4 #define _USE_MATH_DEFINES
7 #include "dpsoftrast.h"
10 typedef qboolean bool;
14 #define ALIGN(var) var __attribute__((__aligned__(16)))
15 #elif defined(_MSC_VER)
16 #define ALIGN(var) __declspec(align(16)) var
18 #define ALIGN(var) var
22 #include <emmintrin.h>
24 #define MM_MALLOC(size) _mm_malloc(size, 16)
26 static void *MM_CALLOC(size_t nmemb, size_t size)
28 void *ptr = _mm_malloc(nmemb*size, 16);
29 if(ptr != NULL) memset(ptr, 0, nmemb*size);
33 #define MM_FREE _mm_free
35 #define MM_MALLOC(size) malloc(size)
36 #define MM_CALLOC(nmemb, size) calloc(nmemb, size)
40 typedef enum DPSOFTRAST_ARRAY_e
42 DPSOFTRAST_ARRAY_POSITION,
43 DPSOFTRAST_ARRAY_COLOR,
44 DPSOFTRAST_ARRAY_TEXCOORD0,
45 DPSOFTRAST_ARRAY_TEXCOORD1,
46 DPSOFTRAST_ARRAY_TEXCOORD2,
47 DPSOFTRAST_ARRAY_TEXCOORD3,
48 DPSOFTRAST_ARRAY_TEXCOORD4,
49 DPSOFTRAST_ARRAY_TEXCOORD5,
50 DPSOFTRAST_ARRAY_TEXCOORD6,
51 DPSOFTRAST_ARRAY_TEXCOORD7,
52 DPSOFTRAST_ARRAY_TOTAL
56 typedef struct DPSOFTRAST_Texture_s
63 DPSOFTRAST_TEXTURE_FILTER filter;
67 int mipmap[DPSOFTRAST_MAXMIPMAPS][5];
71 typedef struct DPSOFTRAST_State_User_s
87 float polygonoffset[2];
90 DPSOFTRAST_State_User;
92 #define DPSOFTRAST_MAXSUBSPAN 16
94 typedef ALIGN(struct DPSOFTRAST_State_Draw_Span_s
96 int start; // pixel index
97 int length; // pixel count
98 int startx; // usable range (according to pixelmask)
99 int endx; // usable range (according to pixelmask)
100 unsigned char mip[DPSOFTRAST_MAXTEXTUREUNITS]; // texcoord to screen space density values (for picking mipmap of textures)
101 unsigned char *pixelmask; // true for pixels that passed depth test, false for others
102 // [0][n][] is start interpolant values (projected)
103 // [1][n][] is end interpolant values (projected)
104 // [0][DPSOFTRAST_ARRAY_TOTAL][] is start screencoord4f
105 // [1][DPSOFTRAST_ARRAY_TOTAL][] is end screencoord4f
106 // NOTE: screencoord4f[3] is W (basically 1/Z), useful for depthbuffer
107 ALIGN(float data[2][DPSOFTRAST_ARRAY_TOTAL+1][4]);
109 DPSOFTRAST_State_Draw_Span);
111 #define DPSOFTRAST_DRAW_MAXSPANQUEUE 1024
113 typedef struct DPSOFTRAST_State_Draw_s
117 float *in_array4f[DPSOFTRAST_ARRAY_TOTAL];
118 float *post_array4f[DPSOFTRAST_ARRAY_TOTAL];
119 float *screencoord4f;
121 // spans are queued in this structure for dispatch to the pixel shader,
122 // partly to improve cache locality, partly for batching purposes, spans
123 // are flushed before DrawTriangles returns to caller
125 DPSOFTRAST_State_Draw_Span spanqueue[DPSOFTRAST_DRAW_MAXSPANQUEUE];
127 DPSOFTRAST_State_Draw;
129 #define DPSOFTRAST_VALIDATE_FB 1
130 #define DPSOFTRAST_VALIDATE_DEPTHFUNC 2
131 #define DPSOFTRAST_VALIDATE_BLENDFUNC 4
132 #define DPSOFTRAST_VALIDATE_DRAW (DPSOFTRAST_VALIDATE_FB | DPSOFTRAST_VALIDATE_DEPTHFUNC | DPSOFTRAST_VALIDATE_BLENDFUNC)
134 typedef enum DPSOFTRAST_BLENDMODE_e
136 DPSOFTRAST_BLENDMODE_OPAQUE,
137 DPSOFTRAST_BLENDMODE_ALPHA,
138 DPSOFTRAST_BLENDMODE_ADDALPHA,
139 DPSOFTRAST_BLENDMODE_ADD,
140 DPSOFTRAST_BLENDMODE_INVMOD,
141 DPSOFTRAST_BLENDMODE_MUL,
142 DPSOFTRAST_BLENDMODE_MUL2,
143 DPSOFTRAST_BLENDMODE_SUBALPHA,
144 DPSOFTRAST_BLENDMODE_PSEUDOALPHA,
145 DPSOFTRAST_BLENDMODE_TOTAL
147 DPSOFTRAST_BLENDMODE;
149 typedef ALIGN(struct DPSOFTRAST_State_s
151 // DPSOFTRAST_VALIDATE_ flags
157 unsigned int *fb_depthpixels;
158 unsigned int *fb_colorpixels[4];
160 const float *pointer_vertex3f;
161 const float *pointer_color4f;
162 const unsigned char *pointer_color4ub;
163 const float *pointer_texcoordf[DPSOFTRAST_MAXTEXCOORDARRAYS];
166 int stride_texcoord[DPSOFTRAST_MAXTEXCOORDARRAYS];
167 int components_texcoord[DPSOFTRAST_MAXTEXCOORDARRAYS];
168 DPSOFTRAST_Texture *texbound[DPSOFTRAST_MAXTEXTUREUNITS];
171 int shader_permutation;
172 ALIGN(float uniform4f[DPSOFTRAST_UNIFORM_TOTAL*4]);
173 int uniform1i[DPSOFTRAST_UNIFORM_TOTAL];
175 // derived values (DPSOFTRAST_VALIDATE_FB)
176 int fb_clearscissor[4];
178 int fb_viewportscissor[4];
179 ALIGN(float fb_viewportcenter[4]);
180 ALIGN(float fb_viewportscale[4]);
182 // derived values (DPSOFTRAST_VALIDATE_DEPTHFUNC)
185 // derived values (DPSOFTRAST_VALIDATE_BLENDFUNC)
190 int texture_firstfree;
191 DPSOFTRAST_Texture *texture;
196 const char *errorstring;
198 DPSOFTRAST_State_User user;
200 DPSOFTRAST_State_Draw draw;
204 DPSOFTRAST_State dpsoftrast;
206 extern int dpsoftrast_test;
208 #define DPSOFTRAST_DEPTHSCALE (1024.0f*1048576.0f)
209 #define DPSOFTRAST_DEPTHOFFSET (128.0f)
210 #define DPSOFTRAST_BGRA8_FROM_RGBA32F(r,g,b,a) (((int)(r * 255.0f + 0.5f) << 16) | ((int)(g * 255.0f + 0.5f) << 8) | (int)(b * 255.0f + 0.5f) | ((int)(a * 255.0f + 0.5f) << 24))
211 #define DPSOFTRAST_DEPTH32_FROM_DEPTH32F(d) ((int)(DPSOFTRAST_DEPTHSCALE * (1-d)))
212 #define DPSOFTRAST_DRAW_MAXSPANLENGTH 256
214 void DPSOFTRAST_RecalcFB(void)
216 // calculate framebuffer scissor, viewport, viewport clipped by scissor,
217 // and viewport projection values
218 int x1, x2, x3, x4, x5, x6;
219 int y1, y2, y3, y4, y5, y6;
220 x1 = dpsoftrast.user.scissor[0];
221 x2 = dpsoftrast.user.scissor[0] + dpsoftrast.user.scissor[2];
222 x3 = dpsoftrast.user.viewport[0];
223 x4 = dpsoftrast.user.viewport[0] + dpsoftrast.user.viewport[2];
224 y1 = dpsoftrast.fb_height - dpsoftrast.user.scissor[1] - dpsoftrast.user.scissor[3];
225 y2 = dpsoftrast.fb_height - dpsoftrast.user.scissor[1];
226 y3 = dpsoftrast.fb_height - dpsoftrast.user.viewport[1] - dpsoftrast.user.viewport[3];
227 y4 = dpsoftrast.fb_height - dpsoftrast.user.viewport[1];
228 if (!dpsoftrast.user.scissortest) {x1 = 0;y1 = 0;x2 = dpsoftrast.fb_width;y2 = dpsoftrast.fb_height;}
230 if (x2 > dpsoftrast.fb_width) x2 = dpsoftrast.fb_width;
232 if (x4 > dpsoftrast.fb_width) x4 = dpsoftrast.fb_width;
234 if (y2 > dpsoftrast.fb_height) y2 = dpsoftrast.fb_height;
236 if (y4 > dpsoftrast.fb_height) y4 = dpsoftrast.fb_height;
237 x5 = x1;if (x5 < x3) x5 = x3;
238 x6 = x2;if (x6 > x4) x4 = x4;
239 y5 = y1;if (y5 < y3) y5 = y3;
240 y6 = y2;if (y6 > y4) y6 = y4;
241 dpsoftrast.fb_clearscissor[0] = x1;
242 dpsoftrast.fb_clearscissor[1] = y1;
243 dpsoftrast.fb_clearscissor[2] = x2 - x1;
244 dpsoftrast.fb_clearscissor[3] = y2 - y1;
245 dpsoftrast.fb_viewport[0] = x3;
