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added network protocol for sound speed
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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27 #include "utf8lib.h"
28 #include "menu.h"
29 #include "cl_video.h"
30
31 const char *svc_strings[128] =
32 {
33         "svc_bad",
34         "svc_nop",
35         "svc_disconnect",
36         "svc_updatestat",
37         "svc_version",          // [int] server version
38         "svc_setview",          // [short] entity number
39         "svc_sound",                    // <see code>
40         "svc_time",                     // [float] server time
41         "svc_print",                    // [string] null terminated string
42         "svc_stufftext",                // [string] stuffed into client's console buffer
43                                                 // the string should be \n terminated
44         "svc_setangle",         // [vec3] set the view angle to this absolute value
45
46         "svc_serverinfo",               // [int] version
47                                                 // [string] signon string
48                                                 // [string]..[0]model cache [string]...[0]sounds cache
49                                                 // [string]..[0]item cache
50         "svc_lightstyle",               // [byte] [string]
51         "svc_updatename",               // [byte] [string]
52         "svc_updatefrags",      // [byte] [short]
53         "svc_clientdata",               // <shortbits + data>
54         "svc_stopsound",                // <see code>
55         "svc_updatecolors",     // [byte] [byte]
56         "svc_particle",         // [vec3] <variable>
57         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
58
59         "svc_spawnstatic",
60         "OBSOLETE svc_spawnbinary",
61         "svc_spawnbaseline",
62
63         "svc_temp_entity",              // <variable>
64         "svc_setpause",
65         "svc_signonnum",
66         "svc_centerprint",
67         "svc_killedmonster",
68         "svc_foundsecret",
69         "svc_spawnstaticsound",
70         "svc_intermission",
71         "svc_finale",                   // [string] music [string] text
72         "svc_cdtrack",                  // [byte] track [byte] looptrack
73         "svc_sellscreen",
74         "svc_cutscene",
75         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
76         "svc_hidelmp",  // [string] iconlabel
77         "svc_skybox", // [string] skyname
78         "", // 38
79         "", // 39
80         "", // 40
81         "", // 41
82         "", // 42
83         "", // 43
84         "", // 44
85         "", // 45
86         "", // 46
87         "", // 47
88         "", // 48
89         "", // 49
90         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
91         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
92         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
93         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
94         "svc_sound2", //                        54              // short soundindex instead of byte
95         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
96         "svc_spawnstatic2", //          56              // short modelindex instead of byte
97         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
98         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
99         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
100         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
101         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
102         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
103 };
104
105 const char *qw_svc_strings[128] =
106 {
107         "qw_svc_bad",                                   // 0
108         "qw_svc_nop",                                   // 1
109         "qw_svc_disconnect",                    // 2
110         "qw_svc_updatestat",                    // 3    // [byte] [byte]
111         "",                                                             // 4
112         "qw_svc_setview",                               // 5    // [short] entity number
113         "qw_svc_sound",                                 // 6    // <see code>
114         "",                                                             // 7
115         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
116         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
117         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
118         "qw_svc_serverdata",                    // 11   // [long] protocol ...
119         "qw_svc_lightstyle",                    // 12   // [byte] [string]
120         "",                                                             // 13
121         "qw_svc_updatefrags",                   // 14   // [byte] [short]
122         "",                                                             // 15
123         "qw_svc_stopsound",                             // 16   // <see code>
124         "",                                                             // 17
125         "",                                                             // 18
126         "qw_svc_damage",                                // 19
127         "qw_svc_spawnstatic",                   // 20
128         "",                                                             // 21
129         "qw_svc_spawnbaseline",                 // 22
130         "qw_svc_temp_entity",                   // 23   // variable
131         "qw_svc_setpause",                              // 24   // [byte] on / off
132         "",                                                             // 25
133         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
134         "qw_svc_killedmonster",                 // 27
135         "qw_svc_foundsecret",                   // 28
136         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
137         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
138         "qw_svc_finale",                                // 31           // [string] text
139         "qw_svc_cdtrack",                               // 32           // [byte] track
140         "qw_svc_sellscreen",                    // 33
141         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
142         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
143         "qw_svc_updateping",                    // 36           // [byte] [short]
144         "qw_svc_updateentertime",               // 37           // [byte] [float]
145         "qw_svc_updatestatlong",                // 38           // [byte] [long]
146         "qw_svc_muzzleflash",                   // 39           // [short] entity
147         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
148         "qw_svc_download",                              // 41           // [short] size [size bytes]
149         "qw_svc_playerinfo",                    // 42           // variable
150         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
151         "qw_svc_chokecount",                    // 44           // [byte] packets choked
152         "qw_svc_modellist",                             // 45           // [strings]
153         "qw_svc_soundlist",                             // 46           // [strings]
154         "qw_svc_packetentities",                // 47           // [...]
155         "qw_svc_deltapacketentities",   // 48           // [...]
156         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
157         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
158         "qw_svc_setinfo",                               // 51           // setinfo on a client
159         "qw_svc_serverinfo",                    // 52           // serverinfo
160         "qw_svc_updatepl",                              // 53           // [byte] [byte]
161 };
162
163 //=============================================================================
164
165 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
166 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
167 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
168 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
169
170 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
171 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
172 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
173 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
174 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
179
180 #define RIC_GUNSHOT             1
181 #define RIC_GUNSHOTQUAD 2
182 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
183 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
184 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
185 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
186 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
187 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
188 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
189 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
190
191 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
192 static void QW_CL_RequestNextDownload(void);
193 static void QW_CL_NextUpload(void);
194 void QW_CL_StartUpload(unsigned char *data, int size);
195 //static qboolean QW_CL_IsUploading(void);
196 static void QW_CL_StopUpload(void);
197 void CL_VM_UpdateIntermissionState(int intermission);
198 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
199
200 /*
201 ==================
202 CL_ParseStartSoundPacket
203 ==================
204 */
205 void CL_ParseStartSoundPacket(int largesoundindex)
206 {
207         vec3_t  pos;
208         int     channel, ent;
209         int     sound_num;
210         int     volume;
211         int     field_mask;
212         float   attenuation;
213         float   speed;
214
215         if (cls.protocol == PROTOCOL_QUAKEWORLD)
216         {
217                 channel = MSG_ReadShort();
218
219                 if (channel & (1<<15))
220                         volume = MSG_ReadByte ();
221                 else
222                         volume = DEFAULT_SOUND_PACKET_VOLUME;
223
224                 if (channel & (1<<14))
225                         attenuation = MSG_ReadByte () / 64.0;
226                 else
227                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
228         
229                 speed = 1.0f;
230
231                 ent = (channel>>3)&1023;
232                 channel &= 7;
233
234                 sound_num = MSG_ReadByte ();
235         }
236         else
237         {
238                 field_mask = MSG_ReadByte();
239
240                 if (field_mask & SND_VOLUME)
241                         volume = MSG_ReadByte ();
242                 else
243                         volume = DEFAULT_SOUND_PACKET_VOLUME;
244
245                 if (field_mask & SND_ATTENUATION)
246                         attenuation = MSG_ReadByte () / 64.0;
247                 else
248                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
249
250                 if (field_mask & SND_SPEEDUSHORT4000)
251                         speed = ((unsigned short)MSG_ReadShort ()) / 4000.0f;
252                 else
253                         speed = 1.0f;
254
255                 if (field_mask & SND_LARGEENTITY)
256                 {
257                         ent = (unsigned short) MSG_ReadShort ();
258                         channel = MSG_ReadChar ();
259                 }
260                 else
261                 {
262                         channel = (unsigned short) MSG_ReadShort ();
263                         ent = channel >> 3;
264                         channel &= 7;
265                 }
266
267                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
268                         sound_num = (unsigned short) MSG_ReadShort ();
269                 else
270                         sound_num = MSG_ReadByte ();
271         }
272
273         channel = CHAN_NET2ENGINE(channel);
274
275         MSG_ReadVector(pos, cls.protocol);
276
277         if (sound_num >= MAX_SOUNDS)
278         {
279                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
280                 return;
281         }
282
283         if (ent >= MAX_EDICTS)
284         {
285                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
286                 return;
287         }
288
289         if (ent >= cl.max_entities)
290                 CL_ExpandEntities(ent);
291
292         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
293                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
294 }
295
296 /*
297 ==================
298 CL_KeepaliveMessage
299
300 When the client is taking a long time to load stuff, send keepalive messages
301 so the server doesn't disconnect.
302 ==================
303 */
304
305 static unsigned char olddata[NET_MAXMESSAGE];
306 void CL_KeepaliveMessage (qboolean readmessages)
307 {
308         float time;
309         static double nextmsg = -1;
310         static double nextupdate = -1;
311 #if 0
312         static double lasttime = -1;
313 #endif
314         int oldreadcount;
315         qboolean oldbadread;
316         sizebuf_t old;
317
318         if(cls.state != ca_dedicated)
319         {
320                 if((time = Sys_DoubleTime()) >= nextupdate)
321                 {
322                         SCR_UpdateLoadingScreenIfShown();
323                         nextupdate = time + 2;
324                 }
325         }
326
327         // no need if server is local and definitely not if this is a demo
328         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
329                 return;
330
331         if (readmessages)
332         {
333                 // read messages from server, should just be nops
334                 oldreadcount = msg_readcount;
335                 oldbadread = msg_badread;
336                 old = net_message;
337                 memcpy(olddata, net_message.data, net_message.cursize);
338
339                 NetConn_ClientFrame();
340
341                 msg_readcount = oldreadcount;
342                 msg_badread = oldbadread;
343                 net_message = old;
344                 memcpy(net_message.data, olddata, net_message.cursize);
345         }
346
347 #if 0
348         if((time = Sys_DoubleTime()) >= lasttime + 1)
349         {
350                 Con_Printf("long delta: %f\n", time - lasttime);
351         }
352         lasttime = Sys_DoubleTime();
353 #endif
354
355         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
356         {
357                 sizebuf_t       msg;
358                 unsigned char           buf[4];
359                 nextmsg = time + 5;
360                 // write out a nop
361                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
362                 Con_Print("--> client to server keepalive\n");
363                 memset(&msg, 0, sizeof(msg));
364                 msg.data = buf;
365                 msg.maxsize = sizeof(buf);
366                 MSG_WriteChar(&msg, clc_nop);
367                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
368         }
369 }
370
371 void CL_ParseEntityLump(char *entdata)
372 {
373         const char *data;
374         char key[128], value[MAX_INPUTLINE];
375         FOG_clear(); // LordHavoc: no fog until set
376         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
377         R_SetSkyBox(cl.worldmodel->brush.skybox);
378         data = entdata;
379         if (!data)
380                 return;
381         if (!COM_ParseToken_Simple(&data, false, false))
382                 return; // error
383         if (com_token[0] != '{')
384                 return; // error
385         while (1)
386         {
387                 if (!COM_ParseToken_Simple(&data, false, false))
388                         return; // error
389                 if (com_token[0] == '}')
390                         break; // end of worldspawn
391                 if (com_token[0] == '_')
392                         strlcpy (key, com_token + 1, sizeof (key));
393                 else
394                         strlcpy (key, com_token, sizeof (key));
395                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
396                         key[strlen(key)-1] = 0;
397                 if (!COM_ParseToken_Simple(&data, false, false))
398                         return; // error
399                 strlcpy (value, com_token, sizeof (value));
400                 if (!strcmp("sky", key))
401                         R_SetSkyBox(value);
402                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
403                         R_SetSkyBox(value);
404                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
405                         R_SetSkyBox(value);
406                 else if (!strcmp("fog", key))
407                 {
408                         FOG_clear(); // so missing values get good defaults
409                         r_refdef.fog_start = 0;
410                         r_refdef.fog_alpha = 1;
411                         r_refdef.fog_end = 16384;
412                         r_refdef.fog_height = 1<<30;
413                         r_refdef.fog_fadedepth = 128;
414 #if _MSC_VER >= 1400
415 #define sscanf sscanf_s
416 #endif
417                         sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
418                 }
419                 else if (!strcmp("fog_density", key))
420                         r_refdef.fog_density = atof(value);
421                 else if (!strcmp("fog_red", key))
422                         r_refdef.fog_red = atof(value);
423                 else if (!strcmp("fog_green", key))
424                         r_refdef.fog_green = atof(value);
425                 else if (!strcmp("fog_blue", key))
426                         r_refdef.fog_blue = atof(value);
427                 else if (!strcmp("fog_alpha", key))
428                         r_refdef.fog_alpha = atof(value);
429                 else if (!strcmp("fog_start", key))
430                         r_refdef.fog_start = atof(value);
431                 else if (!strcmp("fog_end", key))
432                         r_refdef.fog_end = atof(value);
433                 else if (!strcmp("fog_height", key))
434                         r_refdef.fog_height = atof(value);
435                 else if (!strcmp("fog_fadedepth", key))
436                         r_refdef.fog_fadedepth = atof(value);
437                 else if (!strcmp("fog_heighttexture", key))
438                 {
439                         FOG_clear(); // so missing values get good defaults
440 #if _MSC_VER >= 1400
441                         sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
442 #else
443                         sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
444 #endif
445                         r_refdef.fog_height_texturename[63] = 0;
446                 }
447         }
448 }
449
450 extern void CL_Locs_Reload_f(void);
451 extern void CL_VM_Init (void);
452 static const vec3_t defaultmins = {-4096, -4096, -4096};
453 static const vec3_t defaultmaxs = {4096, 4096, 4096};
454 static void CL_SetupWorldModel(void)
455 {
456         // update the world model
457         cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
458         CL_UpdateRenderEntity(&cl.entities[0].render);
459
460         // make sure the cl.worldname and related cvars are set up now that we know the world model name
461         // set up csqc world for collision culling
462         if (cl.worldmodel)
463         {
464                 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
465                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
466                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
467                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
468                 Cvar_SetQuick(&cl_worldname, cl.worldname);
469                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
470                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
471                 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
472         }
473         else
474         {
475                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
476                 Cvar_SetQuick(&cl_worldnamenoextension, "");
477                 Cvar_SetQuick(&cl_worldbasename, "");
478                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
479         }
480         World_Start(&cl.world);
481
482         // load or reload .loc file for team chat messages
483         CL_Locs_Reload_f();
484
485         // make sure we send enough keepalives
486         CL_KeepaliveMessage(false);
487
488         // reset particles and other per-level things
489         R_Modules_NewMap();
490
491         // make sure we send enough keepalives
492         CL_KeepaliveMessage(false);
493
494         // load the team chat beep if possible
495         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
496
497         // check memory integrity
498         Mem_CheckSentinelsGlobal();
499
500         // make menu know
501         MR_NewMap();
502
503         // load the csqc now
504         if (cl.loadcsqc)
505         {
506                 cl.loadcsqc = false;
507
508                 CL_VM_Init();
509         }
510 }
511
512 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
513 {
514         qfile_t *file;
515
516         // see if the file already exists
517         file = FS_OpenVirtualFile(filename, true);
518         if (file)
519         {
520                 FS_Close(file);
521                 return true;
522         }
523
524         // download messages in a demo would be bad
525         if (cls.demorecording)
526         {
527                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
528                 return true;
529         }
530
531         // don't try to download when playing a demo
532         if (!cls.netcon)
533                 return true;
534
535         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
536         Con_Printf("Downloading %s\n", filename);
537
538         if (!cls.qw_downloadmemory)
539         {
540                 cls.qw_downloadmemory = NULL;
541                 cls.qw_downloadmemorycursize = 0;
542                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
543         }
544
545         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
546         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
547
548         cls.qw_downloadnumber++;
549         cls.qw_downloadpercent = 0;
550         cls.qw_downloadmemorycursize = 0;
551
552         return false;
553 }
554
555 static void QW_CL_ProcessUserInfo(int slot);
556 static void QW_CL_RequestNextDownload(void)
557 {
558         int i;
559
