voretournament/voretournament.git
2011-11-19 MirceaKitsuneThe feature of consumable items is now ready and functi...
2011-11-19 MirceaKitsuneCorrect my last fix
2011-11-19 MirceaKitsuneFix a small and unlikely bug that I discovered in Vore...
2011-11-18 MirceaKitsuneFix the worst cases of divisions by zero
2011-11-18 MirceaKitsuneDamage leaning: Only lean the player if damage was...
2011-11-18 MirceaKitsuneFix a bug with the new volume cutting
2011-11-18 MirceaKitsuneCvars for volume cutting now work in reverse
2011-11-18 MirceaKitsuneVolume cutting: Don't reduce music and sound volume...
2011-11-18 MirceaKitsuneForgot one switchweapon
2011-11-18 MirceaKitsuneDisplay digits - Use owner.weapon, not owner.switchweapon
2011-11-18 MirceaKitsuneFix warpzone textures with the latest engine
2011-11-18 MirceaKitsuneFix a bgmscript crash that was happening with the lates...
2011-11-17 MirceaKitsuneUse a better and carefully tweaked bloom setup
2011-11-17 MirceaKitsunePort the latest new cvars from Xonotic
2011-11-17 MirceaKitsuneThe latest engine no longer uses bloom and HDR separate...
2011-11-17 MirceaKitsuneUpdate the engine
2011-11-17 MirceaKitsuneSome more small tweaks
2011-11-17 MirceaKitsuneFurther reduce the view poking out of the stomach....
2011-11-17 MirceaKitsuneFix something in my last commit
2011-11-17 MirceaKitsuneSeveral changes aimed at reducing the view poking out...
2011-11-17 MirceaKitsuneGrabber display completed and fully functional mirceakitsune/weapon_display
2011-11-17 MirceaKitsuneLastly, give dropped grabbers some good display texture...
2011-11-17 MirceaKitsuneMake display digits much less reflective
2011-11-17 MirceaKitsuneMake Grabber display slightly reflective
2011-11-17 MirceaKitsuneRemove alpha channels from digit textures, as they...
2011-11-17 MirceaKitsuneFix the - symbol not showing for weapon load digits...
2011-11-17 MirceaKitsuneUse floor() for ammo on weapon screens. Fixes ammo...
2011-11-17 MirceaKitsuneFix zero being displayed for empty digits on the Grabbe...
2011-11-17 MirceaKitsuneEmpty screen digit, when no number is present
2011-11-17 MirceaKitsuneCode functionality for ammo digits. Grabber display...
2011-11-17 MirceaKitsuneSkin files for the ammo digits
2011-11-17 MirceaKitsuneShow the minus symbol while the weapon is being reloade...
2011-11-17 MirceaKitsuneFirst functionality of the Grabber screen. Weapon load...
2011-11-17 MirceaKitsuneAdd skin files for the weapon load digits. Unfortunatel...
2011-11-17 MirceaKitsuneProperly add numbers to the shader file
2011-11-17 MirceaKitsuneMinus number texture. It will be used on the display...
2011-11-17 MirceaKitsuneMinor digit code tweaks
2011-11-17 MirceaKitsuneEnable display digits for exterior weapon too (so you...
2011-11-17 MirceaKitsuneApply all properties of the weapon model to the display...
2011-11-17 MirceaKitsuneProperly get and attach all display digits
2011-11-17 MirceaKitsuneGet digits to attach properly to the weapon model
2011-11-17 MirceaKitsuneRename some shaders to make the digit system more flexible
2011-11-17 MirceaKitsuneMore changes to the weapon models. I will be taking...
2011-11-17 MirceaKitsuneMerge branch 'master' into mirceakitsune/weapon_display
2011-11-17 MirceaKitsuneMinor tweaks to minor things
2011-11-17 MirceaKitsuneAdd a permanent post-processing cartoon effect (previou...
2011-11-17 MirceaKitsuneMake the powerup sharpen effect less intense by default
2011-11-17 MirceaKitsuneMake artwork shaders per-map. It will be easier to...
