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do not unload models/sounds until signon is done, this prevents the
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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
98         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
99         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
100 };
101
102 char *qw_svc_strings[128] =
103 {
104         "qw_svc_bad",                                   // 0
105         "qw_svc_nop",                                   // 1
106         "qw_svc_disconnect",                    // 2
107         "qw_svc_updatestat",                    // 3    // [byte] [byte]
108         "",                                                             // 4
109         "qw_svc_setview",                               // 5    // [short] entity number
110         "qw_svc_sound",                                 // 6    // <see code>
111         "",                                                             // 7
112         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
113         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
114         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
115         "qw_svc_serverdata",                    // 11   // [long] protocol ...
116         "qw_svc_lightstyle",                    // 12   // [byte] [string]
117         "",                                                             // 13
118         "qw_svc_updatefrags",                   // 14   // [byte] [short]
119         "",                                                             // 15
120         "qw_svc_stopsound",                             // 16   // <see code>
121         "",                                                             // 17
122         "",                                                             // 18
123         "qw_svc_damage",                                // 19
124         "qw_svc_spawnstatic",                   // 20
125         "",                                                             // 21
126         "qw_svc_spawnbaseline",                 // 22
127         "qw_svc_temp_entity",                   // 23   // variable
128         "qw_svc_setpause",                              // 24   // [byte] on / off
129         "",                                                             // 25
130         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
131         "qw_svc_killedmonster",                 // 27
132         "qw_svc_foundsecret",                   // 28
133         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
134         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
135         "qw_svc_finale",                                // 31           // [string] text
136         "qw_svc_cdtrack",                               // 32           // [byte] track
137         "qw_svc_sellscreen",                    // 33
138         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
139         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
140         "qw_svc_updateping",                    // 36           // [byte] [short]
141         "qw_svc_updateentertime",               // 37           // [byte] [float]
142         "qw_svc_updatestatlong",                // 38           // [byte] [long]
143         "qw_svc_muzzleflash",                   // 39           // [short] entity
144         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
145         "qw_svc_download",                              // 41           // [short] size [size bytes]
146         "qw_svc_playerinfo",                    // 42           // variable
147         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
148         "qw_svc_chokecount",                    // 44           // [byte] packets choked
149         "qw_svc_modellist",                             // 45           // [strings]
150         "qw_svc_soundlist",                             // 46           // [strings]
151         "qw_svc_packetentities",                // 47           // [...]
152         "qw_svc_deltapacketentities",   // 48           // [...]
153         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
154         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
155         "qw_svc_setinfo",                               // 51           // setinfo on a client
156         "qw_svc_serverinfo",                    // 52           // serverinfo
157         "qw_svc_updatepl",                              // 53           // [byte] [byte]
158 };
159
160 //=============================================================================
161
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
172
173 #define RIC_GUNSHOT             1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
183
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
192
193 /*
194 ==================
195 CL_ParseStartSoundPacket
196 ==================
197 */
198 void CL_ParseStartSoundPacket(int largesoundindex)
199 {
200         vec3_t  pos;
201         int     channel, ent;
202         int     sound_num;
203         int     volume;
204         int     field_mask;
205         float   attenuation;
206
207         if (cls.protocol == PROTOCOL_QUAKEWORLD)
208         {
209                 channel = MSG_ReadShort();
210
211                 if (channel & (1<<15))
212                         volume = MSG_ReadByte ();
213                 else
214                         volume = DEFAULT_SOUND_PACKET_VOLUME;
215
216                 if (channel & (1<<14))
217                         attenuation = MSG_ReadByte () / 64.0;
218                 else
219                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
220
221                 ent = (channel>>3)&1023;
222                 channel &= 7;
223
224                 sound_num = MSG_ReadByte ();
225         }
226         else
227         {
228                 field_mask = MSG_ReadByte();
229
230                 if (field_mask & SND_VOLUME)
231                         volume = MSG_ReadByte ();
232                 else
233                         volume = DEFAULT_SOUND_PACKET_VOLUME;
234
235                 if (field_mask & SND_ATTENUATION)
236                         attenuation = MSG_ReadByte () / 64.0;
237                 else
238                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
239
240                 if (field_mask & SND_LARGEENTITY)
241                 {
242                         ent = (unsigned short) MSG_ReadShort ();
243                         channel = MSG_ReadByte ();
244                 }
245                 else
246                 {
247                         channel = (unsigned short) MSG_ReadShort ();
248                         ent = channel >> 3;
249                         channel &= 7;
250                 }
251
252                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253                         sound_num = (unsigned short) MSG_ReadShort ();
254                 else
255                         sound_num = MSG_ReadByte ();
256         }
257
258         MSG_ReadVector(pos, cls.protocol);
259
260         if (sound_num >= MAX_SOUNDS)
261         {
262                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
263                 return;
264         }
265
266         if (ent >= MAX_EDICTS)
267         {
268                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
269                 return;
270         }
271
272         if (ent >= cl.max_entities)
273                 CL_ExpandEntities(ent);
274
275         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
277 }
278
279 /*
280 ==================
281 CL_KeepaliveMessage
282
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
285 ==================
286 */
287
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
290 {
291         float time;
292         static double nextmsg = -1;
293         static double nextupdate = -1;
294 #if 0
295         static double lasttime = -1;
296 #endif
297         int oldreadcount;
298         qboolean oldbadread;
299         sizebuf_t old;
300
301         if(cls.state != ca_dedicated)
302         {
303                 if((time = Sys_DoubleTime()) >= nextupdate)
304                 {
305                         SCR_UpdateLoadingScreenIfShown();
306                         nextupdate = time + 2;
307                 }
308         }
309
310         // no need if server is local and definitely not if this is a demo
311         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
312                 return;
313
314         if (readmessages)
315         {
316                 // read messages from server, should just be nops
317                 oldreadcount = msg_readcount;
318                 oldbadread = msg_badread;
319                 old = net_message;
320                 memcpy(olddata, net_message.data, net_message.cursize);
321
322                 NetConn_ClientFrame();
323
324                 msg_readcount = oldreadcount;
325                 msg_badread = oldbadread;
326                 net_message = old;
327                 memcpy(net_message.data, olddata, net_message.cursize);
328         }
329
330 #if 0
331         if((time = Sys_DoubleTime()) >= lasttime + 1)
332         {
333                 Con_Printf("long delta: %f\n", time - lasttime);
334         }
335         lasttime = Sys_DoubleTime();
336 #endif
337
338         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
339         {
340                 sizebuf_t       msg;
341                 unsigned char           buf[4];
342                 nextmsg = time + 5;
343                 // write out a nop
344                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
345                 Con_Print("--> client to server keepalive\n");
346                 memset(&msg, 0, sizeof(msg));
347                 msg.data = buf;
348                 msg.maxsize = sizeof(buf);
349                 MSG_WriteChar(&msg, clc_nop);
350                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
351         }
352 }
353
354 void CL_ParseEntityLump(char *entdata)
355 {
356         const char *data;
357         char key[128], value[MAX_INPUTLINE];
358         FOG_clear(); // LordHavoc: no fog until set
359         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
360         R_SetSkyBox(cl.worldmodel->brush.skybox);
361         data = entdata;
362         if (!data)
363                 return;
364         if (!COM_ParseToken_Simple(&data, false, false))
365                 return; // error
366         if (com_token[0] != '{')
367                 return; // error
368         while (1)
369         {
370                 if (!COM_ParseToken_Simple(&data, false, false))
371                         return; // error
372                 if (com_token[0] == '}')
373                         break; // end of worldspawn
374                 if (com_token[0] == '_')
375                         strlcpy (key, com_token + 1, sizeof (key));
376                 else
377                         strlcpy (key, com_token, sizeof (key));
378                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
379                         key[strlen(key)-1] = 0;
380                 if (!COM_ParseToken_Simple(&data, false, false))
381                         return; // error
382                 strlcpy (value, com_token, sizeof (value));
383                 if (!strcmp("sky", key))
384                         R_SetSkyBox(value);
385                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
386                         R_SetSkyBox(value);
387                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
388                         R_SetSkyBox(value);
389                 else if (!strcmp("fog", key))
390                 {
391                         r_refdef.fog_start = 0;
392                         r_refdef.fog_alpha = 1;
393                         r_refdef.fog_end = 16384;
394 #if _MSC_VER >= 1400
395 #define sscanf sscanf_s
396 #endif
397                         sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
398                 }
399                 else if (!strcmp("fog_density", key))
400                         r_refdef.fog_density = atof(value);
401                 else if (!strcmp("fog_red", key))
402                         r_refdef.fog_red = atof(value);
403                 else if (!strcmp("fog_green", key))
404                         r_refdef.fog_green = atof(value);
405                 else if (!strcmp("fog_blue", key))
406                         r_refdef.fog_blue = atof(value);
407                 else if (!strcmp("fog_alpha", key))
408                         r_refdef.fog_alpha = atof(value);
409                 else if (!strcmp("fog_start", key))
410                         r_refdef.fog_start = atof(value);
411                 else if (!strcmp("fog_end", key))
412                         r_refdef.fog_end = atof(value);
413         }
414 }
415
416 extern void CL_Locs_Reload_f(void);
417 extern void CL_VM_Init (void);
418 static const vec3_t defaultmins = {-4096, -4096, -4096};
419 static const vec3_t defaultmaxs = {4096, 4096, 4096};
420 static void CL_SetupWorldModel(void)
421 {
422         // update the world model
423         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
424         CL_UpdateRenderEntity(&cl.entities[0].render);
425
426         // set up csqc world for collision culling
427         if (cl.worldmodel)
428                 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
429         else
430                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
431
432         // load or reload .loc file for team chat messages
433         CL_Locs_Reload_f();
434
435         // make sure we send enough keepalives
436         CL_KeepaliveMessage(false);
437
438         // reset particles and other per-level things
439         R_Modules_NewMap();
440
441         // make sure we send enough keepalives
442         CL_KeepaliveMessage(false);
443
444         // load the team chat beep if possible
445         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
446
447         // check memory integrity
448         Mem_CheckSentinelsGlobal();
449
450         // load the csqc now
451         if (cl.loadcsqc)
452         {
453                 cl.loadcsqc = false;
454
455                 CL_VM_Init();
456         }
457 }
458
459 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
460 {
461         qfile_t *file;
462
463         // see if the file already exists
464         file = FS_OpenVirtualFile(filename, true);
465         if (file)
466         {
467                 FS_Close(file);
468                 return true;
469         }
470
471         // download messages in a demo would be bad
472         if (cls.demorecording)
473         {
474                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
475                 return true;
476         }
477
478         // don't try to download when playing a demo
479         if (!cls.netcon)
480                 return true;
481
482         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
483         Con_Printf("Downloading %s\n", filename);
484
485         if (!cls.qw_downloadmemory)
486         {
487                 cls.qw_downloadmemory = NULL;
488                 cls.qw_downloadmemorycursize = 0;
489                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
490         }
491
492         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
493         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
494
495         cls.qw_downloadnumber++;
496         cls.qw_downloadpercent = 0;
497         cls.qw_downloadmemorycursize = 0;
498
499         return false;
500 }
501
502 static void QW_CL_ProcessUserInfo(int slot);
503 static void QW_CL_RequestNextDownload(void)
504 {
505         int i;
506
507         // clear name of file that just finished
508         cls.qw_downloadname[0] = 0;
509
510         switch (cls.qw_downloadtype)
511         {
512         case dl_single:
513                 break;
514         case dl_skin:
515                 if (cls.qw_downloadnumber == 0)
516                         Con_Printf("Checking skins...\n");
517                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
518                 {
519                         if (!cl.scores[cls.qw_downloadnumber].name[0])
520                                 continue;
521                         // check if we need to download the file, and return if so
522                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
523                                 return;
524                 }
525
526                 cls.qw_downloadtype = dl_none;
527
528                 // load any newly downloaded skins
529                 for (i = 0;i < cl.maxclients;i++)
530                         QW_CL_ProcessUserInfo(i);
531
532                 // if we're still in signon stages, request the next one
533                 if (cls.signon != SIGNONS)
534                 {
535                         cls.signon = SIGNONS-1;
536                         // we'll go to SIGNONS when the first entity update is received
537                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
538                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
539                 }
540                 break;
541         case dl_model:
542                 if (cls.qw_downloadnumber == 0)
543                 {
544                         Con_Printf("Checking models...\n");
545                         cls.qw_downloadnumber = 1;
546                 }
547
548                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
549                 {
550                         // skip submodels
551                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
552                                 continue;
553                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
554                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
555                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
556                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
557                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
558                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
559                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
560                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
561                         // check if we need to download the file, and return if so
562                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
563                                 return;
564                 }
565
566                 cls.qw_downloadtype = dl_none;
567
568                 // touch all of the precached models that are still loaded so we can free
569                 // anything that isn't needed
570                 if (!sv.active)
571                         Mod_ClearUsed();
572                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
573                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
574                 // precache any models used by the client (this also marks them used)
575                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
576                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
577                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
578                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
579
580                 // we purge the models and sounds later in CL_SignonReply
581                 //Mod_PurgeUnused();
582
583                 // now we try to load everything that is new
584
585                 // world model
586                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
587                 if (cl.model_precache[1]->Draw == NULL)
588                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
589
590                 // normal models
591                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
592                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
593                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
594
595                 // check memory integrity
596                 Mem_CheckSentinelsGlobal();
597
598                 // now that we have a world model, set up the world entity, renderer
599                 // modules and csqc
600                 CL_SetupWorldModel();
601
602                 // add pmodel/emodel CRCs to userinfo
603                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
604                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
605
606                 // done checking sounds and models, send a prespawn command now
607                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
608                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
609
610                 if (cls.qw_downloadmemory)
611                 {
612                         Mem_Free(cls.qw_downloadmemory);
613                         cls.qw_downloadmemory = NULL;
614                 }
615
616                 // done loading
617                 cl.loadfinished = true;
618                 break;
619         case dl_sound:
620                 if (cls.qw_downloadnumber == 0)
621                 {
622                         Con_Printf("Checking sounds...\n");
623                         cls.qw_downloadnumber = 1;
624                 }
625
626                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
627                 {
628                         // check if we need to download the file, and return if so
629                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
630                                 return;
631                 }
632
633                 cls.qw_downloadtype = dl_none;
634
635                 // load new sounds and unload old ones
636                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
637                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
638
639                 // precache any sounds used by the client
640                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
641                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
642                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
643                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
644                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
645                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
646                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
647
648                 // sounds
649                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
650                 {
651                         // Don't lock the sfx here, S_ServerSounds already did that
652                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
653                 }
654
655                 // we purge the models and sounds later in CL_SignonReply
656                 //S_PurgeUnused();
657
658                 // check memory integrity
659                 Mem_CheckSentinelsGlobal();
