2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
27 char *svc_strings[128] =
33 "svc_version", // [int] server version
34 "svc_setview", // [short] entity number
35 "svc_sound", // <see code>
36 "svc_time", // [float] server time
37 "svc_print", // [string] null terminated string
38 "svc_stufftext", // [string] stuffed into client's console buffer
39 // the string should be \n terminated
40 "svc_setangle", // [vec3] set the view angle to this absolute value
42 "svc_serverinfo", // [int] version
43 // [string] signon string
44 // [string]..[0]model cache [string]...[0]sounds cache
45 // [string]..[0]item cache
46 "svc_lightstyle", // [byte] [string]
47 "svc_updatename", // [byte] [string]
48 "svc_updatefrags", // [byte] [short]
49 "svc_clientdata", // <shortbits + data>
50 "svc_stopsound", // <see code>
51 "svc_updatecolors", // [byte] [byte]
52 "svc_particle", // [vec3] <variable>
53 "svc_damage", // [byte] impact [byte] blood [vec3] from
56 "OBSOLETE svc_spawnbinary",
59 "svc_temp_entity", // <variable>
65 "svc_spawnstaticsound",
67 "svc_finale", // [string] music [string] text
68 "svc_cdtrack", // [byte] track [byte] looptrack
71 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
72 "svc_hidelmp", // [string] iconlabel
73 "svc_skybox", // [string] skyname
86 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
87 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
88 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
89 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
90 "svc_sound2", // 54 // short soundindex instead of byte
91 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
92 "svc_spawnstatic2", // 56 // short modelindex instead of byte
93 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
94 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
95 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
98 char *qw_svc_strings[128] =
102 "qw_svc_disconnect", // 2
103 "qw_svc_updatestat", // 3 // [byte] [byte]
105 "qw_svc_setview", // 5 // [short] entity number
106 "qw_svc_sound", // 6 // <see code>
108 "qw_svc_print", // 8 // [byte] id [string] null terminated string
109 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
110 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
111 "qw_svc_serverdata", // 11 // [long] protocol ...
112 "qw_svc_lightstyle", // 12 // [byte] [string]
114 "qw_svc_updatefrags", // 14 // [byte] [short]
116 "qw_svc_stopsound", // 16 // <see code>
119 "qw_svc_damage", // 19
120 "qw_svc_spawnstatic", // 20
122 "qw_svc_spawnbaseline", // 22
123 "qw_svc_temp_entity", // 23 // variable
124 "qw_svc_setpause", // 24 // [byte] on / off
126 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
127 "qw_svc_killedmonster", // 27
128 "qw_svc_foundsecret", // 28
129 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
130 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
131 "qw_svc_finale", // 31 // [string] text
132 "qw_svc_cdtrack", // 32 // [byte] track
133 "qw_svc_sellscreen", // 33
134 "qw_svc_smallkick", // 34 // set client punchangle to 2
135 "qw_svc_bigkick", // 35 // set client punchangle to 4
136 "qw_svc_updateping", // 36 // [byte] [short]
137 "qw_svc_updateentertime", // 37 // [byte] [float]
138 "qw_svc_updatestatlong", // 38 // [byte] [long]
139 "qw_svc_muzzleflash", // 39 // [short] entity
140 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
141 "qw_svc_download", // 41 // [short] size [size bytes]
142 "qw_svc_playerinfo", // 42 // variable
143 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
144 "qw_svc_chokecount", // 44 // [byte] packets choked
145 "qw_svc_modellist", // 45 // [strings]
146 "qw_svc_soundlist", // 46 // [strings]
147 "qw_svc_packetentities", // 47 // [...]
148 "qw_svc_deltapacketentities", // 48 // [...]
149 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
150 "qw_svc_entgravity", // 50 // gravity change, for prediction
151 "qw_svc_setinfo", // 51 // setinfo on a client
152 "qw_svc_serverinfo", // 52 // serverinfo
153 "qw_svc_updatepl", // 53 // [byte] [byte]
156 //=============================================================================
158 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
159 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
160 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
161 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
167 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
168 cvar_t cl_joinbeforedownloadsfinish = {0, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
170 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
171 static void QW_CL_RequestNextDownload(void);
172 static void QW_CL_NextUpload(void);
173 void QW_CL_StartUpload(unsigned char *data, int size);
174 //static qboolean QW_CL_IsUploading(void);
175 static void QW_CL_StopUpload(void);
179 CL_ParseStartSoundPacket
182 void CL_ParseStartSoundPacket(int largesoundindex)
191 if (cls.protocol == PROTOCOL_QUAKEWORLD)
193 channel = MSG_ReadShort();
195 if (channel & (1<<15))
196 volume = MSG_ReadByte ();
198 volume = DEFAULT_SOUND_PACKET_VOLUME;
200 if (channel & (1<<14))
201 attenuation = MSG_ReadByte () / 64.0;
203 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
205 ent = (channel>>3)&1023;
208 sound_num = MSG_ReadByte ();
212 field_mask = MSG_ReadByte();
214 if (field_mask & SND_VOLUME)
215 volume = MSG_ReadByte ();
217 volume = DEFAULT_SOUND_PACKET_VOLUME;
219 if (field_mask & SND_ATTENUATION)
220 attenuation = MSG_ReadByte () / 64.0;
222 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
224 if (field_mask & SND_LARGEENTITY)
226 ent = (unsigned short) MSG_ReadShort ();
227 channel = MSG_ReadByte ();
231 channel = (unsigned short) MSG_ReadShort ();
236 if (largesoundindex || field_mask & SND_LARGESOUND)
237 sound_num = (unsigned short) MSG_ReadShort ();
239 sound_num = MSG_ReadByte ();
242 MSG_ReadVector(pos, cls.protocol);
244 if (sound_num >= MAX_SOUNDS)
246 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
250 if (ent >= MAX_EDICTS)
252 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
256 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
263 When the client is taking a long time to load stuff, send keepalive messages
264 so the server doesn't disconnect.
268 static unsigned char olddata[NET_MAXMESSAGE];
269 void CL_KeepaliveMessage (qboolean readmessages)
272 static double nextmsg = -1;
277 // no need if server is local and definitely not if this is a demo
278 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
283 // read messages from server, should just be nops
284 oldreadcount = msg_readcount;
285 oldbadread = msg_badread;
287 memcpy(olddata, net_message.data, net_message.cursize);
289 NetConn_ClientFrame();
291 msg_readcount = oldreadcount;
292 msg_badread = oldbadread;
294 memcpy(net_message.data, olddata, net_message.cursize);
297 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
300 unsigned char buf[4];
303 // LordHavoc: must use unreliable because reliable could kill the sigon message!