246 dpsoftrast.fb_viewport[1] = y3;
247 dpsoftrast.fb_viewport[2] = x4 - x3;
248 dpsoftrast.fb_viewport[3] = y4 - y3;
249 dpsoftrast.fb_viewportscissor[0] = x5;
250 dpsoftrast.fb_viewportscissor[1] = y5;
251 dpsoftrast.fb_viewportscissor[2] = x6 - x5;
252 dpsoftrast.fb_viewportscissor[3] = y6 - y5;
253 dpsoftrast.fb_viewportcenter[1] = dpsoftrast.user.viewport[0] + 0.5f * dpsoftrast.user.viewport[2] - 0.5f;
254 dpsoftrast.fb_viewportcenter[2] = dpsoftrast.fb_height - dpsoftrast.user.viewport[1] - 0.5f * dpsoftrast.user.viewport[3] - 0.5f;
255 dpsoftrast.fb_viewportcenter[3] = 0.5f;
256 dpsoftrast.fb_viewportcenter[0] = 0.0f;
257 dpsoftrast.fb_viewportscale[1] = 0.5f * dpsoftrast.user.viewport[2];
258 dpsoftrast.fb_viewportscale[2] = -0.5f * dpsoftrast.user.viewport[3];
259 dpsoftrast.fb_viewportscale[3] = 0.5f;
260 dpsoftrast.fb_viewportscale[0] = 1.0f;
263 void DPSOFTRAST_RecalcDepthFunc(void)
265 dpsoftrast.fb_depthfunc = dpsoftrast.user.depthtest ? dpsoftrast.user.depthfunc : GL_ALWAYS;
268 int blendmodetable[][4] =
270 {DPSOFTRAST_BLENDMODE_OPAQUE, GL_ONE, GL_ZERO, false},
271 {DPSOFTRAST_BLENDMODE_ALPHA, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, false},
272 {DPSOFTRAST_BLENDMODE_ADDALPHA, GL_SRC_ALPHA, GL_ONE, false},
273 {DPSOFTRAST_BLENDMODE_ADD, GL_ONE, GL_ONE, false},
274 {DPSOFTRAST_BLENDMODE_INVMOD, GL_ZERO, GL_ONE_MINUS_SRC_COLOR, false},
275 {DPSOFTRAST_BLENDMODE_MUL, GL_ZERO, GL_SRC_COLOR, false},
276 {DPSOFTRAST_BLENDMODE_MUL, GL_DST_COLOR, GL_ZERO, false},
277 {DPSOFTRAST_BLENDMODE_MUL2, GL_DST_COLOR, GL_SRC_COLOR, false},
278 {DPSOFTRAST_BLENDMODE_PSEUDOALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA, false},
279 {DPSOFTRAST_BLENDMODE_SUBALPHA, GL_SRC_COLOR, GL_ONE, true}
282 void DPSOFTRAST_RecalcBlendFunc(void)
285 dpsoftrast.fb_blendmode = DPSOFTRAST_BLENDMODE_OPAQUE;
286 for (i = 0;i < (int)(sizeof(blendmodetable) / sizeof(blendmodetable[0]));i++)
288 if (dpsoftrast.user.blendfunc[0] == blendmodetable[i][1] && dpsoftrast.user.blendfunc[1] == blendmodetable[i][2] && dpsoftrast.user.blendsubtract == blendmodetable[i][3])
290 dpsoftrast.fb_blendmode = blendmodetable[i][0];
296 #define DPSOFTRAST_ValidateQuick(f) ((dpsoftrast.validate & (f)) ? (DPSOFTRAST_Validate(f), 0) : 0)
298 void DPSOFTRAST_Validate(int mask)
300 mask &= dpsoftrast.validate;
303 if (mask & DPSOFTRAST_VALIDATE_FB)
305 dpsoftrast.validate &= ~DPSOFTRAST_VALIDATE_FB;
306 DPSOFTRAST_RecalcFB();
308 if (mask & DPSOFTRAST_VALIDATE_DEPTHFUNC)
310 dpsoftrast.validate &= ~DPSOFTRAST_VALIDATE_DEPTHFUNC;
311 DPSOFTRAST_RecalcDepthFunc();
313 if (mask & DPSOFTRAST_VALIDATE_BLENDFUNC)
315 dpsoftrast.validate &= ~DPSOFTRAST_VALIDATE_BLENDFUNC;
316 DPSOFTRAST_RecalcBlendFunc();
320 DPSOFTRAST_Texture *DPSOFTRAST_Texture_GetByIndex(int index)
322 if (index >= 1 && index < dpsoftrast.texture_end && dpsoftrast.texture[index].bytes)
323 return &dpsoftrast.texture[index];
327 int DPSOFTRAST_Texture_New(int flags, int width, int height, int depth)
336 int sides = (flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP) ? 6 : 1;
337 int texformat = flags & DPSOFTRAST_TEXTURE_FORMAT_COMPAREMASK;
338 DPSOFTRAST_Texture *texture;
339 if (width*height*depth < 1)
341 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: width, height or depth is less than 1";
344 if (width > DPSOFTRAST_TEXTURE_MAXSIZE || height > DPSOFTRAST_TEXTURE_MAXSIZE || depth > DPSOFTRAST_TEXTURE_MAXSIZE)
346 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: texture size is too large";
351 case DPSOFTRAST_TEXTURE_FORMAT_BGRA8:
352 case DPSOFTRAST_TEXTURE_FORMAT_RGBA8:
353 case DPSOFTRAST_TEXTURE_FORMAT_ALPHA8:
355 case DPSOFTRAST_TEXTURE_FORMAT_DEPTH:
356 if (flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP)
358 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FORMAT_DEPTH only permitted on 2D textures";
363 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FORMAT_DEPTH only permitted on 2D textures";
366 if ((flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP) && (texformat == DPSOFTRAST_TEXTURE_FORMAT_DEPTH))
368 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FORMAT_DEPTH does not permit mipmaps";
373 if (depth != 1 && (flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP))
375 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_CUBEMAP can not be used on 3D textures";
378 if (depth != 1 && (flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
380 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_MIPMAP can not be used on 3D textures";
383 if (depth != 1 && (flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
385 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_MIPMAP can not be used on 3D textures";
388 if ((flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP) && (flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
390 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_MIPMAP can not be used on cubemap textures";
393 if ((width & (width-1)) || (height & (height-1)) || (depth & (depth-1)))
395 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: dimensions are not power of two";
398 // find first empty slot in texture array
399 for (texnum = dpsoftrast.texture_firstfree;texnum < dpsoftrast.texture_end;texnum++)
400 if (!dpsoftrast.texture[texnum].bytes)
402 dpsoftrast.texture_firstfree = texnum + 1;
403 if (dpsoftrast.texture_max <= texnum)
405 // expand texture array as needed
406 if (dpsoftrast.texture_max < 1024)
407 dpsoftrast.texture_max = 1024;
409 dpsoftrast.texture_max *= 2;
410 dpsoftrast.texture = (DPSOFTRAST_Texture *)realloc(dpsoftrast.texture, dpsoftrast.texture_max * sizeof(DPSOFTRAST_Texture));
412 if (dpsoftrast.texture_end <= texnum)
413 dpsoftrast.texture_end = texnum + 1;
414 texture = &dpsoftrast.texture[texnum];
415 memset(texture, 0, sizeof(*texture));
416 texture->flags = flags;
417 texture->width = width;
418 texture->height = height;
419 texture->depth = depth;
420 texture->sides = sides;
431 s = w * h * d * sides * 4;
432 texture->mipmap[mipmaps][0] = size;
433 texture->mipmap[mipmaps][1] = s;
434 texture->mipmap[mipmaps][2] = w;
435 texture->mipmap[mipmaps][3] = h;
