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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26
27 char *svc_strings[128] =
28 {
29         "svc_bad",
30         "svc_nop",
31         "svc_disconnect",
32         "svc_updatestat",
33         "svc_version",          // [int] server version
34         "svc_setview",          // [short] entity number
35         "svc_sound",                    // <see code>
36         "svc_time",                     // [float] server time
37         "svc_print",                    // [string] null terminated string
38         "svc_stufftext",                // [string] stuffed into client's console buffer
39                                                 // the string should be \n terminated
40         "svc_setangle",         // [vec3] set the view angle to this absolute value
41
42         "svc_serverinfo",               // [int] version
43                                                 // [string] signon string
44                                                 // [string]..[0]model cache [string]...[0]sounds cache
45                                                 // [string]..[0]item cache
46         "svc_lightstyle",               // [byte] [string]
47         "svc_updatename",               // [byte] [string]
48         "svc_updatefrags",      // [byte] [short]
49         "svc_clientdata",               // <shortbits + data>
50         "svc_stopsound",                // <see code>
51         "svc_updatecolors",     // [byte] [byte]
52         "svc_particle",         // [vec3] <variable>
53         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
54
55         "svc_spawnstatic",
56         "OBSOLETE svc_spawnbinary",
57         "svc_spawnbaseline",
58
59         "svc_temp_entity",              // <variable>
60         "svc_setpause",
61         "svc_signonnum",
62         "svc_centerprint",
63         "svc_killedmonster",
64         "svc_foundsecret",
65         "svc_spawnstaticsound",
66         "svc_intermission",
67         "svc_finale",                   // [string] music [string] text
68         "svc_cdtrack",                  // [byte] track [byte] looptrack
69         "svc_sellscreen",
70         "svc_cutscene",
71         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
72         "svc_hidelmp",  // [string] iconlabel
73         "svc_skybox", // [string] skyname
74         "", // 38
75         "", // 39
76         "", // 40
77         "", // 41
78         "", // 42
79         "", // 43
80         "", // 44
81         "", // 45
82         "", // 46
83         "", // 47
84         "", // 48
85         "", // 49
86         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
87         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
88         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
89         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
90         "svc_sound2", //                        54              // short soundindex instead of byte
91         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
92         "svc_spawnstatic2", //          56              // short modelindex instead of byte
93         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
94         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
95         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
96 };
97
98 char *qw_svc_strings[128] =
99 {
100         "qw_svc_bad",                                   // 0
101         "qw_svc_nop",                                   // 1
102         "qw_svc_disconnect",                    // 2
103         "qw_svc_updatestat",                    // 3    // [byte] [byte]
104         "",                                                             // 4
105         "qw_svc_setview",                               // 5    // [short] entity number
106         "qw_svc_sound",                                 // 6    // <see code>
107         "",                                                             // 7
108         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
109         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
110         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
111         "qw_svc_serverdata",                    // 11   // [long] protocol ...
112         "qw_svc_lightstyle",                    // 12   // [byte] [string]
113         "",                                                             // 13
114         "qw_svc_updatefrags",                   // 14   // [byte] [short]
115         "",                                                             // 15
116         "qw_svc_stopsound",                             // 16   // <see code>
117         "",                                                             // 17
118         "",                                                             // 18
119         "qw_svc_damage",                                // 19
120         "qw_svc_spawnstatic",                   // 20
121         "",                                                             // 21
122         "qw_svc_spawnbaseline",                 // 22
123         "qw_svc_temp_entity",                   // 23   // variable
124         "qw_svc_setpause",                              // 24   // [byte] on / off
125         "",                                                             // 25
126         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
127         "qw_svc_killedmonster",                 // 27
128         "qw_svc_foundsecret",                   // 28
129         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
130         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
131         "qw_svc_finale",                                // 31           // [string] text
132         "qw_svc_cdtrack",                               // 32           // [byte] track
133         "qw_svc_sellscreen",                    // 33
134         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
135         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
136         "qw_svc_updateping",                    // 36           // [byte] [short]
137         "qw_svc_updateentertime",               // 37           // [byte] [float]
138         "qw_svc_updatestatlong",                // 38           // [byte] [long]
139         "qw_svc_muzzleflash",                   // 39           // [short] entity
140         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
141         "qw_svc_download",                              // 41           // [short] size [size bytes]
142         "qw_svc_playerinfo",                    // 42           // variable
143         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
144         "qw_svc_chokecount",                    // 44           // [byte] packets choked
145         "qw_svc_modellist",                             // 45           // [strings]
146         "qw_svc_soundlist",                             // 46           // [strings]
147         "qw_svc_packetentities",                // 47           // [...]
148         "qw_svc_deltapacketentities",   // 48           // [...]
149         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
150         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
151         "qw_svc_setinfo",                               // 51           // setinfo on a client
152         "qw_svc_serverinfo",                    // 52           // serverinfo
153         "qw_svc_updatepl",                              // 53           // [byte] [byte]
154 };
155
156 //=============================================================================
157
158 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
159 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
160 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
161 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
167 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
168 cvar_t cl_joinbeforedownloadsfinish = {0, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
169
170 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
171 static void QW_CL_RequestNextDownload(void);
172 static void QW_CL_NextUpload(void);
173 void QW_CL_StartUpload(unsigned char *data, int size);
174 //static qboolean QW_CL_IsUploading(void);
175 static void QW_CL_StopUpload(void);
176
177 /*
178 ==================
179 CL_ParseStartSoundPacket
180 ==================
181 */
182 void CL_ParseStartSoundPacket(int largesoundindex)
183 {
184         vec3_t  pos;
185         int     channel, ent;
186         int     sound_num;
187         int     volume;
188         int     field_mask;
189         float   attenuation;
190
191         if (cls.protocol == PROTOCOL_QUAKEWORLD)
192         {
193                 channel = MSG_ReadShort();
194
195                 if (channel & (1<<15))
196                         volume = MSG_ReadByte ();
197                 else
198                         volume = DEFAULT_SOUND_PACKET_VOLUME;
199
200                 if (channel & (1<<14))
201                         attenuation = MSG_ReadByte () / 64.0;
202                 else
203                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
204
205                 ent = (channel>>3)&1023;
206                 channel &= 7;
207
208                 sound_num = MSG_ReadByte ();
209         }
210         else
211         {
212                 field_mask = MSG_ReadByte();
213
214                 if (field_mask & SND_VOLUME)
215                         volume = MSG_ReadByte ();
216                 else
217                         volume = DEFAULT_SOUND_PACKET_VOLUME;
218
219                 if (field_mask & SND_ATTENUATION)
220                         attenuation = MSG_ReadByte () / 64.0;
221                 else
222                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
223
224                 if (field_mask & SND_LARGEENTITY)
225                 {
226                         ent = (unsigned short) MSG_ReadShort ();
227                         channel = MSG_ReadByte ();
228                 }
229                 else
230                 {
231                         channel = (unsigned short) MSG_ReadShort ();
232                         ent = channel >> 3;
233                         channel &= 7;
234                 }
235
236                 if (largesoundindex || field_mask & SND_LARGESOUND)
237                         sound_num = (unsigned short) MSG_ReadShort ();
238                 else
239                         sound_num = MSG_ReadByte ();
240         }
241
242         MSG_ReadVector(pos, cls.protocol);
243
244         if (sound_num >= MAX_SOUNDS)
245         {
246                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
247                 return;
248         }
249
250         if (ent >= MAX_EDICTS)
251         {
252                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
253                 return;
254         }
255
256         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
257 }
258
259 /*
260 ==================
261 CL_KeepaliveMessage
262
263 When the client is taking a long time to load stuff, send keepalive messages
264 so the server doesn't disconnect.
265 ==================
266 */
267
268 static unsigned char olddata[NET_MAXMESSAGE];
269 void CL_KeepaliveMessage (qboolean readmessages)
270 {
271         float time;
272         static double nextmsg = -1;
273         int oldreadcount;
274         qboolean oldbadread;
275         sizebuf_t old;
276
277         // no need if server is local and definitely not if this is a demo
278         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
279                 return;
280
281         if (readmessages)
282         {
283                 // read messages from server, should just be nops
284                 oldreadcount = msg_readcount;
285                 oldbadread = msg_badread;
286                 old = net_message;
287                 memcpy(olddata, net_message.data, net_message.cursize);
288
289                 NetConn_ClientFrame();
290
291                 msg_readcount = oldreadcount;
292                 msg_badread = oldbadread;
293                 net_message = old;
294                 memcpy(net_message.data, olddata, net_message.cursize);
295         }
296
297         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
298         {
299                 sizebuf_t       msg;
300                 unsigned char           buf[4];
301                 nextmsg = time + 5;
302                 // write out a nop
303                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
304                 Con_Print("--> client to server keepalive\n");
305                 memset(&msg, 0, sizeof(msg));
306                 msg.data = buf;
307                 msg.maxsize = sizeof(buf);
308                 MSG_WriteChar(&msg, clc_nop);
309                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
310         }
311 }
312
313 void CL_ParseEntityLump(char *entdata)
314 {
315         const char *data;
316         char key[128], value[MAX_INPUTLINE];
317         FOG_clear(); // LordHavoc: no fog until set
318         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
319         R_SetSkyBox(cl.worldmodel->brush.skybox);
320         data = entdata;
321         if (!data)
322                 return;
323         if (!COM_ParseTokenConsole(&data))
324                 return; // error
325         if (com_token[0] != '{')
326                 return; // error
327         while (1)
328         {
329                 if (!COM_ParseTokenConsole(&data))
330                         return; // error
331                 if (com_token[0] == '}')
332                         break; // end of worldspawn
333                 if (com_token[0] == '_')
334                         strlcpy (key, com_token + 1, sizeof (key));
335                 else
336                         strlcpy (key, com_token, sizeof (key));
337                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
338                         key[strlen(key)-1] = 0;
339                 if (!COM_ParseTokenConsole(&data))
340                         return; // error
341                 strlcpy (value, com_token, sizeof (value));
342                 if (!strcmp("sky", key))
343                         R_SetSkyBox(value);
344                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
345                         R_SetSkyBox(value);
346                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
347                         R_SetSkyBox(value);
348                 else if (!strcmp("fog", key))
349                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
350                 else if (!strcmp("fog_density", key))
351                         r_refdef.fog_density = atof(value);
352                 else if (!strcmp("fog_red", key))
353                         r_refdef.fog_red = atof(value);
354                 else if (!strcmp("fog_green", key))
355                         r_refdef.fog_green = atof(value);
356                 else if (!strcmp("fog_blue", key))
357                         r_refdef.fog_blue = atof(value);
358         }
359 }
360
361 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
362 {
363         qfile_t *file;
364
365         // see if the file already exists
366         file = FS_Open(filename, "rb", true, false);
367         if (file)
368         {
369                 FS_Close(file);
370                 return true;
371         }
372
373         // download messages in a demo would be bad
374         if (cls.demorecording)
375         {
376                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
377                 return true;
378         }
379
380         // don't try to download when playing a demo
381         if (!cls.netcon)
382                 return true;
383
384         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
385         Con_Printf("Downloading %s\n", filename);
386
387         if (!cls.qw_downloadmemory)
388         {
389                 cls.qw_downloadmemory = NULL;
390                 cls.qw_downloadmemorycursize = 0;
391                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
392         }
393
394         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
395         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
396
397         cls.qw_downloadnumber++;
398         cls.qw_downloadpercent = 0;
399         cls.qw_downloadmemorycursize = 0;
400
401         return false;
402 }
403
404 static void QW_CL_ProcessUserInfo(int slot);
405 static void QW_CL_RequestNextDownload(void)
406 {
407         int i;
408
409         // clear name of file that just finished
410         cls.qw_downloadname[0] = 0;
411
412         switch (cls.qw_downloadtype)
413         {
414         case dl_single:
415                 break;
416         case dl_skin:
417                 if (cls.qw_downloadnumber == 0)
418                         Con_Printf("Checking skins...\n");
419                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
420                 {
421                         if (!cl.scores[cls.qw_downloadnumber].name[0])
422                                 continue;
423                         // check if we need to download the file, and return if so
424                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
425                                 return;
426                 }
427
428                 cls.qw_downloadtype = dl_none;
429
430                 // load any newly downloaded skins
431                 for (i = 0;i < cl.maxclients;i++)
432                         QW_CL_ProcessUserInfo(i);
433
434                 // if we're still in signon stages, request the next one
435                 if (cls.signon != SIGNONS)
436                 {
437                         cls.signon = SIGNONS-1;
438                         // we'll go to SIGNONS when the first entity update is received
439                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
440                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
441                 }
442                 break;
443         case dl_model:
444                 if (cls.qw_downloadnumber == 0)
445                 {
446                         Con_Printf("Checking models...\n");
447                         cls.qw_downloadnumber = 1;
448                 }
449
450                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