560         // clear name of file that just finished
561         cls.qw_downloadname[0] = 0;
562
563         switch (cls.qw_downloadtype)
564         {
565         case dl_single:
566                 break;
567         case dl_skin:
568                 if (cls.qw_downloadnumber == 0)
569                         Con_Printf("Checking skins...\n");
570                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
571                 {
572                         if (!cl.scores[cls.qw_downloadnumber].name[0])
573                                 continue;
574                         // check if we need to download the file, and return if so
575                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
576                                 return;
577                 }
578
579                 cls.qw_downloadtype = dl_none;
580
581                 // load any newly downloaded skins
582                 for (i = 0;i < cl.maxclients;i++)
583                         QW_CL_ProcessUserInfo(i);
584
585                 // if we're still in signon stages, request the next one
586                 if (cls.signon != SIGNONS)
587                 {
588                         cls.signon = SIGNONS-1;
589                         // we'll go to SIGNONS when the first entity update is received
590                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
591                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
592                 }
593                 break;
594         case dl_model:
595                 if (cls.qw_downloadnumber == 0)
596                 {
597                         Con_Printf("Checking models...\n");
598                         cls.qw_downloadnumber = 1;
599                 }
600
601                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
602                 {
603                         // skip submodels
604                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
605                                 continue;
606                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
607                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
608                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
609                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
610                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
611                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
612                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
613                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
614                         // check if we need to download the file, and return if so
615                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
616                                 return;
617                 }
618
619                 cls.qw_downloadtype = dl_none;
620
621                 // touch all of the precached models that are still loaded so we can free
622                 // anything that isn't needed
623                 if (!sv.active)
624                         Mod_ClearUsed();
625                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
626                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
627                 // precache any models used by the client (this also marks them used)
628                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
629                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
630                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
631                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
632
633                 // we purge the models and sounds later in CL_SignonReply
634                 //Mod_PurgeUnused();
635
636                 // now we try to load everything that is new
637
638                 // world model
639                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
640                 if (cl.model_precache[1]->Draw == NULL)
641                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
642
643                 // normal models
644                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
645                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
646                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
647
648                 // check memory integrity
649                 Mem_CheckSentinelsGlobal();
650
651                 // now that we have a world model, set up the world entity, renderer
652                 // modules and csqc
653                 CL_SetupWorldModel();
654
655                 // add pmodel/emodel CRCs to userinfo
656                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
657                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
658
659                 // done checking sounds and models, send a prespawn command now
660                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
661                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
662
663                 if (cls.qw_downloadmemory)
664                 {
665                         Mem_Free(cls.qw_downloadmemory);
666                         cls.qw_downloadmemory = NULL;
667                 }
668
669                 // done loading
670                 cl.loadfinished = true;
671                 break;
672         case dl_sound:
673                 if (cls.qw_downloadnumber == 0)
674                 {
675                         Con_Printf("Checking sounds...\n");
676                         cls.qw_downloadnumber = 1;
677                 }
678
679                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
680                 {
681                         // check if we need to download the file, and return if so
682                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
683                                 return;
684                 }
685
686                 cls.qw_downloadtype = dl_none;
687
688                 // clear sound usage flags for purging of unused sounds
689                 S_ClearUsed();
690
691                 // precache any sounds used by the client
692                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
693                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
694                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
695                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
696                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
697                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
698                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
699
700                 // sounds used by the game
701                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
702                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
703
704                 // we purge the models and sounds later in CL_SignonReply
705                 //S_PurgeUnused();
706
707                 // check memory integrity
708                 Mem_CheckSentinelsGlobal();
709
710                 // done with sound downloads, next we check models
711                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
712                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
713                 break;
714         case dl_none:
715         default:
716                 Con_Printf("Unknown download type.\n");
717         }
718 }
719
720 static void QW_CL_ParseDownload(void)
721 {
722         int size = (signed short)MSG_ReadShort();
723         int percent = MSG_ReadByte();
724
725         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
726
727         // skip the download fragment if playing a demo
728         if (!cls.netcon)
729         {
730                 if (size > 0)
731                         msg_readcount += size;
732                 return;
733         }
734
735         if (size == -1)
736         {
737                 Con_Printf("File not found.\n");
738                 QW_CL_RequestNextDownload();
739                 return;
740         }
741
742         if (msg_readcount + (unsigned short)size > net_message.cursize)
743                 Host_Error("corrupt download message\n");
744
745         // make sure the buffer is big enough to include this new fragment
746         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
747         {
748                 unsigned char *old;
749                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
750                         cls.qw_downloadmemorymaxsize *= 2;
751                 old = cls.qw_downloadmemory;
752                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
753                 if (old)
754                 {
755                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
756                         Mem_Free(old);
757                 }
758         }
759
760         // read the fragment out of the packet
761         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
762         cls.qw_downloadmemorycursize += size;
763         cls.qw_downloadspeedcount += size;
764
765         cls.qw_downloadpercent = percent;
766
767         if (percent != 100)
768         {
769                 // request next fragment
770                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
771                 MSG_WriteString(&cls.netcon->message, "nextdl");
772         }
773         else
774         {
775                 // finished file
776                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
777
778                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
779
780                 cls.qw_downloadpercent = 0;
781
782                 // start downloading the next file (or join the game)
783                 QW_CL_RequestNextDownload();
784         }
785 }
786
787 static void QW_CL_ParseModelList(void)
788 {
789         int n;
790         int nummodels = MSG_ReadByte();
791         char *str;
792
793         // parse model precache list
794         for (;;)
795         {
796                 str = MSG_ReadString();
797                 if (!str[0])
798                         break;
799                 nummodels++;
800                 if (nummodels==MAX_MODELS)
801                         Host_Error("Server sent too many model precaches");
802                 if (strlen(str) >= MAX_QPATH)
803                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
804                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
805         }
806
807         n = MSG_ReadByte();
808         if (n)
809         {
810                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
811                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
812                 return;
813         }
814
815         cls.signon = 2;
816         cls.qw_downloadnumber = 0;
817         cls.qw_downloadtype = dl_model;
818         QW_CL_RequestNextDownload();
819 }
820
821 static void QW_CL_ParseSoundList(void)
822 {
823         int n;
824         int numsounds = MSG_ReadByte();
825         char *str;
826
827         // parse sound precache list
828         for (;;)
829         {
830                 str = MSG_ReadString();
831                 if (!str[0])
832                         break;
833                 numsounds++;
834                 if (numsounds==MAX_SOUNDS)
835                         Host_Error("Server sent too many sound precaches");
836                 if (strlen(str) >= MAX_QPATH)
837                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
838                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
839         }
840
841         n = MSG_ReadByte();
842
843         if (n)
844         {
845                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
846                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
847                 return;
848         }
849
850         cls.signon = 2;
851         cls.qw_downloadnumber = 0;
852         cls.qw_downloadtype = dl_sound;
853         QW_CL_RequestNextDownload();
854 }
855
856 static void QW_CL_Skins_f(void)
857 {
858         cls.qw_downloadnumber = 0;
859         cls.qw_downloadtype = dl_skin;
860         QW_CL_RequestNextDownload();
861 }
862
863 static void QW_CL_Changing_f(void)
864 {
865         if (cls.qw_downloadmemory)  // don't change when downloading
866                 return;
867
868         S_StopAllSounds();
869         cl.intermission = 0;
870         cls.signon = 1; // not active anymore, but not disconnected
871         Con_Printf("\nChanging map...\n");
872 }
873
874 void QW_CL_NextUpload(void)
875 {
876         int r, percent, size;
877
878         if (!cls.qw_uploaddata)
879                 return;
880
881         r = cls.qw_uploadsize - cls.qw_uploadpos;
882         if (r > 768)
883                 r = 768;
884         size = min(1, cls.qw_uploadsize);
885         percent = (cls.qw_uploadpos+r)*100/size;
886
887         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
888         MSG_WriteShort(&cls.netcon->message, r);
889         MSG_WriteByte(&cls.netcon->message, percent);
890         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
891
892         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
893
894         cls.qw_uploadpos += r;
895
896         if (cls.qw_uploadpos < cls.qw_uploadsize)
897                 return;
898
899         Con_Printf("Upload completed\n");
900
901         QW_CL_StopUpload();
902 }
903
904 void QW_CL_StartUpload(unsigned char *data, int size)
905 {
906         // do nothing in demos or if not connected
907         if (!cls.netcon)
908                 return;
909
910         // abort existing upload if in progress
911         QW_CL_StopUpload();
912
913         Con_DPrintf("Starting upload of %d bytes...\n", size);
914
915         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
916         memcpy(cls.qw_uploaddata, data, size);
917         cls.qw_uploadsize = size;
918         cls.qw_uploadpos = 0;
919
920         QW_CL_NextUpload();
921 }
922
923 #if 0
924 qboolean QW_CL_IsUploading(void)
925 {
926         return cls.qw_uploaddata != NULL;
927 }
928 #endif
929
930 void QW_CL_StopUpload(void)
931 {
932         if (cls.qw_uploaddata)
933                 Mem_Free(cls.qw_uploaddata);
934         cls.qw_uploaddata = NULL;
935         cls.qw_uploadsize = 0;
936         cls.qw_uploadpos = 0;
937 }
938
939 static void QW_CL_ProcessUserInfo(int slot)
940 {
941         int topcolor, bottomcolor;
942         char temp[2048];
943         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
944         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
945         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
946         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
947         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
948         cl.scores[slot].qw_spectator = temp[0] != 0;
949         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
950         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
951         if (!cl.scores[slot].qw_skin[0])
952                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
953         // TODO: skin cache
954 }
955
956 static void QW_CL_UpdateUserInfo(void)
957 {
958         int slot;
959         slot = MSG_ReadByte();
960         if (slot >= cl.maxclients)
961         {
962                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
963                 MSG_ReadLong();
964                 MSG_ReadString();
965                 return;
966         }
967         cl.scores[slot].qw_userid = MSG_ReadLong();
968         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
969
970         QW_CL_ProcessUserInfo(slot);
971 }
972
973 static void QW_CL_SetInfo(void)
974 {
975         int slot;
976         char key[2048];
977         char value[2048];
978         slot = MSG_ReadByte();
979         strlcpy(key, MSG_ReadString(), sizeof(key));
980         strlcpy(value, MSG_ReadString(), sizeof(value));
981         if (slot >= cl.maxclients)
982         {
983                 Con_Printf("svc_setinfo >= cl.maxclients\n");
984                 return;
985         }
986         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
987
988         QW_CL_ProcessUserInfo(slot);
989 }
990
991 static void QW_CL_ServerInfo(void)
992 {
993         char key[2048];
994         char value[2048];
995         char temp[32];
996         strlcpy(key, MSG_ReadString(), sizeof(key));
997         strlcpy(value, MSG_ReadString(), sizeof(value));
998         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
999         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1000         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1001         cl.qw_teamplay = atoi(temp);
1002 }
1003
1004 static void QW_CL_ParseNails(void)
1005 {
1006         int i, j;
1007         int numnails = MSG_ReadByte();
1008         vec_t *v;
1009         unsigned char bits[6];
1010         for (i = 0;i < numnails;i++)
1011         {
1012                 for (j = 0;j < 6;j++)
1013                         bits[j] = MSG_ReadByte();
1014                 if (cl.qw_num_nails > 255)
1015                         continue;
1016                 v = cl.qw_nails[cl.qw_num_nails++];
1017                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1018                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1019                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1020                 v[3] = -360*(bits[4]>>4)/16;
1021                 v[4] = 360*bits[5]/256;
1022                 v[5] = 0;
1023         }
1024 }
1025
1026 static void CL_UpdateItemsAndWeapon(void)
1027 {
1028         int j;
1029         // check for important changes
1030
1031         // set flash times
1032         if (cl.olditems != cl.stats[STAT_ITEMS])
1033                 for (j = 0;j < 32;j++)
1034                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1035                                 cl.item_gettime[j] = cl.time;
1036         cl.olditems = cl.stats[STAT_ITEMS];
1037
1038         // GAME_NEXUIZ hud needs weapon change time
1039         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1040                 cl.weapontime = cl.time;
1041         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1042 }
1043
1044 #define LOADPROGRESSWEIGHT_SOUND            1.0
1045 #define LOADPROGRESSWEIGHT_MODEL            4.0
1046 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
1047 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
1048
1049 void CL_BeginDownloads(qboolean aborteddownload)
1050 {
1051         // quakeworld works differently
1052         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1053                 return;
1054
1055         // this would be a good place to do curl downloads
1056         if(Curl_Have_forthismap())
1057         {
1058                 Curl_Register_predownload(); // come back later
1059                 return;
1060         }
1061
1062         // if we got here...
1063         // curl is done, so let's start with the business
1064         if(!cl.loadbegun)
1065                 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1066         cl.loadbegun = true;
1067
1068         // if already downloading something from the previous level, don't stop it
1069         if (cls.qw_downloadname[0])
1070                 return;
1071
1072         if (cl.downloadcsqc)
1073         {
1074                 size_t progsize;
1075                 cl.downloadcsqc = false;
1076                 if (cls.netcon
1077                  && !sv.active
1078                  && csqc_progname.string
1079                  && csqc_progname.string[0]
1080                  && csqc_progcrc.integer >= 0
1081                  && cl_serverextension_download.integer
1082                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1083                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1084                 {
1085                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1086                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1087                                 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1088                         else
1089                                 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1090                         return;
1091                 }
1092         }
1093
1094         if (cl.loadmodel_current < cl.loadmodel_total)
1095         {
1096                 // loading models
1097                 if(cl.loadmodel_current == 1)
1098                 {
1099                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1100                         SCR_PushLoadingScreen(false, "Loading precached models",
1101                                 (
1102                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1103                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1104                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1105                                 ) / (
1106                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1107                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1108                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1109                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1110                                 )
1111                         );
1112                         SCR_BeginLoadingPlaque();
1113                 }
1114                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1115                 {
1116                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1117                                 (
1118                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1119                                 ) / (
1120                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1121                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1122                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1123                                 )
1124                         );
1125                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1126                         {
1127                                 SCR_PopLoadingScreen(false);
1128                                 if(cl.loadmodel_current == 1)
1129                                 {
1130                                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1131                                         SCR_PopLoadingScreen(false);
1132                                 }
1133                                 continue;
1134                         }
1135                         CL_KeepaliveMessage(true);
1136
1137                         // if running a local game, calling Mod_ForName is a completely wasted effort...