436 texture->mipmap[mipmaps][4] = d;
439 if (w * h * d == 1 || !(flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
445 texture->mipmaps = mipmaps;
446 texture->size = size;
448 // allocate the pixels now
449 texture->bytes = (unsigned char *)MM_CALLOC(1, size);
453 void DPSOFTRAST_Texture_Free(int index)
455 DPSOFTRAST_Texture *texture;
456 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
458 MM_FREE(texture->bytes);
459 texture->bytes = NULL;
460 memset(texture, 0, sizeof(*texture));
461 // adjust the free range and used range
462 if (dpsoftrast.texture_firstfree > index)
463 dpsoftrast.texture_firstfree = index;
464 while (dpsoftrast.texture_end > 0 && dpsoftrast.texture[dpsoftrast.texture_end-1].bytes == NULL)
465 dpsoftrast.texture_end--;
467 void DPSOFTRAST_Texture_CalculateMipmaps(int index)
469 int i, x, y, z, w, layer0, layer1, row0, row1;
470 unsigned char *o, *i0, *i1, *i2, *i3;
471 DPSOFTRAST_Texture *texture;
472 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
473 if (texture->mipmaps <= 1)
475 for (i = 1;i < texture->mipmaps;i++)
477 for (z = 0;z < texture->mipmap[i][4];z++)
481 if (layer1 >= texture->mipmap[i-1][4])
482 layer1 = texture->mipmap[i-1][4]-1;
483 for (y = 0;y < texture->mipmap[i][3];y++)
487 if (row1 >= texture->mipmap[i-1][3])
488 row1 = texture->mipmap[i-1][3]-1;
489 o = texture->bytes + texture->mipmap[i ][0] + 4*((texture->mipmap[i ][3] * z + y ) * texture->mipmap[i ][2]);
490 i0 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer0 + row0) * texture->mipmap[i-1][2]);
491 i1 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer0 + row1) * texture->mipmap[i-1][2]);
492 i2 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer1 + row0) * texture->mipmap[i-1][2]);
493 i3 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer1 + row1) * texture->mipmap[i-1][2]);
494 w = texture->mipmap[i][2];
497 if (texture->mipmap[i-1][2] > 1)
499 // average 3D texture
500 for (x = 0;x < w;x++, o += 4, i0 += 8, i1 += 8, i2 += 8, i3 += 8)
502 o[0] = (i0[0] + i0[4] + i1[0] + i1[4] + i2[0] + i2[4] + i3[0] + i3[4] + 4) >> 3;
503 o[1] = (i0[1] + i0[5] + i1[1] + i1[5] + i2[1] + i2[5] + i3[1] + i3[5] + 4) >> 3;
504 o[2] = (i0[2] + i0[6] + i1[2] + i1[6] + i2[2] + i2[6] + i3[2] + i3[6] + 4) >> 3;
505 o[3] = (i0[3] + i0[7] + i1[3] + i1[7] + i2[3] + i2[7] + i3[3] + i3[7] + 4) >> 3;
510 // average 3D mipmap with parent width == 1
511 for (x = 0;x < w;x++, o += 4, i0 += 8, i1 += 8)
513 o[0] = (i0[0] + i1[0] + i2[0] + i3[0] + 2) >> 2;
514 o[1] = (i0[1] + i1[1] + i2[1] + i3[1] + 2) >> 2;
515 o[2] = (i0[2] + i1[2] + i2[2] + i3[2] + 2) >> 2;
516 o[3] = (i0[3] + i1[3] + i2[3] + i3[3] + 2) >> 2;
522 if (texture->mipmap[i-1][2] > 1)
524 // average 2D texture (common case)
525 for (x = 0;x < w;x++, o += 4, i0 += 8, i1 += 8)
527 o[0] = (i0[0] + i0[4] + i1[0] + i1[4] + 2) >> 2;
528 o[1] = (i0[1] + i0[5] + i1[1] + i1[5] + 2) >> 2;
529 o[2] = (i0[2] + i0[6] + i1[2] + i1[6] + 2) >> 2;
530 o[3] = (i0[3] + i0[7] + i1[3] + i1[7] + 2) >> 2;
535 // 2D texture with parent width == 1
536 o[0] = (i0[0] + i1[0] + 1) >> 1;
537 o[1] = (i0[1] + i1[1] + 1) >> 1;
538 o[2] = (i0[2] + i1[2] + 1) >> 1;
539 o[3] = (i0[3] + i1[3] + 1) >> 1;
546 void DPSOFTRAST_Texture_UpdatePartial(int index, int mip, const unsigned char *pixels, int blockx, int blocky, int blockwidth, int blockheight)
548 DPSOFTRAST_Texture *texture;
549 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
553 dpsoftrast.errorstring = "DPSOFTRAST_Texture_UpdatePartial: Not implemented.";
555 void DPSOFTRAST_Texture_UpdateFull(int index, const unsigned char *pixels)
557 DPSOFTRAST_Texture *texture;
558 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
560 memcpy(texture->bytes, pixels, texture->mipmap[0][1]);
561 DPSOFTRAST_Texture_CalculateMipmaps(index);
563 int DPSOFTRAST_Texture_GetWidth(int index, int mip)
565 DPSOFTRAST_Texture *texture;
566 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
567 return texture->mipmap[mip][2];
569 int DPSOFTRAST_Texture_GetHeight(int index, int mip)
571 DPSOFTRAST_Texture *texture;
572 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
573 return texture->mipmap[mip][3];
575 int DPSOFTRAST_Texture_GetDepth(int index, int mip)
577 DPSOFTRAST_Texture *texture;
578 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
579 return texture->mipmap[mip][4];
581 unsigned char *DPSOFTRAST_Texture_GetPixelPointer(int index, int mip)
583 DPSOFTRAST_Texture *texture;
584 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
585 return texture->bytes + texture->mipmap[mip][0];
587 void DPSOFTRAST_Texture_Filter(int index, DPSOFTRAST_TEXTURE_FILTER filter)
589 DPSOFTRAST_Texture *texture;
590 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
591 if (!(texture->flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP) && filter > DPSOFTRAST_TEXTURE_FILTER_LINEAR)
593 dpsoftrast.errorstring = "DPSOFTRAST_Texture_Filter: requested filter mode requires mipmaps";
596 texture->filter = filter;
599 void DPSOFTRAST_SetRenderTargets(int width, int height, unsigned int *depthpixels, unsigned int *colorpixels0, unsigned int *colorpixels1, unsigned int *colorpixels2, unsigned int *colorpixels3)
601 dpsoftrast.fb_width = width;
602 dpsoftrast.fb_height = height;
603 dpsoftrast.fb_depthpixels = depthpixels;
604 dpsoftrast.fb_colorpixels[0] = colorpixels0;
605 dpsoftrast.fb_colorpixels[1] = colorpixels1;
606 dpsoftrast.fb_colorpixels[2] = colorpixels2;
607 dpsoftrast.fb_colorpixels[3] = colorpixels3;
609 void DPSOFTRAST_Viewport(int x, int y, int width, int height)
611 dpsoftrast.user.viewport[0] = x;
612 dpsoftrast.user.viewport[1] = y;
613 dpsoftrast.user.viewport[2] = width;
614 dpsoftrast.user.viewport[3] = height;
615 dpsoftrast.validate |= DPSOFTRAST_VALIDATE_FB;
617 void DPSOFTRAST_ClearColor(float r, float g, float b, float a)
619 int i, x1, y1, x2, y2, w, h, x, y;
622 DPSOFTRAST_Validate(DPSOFTRAST_VALIDATE_FB);
623 x1 = dpsoftrast.fb_clearscissor[0];
624 y1 = dpsoftrast.fb_clearscissor[1];
625 x2 = dpsoftrast.fb_clearscissor[2];
626 y2 = dpsoftrast.fb_clearscissor[1] + dpsoftrast.fb_clearscissor[3];
631 // FIXME: honor dpsoftrast.fb_colormask?