451                 {
452                         // skip submodels
453                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
454                                 continue;
455                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
456                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
457                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
458                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
459                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
460                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
461                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
462                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
463                         // check if we need to download the file, and return if so
464                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
465                                 return;
466                 }
467
468                 cls.qw_downloadtype = dl_none;
469
470                 // touch all of the precached models that are still loaded so we can free
471                 // anything that isn't needed
472                 Mod_ClearUsed();
473                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
474                         Mod_FindName(cl.model_name[i]);
475                 // precache any models used by the client (this also marks them used)
476                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
477                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
478                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
479                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
480                 Mod_PurgeUnused();
481
482                 // now we try to load everything that is new
483
484                 // world model
485                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
486                 if (cl.model_precache[1]->Draw == NULL)
487                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
488
489                 // normal models
490                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
491                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
492                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
493
494                 // check memory integrity
495                 Mem_CheckSentinelsGlobal();
496
497                 // now that we have a world model, set up the world entity, renderer
498                 // modules and csqc
499                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
500                 CL_UpdateRenderEntity(&cl.entities[0].render);
501
502                 R_Modules_NewMap();
503
504                 // TODO: add pmodel/emodel player.mdl/eyes.mdl CRCs to userinfo
505
506                 // done checking sounds and models, send a prespawn command now
507                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
508                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
509
510                 if (cls.qw_downloadmemory)
511                 {
512                         Mem_Free(cls.qw_downloadmemory);
513                         cls.qw_downloadmemory = NULL;
514                 }
515
516                 // done loading
517                 cl.loadfinished = true;
518                 break;
519         case dl_sound:
520                 if (cls.qw_downloadnumber == 0)
521                 {
522                         Con_Printf("Checking sounds...\n");
523                         cls.qw_downloadnumber = 1;
524                 }
525
526                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
527                 {
528                         // check if we need to download the file, and return if so
529                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
530                                 return;
531                 }
532
533                 cls.qw_downloadtype = dl_none;
534
535                 // load new sounds and unload old ones
536                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
537                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
538
539                 // precache any sounds used by the client
540                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
541                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
542                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
543                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
544                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
545                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
546                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
547
548                 // sounds
549                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
550                 {
551                         // Don't lock the sfx here, S_ServerSounds already did that
552                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
553                 }
554
555                 // check memory integrity
556                 Mem_CheckSentinelsGlobal();
557
558                 // done with sound downloads, next we check models
559                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
560                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
561                 break;
562         case dl_none:
563         default:
564                 Con_Printf("Unknown download type.\n");
565         }
566 }
567
568 static void QW_CL_ParseDownload(void)
569 {
570         int size = (signed short)MSG_ReadShort();
571         int percent = MSG_ReadByte();
572
573         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
574
575         // skip the download fragment if playing a demo
576         if (!cls.netcon)
577         {
578                 if (size > 0)
579                         msg_readcount += size;
580                 return;
581         }
582
583         if (size == -1)
584         {
585                 Con_Printf("File not found.\n");
586                 QW_CL_RequestNextDownload();
587                 return;
588         }
589
590         if (msg_readcount + (unsigned short)size > net_message.cursize)
591                 Host_Error("corrupt download message\n");
592
593         // make sure the buffer is big enough to include this new fragment
594         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
595         {
596                 unsigned char *old;
597                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
598                         cls.qw_downloadmemorymaxsize *= 2;
599                 old = cls.qw_downloadmemory;
600                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
601                 if (old)
602                 {
603                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
604                         Mem_Free(old);
605                 }
606         }
607
608         // read the fragment out of the packet
609         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
610         cls.qw_downloadmemorycursize += size;
611         cls.qw_downloadspeedcount += size;
612
613         cls.qw_downloadpercent = percent;
614
615         if (percent != 100)
616         {
617                 // request next fragment
618                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
619                 MSG_WriteString(&cls.netcon->message, "nextdl");
620         }
621         else
622         {
623                 // finished file
624                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
625
626                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
627
628                 cls.qw_downloadpercent = 0;
629
630                 // start downloading the next file (or join the game)
631                 QW_CL_RequestNextDownload();
632         }
633 }
634
635 static void QW_CL_ParseModelList(void)
636 {
637         int n;
638         int nummodels = MSG_ReadByte();
639         char *str;
640
641         // parse model precache list
642         for (;;)
643         {
644                 str = MSG_ReadString();
645                 if (!str[0])
646                         break;
647                 nummodels++;
648                 if (nummodels==MAX_MODELS)
649                         Host_Error("Server sent too many model precaches");
650                 if (strlen(str) >= MAX_QPATH)
651                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
652                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
653         }
654
655         n = MSG_ReadByte();
656         if (n)
657         {
658                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
659                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
660                 return;
661         }
662
663         cls.signon = 2;
664         cls.qw_downloadnumber = 0;
665         cls.qw_downloadtype = dl_model;
666         QW_CL_RequestNextDownload();
667 }
668
669 static void QW_CL_ParseSoundList(void)
670 {
671         int n;
672         int numsounds = MSG_ReadByte();
673         char *str;
674
675         // parse sound precache list
676         for (;;)
677         {
678                 str = MSG_ReadString();
679                 if (!str[0])
680                         break;
681                 numsounds++;
682                 if (numsounds==MAX_SOUNDS)
683                         Host_Error("Server sent too many sound precaches");
684                 if (strlen(str) >= MAX_QPATH)
685                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
686                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
687         }
688
689         n = MSG_ReadByte();
690
691         if (n)
692         {
693                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
694                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
695                 return;
696         }
697
698         cls.signon = 2;
699         cls.qw_downloadnumber = 0;
700         cls.qw_downloadtype = dl_sound;
701         QW_CL_RequestNextDownload();
702 }
703
704 static void QW_CL_Skins_f(void)
705 {
706         cls.qw_downloadnumber = 0;
707         cls.qw_downloadtype = dl_skin;
708         QW_CL_RequestNextDownload();
709 }
710
711 static void QW_CL_Changing_f(void)
712 {
713         if (cls.qw_downloadmemory)  // don't change when downloading
714                 return;
715
716         S_StopAllSounds();
717         cl.intermission = 0;
718         cls.signon = 1; // not active anymore, but not disconnected
719         Con_Printf("\nChanging map...\n");
720 }
721
722 void QW_CL_NextUpload(void)
723 {
724         int r, percent, size;
725
726         if (!cls.qw_uploaddata)
727                 return;
728
729         r = cls.qw_uploadsize - cls.qw_uploadpos;
730         if (r > 768)
731                 r = 768;
732         size = min(1, cls.qw_uploadsize);
733         percent = (cls.qw_uploadpos+r)*100/size;
734
735         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
736         MSG_WriteShort(&cls.netcon->message, r);
737         MSG_WriteByte(&cls.netcon->message, percent);
738         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
739
740         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
741
742         cls.qw_uploadpos += r;
743
744         if (cls.qw_uploadpos < cls.qw_uploadsize)
745                 return;
746
747         Con_Printf("Upload completed\n");
748
749         QW_CL_StopUpload();
750 }
751
752 void QW_CL_StartUpload(unsigned char *data, int size)
753 {
754         // do nothing in demos or if not connected
755         if (!cls.netcon)
756                 return;
757
758         // abort existing upload if in progress
759         QW_CL_StopUpload();
760
761         Con_DPrintf("Starting upload of %d bytes...\n", size);
762
763         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
764         memcpy(cls.qw_uploaddata, data, size);
765         cls.qw_uploadsize = size;
766         cls.qw_uploadpos = 0;
767
768         QW_CL_NextUpload();
769 }
770
771 #if 0
772 qboolean QW_CL_IsUploading(void)
773 {
774         return cls.qw_uploaddata != NULL;
775 }
776 #endif
777
778 void QW_CL_StopUpload(void)
779 {
780         if (cls.qw_uploaddata)
781                 Mem_Free(cls.qw_uploaddata);
782         cls.qw_uploaddata = NULL;
783         cls.qw_uploadsize = 0;
784         cls.qw_uploadpos = 0;
785 }
786
787 static void QW_CL_ProcessUserInfo(int slot)
788 {
789         int topcolor, bottomcolor;
790         char temp[2048];
791         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
792         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
793         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
794         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
795         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
796         cl.scores[slot].qw_spectator = temp[0] != 0;
797         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
798         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
799         if (!cl.scores[slot].qw_skin[0])
800                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
801         // TODO: skin cache
802 }
803
804 static void QW_CL_UpdateUserInfo(void)
805 {
806         int slot;
807         slot = MSG_ReadByte();
808         if (slot >= cl.maxclients)
809         {
810                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
811                 MSG_ReadLong();
812                 MSG_ReadString();
813                 return;
814         }
815         cl.scores[slot].qw_userid = MSG_ReadLong();
816         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
817
818         QW_CL_ProcessUserInfo(slot);
819 }
820
821 static void QW_CL_SetInfo(void)
822 {
823         int slot;
824         char key[2048];
825         char value[2048];
826         slot = MSG_ReadByte();
827         strlcpy(key, MSG_ReadString(), sizeof(key));
828         strlcpy(value, MSG_ReadString(), sizeof(value));
829         if (slot >= cl.maxclients)
830         {
831                 Con_Printf("svc_setinfo >= cl.maxclients\n");
832                 return;
833         }
834         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
835
836         QW_CL_ProcessUserInfo(slot);
837 }
838
839 static void QW_CL_ServerInfo(void)
840 {
841         char key[2048];
842         char value[2048];
843         char temp[32];
844         strlcpy(key, MSG_ReadString(), sizeof(key));
845         strlcpy(value, MSG_ReadString(), sizeof(value));
846         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
847         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
848         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
849         cl.qw_teamplay = atoi(temp);
850 }
851
852 static void QW_CL_ParseNails(void)
853 {
854         int i, j;
855         int numnails = MSG_ReadByte();
856         vec_t *v;
857         unsigned char bits[6];
858         for (i = 0;i < numnails;i++)
859         {
860                 for (j = 0;j < 6;j++)
861                         bits[j] = MSG_ReadByte();
862                 if (cl.qw_num_nails > 255)
863                         continue;
864                 v = cl.qw_nails[cl.qw_num_nails++];
865                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
866                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
867                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
868                 v[3] = -360*(bits[4]>>4)/16;
869                 v[4] = 360*bits[5]/256;
870                 v[5] = 0;
871         }
872 }
873
874 static void CL_UpdateItemsAndWeapon(void)
875 {
876         int j;
877         // check for important changes
878
879         // set flash times
880         if (cl.olditems != cl.stats[STAT_ITEMS])
881                 for (j = 0;j < 32;j++)
882                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
883                                 cl.item_gettime[j] = cl.time;
884         cl.olditems = cl.stats[STAT_ITEMS];
885
886         // GAME_NEXUIZ hud needs weapon change time
887         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
888                 cl.weapontime = cl.time;
889         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
890 }
891
892 void CL_BeginDownloads(qboolean aborteddownload)
893 {
894         // quakeworld works differently
895         if (cls.protocol == PROTOCOL_QUAKEWORLD)
896                 return;
897
898         // TODO: this would be a good place to do curl downloads
899
900         if (cl.loadmodel_current < cl.loadmodel_total)
901         {
902                 // loading models
903
904                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
905                 {
906                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
907                                 continue;
908                         if (cls.signon < SIGNONS)
909                                 CL_KeepaliveMessage(true);
910                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
911                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
912                         {
913                                 // we now have the worldmodel so we can set up the game world
914                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
915                                 CL_UpdateRenderEntity(&cl.entities[0].render);
916                                 R_Modules_NewMap();
917                                 // check memory integrity
918                                 Mem_CheckSentinelsGlobal();
919                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
920                                 {
921                                         cl.loadfinished = true;
922                                         // now issue the spawn to move on to signon 3 like normal
923                                         if (cls.netcon)
924                                                 Cmd_ForwardStringToServer("spawn");
925                                 }
926                         }
927                 }
928
929                 // finished loading models
930         }