1138                         if (sv.active)
1139                                 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1140                         else
1141                         {
1142                                 if(cl.loadmodel_current == 1)
1143                                 {
1144                                         // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1145                                         Mod_FreeQ3Shaders();
1146                                 }
1147                                 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1148                         }
1149                         SCR_PopLoadingScreen(false);
1150                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1151                         {
1152                                 // we now have the worldmodel so we can set up the game world
1153                                 SCR_PushLoadingScreen(true, "world model setup",
1154                                         (
1155                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1156                                         ) / (
1157                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1158                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1159                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1160                                         )
1161                                 );
1162                                 CL_SetupWorldModel();
1163                                 SCR_PopLoadingScreen(true);
1164                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1165                                 {
1166                                         cl.loadfinished = true;
1167                                         // now issue the spawn to move on to signon 2 like normal
1168                                         if (cls.netcon)
1169                                                 Cmd_ForwardStringToServer("prespawn");
1170                                 }
1171                         }
1172                 }
1173                 SCR_PopLoadingScreen(false);
1174                 // finished loading models
1175         }
1176
1177         if (cl.loadsound_current < cl.loadsound_total)
1178         {
1179                 // loading sounds
1180                 if(cl.loadsound_current == 1)
1181                         SCR_PushLoadingScreen(false, "Loading precached sounds",
1182                                 (
1183                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1184                                 ) / (
1185                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1186                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1187                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1188                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1189                                 )
1190                         );
1191                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1192                 {
1193                         SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1194                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1195                         {
1196                                 SCR_PopLoadingScreen(false);
1197                                 continue;
1198                         }
1199                         CL_KeepaliveMessage(true);
1200                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1201                         SCR_PopLoadingScreen(false);
1202                 }
1203                 SCR_PopLoadingScreen(false);
1204                 // finished loading sounds
1205         }
1206
1207         if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
1208                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1209                 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1210                 // of dependencies) anyway, and can mess around with the game directory;
1211                 // until this is fixed, only support pk3 downloads via curl, and turn off
1212                 // individual file downloads other than for CSQC
1213                 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1214                 // to dlcache only
1215                 // idea: support download of pk3 files using this protocol later
1216
1217         // note: the reason these loops skip already-loaded things is that it
1218         // enables this command to be issued during the game if desired
1219
1220         if (cl.downloadmodel_current < cl.loadmodel_total)
1221         {
1222                 // loading models
1223
1224                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1225                 {
1226                         if (aborteddownload)
1227                         {
1228
1229                                 if (cl.downloadmodel_current == 1)
1230                                 {
1231                                         // the worldmodel failed, but we need to set up anyway
1232                                         Mod_FreeQ3Shaders();
1233                                         CL_SetupWorldModel();
1234                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1235                                         {
1236                                                 cl.loadfinished = true;
1237                                                 // now issue the spawn to move on to signon 2 like normal
1238                                                 if (cls.netcon)
1239                                                         Cmd_ForwardStringToServer("prespawn");
1240                                         }
1241                                 }
1242                                 aborteddownload = false;
1243                                 continue;
1244                         }
1245                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1246                                 continue;
1247                         CL_KeepaliveMessage(true);
1248                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1249                         {
1250                                 if (cl.downloadmodel_current == 1)
1251                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1252                                 else
1253                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1254                                 // regarding the * check: don't try to download submodels
1255                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1256                                 {
1257                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1258                                         // we'll try loading again when the download finishes
1259                                         return;
1260                                 }
1261                         }
1262
1263                         if(cl.downloadmodel_current == 1)
1264                         {
1265                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1266                                 Mod_FreeQ3Shaders();
1267                         }
1268
1269                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1270                         if (cl.downloadmodel_current == 1)
1271                         {
1272                                 // we now have the worldmodel so we can set up the game world
1273                                 // or maybe we do not have it (cl_serverextension_download 0)
1274                                 // then we need to continue loading ANYWAY!
1275                                 CL_SetupWorldModel();
1276                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1277                                 {
1278                                         cl.loadfinished = true;
1279                                         // now issue the spawn to move on to signon 2 like normal
1280                                         if (cls.netcon)
1281                                                 Cmd_ForwardStringToServer("prespawn");
1282                                 }
1283                         }
1284                 }
1285
1286                 // finished loading models
1287         }
1288
1289         if (cl.downloadsound_current < cl.loadsound_total)
1290         {
1291                 // loading sounds
1292
1293                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1294                 {
1295                         char soundname[MAX_QPATH];
1296                         if (aborteddownload)
1297                         {
1298                                 aborteddownload = false;
1299                                 continue;
1300                         }
1301                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1302                                 continue;
1303                         CL_KeepaliveMessage(true);
1304                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1305                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1306                         {
1307                                 Con_Printf("Sound %s not found\n", soundname);
1308                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1309                                 {
1310                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1311                                         // we'll try loading again when the download finishes
1312                                         return;
1313                                 }
1314                         }
1315                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1316                 }
1317
1318                 // finished loading sounds
1319         }
1320
1321         SCR_PopLoadingScreen(false);
1322
1323         if (!cl.loadfinished)
1324         {
1325                 cl.loadfinished = true;
1326
1327                 // check memory integrity
1328                 Mem_CheckSentinelsGlobal();
1329
1330                 // now issue the spawn to move on to signon 2 like normal
1331                 if (cls.netcon)
1332                         Cmd_ForwardStringToServer("prespawn");
1333         }
1334 }
1335
1336 void CL_BeginDownloads_f(void)
1337 {
1338         // prevent cl_begindownloads from being issued multiple times in one match
1339         // to prevent accidentally cancelled downloads
1340         if(cl.loadbegun)
1341                 Con_Printf("cl_begindownloads is only valid once per match\n");
1342         else
1343                 CL_BeginDownloads(false);
1344 }
1345
1346 void CL_StopDownload(int size, int crc)
1347 {
1348         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1349         {
1350                 int existingcrc;
1351                 size_t existingsize;
1352                 const char *extension;
1353
1354                 if(cls.qw_download_deflate)
1355                 {
1356                         unsigned char *out;
1357                         size_t inflated_size;
1358                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1359                         Mem_Free(cls.qw_downloadmemory);
1360                         if(out)
1361                         {
1362                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1363                                 cls.qw_downloadmemory = out;
1364                                 cls.qw_downloadmemorycursize = inflated_size;
1365                         }
1366                         else
1367                         {
1368                                 cls.qw_downloadmemory = NULL;
1369                                 cls.qw_downloadmemorycursize = 0;
1370                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1371                         }
1372                 }
1373
1374                 if(!cls.qw_downloadmemory)
1375                 {
1376                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1377                 }
1378                 else
1379                 {
1380                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1381                         size = cls.qw_downloadmemorycursize;
1382                         // finished file
1383                         // save to disk only if we don't already have it
1384                         // (this is mainly for playing back demos)
1385                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1386                         if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string))
1387                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1388                         {
1389                                 if ((int)existingsize != size || existingcrc != crc)
1390                                 {
1391                                         // we have a mismatching file, pick another name for it
1392                                         char name[MAX_QPATH*2];
1393                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1394                                         if (!FS_FileExists(name))
1395                                         {
1396                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1397                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1398                                         }
1399                                 }
1400                         }
1401                         else
1402                         {
1403                                 // we either don't have it or have a mismatching file...
1404                                 // so it's time to accept the file
1405                                 // but if we already have a mismatching file we need to rename
1406                                 // this new one, and if we already have this file in renamed form,
1407                                 // we do nothing
1408                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1409                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1410                                 extension = FS_FileExtension(cls.qw_downloadname);
1411                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1412                                         FS_Rescan();
1413                         }
1414                 }
1415         }
1416         else if (cls.qw_downloadmemory && size)
1417         {
1418                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1419                 CL_BeginDownloads(true);
1420         }
1421
1422         if (cls.qw_downloadmemory)
1423                 Mem_Free(cls.qw_downloadmemory);
1424         cls.qw_downloadmemory = NULL;
1425         cls.qw_downloadname[0] = 0;
1426         cls.qw_downloadmemorymaxsize = 0;
1427         cls.qw_downloadmemorycursize = 0;
1428         cls.qw_downloadpercent = 0;
1429 }
1430
1431 void CL_ParseDownload(void)
1432 {
1433         int i, start, size;
1434         static unsigned char data[NET_MAXMESSAGE];
1435         start = MSG_ReadLong();
1436         size = (unsigned short)MSG_ReadShort();
1437
1438         // record the start/size information to ack in the next input packet
1439         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1440         {
1441                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1442                 {
1443                         cls.dp_downloadack[i].start = start;
1444                         cls.dp_downloadack[i].size = size;
1445                         break;
1446                 }
1447         }
1448
1449         MSG_ReadBytes(size, data);
1450
1451         if (!cls.qw_downloadname[0])
1452         {
1453                 if (size > 0)
1454                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1455                 return;
1456         }
1457
1458         if (start + size > cls.qw_downloadmemorymaxsize)
1459                 Host_Error("corrupt download message\n");
1460
1461         // only advance cursize if the data is at the expected position
1462         // (gaps are unacceptable)
1463         memcpy(cls.qw_downloadmemory + start, data, size);
1464         cls.qw_downloadmemorycursize = start + size;
1465         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1466         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1467         cls.qw_downloadspeedcount += size;
1468 }
1469
1470 void CL_DownloadBegin_f(void)
1471 {
1472         int size = atoi(Cmd_Argv(1));
1473
1474         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1475         {
1476                 Con_Printf("cl_downloadbegin: received bogus information\n");
1477                 CL_StopDownload(0, 0);
1478                 return;
1479         }
1480
1481         if (cls.qw_downloadname[0])
1482                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1483
1484         CL_StopDownload(0, 0);
1485
1486         // we're really beginning a download now, so initialize stuff
1487         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1488         cls.qw_downloadmemorymaxsize = size;
1489         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1490         cls.qw_downloadnumber++;
1491
1492         cls.qw_download_deflate = false;
1493         if(Cmd_Argc() >= 4)
1494         {
1495                 if(!strcmp(Cmd_Argv(3), "deflate"))
1496                         cls.qw_download_deflate = true;
1497                 // check further encodings here
1498         }
1499
1500         Cmd_ForwardStringToServer("sv_startdownload");
1501 }
1502
1503 void CL_StopDownload_f(void)
1504 {
1505         Curl_CancelAll();
1506         if (cls.qw_downloadname[0])
1507         {
1508                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1509                 CL_StopDownload(0, 0);
1510         }
1511         CL_BeginDownloads(true);
1512 }
1513
1514 void CL_DownloadFinished_f(void)
1515 {
1516         if (Cmd_Argc() < 3)
1517         {
1518                 Con_Printf("Malformed cl_downloadfinished command\n");
1519                 return;
1520         }
1521         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1522         CL_BeginDownloads(false);
1523 }
1524
1525 static void CL_SendPlayerInfo(void)
1526 {
1527         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1528         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1529
1530         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1531         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1532
1533         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1534         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1535
1536         if (cl_pmodel.integer)
1537         {
1538                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1539                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1540         }
1541         if (*cl_playermodel.string)
1542         {
1543                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1544                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1545         }
1546         if (*cl_playerskin.string)
1547         {
1548                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1549                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1550         }
1551 }
1552
1553 /*
1554 =====================
1555 CL_SignonReply
1556
1557 An svc_signonnum has been received, perform a client side setup
1558 =====================
1559 */
1560 static void CL_SignonReply (void)
1561 {
1562         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1563
1564         switch (cls.signon)
1565         {
1566         case 1:
1567                 if (cls.netcon)
1568                 {
1569                         // send player info before we begin downloads
1570                         // (so that the server can see the player name while downloading)
1571                         CL_SendPlayerInfo();
1572
1573                         // execute cl_begindownloads next frame
1574                         // (after any commands added by svc_stufftext have been executed)
1575                         // when done with downloads the "prespawn" will be sent
1576                         Cbuf_AddText("\ncl_begindownloads\n");
1577
1578                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1579                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1580                 }
1581                 else // playing a demo...  make sure loading occurs as soon as possible
1582                         CL_BeginDownloads(false);
1583                 break;
1584
1585         case 2:
1586                 if (cls.netcon)
1587                 {
1588                         // LordHavoc: quake sent the player info here but due to downloads
1589                         // it is sent earlier instead
1590                         // CL_SendPlayerInfo();
1591
1592                         // LordHavoc: changed to begin a loading stage and issue this when done
1593                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1594                         MSG_WriteString (&cls.netcon->message, "spawn");
1595                 }
1596                 break;
1597
1598         case 3:
1599                 if (cls.netcon)
1600                 {
1601                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1602                         MSG_WriteString (&cls.netcon->message, "begin");
1603                 }
1604                 break;
1605
1606         case 4:
1607                 // after the level has been loaded, we shouldn't need the shaders, and
1608                 // if they are needed again they will be automatically loaded...
1609                 // we also don't need the unused models or sounds from the last level
1610                 Mod_FreeQ3Shaders();
1611                 Mod_PurgeUnused();
1612                 S_PurgeUnused();
1613
1614                 Con_ClearNotify();
1615                 if (COM_CheckParm("-profilegameonly"))
1616                         Sys_AllowProfiling(true);
1617                 break;
1618         }
1619 }
1620
1621 /*
1622 ==================
1623 CL_ParseServerInfo
1624 ==================
1625 */
1626 void CL_ParseServerInfo (void)
1627 {
1628         char *str;
1629         int i;
1630         protocolversion_t protocol;
1631         int nummodels, numsounds;
1632
1633         // if we start loading a level and a video is still playing, stop it
1634         CL_VideoStop();
1635
1636         Con_DPrint("Serverinfo packet received.\n");
1637         Collision_Cache_Reset(true);
1638
1639         // if server is active, we already began a loading plaque
1640         if (!sv.active)
1641         {
1642                 SCR_BeginLoadingPlaque();
1643                 S_StopAllSounds();
1644                 // free q3 shaders so that any newly downloaded shaders will be active
1645                 Mod_FreeQ3Shaders();
1646         }
1647
1648         // check memory integrity
1649         Mem_CheckSentinelsGlobal();
1650
1651         // clear cl_serverextension cvars
1652         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1653
1654 //
1655 // wipe the client_state_t struct
1656 //
1657         CL_ClearState ();
1658
1659 // parse protocol version number
1660         i = MSG_ReadLong ();
1661         protocol = Protocol_EnumForNumber(i);
1662         if (protocol == PROTOCOL_UNKNOWN)
1663         {
1664                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1665                 return;
1666         }
1667         // hack for unmarked Nehahra movie demos which had a custom protocol
1668         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1669                 protocol = PROTOCOL_NEHAHRAMOVIE;
1670         cls.protocol = protocol;
1671         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1672
1673         cl.num_entities = 1;
1674
1675         if (protocol == PROTOCOL_QUAKEWORLD)
1676         {
1677                 char gamedir[1][MAX_QPATH];
1678
1679                 cl.qw_servercount = MSG_ReadLong();
1680
1681                 str = MSG_ReadString();
1682                 Con_Printf("server gamedir is %s\n", str);
1683                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1684
1685                 // change gamedir if needed
1686                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1687                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1688
1689                 cl.gametype = GAME_DEATHMATCH;
1690                 cl.maxclients = 32;
1691
1692                 // parse player number
1693                 i = MSG_ReadByte();
1694                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1695                 //cl.qw_spectator = (i & 128) != 0;
1696                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1697                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1698
1699                 // get the full level name
1700                 str = MSG_ReadString ();
1701                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1702
1703                 // get the movevars that are defined in the qw protocol
1704                 cl.movevars_gravity            = MSG_ReadFloat();
1705                 cl.movevars_stopspeed          = MSG_ReadFloat();
1706                 cl.movevars_maxspeed           = MSG_ReadFloat();
1707                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1708                 cl.movevars_accelerate         = MSG_ReadFloat();
1709                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1710                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1711                 cl.movevars_friction           = MSG_ReadFloat();
1712                 cl.movevars_waterfriction      = MSG_ReadFloat();
1713                 cl.movevars_entgravity         = MSG_ReadFloat();
1714
1715                 // other movevars not in the protocol...