304 Con_Print("--> client to server keepalive\n");
305 memset(&msg, 0, sizeof(msg));
307 msg.maxsize = sizeof(buf);
308 MSG_WriteChar(&msg, clc_nop);
309 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
313 void CL_ParseEntityLump(char *entdata)
316 char key[128], value[MAX_INPUTLINE];
317 FOG_clear(); // LordHavoc: no fog until set
318 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
319 R_SetSkyBox(cl.worldmodel->brush.skybox);
323 if (!COM_ParseTokenConsole(&data))
325 if (com_token[0] != '{')
329 if (!COM_ParseTokenConsole(&data))
331 if (com_token[0] == '}')
332 break; // end of worldspawn
333 if (com_token[0] == '_')
334 strlcpy (key, com_token + 1, sizeof (key));
336 strlcpy (key, com_token, sizeof (key));
337 while (key[strlen(key)-1] == ' ') // remove trailing spaces
338 key[strlen(key)-1] = 0;
339 if (!COM_ParseTokenConsole(&data))
341 strlcpy (value, com_token, sizeof (value));
342 if (!strcmp("sky", key))
344 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
346 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
348 else if (!strcmp("fog", key))
349 sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
350 else if (!strcmp("fog_density", key))
351 r_refdef.fog_density = atof(value);
352 else if (!strcmp("fog_red", key))
353 r_refdef.fog_red = atof(value);
354 else if (!strcmp("fog_green", key))
355 r_refdef.fog_green = atof(value);
356 else if (!strcmp("fog_blue", key))
357 r_refdef.fog_blue = atof(value);
361 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
365 // see if the file already exists
366 file = FS_Open(filename, "rb", true, false);
373 // download messages in a demo would be bad
374 if (cls.demorecording)
376 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
380 // don't try to download when playing a demo
384 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
385 Con_Printf("Downloading %s\n", filename);
387 if (!cls.qw_downloadmemory)
389 cls.qw_downloadmemory = NULL;
390 cls.qw_downloadmemorycursize = 0;
391 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
394 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
395 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
397 cls.qw_downloadnumber++;
398 cls.qw_downloadpercent = 0;
399 cls.qw_downloadmemorycursize = 0;
404 static void QW_CL_ProcessUserInfo(int slot);
405 static void QW_CL_RequestNextDownload(void)
409 // clear name of file that just finished
410 cls.qw_downloadname[0] = 0;
412 switch (cls.qw_downloadtype)
417 if (cls.qw_downloadnumber == 0)
418 Con_Printf("Checking skins...\n");
419 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
421 if (!cl.scores[cls.qw_downloadnumber].name[0])
423 // check if we need to download the file, and return if so
424 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
428 cls.qw_downloadtype = dl_none;
430 // load any newly downloaded skins
431 for (i = 0;i < cl.maxclients;i++)
432 QW_CL_ProcessUserInfo(i);
434 // if we're still in signon stages, request the next one
435 if (cls.signon != SIGNONS)
437 cls.signon = SIGNONS-1;
438 // we'll go to SIGNONS when the first entity update is received
439 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
440 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
444 if (cls.qw_downloadnumber == 0)
446 Con_Printf("Checking models...\n");
447 cls.qw_downloadnumber = 1;
450 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
453 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
455 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
456 cl.qw_modelindex_spike = cls.qw_downloadnumber;
457 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
458 cl.qw_modelindex_player = cls.qw_downloadnumber;
459 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
460 cl.qw_modelindex_flag = cls.qw_downloadnumber;
461 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
462 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
463 // check if we need to download the file, and return if so
464 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
468 cls.qw_downloadtype = dl_none;
470 // touch all of the precached models that are still loaded so we can free
471 // anything that isn't needed
473 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
474 Mod_FindName(cl.model_name[i]);
475 // precache any models used by the client (this also marks them used)
476 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
477 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
478 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
479 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
482 // now we try to load everything that is new
485 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
486 if (cl.model_precache[1]->Draw == NULL)
487 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
490 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
491 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
492 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
494 // check memory integrity
495 Mem_CheckSentinelsGlobal();
497 // now that we have a world model, set up the world entity, renderer
499 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
500 CL_UpdateRenderEntity(&cl.entities[0].render);
504 // TODO: add pmodel/emodel player.mdl/eyes.mdl CRCs to userinfo
506 // done checking sounds and models, send a prespawn command now
507 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
508 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
510 if (cls.qw_downloadmemory)
512 Mem_Free(cls.qw_downloadmemory);
513 cls.qw_downloadmemory = NULL;
517 cl.loadfinished = true;
520 if (cls.qw_downloadnumber == 0)
522 Con_Printf("Checking sounds...\n");
523 cls.qw_downloadnumber = 1;
526 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
528 // check if we need to download the file, and return if so
529 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
533 cls.qw_downloadtype = dl_none;
535 // load new sounds and unload old ones
536 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
537 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
539 // precache any sounds used by the client
540 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
541 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
542 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
543 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
544 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
545 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
546 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
549 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
551 // Don't lock the sfx here, S_ServerSounds already did that
552 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
555 // check memory integrity
556 Mem_CheckSentinelsGlobal();
558 // done with sound downloads, next we check models
559 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
560 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
564 Con_Printf("Unknown download type.\n");
568 static void QW_CL_ParseDownload(void)
570 int size = (signed short)MSG_ReadShort();
571 int percent = MSG_ReadByte();
573 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
575 // skip the download fragment if playing a demo
579 msg_readcount += size;
585 Con_Printf("File not found.\n");
586 QW_CL_RequestNextDownload();
590 if (msg_readcount + (unsigned short)size > net_message.cursize)
591 Host_Error("corrupt download message\n");
593 // make sure the buffer is big enough to include this new fragment
594 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
597 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
598 cls.qw_downloadmemorymaxsize *= 2;
599 old = cls.qw_downloadmemory;
600 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
603 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
608 // read the fragment out of the packet
609 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
610 cls.qw_downloadmemorycursize += size;
611 cls.qw_downloadspeedcount += size;
613 cls.qw_downloadpercent = percent;
617 // request next fragment
618 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
619 MSG_WriteString(&cls.netcon->message, "nextdl");
624 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
626 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
628 cls.qw_downloadpercent = 0;
630 // start downloading the next file (or join the game)
631 QW_CL_RequestNextDownload();
635 static void QW_CL_ParseModelList(void)
638 int nummodels = MSG_ReadByte();
641 // parse model precache list
644 str = MSG_ReadString();
648 if (nummodels==MAX_MODELS)
649 Host_Error("Server sent too many model precaches");
650 if (strlen(str) >= MAX_QPATH)
651 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
652 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
658 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
659 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
664 cls.qw_downloadnumber = 0;
665 cls.qw_downloadtype = dl_model;
666 QW_CL_RequestNextDownload();
669 static void QW_CL_ParseSoundList(void)
672 int numsounds = MSG_ReadByte();
675 // parse sound precache list
678 str = MSG_ReadString();
682 if (numsounds==MAX_SOUNDS)
683 Host_Error("Server sent too many sound precaches");
684 if (strlen(str) >= MAX_QPATH)
685 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
686 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
693 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
694 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
699 cls.qw_downloadnumber = 0;
700 cls.qw_downloadtype = dl_sound;
701 QW_CL_RequestNextDownload();
704 static void QW_CL_Skins_f(void)
706 cls.qw_downloadnumber = 0;
707 cls.qw_downloadtype = dl_skin;
708 QW_CL_RequestNextDownload();
711 static void QW_CL_Changing_f(void)
713 if (cls.qw_downloadmemory) // don't change when downloading
718 cls.signon = 1; // not active anymore, but not disconnected
719 Con_Printf("\nChanging map...\n");
722 void QW_CL_NextUpload(void)
724 int r, percent, size;
726 if (!cls.qw_uploaddata)
729 r = cls.qw_uploadsize - cls.qw_uploadpos;
732 size = min(1, cls.qw_uploadsize);
733 percent = (cls.qw_uploadpos+r)*100/size;
735 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
736 MSG_WriteShort(&cls.netcon->message, r);
737 MSG_WriteByte(&cls.netcon->message, percent);
738 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
740 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
742 cls.qw_uploadpos += r;
744 if (cls.qw_uploadpos < cls.qw_uploadsize)
747 Con_Printf("Upload completed\n");
752 void QW_CL_StartUpload(unsigned char *data, int size)
754 // do nothing in demos or if not connected
758 // abort existing upload if in progress
761 Con_DPrintf("Starting upload of %d bytes...\n", size);
763 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
764 memcpy(cls.qw_uploaddata, data, size);
765 cls.qw_uploadsize = size;
766 cls.qw_uploadpos = 0;
772 qboolean QW_CL_IsUploading(void)
774 return cls.qw_uploaddata != NULL;
778 void QW_CL_StopUpload(void)
780 if (cls.qw_uploaddata)
781 Mem_Free(cls.qw_uploaddata);
782 cls.qw_uploaddata = NULL;
783 cls.qw_uploadsize = 0;
784 cls.qw_uploadpos = 0;
787 static void QW_CL_ProcessUserInfo(int slot)
789 int topcolor, bottomcolor;
791 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
792 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
793 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
794 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
795 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
796 cl.scores[slot].qw_spectator = temp[0] != 0;
797 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
798 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
799 if (!cl.scores[slot].qw_skin[0])
800 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
804 static void QW_CL_UpdateUserInfo(void)
807 slot = MSG_ReadByte();
808 if (slot >= cl.maxclients)
810 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
815 cl.scores[slot].qw_userid = MSG_ReadLong();
816 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
818 QW_CL_ProcessUserInfo(slot);
821 static void QW_CL_SetInfo(void)
826 slot = MSG_ReadByte();
827 strlcpy(key, MSG_ReadString(), sizeof(key));
828 strlcpy(value, MSG_ReadString(), sizeof(value));
829 if (slot >= cl.maxclients)
831 Con_Printf("svc_setinfo >= cl.maxclients\n");
834 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
836 QW_CL_ProcessUserInfo(slot);
839 static void QW_CL_ServerInfo(void)
844 strlcpy(key, MSG_ReadString(), sizeof(key));
845 strlcpy(value, MSG_ReadString(), sizeof(value));
846 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
847 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