931
932         if (cl.loadsound_current < cl.loadsound_total)
933         {
934                 // loading sounds
935
936                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
937                 {
938                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
939                                 continue;
940                         if (cls.signon < SIGNONS)
941                                 CL_KeepaliveMessage(true);
942                         // Don't lock the sfx here, S_ServerSounds already did that
943                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
944                 }
945
946                 // finished loading sounds
947         }
948
949         // note: the reason these loops skip already-loaded things is that it
950         // enables this command to be issued during the game if desired
951
952         if (cl.downloadmodel_current < cl.loadmodel_total)
953         {
954                 // loading models
955
956                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
957                 {
958                         if (aborteddownload)
959                         {
960                                 if (cl.downloadmodel_current == 1)
961                                 {
962                                         // the worldmodel failed, but we need to set up anyway
963                                         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
964                                         CL_UpdateRenderEntity(&cl.entities[0].render);
965                                         R_Modules_NewMap();
966                                         // check memory integrity
967                                         Mem_CheckSentinelsGlobal();
968                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
969                                         {
970                                                 cl.loadfinished = true;
971                                                 // now issue the spawn to move on to signon 3 like normal
972                                                 if (cls.netcon)
973                                                         Cmd_ForwardStringToServer("spawn");
974                                         }
975                                 }
976                                 aborteddownload = false;
977                                 continue;
978                         }
979                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
980                                 continue;
981                         if (cls.signon < SIGNONS)
982                                 CL_KeepaliveMessage(true);
983                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
984                         {
985                                 if (cl.downloadmodel_current == 1)
986                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
987                                 else
988                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
989                                 // regarding the * check: don't try to download submodels
990                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
991                                 {
992                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
993                                         // we'll try loading again when the download finishes
994                                         return;
995                                 }
996                         }
997                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
998                         if (cl.downloadmodel_current == 1)
999                         {
1000                                 // we now have the worldmodel so we can set up the game world
1001                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1002                                 CL_UpdateRenderEntity(&cl.entities[0].render);
1003                                 R_Modules_NewMap();
1004                                 // check memory integrity
1005                                 Mem_CheckSentinelsGlobal();
1006                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1007                                 {
1008                                         cl.loadfinished = true;
1009                                         // now issue the spawn to move on to signon 3 like normal
1010                                         if (cls.netcon)
1011                                                 Cmd_ForwardStringToServer("spawn");
1012                                 }
1013                         }
1014                 }
1015
1016                 // finished loading models
1017         }
1018
1019         if (cl.downloadsound_current < cl.loadsound_total)
1020         {
1021                 // loading sounds
1022
1023                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1024                 {
1025                         char soundname[MAX_QPATH];
1026                         if (aborteddownload)
1027                         {
1028                                 aborteddownload = false;
1029                                 continue;
1030                         }
1031                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1032                                 continue;
1033                         if (cls.signon < SIGNONS)
1034                                 CL_KeepaliveMessage(true);
1035                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1036                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1037                         {
1038                                 Con_Printf("Sound %s not found\n", soundname);
1039                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1040                                 {
1041                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1042                                         // we'll try loading again when the download finishes
1043                                         return;
1044                                 }
1045                         }
1046                         // Don't lock the sfx here, S_ServerSounds already did that
1047                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1048                 }
1049
1050                 // finished loading sounds
1051         }
1052
1053         if (!cl.loadfinished)
1054         {
1055                 cl.loadfinished = true;
1056
1057                 // check memory integrity
1058                 Mem_CheckSentinelsGlobal();
1059
1060                 // now issue the spawn to move on to signon 3 like normal
1061                 if (cls.netcon)
1062                         Cmd_ForwardStringToServer("spawn");
1063         }
1064 }
1065
1066 void CL_BeginDownloads_f(void)
1067 {
1068         CL_BeginDownloads(false);
1069 }
1070
1071 void CL_StopDownload(int size, int crc)
1072 {
1073         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1074         {
1075                 // finished file
1076                 // save to disk only if we don't already have it
1077                 // (this is mainly for playing back demos)
1078                 if (!FS_FileExists(cls.qw_downloadname))
1079                 {
1080                         const char *extension;
1081
1082                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1083
1084                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1085
1086                         extension = FS_FileExtension(cls.qw_downloadname);
1087                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1088                                 FS_Rescan();
1089                 }
1090         }
1091
1092         if (cls.qw_downloadmemory)
1093                 Mem_Free(cls.qw_downloadmemory);
1094         cls.qw_downloadmemory = NULL;
1095         cls.qw_downloadname[0] = 0;
1096         cls.qw_downloadmemorymaxsize = 0;
1097         cls.qw_downloadmemorycursize = 0;
1098         cls.qw_downloadpercent = 0;
1099 }
1100
1101 void CL_ParseDownload(void)
1102 {
1103         int i, start, size;
1104         unsigned char data[65536];
1105         start = MSG_ReadLong();
1106         size = (unsigned short)MSG_ReadShort();
1107
1108         // record the start/size information to ack in the next input packet
1109         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1110         {
1111                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1112                 {
1113                         cls.dp_downloadack[i].start = start;
1114                         cls.dp_downloadack[i].size = size;
1115                         break;
1116                 }
1117         }
1118
1119         MSG_ReadBytes(size, data);
1120
1121         if (!cls.qw_downloadname[0])
1122         {
1123                 if (size > 0)
1124                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1125                 return;
1126         }
1127
1128         if (start + size > cls.qw_downloadmemorymaxsize)
1129                 Host_Error("corrupt download message\n");
1130
1131         // only advance cursize if the data is at the expected position
1132         // (gaps are unacceptable)
1133         memcpy(cls.qw_downloadmemory + start, data, size);
1134         cls.qw_downloadmemorycursize = start + size;
1135         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1136         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1137         cls.qw_downloadspeedcount += size;
1138 }
1139
1140 void CL_DownloadBegin_f(void)
1141 {
1142         int size = atoi(Cmd_Argv(1));
1143
1144         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1145         {
1146                 Con_Printf("cl_downloadbegin: received bogus information\n");
1147                 CL_StopDownload(0, 0);
1148                 return;
1149         }
1150
1151         if (cls.qw_downloadname[0])
1152                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1153
1154         CL_StopDownload(0, 0);
1155
1156         // we're really beginning a download now, so initialize stuff
1157         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1158         cls.qw_downloadmemorymaxsize = size;
1159         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1160         cls.qw_downloadnumber++;
1161
1162         Cmd_ForwardStringToServer("sv_startdownload");
1163 }
1164
1165 void CL_StopDownload_f(void)
1166 {
1167         if (cls.qw_downloadname[0])
1168         {
1169                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1170                 CL_StopDownload(0, 0);
1171         }
1172         CL_BeginDownloads(true);
1173 }
1174
1175 void CL_DownloadFinished_f(void)
1176 {
1177         if (Cmd_Argc() < 3)
1178         {
1179                 Con_Printf("Malformed cl_downloadfinished command\n");
1180                 return;
1181         }
1182         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1183         CL_BeginDownloads(false);
1184 }
1185
1186 /*
1187 =====================
1188 CL_SignonReply
1189
1190 An svc_signonnum has been received, perform a client side setup
1191 =====================
1192 */
1193 static void CL_SignonReply (void)
1194 {
1195         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1196
1197         switch (cls.signon)
1198         {
1199         case 1:
1200                 if (cls.netcon)
1201                 {
1202                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1203                         MSG_WriteString (&cls.netcon->message, "prespawn");
1204                 }
1205                 else // playing a demo...  make sure loading occurs as soon as possible
1206                         CL_BeginDownloads(false);
1207                 break;
1208
1209         case 2:
1210                 if (cls.netcon)
1211                 {
1212                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1213                         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1214
1215                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1216                         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1217
1218                         if (cl_pmodel.integer)
1219                         {
1220                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1221                                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1222                         }
1223                         if (*cl_playermodel.string)
1224                         {
1225                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1226                                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1227                         }
1228                         if (*cl_playerskin.string)
1229                         {
1230                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1231                                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1232                         }
1233
1234                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1235                         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1236
1237                         // LordHavoc: changed to begin a loading stage and issue this when done
1238                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1239                         //MSG_WriteString (&cls.netcon->message, "spawn");
1240
1241                         // execute cl_begindownloads next frame after this message is sent
1242                         // (so that the server can see the player name while downloading)
1243                         Cbuf_AddText("\ncl_begindownloads\n");
1244                 }
1245                 break;
1246
1247         case 3:
1248                 if (cls.netcon)
1249                 {
1250                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1251                         MSG_WriteString (&cls.netcon->message, "begin");
1252                 }
1253                 break;
1254
1255         case 4:
1256                 Con_ClearNotify();
1257                 break;
1258         }
1259 }
1260
1261 /*
1262 ==================
1263 CL_ParseServerInfo
1264 ==================
1265 */
1266 void CL_ParseServerInfo (void)
1267 {
1268         char *str;
1269         int i;
1270         protocolversion_t protocol;
1271         int nummodels, numsounds;
1272
1273         Con_DPrint("Serverinfo packet received.\n");
1274
1275         // if server is active, we already began a loading plaque
1276         if (!sv.active)
1277                 SCR_BeginLoadingPlaque();
1278
1279         // check memory integrity
1280         Mem_CheckSentinelsGlobal();
1281
1282         // clear cl_serverextension cvars
1283         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1284
1285 //
1286 // wipe the client_state_t struct
1287 //
1288         CL_ClearState ();
1289
1290 // parse protocol version number
1291         i = MSG_ReadLong ();
1292         protocol = Protocol_EnumForNumber(i);
1293         if (protocol == PROTOCOL_UNKNOWN)
1294         {
1295                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1296                 return;
1297         }
1298         // hack for unmarked Nehahra movie demos which had a custom protocol
1299         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1300                 protocol = PROTOCOL_NEHAHRAMOVIE;
1301         cls.protocol = protocol;
1302         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1303
1304         cl.num_entities = 1;
1305
1306         if (protocol == PROTOCOL_QUAKEWORLD)
1307         {
1308                 char gamedir[1][MAX_QPATH];
1309
1310                 cl.qw_servercount = MSG_ReadLong();
1311
1312                 str = MSG_ReadString();
1313                 Con_Printf("server gamedir is %s\n", str);
1314                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1315
1316                 // change gamedir if needed
1317                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1318                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1319
1320                 cl.gametype = GAME_DEATHMATCH;
1321                 cl.maxclients = 32;
1322
1323                 // parse player number
1324                 i = MSG_ReadByte();
1325                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1326                 //cl.qw_spectator = (i & 128) != 0;
1327                 cl.playerentity = cl.viewentity = (i & 127) + 1;
1328                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1329
1330                 // get the full level name
1331                 str = MSG_ReadString ();
1332                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1333
1334                 // get the movevars
1335                 cl.qw_movevars_gravity            = MSG_ReadFloat();
1336                 cl.qw_movevars_stopspeed          = MSG_ReadFloat();
1337                 cl.qw_movevars_maxspeed           = MSG_ReadFloat();
1338                 cl.qw_movevars_spectatormaxspeed  = MSG_ReadFloat();
1339                 cl.qw_movevars_accelerate         = MSG_ReadFloat();
1340                 cl.qw_movevars_airaccelerate      = MSG_ReadFloat();
1341                 cl.qw_movevars_wateraccelerate    = MSG_ReadFloat();
1342                 cl.qw_movevars_friction           = MSG_ReadFloat();
1343                 cl.qw_movevars_waterfriction      = MSG_ReadFloat();
1344                 cl.qw_movevars_entgravity         = MSG_ReadFloat();
1345
1346                 // seperate the printfs so the server message can have a color
1347                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1348
1349                 // check memory integrity
1350                 Mem_CheckSentinelsGlobal();
1351
1352                 if (cls.netcon)
1353                 {
1354                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1355                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1356                 }
1357
1358                 cl.loadfinished = false;
1359
1360                 cls.state = ca_connected;
1361                 cls.signon = 1;
1362
1363                 // note: on QW protocol we can't set up the gameworld until after
1364                 // downloads finish...