1716                 cl.movevars_wallfriction = 0;
1717                 cl.movevars_timescale = 1;
1718                 cl.movevars_jumpvelocity = 270;
1719                 cl.movevars_edgefriction = 1;
1720                 cl.movevars_maxairspeed = 30;
1721                 cl.movevars_stepheight = 18;
1722                 cl.movevars_airaccel_qw = 1;
1723                 cl.movevars_airaccel_sideways_friction = 0;
1724
1725                 // seperate the printfs so the server message can have a color
1726                 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1727
1728                 // check memory integrity
1729                 Mem_CheckSentinelsGlobal();
1730
1731                 if (cls.netcon)
1732                 {
1733                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1734                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1735                 }
1736
1737                 cl.loadbegun = false;
1738                 cl.loadfinished = false;
1739
1740                 cls.state = ca_connected;
1741                 cls.signon = 1;
1742
1743                 // note: on QW protocol we can't set up the gameworld until after
1744                 // downloads finish...
1745                 // (we don't even know the name of the map yet)
1746                 // this also means cl_autodemo does not work on QW protocol...
1747
1748                 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1749                 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1750                 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1751                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1752                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1753                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1754
1755                 // check memory integrity
1756                 Mem_CheckSentinelsGlobal();
1757         }
1758         else
1759         {
1760         // parse maxclients
1761                 cl.maxclients = MSG_ReadByte ();
1762                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1763                 {
1764                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1765                         return;
1766                 }
1767                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1768
1769         // parse gametype
1770                 cl.gametype = MSG_ReadByte ();
1771                 // the original id singleplayer demos are bugged and contain
1772                 // GAME_DEATHMATCH even for singleplayer
1773                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1774                         cl.gametype = GAME_COOP;
1775
1776         // parse signon message
1777                 str = MSG_ReadString ();
1778                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1779
1780         // seperate the printfs so the server message can have a color
1781                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1782                         Con_Printf("\n<===================================>\n\n\2%s\n", str);
1783
1784                 // check memory integrity
1785                 Mem_CheckSentinelsGlobal();
1786
1787                 // parse model precache list
1788                 for (nummodels=1 ; ; nummodels++)
1789                 {
1790                         str = MSG_ReadString();
1791                         if (!str[0])
1792                                 break;
1793                         if (nummodels==MAX_MODELS)
1794                                 Host_Error ("Server sent too many model precaches");
1795                         if (strlen(str) >= MAX_QPATH)
1796                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1797                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1798                 }
1799                 // parse sound precache list
1800                 for (numsounds=1 ; ; numsounds++)
1801                 {
1802                         str = MSG_ReadString();
1803                         if (!str[0])
1804                                 break;
1805                         if (numsounds==MAX_SOUNDS)
1806                                 Host_Error("Server sent too many sound precaches");
1807                         if (strlen(str) >= MAX_QPATH)
1808                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1809                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1810                 }
1811
1812                 // set the base name for level-specific things...  this gets updated again by CL_SetupWorldModel later
1813                 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1814                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1815                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1816                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1817                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1818                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1819                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1820
1821                 // touch all of the precached models that are still loaded so we can free
1822                 // anything that isn't needed
1823                 if (!sv.active)
1824                         Mod_ClearUsed();
1825                 for (i = 1;i < nummodels;i++)
1826                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1827                 // precache any models used by the client (this also marks them used)
1828                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1829                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1830                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1831                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1832
1833                 // we purge the models and sounds later in CL_SignonReply
1834                 //Mod_PurgeUnused();
1835                 //S_PurgeUnused();
1836
1837                 // clear sound usage flags for purging of unused sounds
1838                 S_ClearUsed();
1839
1840                 // precache any sounds used by the client
1841                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1842                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1843                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1844                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1845                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1846                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1847                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1848
1849                 // sounds used by the game
1850                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1851                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1852
1853                 // now we try to load everything that is new
1854                 cl.loadmodel_current = 1;
1855                 cl.downloadmodel_current = 1;
1856                 cl.loadmodel_total = nummodels;
1857                 cl.loadsound_current = 1;
1858                 cl.downloadsound_current = 1;
1859                 cl.loadsound_total = numsounds;
1860                 cl.downloadcsqc = true;
1861                 cl.loadbegun = false;
1862                 cl.loadfinished = false;
1863                 cl.loadcsqc = true;
1864
1865                 // check memory integrity
1866                 Mem_CheckSentinelsGlobal();
1867
1868         // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1869                 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1870                 {
1871                         char demofile[MAX_OSPATH];
1872
1873                         if (cls.demorecording)
1874                         {
1875                                 // finish the previous level's demo file
1876                                 CL_Stop_f();
1877                         }
1878
1879                         // start a new demo file
1880                         dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1881
1882                         Con_Printf ("Auto-recording to %s.\n", demofile);
1883
1884                         // Reset bit 0 for every new demo
1885                         Cvar_SetValueQuick(&cl_autodemo_delete,
1886                                 (cl_autodemo_delete.integer & ~0x1)
1887                                 |
1888                                 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1889                         );
1890
1891                         cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1892                         if (cls.demofile)
1893                         {
1894                                 cls.forcetrack = -1;
1895                                 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1896                                 cls.demorecording = true;
1897                                 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1898                                 cls.demo_lastcsprogssize = -1;
1899                                 cls.demo_lastcsprogscrc = -1;
1900                         }
1901                         else
1902                                 Con_Print ("ERROR: couldn't open.\n");
1903                 }
1904         }
1905 }
1906
1907 void CL_ValidateState(entity_state_t *s)
1908 {
1909         dp_model_t *model;
1910
1911         if (!s->active)
1912                 return;
1913
1914         if (s->modelindex >= MAX_MODELS)
1915                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1916
1917         // these warnings are only warnings, no corrections are made to the state
1918         // because states are often copied for decoding, which otherwise would
1919         // propogate some of the corrections accidentally
1920         // (this used to happen, sometimes affecting skin and frame)
1921
1922         // colormap is client index + 1
1923         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1924                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1925
1926         if (developer_extra.integer)
1927         {
1928                 model = CL_GetModelByIndex(s->modelindex);
1929                 if (model && model->type && s->frame >= model->numframes)
1930                         Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1931                 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1932                         Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1933         }
1934 }
1935
1936 void CL_MoveLerpEntityStates(entity_t *ent)
1937 {
1938         float odelta[3], adelta[3];
1939         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1940         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1941         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1942         {
1943                 // reset all persistent stuff if this is a new entity
1944                 ent->persistent.lerpdeltatime = 0;
1945                 ent->persistent.lerpstarttime = cl.mtime[1];
1946                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1947                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1948                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1949                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1950                 // reset animation interpolation as well
1951                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1952                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1953                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1954                 ent->render.shadertime = cl.time;
1955                 // reset various persistent stuff
1956                 ent->persistent.muzzleflash = 0;
1957                 ent->persistent.trail_allowed = false;
1958         }
1959         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1960         {
1961                 // don't interpolate the move
1962                 ent->persistent.lerpdeltatime = 0;
1963                 ent->persistent.lerpstarttime = cl.mtime[1];
1964                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1965                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1966                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1967                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1968                 ent->persistent.trail_allowed = false;
1969
1970                 // if(ent->state_current.frame != ent->state_previous.frame)
1971                 // do this even if we did change the frame
1972                 // teleport bit is only used if an animation restart, or a jump, is necessary
1973                 // so it should be always harmless to do this
1974                 {
1975                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1976                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1977                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1978                 }
1979
1980                 // note that this case must do everything the following case does too
1981         }
1982         else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
1983         {
1984                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
1985                 ent->render.framegroupblend[1].lerp = 1;
1986                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
1987                 ent->render.framegroupblend[0].start = cl.time;
1988                 ent->render.framegroupblend[0].lerp = 0;
1989         }
1990         else if (DotProduct(odelta, odelta) > 1000*1000
1991                 || (cl.fixangle[0] && !cl.fixangle[1])
1992                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1993                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1994         {
1995                 // don't interpolate the move
1996                 // (the fixangle[] check detects teleports, but not constant fixangles
1997                 //  such as when spectating)
1998                 ent->persistent.lerpdeltatime = 0;
1999                 ent->persistent.lerpstarttime = cl.mtime[1];
2000                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2001                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2002                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2003                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2004                 ent->persistent.trail_allowed = false;
2005         }
2006         else if (ent->state_current.flags & RENDER_STEP)
2007         {
2008                 // monster interpolation
2009                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2010                 {
2011                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2012                         ent->persistent.lerpstarttime = cl.mtime[1];
2013                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2014                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2015                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2016                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2017                 }
2018         }
2019         else
2020         {
2021                 // not a monster
2022                 ent->persistent.lerpstarttime = ent->state_previous.time;
2023                 // no lerp if it's singleplayer
2024                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2025                         ent->persistent.lerpdeltatime = 0;
2026                 else
2027                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2028                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2029                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2030                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2031                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2032         }
2033         // trigger muzzleflash effect if necessary
2034         if (ent->state_current.effects & EF_MUZZLEFLASH)
2035                 ent->persistent.muzzleflash = 1;
2036
2037         // restart animation bit
2038         if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2039         {
2040                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2041                 ent->render.framegroupblend[1].lerp = 1;
2042                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2043                 ent->render.framegroupblend[0].start = cl.time;
2044                 ent->render.framegroupblend[0].lerp = 0;
2045         }
2046 }
2047
2048 /*
2049 ==================
2050 CL_ParseBaseline
2051 ==================
2052 */
2053 void CL_ParseBaseline (entity_t *ent, int large)
2054 {
2055         int i;
2056
2057         ent->state_baseline = defaultstate;
2058         // FIXME: set ent->state_baseline.number?
2059         ent->state_baseline.active = true;
2060         if (large)
2061         {
2062                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2063                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
2064         }
2065         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2066         {
2067                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2068                 ent->state_baseline.frame = MSG_ReadByte ();
2069         }
2070         else
2071         {
2072                 ent->state_baseline.modelindex = MSG_ReadByte ();
2073                 ent->state_baseline.frame = MSG_ReadByte ();
2074         }
2075         ent->state_baseline.colormap = MSG_ReadByte();
2076         ent->state_baseline.skin = MSG_ReadByte();
2077         for (i = 0;i < 3;i++)
2078         {
2079                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
2080                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
2081         }
2082         ent->state_previous = ent->state_current = ent->state_baseline;
2083 }
2084
2085
2086 /*
2087 ==================
2088 CL_ParseClientdata
2089
2090 Server information pertaining to this client only
2091 ==================
2092 */
2093 void CL_ParseClientdata (void)
2094 {
2095         int i, bits;
2096
2097         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2098         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2099         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2100         cl.mviewzoom[1] = cl.mviewzoom[0];
2101
2102         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2103         {
2104                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2105                 cl.stats[STAT_ITEMS] = 0;
2106                 cl.stats[STAT_VIEWZOOM] = 255;
2107         }
2108         cl.idealpitch = 0;
2109         cl.mpunchangle[0][0] = 0;
2110         cl.mpunchangle[0][1] = 0;
2111         cl.mpunchangle[0][2] = 0;
2112         cl.mpunchvector[0][0] = 0;
2113         cl.mpunchvector[0][1] = 0;
2114         cl.mpunchvector[0][2] = 0;
2115         cl.mvelocity[0][0] = 0;
2116         cl.mvelocity[0][1] = 0;
2117         cl.mvelocity[0][2] = 0;
2118         cl.mviewzoom[0] = 1;
2119
2120         bits = (unsigned short) MSG_ReadShort ();
2121         if (bits & SU_EXTEND1)
2122                 bits |= (MSG_ReadByte() << 16);
2123         if (bits & SU_EXTEND2)
2124                 bits |= (MSG_ReadByte() << 24);
2125
2126         if (bits & SU_VIEWHEIGHT)
2127                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2128
2129         if (bits & SU_IDEALPITCH)
2130                 cl.idealpitch = MSG_ReadChar ();
2131
2132         for (i = 0;i < 3;i++)
2133         {
2134                 if (bits & (SU_PUNCH1<<i) )
2135                 {
2136                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2137                                 cl.mpunchangle[0][i] = MSG_ReadChar();
2138                         else
2139                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2140                 }
2141                 if (bits & (SU_PUNCHVEC1<<i))
2142                 {
2143                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2144                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2145                         else
2146                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2147                 }
2148                 if (bits & (SU_VELOCITY1<<i) )
2149                 {
2150                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2151                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2152                         else
2153                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2154                 }
2155         }
2156
2157         // LordHavoc: hipnotic demos don't have this bit set but should
2158         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2159                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2160
2161         cl.onground = (bits & SU_ONGROUND) != 0;
2162         cl.inwater = (bits & SU_INWATER) != 0;
2163
2164         if (cls.protocol == PROTOCOL_DARKPLACES5)
2165         {
2166                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2167                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2168                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2169                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2170                 cl.stats[STAT_AMMO] = MSG_ReadShort();
2171                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2172                 cl.stats[STAT_NAILS] = MSG_ReadShort();
2173                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2174                 cl.stats[STAT_CELLS] = MSG_ReadShort();
2175                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2176         }
2177         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2178         {
2179                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2180                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2181                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2182                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2183                 else
2184                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2185                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2186                 cl.stats[STAT_AMMO] = MSG_ReadByte();
2187                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2188                 cl.stats[STAT_NAILS] = MSG_ReadByte();
2189                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2190                 cl.stats[STAT_CELLS] = MSG_ReadByte();
2191                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2192                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2193                 else
2194                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2195         }
2196
2197         if (bits & SU_VIEWZOOM)
2198         {
2199                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2200                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2201                 else
2202                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2203         }
2204
2205         // viewzoom interpolation
2206         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2207 }
2208
2209 /*
2210 =====================
2211 CL_ParseStatic
2212 =====================
2213 */
2214 void CL_ParseStatic (int large)
2215 {
2216         entity_t *ent;
2217
2218         if (cl.num_static_entities >= cl.max_static_entities)
2219                 Host_Error ("Too many static entities");
2220         ent = &cl.static_entities[cl.num_static_entities++];
2221         CL_ParseBaseline (ent, large);
2222
2223         if (ent->state_baseline.modelindex == 0)
2224         {
2225                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2226                 cl.num_static_entities--;
2227                 // This is definitely a cheesy way to conserve resources...