660
661                 // done with sound downloads, next we check models
662                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
663                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
664                 break;
665         case dl_none:
666         default:
667                 Con_Printf("Unknown download type.\n");
668         }
669 }
670
671 static void QW_CL_ParseDownload(void)
672 {
673         int size = (signed short)MSG_ReadShort();
674         int percent = MSG_ReadByte();
675
676         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
677
678         // skip the download fragment if playing a demo
679         if (!cls.netcon)
680         {
681                 if (size > 0)
682                         msg_readcount += size;
683                 return;
684         }
685
686         if (size == -1)
687         {
688                 Con_Printf("File not found.\n");
689                 QW_CL_RequestNextDownload();
690                 return;
691         }
692
693         if (msg_readcount + (unsigned short)size > net_message.cursize)
694                 Host_Error("corrupt download message\n");
695
696         // make sure the buffer is big enough to include this new fragment
697         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
698         {
699                 unsigned char *old;
700                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
701                         cls.qw_downloadmemorymaxsize *= 2;
702                 old = cls.qw_downloadmemory;
703                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
704                 if (old)
705                 {
706                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
707                         Mem_Free(old);
708                 }
709         }
710
711         // read the fragment out of the packet
712         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
713         cls.qw_downloadmemorycursize += size;
714         cls.qw_downloadspeedcount += size;
715
716         cls.qw_downloadpercent = percent;
717
718         if (percent != 100)
719         {
720                 // request next fragment
721                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
722                 MSG_WriteString(&cls.netcon->message, "nextdl");
723         }
724         else
725         {
726                 // finished file
727                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
728
729                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
730
731                 cls.qw_downloadpercent = 0;
732
733                 // start downloading the next file (or join the game)
734                 QW_CL_RequestNextDownload();
735         }
736 }
737
738 static void QW_CL_ParseModelList(void)
739 {
740         int n;
741         int nummodels = MSG_ReadByte();
742         char *str;
743
744         // parse model precache list
745         for (;;)
746         {
747                 str = MSG_ReadString();
748                 if (!str[0])
749                         break;
750                 nummodels++;
751                 if (nummodels==MAX_MODELS)
752                         Host_Error("Server sent too many model precaches");
753                 if (strlen(str) >= MAX_QPATH)
754                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
755                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
756         }
757
758         n = MSG_ReadByte();
759         if (n)
760         {
761                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
762                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
763                 return;
764         }
765
766         cls.signon = 2;
767         cls.qw_downloadnumber = 0;
768         cls.qw_downloadtype = dl_model;
769         QW_CL_RequestNextDownload();
770 }
771
772 static void QW_CL_ParseSoundList(void)
773 {
774         int n;
775         int numsounds = MSG_ReadByte();
776         char *str;
777
778         // parse sound precache list
779         for (;;)
780         {
781                 str = MSG_ReadString();
782                 if (!str[0])
783                         break;
784                 numsounds++;
785                 if (numsounds==MAX_SOUNDS)
786                         Host_Error("Server sent too many sound precaches");
787                 if (strlen(str) >= MAX_QPATH)
788                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
789                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
790         }
791
792         n = MSG_ReadByte();
793
794         if (n)
795         {
796                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
797                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
798                 return;
799         }
800
801         cls.signon = 2;
802         cls.qw_downloadnumber = 0;
803         cls.qw_downloadtype = dl_sound;
804         QW_CL_RequestNextDownload();
805 }
806
807 static void QW_CL_Skins_f(void)
808 {
809         cls.qw_downloadnumber = 0;
810         cls.qw_downloadtype = dl_skin;
811         QW_CL_RequestNextDownload();
812 }
813
814 static void QW_CL_Changing_f(void)
815 {
816         if (cls.qw_downloadmemory)  // don't change when downloading
817                 return;
818
819         S_StopAllSounds();
820         cl.intermission = 0;
821         cls.signon = 1; // not active anymore, but not disconnected
822         Con_Printf("\nChanging map...\n");
823 }
824
825 void QW_CL_NextUpload(void)
826 {
827         int r, percent, size;
828
829         if (!cls.qw_uploaddata)
830                 return;
831
832         r = cls.qw_uploadsize - cls.qw_uploadpos;
833         if (r > 768)
834                 r = 768;
835         size = min(1, cls.qw_uploadsize);
836         percent = (cls.qw_uploadpos+r)*100/size;
837
838         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
839         MSG_WriteShort(&cls.netcon->message, r);
840         MSG_WriteByte(&cls.netcon->message, percent);
841         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
842
843         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
844
845         cls.qw_uploadpos += r;
846
847         if (cls.qw_uploadpos < cls.qw_uploadsize)
848                 return;
849
850         Con_Printf("Upload completed\n");
851
852         QW_CL_StopUpload();
853 }
854
855 void QW_CL_StartUpload(unsigned char *data, int size)
856 {
857         // do nothing in demos or if not connected
858         if (!cls.netcon)
859                 return;
860
861         // abort existing upload if in progress
862         QW_CL_StopUpload();
863
864         Con_DPrintf("Starting upload of %d bytes...\n", size);
865
866         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
867         memcpy(cls.qw_uploaddata, data, size);
868         cls.qw_uploadsize = size;
869         cls.qw_uploadpos = 0;
870
871         QW_CL_NextUpload();
872 }
873
874 #if 0
875 qboolean QW_CL_IsUploading(void)
876 {
877         return cls.qw_uploaddata != NULL;
878 }
879 #endif
880
881 void QW_CL_StopUpload(void)
882 {
883         if (cls.qw_uploaddata)
884                 Mem_Free(cls.qw_uploaddata);
885         cls.qw_uploaddata = NULL;
886         cls.qw_uploadsize = 0;
887         cls.qw_uploadpos = 0;
888 }
889
890 static void QW_CL_ProcessUserInfo(int slot)
891 {
892         int topcolor, bottomcolor;
893         char temp[2048];
894         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
895         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
896         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
897         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
898         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
899         cl.scores[slot].qw_spectator = temp[0] != 0;
900         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
901         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
902         if (!cl.scores[slot].qw_skin[0])
903                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
904         // TODO: skin cache
905 }
906
907 static void QW_CL_UpdateUserInfo(void)
908 {
909         int slot;
910         slot = MSG_ReadByte();
911         if (slot >= cl.maxclients)
912         {
913                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
914                 MSG_ReadLong();
915                 MSG_ReadString();
916                 return;
917         }
918         cl.scores[slot].qw_userid = MSG_ReadLong();
919         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
920
921         QW_CL_ProcessUserInfo(slot);
922 }
923
924 static void QW_CL_SetInfo(void)
925 {
926         int slot;
927         char key[2048];
928         char value[2048];
929         slot = MSG_ReadByte();
930         strlcpy(key, MSG_ReadString(), sizeof(key));
931         strlcpy(value, MSG_ReadString(), sizeof(value));
932         if (slot >= cl.maxclients)
933         {
934                 Con_Printf("svc_setinfo >= cl.maxclients\n");
935                 return;
936         }
937         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
938
939         QW_CL_ProcessUserInfo(slot);
940 }
941
942 static void QW_CL_ServerInfo(void)
943 {
944         char key[2048];
945         char value[2048];
946         char temp[32];
947         strlcpy(key, MSG_ReadString(), sizeof(key));
948         strlcpy(value, MSG_ReadString(), sizeof(value));
949         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
950         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
951         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
952         cl.qw_teamplay = atoi(temp);
953 }
954
955 static void QW_CL_ParseNails(void)
956 {
957         int i, j;
958         int numnails = MSG_ReadByte();
959         vec_t *v;
960         unsigned char bits[6];
961         for (i = 0;i < numnails;i++)
962         {
963                 for (j = 0;j < 6;j++)
964                         bits[j] = MSG_ReadByte();
965                 if (cl.qw_num_nails > 255)
966                         continue;
967                 v = cl.qw_nails[cl.qw_num_nails++];
968                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
969                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
970                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
971                 v[3] = -360*(bits[4]>>4)/16;
972                 v[4] = 360*bits[5]/256;
973                 v[5] = 0;
974         }
975 }
976
977 static void CL_UpdateItemsAndWeapon(void)
978 {
979         int j;
980         // check for important changes
981
982         // set flash times
983         if (cl.olditems != cl.stats[STAT_ITEMS])
984                 for (j = 0;j < 32;j++)
985                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
986                                 cl.item_gettime[j] = cl.time;
987         cl.olditems = cl.stats[STAT_ITEMS];
988
989         // GAME_NEXUIZ hud needs weapon change time
990         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
991                 cl.weapontime = cl.time;
992         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
993 }
994
995 #define LOADPROGRESSWEIGHT_SOUND            1.0
996 #define LOADPROGRESSWEIGHT_MODEL            4.0
997 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
998 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
999
1000 void CL_BeginDownloads(qboolean aborteddownload)
1001 {
1002         // quakeworld works differently
1003         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1004                 return;
1005
1006         // this would be a good place to do curl downloads
1007         if(Curl_Have_forthismap())
1008         {
1009                 Curl_Register_predownload(); // come back later
1010                 return;
1011         }
1012
1013         // if we got here...
1014         // curl is done, so let's start with the business
1015         if(!cl.loadbegun)
1016                 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1017         cl.loadbegun = true;
1018
1019         // if already downloading something from the previous level, don't stop it
1020         if (cls.qw_downloadname[0])
1021                 return;
1022
1023         if (cl.downloadcsqc)
1024         {
1025                 size_t progsize;
1026                 cl.downloadcsqc = false;
1027                 if (cls.netcon
1028                  && !sv.active
1029                  && csqc_progname.string
1030                  && csqc_progname.string[0]
1031                  && csqc_progcrc.integer >= 0
1032                  && cl_serverextension_download.integer
1033                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1034                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1035                 {
1036                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1037                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1038                                 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1039                         else
1040                                 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1041                         return;
1042                 }
1043         }
1044
1045         if (cl.loadmodel_current < cl.loadmodel_total)
1046         {
1047                 // loading models
1048                 if(cl.loadmodel_current == 1)
1049                 {
1050                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1051                         SCR_PushLoadingScreen(false, "Loading precached models",
1052                                 (
1053                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1054                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1055                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1056                                 ) / (
1057                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1058                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1059                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1060                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1061                                 )
1062                         );
1063                         SCR_BeginLoadingPlaque();
1064                 }
1065                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1066                 {
1067                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1068                                 (
1069                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1070                                 ) / (
1071                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1072                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1073                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1074                                 )
1075                         );
1076                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1077                         {
1078                                 SCR_PopLoadingScreen(false);
1079                                 if(cl.loadmodel_current == 1)
1080                                 {
1081                                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1082                                         SCR_PopLoadingScreen(false);
1083                                 }
1084                                 continue;
1085                         }
1086                         CL_KeepaliveMessage(true);
1087
1088                         if(cl.loadmodel_current == 1)
1089                         {
1090                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1091                                 Mod_FreeQ3Shaders();
1092                         }
1093
1094                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1095                         SCR_PopLoadingScreen(false);
1096                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1097                         {
1098                                 // we now have the worldmodel so we can set up the game world
1099                                 SCR_PushLoadingScreen(true, "world model setup",
1100                                         (
1101                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1102                                         ) / (
1103                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1104                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1105                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1106                                         )
1107                                 );
1108                                 CL_SetupWorldModel();
1109                                 SCR_PopLoadingScreen(true);
1110                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1111                                 {
1112                                         cl.loadfinished = true;
1113                                         // now issue the spawn to move on to signon 2 like normal
1114                                         if (cls.netcon)
1115                                                 Cmd_ForwardStringToServer("prespawn");
1116                                 }
1117                         }
1118                 }
1119                 SCR_PopLoadingScreen(false);
1120                 // finished loading models
1121         }
1122
1123         if (cl.loadsound_current < cl.loadsound_total)
1124         {
1125                 // loading sounds
1126                 if(cl.loadsound_current == 1)
1127                         SCR_PushLoadingScreen(false, "Loading precached sounds",
1128                                 (
1129                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1130                                 ) / (
1131                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1132                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1133                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1134                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1135                                 )
1136                         );
1137                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1138                 {
1139                         SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1140                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1141                         {
1142                                 SCR_PopLoadingScreen(false);
1143                                 continue;
1144                         }
1145                         CL_KeepaliveMessage(true);
1146                         // Don't lock the sfx here, S_ServerSounds already did that
1147                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1148                         SCR_PopLoadingScreen(false);
1149                 }
1150                 SCR_PopLoadingScreen(false);
1151                 // finished loading sounds
1152         }
1153
1154         if(gamemode == GAME_NEXUIZ)
1155                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1156                 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1157                 // of dependencies) anyway, and can mess around with the game directory;
1158                 // until this is fixed, only support pk3 downloads via curl, and turn off
1159                 // individual file downloads other than for CSQC
1160                 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1161                 // to dlcache only
1162                 // idea: support download of pk3 files using this protocol later
1163
1164         // note: the reason these loops skip already-loaded things is that it
1165         // enables this command to be issued during the game if desired
1166
1167         if (cl.downloadmodel_current < cl.loadmodel_total)
1168         {
1169                 // loading models
1170
1171                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1172                 {
1173                         if (aborteddownload)
1174                         {
1175
1176                                 if (cl.downloadmodel_current == 1)
1177                                 {
1178                                         // the worldmodel failed, but we need to set up anyway
1179                                         Mod_FreeQ3Shaders();
1180                                         CL_SetupWorldModel();
1181                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1182                                         {
1183                                                 cl.loadfinished = true;
1184                                                 // now issue the spawn to move on to signon 2 like normal
1185                                                 if (cls.netcon)
1186                                                         Cmd_ForwardStringToServer("prespawn");
1187                                         }
1188                                 }
1189                                 aborteddownload = false;
1190                                 continue;
1191                         }
1192                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1193                                 continue;
1194                         CL_KeepaliveMessage(true);
1195                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1196                         {
1197                                 if (cl.downloadmodel_current == 1)
1198                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1199                                 else
1200                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1201                                 // regarding the * check: don't try to download submodels
1202                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1203                                 {
1204                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1205                                         // we'll try loading again when the download finishes
1206                                         return;
1207                                 }
1208                         }
1209
1210                         if(cl.downloadmodel_current == 1)
1211                         {
1212                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1213                                 Mod_FreeQ3Shaders();
1214                         }
1215
1216                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1217                         if (cl.downloadmodel_current == 1)
1218                         {
1219                                 // we now have the worldmodel so we can set up the game world
1220                                 // or maybe we do not have it (cl_serverextension_download 0)
1221                                 // then we need to continue loading ANYWAY!