1365                 // (we don't even know the name of the map yet)
1366         }
1367         else
1368         {
1369         // parse maxclients
1370                 cl.maxclients = MSG_ReadByte ();
1371                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1372                 {
1373                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1374                         return;
1375                 }
1376                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1377
1378         // parse gametype
1379                 cl.gametype = MSG_ReadByte ();
1380
1381         // parse signon message
1382                 str = MSG_ReadString ();
1383                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1384
1385         // seperate the printfs so the server message can have a color
1386                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1387                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1388
1389                 // check memory integrity
1390                 Mem_CheckSentinelsGlobal();
1391
1392                 // parse model precache list
1393                 for (nummodels=1 ; ; nummodels++)
1394                 {
1395                         str = MSG_ReadString();
1396                         if (!str[0])
1397                                 break;
1398                         if (nummodels==MAX_MODELS)
1399                                 Host_Error ("Server sent too many model precaches");
1400                         if (strlen(str) >= MAX_QPATH)
1401                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1402                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1403                 }
1404                 // parse sound precache list
1405                 for (numsounds=1 ; ; numsounds++)
1406                 {
1407                         str = MSG_ReadString();
1408                         if (!str[0])
1409                                 break;
1410                         if (numsounds==MAX_SOUNDS)
1411                                 Host_Error("Server sent too many sound precaches");
1412                         if (strlen(str) >= MAX_QPATH)
1413                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1414                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1415                 }
1416
1417                 // touch all of the precached models that are still loaded so we can free
1418                 // anything that isn't needed
1419                 Mod_ClearUsed();
1420                 for (i = 1;i < nummodels;i++)
1421                         Mod_FindName(cl.model_name[i]);
1422                 // precache any models used by the client (this also marks them used)
1423                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1424                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1425                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1426                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1427                 Mod_PurgeUnused();
1428
1429                 // do the same for sounds
1430                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1431                 S_ServerSounds (cl.sound_name, numsounds);
1432
1433                 // precache any sounds used by the client
1434                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1435                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1436                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1437                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1438                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1439                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1440                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1441
1442                 // now we try to load everything that is new
1443                 cl.loadmodel_current = 1;
1444                 cl.downloadmodel_current = 1;
1445                 cl.loadmodel_total = nummodels;
1446                 cl.loadsound_current = 1;
1447                 cl.downloadsound_current = 1;
1448                 cl.loadsound_total = numsounds;
1449                 cl.loadfinished = false;
1450         }
1451
1452         // check memory integrity
1453         Mem_CheckSentinelsGlobal();
1454 }
1455
1456 void CL_ValidateState(entity_state_t *s)
1457 {
1458         model_t *model;
1459
1460         if (!s->active)
1461                 return;
1462
1463         if (s->modelindex >= MAX_MODELS && (65536-s->modelindex) >= MAX_MODELS)
1464                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1465
1466         // colormap is client index + 1
1467         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1468         {
1469                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1470                 s->colormap = 0;
1471         }
1472
1473         model = cl.model_precache[s->modelindex];
1474         if (model && model->type && s->frame >= model->numframes)
1475         {
1476                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1477                 s->frame = 0;
1478         }
1479         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1480         {
1481                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1482                 s->skin = 0;
1483         }
1484 }
1485
1486 void CL_MoveLerpEntityStates(entity_t *ent)
1487 {
1488         float odelta[3], adelta[3];
1489         CL_ValidateState(&ent->state_current);
1490         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1491         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1492         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1493         {
1494                 // reset all persistent stuff if this is a new entity
1495                 ent->persistent.lerpdeltatime = 0;
1496                 ent->persistent.lerpstarttime = cl.mtime[1];
1497                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1498                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1499                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1500                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1501                 // reset animation interpolation as well
1502                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1503                 ent->render.frame1time = ent->render.frame2time = cl.time;
1504                 ent->render.framelerp = 1;
1505                 // reset various persistent stuff
1506                 ent->persistent.muzzleflash = 0;
1507                 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1508         }
1509         else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1510         {
1511                 // don't interpolate the move
1512                 // (the fixangle[] check detects teleports, but not constant fixangles
1513                 //  such as when spectating)
1514                 ent->persistent.lerpdeltatime = 0;
1515                 ent->persistent.lerpstarttime = cl.mtime[1];
1516                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1517                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1518                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1519                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1520         }
1521         else if (ent->state_current.flags & RENDER_STEP)
1522         {
1523                 // monster interpolation
1524                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1525                 {
1526                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1527                         ent->persistent.lerpstarttime = cl.mtime[1];
1528                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1529                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1530                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1531                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1532                 }
1533         }
1534         else
1535         {
1536                 // not a monster
1537                 ent->persistent.lerpstarttime = ent->state_previous.time;
1538                 // no lerp if it's singleplayer
1539                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1540                         ent->persistent.lerpdeltatime = 0;
1541                 else
1542                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1543                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1544                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1545                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1546                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1547         }
1548         // trigger muzzleflash effect if necessary
1549         if (ent->state_current.effects & EF_MUZZLEFLASH)
1550                 ent->persistent.muzzleflash = 1;
1551 }
1552
1553 /*
1554 ==================
1555 CL_ParseBaseline
1556 ==================
1557 */
1558 void CL_ParseBaseline (entity_t *ent, int large)
1559 {
1560         int i;
1561
1562         ent->state_baseline = defaultstate;
1563         // FIXME: set ent->state_baseline.number?
1564         ent->state_baseline.active = true;
1565         if (large)
1566         {
1567                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1568                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1569         }
1570         else
1571         {
1572                 ent->state_baseline.modelindex = MSG_ReadByte ();
1573                 ent->state_baseline.frame = MSG_ReadByte ();
1574         }
1575         ent->state_baseline.colormap = MSG_ReadByte();
1576         ent->state_baseline.skin = MSG_ReadByte();
1577         for (i = 0;i < 3;i++)
1578         {
1579                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1580                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1581         }
1582         CL_ValidateState(&ent->state_baseline);
1583         ent->state_previous = ent->state_current = ent->state_baseline;
1584 }
1585
1586
1587 /*
1588 ==================
1589 CL_ParseClientdata
1590
1591 Server information pertaining to this client only
1592 ==================
1593 */
1594 void CL_ParseClientdata (void)
1595 {
1596         int i, bits;
1597
1598         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1599         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1600         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1601         cl.mviewzoom[1] = cl.mviewzoom[0];
1602
1603         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1604         {
1605                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1606                 cl.stats[STAT_ITEMS] = 0;
1607                 cl.stats[STAT_VIEWZOOM] = 255;
1608         }
1609         cl.idealpitch = 0;
1610         cl.mpunchangle[0][0] = 0;
1611         cl.mpunchangle[0][1] = 0;
1612         cl.mpunchangle[0][2] = 0;
1613         cl.mpunchvector[0][0] = 0;
1614         cl.mpunchvector[0][1] = 0;
1615         cl.mpunchvector[0][2] = 0;
1616         cl.mvelocity[0][0] = 0;
1617         cl.mvelocity[0][1] = 0;
1618         cl.mvelocity[0][2] = 0;
1619         cl.mviewzoom[0] = 1;
1620
1621         bits = (unsigned short) MSG_ReadShort ();
1622         if (bits & SU_EXTEND1)
1623                 bits |= (MSG_ReadByte() << 16);
1624         if (bits & SU_EXTEND2)
1625                 bits |= (MSG_ReadByte() << 24);
1626
1627         if (bits & SU_VIEWHEIGHT)
1628                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1629
1630         if (bits & SU_IDEALPITCH)
1631                 cl.idealpitch = MSG_ReadChar ();
1632
1633         for (i = 0;i < 3;i++)
1634         {
1635                 if (bits & (SU_PUNCH1<<i) )
1636                 {
1637                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1638                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1639                         else
1640                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1641                 }
1642                 if (bits & (SU_PUNCHVEC1<<i))
1643                 {
1644                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1645                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1646                         else
1647                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1648                 }
1649                 if (bits & (SU_VELOCITY1<<i) )
1650                 {
1651                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1652                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1653                         else
1654                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1655                 }
1656         }
1657
1658         // LordHavoc: hipnotic demos don't have this bit set but should
1659         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1660                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1661
1662         cl.onground = (bits & SU_ONGROUND) != 0;
1663         cl.inwater = (bits & SU_INWATER) != 0;
1664
1665         if (cls.protocol == PROTOCOL_DARKPLACES5)
1666         {
1667                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1668                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1669                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1670                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1671                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1672                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1673                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1674                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1675                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1676                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1677         }
1678         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1679         {
1680                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1681                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1682                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1683                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1684                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1685                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1686                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1687                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1688                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1689                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1690                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1691                 else
1692                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1693         }
1694
1695         if (bits & SU_VIEWZOOM)
1696         {
1697                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1698                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1699                 else
1700                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1701         }
1702
1703         // viewzoom interpolation
1704         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1705
1706         // force a recalculation of the player prediction
1707         cl.movement_replay = true;
1708 }
1709
1710 /*
1711 =====================
1712 CL_ParseStatic
1713 =====================
1714 */
1715 void CL_ParseStatic (int large)
1716 {
1717         entity_t *ent;
1718
1719         if (cl.num_static_entities >= cl.max_static_entities)
1720                 Host_Error ("Too many static entities");
1721         ent = &cl.static_entities[cl.num_static_entities++];
1722         CL_ParseBaseline (ent, large);
1723
1724 // copy it to the current state
1725         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1726         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1727         ent->render.framelerp = 0;
1728         // make torchs play out of sync
1729         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1730         ent->render.colormap = -1; // no special coloring
1731         ent->render.skinnum = ent->state_baseline.skin;
1732         ent->render.effects = ent->state_baseline.effects;
1733         ent->render.alpha = 1;
1734
1735         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1736         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1737
1738         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1739         CL_UpdateRenderEntity(&ent->render);
1740
1741         // This is definitely a cheesy way to conserve resources...