848 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
849 cl.qw_teamplay = atoi(temp);
852 static void QW_CL_ParseNails(void)
855 int numnails = MSG_ReadByte();
857 unsigned char bits[6];
858 for (i = 0;i < numnails;i++)
860 for (j = 0;j < 6;j++)
861 bits[j] = MSG_ReadByte();
862 if (cl.qw_num_nails > 255)
864 v = cl.qw_nails[cl.qw_num_nails++];
865 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
866 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
867 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
868 v[3] = -360*(bits[4]>>4)/16;
869 v[4] = 360*bits[5]/256;
874 static void CL_UpdateItemsAndWeapon(void)
877 // check for important changes
880 if (cl.olditems != cl.stats[STAT_ITEMS])
881 for (j = 0;j < 32;j++)
882 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
883 cl.item_gettime[j] = cl.time;
884 cl.olditems = cl.stats[STAT_ITEMS];
886 // GAME_NEXUIZ hud needs weapon change time
887 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
888 cl.weapontime = cl.time;
889 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
892 void CL_BeginDownloads(qboolean aborteddownload)
894 // quakeworld works differently
895 if (cls.protocol == PROTOCOL_QUAKEWORLD)
898 // TODO: this would be a good place to do curl downloads
900 if (cl.loadmodel_current < cl.loadmodel_total)
904 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
906 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
908 if (cls.signon < SIGNONS)
909 CL_KeepaliveMessage(true);
910 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
911 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
913 // we now have the worldmodel so we can set up the game world
914 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
915 CL_UpdateRenderEntity(&cl.entities[0].render);
917 // check memory integrity
918 Mem_CheckSentinelsGlobal();
919 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
921 cl.loadfinished = true;
922 // now issue the spawn to move on to signon 3 like normal
924 Cmd_ForwardStringToServer("spawn");
929 // finished loading models
932 if (cl.loadsound_current < cl.loadsound_total)
936 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
938 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
940 if (cls.signon < SIGNONS)
941 CL_KeepaliveMessage(true);
942 // Don't lock the sfx here, S_ServerSounds already did that
943 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
946 // finished loading sounds
949 // note: the reason these loops skip already-loaded things is that it
950 // enables this command to be issued during the game if desired
952 if (cl.downloadmodel_current < cl.loadmodel_total)
956 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
960 if (cl.downloadmodel_current == 1)
962 // the worldmodel failed, but we need to set up anyway
963 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
964 CL_UpdateRenderEntity(&cl.entities[0].render);
966 // check memory integrity
967 Mem_CheckSentinelsGlobal();
968 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
970 cl.loadfinished = true;
971 // now issue the spawn to move on to signon 3 like normal
973 Cmd_ForwardStringToServer("spawn");
976 aborteddownload = false;
979 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
981 if (cls.signon < SIGNONS)
982 CL_KeepaliveMessage(true);
983 if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
985 if (cl.downloadmodel_current == 1)
986 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
988 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
989 // regarding the * check: don't try to download submodels
990 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
992 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
993 // we'll try loading again when the download finishes
997 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
998 if (cl.downloadmodel_current == 1)
1000 // we now have the worldmodel so we can set up the game world
1001 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1002 CL_UpdateRenderEntity(&cl.entities[0].render);
1004 // check memory integrity
1005 Mem_CheckSentinelsGlobal();
1006 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1008 cl.loadfinished = true;
1009 // now issue the spawn to move on to signon 3 like normal
1011 Cmd_ForwardStringToServer("spawn");
1016 // finished loading models
1019 if (cl.downloadsound_current < cl.loadsound_total)
1023 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1025 char soundname[MAX_QPATH];
1026 if (aborteddownload)
1028 aborteddownload = false;
1031 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1033 if (cls.signon < SIGNONS)
1034 CL_KeepaliveMessage(true);
1035 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1036 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1038 Con_Printf("Sound %s not found\n", soundname);
1039 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1041 Cmd_ForwardStringToServer(va("download %s", soundname));
1042 // we'll try loading again when the download finishes
1046 // Don't lock the sfx here, S_ServerSounds already did that
1047 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1050 // finished loading sounds
1053 if (!cl.loadfinished)
1055 cl.loadfinished = true;
1057 // check memory integrity
1058 Mem_CheckSentinelsGlobal();
1060 // now issue the spawn to move on to signon 3 like normal
1062 Cmd_ForwardStringToServer("spawn");
1066 void CL_BeginDownloads_f(void)
1068 CL_BeginDownloads(false);
1071 void CL_StopDownload(int size, int crc)
1073 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1076 // save to disk only if we don't already have it
1077 // (this is mainly for playing back demos)
1078 if (!FS_FileExists(cls.qw_downloadname))
1080 const char *extension;
1082 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1084 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1086 extension = FS_FileExtension(cls.qw_downloadname);
1087 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1092 if (cls.qw_downloadmemory)
1093 Mem_Free(cls.qw_downloadmemory);
1094 cls.qw_downloadmemory = NULL;
1095 cls.qw_downloadname[0] = 0;
1096 cls.qw_downloadmemorymaxsize = 0;
1097 cls.qw_downloadmemorycursize = 0;
1098 cls.qw_downloadpercent = 0;
1101 void CL_ParseDownload(void)
1104 unsigned char data[65536];
1105 start = MSG_ReadLong();
1106 size = (unsigned short)MSG_ReadShort();
1108 // record the start/size information to ack in the next input packet
1109 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1111 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1113 cls.dp_downloadack[i].start = start;
1114 cls.dp_downloadack[i].size = size;
1119 MSG_ReadBytes(size, data);
1121 if (!cls.qw_downloadname[0])
1124 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1128 if (start + size > cls.qw_downloadmemorymaxsize)
1129 Host_Error("corrupt download message\n");
1131 // only advance cursize if the data is at the expected position
1132 // (gaps are unacceptable)
1133 memcpy(cls.qw_downloadmemory + start, data, size);
1134 cls.qw_downloadmemorycursize = start + size;
1135 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1136 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1137 cls.qw_downloadspeedcount += size;
1140 void CL_DownloadBegin_f(void)
1142 int size = atoi(Cmd_Argv(1));
1144 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1146 Con_Printf("cl_downloadbegin: received bogus information\n");
1147 CL_StopDownload(0, 0);
1151 if (cls.qw_downloadname[0])
1152 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1154 CL_StopDownload(0, 0);
1156 // we're really beginning a download now, so initialize stuff
1157 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1158 cls.qw_downloadmemorymaxsize = size;
1159 cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1160 cls.qw_downloadnumber++;
1162 Cmd_ForwardStringToServer("sv_startdownload");
1165 void CL_StopDownload_f(void)
1167 if (cls.qw_downloadname[0])
1169 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1170 CL_StopDownload(0, 0);
1172 CL_BeginDownloads(true);
1175 void CL_DownloadFinished_f(void)
1179 Con_Printf("Malformed cl_downloadfinished command\n");
1182 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1183 CL_BeginDownloads(false);
1187 =====================
1190 An svc_signonnum has been received, perform a client side setup
1191 =====================
1193 static void CL_SignonReply (void)
1195 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1202 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1203 MSG_WriteString (&cls.netcon->message, "prespawn");
1205 else // playing a demo... make sure loading occurs as soon as possible
1206 CL_BeginDownloads(false);
1212 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1213 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1215 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1216 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1218 if (cl_pmodel.integer)
1220 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1221 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1223 if (*cl_playermodel.string)
1225 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1226 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1228 if (*cl_playerskin.string)
1230 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1231 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1234 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1235 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1237 // LordHavoc: changed to begin a loading stage and issue this when done
1238 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1239 //MSG_WriteString (&cls.netcon->message, "spawn");
1241 // execute cl_begindownloads next frame after this message is sent
1242 // (so that the server can see the player name while downloading)
1243 Cbuf_AddText("\ncl_begindownloads\n");
1250 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1251 MSG_WriteString (&cls.netcon->message, "begin");
1266 void CL_ParseServerInfo (void)
1270 protocolversion_t protocol;
1271 int nummodels, numsounds;
1273 Con_DPrint("Serverinfo packet received.\n");
1275 // if server is active, we already began a loading plaque
1277 SCR_BeginLoadingPlaque();
1279 // check memory integrity
1280 Mem_CheckSentinelsGlobal();
1282 // clear cl_serverextension cvars
1283 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1286 // wipe the client_state_t struct
1290 // parse protocol version number
1291 i = MSG_ReadLong ();
1292 protocol = Protocol_EnumForNumber(i);
1293 if (protocol == PROTOCOL_UNKNOWN)
1295 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1298 // hack for unmarked Nehahra movie demos which had a custom protocol
1299 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1300 protocol = PROTOCOL_NEHAHRAMOVIE;
1301 cls.protocol = protocol;
1302 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1304 cl.num_entities = 1;
1306 if (protocol == PROTOCOL_QUAKEWORLD)
1308 char gamedir[1][MAX_QPATH];
1310 cl.qw_servercount = MSG_ReadLong();
1312 str = MSG_ReadString();
1313 Con_Printf("server gamedir is %s\n", str);
1314 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1316 // change gamedir if needed
1317 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1318 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1320 cl.gametype = GAME_DEATHMATCH;
1323 // parse player number
1325 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1326 //cl.qw_spectator = (i & 128) != 0;
1327 cl.playerentity = cl.viewentity = (i & 127) + 1;
1328 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1330 // get the full level name
1331 str = MSG_ReadString ();
1332 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1335 cl.qw_movevars_gravity = MSG_ReadFloat();
1336 cl.qw_movevars_stopspeed = MSG_ReadFloat();
1337 cl.qw_movevars_maxspeed = MSG_ReadFloat();
1338 cl.qw_movevars_spectatormaxspeed = MSG_ReadFloat();
1339 cl.qw_movevars_accelerate = MSG_ReadFloat();
1340 cl.qw_movevars_airaccelerate = MSG_ReadFloat();
1341 cl.qw_movevars_wateraccelerate = MSG_ReadFloat();
1342 cl.qw_movevars_friction = MSG_ReadFloat();
1343 cl.qw_movevars_waterfriction = MSG_ReadFloat();
1344 cl.qw_movevars_entgravity = MSG_ReadFloat();
1346 // seperate the printfs so the server message can have a color
1347 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1349 // check memory integrity
1350 Mem_CheckSentinelsGlobal();
1354 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1355 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1358 cl.loadfinished = false;
1360 cls.state = ca_connected;
1363 // note: on QW protocol we can't set up the gameworld until after
1364 // downloads finish...