1222                                 CL_SetupWorldModel();
1223                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1224                                 {
1225                                         cl.loadfinished = true;
1226                                         // now issue the spawn to move on to signon 2 like normal
1227                                         if (cls.netcon)
1228                                                 Cmd_ForwardStringToServer("prespawn");
1229                                 }
1230                         }
1231                 }
1232
1233                 // finished loading models
1234         }
1235
1236         if (cl.downloadsound_current < cl.loadsound_total)
1237         {
1238                 // loading sounds
1239
1240                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1241                 {
1242                         char soundname[MAX_QPATH];
1243                         if (aborteddownload)
1244                         {
1245                                 aborteddownload = false;
1246                                 continue;
1247                         }
1248                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1249                                 continue;
1250                         CL_KeepaliveMessage(true);
1251                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1252                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1253                         {
1254                                 Con_Printf("Sound %s not found\n", soundname);
1255                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1256                                 {
1257                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1258                                         // we'll try loading again when the download finishes
1259                                         return;
1260                                 }
1261                         }
1262                         // Don't lock the sfx here, S_ServerSounds already did that
1263                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1264                 }
1265
1266                 // finished loading sounds
1267         }
1268
1269         SCR_PopLoadingScreen(false);
1270
1271         if (!cl.loadfinished)
1272         {
1273                 cl.loadfinished = true;
1274
1275                 // check memory integrity
1276                 Mem_CheckSentinelsGlobal();
1277
1278                 // now issue the spawn to move on to signon 2 like normal
1279                 if (cls.netcon)
1280                         Cmd_ForwardStringToServer("prespawn");
1281         }
1282 }
1283
1284 void CL_BeginDownloads_f(void)
1285 {
1286         // prevent cl_begindownloads from being issued multiple times in one match
1287         // to prevent accidentally cancelled downloads
1288         if(cl.loadbegun)
1289                 Con_Printf("cl_begindownloads is only valid once per match\n");
1290         else
1291                 CL_BeginDownloads(false);
1292 }
1293
1294 void CL_StopDownload(int size, int crc)
1295 {
1296         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1297         {
1298                 int existingcrc;
1299                 size_t existingsize;
1300                 const char *extension;
1301
1302                 if(cls.qw_download_deflate)
1303                 {
1304                         unsigned char *out;
1305                         size_t inflated_size;
1306                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1307                         Mem_Free(cls.qw_downloadmemory);
1308                         Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1309                         cls.qw_downloadmemory = out;
1310                         cls.qw_downloadmemorycursize = inflated_size;
1311                 }
1312
1313                 if(!cls.qw_downloadmemory)
1314                 {
1315                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1316                 }
1317                 else
1318                 {
1319                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1320                         size = cls.qw_downloadmemorycursize;
1321                         // finished file
1322                         // save to disk only if we don't already have it
1323                         // (this is mainly for playing back demos)
1324                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1325                         if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1326                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1327                         {
1328                                 if ((int)existingsize != size || existingcrc != crc)
1329                                 {
1330                                         // we have a mismatching file, pick another name for it
1331                                         char name[MAX_QPATH*2];
1332                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1333                                         if (!FS_FileExists(name))
1334                                         {
1335                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1336                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1337                                         }
1338                                 }
1339                         }
1340                         else
1341                         {
1342                                 // we either don't have it or have a mismatching file...
1343                                 // so it's time to accept the file
1344                                 // but if we already have a mismatching file we need to rename
1345                                 // this new one, and if we already have this file in renamed form,
1346                                 // we do nothing
1347                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1348                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1349                                 extension = FS_FileExtension(cls.qw_downloadname);
1350                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1351                                         FS_Rescan();
1352                         }
1353                 }
1354         }
1355         else if (cls.qw_downloadmemory && size)
1356         {
1357                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1358                 CL_BeginDownloads(true);
1359         }
1360
1361         if (cls.qw_downloadmemory)
1362                 Mem_Free(cls.qw_downloadmemory);
1363         cls.qw_downloadmemory = NULL;
1364         cls.qw_downloadname[0] = 0;
1365         cls.qw_downloadmemorymaxsize = 0;
1366         cls.qw_downloadmemorycursize = 0;
1367         cls.qw_downloadpercent = 0;
1368 }
1369
1370 void CL_ParseDownload(void)
1371 {
1372         int i, start, size;
1373         unsigned char data[65536];
1374         start = MSG_ReadLong();
1375         size = (unsigned short)MSG_ReadShort();
1376
1377         // record the start/size information to ack in the next input packet
1378         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1379         {
1380                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1381                 {
1382                         cls.dp_downloadack[i].start = start;
1383                         cls.dp_downloadack[i].size = size;
1384                         break;
1385                 }
1386         }
1387
1388         MSG_ReadBytes(size, data);
1389
1390         if (!cls.qw_downloadname[0])
1391         {
1392                 if (size > 0)
1393                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1394                 return;
1395         }
1396
1397         if (start + size > cls.qw_downloadmemorymaxsize)
1398                 Host_Error("corrupt download message\n");
1399
1400         // only advance cursize if the data is at the expected position
1401         // (gaps are unacceptable)
1402         memcpy(cls.qw_downloadmemory + start, data, size);
1403         cls.qw_downloadmemorycursize = start + size;
1404         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1405         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1406         cls.qw_downloadspeedcount += size;
1407 }
1408
1409 void CL_DownloadBegin_f(void)
1410 {
1411         int size = atoi(Cmd_Argv(1));
1412
1413         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1414         {
1415                 Con_Printf("cl_downloadbegin: received bogus information\n");
1416                 CL_StopDownload(0, 0);
1417                 return;
1418         }
1419
1420         if (cls.qw_downloadname[0])
1421                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1422
1423         CL_StopDownload(0, 0);
1424
1425         // we're really beginning a download now, so initialize stuff
1426         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1427         cls.qw_downloadmemorymaxsize = size;
1428         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1429         cls.qw_downloadnumber++;
1430
1431         cls.qw_download_deflate = false;
1432         if(Cmd_Argc() >= 4)
1433         {
1434                 if(!strcmp(Cmd_Argv(3), "deflate"))
1435                         cls.qw_download_deflate = true;
1436                 // check further encodings here
1437         }
1438
1439         Cmd_ForwardStringToServer("sv_startdownload");
1440 }
1441
1442 void CL_StopDownload_f(void)
1443 {
1444         Curl_CancelAll();
1445         if (cls.qw_downloadname[0])
1446         {
1447                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1448                 CL_StopDownload(0, 0);
1449         }
1450         CL_BeginDownloads(true);
1451 }
1452
1453 void CL_DownloadFinished_f(void)
1454 {
1455         if (Cmd_Argc() < 3)
1456         {
1457                 Con_Printf("Malformed cl_downloadfinished command\n");
1458                 return;
1459         }
1460         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1461         CL_BeginDownloads(false);
1462 }
1463
1464 static void CL_SendPlayerInfo(void)
1465 {
1466         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1467         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1468
1469         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1470         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1471
1472         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1473         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1474
1475         if (cl_pmodel.integer)
1476         {
1477                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1478                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1479         }
1480         if (*cl_playermodel.string)
1481         {
1482                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1483                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1484         }
1485         if (*cl_playerskin.string)
1486         {
1487                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1488                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1489         }
1490 }
1491
1492 /*
1493 =====================
1494 CL_SignonReply
1495
1496 An svc_signonnum has been received, perform a client side setup
1497 =====================
1498 */
1499 static void CL_SignonReply (void)
1500 {
1501         if (developer.integer >= 100)
1502                 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1503
1504         switch (cls.signon)
1505         {
1506         case 1:
1507                 if (cls.netcon)
1508                 {
1509                         // send player info before we begin downloads
1510                         // (so that the server can see the player name while downloading)
1511                         CL_SendPlayerInfo();
1512
1513                         // execute cl_begindownloads next frame
1514                         // (after any commands added by svc_stufftext have been executed)
1515                         // when done with downloads the "prespawn" will be sent
1516                         Cbuf_AddText("\ncl_begindownloads\n");
1517
1518                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1519                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1520                 }
1521                 else // playing a demo...  make sure loading occurs as soon as possible
1522                         CL_BeginDownloads(false);
1523                 break;
1524
1525         case 2:
1526                 if (cls.netcon)
1527                 {
1528                         // LordHavoc: quake sent the player info here but due to downloads
1529                         // it is sent earlier instead
1530                         // CL_SendPlayerInfo();
1531
1532                         // LordHavoc: changed to begin a loading stage and issue this when done
1533                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1534                         MSG_WriteString (&cls.netcon->message, "spawn");
1535                 }
1536                 break;
1537
1538         case 3:
1539                 if (cls.netcon)
1540                 {
1541                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1542                         MSG_WriteString (&cls.netcon->message, "begin");
1543                 }
1544                 break;
1545
1546         case 4:
1547                 // after the level has been loaded, we shouldn't need the shaders, and
1548                 // if they are needed again they will be automatically loaded...
1549                 // we also don't need the unused models or sounds from the last level
1550                 Mod_FreeQ3Shaders();
1551                 Mod_PurgeUnused();
1552                 S_PurgeUnused();
1553
1554                 Con_ClearNotify();
1555                 if (COM_CheckParm("-profilegameonly"))
1556                         Sys_AllowProfiling(true);
1557                 break;
1558         }
1559 }
1560
1561 /*
1562 ==================
1563 CL_ParseServerInfo
1564 ==================
1565 */
1566 void CL_ParseServerInfo (void)
1567 {
1568         char *str;
1569         int i;
1570         protocolversion_t protocol;
1571         int nummodels, numsounds;
1572
1573         Con_DPrint("Serverinfo packet received.\n");
1574
1575         // if server is active, we already began a loading plaque
1576         if (!sv.active)
1577         {
1578                 SCR_BeginLoadingPlaque();
1579                 S_StopAllSounds();
1580                 // free q3 shaders so that any newly downloaded shaders will be active
1581                 Mod_FreeQ3Shaders();
1582         }
1583
1584         // check memory integrity
1585         Mem_CheckSentinelsGlobal();
1586
1587         // clear cl_serverextension cvars
1588         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1589
1590 //
1591 // wipe the client_state_t struct
1592 //
1593         CL_ClearState ();
1594
1595 // parse protocol version number
1596         i = MSG_ReadLong ();
1597         protocol = Protocol_EnumForNumber(i);
1598         if (protocol == PROTOCOL_UNKNOWN)
1599         {
1600                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1601                 return;
1602         }
1603         // hack for unmarked Nehahra movie demos which had a custom protocol
1604         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1605                 protocol = PROTOCOL_NEHAHRAMOVIE;
1606         cls.protocol = protocol;
1607         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1608
1609         cl.num_entities = 1;
1610
1611         if (protocol == PROTOCOL_QUAKEWORLD)
1612         {
1613                 char gamedir[1][MAX_QPATH];
1614
1615                 cl.qw_servercount = MSG_ReadLong();
1616
1617                 str = MSG_ReadString();
1618                 Con_Printf("server gamedir is %s\n", str);
1619                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1620
1621                 // change gamedir if needed
1622                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1623                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1624
1625                 cl.gametype = GAME_DEATHMATCH;
1626                 cl.maxclients = 32;
1627
1628                 // parse player number
1629                 i = MSG_ReadByte();
1630                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1631                 //cl.qw_spectator = (i & 128) != 0;
1632                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1633                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1634
1635                 // get the full level name
1636                 str = MSG_ReadString ();
1637                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1638
1639                 // get the movevars that are defined in the qw protocol
1640                 cl.movevars_gravity            = MSG_ReadFloat();
1641                 cl.movevars_stopspeed          = MSG_ReadFloat();
1642                 cl.movevars_maxspeed           = MSG_ReadFloat();
1643                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1644                 cl.movevars_accelerate         = MSG_ReadFloat();
1645                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1646                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1647                 cl.movevars_friction           = MSG_ReadFloat();
1648                 cl.movevars_waterfriction      = MSG_ReadFloat();
1649                 cl.movevars_entgravity         = MSG_ReadFloat();
1650
1651                 // other movevars not in the protocol...
1652                 cl.movevars_wallfriction = 0;
1653                 cl.movevars_timescale = 1;
1654                 cl.movevars_jumpvelocity = 270;
1655                 cl.movevars_edgefriction = 1;
1656                 cl.movevars_maxairspeed = 30;
1657                 cl.movevars_stepheight = 18;
1658                 cl.movevars_airaccel_qw = 1;
1659                 cl.movevars_airaccel_sideways_friction = 0;
1660
1661                 // seperate the printfs so the server message can have a color
1662                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1663
1664                 // check memory integrity
1665                 Mem_CheckSentinelsGlobal();
1666
1667                 if (cls.netcon)
1668                 {
1669                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1670                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1671                 }
1672
1673                 cl.loadbegun = false;
1674                 cl.loadfinished = false;
1675
1676                 cls.state = ca_connected;
1677                 cls.signon = 1;
1678
1679                 // note: on QW protocol we can't set up the gameworld until after
1680                 // downloads finish...