1742         //if (ent->render.model == NULL)
1743         //      cl.num_static_entities--;
1744 }
1745
1746 /*
1747 ===================
1748 CL_ParseStaticSound
1749 ===================
1750 */
1751 void CL_ParseStaticSound (int large)
1752 {
1753         vec3_t          org;
1754         int                     sound_num, vol, atten;
1755
1756         MSG_ReadVector(org, cls.protocol);
1757         if (large)
1758                 sound_num = (unsigned short) MSG_ReadShort ();
1759         else
1760                 sound_num = MSG_ReadByte ();
1761         vol = MSG_ReadByte ();
1762         atten = MSG_ReadByte ();
1763
1764         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1765 }
1766
1767 void CL_ParseEffect (void)
1768 {
1769         vec3_t          org;
1770         int                     modelindex, startframe, framecount, framerate;
1771
1772         MSG_ReadVector(org, cls.protocol);
1773         modelindex = MSG_ReadByte ();
1774         startframe = MSG_ReadByte ();
1775         framecount = MSG_ReadByte ();
1776         framerate = MSG_ReadByte ();
1777
1778         CL_Effect(org, modelindex, startframe, framecount, framerate);
1779 }
1780
1781 void CL_ParseEffect2 (void)
1782 {
1783         vec3_t          org;
1784         int                     modelindex, startframe, framecount, framerate;
1785
1786         MSG_ReadVector(org, cls.protocol);
1787         modelindex = (unsigned short) MSG_ReadShort ();
1788         startframe = (unsigned short) MSG_ReadShort ();
1789         framecount = MSG_ReadByte ();
1790         framerate = MSG_ReadByte ();
1791
1792         CL_Effect(org, modelindex, startframe, framecount, framerate);
1793 }
1794
1795 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1796 {
1797         int i;
1798         beam_t *b = NULL;
1799
1800         if (ent >= MAX_EDICTS)
1801         {
1802                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1803                 ent = 0;
1804         }
1805
1806         if (ent >= cl.max_entities)
1807                 CL_ExpandEntities(ent);
1808
1809         // override any beam with the same entity
1810         i = cl.max_beams;
1811         if (ent)
1812                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1813                         if (b->entity == ent)
1814                                 break;
1815         // if the entity was not found then just replace an unused beam
1816         if (i == cl.max_beams)
1817                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1818                         if (!b->model)
1819                                 break;
1820         if (i < cl.max_beams)
1821         {
1822                 cl.num_beams = max(cl.num_beams, i + 1);
1823                 b->entity = ent;
1824                 b->lightning = lightning;
1825                 b->model = m;
1826                 b->endtime = cl.mtime[0] + 0.2;
1827                 VectorCopy (start, b->start);
1828                 VectorCopy (end, b->end);
1829         }
1830         else
1831                 Con_Print("beam list overflow!\n");
1832 }
1833
1834 void CL_ParseBeam (model_t *m, int lightning)
1835 {
1836         int ent;
1837         vec3_t start, end;
1838
1839         ent = (unsigned short) MSG_ReadShort ();
1840         MSG_ReadVector(start, cls.protocol);
1841         MSG_ReadVector(end, cls.protocol);
1842
1843         if (ent >= MAX_EDICTS)
1844         {
1845                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1846                 ent = 0;
1847         }
1848
1849         CL_NewBeam(ent, start, end, m, lightning);
1850 }
1851
1852 void CL_ParseTempEntity(void)
1853 {
1854         int type;
1855         vec3_t pos, pos2;
1856         vec3_t vel1, vel2;
1857         vec3_t dir;
1858         vec3_t color;
1859         int rnd;
1860         int colorStart, colorLength, count;
1861         float velspeed, radius;
1862         unsigned char *tempcolor;
1863         matrix4x4_t tempmatrix;
1864
1865         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1866         {
1867                 type = MSG_ReadByte();
1868                 switch (type)
1869                 {
1870                 case QW_TE_WIZSPIKE:
1871                         // spike hitting wall
1872                         MSG_ReadVector(pos, cls.protocol);
1873                         CL_FindNonSolidLocation(pos, pos, 4);
1874                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1875                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1876                         break;
1877
1878                 case QW_TE_KNIGHTSPIKE:
1879                         // spike hitting wall
1880                         MSG_ReadVector(pos, cls.protocol);
1881                         CL_FindNonSolidLocation(pos, pos, 4);
1882                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1883                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1884                         break;
1885
1886                 case QW_TE_SPIKE:
1887                         // spike hitting wall
1888                         MSG_ReadVector(pos, cls.protocol);
1889                         CL_FindNonSolidLocation(pos, pos, 4);
1890                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1891                         if (rand() % 5)
1892                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1893                         else
1894                         {
1895                                 rnd = rand() & 3;
1896                                 if (rnd == 1)
1897                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1898                                 else if (rnd == 2)
1899                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1900                                 else
1901                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1902                         }
1903                         break;
1904                 case QW_TE_SUPERSPIKE:
1905                         // super spike hitting wall
1906                         MSG_ReadVector(pos, cls.protocol);
1907                         CL_FindNonSolidLocation(pos, pos, 4);
1908                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1909                         if (rand() % 5)
1910                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1911                         else
1912                         {
1913                                 rnd = rand() & 3;
1914                                 if (rnd == 1)
1915                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1916                                 else if (rnd == 2)
1917                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1918                                 else
1919                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1920                         }
1921                         break;
1922
1923                 case QW_TE_EXPLOSION:
1924                         // rocket explosion
1925                         MSG_ReadVector(pos, cls.protocol);
1926                         CL_FindNonSolidLocation(pos, pos, 10);
1927                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1928                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1929                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
1930                         break;
1931
1932                 case QW_TE_TAREXPLOSION:
1933                         // tarbaby explosion
1934                         MSG_ReadVector(pos, cls.protocol);
1935                         CL_FindNonSolidLocation(pos, pos, 10);
1936                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1937                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1938                         break;
1939
1940                 case QW_TE_LIGHTNING1:
1941                         // lightning bolts
1942                         CL_ParseBeam(cl.model_bolt, true);
1943                         break;
1944
1945                 case QW_TE_LIGHTNING2:
1946                         // lightning bolts
1947                         CL_ParseBeam(cl.model_bolt2, true);
1948                         break;
1949
1950                 case QW_TE_LIGHTNING3:
1951                         // lightning bolts
1952                         CL_ParseBeam(cl.model_bolt3, false);
1953                         break;
1954
1955                 case QW_TE_LAVASPLASH:
1956                         MSG_ReadVector(pos, cls.protocol);
1957                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1958                         break;
1959
1960                 case QW_TE_TELEPORT:
1961                         MSG_ReadVector(pos, cls.protocol);
1962                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1963                         break;
1964
1965                 case QW_TE_GUNSHOT:
1966                         // bullet hitting wall
1967                         radius = MSG_ReadByte();
1968                         MSG_ReadVector(pos, cls.protocol);
1969                         CL_FindNonSolidLocation(pos, pos, 4);
1970                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
1971                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
1972                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
1973                         break;
1974
1975                 case QW_TE_BLOOD:
1976                         count = MSG_ReadByte();
1977                         MSG_ReadVector(pos, cls.protocol);
1978                         CL_FindNonSolidLocation(pos, pos, 4);
1979                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1980                         break;
1981
1982                 case QW_TE_LIGHTNINGBLOOD:
1983                         MSG_ReadVector(pos, cls.protocol);
1984                         CL_FindNonSolidLocation(pos, pos, 4);
1985                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1986                         break;
1987
1988                 default:
1989                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1990                 }
1991         }
1992         else
1993         {
1994                 type = MSG_ReadByte();
1995                 switch (type)
1996                 {
1997                 case TE_WIZSPIKE:
1998                         // spike hitting wall
1999                         MSG_ReadVector(pos, cls.protocol);
2000                         CL_FindNonSolidLocation(pos, pos, 4);
2001                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2002                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2003                         break;
2004
2005                 case TE_KNIGHTSPIKE:
2006                         // spike hitting wall
2007                         MSG_ReadVector(pos, cls.protocol);
2008                         CL_FindNonSolidLocation(pos, pos, 4);
2009                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2010                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2011                         break;
2012
2013                 case TE_SPIKE:
2014                         // spike hitting wall
2015                         MSG_ReadVector(pos, cls.protocol);
2016                         CL_FindNonSolidLocation(pos, pos, 4);
2017                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2018                         if (rand() % 5)
2019                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2020                         else
2021                         {
2022                                 rnd = rand() & 3;
2023                                 if (rnd == 1)
2024                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2025                                 else if (rnd == 2)
2026                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2027                                 else
2028                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2029                         }
2030                         break;
2031                 case TE_SPIKEQUAD:
2032                         // quad spike hitting wall
2033                         MSG_ReadVector(pos, cls.protocol);
2034                         CL_FindNonSolidLocation(pos, pos, 4);
2035                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2036                         if (rand() % 5)
2037                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2038                         else
2039                         {
2040                                 rnd = rand() & 3;
2041                                 if (rnd == 1)
2042                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2043                                 else if (rnd == 2)
2044                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2045                                 else
2046                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2047                         }
2048                         break;
2049                 case TE_SUPERSPIKE:
2050                         // super spike hitting wall
2051                         MSG_ReadVector(pos, cls.protocol);
2052                         CL_FindNonSolidLocation(pos, pos, 4);
2053                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2054                         if (rand() % 5)
2055                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2056                         else
2057                         {
2058                                 rnd = rand() & 3;
2059                                 if (rnd == 1)
2060                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2061                                 else if (rnd == 2)
2062                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2063                                 else
2064                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2065                         }
2066                         break;
2067                 case TE_SUPERSPIKEQUAD:
2068                         // quad super spike hitting wall
2069                         MSG_ReadVector(pos, cls.protocol);
2070                         CL_FindNonSolidLocation(pos, pos, 4);
2071                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2072                         if (rand() % 5)
2073                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2074                         else
2075                         {
2076                                 rnd = rand() & 3;
2077                                 if (rnd == 1)
2078                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2079                                 else if (rnd == 2)
2080                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2081                                 else
2082                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2083                         }
2084                         break;
2085                         // LordHavoc: added for improved blood splatters
2086                 case TE_BLOOD:
2087                         // blood puff
2088                         MSG_ReadVector(pos, cls.protocol);
2089                         CL_FindNonSolidLocation(pos, pos, 4);
2090                         dir[0] = MSG_ReadChar();
2091                         dir[1] = MSG_ReadChar();
2092                         dir[2] = MSG_ReadChar();
2093                         count = MSG_ReadByte();
2094                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2095                         break;
2096                 case TE_SPARK:
2097                         // spark shower
2098                         MSG_ReadVector(pos, cls.protocol);
2099                         CL_FindNonSolidLocation(pos, pos, 4);
2100                         dir[0] = MSG_ReadChar();
2101                         dir[1] = MSG_ReadChar();
2102                         dir[2] = MSG_ReadChar();
2103                         count = MSG_ReadByte();
2104                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2105                         break;
2106                 case TE_PLASMABURN:
2107                         MSG_ReadVector(pos, cls.protocol);
2108                         CL_FindNonSolidLocation(pos, pos, 4);
2109                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2110                         break;
2111                         // LordHavoc: added for improved gore
2112                 case TE_BLOODSHOWER:
2113                         // vaporized body
2114                         MSG_ReadVector(pos, cls.protocol); // mins
2115                         MSG_ReadVector(pos2, cls.protocol); // maxs
2116                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2117                         count = (unsigned short) MSG_ReadShort(); // number of particles
2118                         vel1[0] = -velspeed;
2119                         vel1[1] = -velspeed;
2120                         vel1[2] = -velspeed;
2121                         vel2[0] = velspeed;
2122                         vel2[1] = velspeed;
2123                         vel2[2] = velspeed;
2124                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2125                         break;
2126
2127                 case TE_PARTICLECUBE:
2128                         // general purpose particle effect
2129                         MSG_ReadVector(pos, cls.protocol); // mins
2130                         MSG_ReadVector(pos2, cls.protocol); // maxs
2131                         MSG_ReadVector(dir, cls.protocol); // dir
2132                         count = (unsigned short) MSG_ReadShort(); // number of particles
2133                         colorStart = MSG_ReadByte(); // color
2134                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2135                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2136                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2137                         break;
2138
2139                 case TE_PARTICLERAIN:
2140                         // general purpose particle effect
2141                         MSG_ReadVector(pos, cls.protocol); // mins
2142                         MSG_ReadVector(pos2, cls.protocol); // maxs
2143                         MSG_ReadVector(dir, cls.protocol); // dir
2144                         count = (unsigned short) MSG_ReadShort(); // number of particles
2145                         colorStart = MSG_ReadByte(); // color
2146                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2147                         break;
2148
2149                 case TE_PARTICLESNOW:
2150                         // general purpose particle effect
2151                         MSG_ReadVector(pos, cls.protocol); // mins
2152                         MSG_ReadVector(pos2, cls.protocol); // maxs
2153                         MSG_ReadVector(dir, cls.protocol); // dir
2154                         count = (unsigned short) MSG_ReadShort(); // number of particles
2155                         colorStart = MSG_ReadByte(); // color
2156                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2157                         break;
2158
2159                 case TE_GUNSHOT:
2160                         // bullet hitting wall
2161                         MSG_ReadVector(pos, cls.protocol);
2162                         CL_FindNonSolidLocation(pos, pos, 4);
2163                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2164                         break;
2165
2166                 case TE_GUNSHOTQUAD:
2167                         // quad bullet hitting wall
2168                         MSG_ReadVector(pos, cls.protocol);
2169                         CL_FindNonSolidLocation(pos, pos, 4);
2170                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2171                         break;
2172
2173                 case TE_EXPLOSION:
2174                         // rocket explosion
2175                         MSG_ReadVector(pos, cls.protocol);
2176                         CL_FindNonSolidLocation(pos, pos, 10);
2177                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2178                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2179                         break;
2180
2181                 case TE_EXPLOSIONQUAD:
2182                         // quad rocket explosion
2183                         MSG_ReadVector(pos, cls.protocol);
2184                         CL_FindNonSolidLocation(pos, pos, 10);
2185                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2186                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2187                         break;
2188
2189                 case TE_EXPLOSION3:
2190                         // Nehahra movie colored lighting explosion
2191                         MSG_ReadVector(pos, cls.protocol);
2192                         CL_FindNonSolidLocation(pos, pos, 10);
2193                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2194                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2195                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2196                         CL_ParticleExplosion(pos);
2197                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2198                         CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2199                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2200                         break;
2201
2202                 case TE_EXPLOSIONRGB:
2203                         // colored lighting explosion
2204                         MSG_ReadVector(pos, cls.protocol);
2205                         CL_FindNonSolidLocation(pos, pos, 10);
2206                         CL_ParticleExplosion(pos);
2207                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2208                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2209                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2210                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2211                         CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2212                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2213                         break;
2214
2215                 case TE_TAREXPLOSION:
2216                         // tarbaby explosion
2217                         MSG_ReadVector(pos, cls.protocol);
2218                         CL_FindNonSolidLocation(pos, pos, 10);
2219                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2220                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2221                         break;
2222
2223                 case TE_SMALLFLASH:
2224                         MSG_ReadVector(pos, cls.protocol);
2225                         CL_FindNonSolidLocation(pos, pos, 10);
2226                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2227                         break;
2228
2229                 case TE_CUSTOMFLASH:
2230                         MSG_ReadVector(pos, cls.protocol);
2231                         CL_FindNonSolidLocation(pos, pos, 4);
2232                         radius = (MSG_ReadByte() + 1) * 8;
2233                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2234                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2235                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2236                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2237                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2238                         CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2239                         break;
2240
2241                 case TE_FLAMEJET:
2242                         MSG_ReadVector(pos, cls.protocol);
2243                         MSG_ReadVector(dir, cls.protocol);
2244                         count = MSG_ReadByte();
2245                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2246                         break;
2247
2248                 case TE_LIGHTNING1:
2249                         // lightning bolts
2250                         CL_ParseBeam(cl.model_bolt, true);
2251                         break;
2252
2253                 case TE_LIGHTNING2:
2254                         // lightning bolts
2255                         CL_ParseBeam(cl.model_bolt2, true);
2256                         break;
2257
2258                 case TE_LIGHTNING3:
2259                         // lightning bolts
2260                         CL_ParseBeam(cl.model_bolt3, false);
2261                         break;
2262
2263         // PGM 01/21/97
2264                 case TE_BEAM:
2265                         // grappling hook beam
2266                         CL_ParseBeam(cl.model_beam, false);
2267                         break;
2268         // PGM 01/21/97
2269
2270         // LordHavoc: for compatibility with the Nehahra movie...