1365 // (we don't even know the name of the map yet)
1370 cl.maxclients = MSG_ReadByte ();
1371 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1373 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1376 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1379 cl.gametype = MSG_ReadByte ();
1381 // parse signon message
1382 str = MSG_ReadString ();
1383 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1385 // seperate the printfs so the server message can have a color
1386 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1387 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1389 // check memory integrity
1390 Mem_CheckSentinelsGlobal();
1392 // parse model precache list
1393 for (nummodels=1 ; ; nummodels++)
1395 str = MSG_ReadString();
1398 if (nummodels==MAX_MODELS)
1399 Host_Error ("Server sent too many model precaches");
1400 if (strlen(str) >= MAX_QPATH)
1401 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1402 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1404 // parse sound precache list
1405 for (numsounds=1 ; ; numsounds++)
1407 str = MSG_ReadString();
1410 if (numsounds==MAX_SOUNDS)
1411 Host_Error("Server sent too many sound precaches");
1412 if (strlen(str) >= MAX_QPATH)
1413 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1414 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1417 // touch all of the precached models that are still loaded so we can free
1418 // anything that isn't needed
1420 for (i = 1;i < nummodels;i++)
1421 Mod_FindName(cl.model_name[i]);
1422 // precache any models used by the client (this also marks them used)
1423 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1424 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1425 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1426 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1429 // do the same for sounds
1430 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1431 S_ServerSounds (cl.sound_name, numsounds);
1433 // precache any sounds used by the client
1434 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1435 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1436 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1437 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1438 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1439 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1440 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1442 // now we try to load everything that is new
1443 cl.loadmodel_current = 1;
1444 cl.downloadmodel_current = 1;
1445 cl.loadmodel_total = nummodels;
1446 cl.loadsound_current = 1;
1447 cl.downloadsound_current = 1;
1448 cl.loadsound_total = numsounds;
1449 cl.loadfinished = false;
1452 // check memory integrity
1453 Mem_CheckSentinelsGlobal();
1456 void CL_ValidateState(entity_state_t *s)
1463 if (s->modelindex >= MAX_MODELS && (65536-s->modelindex) >= MAX_MODELS)
1464 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1466 // colormap is client index + 1
1467 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1469 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1473 model = cl.model_precache[s->modelindex];
1474 if (model && model->type && s->frame >= model->numframes)
1476 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1479 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1481 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1486 void CL_MoveLerpEntityStates(entity_t *ent)
1488 float odelta[3], adelta[3];
1489 CL_ValidateState(&ent->state_current);
1490 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1491 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1492 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1494 // reset all persistent stuff if this is a new entity
1495 ent->persistent.lerpdeltatime = 0;
1496 ent->persistent.lerpstarttime = cl.mtime[1];
1497 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1498 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1499 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1500 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1501 // reset animation interpolation as well
1502 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1503 ent->render.frame1time = ent->render.frame2time = cl.time;
1504 ent->render.framelerp = 1;
1505 // reset various persistent stuff
1506 ent->persistent.muzzleflash = 0;
1507 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1509 else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1511 // don't interpolate the move
1512 // (the fixangle[] check detects teleports, but not constant fixangles
1513 // such as when spectating)
1514 ent->persistent.lerpdeltatime = 0;
1515 ent->persistent.lerpstarttime = cl.mtime[1];
1516 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1517 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1518 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1519 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1521 else if (ent->state_current.flags & RENDER_STEP)
1523 // monster interpolation
1524 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1526 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1527 ent->persistent.lerpstarttime = cl.mtime[1];
1528 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1529 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1530 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1531 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1537 ent->persistent.lerpstarttime = ent->state_previous.time;
1538 // no lerp if it's singleplayer
1539 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1540 ent->persistent.lerpdeltatime = 0;
1542 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1543 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1544 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1545 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1546 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1548 // trigger muzzleflash effect if necessary
1549 if (ent->state_current.effects & EF_MUZZLEFLASH)
1550 ent->persistent.muzzleflash = 1;
1558 void CL_ParseBaseline (entity_t *ent, int large)
1562 ent->state_baseline = defaultstate;
1563 // FIXME: set ent->state_baseline.number?
1564 ent->state_baseline.active = true;
1567 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1568 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1572 ent->state_baseline.modelindex = MSG_ReadByte ();
1573 ent->state_baseline.frame = MSG_ReadByte ();
1575 ent->state_baseline.colormap = MSG_ReadByte();
1576 ent->state_baseline.skin = MSG_ReadByte();
1577 for (i = 0;i < 3;i++)
1579 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1580 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1582 CL_ValidateState(&ent->state_baseline);
1583 ent->state_previous = ent->state_current = ent->state_baseline;
1591 Server information pertaining to this client only
1594 void CL_ParseClientdata (void)
1598 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1599 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1600 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1601 cl.mviewzoom[1] = cl.mviewzoom[0];
1603 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1605 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1606 cl.stats[STAT_ITEMS] = 0;
1607 cl.stats[STAT_VIEWZOOM] = 255;
1610 cl.mpunchangle[0][0] = 0;
1611 cl.mpunchangle[0][1] = 0;
1612 cl.mpunchangle[0][2] = 0;
1613 cl.mpunchvector[0][0] = 0;
1614 cl.mpunchvector[0][1] = 0;
1615 cl.mpunchvector[0][2] = 0;
1616 cl.mvelocity[0][0] = 0;
1617 cl.mvelocity[0][1] = 0;
1618 cl.mvelocity[0][2] = 0;
1619 cl.mviewzoom[0] = 1;
1621 bits = (unsigned short) MSG_ReadShort ();
1622 if (bits & SU_EXTEND1)
1623 bits |= (MSG_ReadByte() << 16);
1624 if (bits & SU_EXTEND2)
1625 bits |= (MSG_ReadByte() << 24);
1627 if (bits & SU_VIEWHEIGHT)
1628 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1630 if (bits & SU_IDEALPITCH)
1631 cl.idealpitch = MSG_ReadChar ();
1633 for (i = 0;i < 3;i++)
1635 if (bits & (SU_PUNCH1<<i) )
1637 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1638 cl.mpunchangle[0][i] = MSG_ReadChar();
1640 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1642 if (bits & (SU_PUNCHVEC1<<i))
1644 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1645 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1647 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1649 if (bits & (SU_VELOCITY1<<i) )
1651 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1652 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1654 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1658 // LordHavoc: hipnotic demos don't have this bit set but should
1659 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1660 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1662 cl.onground = (bits & SU_ONGROUND) != 0;
1663 cl.inwater = (bits & SU_INWATER) != 0;
1665 if (cls.protocol == PROTOCOL_DARKPLACES5)
1667 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1668 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1669 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1670 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1671 cl.stats[STAT_AMMO] = MSG_ReadShort();
1672 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1673 cl.stats[STAT_NAILS] = MSG_ReadShort();
1674 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1675 cl.stats[STAT_CELLS] = MSG_ReadShort();
1676 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1678 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1680 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1681 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1682 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1683 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1684 cl.stats[STAT_AMMO] = MSG_ReadByte();
1685 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1686 cl.stats[STAT_NAILS] = MSG_ReadByte();
1687 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1688 cl.stats[STAT_CELLS] = MSG_ReadByte();
1689 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1690 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1692 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1695 if (bits & SU_VIEWZOOM)
1697 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1698 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1700 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1703 // viewzoom interpolation
1704 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1706 // force a recalculation of the player prediction
1707 cl.movement_replay = true;
1711 =====================
1713 =====================
1715 void CL_ParseStatic (int large)
1719 if (cl.num_static_entities >= cl.max_static_entities)
1720 Host_Error ("Too many static entities");
1721 ent = &cl.static_entities[cl.num_static_entities++];
1722 CL_ParseBaseline (ent, large);
1724 // copy it to the current state
1725 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1726 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1727 ent->render.framelerp = 0;
1728 // make torchs play out of sync
1729 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1730 ent->render.colormap = -1; // no special coloring
1731 ent->render.skinnum = ent->state_baseline.skin;
1732 ent->render.effects = ent->state_baseline.effects;
1733 ent->render.alpha = 1;
1735 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1736 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1738 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1739 CL_UpdateRenderEntity(&ent->render);
1741 // This is definitely a cheesy way to conserve resources...