2228                 return;
2229         }
2230
2231 // copy it to the current state
2232         ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2233         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2234         ent->render.framegroupblend[0].lerp = 1;
2235         // make torchs play out of sync
2236         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2237         ent->render.skinnum = ent->state_baseline.skin;
2238         ent->render.effects = ent->state_baseline.effects;
2239         ent->render.alpha = 1;
2240
2241         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2242         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2243
2244         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2245         ent->render.allowdecals = true;
2246         CL_UpdateRenderEntity(&ent->render);
2247 }
2248
2249 /*
2250 ===================
2251 CL_ParseStaticSound
2252 ===================
2253 */
2254 void CL_ParseStaticSound (int large)
2255 {
2256         vec3_t          org;
2257         int                     sound_num, vol, atten;
2258
2259         MSG_ReadVector(org, cls.protocol);
2260         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2261                 sound_num = (unsigned short) MSG_ReadShort ();
2262         else
2263                 sound_num = MSG_ReadByte ();
2264         vol = MSG_ReadByte ();
2265         atten = MSG_ReadByte ();
2266
2267         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2268 }
2269
2270 void CL_ParseEffect (void)
2271 {
2272         vec3_t          org;
2273         int                     modelindex, startframe, framecount, framerate;
2274
2275         MSG_ReadVector(org, cls.protocol);
2276         modelindex = MSG_ReadByte ();
2277         startframe = MSG_ReadByte ();
2278         framecount = MSG_ReadByte ();
2279         framerate = MSG_ReadByte ();
2280
2281         CL_Effect(org, modelindex, startframe, framecount, framerate);
2282 }
2283
2284 void CL_ParseEffect2 (void)
2285 {
2286         vec3_t          org;
2287         int                     modelindex, startframe, framecount, framerate;
2288
2289         MSG_ReadVector(org, cls.protocol);
2290         modelindex = (unsigned short) MSG_ReadShort ();
2291         startframe = (unsigned short) MSG_ReadShort ();
2292         framecount = MSG_ReadByte ();
2293         framerate = MSG_ReadByte ();
2294
2295         CL_Effect(org, modelindex, startframe, framecount, framerate);
2296 }
2297
2298 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2299 {
2300         int i;
2301         beam_t *b = NULL;
2302
2303         if (ent >= MAX_EDICTS)
2304         {
2305                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2306                 ent = 0;
2307         }
2308
2309         if (ent >= cl.max_entities)
2310                 CL_ExpandEntities(ent);
2311
2312         // override any beam with the same entity
2313         i = cl.max_beams;
2314         if (ent)
2315                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2316                         if (b->entity == ent)
2317                                 break;
2318         // if the entity was not found then just replace an unused beam
2319         if (i == cl.max_beams)
2320                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2321                         if (!b->model)
2322                                 break;
2323         if (i < cl.max_beams)
2324         {
2325                 cl.num_beams = max(cl.num_beams, i + 1);
2326                 b->entity = ent;
2327                 b->lightning = lightning;
2328                 b->model = m;
2329                 b->endtime = cl.mtime[0] + 0.2;
2330                 VectorCopy (start, b->start);
2331                 VectorCopy (end, b->end);
2332         }
2333         else
2334                 Con_Print("beam list overflow!\n");
2335 }
2336
2337 void CL_ParseBeam (dp_model_t *m, int lightning)
2338 {
2339         int ent;
2340         vec3_t start, end;
2341
2342         ent = (unsigned short) MSG_ReadShort ();
2343         MSG_ReadVector(start, cls.protocol);
2344         MSG_ReadVector(end, cls.protocol);
2345
2346         if (ent >= MAX_EDICTS)
2347         {
2348                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2349                 ent = 0;
2350         }
2351
2352         CL_NewBeam(ent, start, end, m, lightning);
2353 }
2354
2355 void CL_ParseTempEntity(void)
2356 {
2357         int type;
2358         vec3_t pos, pos2;
2359         vec3_t vel1, vel2;
2360         vec3_t dir;
2361         vec3_t color;
2362         int rnd;
2363         int colorStart, colorLength, count;
2364         float velspeed, radius;
2365         unsigned char *tempcolor;
2366         matrix4x4_t tempmatrix;
2367
2368         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2369         {
2370                 type = MSG_ReadByte();
2371                 switch (type)
2372                 {
2373                 case QW_TE_WIZSPIKE:
2374                         // spike hitting wall
2375                         MSG_ReadVector(pos, cls.protocol);
2376                         CL_FindNonSolidLocation(pos, pos, 4);
2377                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2378                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2379                         break;
2380
2381                 case QW_TE_KNIGHTSPIKE:
2382                         // spike hitting wall
2383                         MSG_ReadVector(pos, cls.protocol);
2384                         CL_FindNonSolidLocation(pos, pos, 4);
2385                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2386                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2387                         break;
2388
2389                 case QW_TE_SPIKE:
2390                         // spike hitting wall
2391                         MSG_ReadVector(pos, cls.protocol);
2392                         CL_FindNonSolidLocation(pos, pos, 4);
2393                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2394                         if (rand() % 5)
2395                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2396                         else
2397                         {
2398                                 rnd = rand() & 3;
2399                                 if (rnd == 1)
2400                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2401                                 else if (rnd == 2)
2402                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2403                                 else
2404                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2405                         }
2406                         break;
2407                 case QW_TE_SUPERSPIKE:
2408                         // super spike hitting wall
2409                         MSG_ReadVector(pos, cls.protocol);
2410                         CL_FindNonSolidLocation(pos, pos, 4);
2411                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2412                         if (rand() % 5)
2413                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2414                         else
2415                         {
2416                                 rnd = rand() & 3;
2417                                 if (rnd == 1)
2418                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2419                                 else if (rnd == 2)
2420                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2421                                 else
2422                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2423                         }
2424                         break;
2425
2426                 case QW_TE_EXPLOSION:
2427                         // rocket explosion
2428                         MSG_ReadVector(pos, cls.protocol);
2429                         CL_FindNonSolidLocation(pos, pos, 10);
2430                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2431                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2432                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2433                         break;
2434
2435                 case QW_TE_TAREXPLOSION:
2436                         // tarbaby explosion
2437                         MSG_ReadVector(pos, cls.protocol);
2438                         CL_FindNonSolidLocation(pos, pos, 10);
2439                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2440                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2441                         break;
2442
2443                 case QW_TE_LIGHTNING1:
2444                         // lightning bolts
2445                         CL_ParseBeam(cl.model_bolt, true);
2446                         break;
2447
2448                 case QW_TE_LIGHTNING2:
2449                         // lightning bolts
2450                         CL_ParseBeam(cl.model_bolt2, true);
2451                         break;
2452
2453                 case QW_TE_LIGHTNING3:
2454                         // lightning bolts
2455                         CL_ParseBeam(cl.model_bolt3, false);
2456                         break;
2457
2458                 case QW_TE_LAVASPLASH:
2459                         MSG_ReadVector(pos, cls.protocol);
2460                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2461                         break;
2462
2463                 case QW_TE_TELEPORT:
2464                         MSG_ReadVector(pos, cls.protocol);
2465                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2466                         break;
2467
2468                 case QW_TE_GUNSHOT:
2469                         // bullet hitting wall
2470                         radius = MSG_ReadByte();
2471                         MSG_ReadVector(pos, cls.protocol);
2472                         CL_FindNonSolidLocation(pos, pos, 4);
2473                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2474                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2475                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2476                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2477                         {
2478                                 if (rand() % 5)
2479                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2480                                 else
2481                                 {
2482                                         rnd = rand() & 3;
2483                                         if (rnd == 1)
2484                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2485                                         else if (rnd == 2)
2486                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2487                                         else
2488                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2489                                 }
2490                         }
2491                         break;
2492
2493                 case QW_TE_BLOOD:
2494                         count = MSG_ReadByte();
2495                         MSG_ReadVector(pos, cls.protocol);
2496                         CL_FindNonSolidLocation(pos, pos, 4);
2497                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2498                         break;
2499
2500                 case QW_TE_LIGHTNINGBLOOD:
2501                         MSG_ReadVector(pos, cls.protocol);
2502                         CL_FindNonSolidLocation(pos, pos, 4);
2503                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2504                         break;
2505
2506                 default:
2507                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2508                 }
2509         }
2510         else
2511         {
2512                 type = MSG_ReadByte();
2513                 switch (type)
2514                 {
2515                 case TE_WIZSPIKE:
2516                         // spike hitting wall
2517                         MSG_ReadVector(pos, cls.protocol);
2518                         CL_FindNonSolidLocation(pos, pos, 4);
2519                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2520                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2521                         break;
2522
2523                 case TE_KNIGHTSPIKE:
2524                         // spike hitting wall
2525                         MSG_ReadVector(pos, cls.protocol);
2526                         CL_FindNonSolidLocation(pos, pos, 4);
2527                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2528                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2529                         break;
2530
2531                 case TE_SPIKE:
2532                         // spike hitting wall
2533                         MSG_ReadVector(pos, cls.protocol);
2534                         CL_FindNonSolidLocation(pos, pos, 4);
2535                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2536                         if (rand() % 5)
2537                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2538                         else
2539                         {
2540                                 rnd = rand() & 3;
2541                                 if (rnd == 1)
2542                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2543                                 else if (rnd == 2)
2544                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2545                                 else
2546                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2547                         }
2548                         break;
2549                 case TE_SPIKEQUAD:
2550                         // quad spike hitting wall
2551                         MSG_ReadVector(pos, cls.protocol);
2552                         CL_FindNonSolidLocation(pos, pos, 4);
2553                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2554                         if (rand() % 5)
2555                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2556                         else
2557                         {
2558                                 rnd = rand() & 3;
2559                                 if (rnd == 1)
2560                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2561                                 else if (rnd == 2)
2562                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2563                                 else
2564                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2565                         }
2566                         break;
2567                 case TE_SUPERSPIKE:
2568                         // super spike hitting wall
2569                         MSG_ReadVector(pos, cls.protocol);
2570                         CL_FindNonSolidLocation(pos, pos, 4);
2571                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2572                         if (rand() % 5)
2573                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2574                         else
2575                         {
2576                                 rnd = rand() & 3;
2577                                 if (rnd == 1)
2578                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2579                                 else if (rnd == 2)
2580                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2581                                 else
2582                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2583                         }
2584                         break;
2585                 case TE_SUPERSPIKEQUAD:
2586                         // quad super spike hitting wall
2587                         MSG_ReadVector(pos, cls.protocol);
2588                         CL_FindNonSolidLocation(pos, pos, 4);
2589                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2590                         if (rand() % 5)
2591                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2592                         else
2593                         {
2594                                 rnd = rand() & 3;
2595                                 if (rnd == 1)
2596                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2597                                 else if (rnd == 2)
2598                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2599                                 else
2600                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2601                         }
2602                         break;
2603                         // LordHavoc: added for improved blood splatters
2604                 case TE_BLOOD:
2605                         // blood puff
2606                         MSG_ReadVector(pos, cls.protocol);
2607                         CL_FindNonSolidLocation(pos, pos, 4);
2608                         dir[0] = MSG_ReadChar();
2609                         dir[1] = MSG_ReadChar();
2610                         dir[2] = MSG_ReadChar();
2611                         count = MSG_ReadByte();
2612                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2613                         break;
2614                 case TE_SPARK:
2615                         // spark shower
2616                         MSG_ReadVector(pos, cls.protocol);
2617                         CL_FindNonSolidLocation(pos, pos, 4);
2618                         dir[0] = MSG_ReadChar();
2619                         dir[1] = MSG_ReadChar();
2620                         dir[2] = MSG_ReadChar();
2621                         count = MSG_ReadByte();
2622                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2623                         break;
2624                 case TE_PLASMABURN:
2625                         MSG_ReadVector(pos, cls.protocol);
2626                         CL_FindNonSolidLocation(pos, pos, 4);
2627                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2628                         break;
2629                         // LordHavoc: added for improved gore
2630                 case TE_BLOODSHOWER:
2631                         // vaporized body
2632                         MSG_ReadVector(pos, cls.protocol); // mins
2633                         MSG_ReadVector(pos2, cls.protocol); // maxs
2634                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2635                         count = (unsigned short) MSG_ReadShort(); // number of particles
2636                         vel1[0] = -velspeed;
2637                         vel1[1] = -velspeed;
2638                         vel1[2] = -velspeed;
2639                         vel2[0] = velspeed;
2640                         vel2[1] = velspeed;
2641                         vel2[2] = velspeed;
2642                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2643                         break;
2644
2645                 case TE_PARTICLECUBE:
2646                         // general purpose particle effect
2647                         MSG_ReadVector(pos, cls.protocol); // mins
2648                         MSG_ReadVector(pos2, cls.protocol); // maxs
2649                         MSG_ReadVector(dir, cls.protocol); // dir
2650                         count = (unsigned short) MSG_ReadShort(); // number of particles
2651                         colorStart = MSG_ReadByte(); // color
2652                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2653                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2654                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2655                         break;
2656
2657                 case TE_PARTICLERAIN:
2658                         // general purpose particle effect
2659                         MSG_ReadVector(pos, cls.protocol); // mins
2660                         MSG_ReadVector(pos2, cls.protocol); // maxs
2661                         MSG_ReadVector(dir, cls.protocol); // dir
2662                         count = (unsigned short) MSG_ReadShort(); // number of particles
2663                         colorStart = MSG_ReadByte(); // color
2664                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2665                         break;
2666
2667                 case TE_PARTICLESNOW:
2668                         // general purpose particle effect
2669                         MSG_ReadVector(pos, cls.protocol); // mins
2670                         MSG_ReadVector(pos2, cls.protocol); // maxs
2671                         MSG_ReadVector(dir, cls.protocol); // dir
2672                         count = (unsigned short) MSG_ReadShort(); // number of particles
2673                         colorStart = MSG_ReadByte(); // color
2674                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2675                         break;
2676
2677                 case TE_GUNSHOT:
2678                         // bullet hitting wall
2679                         MSG_ReadVector(pos, cls.protocol);
2680                         CL_FindNonSolidLocation(pos, pos, 4);
2681                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2682                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2683                         {
2684                                 if (rand() % 5)
2685                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2686                                 else
2687                                 {
2688                                         rnd = rand() & 3;
2689                                         if (rnd == 1)
2690                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2691                                         else if (rnd == 2)
2692                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2693                                         else
2694                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2695                                 }
2696                         }
2697                         break;
2698
2699                 case TE_GUNSHOTQUAD:
2700                         // quad bullet hitting wall
2701                         MSG_ReadVector(pos, cls.protocol);
2702                         CL_FindNonSolidLocation(pos, pos, 4);
2703                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2704                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2705                         {
2706                                 if (rand() % 5)
2707                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2708                                 else
2709                                 {
2710                                         rnd = rand() & 3;
2711                                         if (rnd == 1)
2712                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2713                                         else if (rnd == 2)
2714                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2715                                         else
2716                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2717                                 }
2718                         }
2719                         break;
2720
2721                 case TE_EXPLOSION:
2722                         // rocket explosion
2723                         MSG_ReadVector(pos, cls.protocol);
2724                         CL_FindNonSolidLocation(pos, pos, 10);
2725                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2726                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2727                         break;
2728
2729                 case TE_EXPLOSIONQUAD:
2730                         // quad rocket explosion
2731                         MSG_ReadVector(pos, cls.protocol);
2732                         CL_FindNonSolidLocation(pos, pos, 10);
2733                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2734                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2735                         break;
2736
2737                 case TE_EXPLOSION3:
2738                         // Nehahra movie colored lighting explosion
2739                         MSG_ReadVector(pos, cls.protocol);
2740                         CL_FindNonSolidLocation(pos, pos, 10);
2741                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2742                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2743                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2744                         CL_ParticleExplosion(pos);
2745                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2746                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2747                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2748                         break;
2749
2750                 case TE_EXPLOSIONRGB:
2751                         // colored lighting explosion
2752                         MSG_ReadVector(pos, cls.protocol);
2753                         CL_FindNonSolidLocation(pos, pos, 10);
2754                         CL_ParticleExplosion(pos);
2755                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2756                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2757                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2758                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2759                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2760                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2761                         break;
2762
2763                 case TE_TAREXPLOSION:
2764                         // tarbaby explosion
2765                         MSG_ReadVector(pos, cls.protocol);
2766                         CL_FindNonSolidLocation(pos, pos, 10);
2767                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2768                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2769                         break;
2770
2771                 case TE_SMALLFLASH:
2772                         MSG_ReadVector(pos, cls.protocol);
2773                         CL_FindNonSolidLocation(pos, pos, 10);
2774                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2775                         break;
2776
2777                 case TE_CUSTOMFLASH:
2778                         MSG_ReadVector(pos, cls.protocol);
2779                         CL_FindNonSolidLocation(pos, pos, 4);
2780                         radius = (MSG_ReadByte() + 1) * 8;
2781                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2782                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2783                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2784                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2785                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2786                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2787                         break;
2788
2789                 case TE_FLAMEJET:
2790                         MSG_ReadVector(pos, cls.protocol);
2791                         MSG_ReadVector(dir, cls.protocol);
2792                         count = MSG_ReadByte();
2793                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2794                         break;
2795
2796                 case TE_LIGHTNING1:
2797                         // lightning bolts
2798                         CL_ParseBeam(cl.model_bolt, true);
2799                         break;
2800
2801                 case TE_LIGHTNING2:
2802                         // lightning bolts
2803                         CL_ParseBeam(cl.model_bolt2, true);
2804                         break;
2805
2806                 case TE_LIGHTNING3:
2807                         // lightning bolts
2808                         CL_ParseBeam(cl.model_bolt3, false);
2809                         break;
2810
2811         // PGM 01/21/97
2812                 case TE_BEAM:
2813                         // grappling hook beam
2814                         CL_ParseBeam(cl.model_beam, false);
2815                         break;
2816         // PGM 01/21/97
2817
2818         // LordHavoc: for compatibility with the Nehahra movie...