2271                 case TE_LIGHTNING4NEH:
2272                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2273                         break;
2274
2275                 case TE_LAVASPLASH:
2276                         MSG_ReadVector(pos, cls.protocol);
2277                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2278                         break;
2279
2280                 case TE_TELEPORT:
2281                         MSG_ReadVector(pos, cls.protocol);
2282                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2283                         break;
2284
2285                 case TE_EXPLOSION2:
2286                         // color mapped explosion
2287                         MSG_ReadVector(pos, cls.protocol);
2288                         CL_FindNonSolidLocation(pos, pos, 10);
2289                         colorStart = MSG_ReadByte();
2290                         colorLength = MSG_ReadByte();
2291                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2292                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2293                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2294                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2295                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2296                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2297                         CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2298                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2299                         break;
2300
2301                 case TE_TEI_G3:
2302                         MSG_ReadVector(pos, cls.protocol);
2303                         MSG_ReadVector(pos2, cls.protocol);
2304                         MSG_ReadVector(dir, cls.protocol);
2305                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2306                         break;
2307
2308                 case TE_TEI_SMOKE:
2309                         MSG_ReadVector(pos, cls.protocol);
2310                         MSG_ReadVector(dir, cls.protocol);
2311                         count = MSG_ReadByte();
2312                         CL_FindNonSolidLocation(pos, pos, 4);
2313                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2314                         break;
2315
2316                 case TE_TEI_BIGEXPLOSION:
2317                         MSG_ReadVector(pos, cls.protocol);
2318                         CL_FindNonSolidLocation(pos, pos, 10);
2319                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2320                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2321                         break;
2322
2323                 case TE_TEI_PLASMAHIT:
2324                         MSG_ReadVector(pos, cls.protocol);
2325                         MSG_ReadVector(dir, cls.protocol);
2326                         count = MSG_ReadByte();
2327                         CL_FindNonSolidLocation(pos, pos, 5);
2328                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2329                         break;
2330
2331                 default:
2332                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2333                 }
2334         }
2335 }
2336
2337 // look for anything interesting like player IP addresses or ping reports
2338 qboolean CL_ExaminePrintString(const char *text)
2339 {
2340         const char *t;
2341         if (!strcmp(text, "Client ping times:\n"))
2342         {
2343                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2344                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2345                         ;
2346                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2347                 {
2348                         Con_Printf("ping reply but empty scoreboard?!?\n");
2349                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2350                         cl.parsingtextexpectingpingforscores = 0;
2351                 }
2352                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2353                 return !cl.parsingtextexpectingpingforscores;
2354         }
2355         if (!strncmp(text, "host:    ", 9))
2356         {
2357                 // cl.parsingtextexpectingpingforscores = false; // really?
2358                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2359                 cl.parsingtextplayerindex = 0;
2360                 return true;
2361         }
2362         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2363         {
2364                 // if anything goes wrong, we'll assume this is not a ping report
2365                 qboolean expected = cl.parsingtextexpectingpingforscores;
2366                 cl.parsingtextexpectingpingforscores = 0;
2367                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2368                 t = text;
2369                 while (*t == ' ')
2370                         t++;
2371                 if ((*t >= '0' && *t <= '9') || *t == '-')
2372                 {
2373                         int ping = atoi(t);
2374                         while ((*t >= '0' && *t <= '9') || *t == '-')
2375                                 t++;
2376                         if (*t == ' ')
2377                         {
2378                                 int charindex = 0;
2379                                 t++;
2380                                 if(cl.parsingtextplayerindex < cl.maxclients)
2381                                 {
2382                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2383                                                 ;
2384                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2385                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2386                                         if (t[charindex] == '\n')
2387                                         {
2388                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2389                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2390                                                         ;
2391                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2392                                                 {
2393                                                         // we parsed a valid ping entry, so expect another to follow
2394                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2395                                                         cl.parsingtextexpectingpingforscores = expected;
2396                                                 }
2397                                                 return !expected;
2398                                         }
2399                                 }
2400                                 if (!strncmp(t, "unconnected\n", 12))
2401                                 {
2402                                         // just ignore
2403                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2404                                         cl.parsingtextexpectingpingforscores = expected;
2405                                         return !expected;
2406                                 }
2407                                 else
2408                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2409                         }
2410                 }
2411         }
2412         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2413         {
2414                 if (!strncmp(text, "players: ", 9))
2415                 {
2416                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2417                         cl.parsingtextplayerindex = 0;
2418                         return true;
2419                 }
2420                 else if (!strstr(text, ": "))
2421                 {
2422                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2423                         return true;
2424                 }
2425         }
2426         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2427         {
2428                 // if anything goes wrong, we'll assume this is not a status report
2429                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2430                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2431                 {
2432                         t = text + 1;
2433                         cl.parsingtextplayerindex = atoi(t);
2434                         while (*t >= '0' && *t <= '9')
2435                                 t++;
2436                         if (*t == ' ')
2437                         {
2438                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2439                                 return true;
2440                         }
2441                 }
2442         }
2443         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2444         {
2445                 // if anything goes wrong, we'll assume this is not a status report
2446                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2447                 if (text[0] == ' ')
2448                 {
2449                         t = text;
2450                         while (*t == ' ')
2451                                 t++;
2452                         // botclient is perfectly valid, but we don't care about bots
2453                         if (strcmp(t, "botclient\n"))
2454                         {
2455                                 lhnetaddress_t address;
2456                                 LHNETADDRESS_FromString(&address, t, 0);
2457                                 // TODO: log the IP address and player name?
2458                         }
2459                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2460                         return true;
2461                 }
2462         }
2463         return true;
2464 }
2465
2466 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2467
2468 //[515]: csqc
2469 void CL_VM_Init (void);
2470 qboolean CL_VM_Parse_TempEntity (void);
2471 void CL_VM_Parse_StuffCmd (const char *msg);
2472 void CL_VM_Parse_CenterPrint (const char *msg);
2473 void CSQC_AddPrintText (const char *msg);
2474 void CSQC_ReadEntities (void);
2475
2476 /*
2477 =====================
2478 CL_ParseServerMessage
2479 =====================
2480 */
2481 int parsingerror = false;
2482 void CL_ParseServerMessage(void)
2483 {
2484         int                     cmd;
2485         int                     i;
2486         protocolversion_t protocol;
2487         unsigned char           cmdlog[32];
2488         char            *cmdlogname[32], *temp;
2489         int                     cmdindex, cmdcount = 0;
2490
2491         if (cls.demorecording)
2492                 CL_WriteDemoMessage ();
2493
2494         cl.last_received_message = realtime;
2495
2496         if (cls.netcon && cls.signon < SIGNONS)
2497                 CL_KeepaliveMessage(false);
2498
2499 //
2500 // if recording demos, copy the message out
2501 //
2502         if (cl_shownet.integer == 1)
2503                 Con_Printf("%f %i\n", realtime, net_message.cursize);
2504         else if (cl_shownet.integer == 2)
2505                 Con_Print("------------------\n");
2506
2507 //
2508 // parse the message
2509 //
2510         //MSG_BeginReading ();
2511
2512         parsingerror = true;
2513
2514         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2515         {
2516                 cl.mtime[1] = cl.mtime[0];
2517                 cl.mtime[0] = realtime; // qw has no clock
2518                 cl.movement_needupdate = true;
2519                 cl.onground = false; // since there's no clientdata parsing, clear the onground flag here
2520                 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2521                 // during this frame
2522                 // (makes spectating players much smoother and prevents mouse movement from turning)
2523                 cl.fixangle[1] = cl.fixangle[0];
2524                 cl.fixangle[0] = false;
2525                 if (!cls.demoplayback)
2526                         VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2527
2528                 // force a recalculation of the player prediction
2529                 cl.movement_replay = true;
2530
2531                 // slightly kill qw player entities each frame
2532                 for (i = 1;i < cl.maxclients;i++)
2533                         cl.entities_active[i] = false;
2534
2535                 // kill all qw nails
2536                 cl.qw_num_nails = 0;
2537
2538                 // fade weapon view kick
2539                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2540
2541                 while (1)
2542                 {
2543                         if (msg_badread)
2544                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2545
2546                         cmd = MSG_ReadByte ();
2547
2548                         if (cmd == -1)
2549                         {
2550                                 SHOWNET("END OF MESSAGE");
2551                                 break;          // end of message
2552                         }
2553
2554                         cmdindex = cmdcount & 31;
2555                         cmdcount++;
2556                         cmdlog[cmdindex] = cmd;
2557
2558                         SHOWNET(qw_svc_strings[cmd]);
2559                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
2560                         if (!cmdlogname[cmdindex])
2561                         {
2562                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2563                                 temp = "<unknown>";
2564                                 cmdlogname[cmdindex] = temp;
2565                         }
2566
2567                         // other commands
2568                         switch (cmd)
2569                         {
2570                         default:
2571                                 {
2572                                         char description[32*64], temp[64];
2573                                         int count;
2574                                         strlcpy(description, "packet dump: ", sizeof(description));
2575                                         i = cmdcount - 32;
2576                                         if (i < 0)
2577                                                 i = 0;
2578                                         count = cmdcount - i;
2579                                         i &= 31;
2580                                         while(count > 0)
2581                                         {
2582                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2583                                                 strlcat(description, temp, sizeof(description));
2584                                                 count--;
2585                                                 i++;
2586                                                 i &= 31;
2587                                         }
2588                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
2589                                         Con_Print(description);
2590                                         Host_Error("CL_ParseServerMessage: Illegible server message");
2591                                 }
2592                                 break;
2593
2594                         case qw_svc_nop:
2595                                 //Con_Printf("qw_svc_nop\n");
2596                                 break;
2597
2598                         case qw_svc_disconnect:
2599                                 Con_Printf("Server disconnected\n");
2600                                 if (cls.demonum != -1)
2601                                         CL_NextDemo();
2602                                 else
2603                                         CL_Disconnect();
2604                                 return;
2605
2606                         case qw_svc_print:
2607                                 i = MSG_ReadByte();
2608                                 temp = MSG_ReadString();
2609                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
2610                                 {
2611                                         if (i == 3) // chat
2612                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
2613                                         else
2614                                                 CSQC_AddPrintText(temp);
2615                                 }
2616                                 break;
2617
2618                         case qw_svc_centerprint:
2619                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
2620                                 break;
2621
2622                         case qw_svc_stufftext:
2623                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
2624                                 break;
2625
2626                         case qw_svc_damage:
2627                                 // svc_damage protocol is identical to nq
2628                                 V_ParseDamage ();
2629                                 break;
2630
2631                         case qw_svc_serverdata:
2632                                 //Cbuf_Execute(); // make sure any stuffed commands are done
2633                                 CL_ParseServerInfo();
2634                                 CL_VM_Init();   //[515]: init csqc
2635                                 break;
2636
2637                         case qw_svc_setangle:
2638                                 for (i=0 ; i<3 ; i++)
2639                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2640                                 if (!cls.demoplayback)
2641                                 {
2642                                         cl.fixangle[0] = true;