632 c = DPSOFTRAST_BGRA8_FROM_RGBA32F(r,g,b,a);
633 for (i = 0;i < 4;i++)
635 if (!dpsoftrast.fb_colorpixels[i])
637 for (y = y1;y < y2;y++)
639 p = dpsoftrast.fb_colorpixels[i] + y * dpsoftrast.fb_width;
640 for (x = x1;x < x2;x++)
645 void DPSOFTRAST_ClearDepth(float d)
647 int x1, y1, x2, y2, w, h, x, y;
650 DPSOFTRAST_Validate(DPSOFTRAST_VALIDATE_FB);
651 x1 = dpsoftrast.fb_clearscissor[0];
652 y1 = dpsoftrast.fb_clearscissor[1];
653 x2 = dpsoftrast.fb_clearscissor[2];
654 y2 = dpsoftrast.fb_clearscissor[1] + dpsoftrast.fb_clearscissor[3];
659 c = DPSOFTRAST_DEPTH32_FROM_DEPTH32F(d);
660 for (y = y1;y < y2;y++)
662 p = dpsoftrast.fb_depthpixels + y * dpsoftrast.fb_width;
663 for (x = x1;x < x2;x++)
667 void DPSOFTRAST_ColorMask(int r, int g, int b, int a)
669 dpsoftrast.user.colormask[0] = r != 0;
670 dpsoftrast.user.colormask[1] = g != 0;
671 dpsoftrast.user.colormask[2] = b != 0;
672 dpsoftrast.user.colormask[3] = a != 0;
673 dpsoftrast.fb_colormask = ((-dpsoftrast.user.colormask[0]) & 0x00FF0000) | ((-dpsoftrast.user.colormask[1]) & 0x0000FF00) | ((-dpsoftrast.user.colormask[2]) & 0x000000FF) | ((-dpsoftrast.user.colormask[3]) & 0xFF000000);
675 void DPSOFTRAST_DepthTest(int enable)
677 dpsoftrast.user.depthtest = enable;
678 dpsoftrast.validate |= DPSOFTRAST_VALIDATE_DEPTHFUNC;
680 void DPSOFTRAST_ScissorTest(int enable)
682 dpsoftrast.user.scissortest = enable;
683 dpsoftrast.validate |= DPSOFTRAST_VALIDATE_FB;
685 void DPSOFTRAST_Scissor(float x, float y, float width, float height)
687 dpsoftrast.user.scissor[0] = x;
688 dpsoftrast.user.scissor[1] = y;
689 dpsoftrast.user.scissor[2] = width;
690 dpsoftrast.user.scissor[3] = height;
691 dpsoftrast.validate |= DPSOFTRAST_VALIDATE_FB;
694 void DPSOFTRAST_BlendFunc(int smodulate, int dmodulate)
697 dpsoftrast.user.blendfunc[0] = smodulate;
698 dpsoftrast.user.blendfunc[1] = dmodulate;
699 dpsoftrast.validate |= DPSOFTRAST_VALIDATE_BLENDFUNC;
701 void DPSOFTRAST_BlendSubtract(int enable)
703 dpsoftrast.user.blendsubtract = enable != 0;
704 dpsoftrast.validate |= DPSOFTRAST_VALIDATE_BLENDFUNC;
706 void DPSOFTRAST_DepthMask(int enable)
708 dpsoftrast.user.depthmask = enable;
710 void DPSOFTRAST_DepthFunc(int comparemode)
713 dpsoftrast.user.depthfunc = comparemode;
715 void DPSOFTRAST_DepthRange(float range0, float range1)
717 dpsoftrast.user.depthrange[0] = range0;
718 dpsoftrast.user.depthrange[1] = range1;
720 void DPSOFTRAST_PolygonOffset(float alongnormal, float intoview)
722 dpsoftrast.user.polygonoffset[0] = alongnormal;
723 dpsoftrast.user.polygonoffset[1] = intoview;
725 void DPSOFTRAST_CullFace(int mode)
728 dpsoftrast.user.cullface = mode;
730 void DPSOFTRAST_AlphaTest(float enable)
732 dpsoftrast.user.alphatest = enable;
734 void DPSOFTRAST_AlphaFunc(int alphafunc, float alphavalue)
737 dpsoftrast.user.alphafunc = alphafunc;
738 dpsoftrast.user.alphavalue = alphavalue;
740 void DPSOFTRAST_Color4f(float r, float g, float b, float a)
742 dpsoftrast.user.color[0] = r;
743 dpsoftrast.user.color[1] = g;
744 dpsoftrast.user.color[2] = b;
745 dpsoftrast.user.color[3] = a;
747 void DPSOFTRAST_GetPixelsBGRA(int blockx, int blocky, int blockwidth, int blockheight, unsigned char *outpixels)
749 int outstride = blockwidth * 4;
750 int instride = dpsoftrast.fb_width * 4;
753 int bx2 = blockx + blockwidth;
754 int by2 = blocky + blockheight;
759 unsigned char *inpixels;
762 if (bx1 < 0) bx1 = 0;
763 if (by1 < 0) by1 = 0;
764 if (bx2 > dpsoftrast.fb_width) bx2 = dpsoftrast.fb_width;
765 if (by2 > dpsoftrast.fb_height) by2 = dpsoftrast.fb_height;
768 inpixels = (unsigned char *)dpsoftrast.fb_colorpixels[0];
769 if (dpsoftrast.bigendian)
771 for (y = by1;y < by2;y++)
773 b = (unsigned char *)inpixels + (dpsoftrast.fb_height - 1 - y) * instride + 4 * bx1;
774 o = (unsigned char *)outpixels + (y - by1) * outstride;
775 for (x = bx1;x < bx2;x++)
788 for (y = by1;y < by2;y++)
790 b = (unsigned char *)inpixels + (dpsoftrast.fb_height - 1 - y) * instride + 4 * bx1;
791 o = (unsigned char *)outpixels + (y - by1) * outstride;
797 void DPSOFTRAST_CopyRectangleToTexture(int index, int mip, int tx, int ty, int sx, int sy, int width, int height)
801 int tx2 = tx + width;
802 int ty2 = ty + height;
805 int sx2 = sx + width;
806 int sy2 = sy + height;
816 unsigned int *spixels;
817 unsigned int *tpixels;
818 DPSOFTRAST_Texture *texture;
819 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
820 if (mip < 0 || mip >= texture->mipmaps) return;
821 spixels = dpsoftrast.fb_colorpixels[0];
822 swidth = dpsoftrast.fb_width;
823 sheight = dpsoftrast.fb_height;
824 tpixels = (unsigned int *)(texture->bytes + texture->mipmap[mip][0]);
825 twidth = texture->mipmap[mip][2];
826 theight = texture->mipmap[mip][3];
827 if (tx1 < 0) tx1 = 0;
828 if (ty1 < 0) ty1 = 0;
829 if (tx2 > twidth) tx2 = twidth;
830 if (ty2 > theight) ty2 = theight;
831 if (sx1 < 0) sx1 = 0;
832 if (sy1 < 0) sy1 = 0;
833 if (sx2 > swidth) sx2 = swidth;
834 if (sy2 > sheight) sy2 = sheight;
839 if (tw > sw) tw = sw;
840 if (th > sh) th = sh;
841 if (tw < 1 || th < 1)
843 for (y = 0;y < th;y++)
844 memcpy(tpixels + ((ty1 + y) * twidth + tx1), spixels + ((sy1 + y) * swidth + sx1), tw*4);
845 if (texture->mipmaps > 1)
846 DPSOFTRAST_Texture_CalculateMipmaps(index);
848 void DPSOFTRAST_SetTexture(int unitnum, int index)
850 DPSOFTRAST_Texture *texture;
851 if (unitnum < 0 || unitnum >= DPSOFTRAST_MAXTEXTUREUNITS)
853 dpsoftrast.errorstring = "DPSOFTRAST_SetTexture: invalid unit number";
856 texture = DPSOFTRAST_Texture_GetByIndex(index);
857 if (index && !texture)
859 dpsoftrast.errorstring = "DPSOFTRAST_SetTexture: invalid texture handle";
862 dpsoftrast.texbound[unitnum] = texture;
865 void DPSOFTRAST_SetVertexPointer(const float *vertex3f, size_t stride)
867 dpsoftrast.pointer_vertex3f = vertex3f;
868 dpsoftrast.stride_vertex = stride;
870 void DPSOFTRAST_SetColorPointer(const float *color4f, size_t stride)
872 dpsoftrast.pointer_color4f = color4f;
873 dpsoftrast.pointer_color4ub = NULL;
874 dpsoftrast.stride_color = stride;
876 void DPSOFTRAST_SetColorPointer4ub(const unsigned char *color4ub, size_t stride)
878 dpsoftrast.pointer_color4f = NULL;
879 dpsoftrast.pointer_color4ub = color4ub;
880 dpsoftrast.stride_color = stride;
882 void DPSOFTRAST_SetTexCoordPointer(int unitnum, int numcomponents, size_t stride, const float *texcoordf)
884 dpsoftrast.pointer_texcoordf[unitnum] = texcoordf;
885 dpsoftrast.components_texcoord[unitnum] = numcomponents;
886 dpsoftrast.stride_texcoord[unitnum] = stride;
889 void DPSOFTRAST_SetShader(unsigned int mode, unsigned int permutation)
891 dpsoftrast.shader_mode = mode;
892 dpsoftrast.shader_permutation = permutation;
894 void DPSOFTRAST_Uniform4fARB(DPSOFTRAST_UNIFORM index, float v0, float v1, float v2, float v3)
896 dpsoftrast.uniform4f[index*4+0] = v0;
897 dpsoftrast.uniform4f[index*4+1] = v1;
898 dpsoftrast.uniform4f[index*4+2] = v2;
899 dpsoftrast.uniform4f[index*4+3] = v3;
901 void DPSOFTRAST_Uniform4fvARB(DPSOFTRAST_UNIFORM index, const float *v)
903 dpsoftrast.uniform4f[index*4+0] = v[0];
904 dpsoftrast.uniform4f[index*4+1] = v[1];
905 dpsoftrast.uniform4f[index*4+2] = v[2];
906 dpsoftrast.uniform4f[index*4+3] = v[3];
908 void DPSOFTRAST_UniformMatrix4fvARB(DPSOFTRAST_UNIFORM uniform, int arraysize, int transpose, const float *v)
911 for (i = 0, index = (int)uniform;i < arraysize;i++, index += 4, v += 16)
915 dpsoftrast.uniform4f[index*4+0] = v[0];
916 dpsoftrast.uniform4f[index*4+1] = v[4];
917 dpsoftrast.uniform4f[index*4+2] = v[8];
918 dpsoftrast.uniform4f[index*4+3] = v[12];
919 dpsoftrast.uniform4f[index*4+4] = v[1];