2819                 case TE_LIGHTNING4NEH:
2820                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2821                         break;
2822
2823                 case TE_LAVASPLASH:
2824                         MSG_ReadVector(pos, cls.protocol);
2825                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2826                         break;
2827
2828                 case TE_TELEPORT:
2829                         MSG_ReadVector(pos, cls.protocol);
2830                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2831                         break;
2832
2833                 case TE_EXPLOSION2:
2834                         // color mapped explosion
2835                         MSG_ReadVector(pos, cls.protocol);
2836                         CL_FindNonSolidLocation(pos, pos, 10);
2837                         colorStart = MSG_ReadByte();
2838                         colorLength = MSG_ReadByte();
2839                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2840                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2841                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2842                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2843                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2844                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2845                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2846                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2847                         break;
2848
2849                 case TE_TEI_G3:
2850                         MSG_ReadVector(pos, cls.protocol);
2851                         MSG_ReadVector(pos2, cls.protocol);
2852                         MSG_ReadVector(dir, cls.protocol);
2853                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2854                         break;
2855
2856                 case TE_TEI_SMOKE:
2857                         MSG_ReadVector(pos, cls.protocol);
2858                         MSG_ReadVector(dir, cls.protocol);
2859                         count = MSG_ReadByte();
2860                         CL_FindNonSolidLocation(pos, pos, 4);
2861                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2862                         break;
2863
2864                 case TE_TEI_BIGEXPLOSION:
2865                         MSG_ReadVector(pos, cls.protocol);
2866                         CL_FindNonSolidLocation(pos, pos, 10);
2867                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2868                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2869                         break;
2870
2871                 case TE_TEI_PLASMAHIT:
2872                         MSG_ReadVector(pos, cls.protocol);
2873                         MSG_ReadVector(dir, cls.protocol);
2874                         count = MSG_ReadByte();
2875                         CL_FindNonSolidLocation(pos, pos, 5);
2876                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2877                         break;
2878
2879                 default:
2880                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2881                 }
2882         }
2883 }
2884
2885 void CL_ParseTrailParticles(void)
2886 {
2887         int entityindex;
2888         int effectindex;
2889         vec3_t start, end;
2890         entityindex = (unsigned short)MSG_ReadShort();
2891         if (entityindex >= MAX_EDICTS)
2892                 entityindex = 0;
2893         if (entityindex >= cl.max_entities)
2894                 CL_ExpandEntities(entityindex);
2895         effectindex = (unsigned short)MSG_ReadShort();
2896         MSG_ReadVector(start, cls.protocol);
2897         MSG_ReadVector(end, cls.protocol);
2898         CL_ParticleEffect(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2899 }
2900
2901 void CL_ParsePointParticles(void)
2902 {
2903         int effectindex, count;
2904         vec3_t origin, velocity;
2905         effectindex = (unsigned short)MSG_ReadShort();
2906         MSG_ReadVector(origin, cls.protocol);
2907         MSG_ReadVector(velocity, cls.protocol);
2908         count = (unsigned short)MSG_ReadShort();
2909         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2910 }
2911
2912 void CL_ParsePointParticles1(void)
2913 {
2914         int effectindex;
2915         vec3_t origin;
2916         effectindex = (unsigned short)MSG_ReadShort();
2917         MSG_ReadVector(origin, cls.protocol);
2918         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2919 }
2920
2921 typedef struct cl_iplog_item_s
2922 {
2923         char *address;
2924         char *name;
2925 }
2926 cl_iplog_item_t;
2927
2928 static qboolean cl_iplog_loaded = false;
2929 static int cl_iplog_numitems = 0;
2930 static int cl_iplog_maxitems = 0;
2931 static cl_iplog_item_t *cl_iplog_items;
2932
2933 static void CL_IPLog_Load(void);
2934 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2935 {
2936         int i;
2937         if (!address || !address[0] || !name || !name[0])
2938                 return;
2939         if (!cl_iplog_loaded)
2940                 CL_IPLog_Load();
2941         if (developer_extra.integer)
2942                 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2943         // see if it already exists
2944         if (checkexisting)
2945         {
2946                 for (i = 0;i < cl_iplog_numitems;i++)
2947                 {
2948                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2949                         {
2950                                 if (developer_extra.integer)
2951                                         Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2952                                 return;
2953                         }
2954                 }
2955         }
2956         // it does not already exist in the iplog, so add it
2957         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2958         {
2959                 cl_iplog_item_t *olditems = cl_iplog_items;
2960                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2961                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2962                 if (olditems)
2963                 {
2964                         if (cl_iplog_numitems)
2965                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2966                         Mem_Free(olditems);
2967                 }
2968         }
2969         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2970         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2971         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2972         // TODO: maybe it would be better to strip weird characters from name when
2973         // copying it here rather than using a straight strcpy?
2974         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2975         cl_iplog_numitems++;
2976         if (addtofile)
2977         {
2978                 // add it to the iplog.txt file
2979                 // TODO: this ought to open the one in the userpath version of the base
2980                 // gamedir, not the current gamedir
2981                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2982                 if (developer_extra.integer)
2983                         Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2984         }
2985 }
2986
2987 static void CL_IPLog_Load(void)
2988 {
2989         int i, len, linenumber;
2990         char *text, *textend;
2991         unsigned char *filedata;
2992         fs_offset_t filesize;
2993         char line[MAX_INPUTLINE];
2994         char address[MAX_INPUTLINE];
2995         cl_iplog_loaded = true;
2996         // TODO: this ought to open the one in the userpath version of the base
2997         // gamedir, not the current gamedir
2998         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2999         if (!filedata)
3000                 return;
3001         text = (char *)filedata;
3002         textend = text + filesize;
3003         for (linenumber = 1;text < textend;linenumber++)
3004         {
3005                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3006                         if (len < (int)sizeof(line) - 1)
3007                                 line[len++] = *text;
3008                 line[len] = 0;
3009                 if (text < textend && *text == '\r' && text[1] == '\n')
3010                         text++;
3011                 if (text < textend && *text == '\n')
3012                         text++;
3013                 if (line[0] == '/' && line[1] == '/')
3014                         continue; // skip comments if anyone happens to add them
3015                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3016                         address[i] = line[i];
3017                 address[i] = 0;
3018                 // skip exactly one space character
3019                 i++;
3020                 // address contains the address with termination,
3021                 // line + i contains the name with termination
3022                 if (address[0] && line[i])
3023                         CL_IPLog_Add(address, line + i, false, false);
3024                 else
3025                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3026         }
3027 }
3028
3029 static void CL_IPLog_List_f(void)
3030 {
3031         int i, j;
3032         const char *addressprefix;
3033         if (Cmd_Argc() > 2)
3034         {
3035                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
3036                 return;
3037         }
3038         addressprefix = "";
3039         if (Cmd_Argc() >= 2)
3040                 addressprefix = Cmd_Argv(1);
3041         if (!cl_iplog_loaded)
3042                 CL_IPLog_Load();
3043         if (addressprefix && addressprefix[0])
3044                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3045         else
3046                 Con_Printf("Listing all iplog entries\n");
3047         Con_Printf("address         name\n");
3048         for (i = 0;i < cl_iplog_numitems;i++)
3049         {
3050                 if (addressprefix && addressprefix[0])
3051                 {
3052                         for (j = 0;addressprefix[j];j++)
3053                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
3054                                         break;
3055                         // if this address does not begin with the addressprefix string
3056                         // simply omit it from the output
3057                         if (addressprefix[j])
3058                                 continue;
3059                 }
3060                 // if name is less than 15 characters, left justify it and pad
3061                 // if name is more than 15 characters, print all of it, not worrying
3062                 // about the fact it will misalign the columns
3063                 if (strlen(cl_iplog_items[i].address) < 15)
3064                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3065                 else
3066                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3067         }
3068 }
3069
3070 // look for anything interesting like player IP addresses or ping reports
3071 qboolean CL_ExaminePrintString(const char *text)
3072 {
3073         int len;
3074         const char *t;
3075         char temp[MAX_INPUTLINE];
3076         if (!strcmp(text, "Client ping times:\n"))
3077         {
3078                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3079                 // hide ping reports in demos
3080                 if (cls.demoplayback)
3081                         cl.parsingtextexpectingpingforscores = 1;
3082                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3083                         ;
3084                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3085                 {
3086                         Con_Printf("ping reply but empty scoreboard?!?\n");
3087                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3088                         cl.parsingtextexpectingpingforscores = 0;
3089                 }
3090                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3091                 return !cl.parsingtextexpectingpingforscores;
3092         }
3093         if (!strncmp(text, "host:    ", 9))
3094         {
3095                 // cl.parsingtextexpectingpingforscores = false; // really?
3096                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3097                 cl.parsingtextplayerindex = 0;
3098                 return true;
3099         }
3100         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3101         {
3102                 // if anything goes wrong, we'll assume this is not a ping report
3103                 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3104                 cl.parsingtextexpectingpingforscores = 0;
3105                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3106                 t = text;
3107                 while (*t == ' ')
3108                         t++;
3109                 if ((*t >= '0' && *t <= '9') || *t == '-')
3110                 {
3111                         int ping = atoi(t);
3112                         while ((*t >= '0' && *t <= '9') || *t == '-')
3113                                 t++;
3114                         if (*t == ' ')
3115                         {
3116                                 int charindex = 0;
3117                                 t++;
3118                                 if(cl.parsingtextplayerindex < cl.maxclients)
3119                                 {
3120                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3121                                                 ;
3122                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3123                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3124                                         if (t[charindex] == '\n')
3125                                         {
3126                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3127                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3128                                                         ;
3129                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3130                                                 {
3131                                                         // we parsed a valid ping entry, so expect another to follow
3132                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3133                                                         cl.parsingtextexpectingpingforscores = expected;
3134                                                 }
3135                                                 return !expected;
3136                                         }
3137                                 }
3138                                 if (!strncmp(t, "unconnected\n", 12))
3139                                 {
3140                                         // just ignore
3141                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3142                                         cl.parsingtextexpectingpingforscores = expected;
3143                                         return !expected;
3144                                 }
3145                                 else
3146                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3147                         }
3148                 }
3149         }
3150         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3151         {
3152                 if (!strncmp(text, "players: ", 9))
3153                 {
3154                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3155                         cl.parsingtextplayerindex = 0;
3156                         return true;
3157                 }
3158                 else if (!strstr(text, ": "))
3159                 {
3160                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3161                         return true;
3162                 }
3163         }
3164         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3165         {
3166                 // if anything goes wrong, we'll assume this is not a status report
3167                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3168                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3169                 {
3170                         t = text + 1;
3171                         cl.parsingtextplayerindex = atoi(t) - 1;
3172                         while (*t >= '0' && *t <= '9')
3173                                 t++;
3174                         if (*t == ' ')
3175                         {
3176                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3177                                 return true;
3178                         }
3179                         // the player name follows here, along with frags and time
3180                 }
3181         }
3182         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3183         {
3184                 // if anything goes wrong, we'll assume this is not a status report
3185                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3186                 if (text[0] == ' ')
3187                 {
3188                         t = text;
3189                         while (*t == ' ')
3190                                 t++;
3191                         for (len = 0;*t && *t != '\n';t++)
3192                                 if (len < (int)sizeof(temp) - 1)
3193                                         temp[len++] = *t;
3194                         temp[len] = 0;
3195                         // botclient is perfectly valid, but we don't care about bots
3196                         // also don't try to look up the name of an invalid player index
3197                         if (strcmp(temp, "botclient")
3198                          && cl.parsingtextplayerindex >= 0
3199                          && cl.parsingtextplayerindex < cl.maxclients
3200                          && cl.scores[cl.parsingtextplayerindex].name[0])
3201                         {
3202                                 // log the player name and IP address string
3203                                 // (this operates entirely on strings to avoid issues with the
3204                                 //  nature of a network address)
3205                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3206                         }
3207                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3208                         return true;
3209                 }
3210         }
3211         return true;
3212 }
3213
3214 extern cvar_t slowmo;
3215 extern cvar_t cl_lerpexcess;
3216 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3217 static void CL_NetworkTimeReceived(double newtime)
3218 {
3219         double timehigh;
3220         cl.mtime[1] = cl.mtime[0];
3221         cl.mtime[0] = newtime;
3222         if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3223                 cl.time = cl.mtime[1] = newtime;
3224         else if (cls.demoplayback)
3225         {
3226                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3227                 // due to a large time gap, so treat it as an instant change in time
3228                 // (this can also happen during heavy packet loss in the demo)
3229                 if (cl.time < newtime - 0.1)
3230                         cl.mtime[1] = cl.time = newtime;
3231         }
3232         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3233         {
3234                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3235                 if (developer_extra.integer && vid_activewindow)
3236                 {
3237                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3238                                 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3239                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3240                                 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3241                 }
3242                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3243                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3244                 if (cl_nettimesyncboundmode.integer == 1)
3245                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3246                 else if (cl_nettimesyncboundmode.integer == 2)
3247                 {
3248                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3249                                 cl.time = cl.mtime[1];
3250                 }
3251                 else if (cl_nettimesyncboundmode.integer == 3)
3252                 {
3253                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3254                                 cl.time = cl.mtime[1];
3255                 }
3256                 else if (cl_nettimesyncboundmode.integer == 4)
3257                 {
3258                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3259                                 cl.time = cl.mtime[1]; // reset
3260                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3261                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3262                         else if (cl.time > cl.mtime[1])
3263                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3264                         else
3265                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3266                 }
3267                 else if (cl_nettimesyncboundmode.integer == 5)
3268                 {
3269                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3270                                 cl.time = cl.mtime[1]; // reset
3271                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3272                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3273                         else
3274                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3275                 }
3276                 else if (cl_nettimesyncboundmode.integer == 6)
3277                 {
3278                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3279                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3280                 }
3281         }
3282         // this packet probably contains a player entity update, so we will need
3283         // to update the prediction
3284         cl.movement_replay = true;
3285         // this may get updated later in parsing by svc_clientdata
3286         cl.onground = false;
3287         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3288         // during this frame
3289         // (makes spectating players much smoother and prevents mouse movement from turning)
3290         cl.fixangle[1] = cl.fixangle[0];
3291         cl.fixangle[0] = false;
3292         if (!cls.demoplayback)
3293                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3294         // update the csqc's server timestamps, critical for proper sync
3295         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3296
3297         if (cl.mtime[0] > cl.mtime[1])
3298                 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3299
3300         // only lerp entities that also get an update in this frame, when lerp excess is used
3301         if(cl_lerpexcess.value > 0)
3302         {
3303                 int i;
3304                 for (i = 1;i < cl.num_entities;i++)
3305                 {
3306                         if (cl.entities_active[i])
3307                         {
3308                                 entity_t *ent = cl.entities + i;
3309                                 ent->persistent.lerpdeltatime = 0;
3310                         }
3311                 }
3312         }
3313 }
3314