1681                 // (we don't even know the name of the map yet)
1682         }
1683         else
1684         {
1685         // parse maxclients
1686                 cl.maxclients = MSG_ReadByte ();
1687                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1688                 {
1689                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1690                         return;
1691                 }
1692                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1693
1694         // parse gametype
1695                 cl.gametype = MSG_ReadByte ();
1696                 // the original id singleplayer demos are bugged and contain
1697                 // GAME_DEATHMATCH even for singleplayer
1698                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1699                         cl.gametype = GAME_COOP;
1700
1701         // parse signon message
1702                 str = MSG_ReadString ();
1703                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1704
1705         // seperate the printfs so the server message can have a color
1706                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1707                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1708
1709                 // check memory integrity
1710                 Mem_CheckSentinelsGlobal();
1711
1712                 // parse model precache list
1713                 for (nummodels=1 ; ; nummodels++)
1714                 {
1715                         str = MSG_ReadString();
1716                         if (!str[0])
1717                                 break;
1718                         if (nummodels==MAX_MODELS)
1719                                 Host_Error ("Server sent too many model precaches");
1720                         if (strlen(str) >= MAX_QPATH)
1721                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1722                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1723                 }
1724                 // parse sound precache list
1725                 for (numsounds=1 ; ; numsounds++)
1726                 {
1727                         str = MSG_ReadString();
1728                         if (!str[0])
1729                                 break;
1730                         if (numsounds==MAX_SOUNDS)
1731                                 Host_Error("Server sent too many sound precaches");
1732                         if (strlen(str) >= MAX_QPATH)
1733                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1734                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1735                 }
1736
1737                 // touch all of the precached models that are still loaded so we can free
1738                 // anything that isn't needed
1739                 if (!sv.active)
1740                         Mod_ClearUsed();
1741                 for (i = 1;i < nummodels;i++)
1742                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1743                 // precache any models used by the client (this also marks them used)
1744                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1745                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1746                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1747                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1748
1749                 // we purge the models and sounds later in CL_SignonReply
1750                 //Mod_PurgeUnused();
1751                 //S_PurgeUnused();
1752
1753                 // do the same for sounds
1754                 S_ServerSounds (cl.sound_name, numsounds);
1755
1756                 // precache any sounds used by the client
1757                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1758                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1759                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1760                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1761                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1762                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1763                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1764
1765                 // now we try to load everything that is new
1766                 cl.loadmodel_current = 1;
1767                 cl.downloadmodel_current = 1;
1768                 cl.loadmodel_total = nummodels;
1769                 cl.loadsound_current = 1;
1770                 cl.downloadsound_current = 1;
1771                 cl.loadsound_total = numsounds;
1772                 cl.downloadcsqc = true;
1773                 cl.loadbegun = false;
1774                 cl.loadfinished = false;
1775                 cl.loadcsqc = true;
1776         }
1777
1778         // check memory integrity
1779         Mem_CheckSentinelsGlobal();
1780
1781 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1782         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1783         {
1784                 char demofile[MAX_OSPATH];
1785                 char levelname[MAX_QPATH];
1786
1787                 if (cls.demorecording)
1788                 {
1789                         // finish the previous level's demo file
1790                         CL_Stop_f();
1791                 }
1792
1793                 // start a new demo file
1794                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1795                 if (strrchr(levelname, '.'))
1796                         *(strrchr(levelname, '.')) = 0;
1797                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1798
1799                 Con_Printf ("Auto-recording to %s.\n", demofile);
1800
1801                 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1802                 if (cls.demofile)
1803                 {
1804                         cls.forcetrack = -1;
1805                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1806                         cls.demorecording = true;
1807                         strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1808                         cls.demo_lastcsprogssize = -1;
1809                         cls.demo_lastcsprogscrc = -1;
1810                 }
1811                 else
1812                         Con_Print ("ERROR: couldn't open.\n");
1813         }
1814 }
1815
1816 void CL_ValidateState(entity_state_t *s)
1817 {
1818         dp_model_t *model;
1819
1820         if (!s->active)
1821                 return;
1822
1823         if (s->modelindex >= MAX_MODELS)
1824                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1825
1826         // these warnings are only warnings, no corrections are made to the state
1827         // because states are often copied for decoding, which otherwise would
1828         // propogate some of the corrections accidentally
1829         // (this used to happen, sometimes affecting skin and frame)
1830
1831         // colormap is client index + 1
1832         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1833                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1834
1835         model = cl.model_precache[s->modelindex];
1836         if (model && model->type && s->frame >= model->numframes)
1837                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1838         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1839                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1840 }
1841
1842 void CL_MoveLerpEntityStates(entity_t *ent)
1843 {
1844         float odelta[3], adelta[3];
1845         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1846         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1847         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1848         {
1849                 // reset all persistent stuff if this is a new entity
1850                 ent->persistent.lerpdeltatime = 0;
1851                 ent->persistent.lerpstarttime = cl.mtime[1];
1852                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1853                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1854                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1855                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1856                 // reset animation interpolation as well
1857                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1858                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1859                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1860                 ent->render.shadertime = cl.time;
1861                 // reset various persistent stuff
1862                 ent->persistent.muzzleflash = 0;
1863                 ent->persistent.trail_allowed = false;
1864         }
1865         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1866         {
1867                 // don't interpolate the move
1868                 ent->persistent.lerpdeltatime = 0;
1869                 ent->persistent.lerpstarttime = cl.mtime[1];
1870                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1871                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1872                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1873                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1874                 ent->persistent.trail_allowed = false;
1875
1876                 if(ent->state_current.frame != ent->state_previous.frame)
1877                 {
1878                         // if we ALSO changed animation frame in the process (but ONLY then!)
1879                         // then let's reset the animation interpolation too
1880                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1881                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1882                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1883                 }
1884
1885                 // note that this case must do everything the following case does too
1886         }
1887         else if (DotProduct(odelta, odelta) > 1000*1000
1888                 || (cl.fixangle[0] && !cl.fixangle[1])
1889                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1890                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1891         {
1892                 // don't interpolate the move
1893                 // (the fixangle[] check detects teleports, but not constant fixangles
1894                 //  such as when spectating)
1895                 ent->persistent.lerpdeltatime = 0;
1896                 ent->persistent.lerpstarttime = cl.mtime[1];
1897                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1898                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1899                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1900                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1901                 ent->persistent.trail_allowed = false;
1902         }
1903         else if (ent->state_current.flags & RENDER_STEP)
1904         {
1905                 // monster interpolation
1906                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1907                 {
1908                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1909                         ent->persistent.lerpstarttime = cl.mtime[1];
1910                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1911                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1912                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1913                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1914                 }
1915         }
1916         else
1917         {
1918                 // not a monster
1919                 ent->persistent.lerpstarttime = ent->state_previous.time;
1920                 // no lerp if it's singleplayer
1921                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1922                         ent->persistent.lerpdeltatime = 0;
1923                 else
1924                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1925                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1926                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1927                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1928                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1929         }
1930         // trigger muzzleflash effect if necessary
1931         if (ent->state_current.effects & EF_MUZZLEFLASH)
1932                 ent->persistent.muzzleflash = 1;
1933 }
1934
1935 /*
1936 ==================
1937 CL_ParseBaseline
1938 ==================
1939 */
1940 void CL_ParseBaseline (entity_t *ent, int large)
1941 {
1942         int i;
1943
1944         ent->state_baseline = defaultstate;
1945         // FIXME: set ent->state_baseline.number?
1946         ent->state_baseline.active = true;
1947         if (large)
1948         {
1949                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1950                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1951         }
1952         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1953         {
1954                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1955                 ent->state_baseline.frame = MSG_ReadByte ();
1956         }
1957         else
1958         {
1959                 ent->state_baseline.modelindex = MSG_ReadByte ();
1960                 ent->state_baseline.frame = MSG_ReadByte ();
1961         }
1962         ent->state_baseline.colormap = MSG_ReadByte();
1963         ent->state_baseline.skin = MSG_ReadByte();
1964         for (i = 0;i < 3;i++)
1965         {
1966                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1967                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1968         }
1969         ent->state_previous = ent->state_current = ent->state_baseline;
1970 }
1971
1972
1973 /*
1974 ==================
1975 CL_ParseClientdata
1976
1977 Server information pertaining to this client only
1978 ==================
1979 */
1980 void CL_ParseClientdata (void)
1981 {
1982         int i, bits;
1983
1984         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1985         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1986         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1987         cl.mviewzoom[1] = cl.mviewzoom[0];
1988
1989         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1990         {
1991                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1992                 cl.stats[STAT_ITEMS] = 0;
1993                 cl.stats[STAT_VIEWZOOM] = 255;
1994         }
1995         cl.idealpitch = 0;
1996         cl.mpunchangle[0][0] = 0;
1997         cl.mpunchangle[0][1] = 0;
1998         cl.mpunchangle[0][2] = 0;
1999         cl.mpunchvector[0][0] = 0;
2000         cl.mpunchvector[0][1] = 0;
2001         cl.mpunchvector[0][2] = 0;
2002         cl.mvelocity[0][0] = 0;
2003         cl.mvelocity[0][1] = 0;
2004         cl.mvelocity[0][2] = 0;
2005         cl.mviewzoom[0] = 1;
2006
2007         bits = (unsigned short) MSG_ReadShort ();
2008         if (bits & SU_EXTEND1)
2009                 bits |= (MSG_ReadByte() << 16);
2010         if (bits & SU_EXTEND2)
2011                 bits |= (MSG_ReadByte() << 24);
2012
2013         if (bits & SU_VIEWHEIGHT)
2014                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2015
2016         if (bits & SU_IDEALPITCH)
2017                 cl.idealpitch = MSG_ReadChar ();
2018
2019         for (i = 0;i < 3;i++)
2020         {
2021                 if (bits & (SU_PUNCH1<<i) )
2022                 {
2023                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2024                                 cl.mpunchangle[0][i] = MSG_ReadChar();
2025                         else
2026                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2027                 }
2028                 if (bits & (SU_PUNCHVEC1<<i))
2029                 {
2030                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2031                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2032                         else
2033                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2034                 }
2035                 if (bits & (SU_VELOCITY1<<i) )
2036                 {
2037                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2038                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2039                         else
2040                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2041                 }
2042         }
2043
2044         // LordHavoc: hipnotic demos don't have this bit set but should
2045         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2046                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2047
2048         cl.onground = (bits & SU_ONGROUND) != 0;
2049         cl.inwater = (bits & SU_INWATER) != 0;
2050
2051         if (cls.protocol == PROTOCOL_DARKPLACES5)
2052         {
2053                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2054                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2055                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2056                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2057                 cl.stats[STAT_AMMO] = MSG_ReadShort();
2058                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2059                 cl.stats[STAT_NAILS] = MSG_ReadShort();
2060                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2061                 cl.stats[STAT_CELLS] = MSG_ReadShort();
2062                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2063         }
2064         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2065         {
2066                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2067                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2068                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2069                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2070                 else
2071                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2072                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2073                 cl.stats[STAT_AMMO] = MSG_ReadByte();
2074                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2075                 cl.stats[STAT_NAILS] = MSG_ReadByte();
2076                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2077                 cl.stats[STAT_CELLS] = MSG_ReadByte();
2078                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2079                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2080                 else
2081                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2082         }
2083
2084         if (bits & SU_VIEWZOOM)
2085         {
2086                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2087                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2088                 else
2089                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2090         }
2091
2092         // viewzoom interpolation
2093         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2094 }
2095
2096 /*
2097 =====================
2098 CL_ParseStatic
2099 =====================
2100 */
2101 void CL_ParseStatic (int large)
2102 {
2103         entity_t *ent;
2104
2105         if (cl.num_static_entities >= cl.max_static_entities)
2106                 Host_Error ("Too many static entities");
2107         ent = &cl.static_entities[cl.num_static_entities++];
2108         CL_ParseBaseline (ent, large);
2109
2110         if (ent->state_baseline.modelindex == 0)
2111         {
2112                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2113                 cl.num_static_entities--;
2114                 // This is definitely a cheesy way to conserve resources...