2011-11-17 MirceaKitsuneSince fuel is the only ammo, always show its count...
2011-11-17 MirceaKitsuneMove Grabber recoil in the proper function, instead...
2011-11-17 MirceaKitsuneMake level 17 of the campaign Clan Arena instead of...
2011-11-17 MirceaKitsuneRename sbar.qc to hud.qc
2011-11-17 MirceaKitsuneAdd and improve things in release notes
2011-11-17 MirceaKitsuneFix a bug that caused grabber recoil to not work
2011-11-17 MirceaKitsuneSome minor fixes
2011-11-17 MirceaKitsuneRecompile the Tutorial and Voretemple maps with the...
2011-11-16 MirceaKitsuneDelete the old player exporter tools based on the zym...
2011-11-16 MirceaKitsuneSome tweaks to the new vixen model. Make vixens more...
2011-11-16 MirceaKitsuneMajor changes to the vixen model! Players now use the...
2011-11-16 MirceaKitsuneDon't offset the FOV based on health when we're an...
2011-11-16 MirceaKitsuneFix a minor thing in my last code
2011-11-16 MirceaKitsuneNew effect: Modify field of view based on side, to...
2011-11-16 MirceaKitsuneTwo more visual effects, making the view get pushed...
2011-11-15 MirceaKitsunePlay predator and prey taunts when swallowing or being...
2011-11-15 MirceaKitsuneUpdate sound count for vixen
2011-11-15 MirceaKitsuneAdd more prey / pred taunt voices, created by mixing...
2011-11-15 MirceaKitsuneUse cvar_set for v_idlescale effects, to match hud_post...
2011-11-15 MirceaKitsuneBetter default HUD color
2011-11-15 MirceaKitsuneRequire booting of subsystems whenever spawning
2011-11-15 MirceaKitsuneBetter defaults for the wavery view
2011-11-15 MirceaKitsuneAdd a new vore effect, causing v_idlescale (wavering...
2011-11-15 MirceaKitsuneAdd code comments
2011-11-15 MirceaKitsuneCvar descriptions for power
2011-11-15 MirceaKitsuneMerge branch 'master' into mirceakitsune/power
2011-11-15 MirceaKitsuneMake physics a little slower for now
2011-11-15 MirceaKitsuneMake player and weapon glow flicker when power is down
2011-11-15 MirceaKitsuneSome fixes to the power fail sound
2011-11-15 MirceaKitsunePlay a sound when the power fails
2011-11-15 MirceaKitsuneFix last commit
2011-11-15 MirceaKitsuneDon't show crosshair and run helper voice either while...
2011-11-15 MirceaKitsuneMessage and icon for rebooting
2011-11-15 MirceaKitsuneAdd reboot time for the HUD
2011-11-15 MirceaKitsuneRename files properly
2011-11-15 MirceaKitsuneMake the icon blink
2011-11-15 MirceaKitsuneDisplay an icon for the power fail menu. Currently...
2011-11-15 MirceaKitsuneHide crosshair and skip helper voice when there's not...
2011-11-15 MirceaKitsuneSource for the new HUD image
2011-11-15 MirceaKitsuneDisplay a warning image when the HUD is in failure...
2011-11-15 MirceaKitsuneFirst implementation of powered systems. When armor...
2011-11-15 MirceaKitsuneMatch reading properly
2011-11-15 MirceaKitsuneFix a bug in last commit
2011-11-15 MirceaKitsuneCreate cvars for power system
2011-11-15 MirceaKitsuneProperly fix the damage leaning bug
2011-11-15 MirceaKitsuneDamage player leaning: Skip if the target origin and...
2011-11-15 MirceaKitsuneReduce blood particle count to look properly. This...
2011-11-15 MirceaKitsuneTweak a blood counter for gibs, which should improve...
2011-11-15 MirceaKitsuneFix particle count definition for blood
2011-11-15 MirceaKitsuneAdd shader for gibs, and make gibs ignore decals. Shoul...
2011-11-06 MirceaKitsunemenu_vid_scale must be 0 by default
2011-11-06 MirceaKitsuneDon't show floating player names when observing
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