3315 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3316
3317 //[515]: csqc
3318 qboolean CL_VM_Parse_TempEntity (void);
3319 void CL_VM_Parse_StuffCmd (const char *msg);
3320 void CL_VM_Parse_CenterPrint (const char *msg);
3321 void CSQC_AddPrintText (const char *msg);
3322 void CSQC_ReadEntities (void);
3323
3324 /*
3325 =====================
3326 CL_ParseServerMessage
3327 =====================
3328 */
3329 int parsingerror = false;
3330 extern void CL_UpdateMoveVars(void);
3331 void CL_ParseServerMessage(void)
3332 {
3333         int                     cmd;
3334         int                     i;
3335         protocolversion_t protocol;
3336         unsigned char           cmdlog[32];
3337         const char              *cmdlogname[32], *temp;
3338         int                     cmdindex, cmdcount = 0;
3339         qboolean        qwplayerupdatereceived;
3340         qboolean        strip_pqc;
3341
3342         // LordHavoc: moved demo message writing from before the packet parse to
3343         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3344         // code in CL_ParseServerinfo
3345         //if (cls.demorecording)
3346         //      CL_WriteDemoMessage (&net_message);
3347
3348         cl.last_received_message = realtime;
3349
3350         CL_KeepaliveMessage(false);
3351
3352 //
3353 // if recording demos, copy the message out
3354 //
3355         if (cl_shownet.integer == 1)
3356                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3357         else if (cl_shownet.integer == 2)
3358                 Con_Print("------------------\n");
3359
3360 //
3361 // parse the message
3362 //
3363         //MSG_BeginReading ();
3364
3365         parsingerror = true;
3366
3367         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3368         {
3369                 CL_NetworkTimeReceived(realtime); // qw has no clock
3370
3371                 // kill all qw nails
3372                 cl.qw_num_nails = 0;
3373
3374                 // fade weapon view kick
3375                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3376
3377                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3378
3379                 qwplayerupdatereceived = false;
3380
3381                 while (1)
3382                 {
3383                         if (msg_badread)
3384                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3385
3386                         cmd = MSG_ReadByte ();
3387
3388                         if (cmd == -1)
3389                         {
3390                                 SHOWNET("END OF MESSAGE");
3391                                 break;          // end of message
3392                         }
3393
3394                         cmdindex = cmdcount & 31;
3395                         cmdcount++;
3396                         cmdlog[cmdindex] = cmd;
3397
3398                         SHOWNET(qw_svc_strings[cmd]);
3399                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3400                         if (!cmdlogname[cmdindex])
3401                         {
3402                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3403                                 temp = "<unknown>";
3404                                 cmdlogname[cmdindex] = temp;
3405                         }
3406
3407                         // other commands
3408                         switch (cmd)
3409                         {
3410                         default:
3411                                 {
3412                                         char description[32*64], temp[64];
3413                                         int count;
3414                                         strlcpy(description, "packet dump: ", sizeof(description));
3415                                         i = cmdcount - 32;
3416                                         if (i < 0)
3417                                                 i = 0;
3418                                         count = cmdcount - i;
3419                                         i &= 31;
3420                                         while(count > 0)
3421                                         {
3422                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3423                                                 strlcat(description, temp, sizeof(description));
3424                                                 count--;
3425                                                 i++;
3426                                                 i &= 31;
3427                                         }
3428                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3429                                         Con_Print(description);
3430                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3431                                 }
3432                                 break;
3433
3434                         case qw_svc_nop:
3435                                 //Con_Printf("qw_svc_nop\n");
3436                                 break;
3437
3438                         case qw_svc_disconnect:
3439                                 Con_Printf("Server disconnected\n");
3440                                 if (cls.demonum != -1)
3441                                         CL_NextDemo();
3442                                 else
3443                                         CL_Disconnect();
3444                                 return;
3445
3446                         case qw_svc_print:
3447                                 i = MSG_ReadByte();
3448                                 temp = MSG_ReadString();
3449                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3450                                 {
3451                                         if (i == 3) // chat
3452                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3453                                         else
3454                                                 CSQC_AddPrintText(temp);
3455                                 }
3456                                 break;
3457
3458                         case qw_svc_centerprint:
3459                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3460                                 break;
3461
3462                         case qw_svc_stufftext:
3463                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3464                                 break;
3465
3466                         case qw_svc_damage:
3467                                 // svc_damage protocol is identical to nq
3468                                 V_ParseDamage ();
3469                                 break;
3470
3471                         case qw_svc_serverdata:
3472                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3473                                 CL_ParseServerInfo();
3474                                 break;
3475
3476                         case qw_svc_setangle:
3477                                 for (i=0 ; i<3 ; i++)
3478                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3479                                 if (!cls.demoplayback)
3480                                 {
3481                                         cl.fixangle[0] = true;
3482                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3483                                         // disable interpolation if this is new
3484                                         if (!cl.fixangle[1])
3485                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3486                                 }
3487                                 break;
3488
3489                         case qw_svc_lightstyle:
3490                                 i = MSG_ReadByte ();
3491                                 if (i >= cl.max_lightstyle)
3492                                 {
3493                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3494                                         break;
3495                                 }
3496                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3497                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3498                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3499                                 break;
3500
3501                         case qw_svc_sound:
3502                                 CL_ParseStartSoundPacket(false);
3503                                 break;
3504
3505                         case qw_svc_stopsound:
3506                                 i = (unsigned short) MSG_ReadShort();
3507                                 S_StopSound(i>>3, i&7);
3508                                 break;
3509
3510                         case qw_svc_updatefrags:
3511                                 i = MSG_ReadByte();
3512                                 if (i >= cl.maxclients)
3513                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3514                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3515                                 break;
3516
3517                         case qw_svc_updateping:
3518                                 i = MSG_ReadByte();
3519                                 if (i >= cl.maxclients)
3520                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3521                                 cl.scores[i].qw_ping = MSG_ReadShort();
3522                                 break;
3523
3524                         case qw_svc_updatepl:
3525                                 i = MSG_ReadByte();
3526                                 if (i >= cl.maxclients)
3527                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3528                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3529                                 break;
3530
3531                         case qw_svc_updateentertime:
3532                                 i = MSG_ReadByte();
3533                                 if (i >= cl.maxclients)
3534                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3535                                 // seconds ago
3536                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3537                                 break;
3538
3539                         case qw_svc_spawnbaseline:
3540                                 i = (unsigned short) MSG_ReadShort();
3541                                 if (i < 0 || i >= MAX_EDICTS)
3542                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3543                                 if (i >= cl.max_entities)
3544                                         CL_ExpandEntities(i);
3545                                 CL_ParseBaseline(cl.entities + i, false);
3546                                 break;
3547                         case qw_svc_spawnstatic:
3548                                 CL_ParseStatic(false);
3549                                 break;
3550                         case qw_svc_temp_entity:
3551                                 if(!CL_VM_Parse_TempEntity())
3552                                         CL_ParseTempEntity ();
3553                                 break;
3554
3555                         case qw_svc_killedmonster:
3556                                 cl.stats[STAT_MONSTERS]++;
3557                                 break;
3558
3559                         case qw_svc_foundsecret:
3560                                 cl.stats[STAT_SECRETS]++;
3561                                 break;
3562
3563                         case qw_svc_updatestat:
3564                                 i = MSG_ReadByte ();
3565                                 if (i < 0 || i >= MAX_CL_STATS)
3566                                         Host_Error ("svc_updatestat: %i is invalid", i);
3567                                 cl.stats[i] = MSG_ReadByte ();
3568                                 break;
3569
3570                         case qw_svc_updatestatlong:
3571                                 i = MSG_ReadByte ();
3572                                 if (i < 0 || i >= MAX_CL_STATS)
3573                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3574                                 cl.stats[i] = MSG_ReadLong ();
3575                                 break;
3576
3577                         case qw_svc_spawnstaticsound:
3578                                 CL_ParseStaticSound (false);
3579                                 break;
3580
3581                         case qw_svc_cdtrack:
3582                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3583                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3584                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3585                                 else
3586                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3587                                 break;
3588
3589                         case qw_svc_intermission:
3590                                 if(!cl.intermission)
3591                                         cl.completed_time = cl.time;
3592                                 cl.intermission = 1;
3593                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3594                                 for (i = 0;i < 3;i++)
3595                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3596                                 break;
3597
3598                         case qw_svc_finale:
3599                                 if(!cl.intermission)
3600                                         cl.completed_time = cl.time;
3601                                 cl.intermission = 2;
3602                                 SCR_CenterPrint(MSG_ReadString ());
3603                                 break;
3604
3605                         case qw_svc_sellscreen:
3606                                 Cmd_ExecuteString ("help", src_command);
3607                                 break;
3608
3609                         case qw_svc_smallkick:
3610                                 cl.qw_weaponkick = -2;
3611                                 break;
3612                         case qw_svc_bigkick:
3613                                 cl.qw_weaponkick = -4;
3614                                 break;
3615
3616                         case qw_svc_muzzleflash:
3617                                 i = (unsigned short) MSG_ReadShort();
3618                                 // NOTE: in QW this only worked on clients
3619                                 if (i < 0 || i >= MAX_EDICTS)
3620                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3621                                 if (i >= cl.max_entities)
3622                                         CL_ExpandEntities(i);
3623                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3624                                 break;
3625
3626                         case qw_svc_updateuserinfo:
3627                                 QW_CL_UpdateUserInfo();
3628                                 break;
3629
3630                         case qw_svc_setinfo:
3631                                 QW_CL_SetInfo();
3632                                 break;
3633
3634                         case qw_svc_serverinfo:
3635                                 QW_CL_ServerInfo();
3636                                 break;
3637
3638                         case qw_svc_download:
3639                                 QW_CL_ParseDownload();
3640                                 break;
3641
3642                         case qw_svc_playerinfo:
3643                                 // slightly kill qw player entities now that we know there is
3644                                 // an update of player entities this frame...
3645                                 if (!qwplayerupdatereceived)
3646                                 {
3647                                         qwplayerupdatereceived = true;
3648                                         for (i = 1;i < cl.maxclients;i++)
3649                                                 cl.entities_active[i] = false;
3650                                 }
3651                                 EntityStateQW_ReadPlayerUpdate();
3652                                 break;
3653
3654                         case qw_svc_nails:
3655                                 QW_CL_ParseNails();
3656                                 break;
3657
3658                         case qw_svc_chokecount:
3659                                 i = MSG_ReadByte();
3660                                 // FIXME: apply to netgraph
3661                                 //for (j = 0;j < i;j++)
3662                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3663                                 break;
3664
3665                         case qw_svc_modellist:
3666                                 QW_CL_ParseModelList();
3667                                 break;
3668
3669                         case qw_svc_soundlist:
3670                                 QW_CL_ParseSoundList();
3671                                 break;
3672
3673                         case qw_svc_packetentities:
3674                                 EntityFrameQW_CL_ReadFrame(false);
3675                                 // first update is the final signon stage
3676                                 if (cls.signon == SIGNONS - 1)
3677                                 {
3678                                         cls.signon = SIGNONS;
3679                                         CL_SignonReply ();
3680                                 }
3681                                 break;
3682
3683                         case qw_svc_deltapacketentities:
3684                                 EntityFrameQW_CL_ReadFrame(true);
3685                                 // first update is the final signon stage
3686                                 if (cls.signon == SIGNONS - 1)
3687                                 {
3688                                         cls.signon = SIGNONS;
3689                                         CL_SignonReply ();
3690                                 }
3691                                 break;
3692
3693                         case qw_svc_maxspeed:
3694                                 cl.movevars_maxspeed = MSG_ReadFloat();
3695                                 break;
3696
3697                         case qw_svc_entgravity:
3698                                 cl.movevars_entgravity = MSG_ReadFloat();
3699                                 if (!cl.movevars_entgravity)
3700                                         cl.movevars_entgravity = 1.0f;
3701                                 break;
3702
3703                         case qw_svc_setpause:
3704                                 cl.paused = MSG_ReadByte () != 0;
3705                                 if (cl.paused)
3706                                         CDAudio_Pause ();
3707                                 else
3708                                         CDAudio_Resume ();
3709                                 S_PauseGameSounds (cl.paused);
3710                                 break;
3711                         }
3712                 }
3713
3714                 if (qwplayerupdatereceived)
3715                 {
3716                         // fully kill any player entities that were not updated this frame
3717                         for (i = 1;i <= cl.maxclients;i++)
3718                                 if (!cl.entities_active[i])
3719                                         cl.entities[i].state_current.active = false;
3720                 }
3721         }
3722         else
3723         {
3724                 while (1)
3725                 {
3726                         if (msg_badread)
3727                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3728
3729                         cmd = MSG_ReadByte ();
3730
3731                         if (cmd == -1)
3732                         {
3733 //                              R_TimeReport("END OF MESSAGE");
3734                                 SHOWNET("END OF MESSAGE");
3735                                 break;          // end of message
3736                         }
3737
3738                         cmdindex = cmdcount & 31;
3739                         cmdcount++;
3740                         cmdlog[cmdindex] = cmd;
3741
3742                         // if the high bit of the command byte is set, it is a fast update
3743                         if (cmd & 128)
3744                         {
3745                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3746                                 temp = "entity";
3747                                 cmdlogname[cmdindex] = temp;
3748                                 SHOWNET("fast update");
3749                                 if (cls.signon == SIGNONS - 1)
3750                                 {
3751                                         // first update is the final signon stage
3752                                         cls.signon = SIGNONS;
3753                                         CL_SignonReply ();
3754                                 }
3755                                 EntityFrameQuake_ReadEntity (cmd&127);
3756                                 continue;
3757                         }
3758
3759                         SHOWNET(svc_strings[cmd]);
3760                         cmdlogname[cmdindex] = svc_strings[cmd];
3761                         if (!cmdlogname[cmdindex])
3762                         {
3763                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3764                                 temp = "<unknown>";
3765                                 cmdlogname[cmdindex] = temp;
3766                         }
3767
3768                         // other commands
3769                         switch (cmd)
3770                         {
3771                         default:
3772                                 {
3773                                         char description[32*64], temp[64];
3774                                         int count;
3775                                         strlcpy (description, "packet dump: ", sizeof(description));
3776                                         i = cmdcount - 32;
3777                                         if (i < 0)
3778                                                 i = 0;
3779                                         count = cmdcount - i;
3780                                         i &= 31;
3781                                         while(count > 0)
3782                                         {
3783                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3784                                                 strlcat (description, temp, sizeof (description));
3785                                                 count--;
3786                                                 i++;
3787                                                 i &= 31;
3788                                         }
3789                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3790                                         Con_Print(description);
3791                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3792                                 }
3793                                 break;
3794
3795                         case svc_nop:
3796                                 if (cls.signon < SIGNONS)
3797                                         Con_Print("<-- server to client keepalive\n");
3798                                 break;
3799
3800                         case svc_time:
3801                                 CL_NetworkTimeReceived(MSG_ReadFloat());
3802                                 break;
3803
3804                         case svc_clientdata:
3805                                 CL_ParseClientdata();
3806                                 break;
3807
3808                         case svc_version:
3809                                 i = MSG_ReadLong ();
3810                                 protocol = Protocol_EnumForNumber(i);