2643                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
2644                                         // disable interpolation if this is new
2645                                         if (!cl.fixangle[1])
2646                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2647                                 }
2648                                 break;
2649
2650                         case qw_svc_lightstyle:
2651                                 i = MSG_ReadByte ();
2652                                 if (i >= cl.max_lightstyle)
2653                                 {
2654                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2655                                         break;
2656                                 }
2657                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2658                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2659                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2660                                 break;
2661
2662                         case qw_svc_sound:
2663                                 CL_ParseStartSoundPacket(false);
2664                                 break;
2665
2666                         case qw_svc_stopsound:
2667                                 i = (unsigned short) MSG_ReadShort();
2668                                 S_StopSound(i>>3, i&7);
2669                                 break;
2670
2671                         case qw_svc_updatefrags:
2672                                 i = MSG_ReadByte();
2673                                 if (i >= cl.maxclients)
2674                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2675                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
2676                                 break;
2677
2678                         case qw_svc_updateping:
2679                                 i = MSG_ReadByte();
2680                                 if (i >= cl.maxclients)
2681                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
2682                                 cl.scores[i].qw_ping = MSG_ReadShort();
2683                                 break;
2684
2685                         case qw_svc_updatepl:
2686                                 i = MSG_ReadByte();
2687                                 if (i >= cl.maxclients)
2688                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
2689                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
2690                                 break;
2691
2692                         case qw_svc_updateentertime:
2693                                 i = MSG_ReadByte();
2694                                 if (i >= cl.maxclients)
2695                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
2696                                 // seconds ago
2697                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
2698                                 break;
2699
2700                         case qw_svc_spawnbaseline:
2701                                 i = (unsigned short) MSG_ReadShort();
2702                                 if (i < 0 || i >= MAX_EDICTS)
2703                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2704                                 if (i >= cl.max_entities)
2705                                         CL_ExpandEntities(i);
2706                                 CL_ParseBaseline(cl.entities + i, false);
2707                                 break;
2708                         case qw_svc_spawnstatic:
2709                                 CL_ParseStatic(false);
2710                                 break;
2711                         case qw_svc_temp_entity:
2712                                 if(!CL_VM_Parse_TempEntity())
2713                                         CL_ParseTempEntity ();
2714                                 break;
2715
2716                         case qw_svc_killedmonster:
2717                                 cl.stats[STAT_MONSTERS]++;
2718                                 break;
2719
2720                         case qw_svc_foundsecret:
2721                                 cl.stats[STAT_SECRETS]++;
2722                                 break;
2723
2724                         case qw_svc_updatestat:
2725                                 i = MSG_ReadByte ();
2726                                 if (i < 0 || i >= MAX_CL_STATS)
2727                                         Host_Error ("svc_updatestat: %i is invalid", i);
2728                                 cl.stats[i] = MSG_ReadByte ();
2729                                 break;
2730
2731                         case qw_svc_updatestatlong:
2732                                 i = MSG_ReadByte ();
2733                                 if (i < 0 || i >= MAX_CL_STATS)
2734                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
2735                                 cl.stats[i] = MSG_ReadLong ();
2736                                 break;
2737
2738                         case qw_svc_spawnstaticsound:
2739                                 CL_ParseStaticSound (false);
2740                                 break;
2741
2742                         case qw_svc_cdtrack:
2743                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
2744                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2745                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
2746                                 else
2747                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
2748                                 break;
2749
2750                         case qw_svc_intermission:
2751                                 cl.intermission = 1;
2752                                 cl.completed_time = cl.time;
2753                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
2754                                 for (i = 0;i < 3;i++)
2755                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
2756                                 break;
2757
2758                         case qw_svc_finale:
2759                                 cl.intermission = 2;
2760                                 cl.completed_time = cl.time;
2761                                 SCR_CenterPrint(MSG_ReadString ());
2762                                 break;
2763
2764                         case qw_svc_sellscreen:
2765                                 Cmd_ExecuteString ("help", src_command);
2766                                 break;
2767
2768                         case qw_svc_smallkick:
2769                                 cl.qw_weaponkick = -2;
2770                                 break;
2771                         case qw_svc_bigkick:
2772                                 cl.qw_weaponkick = -4;
2773                                 break;
2774
2775                         case qw_svc_muzzleflash:
2776                                 i = (unsigned short) MSG_ReadShort();
2777                                 // NOTE: in QW this only worked on clients
2778                                 if (i < 0 || i >= MAX_EDICTS)
2779                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2780                                 if (i >= cl.max_entities)
2781                                         CL_ExpandEntities(i);
2782                                 cl.entities[i].persistent.muzzleflash = 1.0f;
2783                                 break;
2784
2785                         case qw_svc_updateuserinfo:
2786                                 QW_CL_UpdateUserInfo();
2787                                 break;
2788
2789                         case qw_svc_setinfo:
2790                                 QW_CL_SetInfo();
2791                                 break;
2792
2793                         case qw_svc_serverinfo:
2794                                 QW_CL_ServerInfo();
2795                                 break;
2796
2797                         case qw_svc_download:
2798                                 QW_CL_ParseDownload();
2799                                 break;
2800
2801                         case qw_svc_playerinfo:
2802                                 EntityStateQW_ReadPlayerUpdate();
2803                                 break;
2804
2805                         case qw_svc_nails:
2806                                 QW_CL_ParseNails();
2807                                 break;
2808
2809                         case qw_svc_chokecount:
2810                                 i = MSG_ReadByte();
2811                                 // FIXME: apply to netgraph
2812                                 //for (j = 0;j < i;j++)
2813                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
2814                                 break;
2815
2816                         case qw_svc_modellist:
2817                                 QW_CL_ParseModelList();
2818                                 break;
2819
2820                         case qw_svc_soundlist:
2821                                 QW_CL_ParseSoundList();
2822                                 break;
2823
2824                         case qw_svc_packetentities:
2825                                 EntityFrameQW_CL_ReadFrame(false);
2826                                 // first update is the final signon stage
2827                                 if (cls.signon == SIGNONS - 1)
2828                                         cls.signon = SIGNONS;
2829                                 break;
2830
2831                         case qw_svc_deltapacketentities:
2832                                 EntityFrameQW_CL_ReadFrame(true);
2833                                 // first update is the final signon stage
2834                                 if (cls.signon == SIGNONS - 1)
2835                                         cls.signon = SIGNONS;
2836                                 break;
2837
2838                         case qw_svc_maxspeed:
2839                                 cl.qw_movevars_maxspeed = MSG_ReadFloat();
2840                                 break;
2841
2842                         case qw_svc_entgravity:
2843                                 cl.qw_movevars_entgravity = MSG_ReadFloat();
2844                                 break;
2845
2846                         case qw_svc_setpause:
2847                                 cl.paused = MSG_ReadByte ();
2848                                 if (cl.paused)
2849                                         CDAudio_Pause ();
2850                                 else
2851                                         CDAudio_Resume ();
2852                                 S_PauseGameSounds (cl.paused);
2853                                 break;
2854                         }
2855                 }
2856
2857                 // fully kill the still slightly dead qw player entities each frame
2858                 for (i = 1;i < cl.maxclients;i++)
2859                         if (!cl.entities_active[i])
2860                                 cl.entities[i].state_current.active = false;
2861         }
2862         else
2863         {
2864                 while (1)
2865                 {
2866                         if (msg_badread)
2867                                 Host_Error ("CL_ParseServerMessage: Bad server message");
2868
2869                         cmd = MSG_ReadByte ();
2870
2871                         if (cmd == -1)
2872                         {
2873                                 SHOWNET("END OF MESSAGE");
2874                                 break;          // end of message
2875                         }
2876
2877                         cmdindex = cmdcount & 31;
2878                         cmdcount++;
2879                         cmdlog[cmdindex] = cmd;
2880
2881                         // if the high bit of the command byte is set, it is a fast update
2882                         if (cmd & 128)
2883                         {
2884                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2885                                 temp = "entity";
2886                                 cmdlogname[cmdindex] = temp;
2887                                 SHOWNET("fast update");
2888                                 if (cls.signon == SIGNONS - 1)
2889                                 {
2890                                         // first update is the final signon stage
2891                                         cls.signon = SIGNONS;
2892                                         CL_SignonReply ();
2893                                 }
2894                                 EntityFrameQuake_ReadEntity (cmd&127);
2895                                 continue;
2896                         }
2897
2898                         SHOWNET(svc_strings[cmd]);
2899                         cmdlogname[cmdindex] = svc_strings[cmd];
2900                         if (!cmdlogname[cmdindex])
2901                         {
2902                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2903                                 temp = "<unknown>";
2904                                 cmdlogname[cmdindex] = temp;
2905                         }
2906
2907                         // other commands
2908                         switch (cmd)
2909                         {
2910                         default:
2911                                 {
2912                                         char description[32*64], temp[64];
2913                                         int count;
2914                                         strlcpy (description, "packet dump: ", sizeof(description));
2915                                         i = cmdcount - 32;
2916                                         if (i < 0)
2917                                                 i = 0;
2918                                         count = cmdcount - i;
2919                                         i &= 31;
2920                                         while(count > 0)
2921                                         {
2922                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2923                                                 strlcat (description, temp, sizeof (description));
2924                                                 count--;
2925                                                 i++;
2926                                                 i &= 31;
2927                                         }
2928                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
2929                                         Con_Print(description);
2930                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
2931                                 }
2932                                 break;
2933
2934                         case svc_nop:
2935                                 if (cls.signon < SIGNONS)
2936                                         Con_Print("<-- server to client keepalive\n");
2937                                 break;
2938
2939                         case svc_time:
2940                                 cl.mtime[1] = cl.mtime[0];
2941                                 cl.mtime[0] = MSG_ReadFloat ();
2942                                 cl.movement_needupdate = true;
2943                                 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2944                                 // during this frame
2945                                 // (makes spectating players much smoother and prevents mouse movement from turning)
2946                                 cl.fixangle[1] = cl.fixangle[0];
2947                                 cl.fixangle[0] = false;
2948                                 if (!cls.demoplayback)
2949                                         VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2950                                 break;
2951
2952                         case svc_clientdata:
2953                                 CL_ParseClientdata();
2954                                 break;
2955
2956                         case svc_version:
2957                                 i = MSG_ReadLong ();
2958                                 protocol = Protocol_EnumForNumber(i);
2959                                 if (protocol == PROTOCOL_UNKNOWN)
2960                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
2961                                 // hack for unmarked Nehahra movie demos which had a custom protocol
2962                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
2963                                         protocol = PROTOCOL_NEHAHRAMOVIE;
2964                                 cls.protocol = protocol;
2965                                 break;
2966
2967                         case svc_disconnect:
2968                                 Con_Printf ("Server disconnected\n");
2969                                 if (cls.demonum != -1)
2970                                         CL_NextDemo ();
2971                                 else
2972                                         CL_Disconnect ();
2973                                 break;
2974
2975                         case svc_print:
2976                                 temp = MSG_ReadString();
2977                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
2978                                         CSQC_AddPrintText(temp);        //[515]: csqc
2979                                 break;
2980
2981                         case svc_centerprint:
2982                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
2983                                 break;
2984
2985                         case svc_stufftext:
2986                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
2987                                 break;
2988
2989                         case svc_damage:
2990                                 V_ParseDamage ();