920 dpsoftrast.uniform4f[index*4+5] = v[5];
921 dpsoftrast.uniform4f[index*4+6] = v[9];
922 dpsoftrast.uniform4f[index*4+7] = v[13];
923 dpsoftrast.uniform4f[index*4+8] = v[2];
924 dpsoftrast.uniform4f[index*4+9] = v[6];
925 dpsoftrast.uniform4f[index*4+10] = v[10];
926 dpsoftrast.uniform4f[index*4+11] = v[14];
927 dpsoftrast.uniform4f[index*4+12] = v[3];
928 dpsoftrast.uniform4f[index*4+13] = v[7];
929 dpsoftrast.uniform4f[index*4+14] = v[11];
930 dpsoftrast.uniform4f[index*4+15] = v[15];
934 dpsoftrast.uniform4f[index*4+0] = v[0];
935 dpsoftrast.uniform4f[index*4+1] = v[1];
936 dpsoftrast.uniform4f[index*4+2] = v[2];
937 dpsoftrast.uniform4f[index*4+3] = v[3];
938 dpsoftrast.uniform4f[index*4+4] = v[4];
939 dpsoftrast.uniform4f[index*4+5] = v[5];
940 dpsoftrast.uniform4f[index*4+6] = v[6];
941 dpsoftrast.uniform4f[index*4+7] = v[7];
942 dpsoftrast.uniform4f[index*4+8] = v[8];
943 dpsoftrast.uniform4f[index*4+9] = v[9];
944 dpsoftrast.uniform4f[index*4+10] = v[10];
945 dpsoftrast.uniform4f[index*4+11] = v[11];
946 dpsoftrast.uniform4f[index*4+12] = v[12];
947 dpsoftrast.uniform4f[index*4+13] = v[13];
948 dpsoftrast.uniform4f[index*4+14] = v[14];
949 dpsoftrast.uniform4f[index*4+15] = v[15];
953 void DPSOFTRAST_Uniform1iARB(DPSOFTRAST_UNIFORM index, int i0)
955 dpsoftrast.uniform1i[index] = i0;
958 void DPSOFTRAST_Draw_LoadVertices(int firstvertex, int numvertices, bool needcolors)
966 const unsigned char *b;
967 dpsoftrast.draw.numvertices = numvertices;
968 if (dpsoftrast.draw.maxvertices < dpsoftrast.draw.numvertices)
970 if (dpsoftrast.draw.maxvertices < 4096)
971 dpsoftrast.draw.maxvertices = 4096;
972 while (dpsoftrast.draw.maxvertices < dpsoftrast.draw.numvertices)
973 dpsoftrast.draw.maxvertices *= 2;
974 if (dpsoftrast.draw.in_array4f[0])
975 MM_FREE(dpsoftrast.draw.in_array4f[0]);
976 data = (float *)MM_CALLOC(1, dpsoftrast.draw.maxvertices * sizeof(float[4])*(DPSOFTRAST_ARRAY_TOTAL*2 + 1));
977 for (i = 0;i < DPSOFTRAST_ARRAY_TOTAL;i++, data += dpsoftrast.draw.maxvertices * 4)
978 dpsoftrast.draw.in_array4f[i] = data;
979 for (i = 0;i < DPSOFTRAST_ARRAY_TOTAL;i++, data += dpsoftrast.draw.maxvertices * 4)
980 dpsoftrast.draw.post_array4f[i] = data;
981 dpsoftrast.draw.screencoord4f = data;
982 data += dpsoftrast.draw.maxvertices * 4;
984 stride = dpsoftrast.stride_vertex;
985 v = (const float *)((unsigned char *)dpsoftrast.pointer_vertex3f + firstvertex * stride);
986 p = dpsoftrast.draw.in_array4f[0];
987 for (i = 0;i < numvertices;i++)
994 v = (const float *)((const unsigned char *)v + stride);
998 if (dpsoftrast.pointer_color4f)
1000 stride = dpsoftrast.stride_color;
1001 v = (const float *)((const unsigned char *)dpsoftrast.pointer_color4f + firstvertex * stride);
1002 p = dpsoftrast.draw.in_array4f[1];
1003 for (i = 0;i < numvertices;i++)
1010 v = (const float *)((const unsigned char *)v + stride);
1013 else if (dpsoftrast.pointer_color4ub)
1015 stride = dpsoftrast.stride_color;
1016 b = (const unsigned char *)((const unsigned char *)dpsoftrast.pointer_color4ub + firstvertex * stride);
1017 p = dpsoftrast.draw.in_array4f[1];
1018 for (i = 0;i < numvertices;i++)
1020 p[0] = b[0] * (1.0f / 255.0f);
1021 p[1] = b[1] * (1.0f / 255.0f);
1022 p[2] = b[2] * (1.0f / 255.0f);
1023 p[3] = b[3] * (1.0f / 255.0f);
1025 b = (const unsigned char *)((const unsigned char *)b + stride);
1030 v = dpsoftrast.user.color;
1031 p = dpsoftrast.draw.in_array4f[1];
1032 for (i = 0;i < numvertices;i++)
1042 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL-2;j++)
1044 if (dpsoftrast.pointer_texcoordf[j])
1046 stride = dpsoftrast.stride_texcoord[j];
1047 v = (const float *)((const unsigned char *)dpsoftrast.pointer_texcoordf[j] + firstvertex * stride);
1048 p = dpsoftrast.draw.in_array4f[j+2];
1049 switch(dpsoftrast.components_texcoord[j])
1052 for (i = 0;i < numvertices;i++)
1059 v = (const float *)((const unsigned char *)v + stride);
1063 for (i = 0;i < numvertices;i++)
1070 v = (const float *)((const unsigned char *)v + stride);
1074 for (i = 0;i < numvertices;i++)
1081 v = (const float *)((const unsigned char *)v + stride);
1089 void DPSOFTRAST_Array_Transform(float *out4f, const float *in4f, int numitems, const float *inmatrix16f)
1091 static const float identitymatrix[4][4] = {{1,0,0,0},{0,1,0,0},{0,0,1,0},{0,0,0,1}};
1095 memcpy(matrix, inmatrix16f, sizeof(float[16]));
1096 if (!memcmp(identitymatrix, matrix, sizeof(float[16])))
1098 // fast case for identity matrix
1099 memcpy(out4f, in4f, numitems * sizeof(float[4]));
1102 for (i = 0;i < numitems;i++, out4f += 4, in4f += 4)
1104 out4f[0] = in4f[0] * matrix[0][0] + in4f[1] * matrix[1][0] + in4f[2] * matrix[2][0] + in4f[3] * matrix[3][0];
1105 out4f[1] = in4f[0] * matrix[0][1] + in4f[1] * matrix[1][1] + in4f[2] * matrix[2][1] + in4f[3] * matrix[3][1];
1106 out4f[2] = in4f[0] * matrix[0][2] + in4f[1] * matrix[1][2] + in4f[2] * matrix[2][2] + in4f[3] * matrix[3][2];
1107 out4f[3] = in4f[0] * matrix[0][3] + in4f[1] * matrix[1][3] + in4f[2] * matrix[2][3] + in4f[3] * matrix[3][3];
1111 void DPSOFTRAST_Array_Copy(float *out4f, const float *in4f, int numitems)
1113 memcpy(out4f, in4f, numitems * sizeof(float[4]));
1117 static __m128 DPSOFTRAST_Draw_ProjectVertex(__m128 v)
1119 __m128 viewportcenter = _mm_load_ps(dpsoftrast.fb_viewportcenter), viewportscale = _mm_load_ps(dpsoftrast.fb_viewportscale);
1120 __m128 w = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3));
1121 v = _mm_move_ss(_mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 1, 0, 3)), _mm_set1_ps(1.0f));
1122 v = _mm_add_ps(viewportcenter, _mm_div_ps(_mm_mul_ps(viewportscale, v), w));
1123 v = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 3, 2, 1));
1128 void DPSOFTRAST_Draw_ProjectVertices(float *out4f, const float *in4f, int numitems)
1131 // NOTE: this is used both as a whole mesh transform function and a
1132 // per-triangle transform function (for clipped triangles), accordingly
1133 // it should not crash on divide by 0 but the result of divide by 0 is
1137 __m128 viewportcenter = _mm_load_ps(dpsoftrast.fb_viewportcenter), viewportscale = _mm_load_ps(dpsoftrast.fb_viewportscale);
1138 for (i = 0;i < numitems;i++)
1140 __m128 v = _mm_load_ps(in4f), w = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3));
1141 v = _mm_move_ss(_mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 1, 0, 3)), _mm_set1_ps(1.0f));
1142 v = _mm_add_ps(viewportcenter, _mm_div_ps(_mm_mul_ps(viewportscale, v), w));
1143 _mm_store_ps(out4f, _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 3, 2, 1)));
1150 void DPSOFTRAST_Draw_DebugEdgePoints(const float *screen0, const float *screen1)
1155 int w = dpsoftrast.fb_width;
1158 unsigned int *pixels = dpsoftrast.fb_colorpixels[0];
1160 bounds[0] = dpsoftrast.fb_viewportscissor[0];
1161 bounds[1] = dpsoftrast.fb_viewportscissor[1];
1162 bounds[2] = dpsoftrast.fb_viewportscissor[0] + dpsoftrast.fb_viewportscissor[2];
1163 bounds[3] = dpsoftrast.fb_viewportscissor[1] + dpsoftrast.fb_viewportscissor[3];
1168 for (i = 0;i <= 128;i++)
1171 //if (dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+3] != 1.0f)
1173 x = (int)(v0[0] + (v1[0] - v0[0]) * (i/128.0f));
1174 y = (int)(v0[1] + (v1[1] - v0[1]) * (i/128.0f));
1175 if (x < bounds[0] || y < bounds[1] || x >= bounds[2] || y >= bounds[3])
1177 //c4f = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR] + element0*4;
1178 //pixels[y*w+x] = DPSOFTRAST_BGRA8_FROM_RGBA32F(c4f[0], c4f[1], c4f[2], c4f[3]);
1179 pixels[y*w+x] = 0xFFFFFFFF;
1183 void DPSOFTRAST_Draw_Span_Begin(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *zf)
1186 int startx = span->startx;