2115                 return;
2116         }
2117
2118 // copy it to the current state
2119         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
2120         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2121         ent->render.framegroupblend[0].lerp = 1;
2122         // make torchs play out of sync
2123         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2124         ent->render.skinnum = ent->state_baseline.skin;
2125         ent->render.effects = ent->state_baseline.effects;
2126         ent->render.alpha = 1;
2127
2128         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2129         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2130
2131         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2132         CL_UpdateRenderEntity(&ent->render);
2133 }
2134
2135 /*
2136 ===================
2137 CL_ParseStaticSound
2138 ===================
2139 */
2140 void CL_ParseStaticSound (int large)
2141 {
2142         vec3_t          org;
2143         int                     sound_num, vol, atten;
2144
2145         MSG_ReadVector(org, cls.protocol);
2146         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2147                 sound_num = (unsigned short) MSG_ReadShort ();
2148         else
2149                 sound_num = MSG_ReadByte ();
2150         vol = MSG_ReadByte ();
2151         atten = MSG_ReadByte ();
2152
2153         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2154 }
2155
2156 void CL_ParseEffect (void)
2157 {
2158         vec3_t          org;
2159         int                     modelindex, startframe, framecount, framerate;
2160
2161         MSG_ReadVector(org, cls.protocol);
2162         modelindex = MSG_ReadByte ();
2163         startframe = MSG_ReadByte ();
2164         framecount = MSG_ReadByte ();
2165         framerate = MSG_ReadByte ();
2166
2167         CL_Effect(org, modelindex, startframe, framecount, framerate);
2168 }
2169
2170 void CL_ParseEffect2 (void)
2171 {
2172         vec3_t          org;
2173         int                     modelindex, startframe, framecount, framerate;
2174
2175         MSG_ReadVector(org, cls.protocol);
2176         modelindex = (unsigned short) MSG_ReadShort ();
2177         startframe = (unsigned short) MSG_ReadShort ();
2178         framecount = MSG_ReadByte ();
2179         framerate = MSG_ReadByte ();
2180
2181         CL_Effect(org, modelindex, startframe, framecount, framerate);
2182 }
2183
2184 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2185 {
2186         int i;
2187         beam_t *b = NULL;
2188
2189         if (ent >= MAX_EDICTS)
2190         {
2191                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2192                 ent = 0;
2193         }
2194
2195         if (ent >= cl.max_entities)
2196                 CL_ExpandEntities(ent);
2197
2198         // override any beam with the same entity
2199         i = cl.max_beams;
2200         if (ent)
2201                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2202                         if (b->entity == ent)
2203                                 break;
2204         // if the entity was not found then just replace an unused beam
2205         if (i == cl.max_beams)
2206                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2207                         if (!b->model)
2208                                 break;
2209         if (i < cl.max_beams)
2210         {
2211                 cl.num_beams = max(cl.num_beams, i + 1);
2212                 b->entity = ent;
2213                 b->lightning = lightning;
2214                 b->model = m;
2215                 b->endtime = cl.mtime[0] + 0.2;
2216                 VectorCopy (start, b->start);
2217                 VectorCopy (end, b->end);
2218         }
2219         else
2220                 Con_Print("beam list overflow!\n");
2221 }
2222
2223 void CL_ParseBeam (dp_model_t *m, int lightning)
2224 {
2225         int ent;
2226         vec3_t start, end;
2227
2228         ent = (unsigned short) MSG_ReadShort ();
2229         MSG_ReadVector(start, cls.protocol);
2230         MSG_ReadVector(end, cls.protocol);
2231
2232         if (ent >= MAX_EDICTS)
2233         {
2234                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2235                 ent = 0;
2236         }
2237
2238         CL_NewBeam(ent, start, end, m, lightning);
2239 }
2240
2241 void CL_ParseTempEntity(void)
2242 {
2243         int type;
2244         vec3_t pos, pos2;
2245         vec3_t vel1, vel2;
2246         vec3_t dir;
2247         vec3_t color;
2248         int rnd;
2249         int colorStart, colorLength, count;
2250         float velspeed, radius;
2251         unsigned char *tempcolor;
2252         matrix4x4_t tempmatrix;
2253
2254         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2255         {
2256                 type = MSG_ReadByte();
2257                 switch (type)
2258                 {
2259                 case QW_TE_WIZSPIKE:
2260                         // spike hitting wall
2261                         MSG_ReadVector(pos, cls.protocol);
2262                         CL_FindNonSolidLocation(pos, pos, 4);
2263                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2264                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2265                         break;
2266
2267                 case QW_TE_KNIGHTSPIKE:
2268                         // spike hitting wall
2269                         MSG_ReadVector(pos, cls.protocol);
2270                         CL_FindNonSolidLocation(pos, pos, 4);
2271                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2272                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2273                         break;
2274
2275                 case QW_TE_SPIKE:
2276                         // spike hitting wall
2277                         MSG_ReadVector(pos, cls.protocol);
2278                         CL_FindNonSolidLocation(pos, pos, 4);
2279                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2280                         if (rand() % 5)
2281                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2282                         else
2283                         {
2284                                 rnd = rand() & 3;
2285                                 if (rnd == 1)
2286                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2287                                 else if (rnd == 2)
2288                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2289                                 else
2290                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2291                         }
2292                         break;
2293                 case QW_TE_SUPERSPIKE:
2294                         // super spike hitting wall
2295                         MSG_ReadVector(pos, cls.protocol);
2296                         CL_FindNonSolidLocation(pos, pos, 4);
2297                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2298                         if (rand() % 5)
2299                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2300                         else
2301                         {
2302                                 rnd = rand() & 3;
2303                                 if (rnd == 1)
2304                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2305                                 else if (rnd == 2)
2306                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2307                                 else
2308                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2309                         }
2310                         break;
2311
2312                 case QW_TE_EXPLOSION:
2313                         // rocket explosion
2314                         MSG_ReadVector(pos, cls.protocol);
2315                         CL_FindNonSolidLocation(pos, pos, 10);
2316                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2317                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2318                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2319                         break;
2320
2321                 case QW_TE_TAREXPLOSION:
2322                         // tarbaby explosion
2323                         MSG_ReadVector(pos, cls.protocol);
2324                         CL_FindNonSolidLocation(pos, pos, 10);
2325                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2326                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2327                         break;
2328
2329                 case QW_TE_LIGHTNING1:
2330                         // lightning bolts
2331                         CL_ParseBeam(cl.model_bolt, true);
2332                         break;
2333
2334                 case QW_TE_LIGHTNING2:
2335                         // lightning bolts
2336                         CL_ParseBeam(cl.model_bolt2, true);
2337                         break;
2338
2339                 case QW_TE_LIGHTNING3:
2340                         // lightning bolts
2341                         CL_ParseBeam(cl.model_bolt3, false);
2342                         break;
2343
2344                 case QW_TE_LAVASPLASH:
2345                         MSG_ReadVector(pos, cls.protocol);
2346                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2347                         break;
2348
2349                 case QW_TE_TELEPORT:
2350                         MSG_ReadVector(pos, cls.protocol);
2351                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2352                         break;
2353
2354                 case QW_TE_GUNSHOT:
2355                         // bullet hitting wall
2356                         radius = MSG_ReadByte();
2357                         MSG_ReadVector(pos, cls.protocol);
2358                         CL_FindNonSolidLocation(pos, pos, 4);
2359                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2360                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2361                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2362                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2363                         {
2364                                 if (rand() % 5)
2365                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2366                                 else
2367                                 {
2368                                         rnd = rand() & 3;
2369                                         if (rnd == 1)
2370                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2371                                         else if (rnd == 2)
2372                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2373                                         else
2374                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2375                                 }
2376                         }
2377                         break;
2378
2379                 case QW_TE_BLOOD:
2380                         count = MSG_ReadByte();
2381                         MSG_ReadVector(pos, cls.protocol);
2382                         CL_FindNonSolidLocation(pos, pos, 4);
2383                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2384                         break;
2385
2386                 case QW_TE_LIGHTNINGBLOOD:
2387                         MSG_ReadVector(pos, cls.protocol);
2388                         CL_FindNonSolidLocation(pos, pos, 4);
2389                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2390                         break;
2391
2392                 default:
2393                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2394                 }
2395         }
2396         else
2397         {
2398                 type = MSG_ReadByte();
2399                 switch (type)
2400                 {
2401                 case TE_WIZSPIKE:
2402                         // spike hitting wall
2403                         MSG_ReadVector(pos, cls.protocol);
2404                         CL_FindNonSolidLocation(pos, pos, 4);
2405                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2406                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2407                         break;
2408
2409                 case TE_KNIGHTSPIKE:
2410                         // spike hitting wall
2411                         MSG_ReadVector(pos, cls.protocol);
2412                         CL_FindNonSolidLocation(pos, pos, 4);
2413                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2414                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2415                         break;
2416
2417                 case TE_SPIKE:
2418                         // spike hitting wall
2419                         MSG_ReadVector(pos, cls.protocol);
2420                         CL_FindNonSolidLocation(pos, pos, 4);
2421                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2422                         if (rand() % 5)
2423                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2424                         else
2425                         {
2426                                 rnd = rand() & 3;
2427                                 if (rnd == 1)
2428                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2429                                 else if (rnd == 2)
2430                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2431                                 else
2432                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2433                         }
2434                         break;
2435                 case TE_SPIKEQUAD:
2436                         // quad spike hitting wall
2437                         MSG_ReadVector(pos, cls.protocol);
2438                         CL_FindNonSolidLocation(pos, pos, 4);
2439                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2440                         if (rand() % 5)
2441                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2442                         else
2443                         {
2444                                 rnd = rand() & 3;
2445                                 if (rnd == 1)
2446                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2447                                 else if (rnd == 2)
2448                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2449                                 else
2450                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2451                         }
2452                         break;
2453                 case TE_SUPERSPIKE:
2454                         // super spike hitting wall
2455                         MSG_ReadVector(pos, cls.protocol);
2456                         CL_FindNonSolidLocation(pos, pos, 4);
2457                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2458                         if (rand() % 5)
2459                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2460                         else
2461                         {
2462                                 rnd = rand() & 3;
2463                                 if (rnd == 1)
2464                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2465                                 else if (rnd == 2)
2466                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2467                                 else
2468                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2469                         }
2470                         break;
2471                 case TE_SUPERSPIKEQUAD:
2472                         // quad super spike hitting wall
2473                         MSG_ReadVector(pos, cls.protocol);
2474                         CL_FindNonSolidLocation(pos, pos, 4);
2475                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2476                         if (rand() % 5)
2477                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2478                         else
2479                         {
2480                                 rnd = rand() & 3;
2481                                 if (rnd == 1)
2482                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2483                                 else if (rnd == 2)
2484                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2485                                 else
2486                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2487                         }
2488                         break;
2489                         // LordHavoc: added for improved blood splatters
2490                 case TE_BLOOD:
2491                         // blood puff
2492                         MSG_ReadVector(pos, cls.protocol);
2493                         CL_FindNonSolidLocation(pos, pos, 4);
2494                         dir[0] = MSG_ReadChar();
2495                         dir[1] = MSG_ReadChar();
2496                         dir[2] = MSG_ReadChar();
2497                         count = MSG_ReadByte();
2498                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2499                         break;
2500                 case TE_SPARK:
2501                         // spark shower
2502                         MSG_ReadVector(pos, cls.protocol);
2503                         CL_FindNonSolidLocation(pos, pos, 4);
2504                         dir[0] = MSG_ReadChar();
2505                         dir[1] = MSG_ReadChar();
2506                         dir[2] = MSG_ReadChar();
2507                         count = MSG_ReadByte();
2508                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2509                         break;
2510                 case TE_PLASMABURN:
2511                         MSG_ReadVector(pos, cls.protocol);
2512                         CL_FindNonSolidLocation(pos, pos, 4);
2513                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2514                         break;
2515                         // LordHavoc: added for improved gore
2516                 case TE_BLOODSHOWER:
2517                         // vaporized body
2518                         MSG_ReadVector(pos, cls.protocol); // mins
2519                         MSG_ReadVector(pos2, cls.protocol); // maxs
2520                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2521                         count = (unsigned short) MSG_ReadShort(); // number of particles
2522                         vel1[0] = -velspeed;
2523                         vel1[1] = -velspeed;
2524                         vel1[2] = -velspeed;
2525                         vel2[0] = velspeed;
2526                         vel2[1] = velspeed;
2527                         vel2[2] = velspeed;
2528                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2529                         break;
2530
2531                 case TE_PARTICLECUBE:
2532                         // general purpose particle effect
2533                         MSG_ReadVector(pos, cls.protocol); // mins
2534                         MSG_ReadVector(pos2, cls.protocol); // maxs
2535                         MSG_ReadVector(dir, cls.protocol); // dir
2536                         count = (unsigned short) MSG_ReadShort(); // number of particles
2537                         colorStart = MSG_ReadByte(); // color
2538                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2539                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2540                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2541                         break;
2542
2543                 case TE_PARTICLERAIN:
2544                         // general purpose particle effect
2545                         MSG_ReadVector(pos, cls.protocol); // mins
2546                         MSG_ReadVector(pos2, cls.protocol); // maxs
2547                         MSG_ReadVector(dir, cls.protocol); // dir
2548                         count = (unsigned short) MSG_ReadShort(); // number of particles
2549                         colorStart = MSG_ReadByte(); // color
2550                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2551                         break;
2552
2553                 case TE_PARTICLESNOW:
2554                         // general purpose particle effect
2555                         MSG_ReadVector(pos, cls.protocol); // mins
2556                         MSG_ReadVector(pos2, cls.protocol); // maxs
2557                         MSG_ReadVector(dir, cls.protocol); // dir
2558                         count = (unsigned short) MSG_ReadShort(); // number of particles
2559                         colorStart = MSG_ReadByte(); // color
2560                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2561                         break;
2562
2563                 case TE_GUNSHOT:
2564                         // bullet hitting wall
2565                         MSG_ReadVector(pos, cls.protocol);
2566                         CL_FindNonSolidLocation(pos, pos, 4);
2567                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2568                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2569                         {
2570                                 if (rand() % 5)
2571                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2572                                 else
2573                                 {
2574                                         rnd = rand() & 3;
2575                                         if (rnd == 1)
2576                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2577                                         else if (rnd == 2)
2578                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2579                                         else
2580                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2581                                 }
2582                         }
2583                         break;
2584
2585                 case TE_GUNSHOTQUAD:
2586                         // quad bullet hitting wall
2587                         MSG_ReadVector(pos, cls.protocol);
2588                         CL_FindNonSolidLocation(pos, pos, 4);
2589                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2590                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2591                         {
2592                                 if (rand() % 5)
2593                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2594                                 else
2595                                 {
2596                                         rnd = rand() & 3;
2597                                         if (rnd == 1)
2598                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2599                                         else if (rnd == 2)
2600                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2601                                         else
2602                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2603                                 }
2604                         }
2605                         break;
2606
2607                 case TE_EXPLOSION:
2608                         // rocket explosion
2609                         MSG_ReadVector(pos, cls.protocol);
2610                         CL_FindNonSolidLocation(pos, pos, 10);
2611                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2612                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2613                         break;
2614
2615                 case TE_EXPLOSIONQUAD:
2616                         // quad rocket explosion
2617                         MSG_ReadVector(pos, cls.protocol);
2618                         CL_FindNonSolidLocation(pos, pos, 10);
2619                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2620                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2621                         break;
2622
2623                 case TE_EXPLOSION3:
2624                         // Nehahra movie colored lighting explosion
2625                         MSG_ReadVector(pos, cls.protocol);
2626                         CL_FindNonSolidLocation(pos, pos, 10);
2627                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2628                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2629                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2630                         CL_ParticleExplosion(pos);
2631                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2632                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2633                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2634                         break;
2635
2636                 case TE_EXPLOSIONRGB:
2637                         // colored lighting explosion
2638                         MSG_ReadVector(pos, cls.protocol);
2639                         CL_FindNonSolidLocation(pos, pos, 10);
2640                         CL_ParticleExplosion(pos);
2641                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2642                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2643                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2644                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2645                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2646                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2647                         break;
2648
2649                 case TE_TAREXPLOSION:
2650                         // tarbaby explosion
2651                         MSG_ReadVector(pos, cls.protocol);
2652                         CL_FindNonSolidLocation(pos, pos, 10);
2653                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2654                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2655                         break;
2656
2657                 case TE_SMALLFLASH:
2658                         MSG_ReadVector(pos, cls.protocol);
2659                         CL_FindNonSolidLocation(pos, pos, 10);
2660                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2661                         break;
2662
2663                 case TE_CUSTOMFLASH:
2664                         MSG_ReadVector(pos, cls.protocol);
2665                         CL_FindNonSolidLocation(pos, pos, 4);
2666                         radius = (MSG_ReadByte() + 1) * 8;
2667                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2668                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2669                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2670                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2671                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2672                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2673                         break;
2674
2675                 case TE_FLAMEJET:
2676                         MSG_ReadVector(pos, cls.protocol);
2677                         MSG_ReadVector(dir, cls.protocol);
2678                         count = MSG_ReadByte();
2679                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2680                         break;
2681
2682                 case TE_LIGHTNING1:
2683                         // lightning bolts
2684                         CL_ParseBeam(cl.model_bolt, true);
2685                         break;
2686
2687                 case TE_LIGHTNING2:
2688                         // lightning bolts
2689                         CL_ParseBeam(cl.model_bolt2, true);
2690                         break;
2691
2692                 case TE_LIGHTNING3:
2693                         // lightning bolts
2694                         CL_ParseBeam(cl.model_bolt3, false);
2695                         break;
2696
2697         // PGM 01/21/97
2698                 case TE_BEAM:
2699                         // grappling hook beam
2700                         CL_ParseBeam(cl.model_beam, false);
2701                         break;
2702         // PGM 01/21/97
2703
2704         // LordHavoc: for compatibility with the Nehahra movie...