1742 //if (ent->render.model == NULL)
1743 // cl.num_static_entities--;
1751 void CL_ParseStaticSound (int large)
1754 int sound_num, vol, atten;
1756 MSG_ReadVector(org, cls.protocol);
1758 sound_num = (unsigned short) MSG_ReadShort ();
1760 sound_num = MSG_ReadByte ();
1761 vol = MSG_ReadByte ();
1762 atten = MSG_ReadByte ();
1764 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1767 void CL_ParseEffect (void)
1770 int modelindex, startframe, framecount, framerate;
1772 MSG_ReadVector(org, cls.protocol);
1773 modelindex = MSG_ReadByte ();
1774 startframe = MSG_ReadByte ();
1775 framecount = MSG_ReadByte ();
1776 framerate = MSG_ReadByte ();
1778 CL_Effect(org, modelindex, startframe, framecount, framerate);
1781 void CL_ParseEffect2 (void)
1784 int modelindex, startframe, framecount, framerate;
1786 MSG_ReadVector(org, cls.protocol);
1787 modelindex = (unsigned short) MSG_ReadShort ();
1788 startframe = (unsigned short) MSG_ReadShort ();
1789 framecount = MSG_ReadByte ();
1790 framerate = MSG_ReadByte ();
1792 CL_Effect(org, modelindex, startframe, framecount, framerate);
1795 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1800 if (ent >= MAX_EDICTS)
1802 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1806 if (ent >= cl.max_entities)
1807 CL_ExpandEntities(ent);
1809 // override any beam with the same entity
1812 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1813 if (b->entity == ent)
1815 // if the entity was not found then just replace an unused beam
1816 if (i == cl.max_beams)
1817 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1820 if (i < cl.max_beams)
1822 cl.num_beams = max(cl.num_beams, i + 1);
1824 b->lightning = lightning;
1826 b->endtime = cl.mtime[0] + 0.2;
1827 VectorCopy (start, b->start);
1828 VectorCopy (end, b->end);
1831 Con_Print("beam list overflow!\n");
1834 void CL_ParseBeam (model_t *m, int lightning)
1839 ent = (unsigned short) MSG_ReadShort ();
1840 MSG_ReadVector(start, cls.protocol);
1841 MSG_ReadVector(end, cls.protocol);
1843 if (ent >= MAX_EDICTS)
1845 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1849 CL_NewBeam(ent, start, end, m, lightning);
1852 void CL_ParseTempEntity(void)
1860 int colorStart, colorLength, count;
1861 float velspeed, radius;
1862 unsigned char *tempcolor;
1863 matrix4x4_t tempmatrix;
1865 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1867 type = MSG_ReadByte();
1870 case QW_TE_WIZSPIKE:
1871 // spike hitting wall
1872 MSG_ReadVector(pos, cls.protocol);
1873 CL_FindNonSolidLocation(pos, pos, 4);
1874 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1875 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1878 case QW_TE_KNIGHTSPIKE:
1879 // spike hitting wall
1880 MSG_ReadVector(pos, cls.protocol);
1881 CL_FindNonSolidLocation(pos, pos, 4);
1882 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1883 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1887 // spike hitting wall
1888 MSG_ReadVector(pos, cls.protocol);
1889 CL_FindNonSolidLocation(pos, pos, 4);
1890 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1892 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1897 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1899 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1901 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1904 case QW_TE_SUPERSPIKE:
1905 // super spike hitting wall
1906 MSG_ReadVector(pos, cls.protocol);
1907 CL_FindNonSolidLocation(pos, pos, 4);
1908 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1910 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1915 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1917 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1919 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1923 case QW_TE_EXPLOSION:
1925 MSG_ReadVector(pos, cls.protocol);
1926 CL_FindNonSolidLocation(pos, pos, 10);
1927 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1928 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1929 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
1932 case QW_TE_TAREXPLOSION:
1933 // tarbaby explosion
1934 MSG_ReadVector(pos, cls.protocol);
1935 CL_FindNonSolidLocation(pos, pos, 10);
1936 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1937 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1940 case QW_TE_LIGHTNING1:
1942 CL_ParseBeam(cl.model_bolt, true);
1945 case QW_TE_LIGHTNING2:
1947 CL_ParseBeam(cl.model_bolt2, true);
1950 case QW_TE_LIGHTNING3:
1952 CL_ParseBeam(cl.model_bolt3, false);
1955 case QW_TE_LAVASPLASH:
1956 MSG_ReadVector(pos, cls.protocol);
1957 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1960 case QW_TE_TELEPORT:
1961 MSG_ReadVector(pos, cls.protocol);
1962 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1966 // bullet hitting wall
1967 radius = MSG_ReadByte();
1968 MSG_ReadVector(pos, cls.protocol);
1969 CL_FindNonSolidLocation(pos, pos, 4);
1970 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
1971 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
1972 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
1976 count = MSG_ReadByte();
1977 MSG_ReadVector(pos, cls.protocol);
1978 CL_FindNonSolidLocation(pos, pos, 4);
1979 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1982 case QW_TE_LIGHTNINGBLOOD:
1983 MSG_ReadVector(pos, cls.protocol);
1984 CL_FindNonSolidLocation(pos, pos, 4);
1985 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1989 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1994 type = MSG_ReadByte();
1998 // spike hitting wall
1999 MSG_ReadVector(pos, cls.protocol);
2000 CL_FindNonSolidLocation(pos, pos, 4);
2001 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2002 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2005 case TE_KNIGHTSPIKE:
2006 // spike hitting wall
2007 MSG_ReadVector(pos, cls.protocol);
2008 CL_FindNonSolidLocation(pos, pos, 4);
2009 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2010 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2014 // spike hitting wall
2015 MSG_ReadVector(pos, cls.protocol);
2016 CL_FindNonSolidLocation(pos, pos, 4);
2017 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2019 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2024 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2026 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2028 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2032 // quad spike hitting wall
2033 MSG_ReadVector(pos, cls.protocol);
2034 CL_FindNonSolidLocation(pos, pos, 4);
2035 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2037 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2042 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2044 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2046 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2050 // super spike hitting wall
2051 MSG_ReadVector(pos, cls.protocol);
2052 CL_FindNonSolidLocation(pos, pos, 4);
2053 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2055 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2060 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2062 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2064 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2067 case TE_SUPERSPIKEQUAD:
2068 // quad super spike hitting wall
2069 MSG_ReadVector(pos, cls.protocol);
2070 CL_FindNonSolidLocation(pos, pos, 4);
2071 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2073 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2078 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2080 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2082 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2085 // LordHavoc: added for improved blood splatters
2088 MSG_ReadVector(pos, cls.protocol);
2089 CL_FindNonSolidLocation(pos, pos, 4);
2090 dir[0] = MSG_ReadChar();
2091 dir[1] = MSG_ReadChar();
2092 dir[2] = MSG_ReadChar();
2093 count = MSG_ReadByte();
2094 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2098 MSG_ReadVector(pos, cls.protocol);
2099 CL_FindNonSolidLocation(pos, pos, 4);
2100 dir[0] = MSG_ReadChar();
2101 dir[1] = MSG_ReadChar();
2102 dir[2] = MSG_ReadChar();
2103 count = MSG_ReadByte();
2104 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2107 MSG_ReadVector(pos, cls.protocol);
2108 CL_FindNonSolidLocation(pos, pos, 4);
2109 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2111 // LordHavoc: added for improved gore
2112 case TE_BLOODSHOWER:
2114 MSG_ReadVector(pos, cls.protocol); // mins
2115 MSG_ReadVector(pos2, cls.protocol); // maxs
2116 velspeed = MSG_ReadCoord(cls.protocol); // speed
2117 count = (unsigned short) MSG_ReadShort(); // number of particles
2118 vel1[0] = -velspeed;
2119 vel1[1] = -velspeed;
2120 vel1[2] = -velspeed;
2124 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2127 case TE_PARTICLECUBE:
2128 // general purpose particle effect
2129 MSG_ReadVector(pos, cls.protocol); // mins
2130 MSG_ReadVector(pos2, cls.protocol); // maxs
2131 MSG_ReadVector(dir, cls.protocol); // dir
2132 count = (unsigned short) MSG_ReadShort(); // number of particles
2133 colorStart = MSG_ReadByte(); // color