1187 int endx = span->endx;
1188 float w = span->data[0][DPSOFTRAST_ARRAY_TOTAL][3];
1189 float wslope = span->data[1][DPSOFTRAST_ARRAY_TOTAL][3];
1190 float endz = 1.0f / (w + wslope * startx);
1191 for (x = startx;x < endx;)
1193 int nextsub = x + DPSOFTRAST_MAXSUBSPAN, endsub = nextsub - 1;
1195 if(nextsub >= endx) nextsub = endsub = endx-1;
1196 endz = 1.0f / (w + wslope * nextsub);
1197 dz = x < nextsub ? (endz - z) / (nextsub - x) : 0.0f;
1198 for (; x <= endsub; x++, z += dz)
1203 void DPSOFTRAST_Draw_Span_Finish(const DPSOFTRAST_State_Draw_Span * RESTRICT span, const float * RESTRICT in4f)
1206 int startx = span->startx;
1207 int endx = span->endx;
1210 unsigned char * RESTRICT pixelmask = span->pixelmask;
1211 unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0];
1214 pixel += span->start * 4;
1215 // handle alphatest now (this affects depth writes too)
1216 if (dpsoftrast.user.alphatest)
1217 for (x = startx;x < endx;x++)
1218 if (in4f[x*4+3] < 0.5f)
1219 pixelmask[x] = false;
1220 // FIXME: this does not handle bigendian
1221 switch(dpsoftrast.fb_blendmode)
1223 case DPSOFTRAST_BLENDMODE_OPAQUE:
1224 for (x = startx;x < endx;x++)
1228 d[0] = (int)(in4f[x*4+2]*255.0f);if (d[0] > 255) d[0] = 255;
1229 d[1] = (int)(in4f[x*4+1]*255.0f);if (d[1] > 255) d[1] = 255;
1230 d[2] = (int)(in4f[x*4+0]*255.0f);if (d[2] > 255) d[2] = 255;
1231 d[3] = (int)(in4f[x*4+3]*255.0f);if (d[3] > 255) d[3] = 255;
1232 pixel[x*4+0] = d[0];
1233 pixel[x*4+1] = d[1];
1234 pixel[x*4+2] = d[2];
1235 pixel[x*4+3] = d[3];
1238 case DPSOFTRAST_BLENDMODE_ALPHA:
1239 for (x = startx;x < endx;x++)
1243 a = in4f[x*4+3] * 255.0f;
1244 b = 1.0f - in4f[x*4+3];
1245 d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]*b);if (d[0] > 255) d[0] = 255;
1246 d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]*b);if (d[1] > 255) d[1] = 255;
1247 d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]*b);if (d[2] > 255) d[2] = 255;
1248 d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]*b);if (d[3] > 255) d[3] = 255;
1249 pixel[x*4+0] = d[0];
1250 pixel[x*4+1] = d[1];
1251 pixel[x*4+2] = d[2];
1252 pixel[x*4+3] = d[3];
1255 case DPSOFTRAST_BLENDMODE_ADDALPHA:
1256 for (x = startx;x < endx;x++)
1260 a = in4f[x*4+3] * 255.0f;
1261 d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
1262 d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
1263 d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
1264 d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
1265 pixel[x*4+0] = d[0];
1266 pixel[x*4+1] = d[1];
1267 pixel[x*4+2] = d[2];
1268 pixel[x*4+3] = d[3];
1271 case DPSOFTRAST_BLENDMODE_ADD:
1272 for (x = startx;x < endx;x++)
1276 d[0] = (int)(in4f[x*4+2]*255.0f+pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
1277 d[1] = (int)(in4f[x*4+1]*255.0f+pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
1278 d[2] = (int)(in4f[x*4+0]*255.0f+pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
1279 d[3] = (int)(in4f[x*4+3]*255.0f+pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
1280 pixel[x*4+0] = d[0];
1281 pixel[x*4+1] = d[1];
1282 pixel[x*4+2] = d[2];
1283 pixel[x*4+3] = d[3];
1286 case DPSOFTRAST_BLENDMODE_INVMOD:
1287 for (x = startx;x < endx;x++)
1291 d[0] = (int)((1.0f-in4f[x*4+2])*pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
1292 d[1] = (int)((1.0f-in4f[x*4+1])*pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
1293 d[2] = (int)((1.0f-in4f[x*4+0])*pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
1294 d[3] = (int)((1.0f-in4f[x*4+3])*pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
1295 pixel[x*4+0] = d[0];
1296 pixel[x*4+1] = d[1];
1297 pixel[x*4+2] = d[2];
1298 pixel[x*4+3] = d[3];
1301 case DPSOFTRAST_BLENDMODE_MUL:
1302 for (x = startx;x < endx;x++)
1306 d[0] = (int)(in4f[x*4+2]*pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
1307 d[1] = (int)(in4f[x*4+1]*pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
1308 d[2] = (int)(in4f[x*4+0]*pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
1309 d[3] = (int)(in4f[x*4+3]*pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
1310 pixel[x*4+0] = d[0];
1311 pixel[x*4+1] = d[1];
1312 pixel[x*4+2] = d[2];
1313 pixel[x*4+3] = d[3];
1316 case DPSOFTRAST_BLENDMODE_MUL2:
1317 for (x = startx;x < endx;x++)
1321 d[0] = (int)(in4f[x*4+2]*pixel[x*4+0]*2.0f);if (d[0] > 255) d[0] = 255;
1322 d[1] = (int)(in4f[x*4+1]*pixel[x*4+1]*2.0f);if (d[1] > 255) d[1] = 255;
1323 d[2] = (int)(in4f[x*4+0]*pixel[x*4+2]*2.0f);if (d[2] > 255) d[2] = 255;
1324 d[3] = (int)(in4f[x*4+3]*pixel[x*4+3]*2.0f);if (d[3] > 255) d[3] = 255;
1325 pixel[x*4+0] = d[0];
1326 pixel[x*4+1] = d[1];
1327 pixel[x*4+2] = d[2];
1328 pixel[x*4+3] = d[3];
1331 case DPSOFTRAST_BLENDMODE_SUBALPHA:
1332 for (x = startx;x < endx;x++)
1336 a = in4f[x*4+3] * -255.0f;
1337 d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]);if (d[0] > 255) d[0] = 255;if (d[0] < 0) d[0] = 0;
1338 d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]);if (d[1] > 255) d[1] = 255;if (d[1] < 0) d[1] = 0;
1339 d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]);if (d[2] > 255) d[2] = 255;if (d[2] < 0) d[2] = 0;
1340 d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]);if (d[3] > 255) d[3] = 255;if (d[3] < 0) d[3] = 0;
1341 pixel[x*4+0] = d[0];
1342 pixel[x*4+1] = d[1];
1343 pixel[x*4+2] = d[2];
1344 pixel[x*4+3] = d[3];
1347 case DPSOFTRAST_BLENDMODE_PSEUDOALPHA:
1348 for (x = startx;x < endx;x++)
1353 b = 1.0f - in4f[x*4+3];
1354 d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]*b);if (d[0] > 255) d[0] = 255;
1355 d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]*b);if (d[1] > 255) d[1] = 255;
1356 d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]*b);if (d[2] > 255) d[2] = 255;
1357 d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]*b);if (d[3] > 255) d[3] = 255;
1358 pixel[x*4+0] = d[0];
1359 pixel[x*4+1] = d[1];
1360 pixel[x*4+2] = d[2];
1361 pixel[x*4+3] = d[3];
1367 void DPSOFTRAST_Draw_Span_FinishBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, const unsigned char* RESTRICT in4ub)
1371 int startx = span->startx;
1372 int endx = span->endx;
1373 const unsigned int * RESTRICT ini = (const unsigned int *)in4ub;
1374 unsigned char * RESTRICT pixelmask = span->pixelmask;
1375 unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0];
1376 unsigned int * RESTRICT pixeli = (unsigned int *)dpsoftrast.fb_colorpixels[0];
1379 pixel += span->start * 4;
1380 pixeli += span->start;
1381 // handle alphatest now (this affects depth writes too)
1382 if (dpsoftrast.user.alphatest)
1383 for (x = startx;x < endx;x++)
1384 if (in4ub[x*4+3] < 0.5f)
1385 pixelmask[x] = false;
1386 // FIXME: this does not handle bigendian
1387 switch(dpsoftrast.fb_blendmode)
1389 case DPSOFTRAST_BLENDMODE_OPAQUE:
1390 for (x = startx;x + 4 <= endx;)
1392 if (*(const unsigned int *)&pixelmask[x] == 0x01010101)
1394 _mm_storeu_si128((__m128i *)&pixeli[x], _mm_loadu_si128((const __m128i *)&ini[x]));
1408 case DPSOFTRAST_BLENDMODE_ALPHA:
1409 #define FINISHBLEND(blend2, blend1) \
1410 for (x = startx;x + 2 <= endx;x += 2) \
1413 switch (*(const unsigned short*)&pixelmask[x]) \
1416 src = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&ini[x]), _mm_setzero_si128()); \
1417 dst = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixeli[x]), _mm_setzero_si128()); \
1419 _mm_storel_epi64((__m128i *)&pixeli[x], _mm_packus_epi16(dst, dst)); \
1422 src = _mm_unpacklo_epi8(_mm_cvtsi32_si128(ini[x+1]), _mm_setzero_si128()); \
1423 dst = _mm_unpacklo_epi8(_mm_cvtsi32_si128(pixeli[x+1]), _mm_setzero_si128()); \
1425 pixeli[x+1] = _mm_cvtsi128_si32(_mm_packus_epi16(dst, dst)); \