2705                 case TE_LIGHTNING4NEH:
2706                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2707                         break;
2708
2709                 case TE_LAVASPLASH:
2710                         MSG_ReadVector(pos, cls.protocol);
2711                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2712                         break;
2713
2714                 case TE_TELEPORT:
2715                         MSG_ReadVector(pos, cls.protocol);
2716                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2717                         break;
2718
2719                 case TE_EXPLOSION2:
2720                         // color mapped explosion
2721                         MSG_ReadVector(pos, cls.protocol);
2722                         CL_FindNonSolidLocation(pos, pos, 10);
2723                         colorStart = MSG_ReadByte();
2724                         colorLength = MSG_ReadByte();
2725                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2726                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2727                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2728                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2729                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2730                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2731                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2732                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2733                         break;
2734
2735                 case TE_TEI_G3:
2736                         MSG_ReadVector(pos, cls.protocol);
2737                         MSG_ReadVector(pos2, cls.protocol);
2738                         MSG_ReadVector(dir, cls.protocol);
2739                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2740                         break;
2741
2742                 case TE_TEI_SMOKE:
2743                         MSG_ReadVector(pos, cls.protocol);
2744                         MSG_ReadVector(dir, cls.protocol);
2745                         count = MSG_ReadByte();
2746                         CL_FindNonSolidLocation(pos, pos, 4);
2747                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2748                         break;
2749
2750                 case TE_TEI_BIGEXPLOSION:
2751                         MSG_ReadVector(pos, cls.protocol);
2752                         CL_FindNonSolidLocation(pos, pos, 10);
2753                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2754                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2755                         break;
2756
2757                 case TE_TEI_PLASMAHIT:
2758                         MSG_ReadVector(pos, cls.protocol);
2759                         MSG_ReadVector(dir, cls.protocol);
2760                         count = MSG_ReadByte();
2761                         CL_FindNonSolidLocation(pos, pos, 5);
2762                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2763                         break;
2764
2765                 default:
2766                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2767                 }
2768         }
2769 }
2770
2771 void CL_ParseTrailParticles(void)
2772 {
2773         int entityindex;
2774         int effectindex;
2775         vec3_t start, end;
2776         entityindex = (unsigned short)MSG_ReadShort();
2777         if (entityindex >= MAX_EDICTS)
2778                 entityindex = 0;
2779         if (entityindex >= cl.max_entities)
2780                 CL_ExpandEntities(entityindex);
2781         effectindex = (unsigned short)MSG_ReadShort();
2782         MSG_ReadVector(start, cls.protocol);
2783         MSG_ReadVector(end, cls.protocol);
2784         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2785 }
2786
2787 void CL_ParsePointParticles(void)
2788 {
2789         int effectindex, count;
2790         vec3_t origin, velocity;
2791         effectindex = (unsigned short)MSG_ReadShort();
2792         MSG_ReadVector(origin, cls.protocol);
2793         MSG_ReadVector(velocity, cls.protocol);
2794         count = (unsigned short)MSG_ReadShort();
2795         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2796 }
2797
2798 void CL_ParsePointParticles1(void)
2799 {
2800         int effectindex;
2801         vec3_t origin;
2802         effectindex = (unsigned short)MSG_ReadShort();
2803         MSG_ReadVector(origin, cls.protocol);
2804         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2805 }
2806
2807 typedef struct cl_iplog_item_s
2808 {
2809         char *address;
2810         char *name;
2811 }
2812 cl_iplog_item_t;
2813
2814 static qboolean cl_iplog_loaded = false;
2815 static int cl_iplog_numitems = 0;
2816 static int cl_iplog_maxitems = 0;
2817 static cl_iplog_item_t *cl_iplog_items;
2818
2819 static void CL_IPLog_Load(void);
2820 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2821 {
2822         int i;
2823         if (!address || !address[0] || !name || !name[0])
2824                 return;
2825         if (!cl_iplog_loaded)
2826                 CL_IPLog_Load();
2827         if (developer.integer >= 100)
2828                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2829         // see if it already exists
2830         if (checkexisting)
2831         {
2832                 for (i = 0;i < cl_iplog_numitems;i++)
2833                 {
2834                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2835                         {
2836                                 if (developer.integer >= 100)
2837                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2838                                 return;
2839                         }
2840                 }
2841         }
2842         // it does not already exist in the iplog, so add it
2843         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2844         {
2845                 cl_iplog_item_t *olditems = cl_iplog_items;
2846                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2847                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2848                 if (olditems)
2849                 {
2850                         if (cl_iplog_numitems)
2851                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2852                         Mem_Free(olditems);
2853                 }
2854         }
2855         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2856         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2857         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2858         // TODO: maybe it would be better to strip weird characters from name when
2859         // copying it here rather than using a straight strcpy?
2860         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2861         cl_iplog_numitems++;
2862         if (addtofile)
2863         {
2864                 // add it to the iplog.txt file
2865                 // TODO: this ought to open the one in the userpath version of the base
2866                 // gamedir, not the current gamedir
2867                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2868                 if (developer.integer >= 100)
2869                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2870         }
2871 }
2872
2873 static void CL_IPLog_Load(void)
2874 {
2875         int i, len, linenumber;
2876         char *text, *textend;
2877         unsigned char *filedata;
2878         fs_offset_t filesize;
2879         char line[MAX_INPUTLINE];
2880         char address[MAX_INPUTLINE];
2881         cl_iplog_loaded = true;
2882         // TODO: this ought to open the one in the userpath version of the base
2883         // gamedir, not the current gamedir
2884         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2885         if (!filedata)
2886                 return;
2887         text = (char *)filedata;
2888         textend = text + filesize;
2889         for (linenumber = 1;text < textend;linenumber++)
2890         {
2891                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2892                         if (len < (int)sizeof(line) - 1)
2893                                 line[len++] = *text;
2894                 line[len] = 0;
2895                 if (text < textend && *text == '\r' && text[1] == '\n')
2896                         text++;
2897                 if (text < textend && *text == '\n')
2898                         text++;
2899                 if (line[0] == '/' && line[1] == '/')
2900                         continue; // skip comments if anyone happens to add them
2901                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2902                         address[i] = line[i];
2903                 address[i] = 0;
2904                 // skip exactly one space character
2905                 i++;
2906                 // address contains the address with termination,
2907                 // line + i contains the name with termination
2908                 if (address[0] && line[i])
2909                         CL_IPLog_Add(address, line + i, false, false);
2910                 else
2911                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2912         }
2913 }
2914
2915 static void CL_IPLog_List_f(void)
2916 {
2917         int i, j;
2918         const char *addressprefix;
2919         if (Cmd_Argc() > 2)
2920         {
2921                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2922                 return;
2923         }
2924         addressprefix = "";
2925         if (Cmd_Argc() >= 2)
2926                 addressprefix = Cmd_Argv(1);
2927         if (!cl_iplog_loaded)
2928                 CL_IPLog_Load();
2929         if (addressprefix && addressprefix[0])
2930                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2931         else
2932                 Con_Printf("Listing all iplog entries\n");
2933         Con_Printf("address         name\n");
2934         for (i = 0;i < cl_iplog_numitems;i++)
2935         {
2936                 if (addressprefix && addressprefix[0])
2937                 {
2938                         for (j = 0;addressprefix[j];j++)
2939                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2940                                         break;
2941                         // if this address does not begin with the addressprefix string
2942                         // simply omit it from the output
2943                         if (addressprefix[j])
2944                                 continue;
2945                 }
2946                 // if name is less than 15 characters, left justify it and pad
2947                 // if name is more than 15 characters, print all of it, not worrying
2948                 // about the fact it will misalign the columns
2949                 if (strlen(cl_iplog_items[i].address) < 15)
2950                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2951                 else
2952                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2953         }
2954 }
2955
2956 // look for anything interesting like player IP addresses or ping reports
2957 qboolean CL_ExaminePrintString(const char *text)
2958 {
2959         int len;
2960         const char *t;
2961         char temp[MAX_INPUTLINE];
2962         if (!strcmp(text, "Client ping times:\n"))
2963         {
2964                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2965                 // hide ping reports in demos
2966                 if (cls.demoplayback)
2967                         cl.parsingtextexpectingpingforscores = 1;
2968                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2969                         ;
2970                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2971                 {
2972                         Con_Printf("ping reply but empty scoreboard?!?\n");
2973                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2974                         cl.parsingtextexpectingpingforscores = 0;
2975                 }
2976                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2977                 return !cl.parsingtextexpectingpingforscores;
2978         }
2979         if (!strncmp(text, "host:    ", 9))
2980         {
2981                 // cl.parsingtextexpectingpingforscores = false; // really?
2982                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2983                 cl.parsingtextplayerindex = 0;
2984                 return true;
2985         }
2986         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2987         {
2988                 // if anything goes wrong, we'll assume this is not a ping report
2989                 qboolean expected = cl.parsingtextexpectingpingforscores;
2990                 cl.parsingtextexpectingpingforscores = 0;
2991                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2992                 t = text;
2993                 while (*t == ' ')
2994                         t++;
2995                 if ((*t >= '0' && *t <= '9') || *t == '-')
2996                 {
2997                         int ping = atoi(t);
2998                         while ((*t >= '0' && *t <= '9') || *t == '-')
2999                                 t++;
3000                         if (*t == ' ')
3001                         {
3002                                 int charindex = 0;
3003                                 t++;
3004                                 if(cl.parsingtextplayerindex < cl.maxclients)
3005                                 {
3006                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3007                                                 ;
3008                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3009                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3010                                         if (t[charindex] == '\n')
3011                                         {
3012                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3013                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3014                                                         ;
3015                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3016                                                 {
3017                                                         // we parsed a valid ping entry, so expect another to follow
3018                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3019                                                         cl.parsingtextexpectingpingforscores = expected;
3020                                                 }
3021                                                 return !expected;
3022                                         }
3023                                 }
3024                                 if (!strncmp(t, "unconnected\n", 12))
3025                                 {
3026                                         // just ignore
3027                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3028                                         cl.parsingtextexpectingpingforscores = expected;
3029                                         return !expected;
3030                                 }
3031                                 else
3032                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3033                         }
3034                 }
3035         }
3036         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3037         {
3038                 if (!strncmp(text, "players: ", 9))
3039                 {
3040                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3041                         cl.parsingtextplayerindex = 0;
3042                         return true;
3043                 }
3044                 else if (!strstr(text, ": "))
3045                 {
3046                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3047                         return true;
3048                 }
3049         }
3050         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3051         {
3052                 // if anything goes wrong, we'll assume this is not a status report
3053                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3054                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3055                 {
3056                         t = text + 1;
3057                         cl.parsingtextplayerindex = atoi(t) - 1;
3058                         while (*t >= '0' && *t <= '9')
3059                                 t++;
3060                         if (*t == ' ')
3061                         {
3062                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3063                                 return true;
3064                         }
3065                         // the player name follows here, along with frags and time
3066                 }
3067         }
3068         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3069         {
3070                 // if anything goes wrong, we'll assume this is not a status report
3071                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3072                 if (text[0] == ' ')
3073                 {
3074                         t = text;
3075                         while (*t == ' ')
3076                                 t++;
3077                         for (len = 0;*t && *t != '\n';t++)
3078                                 if (len < (int)sizeof(temp) - 1)
3079                                         temp[len++] = *t;
3080                         temp[len] = 0;
3081                         // botclient is perfectly valid, but we don't care about bots
3082                         // also don't try to look up the name of an invalid player index
3083                         if (strcmp(temp, "botclient")
3084                          && cl.parsingtextplayerindex >= 0
3085                          && cl.parsingtextplayerindex < cl.maxclients
3086                          && cl.scores[cl.parsingtextplayerindex].name[0])
3087                         {
3088                                 // log the player name and IP address string
3089                                 // (this operates entirely on strings to avoid issues with the
3090                                 //  nature of a network address)
3091                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3092                         }
3093                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3094                         return true;
3095                 }
3096         }
3097         return true;
3098 }
3099
3100 extern cvar_t slowmo;
3101 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3102 static void CL_NetworkTimeReceived(double newtime)
3103 {
3104         double timehigh;
3105         cl.mtime[1] = cl.mtime[0];
3106         cl.mtime[0] = newtime;
3107         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3108                 cl.time = cl.mtime[1] = newtime;
3109         else if (cls.demoplayback)
3110         {
3111                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3112                 // due to a large time gap, so treat it as an instant change in time
3113                 // (this can also happen during heavy packet loss in the demo)
3114                 if (cl.time < newtime - 0.1)
3115                         cl.mtime[1] = cl.time = newtime;
3116         }
3117         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3118         {
3119                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3120                 if (developer.integer >= 100 && vid_activewindow)
3121                 {
3122                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3123                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3124                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3125                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3126                 }
3127                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3128                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3129                 if (cl_nettimesyncboundmode.integer == 1)
3130                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3131                 else if (cl_nettimesyncboundmode.integer == 2)
3132                 {
3133                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3134                                 cl.time = cl.mtime[1];
3135                 }
3136                 else if (cl_nettimesyncboundmode.integer == 3)
3137                 {
3138                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3139                                 cl.time = cl.mtime[1];
3140                 }
3141                 else if (cl_nettimesyncboundmode.integer == 4)
3142                 {
3143                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3144                                 cl.time = cl.mtime[1]; // reset
3145                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3146                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3147                         else if (cl.time > cl.mtime[1])
3148                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3149                         else
3150                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3151                 }
3152                 else if (cl_nettimesyncboundmode.integer == 5)
3153                 {
3154                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3155                                 cl.time = cl.mtime[1]; // reset
3156                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3157                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3158                         else
3159                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3160                 }
3161                 else if (cl_nettimesyncboundmode.integer == 6)
3162                 {
3163                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3164                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3165                 }
3166         }
3167         // this packet probably contains a player entity update, so we will need
3168         // to update the prediction
3169         cl.movement_replay = true;
3170         // this may get updated later in parsing by svc_clientdata
3171         cl.onground = false;
3172         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3173         // during this frame
3174         // (makes spectating players much smoother and prevents mouse movement from turning)
