflectcube cubemaps/exomorph/exomorph\r
143         qer_editorimage textures/evil6_lights/e6tinylight.jpg\r
144         //q3map_surfacelight ?\r
145         surfaceparm metalsteps\r
146         surfaceparm nomarks\r
147         {\r
148                 map textures/evil6_lights/e6tinylight.jpg\r
149         }\r
150         {\r
151                 map $lightmap\r
152                 blendfunc filter\r
153         }\r
154         {\r
155                 map textures/evil6_lights/e6tinylight_glow.jpg\r
156                 blendfunc add\r
157         }\r
158 }\r
159 \r
160 // e6v_light.jpg with e6v_light_glow.jpg  (default q3 light shader)\r
161 \r
162 textures/evil6_lights/e6v_light_s_nolight\r
163 {\r
164         dpreflectcube cubemaps/exomorph/exomorph\r
165         qer_editorimage textures/evil6_lights/e6v_light.jpg\r
166         //q3map_surfacelight ?\r
167         surfaceparm metalsteps\r
168         surfaceparm nomarks\r
169         {\r
170                 map textures/evil6_lights/e6v_light.jpg\r
171         }\r
172         {\r
173                 map $lightmap\r
174                 blendfunc filter\r
175         }\r
176         {\r
177                 map textures/evil6_lights/e6v_light_glow.jpg\r
178                 blendfunc add\r
179         }\r
180 }\r
181 \r
182 // e6walllight.jpg with e6walllight_glow.jpg  (default q3 light shader)\r
183 \r
184 textures/evil6_lights/e6walllight_s_nolight\r
185 {\r
186         dpreflectcube cubemaps/exomorph/exomorph\r
187         qer_editorimage textures/evil6_lights/e6walllight.jpg\r
188         //q3map_surfacelight ?\r
189         surfaceparm metalsteps\r
190         surfaceparm nomarks\r
191         {\r
192                 map textures/evil6_lights/e6walllight.jpg\r
193         }\r
194         {\r
195                 map $lightmap\r
196                 blendfunc filter\r
197         }\r
198         {\r
199                 map textures/evil6_lights/e6walllight_glow.jpg\r
200                 blendfunc add\r
201         }\r
202 }\r
203 \r
204 // Maj: Added these strip ones\r
205 \r
206 textures/evil6_lights/e6basicstrip_blue_s_nolight\r
207 {\r
208         qer_editorimage textures/evil6_lights/e6basicstrip_blue.jpg\r
209         //q3map_surfacelight ?\r
210         surfaceparm nomarks\r
211         surfaceparm nolightmap\r
212         {\r
213                 map textures/evil6_lights/e6basicstrip_blue.jpg\r
214                 rgbGen identity\r
215         }\r
216 }\r
217 \r
218 textures/evil6_lights/e6basicstrip_green_s_nolight\r
219 {\r
220         qer_editorimage textures/evil6_lights/e6basicstrip_green.jpg\r
221         //q3map_surfacelight ?\r
222         surfaceparm nomarks\r
223         surfaceparm nolightmap\r
224         {\r
225                 map textures/evil6_lights/e6basicstrip_green.jpg\r
226                 rgbGen identity\r
227         }\r
228 }\r
229 \r
230 textures/evil6_lights/e6basicstrip_orange_s_nolight\r
231 {\r
232         qer_editorimage textures/evil6_lights/e6basicstrip_orange.jpg\r
233         //q3map_surfacelight ?\r
234         surfaceparm nomarks\r
235         surfaceparm nolightmap\r
236         {\r
237                 map textures/evil6_lights/e6basicstrip_orange.jpg\r
238                 rgbGen identity\r
239         }\r
240 }\r
241 \r
242 textures/evil6_lights/e6basicstrip_red_s_nolight\r
243 {\r
244         qer_editorimage textures/evil6_lights/e6basicstrip_red.jpg\r
245         //q3map_surfacelight ?\r
246         surfaceparm nomarks\r
247         surfaceparm nolightmap\r
248         {\r
249                 map textures/evil6_lights/e6basicstrip_red.jpg\r
250                 rgbGen identity\r
251         }\r
252 }\r
253 \r
254 textures/evil6_lights/e6basicstrip_white_s_nolight\r
255 {\r
256         qer_editorimage textures/evil6_lights/e6basicstrip_white.jpg\r
257         //q3map_surfacelight ?\r
258         surfaceparm nomarks\r
259         surfaceparm nolightmap\r
260         {\r
261                 map textures/evil6_lights/e6basicstrip_white.jpg\r
262                 rgbGen identity\r
263         }\r
264 }\r
265 \r
266 textures/evil6_lights/e6basicstrip_yellow_s_nolight\r
267 {\r
268         qer_editorimage textures/evil6_lights/e6basicstrip_yellow.jpg\r
269         //q3map_surfacelight ?\r
270         surfaceparm nomarks\r
271         surfaceparm nolightmap\r
272         {\r
273                 map textures/evil6_lights/e6basicstrip_yellow.jpg\r
274                 rgbGen identity\r
275         }\r
276 }