1428 src = _mm_unpacklo_epi8(_mm_cvtsi32_si128(ini[x]), _mm_setzero_si128()); \
1429 dst = _mm_unpacklo_epi8(_mm_cvtsi32_si128(pixeli[x]), _mm_setzero_si128()); \
1431 pixeli[x] = _mm_cvtsi128_si32(_mm_packus_epi16(dst, dst)); \
1436 for(;x < endx; x++) \
1439 if (!pixelmask[x]) \
1441 src = _mm_unpacklo_epi8(_mm_cvtsi32_si128(ini[x]), _mm_setzero_si128()); \
1442 dst = _mm_unpacklo_epi8(_mm_cvtsi32_si128(pixeli[x]), _mm_setzero_si128()); \
1444 pixeli[x] = _mm_cvtsi128_si32(_mm_packus_epi16(dst, dst)); \
1448 __m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
1449 dst = _mm_add_epi16(dst, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(src, dst), 4), _mm_slli_epi16(blend, 4)));
1451 __m128i blend = _mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3));
1452 dst = _mm_add_epi16(dst, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(src, dst), 4), _mm_slli_epi16(blend, 4)));
1455 case DPSOFTRAST_BLENDMODE_ADDALPHA:
1457 __m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
1458 dst = _mm_add_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(src, blend), 8));
1460 __m128i blend = _mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3));
1461 dst = _mm_add_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(src, blend), 8));
1464 case DPSOFTRAST_BLENDMODE_ADD:
1465 FINISHBLEND({ dst = _mm_add_epi16(src, dst); }, { dst = _mm_add_epi16(src, dst); });
1467 case DPSOFTRAST_BLENDMODE_INVMOD:
1469 dst = _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(dst, src), 8));
1471 dst = _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(dst, src), 8));
1474 case DPSOFTRAST_BLENDMODE_MUL:
1475 FINISHBLEND({ dst = _mm_srli_epi16(_mm_mullo_epi16(src, dst), 8); }, { dst = _mm_srli_epi16(_mm_mullo_epi16(src, dst), 8); });
1477 case DPSOFTRAST_BLENDMODE_MUL2:
1478 FINISHBLEND({ dst = _mm_srli_epi16(_mm_mullo_epi16(src, dst), 7); }, { dst = _mm_srli_epi16(_mm_mullo_epi16(src, dst), 7); });
1480 case DPSOFTRAST_BLENDMODE_SUBALPHA:
1482 __m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
1483 dst = _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(src, blend), 8));
1485 __m128i blend = _mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3));
1486 dst = _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(src, blend), 8));
1489 case DPSOFTRAST_BLENDMODE_PSEUDOALPHA:
1491 __m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
1492 dst = _mm_add_epi16(src, _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(dst, blend), 8)));
1494 __m128i blend = _mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3));
1495 dst = _mm_add_epi16(src, _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(dst, blend), 8)));
1502 void DPSOFTRAST_Draw_Span_Texture2DVarying(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float * RESTRICT out4f, int texunitindex, int arrayindex, const float * RESTRICT zf)
1505 int startx = span->startx;
1506 int endx = span->endx;
1511 float tc[2], endtc[2];
1513 unsigned int tci[2];
1514 unsigned int tci1[2];
1515 unsigned int tcimin[2];
1516 unsigned int tcimax[2];
1521 const unsigned char * RESTRICT pixelbase;
1522 const unsigned char * RESTRICT pixel[4];
1523 DPSOFTRAST_Texture *texture = dpsoftrast.texbound[texunitindex];
1524 // if no texture is bound, just fill it with white
1527 for (x = startx;x < endx;x++)
1529 out4f[x*4+0] = 1.0f;
1530 out4f[x*4+1] = 1.0f;
1531 out4f[x*4+2] = 1.0f;
1532 out4f[x*4+3] = 1.0f;
1536 mip = span->mip[texunitindex];
1537 pixelbase = (unsigned char *)texture->bytes + texture->mipmap[mip][0];
1538 // if this mipmap of the texture is 1 pixel, just fill it with that color
1539 if (texture->mipmap[mip][1] == 4)
1541 c[0] = texture->bytes[2] * (1.0f/255.0f);
1542 c[1] = texture->bytes[1] * (1.0f/255.0f);
1543 c[2] = texture->bytes[0] * (1.0f/255.0f);
1544 c[3] = texture->bytes[3] * (1.0f/255.0f);
1545 for (x = startx;x < endx;x++)
1547 out4f[x*4+0] = c[0];
1548 out4f[x*4+1] = c[1];
1549 out4f[x*4+2] = c[2];
1550 out4f[x*4+3] = c[3];
1554 filter = texture->filter & DPSOFTRAST_TEXTURE_FILTER_LINEAR;
1555 data[0] = span->data[0][arrayindex][0];
1556 data[1] = span->data[0][arrayindex][1];
1557 data[2] = span->data[0][arrayindex][2];
1558 data[3] = span->data[0][arrayindex][3];
1559 slope[0] = span->data[1][arrayindex][0];
1560 slope[1] = span->data[1][arrayindex][1];
1561 slope[2] = span->data[1][arrayindex][2];
1562 slope[3] = span->data[1][arrayindex][3];
1563 flags = texture->flags;
1564 tcscale[0] = texture->mipmap[mip][2];
1565 tcscale[1] = texture->mipmap[mip][3];
1566 tciwidth = texture->mipmap[mip][2];
1569 tcimax[0] = texture->mipmap[mip][2]-1;
1570 tcimax[1] = texture->mipmap[mip][3]-1;
1571 tciwrapmask[0] = texture->mipmap[mip][2]-1;
1572 tciwrapmask[1] = texture->mipmap[mip][3]-1;
1573 endtc[0] = (data[0] + slope[0]*startx) * zf[startx] * tcscale[0] - 0.5f;
1574 endtc[1] = (data[1] + slope[1]*startx) * zf[startx] * tcscale[1] - 0.5f;
1575 for (x = startx;x < endx;)
1577 unsigned int subtc[2];
1578 unsigned int substep[2];
1579 float subscale = 65536.0f/DPSOFTRAST_MAXSUBSPAN;
1580 int nextsub = x + DPSOFTRAST_MAXSUBSPAN, endsub = nextsub - 1;
1583 nextsub = endsub = endx-1;
1584 if(x < nextsub) subscale = 65536.0f / (nextsub - x);
1588 endtc[0] = (data[0] + slope[0]*nextsub) * zf[nextsub] * tcscale[0] - 0.5f;
1589 endtc[1] = (data[1] + slope[1]*nextsub) * zf[nextsub] * tcscale[1] - 0.5f;
1590 substep[0] = (endtc[0] - tc[0]) * subscale;
1591 substep[1] = (endtc[1] - tc[1]) * subscale;
1592 subtc[0] = tc[0] * (1<<16);
1593 subtc[1] = tc[1] * (1<<16);
1596 if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
1598 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1600 unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
1601 unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
1602 unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
1603 tci[0] = subtc[0]>>16;
1604 tci[1] = subtc[1]>>16;
1605 tci1[0] = tci[0] + 1;
1606 tci1[1] = tci[1] + 1;
1607 tci[0] = tci[0] >= tcimin[0] ? (tci[0] <= tcimax[0] ? tci[0] : tcimax[0]) : tcimin[0];
1608 tci[1] = tci[1] >= tcimin[1] ? (tci[1] <= tcimax[1] ? tci[1] : tcimax[1]) : tcimin[1];
1609 tci1[0] = tci1[0] >= tcimin[0] ? (tci1[0] <= tcimax[0] ? tci1[0] : tcimax[0]) : tcimin[0];
1610 tci1[1] = tci1[1] >= tcimin[1] ? (tci1[1] <= tcimax[1] ? tci1[1] : tcimax[1]) : tcimin[1];
1611 pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1612 pixel[1] = pixelbase + 4 * (tci[1]*tciwidth+tci1[0]);
1613 pixel[2] = pixelbase + 4 * (tci1[1]*tciwidth+tci[0]);
1614 pixel[3] = pixelbase + 4 * (tci1[1]*tciwidth+tci1[0]);
1615 c[0] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3]) * (1.0f / 0xFF000000);
1616 c[1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3]) * (1.0f / 0xFF000000);
1617 c[2] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3]) * (1.0f / 0xFF000000);
1618 c[3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3]) * (1.0f / 0xFF000000);
1619 out4f[x*4+0] = c[0];
1620 out4f[x*4+1] = c[1];
1621 out4f[x*4+2] = c[2];
1622 out4f[x*4+3] = c[3];
1627 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1629 unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
1630 unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
1631 unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
1632 tci[0] = subtc[0]>>16;
1633 tci[1] = subtc[1]>>16;
1634 tci1[0] = tci[0] + 1;
1635 tci1[1] = tci[1] + 1;
1636 tci[0] &= tciwrapmask[0];
1637 tci[1] &= tciwrapmask[1];
1638 tci1[0] &= tciwrapmask[0];
1639 tci1[1] &= tciwrapmask[1];
1640 pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1641 pixel[1] = pixelbase + 4 * (tci[1]*tciwidth+tci1[0]);