3175         cl.fixangle[1] = cl.fixangle[0];
3176         cl.fixangle[0] = false;
3177         if (!cls.demoplayback)
3178                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3179         // update the csqc's server timestamps, critical for proper sync
3180         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3181 }
3182
3183 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3184
3185 //[515]: csqc
3186 qboolean CL_VM_Parse_TempEntity (void);
3187 void CL_VM_Parse_StuffCmd (const char *msg);
3188 void CL_VM_Parse_CenterPrint (const char *msg);
3189 void CSQC_AddPrintText (const char *msg);
3190 void CSQC_ReadEntities (void);
3191
3192 /*
3193 =====================
3194 CL_ParseServerMessage
3195 =====================
3196 */
3197 int parsingerror = false;
3198 extern void CL_UpdateMoveVars(void);
3199 void CL_ParseServerMessage(void)
3200 {
3201         int                     cmd;
3202         int                     i;
3203         protocolversion_t protocol;
3204         unsigned char           cmdlog[32];
3205         char            *cmdlogname[32], *temp;
3206         int                     cmdindex, cmdcount = 0;
3207         qboolean        qwplayerupdatereceived;
3208
3209         // LordHavoc: moved demo message writing from before the packet parse to
3210         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3211         // code in CL_ParseServerinfo
3212         //if (cls.demorecording)
3213         //      CL_WriteDemoMessage (&net_message);
3214
3215         cl.last_received_message = realtime;
3216
3217         CL_KeepaliveMessage(false);
3218
3219 //
3220 // if recording demos, copy the message out
3221 //
3222         if (cl_shownet.integer == 1)
3223                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3224         else if (cl_shownet.integer == 2)
3225                 Con_Print("------------------\n");
3226
3227 //
3228 // parse the message
3229 //
3230         //MSG_BeginReading ();
3231
3232         parsingerror = true;
3233
3234         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3235         {
3236                 CL_NetworkTimeReceived(realtime); // qw has no clock
3237
3238                 // kill all qw nails
3239                 cl.qw_num_nails = 0;
3240
3241                 // fade weapon view kick
3242                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3243
3244                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3245
3246                 qwplayerupdatereceived = false;
3247
3248                 while (1)
3249                 {
3250                         if (msg_badread)
3251                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3252
3253                         cmd = MSG_ReadByte ();
3254
3255                         if (cmd == -1)
3256                         {
3257                                 SHOWNET("END OF MESSAGE");
3258                                 break;          // end of message
3259                         }
3260
3261                         cmdindex = cmdcount & 31;
3262                         cmdcount++;
3263                         cmdlog[cmdindex] = cmd;
3264
3265                         SHOWNET(qw_svc_strings[cmd]);
3266                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3267                         if (!cmdlogname[cmdindex])
3268                         {
3269                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3270                                 temp = "<unknown>";
3271                                 cmdlogname[cmdindex] = temp;
3272                         }
3273
3274                         // other commands
3275                         switch (cmd)
3276                         {
3277                         default:
3278                                 {
3279                                         char description[32*64], temp[64];
3280                                         int count;
3281                                         strlcpy(description, "packet dump: ", sizeof(description));
3282                                         i = cmdcount - 32;
3283                                         if (i < 0)
3284                                                 i = 0;
3285                                         count = cmdcount - i;
3286                                         i &= 31;
3287                                         while(count > 0)
3288                                         {
3289                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3290                                                 strlcat(description, temp, sizeof(description));
3291                                                 count--;
3292                                                 i++;
3293                                                 i &= 31;
3294                                         }
3295                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3296                                         Con_Print(description);
3297                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3298                                 }
3299                                 break;
3300
3301                         case qw_svc_nop:
3302                                 //Con_Printf("qw_svc_nop\n");
3303                                 break;
3304
3305                         case qw_svc_disconnect:
3306                                 Con_Printf("Server disconnected\n");
3307                                 if (cls.demonum != -1)
3308                                         CL_NextDemo();
3309                                 else
3310                                         CL_Disconnect();
3311                                 return;
3312
3313                         case qw_svc_print:
3314                                 i = MSG_ReadByte();
3315                                 temp = MSG_ReadString();
3316                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3317                                 {
3318                                         if (i == 3) // chat
3319                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3320                                         else
3321                                                 CSQC_AddPrintText(temp);
3322                                 }
3323                                 break;
3324
3325                         case qw_svc_centerprint:
3326                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3327                                 break;
3328
3329                         case qw_svc_stufftext:
3330                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3331                                 break;
3332
3333                         case qw_svc_damage:
3334                                 // svc_damage protocol is identical to nq
3335                                 V_ParseDamage ();
3336                                 break;
3337
3338                         case qw_svc_serverdata:
3339                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3340                                 CL_ParseServerInfo();
3341                                 break;
3342
3343                         case qw_svc_setangle:
3344                                 for (i=0 ; i<3 ; i++)
3345                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3346                                 if (!cls.demoplayback)
3347                                 {
3348                                         cl.fixangle[0] = true;
3349                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3350                                         // disable interpolation if this is new
3351                                         if (!cl.fixangle[1])
3352                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3353                                 }
3354                                 break;
3355
3356                         case qw_svc_lightstyle:
3357                                 i = MSG_ReadByte ();
3358                                 if (i >= cl.max_lightstyle)
3359                                 {
3360                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3361                                         break;
3362                                 }
3363                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3364                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3365                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3366                                 break;
3367
3368                         case qw_svc_sound:
3369                                 CL_ParseStartSoundPacket(false);
3370                                 break;
3371
3372                         case qw_svc_stopsound:
3373                                 i = (unsigned short) MSG_ReadShort();
3374                                 S_StopSound(i>>3, i&7);
3375                                 break;
3376
3377                         case qw_svc_updatefrags:
3378                                 i = MSG_ReadByte();
3379                                 if (i >= cl.maxclients)
3380                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3381                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3382                                 break;
3383
3384                         case qw_svc_updateping:
3385                                 i = MSG_ReadByte();
3386                                 if (i >= cl.maxclients)
3387                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3388                                 cl.scores[i].qw_ping = MSG_ReadShort();
3389                                 break;
3390
3391                         case qw_svc_updatepl:
3392                                 i = MSG_ReadByte();
3393                                 if (i >= cl.maxclients)
3394                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3395                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3396                                 break;
3397
3398                         case qw_svc_updateentertime:
3399                                 i = MSG_ReadByte();
3400                                 if (i >= cl.maxclients)
3401                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3402                                 // seconds ago
3403                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3404                                 break;
3405
3406                         case qw_svc_spawnbaseline:
3407                                 i = (unsigned short) MSG_ReadShort();
3408                                 if (i < 0 || i >= MAX_EDICTS)
3409                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3410                                 if (i >= cl.max_entities)
3411                                         CL_ExpandEntities(i);
3412                                 CL_ParseBaseline(cl.entities + i, false);
3413                                 break;
3414                         case qw_svc_spawnstatic:
3415                                 CL_ParseStatic(false);
3416                                 break;
3417                         case qw_svc_temp_entity:
3418                                 if(!CL_VM_Parse_TempEntity())
3419                                         CL_ParseTempEntity ();
3420                                 break;
3421
3422                         case qw_svc_killedmonster:
3423                                 cl.stats[STAT_MONSTERS]++;
3424                                 break;
3425
3426                         case qw_svc_foundsecret:
3427                                 cl.stats[STAT_SECRETS]++;
3428                                 break;
3429
3430                         case qw_svc_updatestat:
3431                                 i = MSG_ReadByte ();
3432                                 if (i < 0 || i >= MAX_CL_STATS)
3433                                         Host_Error ("svc_updatestat: %i is invalid", i);
3434                                 cl.stats[i] = MSG_ReadByte ();
3435                                 break;
3436
3437                         case qw_svc_updatestatlong:
3438                                 i = MSG_ReadByte ();
3439                                 if (i < 0 || i >= MAX_CL_STATS)
3440                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3441                                 cl.stats[i] = MSG_ReadLong ();
3442                                 break;
3443
3444                         case qw_svc_spawnstaticsound:
3445                                 CL_ParseStaticSound (false);
3446                                 break;
3447
3448                         case qw_svc_cdtrack:
3449                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3450                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3451                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3452                                 else
3453                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3454                                 break;
3455
3456                         case qw_svc_intermission:
3457                                 if(!cl.intermission)
3458                                         cl.completed_time = cl.time;
3459                                 cl.intermission = 1;
3460                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3461                                 for (i = 0;i < 3;i++)
3462                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3463                                 break;
3464
3465                         case qw_svc_finale:
3466                                 if(!cl.intermission)
3467                                         cl.completed_time = cl.time;
3468                                 cl.intermission = 2;
3469                                 SCR_CenterPrint(MSG_ReadString ());
3470                                 break;
3471
3472                         case qw_svc_sellscreen:
3473                                 Cmd_ExecuteString ("help", src_command);
3474                                 break;
3475
3476                         case qw_svc_smallkick:
3477                                 cl.qw_weaponkick = -2;
3478                                 break;
3479                         case qw_svc_bigkick:
3480                                 cl.qw_weaponkick = -4;
3481                                 break;
3482
3483                         case qw_svc_muzzleflash:
3484                                 i = (unsigned short) MSG_ReadShort();
3485                                 // NOTE: in QW this only worked on clients
3486                                 if (i < 0 || i >= MAX_EDICTS)
3487                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3488                                 if (i >= cl.max_entities)
3489                                         CL_ExpandEntities(i);
3490                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3491                                 break;
3492
3493                         case qw_svc_updateuserinfo:
3494                                 QW_CL_UpdateUserInfo();
3495                                 break;
3496
3497                         case qw_svc_setinfo:
3498                                 QW_CL_SetInfo();
3499                                 break;
3500
3501                         case qw_svc_serverinfo:
3502                                 QW_CL_ServerInfo();
3503                                 break;
3504
3505                         case qw_svc_download:
3506                                 QW_CL_ParseDownload();
3507                                 break;
3508
3509                         case qw_svc_playerinfo:
3510                                 // slightly kill qw player entities now that we know there is
3511                                 // an update of player entities this frame...
3512                                 if (!qwplayerupdatereceived)
3513                                 {
3514                                         qwplayerupdatereceived = true;
3515                                         for (i = 1;i < cl.maxclients;i++)
3516                                                 cl.entities_active[i] = false;
3517                                 }
3518                                 EntityStateQW_ReadPlayerUpdate();
3519                                 break;
3520
3521                         case qw_svc_nails:
3522                                 QW_CL_ParseNails();
3523                                 break;
3524
3525                         case qw_svc_chokecount:
3526                                 i = MSG_ReadByte();
3527                                 // FIXME: apply to netgraph
3528                                 //for (j = 0;j < i;j++)
3529                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3530                                 break;
3531
3532                         case qw_svc_modellist:
3533                                 QW_CL_ParseModelList();
3534                                 break;
3535
3536                         case qw_svc_soundlist:
3537                                 QW_CL_ParseSoundList();
3538                                 break;
3539
3540                         case qw_svc_packetentities:
3541                                 EntityFrameQW_CL_ReadFrame(false);
3542                                 // first update is the final signon stage
3543                                 if (cls.signon == SIGNONS - 1)
3544                                 {
3545                                         cls.signon = SIGNONS;
3546                                         CL_SignonReply ();
3547                                 }
3548                                 break;
3549
3550                         case qw_svc_deltapacketentities:
3551                                 EntityFrameQW_CL_ReadFrame(true);
3552                                 // first update is the final signon stage
3553                                 if (cls.signon == SIGNONS - 1)
3554                                 {
3555                                         cls.signon = SIGNONS;
3556                                         CL_SignonReply ();
3557                                 }
3558                                 break;
3559
3560                         case qw_svc_maxspeed:
3561                                 cl.movevars_maxspeed = MSG_ReadFloat();
3562                                 break;
3563
3564                         case qw_svc_entgravity:
3565                                 cl.movevars_entgravity = MSG_ReadFloat();
3566                                 if (!cl.movevars_entgravity)
3567                                         cl.movevars_entgravity = 1.0f;
3568                                 break;
3569
3570                         case qw_svc_setpause:
3571                                 cl.paused = MSG_ReadByte ();
3572                                 if (cl.paused)
3573                                         CDAudio_Pause ();
3574                                 else
3575                                         CDAudio_Resume ();
3576                                 S_PauseGameSounds (cl.paused);
3577                                 break;
3578                         }
3579                 }
3580
3581                 if (qwplayerupdatereceived)
3582                 {
3583                         // fully kill any player entities that were not updated this frame
3584                         for (i = 1;i <= cl.maxclients;i++)
3585                                 if (!cl.entities_active[i])
3586                                         cl.entities[i].state_current.active = false;
3587                 }
3588         }
3589         else
3590         {
3591                 while (1)
3592                 {
3593                         if (msg_badread)
3594                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3595
3596                         cmd = MSG_ReadByte ();
3597
3598                         if (cmd == -1)
3599                         {
3600                                 SHOWNET("END OF MESSAGE");
3601                                 break;          // end of message
3602                         }
3603
3604                         cmdindex = cmdcount & 31;
3605                         cmdcount++;
3606                         cmdlog[cmdindex] = cmd;
3607
3608                         // if the high bit of the command byte is set, it is a fast update
3609                         if (cmd & 128)
3610                         {
3611                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3612                                 temp = "entity";
3613                                 cmdlogname[cmdindex] = temp;
3614                                 SHOWNET("fast update");
3615                                 if (cls.signon == SIGNONS - 1)
3616                                 {
3617                                         // first update is the final signon stage
3618                                         cls.signon = SIGNONS;
3619                                         CL_SignonReply ();
3620                                 }
3621                                 EntityFrameQuake_ReadEntity (cmd&127);
3622                                 continue;
3623                         }
3624
3625                         SHOWNET(svc_strings[cmd]);
3626                         cmdlogname[cmdindex] = svc_strings[cmd];
3627                         if (!cmdlogname[cmdindex])
3628                         {
3629                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3630                                 temp = "<unknown>";
3631                                 cmdlogname[cmdindex] = temp;
3632                         }
3633
3634                         // other commands
3635                         switch (cmd)
3636                         {
3637                         default:
3638                                 {
3639                                         char description[32*64], temp[64];
3640                                         int count;
3641                                         strlcpy (description, "packet dump: ", sizeof(description));
3642                                         i = cmdcount - 32;
3643                                         if (i < 0)
3644                                                 i = 0;
3645                                         count = cmdcount - i;
3646                                         i &= 31;
3647                                         while(count > 0)
3648                                         {
