Document the new character portraits
authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Mon, 30 Jan 2012 20:42:12 +0000 (22:42 +0200)
committerMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Mon, 30 Jan 2012 20:42:12 +0000 (22:42 +0200)
docs/Release notes.txt

index fb50b5c..ccd31a6 100644 (file)
@@ -301,3 +301,5 @@ Features:
 - Post-processing: Much higher quality bloom, using r_viewfbo by default (looks similar to that in UT3 / GTA4).\r
 \r
 - Visuals: Cubemap reflections on several map textures. You'll commonly see them on metal surfaces, but also on some stone floors.\r
+\r
+- Character portraits, which show when getting fragged or shooting team mates.\r