2134 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2135 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2136 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2139 case TE_PARTICLERAIN:
2140 // general purpose particle effect
2141 MSG_ReadVector(pos, cls.protocol); // mins
2142 MSG_ReadVector(pos2, cls.protocol); // maxs
2143 MSG_ReadVector(dir, cls.protocol); // dir
2144 count = (unsigned short) MSG_ReadShort(); // number of particles
2145 colorStart = MSG_ReadByte(); // color
2146 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2149 case TE_PARTICLESNOW:
2150 // general purpose particle effect
2151 MSG_ReadVector(pos, cls.protocol); // mins
2152 MSG_ReadVector(pos2, cls.protocol); // maxs
2153 MSG_ReadVector(dir, cls.protocol); // dir
2154 count = (unsigned short) MSG_ReadShort(); // number of particles
2155 colorStart = MSG_ReadByte(); // color
2156 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2160 // bullet hitting wall
2161 MSG_ReadVector(pos, cls.protocol);
2162 CL_FindNonSolidLocation(pos, pos, 4);
2163 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2166 case TE_GUNSHOTQUAD:
2167 // quad bullet hitting wall
2168 MSG_ReadVector(pos, cls.protocol);
2169 CL_FindNonSolidLocation(pos, pos, 4);
2170 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2175 MSG_ReadVector(pos, cls.protocol);
2176 CL_FindNonSolidLocation(pos, pos, 10);
2177 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2178 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2181 case TE_EXPLOSIONQUAD:
2182 // quad rocket explosion
2183 MSG_ReadVector(pos, cls.protocol);
2184 CL_FindNonSolidLocation(pos, pos, 10);
2185 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2186 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2190 // Nehahra movie colored lighting explosion
2191 MSG_ReadVector(pos, cls.protocol);
2192 CL_FindNonSolidLocation(pos, pos, 10);
2193 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2194 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2195 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2196 CL_ParticleExplosion(pos);
2197 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2198 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2199 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2202 case TE_EXPLOSIONRGB:
2203 // colored lighting explosion
2204 MSG_ReadVector(pos, cls.protocol);
2205 CL_FindNonSolidLocation(pos, pos, 10);
2206 CL_ParticleExplosion(pos);
2207 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2208 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2209 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2210 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2211 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2212 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2215 case TE_TAREXPLOSION:
2216 // tarbaby explosion
2217 MSG_ReadVector(pos, cls.protocol);
2218 CL_FindNonSolidLocation(pos, pos, 10);
2219 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2220 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2224 MSG_ReadVector(pos, cls.protocol);
2225 CL_FindNonSolidLocation(pos, pos, 10);
2226 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2229 case TE_CUSTOMFLASH:
2230 MSG_ReadVector(pos, cls.protocol);
2231 CL_FindNonSolidLocation(pos, pos, 4);
2232 radius = (MSG_ReadByte() + 1) * 8;
2233 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2234 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2235 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2236 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2237 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2238 CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2242 MSG_ReadVector(pos, cls.protocol);
2243 MSG_ReadVector(dir, cls.protocol);
2244 count = MSG_ReadByte();
2245 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2250 CL_ParseBeam(cl.model_bolt, true);
2255 CL_ParseBeam(cl.model_bolt2, true);
2260 CL_ParseBeam(cl.model_bolt3, false);
2265 // grappling hook beam
2266 CL_ParseBeam(cl.model_beam, false);
2270 // LordHavoc: for compatibility with the Nehahra movie...
2271 case TE_LIGHTNING4NEH:
2272 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2276 MSG_ReadVector(pos, cls.protocol);
2277 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2281 MSG_ReadVector(pos, cls.protocol);
2282 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2286 // color mapped explosion
2287 MSG_ReadVector(pos, cls.protocol);
2288 CL_FindNonSolidLocation(pos, pos, 10);
2289 colorStart = MSG_ReadByte();
2290 colorLength = MSG_ReadByte();
2291 CL_ParticleExplosion2(pos, colorStart, colorLength);
2292 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2293 color[0] = tempcolor[0] * (2.0f / 255.0f);
2294 color[1] = tempcolor[1] * (2.0f / 255.0f);
2295 color[2] = tempcolor[2] * (2.0f / 255.0f);
2296 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2297 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2298 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2302 MSG_ReadVector(pos, cls.protocol);
2303 MSG_ReadVector(pos2, cls.protocol);
2304 MSG_ReadVector(dir, cls.protocol);
2305 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2309 MSG_ReadVector(pos, cls.protocol);
2310 MSG_ReadVector(dir, cls.protocol);
2311 count = MSG_ReadByte();
2312 CL_FindNonSolidLocation(pos, pos, 4);
2313 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2316 case TE_TEI_BIGEXPLOSION:
2317 MSG_ReadVector(pos, cls.protocol);
2318 CL_FindNonSolidLocation(pos, pos, 10);
2319 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2320 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2323 case TE_TEI_PLASMAHIT:
2324 MSG_ReadVector(pos, cls.protocol);
2325 MSG_ReadVector(dir, cls.protocol);
2326 count = MSG_ReadByte();
2327 CL_FindNonSolidLocation(pos, pos, 5);
2328 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2332 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2337 // look for anything interesting like player IP addresses or ping reports
2338 qboolean CL_ExaminePrintString(const char *text)
2341 if (!strcmp(text, "Client ping times:\n"))
2343 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2344 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2346 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2348 Con_Printf("ping reply but empty scoreboard?!?\n");
2349 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2350 cl.parsingtextexpectingpingforscores = 0;
2352 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2353 return !cl.parsingtextexpectingpingforscores;
2355 if (!strncmp(text, "host: ", 9))
2357 // cl.parsingtextexpectingpingforscores = false; // really?
2358 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2359 cl.parsingtextplayerindex = 0;
2362 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2364 // if anything goes wrong, we'll assume this is not a ping report
2365 qboolean expected = cl.parsingtextexpectingpingforscores;
2366 cl.parsingtextexpectingpingforscores = 0;
2367 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2371 if ((*t >= '0' && *t <= '9') || *t == '-')
2374 while ((*t >= '0' && *t <= '9') || *t == '-')
2380 if(cl.parsingtextplayerindex < cl.maxclients)
2382 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2384 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2385 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2386 if (t[charindex] == '\n')
2388 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2389 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2391 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2393 // we parsed a valid ping entry, so expect another to follow
2394 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2395 cl.parsingtextexpectingpingforscores = expected;
2400 if (!strncmp(t, "unconnected\n", 12))
2403 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2404 cl.parsingtextexpectingpingforscores = expected;
2408 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2412 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2414 if (!strncmp(text, "players: ", 9))
2416 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2417 cl.parsingtextplayerindex = 0;
2420 else if (!strstr(text, ": "))
2422 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2426 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2428 // if anything goes wrong, we'll assume this is not a status report
2429 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2430 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2433 cl.parsingtextplayerindex = atoi(t);
2434 while (*t >= '0' && *t <= '9')
2438 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2443 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2445 // if anything goes wrong, we'll assume this is not a status report
2446 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2452 // botclient is perfectly valid, but we don't care about bots
2453 if (strcmp(t, "botclient\n"))
2455 lhnetaddress_t address;
2456 LHNETADDRESS_FromString(&address, t, 0);
2457 // TODO: log the IP address and player name?
