me.TDempty(me, 0.2);\r
me.TD(me, 1, 1.8, e = makeVoretCheckBox(0, "r_shadow_usenormalmap", "Use normal maps"));\r
setDependentOR(e, "r_shadow_realtime_dlight", 1, 1, "r_shadow_realtime_world", 1, 1);\r
- me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_shadow_shadowmapping", "Soft shadows"));\r
- setDependentWeird(e, someShadowCvarIsEnabled);\r
+ me.TD(me, 1, 1, e = makeVoretCheckBoxEx(2, 0, "r_shadows", "Ambient shadows"));\r
+ //setDependentWeird(e, someShadowCvarIsEnabled);\r
me.TR(me);\r
me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_coronas", "Coronas"));\r
me.TDempty(me, 0.2);\r