3649                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3650                                                 strlcat (description, temp, sizeof (description));
3651                                                 count--;
3652                                                 i++;
3653                                                 i &= 31;
3654                                         }
3655                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3656                                         Con_Print(description);
3657                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3658                                 }
3659                                 break;
3660
3661                         case svc_nop:
3662                                 if (cls.signon < SIGNONS)
3663                                         Con_Print("<-- server to client keepalive\n");
3664                                 break;
3665
3666                         case svc_time:
3667                                 CL_NetworkTimeReceived(MSG_ReadFloat());
3668                                 break;
3669
3670                         case svc_clientdata:
3671                                 CL_ParseClientdata();
3672                                 break;
3673
3674                         case svc_version:
3675                                 i = MSG_ReadLong ();
3676                                 protocol = Protocol_EnumForNumber(i);
3677                                 if (protocol == PROTOCOL_UNKNOWN)
3678                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3679                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3680                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3681                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3682                                 cls.protocol = protocol;
3683                                 break;
3684
3685                         case svc_disconnect:
3686                                 Con_Printf ("Server disconnected\n");
3687                                 if (cls.demonum != -1)
3688                                         CL_NextDemo ();
3689                                 else
3690                                         CL_Disconnect ();
3691                                 break;
3692
3693                         case svc_print:
3694                                 temp = MSG_ReadString();
3695                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3696                                         CSQC_AddPrintText(temp);        //[515]: csqc
3697                                 break;
3698
3699                         case svc_centerprint:
3700                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3701                                 break;
3702
3703                         case svc_stufftext:
3704                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3705                                 break;
3706
3707                         case svc_damage:
3708                                 V_ParseDamage ();
3709                                 break;
3710
3711                         case svc_serverinfo:
3712                                 CL_ParseServerInfo ();
3713                                 break;
3714
3715                         case svc_setangle:
3716                                 for (i=0 ; i<3 ; i++)
3717                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3718                                 if (!cls.demoplayback)
3719                                 {
3720                                         cl.fixangle[0] = true;
3721                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3722                                         // disable interpolation if this is new
3723                                         if (!cl.fixangle[1])
3724                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3725                                 }
3726                                 break;
3727
3728                         case svc_setview:
3729                                 cl.viewentity = (unsigned short)MSG_ReadShort ();
3730                                 if (cl.viewentity >= MAX_EDICTS)
3731                                         Host_Error("svc_setview >= MAX_EDICTS");
3732                                 if (cl.viewentity >= cl.max_entities)
3733                                         CL_ExpandEntities(cl.viewentity);
3734                                 // LordHavoc: assume first setview recieved is the real player entity
3735                                 if (!cl.realplayerentity)
3736                                         cl.realplayerentity = cl.viewentity;
3737                                 // update cl.playerentity to this one if it is a valid player
3738                                 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3739                                         cl.playerentity = cl.viewentity;
3740                                 break;
3741
3742                         case svc_lightstyle:
3743                                 i = MSG_ReadByte ();
3744                                 if (i >= cl.max_lightstyle)
3745                                 {
3746                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3747                                         break;
3748                                 }
3749                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3750                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3751                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3752                                 break;
3753
3754                         case svc_sound:
3755                                 CL_ParseStartSoundPacket(false);
3756                                 break;
3757
3758                         case svc_precache:
3759                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3760                                 {
3761                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3762                                         CL_ParseStartSoundPacket(true);
3763                                 }
3764                                 else
3765                                 {
3766                                         int i = (unsigned short)MSG_ReadShort();
3767                                         char *s = MSG_ReadString();
3768                                         if (i < 32768)
3769                                         {
3770                                                 if (i >= 1 && i < MAX_MODELS)
3771                                                 {
3772                                                         dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3773                                                         if (!model)
3774                                                                 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3775                                                         cl.model_precache[i] = model;
3776                                                 }
3777                                                 else
3778                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3779                                         }
3780                                         else
3781                                         {
3782                                                 i -= 32768;
3783                                                 if (i >= 1 && i < MAX_SOUNDS)
3784                                                 {
3785                                                         sfx_t *sfx = S_PrecacheSound (s, true, false);
3786                                                         if (!sfx && snd_initialized.integer)
3787                                                                 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3788                                                         cl.sound_precache[i] = sfx;
3789                                                 }
3790                                                 else
3791                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3792                                         }
3793                                 }
3794                                 break;
3795
3796                         case svc_stopsound:
3797                                 i = (unsigned short) MSG_ReadShort();
3798                                 S_StopSound(i>>3, i&7);
3799                                 break;
3800
3801                         case svc_updatename:
3802                                 i = MSG_ReadByte ();
3803                                 if (i >= cl.maxclients)
3804                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3805                                 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3806                                 break;
3807
3808                         case svc_updatefrags:
3809                                 i = MSG_ReadByte ();
3810                                 if (i >= cl.maxclients)
3811                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3812                                 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3813                                 break;
3814
3815                         case svc_updatecolors:
3816                                 i = MSG_ReadByte ();
3817                                 if (i >= cl.maxclients)
3818                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3819                                 cl.scores[i].colors = MSG_ReadByte ();
3820                                 break;
3821
3822                         case svc_particle:
3823                                 CL_ParseParticleEffect ();
3824                                 break;
3825
3826                         case svc_effect:
3827                                 CL_ParseEffect ();
3828                                 break;
3829
3830                         case svc_effect2:
3831                                 CL_ParseEffect2 ();
3832                                 break;
3833
3834                         case svc_spawnbaseline:
3835                                 i = (unsigned short) MSG_ReadShort ();
3836                                 if (i < 0 || i >= MAX_EDICTS)
3837                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3838                                 if (i >= cl.max_entities)
3839                                         CL_ExpandEntities(i);
3840                                 CL_ParseBaseline (cl.entities + i, false);
3841                                 break;
3842                         case svc_spawnbaseline2:
3843                                 i = (unsigned short) MSG_ReadShort ();
3844                                 if (i < 0 || i >= MAX_EDICTS)
3845                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3846                                 if (i >= cl.max_entities)
3847                                         CL_ExpandEntities(i);
3848                                 CL_ParseBaseline (cl.entities + i, true);
3849                                 break;
3850                         case svc_spawnstatic:
3851                                 CL_ParseStatic (false);
3852                                 break;
3853                         case svc_spawnstatic2:
3854                                 CL_ParseStatic (true);
3855                                 break;
3856                         case svc_temp_entity:
3857                                 if(!CL_VM_Parse_TempEntity())
3858                                         CL_ParseTempEntity ();
3859                                 break;
3860
3861                         case svc_setpause:
3862                                 cl.paused = MSG_ReadByte ();
3863                                 if (cl.paused)
3864                                         CDAudio_Pause ();
3865                                 else
3866                                         CDAudio_Resume ();
3867                                 S_PauseGameSounds (cl.paused);
3868                                 break;
3869
3870                         case svc_signonnum:
3871                                 i = MSG_ReadByte ();
3872                                 // LordHavoc: it's rude to kick off the client if they missed the
3873                                 // reconnect somehow, so allow signon 1 even if at signon 1
3874                                 if (i <= cls.signon && i != 1)
3875                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
3876                                 cls.signon = i;
3877                                 CL_SignonReply ();
3878                                 break;
3879
3880                         case svc_killedmonster:
3881                                 cl.stats[STAT_MONSTERS]++;
3882                                 break;
3883
3884                         case svc_foundsecret:
3885                                 cl.stats[STAT_SECRETS]++;
3886                                 break;
3887
3888                         case svc_updatestat:
3889                                 i = MSG_ReadByte ();
3890                                 if (i < 0 || i >= MAX_CL_STATS)
3891                                         Host_Error ("svc_updatestat: %i is invalid", i);
3892                                 cl.stats[i] = MSG_ReadLong ();
3893                                 break;
3894
3895                         case svc_updatestatubyte:
3896                                 i = MSG_ReadByte ();
3897                                 if (i < 0 || i >= MAX_CL_STATS)
3898                                         Host_Error ("svc_updatestat: %i is invalid", i);
3899                                 cl.stats[i] = MSG_ReadByte ();
3900                                 break;
3901
3902                         case svc_spawnstaticsound:
3903                                 CL_ParseStaticSound (false);
3904                                 break;
3905
3906                         case svc_spawnstaticsound2:
3907                                 CL_ParseStaticSound (true);
3908                                 break;
3909
3910                         case svc_cdtrack:
3911                                 cl.cdtrack = MSG_ReadByte ();
3912                                 cl.looptrack = MSG_ReadByte ();
3913                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3914                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3915                                 else
3916                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3917                                 break;
3918
3919                         case svc_intermission:
3920                                 if(!cl.intermission)
3921                                         cl.completed_time = cl.time;
3922                                 cl.intermission = 1;
3923                                 CL_VM_UpdateIntermissionState(cl.intermission);
3924                                 break;
3925
3926                         case svc_finale:
3927                                 if(!cl.intermission)
3928                                         cl.completed_time = cl.time;
3929                                 cl.intermission = 2;
3930                                 CL_VM_UpdateIntermissionState(cl.intermission);
3931                                 SCR_CenterPrint(MSG_ReadString ());
3932                                 break;
3933
3934                         case svc_cutscene:
3935                                 if(!cl.intermission)
3936                                         cl.completed_time = cl.time;
3937                                 cl.intermission = 3;
3938                                 CL_VM_UpdateIntermissionState(cl.intermission);
3939                                 SCR_CenterPrint(MSG_ReadString ());
3940                                 break;
3941
3942                         case svc_sellscreen:
3943                                 Cmd_ExecuteString ("help", src_command);
3944                                 break;
3945                         case svc_hidelmp:
3946                                 if (gamemode == GAME_TENEBRAE)
3947                                 {
3948                                         // repeating particle effect
3949                                         MSG_ReadCoord(cls.protocol);
3950                                         MSG_ReadCoord(cls.protocol);
3951                                         MSG_ReadCoord(cls.protocol);
3952                                         MSG_ReadCoord(cls.protocol);
3953                                         MSG_ReadCoord(cls.protocol);
3954                                         MSG_ReadCoord(cls.protocol);
3955                                         MSG_ReadByte();
3956                                         MSG_ReadLong();
3957                                         MSG_ReadLong();
3958                                         MSG_ReadString();
3959                                 }
3960                                 else
3961                                         SHOWLMP_decodehide();
3962                                 break;
3963                         case svc_showlmp:
3964                                 if (gamemode == GAME_TENEBRAE)
3965                                 {
3966                                         // particle effect
3967                                         MSG_ReadCoord(cls.protocol);
3968                                         MSG_ReadCoord(cls.protocol);
3969                                         MSG_ReadCoord(cls.protocol);
3970                                         MSG_ReadByte();
3971                                         MSG_ReadString();
3972                                 }
3973                                 else
3974                                         SHOWLMP_decodeshow();
3975                                 break;
3976                         case svc_skybox:
3977                                 R_SetSkyBox(MSG_ReadString());
3978                                 break;
3979                         case svc_entities:
3980                                 if (cls.signon == SIGNONS - 1)
3981                                 {
3982                                         // first update is the final signon stage
3983                                         cls.signon = SIGNONS;
3984                                         CL_SignonReply ();
3985                                 }
3986                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3987                                         EntityFrame_CL_ReadFrame();
3988                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3989                                         EntityFrame4_CL_ReadFrame();
3990                                 else
3991                                         EntityFrame5_CL_ReadFrame();
3992                                 break;
3993                         case svc_csqcentities:
3994                                 CSQC_ReadEntities();
3995                                 break;
3996                         case svc_downloaddata:
3997                                 CL_ParseDownload();
3998                                 break;
3999                         case svc_trailparticles:
4000                                 CL_ParseTrailParticles();
4001                                 break;
4002                         case svc_pointparticles:
4003                                 CL_ParsePointParticles();
4004                                 break;
4005                         case svc_pointparticles1:
4006                                 CL_ParsePointParticles1();
4007                                 break;
4008                         }
4009                 }
4010         }
4011
4012         if (cls.signon == SIGNONS)
4013                 CL_UpdateItemsAndWeapon();
4014
4015         EntityFrameQuake_ISeeDeadEntities();
4016
4017         CL_UpdateMoveVars();
4018
4019         parsingerror = false;
4020
4021         // LordHavoc: this was at the start of the function before cl_autodemo was
4022         // implemented
4023         if (cls.demorecording)
4024                 CL_WriteDemoMessage (&net_message);
4025 }
4026
4027 void CL_Parse_DumpPacket(void)
4028 {
4029         if (!parsingerror)
4030                 return;
4031         Con_Print("Packet dump:\n");
4032         SZ_HexDumpToConsole(&net_message);
4033         parsingerror = false;
4034 }
4035
4036 void CL_Parse_ErrorCleanUp(void)
4037 {
4038         CL_StopDownload(0, 0);
4039         QW_CL_StopUpload();
4040 }
4041
4042 void CL_Parse_Init(void)
4043 {
4044         // LordHavoc: added demo_nehahra cvar
4045         Cvar_RegisterVariable (&demo_nehahra);
4046         if (gamemode == GAME_NEHAHRA)
4047                 Cvar_SetValue("demo_nehahra", 1);
4048         Cvar_RegisterVariable(&developer_networkentities);
4049         Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4050
4051         Cvar_RegisterVariable(&cl_sound_wizardhit);
4052         Cvar_RegisterVariable(&cl_sound_hknighthit);
4053         Cvar_RegisterVariable(&cl_sound_tink1);
4054         Cvar_RegisterVariable(&cl_sound_ric1);
4055         Cvar_RegisterVariable(&cl_sound_ric2);
4056         Cvar_RegisterVariable(&cl_sound_ric3);
4057         Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4058         Cvar_RegisterVariable(&cl_sound_r_exp3);
4059
4060         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4061
4062         // server extension cvars set by commands issued from the server during connect
4063         Cvar_RegisterVariable(&cl_serverextension_download);
4064
4065         Cvar_RegisterVariable(&cl_nettimesyncfactor);
4066         Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4067         Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4068         Cvar_RegisterVariable(&cl_iplog_name);
4069         Cvar_RegisterVariable(&cl_readpicture_force);
4070
4071         Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4072         Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4073         Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4074         Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4075         Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4076         Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4077         Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4078         Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4079         Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4080 }
4081
4082 void CL_Parse_Shutdown(void)
4083 {
4084 }