2459 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2466 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2469 void CL_VM_Init (void);
2470 qboolean CL_VM_Parse_TempEntity (void);
2471 void CL_VM_Parse_StuffCmd (const char *msg);
2472 void CL_VM_Parse_CenterPrint (const char *msg);
2473 void CSQC_AddPrintText (const char *msg);
2474 void CSQC_ReadEntities (void);
2477 =====================
2478 CL_ParseServerMessage
2479 =====================
2481 int parsingerror = false;
2482 void CL_ParseServerMessage(void)
2486 protocolversion_t protocol;
2487 unsigned char cmdlog[32];
2488 char *cmdlogname[32], *temp;
2489 int cmdindex, cmdcount = 0;
2491 if (cls.demorecording)
2492 CL_WriteDemoMessage ();
2494 cl.last_received_message = realtime;
2496 if (cls.netcon && cls.signon < SIGNONS)
2497 CL_KeepaliveMessage(false);
2500 // if recording demos, copy the message out
2502 if (cl_shownet.integer == 1)
2503 Con_Printf("%f %i\n", realtime, net_message.cursize);
2504 else if (cl_shownet.integer == 2)
2505 Con_Print("------------------\n");
2508 // parse the message
2510 //MSG_BeginReading ();
2512 parsingerror = true;
2514 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2516 cl.mtime[1] = cl.mtime[0];
2517 cl.mtime[0] = realtime; // qw has no clock
2518 cl.movement_needupdate = true;
2519 cl.onground = false; // since there's no clientdata parsing, clear the onground flag here
2520 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2521 // during this frame
2522 // (makes spectating players much smoother and prevents mouse movement from turning)
2523 cl.fixangle[1] = cl.fixangle[0];
2524 cl.fixangle[0] = false;
2525 if (!cls.demoplayback)
2526 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2528 // force a recalculation of the player prediction
2529 cl.movement_replay = true;
2531 // slightly kill qw player entities each frame
2532 for (i = 1;i < cl.maxclients;i++)
2533 cl.entities_active[i] = false;
2535 // kill all qw nails
2536 cl.qw_num_nails = 0;
2538 // fade weapon view kick
2539 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2544 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2546 cmd = MSG_ReadByte ();
2550 SHOWNET("END OF MESSAGE");
2551 break; // end of message
2554 cmdindex = cmdcount & 31;
2556 cmdlog[cmdindex] = cmd;
2558 SHOWNET(qw_svc_strings[cmd]);
2559 cmdlogname[cmdindex] = qw_svc_strings[cmd];
2560 if (!cmdlogname[cmdindex])
2562 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2564 cmdlogname[cmdindex] = temp;
2572 char description[32*64], temp[64];
2574 strlcpy(description, "packet dump: ", sizeof(description));
2578 count = cmdcount - i;
2582 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2583 strlcat(description, temp, sizeof(description));
2588 description[strlen(description)-1] = '\n'; // replace the last space with a newline
2589 Con_Print(description);
2590 Host_Error("CL_ParseServerMessage: Illegible server message");
2595 //Con_Printf("qw_svc_nop\n");
2598 case qw_svc_disconnect:
2599 Con_Printf("Server disconnected\n");
2600 if (cls.demonum != -1)
2608 temp = MSG_ReadString();
2609 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
2612 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
2614 CSQC_AddPrintText(temp);
2618 case qw_svc_centerprint:
2619 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
2622 case qw_svc_stufftext:
2623 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
2627 // svc_damage protocol is identical to nq
2631 case qw_svc_serverdata:
2632 //Cbuf_Execute(); // make sure any stuffed commands are done
2633 CL_ParseServerInfo();
2634 CL_VM_Init(); //[515]: init csqc
2637 case qw_svc_setangle:
2638 for (i=0 ; i<3 ; i++)
2639 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2640 if (!cls.demoplayback)
2642 cl.fixangle[0] = true;
2643 VectorCopy(cl.viewangles, cl.mviewangles[0]);
2644 // disable interpolation if this is new
2645 if (!cl.fixangle[1])
2646 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2650 case qw_svc_lightstyle:
2651 i = MSG_ReadByte ();
2652 if (i >= cl.max_lightstyle)
2654 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2657 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2658 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2659 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2663 CL_ParseStartSoundPacket(false);
2666 case qw_svc_stopsound:
2667 i = (unsigned short) MSG_ReadShort();
2668 S_StopSound(i>>3, i&7);
2671 case qw_svc_updatefrags:
2673 if (i >= cl.maxclients)
2674 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2675 cl.scores[i].frags = (signed short) MSG_ReadShort();
2678 case qw_svc_updateping:
2680 if (i >= cl.maxclients)
2681 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
2682 cl.scores[i].qw_ping = MSG_ReadShort();
2685 case qw_svc_updatepl:
2687 if (i >= cl.maxclients)
2688 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
2689 cl.scores[i].qw_packetloss = MSG_ReadByte();
2692 case qw_svc_updateentertime:
2694 if (i >= cl.maxclients)
2695 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
2697 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
2700 case qw_svc_spawnbaseline:
2701 i = (unsigned short) MSG_ReadShort();
2702 if (i < 0 || i >= MAX_EDICTS)
2703 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2704 if (i >= cl.max_entities)
2705 CL_ExpandEntities(i);
2706 CL_ParseBaseline(cl.entities + i, false);
2708 case qw_svc_spawnstatic:
2709 CL_ParseStatic(false);
2711 case qw_svc_temp_entity:
2712 if(!CL_VM_Parse_TempEntity())
2713 CL_ParseTempEntity ();
2716 case qw_svc_killedmonster:
2717 cl.stats[STAT_MONSTERS]++;
2720 case qw_svc_foundsecret:
2721 cl.stats[STAT_SECRETS]++;
2724 case qw_svc_updatestat:
2725 i = MSG_ReadByte ();
2726 if (i < 0 || i >= MAX_CL_STATS)
2727 Host_Error ("svc_updatestat: %i is invalid", i);
2728 cl.stats[i] = MSG_ReadByte ();
2731 case qw_svc_updatestatlong:
2732 i = MSG_ReadByte ();
2733 if (i < 0 || i >= MAX_CL_STATS)
2734 Host_Error ("svc_updatestatlong: %i is invalid", i);
2735 cl.stats[i] = MSG_ReadLong ();
2738 case qw_svc_spawnstaticsound:
2739 CL_ParseStaticSound (false);
2742 case qw_svc_cdtrack:
2743 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
2744 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2745 CDAudio_Play ((unsigned char)cls.forcetrack, true);
2747 CDAudio_Play ((unsigned char)cl.cdtrack, true);
2750 case qw_svc_intermission:
2751 cl.intermission = 1;
2752 cl.completed_time = cl.time;
2753 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
2754 for (i = 0;i < 3;i++)
2755 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
2759 cl.intermission = 2;
2760 cl.completed_time = cl.time;
2761 SCR_CenterPrint(MSG_ReadString ());
2764 case qw_svc_sellscreen:
2765 Cmd_ExecuteString ("help", src_command);
2768 case qw_svc_smallkick:
2769 cl.qw_weaponkick = -2;
2771 case qw_svc_bigkick:
2772 cl.qw_weaponkick = -4;
2775 case qw_svc_muzzleflash:
2776 i = (unsigned short) MSG_ReadShort();
2777 // NOTE: in QW this only worked on clients
2778 if (i < 0 || i >= MAX_EDICTS)
2779 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2780 if (i >= cl.max_entities)
2781 CL_ExpandEntities(i);
2782 cl.entities[i].persistent.muzzleflash = 1.0f;
2785 case qw_svc_updateuserinfo:
2786 QW_CL_UpdateUserInfo();
2789 case qw_svc_setinfo:
2793 case qw_svc_serverinfo:
2797 case qw_svc_download:
2798 QW_CL_ParseDownload();
2801 case qw_svc_playerinfo:
2802 EntityStateQW_ReadPlayerUpdate();
2809 case qw_svc_chokecount:
2811 // FIXME: apply to netgraph
2812 //for (j = 0;j < i;j++)
2813 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
2816 case qw_svc_modellist:
2817 QW_CL_ParseModelList();
2820 case qw_svc_soundlist:
2821 QW_CL_ParseSoundList();
2824 case qw_svc_packetentities:
2825 EntityFrameQW_CL_ReadFrame(false);
2826 // first update is the final signon stage
2827 if (cls.signon == SIGNONS - 1)
2828 cls.signon = SIGNONS;
2831 case qw_svc_deltapacketentities:
2832 EntityFrameQW_CL_ReadFrame(true);
2833 // first update is the final signon stage
2834 if (cls.signon == SIGNONS - 1)
2835 cls.signon = SIGNONS;
2838 case qw_svc_maxspeed:
2839 cl.qw_movevars_maxspeed = MSG_ReadFloat();
2842 case qw_svc_entgravity:
2843 cl.qw_movevars_entgravity = MSG_ReadFloat();
2846 case qw_svc_setpause:
2847 cl.paused = MSG_ReadByte ();
2852 S_PauseGameSounds (cl.paused);
2857 // fully kill the still slightly dead qw player entities each frame
2858 for (i = 1;i < cl.maxclients;i++)
2859 if (!cl.entities_active[i])
2860 cl.entities[i].state_current.active = false;
2867 Host_Error ("CL_ParseServerMessage: Bad server message");
2869 cmd = MSG_ReadByte ();
2873 SHOWNET("END OF MESSAGE");
2874 break; // end of message
2877 cmdindex = cmdcount & 31;
2879 cmdlog[cmdindex] = cmd;
2881 // if the high bit of the command byte is set, it is a fast update
2884 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2886 cmdlogname[cmdindex] = temp;
2887 SHOWNET("fast update");
2888 if (cls.signon == SIGNONS - 1)
2890 // first update is the final signon stage
2891 cls.signon = SIGNONS;
2894 EntityFrameQuake_ReadEntity (cmd&127);
2898 SHOWNET(svc_strings[cmd]);
2899 cmdlogname[cmdindex] = svc_strings[cmd];
2900 if (!cmdlogname[cmdindex])