2991                                 break;
2992
2993                         case svc_serverinfo:
2994                                 CL_ParseServerInfo ();
2995                                 CL_VM_Init();   //[515]: init csqc
2996                                 break;
2997
2998                         case svc_setangle:
2999                                 for (i=0 ; i<3 ; i++)
3000                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3001                                 if (!cls.demoplayback)
3002                                 {
3003                                         cl.fixangle[0] = true;
3004                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3005                                         // disable interpolation if this is new
3006                                         if (!cl.fixangle[1])
3007                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3008                                 }
3009                                 break;
3010
3011                         case svc_setview:
3012                                 cl.viewentity = (unsigned short)MSG_ReadShort ();
3013                                 if (cl.viewentity >= MAX_EDICTS)
3014                                         Host_Error("svc_setview >= MAX_EDICTS");
3015                                 if (cl.viewentity >= cl.max_entities)
3016                                         CL_ExpandEntities(cl.viewentity);
3017                                 // LordHavoc: assume first setview recieved is the real player entity
3018                                 if (!cl.playerentity)
3019                                         cl.playerentity = cl.viewentity;
3020                                 break;
3021
3022                         case svc_lightstyle:
3023                                 i = MSG_ReadByte ();
3024                                 if (i >= cl.max_lightstyle)
3025                                 {
3026                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3027                                         break;
3028                                 }
3029                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3030                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3031                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3032                                 break;
3033
3034                         case svc_sound:
3035                                 CL_ParseStartSoundPacket(false);
3036                                 break;
3037
3038                         case svc_precache:
3039                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3040                                 {
3041                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3042                                         CL_ParseStartSoundPacket(true);
3043                                 }
3044                                 else
3045                                 {
3046                                         int i = (unsigned short)MSG_ReadShort();
3047                                         char *s = MSG_ReadString();
3048                                         if (i < 32768)
3049                                         {
3050                                                 if (i >= 1 && i < MAX_MODELS)
3051                                                 {
3052                                                         model_t *model = Mod_ForName(s, false, false, i == 1);
3053                                                         if (!model)
3054                                                                 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3055                                                         cl.model_precache[i] = model;
3056                                                 }
3057                                                 else
3058                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3059                                         }
3060                                         else
3061                                         {
3062                                                 i -= 32768;
3063                                                 if (i >= 1 && i < MAX_SOUNDS)
3064                                                 {
3065                                                         sfx_t *sfx = S_PrecacheSound (s, true, false);
3066                                                         if (!sfx && snd_initialized.integer)
3067                                                                 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3068                                                         cl.sound_precache[i] = sfx;
3069                                                 }
3070                                                 else
3071                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3072                                         }
3073                                 }
3074                                 break;
3075
3076                         case svc_stopsound:
3077                                 i = (unsigned short) MSG_ReadShort();
3078                                 S_StopSound(i>>3, i&7);
3079                                 break;
3080
3081                         case svc_updatename:
3082                                 i = MSG_ReadByte ();
3083                                 if (i >= cl.maxclients)
3084                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3085                                 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3086                                 break;
3087
3088                         case svc_updatefrags:
3089                                 i = MSG_ReadByte ();
3090                                 if (i >= cl.maxclients)
3091                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3092                                 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3093                                 break;
3094
3095                         case svc_updatecolors:
3096                                 i = MSG_ReadByte ();
3097                                 if (i >= cl.maxclients)
3098                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3099                                 cl.scores[i].colors = MSG_ReadByte ();
3100                                 break;
3101
3102                         case svc_particle:
3103                                 CL_ParseParticleEffect ();
3104                                 break;
3105
3106                         case svc_effect:
3107                                 CL_ParseEffect ();
3108                                 break;
3109
3110                         case svc_effect2:
3111                                 CL_ParseEffect2 ();
3112                                 break;
3113
3114                         case svc_spawnbaseline:
3115                                 i = (unsigned short) MSG_ReadShort ();
3116                                 if (i < 0 || i >= MAX_EDICTS)
3117                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3118                                 if (i >= cl.max_entities)
3119                                         CL_ExpandEntities(i);
3120                                 CL_ParseBaseline (cl.entities + i, false);
3121                                 break;
3122                         case svc_spawnbaseline2:
3123                                 i = (unsigned short) MSG_ReadShort ();
3124                                 if (i < 0 || i >= MAX_EDICTS)
3125                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3126                                 if (i >= cl.max_entities)
3127                                         CL_ExpandEntities(i);
3128                                 CL_ParseBaseline (cl.entities + i, true);
3129                                 break;
3130                         case svc_spawnstatic:
3131                                 CL_ParseStatic (false);
3132                                 break;
3133                         case svc_spawnstatic2:
3134                                 CL_ParseStatic (true);
3135                                 break;
3136                         case svc_temp_entity:
3137                                 if(!CL_VM_Parse_TempEntity())
3138                                         CL_ParseTempEntity ();
3139                                 break;
3140
3141                         case svc_setpause:
3142                                 cl.paused = MSG_ReadByte ();
3143                                 if (cl.paused)
3144                                         CDAudio_Pause ();
3145                                 else
3146                                         CDAudio_Resume ();
3147                                 S_PauseGameSounds (cl.paused);
3148                                 break;
3149
3150                         case svc_signonnum:
3151                                 i = MSG_ReadByte ();
3152                                 // LordHavoc: it's rude to kick off the client if they missed the
3153                                 // reconnect somehow, so allow signon 1 even if at signon 1
3154                                 if (i <= cls.signon && i != 1)
3155                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
3156                                 cls.signon = i;
3157                                 CL_SignonReply ();
3158                                 break;
3159
3160                         case svc_killedmonster:
3161                                 cl.stats[STAT_MONSTERS]++;
3162                                 break;
3163
3164                         case svc_foundsecret:
3165                                 cl.stats[STAT_SECRETS]++;
3166                                 break;
3167
3168                         case svc_updatestat:
3169                                 i = MSG_ReadByte ();
3170                                 if (i < 0 || i >= MAX_CL_STATS)
3171                                         Host_Error ("svc_updatestat: %i is invalid", i);
3172                                 cl.stats[i] = MSG_ReadLong ();
3173                                 break;
3174
3175                         case svc_updatestatubyte:
3176                                 i = MSG_ReadByte ();
3177                                 if (i < 0 || i >= MAX_CL_STATS)
3178                                         Host_Error ("svc_updatestat: %i is invalid", i);
3179                                 cl.stats[i] = MSG_ReadByte ();
3180                                 break;
3181
3182                         case svc_spawnstaticsound:
3183                                 CL_ParseStaticSound (false);
3184                                 break;
3185
3186                         case svc_spawnstaticsound2:
3187                                 CL_ParseStaticSound (true);
3188                                 break;
3189
3190                         case svc_cdtrack:
3191                                 cl.cdtrack = MSG_ReadByte ();
3192                                 cl.looptrack = MSG_ReadByte ();
3193                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3194                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3195                                 else
3196                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3197                                 break;
3198
3199                         case svc_intermission:
3200                                 cl.intermission = 1;
3201                                 cl.completed_time = cl.time;
3202                                 break;
3203
3204                         case svc_finale:
3205                                 cl.intermission = 2;
3206                                 cl.completed_time = cl.time;
3207                                 SCR_CenterPrint(MSG_ReadString ());
3208                                 break;
3209
3210                         case svc_cutscene:
3211                                 cl.intermission = 3;
3212                                 cl.completed_time = cl.time;
3213                                 SCR_CenterPrint(MSG_ReadString ());
3214                                 break;
3215
3216                         case svc_sellscreen:
3217                                 Cmd_ExecuteString ("help", src_command);
3218                                 break;
3219                         case svc_hidelmp:
3220                                 if (gamemode == GAME_TENEBRAE)
3221                                 {
3222                                         // repeating particle effect
3223                                         MSG_ReadCoord(cls.protocol);
3224                                         MSG_ReadCoord(cls.protocol);
3225                                         MSG_ReadCoord(cls.protocol);
3226                                         MSG_ReadCoord(cls.protocol);
3227                                         MSG_ReadCoord(cls.protocol);
3228                                         MSG_ReadCoord(cls.protocol);
3229                                         MSG_ReadByte();
3230                                         MSG_ReadLong();
3231                                         MSG_ReadLong();
3232                                         MSG_ReadString();
3233                                 }
3234                                 else
3235                                         SHOWLMP_decodehide();
3236                                 break;
3237                         case svc_showlmp:
3238                                 if (gamemode == GAME_TENEBRAE)
3239                                 {
3240                                         // particle effect
3241                                         MSG_ReadCoord(cls.protocol);
3242                                         MSG_ReadCoord(cls.protocol);
3243                                         MSG_ReadCoord(cls.protocol);
3244                                         MSG_ReadByte();
3245                                         MSG_ReadString();
3246                                 }
3247                                 else
3248                                         SHOWLMP_decodeshow();
3249                                 break;
3250                         case svc_skybox:
3251                                 R_SetSkyBox(MSG_ReadString());
3252                                 break;
3253                         case svc_entities:
3254                                 if (cls.signon == SIGNONS - 1)
3255                                 {
3256                                         // first update is the final signon stage
3257                                         cls.signon = SIGNONS;
3258                                         CL_SignonReply ();
3259                                 }
3260                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3261                                         EntityFrame_CL_ReadFrame();
3262                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3263                                         EntityFrame4_CL_ReadFrame();
3264                                 else
3265                                         EntityFrame5_CL_ReadFrame();
3266                                 break;
3267                         case svc_csqcentities:
3268                                 CSQC_ReadEntities();
3269                                 break;
3270                         case svc_downloaddata:
3271                                 CL_ParseDownload();
3272                                 break;
3273                         }
3274                 }
3275         }
3276
3277         if (cls.signon == SIGNONS)
3278                 CL_UpdateItemsAndWeapon();
3279
3280         EntityFrameQuake_ISeeDeadEntities();
3281
3282         parsingerror = false;
3283 }
3284
3285 void CL_Parse_DumpPacket(void)
3286 {
3287         if (!parsingerror)
3288                 return;
3289         Con_Print("Packet dump:\n");
3290         SZ_HexDumpToConsole(&net_message);
3291         parsingerror = false;
3292 }
3293
3294 void CL_Parse_ErrorCleanUp(void)
3295 {
3296         CL_StopDownload(0, 0);
3297         QW_CL_StopUpload();
3298 }
3299
3300 void CL_Parse_Init(void)
3301 {
3302         // LordHavoc: added demo_nehahra cvar
3303         Cvar_RegisterVariable (&demo_nehahra);
3304         if (gamemode == GAME_NEHAHRA)
3305                 Cvar_SetValue("demo_nehahra", 1);
3306         Cvar_RegisterVariable(&developer_networkentities);
3307
3308         Cvar_RegisterVariable(&cl_sound_wizardhit);
3309         Cvar_RegisterVariable(&cl_sound_hknighthit);
3310         Cvar_RegisterVariable(&cl_sound_tink1);
3311         Cvar_RegisterVariable(&cl_sound_ric1);
3312         Cvar_RegisterVariable(&cl_sound_ric2);
3313         Cvar_RegisterVariable(&cl_sound_ric3);
3314         Cvar_RegisterVariable(&cl_sound_r_exp3);
3315
3316         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3317
3318         // server extension cvars set by commands issued from the server during connect
3319         Cvar_RegisterVariable(&cl_serverextension_download);
3320
3321         Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3322         Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3323         Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3324         Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3325         Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3326         Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3327         Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3328         Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3329 }
3330
3331 void CL_Parse_Shutdown(void)
3332 {
3333 }