3811                                 if (protocol == PROTOCOL_UNKNOWN)
3812                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3813                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3814                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3815                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3816                                 cls.protocol = protocol;
3817                                 break;
3818
3819                         case svc_disconnect:
3820                                 Con_Printf ("Server disconnected\n");
3821                                 if (cls.demonum != -1)
3822                                         CL_NextDemo ();
3823                                 else
3824                                         CL_Disconnect ();
3825                                 break;
3826
3827                         case svc_print:
3828                                 temp = MSG_ReadString();
3829                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3830                                         CSQC_AddPrintText(temp);        //[515]: csqc
3831                                 break;
3832
3833                         case svc_centerprint:
3834                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3835                                 break;
3836
3837                         case svc_stufftext:
3838                                 temp = MSG_ReadString();
3839                                 /* if(utf8_enable.integer)
3840                                 {
3841                                         strip_pqc = true;
3842                                         // we can safely strip and even
3843                                         // interpret these in utf8 mode
3844                                 }
3845                                 else */ switch(cls.protocol)
3846                                 {
3847                                         case PROTOCOL_QUAKE:
3848                                         case PROTOCOL_QUAKEDP:
3849                                                 // maybe add other protocols if
3850                                                 // so desired, but not DP7
3851                                                 strip_pqc = true;
3852                                                 break;
3853                                         case PROTOCOL_DARKPLACES7:
3854                                         default:
3855                                                 // ProQuake does not support
3856                                                 // these protocols
3857                                                 strip_pqc = false;
3858                                                 break;
3859                                 }
3860                                 if(strip_pqc)
3861                                 {
3862                                         // skip over ProQuake messages,
3863                                         // TODO actually interpret them
3864                                         // (they are sbar team score
3865                                         // updates), see proquake cl_parse.c
3866                                         if(*temp == 0x01)
3867                                         {
3868                                                 ++temp;
3869                                                 while(*temp >= 0x01 && *temp <= 0x1F)
3870                                                         ++temp;
3871                                         }
3872                                 }
3873                                 CL_VM_Parse_StuffCmd(temp);     //[515]: csqc
3874                                 break;
3875
3876                         case svc_damage:
3877                                 V_ParseDamage ();
3878                                 break;
3879
3880                         case svc_serverinfo:
3881                                 CL_ParseServerInfo ();
3882                                 break;
3883
3884                         case svc_setangle:
3885                                 for (i=0 ; i<3 ; i++)
3886                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3887                                 if (!cls.demoplayback)
3888                                 {
3889                                         cl.fixangle[0] = true;
3890                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3891                                         // disable interpolation if this is new
3892                                         if (!cl.fixangle[1])
3893                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3894                                 }
3895                                 break;
3896
3897                         case svc_setview:
3898                                 cl.viewentity = (unsigned short)MSG_ReadShort ();
3899                                 if (cl.viewentity >= MAX_EDICTS)
3900                                         Host_Error("svc_setview >= MAX_EDICTS");
3901                                 if (cl.viewentity >= cl.max_entities)
3902                                         CL_ExpandEntities(cl.viewentity);
3903                                 // LordHavoc: assume first setview recieved is the real player entity
3904                                 if (!cl.realplayerentity)
3905                                         cl.realplayerentity = cl.viewentity;
3906                                 // update cl.playerentity to this one if it is a valid player
3907                                 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3908                                         cl.playerentity = cl.viewentity;
3909                                 break;
3910
3911                         case svc_lightstyle:
3912                                 i = MSG_ReadByte ();
3913                                 if (i >= cl.max_lightstyle)
3914                                 {
3915                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3916                                         break;
3917                                 }
3918                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3919                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3920                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3921                                 break;
3922
3923                         case svc_sound:
3924                                 CL_ParseStartSoundPacket(false);
3925                                 break;
3926
3927                         case svc_precache:
3928                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3929                                 {
3930                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3931                                         CL_ParseStartSoundPacket(true);
3932                                 }
3933                                 else
3934                                 {
3935                                         int i = (unsigned short)MSG_ReadShort();
3936                                         char *s = MSG_ReadString();
3937                                         if (i < 32768)
3938                                         {
3939                                                 if (i >= 1 && i < MAX_MODELS)
3940                                                 {
3941                                                         dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3942                                                         if (!model)
3943                                                                 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3944                                                         cl.model_precache[i] = model;
3945                                                 }
3946                                                 else
3947                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3948                                         }
3949                                         else
3950                                         {
3951                                                 i -= 32768;
3952                                                 if (i >= 1 && i < MAX_SOUNDS)
3953                                                 {
3954                                                         sfx_t *sfx = S_PrecacheSound (s, true, true);
3955                                                         if (!sfx && snd_initialized.integer)
3956                                                                 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3957                                                         cl.sound_precache[i] = sfx;
3958                                                 }
3959                                                 else
3960                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3961                                         }
3962                                 }
3963                                 break;
3964
3965                         case svc_stopsound:
3966                                 i = (unsigned short) MSG_ReadShort();
3967                                 S_StopSound(i>>3, i&7);
3968                                 break;
3969
3970                         case svc_updatename:
3971                                 i = MSG_ReadByte ();
3972                                 if (i >= cl.maxclients)
3973                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3974                                 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3975                                 break;
3976
3977                         case svc_updatefrags:
3978                                 i = MSG_ReadByte ();
3979                                 if (i >= cl.maxclients)
3980                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3981                                 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3982                                 break;
3983
3984                         case svc_updatecolors:
3985                                 i = MSG_ReadByte ();
3986                                 if (i >= cl.maxclients)
3987                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3988                                 cl.scores[i].colors = MSG_ReadByte ();
3989                                 break;
3990
3991                         case svc_particle:
3992                                 CL_ParseParticleEffect ();
3993                                 break;
3994
3995                         case svc_effect:
3996                                 CL_ParseEffect ();
3997                                 break;
3998
3999                         case svc_effect2:
4000                                 CL_ParseEffect2 ();
4001                                 break;
4002
4003                         case svc_spawnbaseline:
4004                                 i = (unsigned short) MSG_ReadShort ();
4005                                 if (i < 0 || i >= MAX_EDICTS)
4006                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4007                                 if (i >= cl.max_entities)
4008                                         CL_ExpandEntities(i);
4009                                 CL_ParseBaseline (cl.entities + i, false);
4010                                 break;
4011                         case svc_spawnbaseline2:
4012                                 i = (unsigned short) MSG_ReadShort ();
4013                                 if (i < 0 || i >= MAX_EDICTS)
4014                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4015                                 if (i >= cl.max_entities)
4016                                         CL_ExpandEntities(i);
4017                                 CL_ParseBaseline (cl.entities + i, true);
4018                                 break;
4019                         case svc_spawnstatic:
4020                                 CL_ParseStatic (false);
4021                                 break;
4022                         case svc_spawnstatic2:
4023                                 CL_ParseStatic (true);
4024                                 break;
4025                         case svc_temp_entity:
4026                                 if(!CL_VM_Parse_TempEntity())
4027                                         CL_ParseTempEntity ();
4028                                 break;
4029
4030                         case svc_setpause:
4031                                 cl.paused = MSG_ReadByte () != 0;
4032                                 if (cl.paused)
4033                                         CDAudio_Pause ();
4034                                 else
4035                                         CDAudio_Resume ();
4036                                 S_PauseGameSounds (cl.paused);
4037                                 break;
4038
4039                         case svc_signonnum:
4040                                 i = MSG_ReadByte ();
4041                                 // LordHavoc: it's rude to kick off the client if they missed the
4042                                 // reconnect somehow, so allow signon 1 even if at signon 1
4043                                 if (i <= cls.signon && i != 1)
4044                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
4045                                 cls.signon = i;
4046                                 CL_SignonReply ();
4047                                 break;
4048
4049                         case svc_killedmonster:
4050                                 cl.stats[STAT_MONSTERS]++;
4051                                 break;
4052
4053                         case svc_foundsecret:
4054                                 cl.stats[STAT_SECRETS]++;
4055                                 break;
4056
4057                         case svc_updatestat:
4058                                 i = MSG_ReadByte ();
4059                                 if (i < 0 || i >= MAX_CL_STATS)
4060                                         Host_Error ("svc_updatestat: %i is invalid", i);
4061                                 cl.stats[i] = MSG_ReadLong ();
4062                                 break;
4063
4064                         case svc_updatestatubyte:
4065                                 i = MSG_ReadByte ();
4066                                 if (i < 0 || i >= MAX_CL_STATS)
4067                                         Host_Error ("svc_updatestat: %i is invalid", i);
4068                                 cl.stats[i] = MSG_ReadByte ();
4069                                 break;
4070
4071                         case svc_spawnstaticsound:
4072                                 CL_ParseStaticSound (false);
4073                                 break;
4074
4075                         case svc_spawnstaticsound2:
4076                                 CL_ParseStaticSound (true);
4077                                 break;
4078
4079                         case svc_cdtrack:
4080                                 cl.cdtrack = MSG_ReadByte ();
4081                                 cl.looptrack = MSG_ReadByte ();
4082                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4083                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
4084                                 else
4085                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
4086                                 break;
4087
4088                         case svc_intermission:
4089                                 if(!cl.intermission)
4090                                         cl.completed_time = cl.time;
4091                                 cl.intermission = 1;
4092                                 CL_VM_UpdateIntermissionState(cl.intermission);
4093                                 break;
4094
4095                         case svc_finale:
4096                                 if(!cl.intermission)
4097                                         cl.completed_time = cl.time;
4098                                 cl.intermission = 2;
4099                                 CL_VM_UpdateIntermissionState(cl.intermission);
4100                                 SCR_CenterPrint(MSG_ReadString ());
4101                                 break;
4102
4103                         case svc_cutscene:
4104                                 if(!cl.intermission)
4105                                         cl.completed_time = cl.time;
4106                                 cl.intermission = 3;
4107                                 CL_VM_UpdateIntermissionState(cl.intermission);
4108                                 SCR_CenterPrint(MSG_ReadString ());
4109                                 break;
4110
4111                         case svc_sellscreen:
4112                                 Cmd_ExecuteString ("help", src_command);
4113                                 break;
4114                         case svc_hidelmp:
4115                                 if (gamemode == GAME_TENEBRAE)
4116                                 {
4117                                         // repeating particle effect
4118                                         MSG_ReadCoord(cls.protocol);
4119                                         MSG_ReadCoord(cls.protocol);
4120                                         MSG_ReadCoord(cls.protocol);
4121                                         MSG_ReadCoord(cls.protocol);
4122                                         MSG_ReadCoord(cls.protocol);
4123                                         MSG_ReadCoord(cls.protocol);
4124                                         (void) MSG_ReadByte();
4125                                         MSG_ReadLong();
4126                                         MSG_ReadLong();
4127                                         MSG_ReadString();
4128                                 }
4129                                 else
4130                                         SHOWLMP_decodehide();
4131                                 break;
4132                         case svc_showlmp:
4133                                 if (gamemode == GAME_TENEBRAE)
4134                                 {
4135                                         // particle effect
4136                                         MSG_ReadCoord(cls.protocol);
4137                                         MSG_ReadCoord(cls.protocol);
4138                                         MSG_ReadCoord(cls.protocol);
4139                                         (void) MSG_ReadByte();
4140                                         MSG_ReadString();
4141                                 }
4142                                 else
4143                                         SHOWLMP_decodeshow();
4144                                 break;
4145                         case svc_skybox:
4146                                 R_SetSkyBox(MSG_ReadString());
4147                                 break;
4148                         case svc_entities:
4149                                 if (cls.signon == SIGNONS - 1)
4150                                 {
4151                                         // first update is the final signon stage
4152                                         cls.signon = SIGNONS;
4153                                         CL_SignonReply ();
4154                                 }
4155                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4156                                         EntityFrame_CL_ReadFrame();
4157                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4158                                         EntityFrame4_CL_ReadFrame();
4159                                 else
4160                                         EntityFrame5_CL_ReadFrame();
4161                                 break;
4162                         case svc_csqcentities:
4163                                 CSQC_ReadEntities();
4164                                 break;
4165                         case svc_downloaddata:
4166                                 CL_ParseDownload();
4167                                 break;
4168                         case svc_trailparticles:
4169                                 CL_ParseTrailParticles();
4170                                 break;
4171                         case svc_pointparticles:
4172                                 CL_ParsePointParticles();
4173                                 break;
4174                         case svc_pointparticles1:
4175                                 CL_ParsePointParticles1();
4176                                 break;
4177                         }
4178 //                      R_TimeReport(svc_strings[cmd]);
4179                 }
4180         }
4181
4182         if (cls.signon == SIGNONS)
4183                 CL_UpdateItemsAndWeapon();
4184 //      R_TimeReport("UpdateItems");
4185
4186         EntityFrameQuake_ISeeDeadEntities();
4187 //      R_TimeReport("ISeeDeadEntities");
4188
4189         CL_UpdateMoveVars();
4190 //      R_TimeReport("UpdateMoveVars");
4191
4192         parsingerror = false;
4193
4194         // LordHavoc: this was at the start of the function before cl_autodemo was
4195         // implemented
4196         if (cls.demorecording)
4197         {
4198                 CL_WriteDemoMessage (&net_message);
4199 //              R_TimeReport("WriteDemo");
4200         }
4201 }
4202
4203 void CL_Parse_DumpPacket(void)
4204 {
4205         if (!parsingerror)
4206                 return;
4207         Con_Print("Packet dump:\n");
4208         SZ_HexDumpToConsole(&net_message);
4209         parsingerror = false;
4210 }
4211
4212 void CL_Parse_ErrorCleanUp(void)
4213 {
4214         CL_StopDownload(0, 0);
4215         QW_CL_StopUpload();
4216 }
4217
4218 void CL_Parse_Init(void)
4219 {
4220         Cvar_RegisterVariable(&cl_worldmessage);
4221         Cvar_RegisterVariable(&cl_worldname);
4222         Cvar_RegisterVariable(&cl_worldnamenoextension);
4223         Cvar_RegisterVariable(&cl_worldbasename);
4224
4225         Cvar_RegisterVariable(&developer_networkentities);
4226         Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4227
4228         Cvar_RegisterVariable(&cl_sound_wizardhit);
4229         Cvar_RegisterVariable(&cl_sound_hknighthit);
4230         Cvar_RegisterVariable(&cl_sound_tink1);
4231         Cvar_RegisterVariable(&cl_sound_ric1);
4232         Cvar_RegisterVariable(&cl_sound_ric2);
4233         Cvar_RegisterVariable(&cl_sound_ric3);
4234         Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4235         Cvar_RegisterVariable(&cl_sound_r_exp3);
4236
4237         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4238
4239         // server extension cvars set by commands issued from the server during connect
4240         Cvar_RegisterVariable(&cl_serverextension_download);
4241
4242         Cvar_RegisterVariable(&cl_nettimesyncfactor);
4243         Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4244         Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4245         Cvar_RegisterVariable(&cl_iplog_name);
4246         Cvar_RegisterVariable(&cl_readpicture_force);
4247
4248         Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4249         Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4250         Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4251         Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4252         Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4253         Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4254         Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4255         Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4256         Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4257 }
4258
4259 void CL_Parse_Shutdown(void)
4260 {
4261 }