2902 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2904 cmdlogname[cmdindex] = temp;
2912 char description[32*64], temp[64];
2914 strlcpy (description, "packet dump: ", sizeof(description));
2918 count = cmdcount - i;
2922 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2923 strlcat (description, temp, sizeof (description));
2928 description[strlen(description)-1] = '\n'; // replace the last space with a newline
2929 Con_Print(description);
2930 Host_Error ("CL_ParseServerMessage: Illegible server message");
2935 if (cls.signon < SIGNONS)
2936 Con_Print("<-- server to client keepalive\n");
2940 cl.mtime[1] = cl.mtime[0];
2941 cl.mtime[0] = MSG_ReadFloat ();
2942 cl.movement_needupdate = true;
2943 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2944 // during this frame
2945 // (makes spectating players much smoother and prevents mouse movement from turning)
2946 cl.fixangle[1] = cl.fixangle[0];
2947 cl.fixangle[0] = false;
2948 if (!cls.demoplayback)
2949 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2952 case svc_clientdata:
2953 CL_ParseClientdata();
2957 i = MSG_ReadLong ();
2958 protocol = Protocol_EnumForNumber(i);
2959 if (protocol == PROTOCOL_UNKNOWN)
2960 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
2961 // hack for unmarked Nehahra movie demos which had a custom protocol
2962 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
2963 protocol = PROTOCOL_NEHAHRAMOVIE;
2964 cls.protocol = protocol;
2967 case svc_disconnect:
2968 Con_Printf ("Server disconnected\n");
2969 if (cls.demonum != -1)
2976 temp = MSG_ReadString();
2977 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
2978 CSQC_AddPrintText(temp); //[515]: csqc
2981 case svc_centerprint:
2982 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
2986 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
2993 case svc_serverinfo:
2994 CL_ParseServerInfo ();
2995 CL_VM_Init(); //[515]: init csqc
2999 for (i=0 ; i<3 ; i++)
3000 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3001 if (!cls.demoplayback)
3003 cl.fixangle[0] = true;
3004 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3005 // disable interpolation if this is new
3006 if (!cl.fixangle[1])
3007 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3012 cl.viewentity = (unsigned short)MSG_ReadShort ();
3013 if (cl.viewentity >= MAX_EDICTS)
3014 Host_Error("svc_setview >= MAX_EDICTS");
3015 if (cl.viewentity >= cl.max_entities)
3016 CL_ExpandEntities(cl.viewentity);
3017 // LordHavoc: assume first setview recieved is the real player entity
3018 if (!cl.playerentity)
3019 cl.playerentity = cl.viewentity;
3022 case svc_lightstyle:
3023 i = MSG_ReadByte ();
3024 if (i >= cl.max_lightstyle)
3026 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3029 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3030 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3031 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3035 CL_ParseStartSoundPacket(false);
3039 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3041 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3042 CL_ParseStartSoundPacket(true);
3046 int i = (unsigned short)MSG_ReadShort();
3047 char *s = MSG_ReadString();
3050 if (i >= 1 && i < MAX_MODELS)
3052 model_t *model = Mod_ForName(s, false, false, i == 1);
3054 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3055 cl.model_precache[i] = model;
3058 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3063 if (i >= 1 && i < MAX_SOUNDS)
3065 sfx_t *sfx = S_PrecacheSound (s, true, false);
3066 if (!sfx && snd_initialized.integer)
3067 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3068 cl.sound_precache[i] = sfx;
3071 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3077 i = (unsigned short) MSG_ReadShort();
3078 S_StopSound(i>>3, i&7);
3081 case svc_updatename:
3082 i = MSG_ReadByte ();
3083 if (i >= cl.maxclients)
3084 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3085 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3088 case svc_updatefrags:
3089 i = MSG_ReadByte ();
3090 if (i >= cl.maxclients)
3091 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3092 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3095 case svc_updatecolors:
3096 i = MSG_ReadByte ();
3097 if (i >= cl.maxclients)
3098 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3099 cl.scores[i].colors = MSG_ReadByte ();
3103 CL_ParseParticleEffect ();
3114 case svc_spawnbaseline:
3115 i = (unsigned short) MSG_ReadShort ();
3116 if (i < 0 || i >= MAX_EDICTS)
3117 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3118 if (i >= cl.max_entities)
3119 CL_ExpandEntities(i);
3120 CL_ParseBaseline (cl.entities + i, false);
3122 case svc_spawnbaseline2:
3123 i = (unsigned short) MSG_ReadShort ();
3124 if (i < 0 || i >= MAX_EDICTS)
3125 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3126 if (i >= cl.max_entities)
3127 CL_ExpandEntities(i);
3128 CL_ParseBaseline (cl.entities + i, true);
3130 case svc_spawnstatic:
3131 CL_ParseStatic (false);
3133 case svc_spawnstatic2:
3134 CL_ParseStatic (true);
3136 case svc_temp_entity:
3137 if(!CL_VM_Parse_TempEntity())
3138 CL_ParseTempEntity ();
3142 cl.paused = MSG_ReadByte ();
3147 S_PauseGameSounds (cl.paused);
3151 i = MSG_ReadByte ();
3152 // LordHavoc: it's rude to kick off the client if they missed the
3153 // reconnect somehow, so allow signon 1 even if at signon 1
3154 if (i <= cls.signon && i != 1)
3155 Host_Error ("Received signon %i when at %i", i, cls.signon);
3160 case svc_killedmonster:
3161 cl.stats[STAT_MONSTERS]++;
3164 case svc_foundsecret:
3165 cl.stats[STAT_SECRETS]++;
3168 case svc_updatestat:
3169 i = MSG_ReadByte ();
3170 if (i < 0 || i >= MAX_CL_STATS)
3171 Host_Error ("svc_updatestat: %i is invalid", i);
3172 cl.stats[i] = MSG_ReadLong ();
3175 case svc_updatestatubyte:
3176 i = MSG_ReadByte ();
3177 if (i < 0 || i >= MAX_CL_STATS)
3178 Host_Error ("svc_updatestat: %i is invalid", i);
3179 cl.stats[i] = MSG_ReadByte ();
3182 case svc_spawnstaticsound:
3183 CL_ParseStaticSound (false);
3186 case svc_spawnstaticsound2:
3187 CL_ParseStaticSound (true);
3191 cl.cdtrack = MSG_ReadByte ();
3192 cl.looptrack = MSG_ReadByte ();
3193 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3194 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3196 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3199 case svc_intermission:
3200 cl.intermission = 1;
3201 cl.completed_time = cl.time;
3205 cl.intermission = 2;
3206 cl.completed_time = cl.time;
3207 SCR_CenterPrint(MSG_ReadString ());
3211 cl.intermission = 3;
3212 cl.completed_time = cl.time;
3213 SCR_CenterPrint(MSG_ReadString ());
3216 case svc_sellscreen:
3217 Cmd_ExecuteString ("help", src_command);
3220 if (gamemode == GAME_TENEBRAE)
3222 // repeating particle effect
3223 MSG_ReadCoord(cls.protocol);
3224 MSG_ReadCoord(cls.protocol);
3225 MSG_ReadCoord(cls.protocol);
3226 MSG_ReadCoord(cls.protocol);
3227 MSG_ReadCoord(cls.protocol);
3228 MSG_ReadCoord(cls.protocol);
3235 SHOWLMP_decodehide();
3238 if (gamemode == GAME_TENEBRAE)
3241 MSG_ReadCoord(cls.protocol);
3242 MSG_ReadCoord(cls.protocol);
3243 MSG_ReadCoord(cls.protocol);
3248 SHOWLMP_decodeshow();
3251 R_SetSkyBox(MSG_ReadString());
3254 if (cls.signon == SIGNONS - 1)
3256 // first update is the final signon stage
3257 cls.signon = SIGNONS;
3260 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3261 EntityFrame_CL_ReadFrame();
3262 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3263 EntityFrame4_CL_ReadFrame();
3265 EntityFrame5_CL_ReadFrame();
3267 case svc_csqcentities:
3268 CSQC_ReadEntities();
3270 case svc_downloaddata:
3277 if (cls.signon == SIGNONS)
3278 CL_UpdateItemsAndWeapon();
3280 EntityFrameQuake_ISeeDeadEntities();
3282 parsingerror = false;
3285 void CL_Parse_DumpPacket(void)
3289 Con_Print("Packet dump:\n");
3290 SZ_HexDumpToConsole(&net_message);
3291 parsingerror = false;
3294 void CL_Parse_ErrorCleanUp(void)
3296 CL_StopDownload(0, 0);
3300 void CL_Parse_Init(void)
3302 // LordHavoc: added demo_nehahra cvar
3303 Cvar_RegisterVariable (&demo_nehahra);
3304 if (gamemode == GAME_NEHAHRA)
3305 Cvar_SetValue("demo_nehahra", 1);
3306 Cvar_RegisterVariable(&developer_networkentities);
3308 Cvar_RegisterVariable(&cl_sound_wizardhit);
3309 Cvar_RegisterVariable(&cl_sound_hknighthit);
3310 Cvar_RegisterVariable(&cl_sound_tink1);
3311 Cvar_RegisterVariable(&cl_sound_ric1);
3312 Cvar_RegisterVariable(&cl_sound_ric2);
3313 Cvar_RegisterVariable(&cl_sound_ric3);
3314 Cvar_RegisterVariable(&cl_sound_r_exp3);
3316 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3318 // server extension cvars set by commands issued from the server during connect
3319 Cvar_RegisterVariable(&cl_serverextension_download);
3321 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3322 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3323 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3324 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3325 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3326 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3327 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3328 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3331 void CL_Parse_Shutdown(void)