1642 pixel[2] = pixelbase + 4 * (tci1[1]*tciwidth+tci[0]);
1643 pixel[3] = pixelbase + 4 * (tci1[1]*tciwidth+tci1[0]);
1644 c[0] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3]) * (1.0f / 0xFF000000);
1645 c[1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3]) * (1.0f / 0xFF000000);
1646 c[2] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3]) * (1.0f / 0xFF000000);
1647 c[3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3]) * (1.0f / 0xFF000000);
1648 out4f[x*4+0] = c[0];
1649 out4f[x*4+1] = c[1];
1650 out4f[x*4+2] = c[2];
1651 out4f[x*4+3] = c[3];
1655 else if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
1657 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1659 tci[0] = subtc[0]>>16;
1660 tci[1] = subtc[1]>>16;
1661 tci[0] = tci[0] >= tcimin[0] ? (tci[0] <= tcimax[0] ? tci[0] : tcimax[0]) : tcimin[0];
1662 tci[1] = tci[1] >= tcimin[1] ? (tci[1] <= tcimax[1] ? tci[1] : tcimax[1]) : tcimin[1];
1663 pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1664 c[0] = pixel[0][2] * (1.0f / 255.0f);
1665 c[1] = pixel[0][1] * (1.0f / 255.0f);
1666 c[2] = pixel[0][0] * (1.0f / 255.0f);
1667 c[3] = pixel[0][3] * (1.0f / 255.0f);
1668 out4f[x*4+0] = c[0];
1669 out4f[x*4+1] = c[1];
1670 out4f[x*4+2] = c[2];
1671 out4f[x*4+3] = c[3];
1676 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1678 tci[0] = subtc[0]>>16;
1679 tci[1] = subtc[1]>>16;
1680 tci[0] &= tciwrapmask[0];
1681 tci[1] &= tciwrapmask[1];
1682 pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1683 c[0] = pixel[0][2] * (1.0f / 255.0f);
1684 c[1] = pixel[0][1] * (1.0f / 255.0f);
1685 c[2] = pixel[0][0] * (1.0f / 255.0f);
1686 c[3] = pixel[0][3] * (1.0f / 255.0f);
1687 out4f[x*4+0] = c[0];
1688 out4f[x*4+1] = c[1];
1689 out4f[x*4+2] = c[2];
1690 out4f[x*4+3] = c[3];
1696 void DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char * RESTRICT out4ub, int texunitindex, int arrayindex, const float * RESTRICT zf)
1700 int startx = span->startx;
1701 int endx = span->endx;
1703 __m128 data, slope, tcscale;
1704 __m128i tcsize, tcmask, tcoffset, tcmax;
1706 __m128i subtc, substep, endsubtc;
1709 unsigned int *outi = (unsigned int *)out4ub;
1710 const unsigned char * RESTRICT pixelbase;
1711 DPSOFTRAST_Texture *texture = dpsoftrast.texbound[texunitindex];
1712 // if no texture is bound, just fill it with white
1715 memset(out4ub + startx*4, 255, span->length*4);
1718 mip = span->mip[texunitindex];
1719 pixelbase = (const unsigned char *)texture->bytes + texture->mipmap[mip][0];
1720 // if this mipmap of the texture is 1 pixel, just fill it with that color
1721 if (texture->mipmap[mip][1] == 4)
1723 unsigned int k = *((const unsigned int *)pixelbase);
1724 for (x = startx;x < endx;x++)
1728 filter = texture->filter & DPSOFTRAST_TEXTURE_FILTER_LINEAR;
1729 data = _mm_load_ps(span->data[0][arrayindex]);
1730 slope = _mm_load_ps(span->data[1][arrayindex]);
1731 flags = texture->flags;
1732 tcsize = _mm_shuffle_epi32(_mm_loadu_si128((const __m128i *)&texture->mipmap[mip][0]), _MM_SHUFFLE(3, 2, 3, 2));
1733 tcmask = _mm_sub_epi32(tcsize, _mm_set1_epi32(1));
1734 tcscale = _mm_cvtepi32_ps(tcsize);
1735 data = _mm_mul_ps(_mm_shuffle_ps(data, data, _MM_SHUFFLE(1, 0, 1, 0)), tcscale);
1736 slope = _mm_mul_ps(_mm_shuffle_ps(slope, slope, _MM_SHUFFLE(1, 0, 1, 0)), tcscale);
1737 endtc = _mm_sub_ps(_mm_mul_ps(_mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(startx))), _mm_load1_ps(&zf[startx])), _mm_set1_ps(0.5f));
1738 endsubtc = _mm_cvtps_epi32(_mm_mul_ps(endtc, _mm_set1_ps(65536.0f)));
1739 tcoffset = _mm_add_epi32(_mm_slli_epi32(_mm_shuffle_epi32(tcsize, _MM_SHUFFLE(0, 0, 0, 0)), 18), _mm_set1_epi32(4));
1740 tcmax = filter ? _mm_packs_epi32(tcmask, tcmask) : _mm_slli_epi32(tcmask, 16);
1741 for (x = startx;x < endx;)
1743 int nextsub = x + DPSOFTRAST_MAXSUBSPAN, endsub = nextsub - 1;
1744 __m128 subscale = _mm_set1_ps(65536.0f/DPSOFTRAST_MAXSUBSPAN);
1747 nextsub = endsub = endx-1;
1748 if(x < nextsub) subscale = _mm_set1_ps(65536.0f / (nextsub - x));
1752 endtc = _mm_sub_ps(_mm_mul_ps(_mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(nextsub))), _mm_load1_ps(&zf[nextsub])), _mm_set1_ps(0.5f));
1753 substep = _mm_cvtps_epi32(_mm_mul_ps(_mm_sub_ps(endtc, tc), subscale));
1754 endsubtc = _mm_cvtps_epi32(_mm_mul_ps(endtc, _mm_set1_ps(65536.0f)));
1755 subtc = _mm_unpacklo_epi64(subtc, _mm_add_epi32(subtc, substep));
1756 substep = _mm_slli_epi32(substep, 1);
1759 __m128i tcrange = _mm_srai_epi32(_mm_unpacklo_epi64(subtc, _mm_add_epi32(endsubtc, substep)), 16);
1760 if (_mm_movemask_epi8(_mm_andnot_si128(_mm_cmplt_epi32(tcrange, _mm_setzero_si128()), _mm_cmplt_epi32(tcrange, tcmask))) == 0xFFFF)
1762 for (; x + 1 <= endsub; x += 2, subtc = _mm_add_epi32(subtc, substep))
1764 __m128i tci = _mm_shufflehi_epi16(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 1, 3, 1)), pix1, pix2, pix3, pix4, fracm;
1765 tci = _mm_madd_epi16(_mm_add_epi16(tci, _mm_setr_epi32(0, 0x10000, 0, 0x10000)), tcoffset);
1766 pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixelbase[_mm_cvtsi128_si32(tci)]), _mm_setzero_si128());
1767 pix2 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))]), _mm_setzero_si128());
1768 pix3 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]), _mm_setzero_si128());
1769 pix4 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))]), _mm_setzero_si128());
1770 fracm = _mm_srli_epi16(subtc, 1);
1771 pix1 = _mm_add_epi16(pix1,
1772 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
1773 _mm_shuffle_epi32(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(1, 0, 1, 0))));
1774 pix3 = _mm_add_epi16(pix3,
1775 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix3), 1),
1776 _mm_shuffle_epi32(_mm_shufflehi_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(3, 2, 3, 2))));
1777 pix2 = _mm_unpacklo_epi64(pix1, pix3);
1778 pix4 = _mm_unpackhi_epi64(pix1, pix3);
1779 pix2 = _mm_add_epi16(pix2,
1780 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix2), 1),
1781 _mm_shufflehi_epi16(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0)), _MM_SHUFFLE(0, 0, 0, 0))));
1782 _mm_storel_epi64((__m128i *)&outi[x], _mm_packus_epi16(pix2, _mm_shufflelo_epi16(pix2, _MM_SHUFFLE(3, 2, 3, 2))));
1786 __m128i tci = _mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), pix1, pix2, fracm;
1787 tci = _mm_madd_epi16(_mm_add_epi16(tci, _mm_setr_epi32(0, 0x10000, 0, 0)), tcoffset);
1788 pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixelbase[_mm_cvtsi128_si32(tci)]), _mm_setzero_si128());
1789 pix2 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))]), _mm_setzero_si128());
1790 fracm = _mm_srli_epi16(subtc, 1);
1791 pix1 = _mm_add_epi16(pix1,
1792 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
1793 _mm_shuffle_epi32(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(1, 0, 1, 0))));
1794 pix2 = _mm_shuffle_epi32(pix1, _MM_SHUFFLE(3, 2, 3, 2));
1795 pix1 = _mm_add_epi16(pix1,
1796 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
1797 _mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0))));
1798 outi[x] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
1802 else if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
1804 for (; x + 1 <= endsub; x += 2, subtc = _mm_add_epi32(subtc, substep))
1806 __m128i tci = _mm_shuffle_epi32(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(1, 0, 1, 0)), pix1, pix2, pix3, pix4, fracm;
1807 tci = _mm_min_epi16(_mm_max_epi16(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), _mm_setzero_si128()), tcmax);
1808 tci = _mm_madd_epi16(tci, tcoffset);
1809 pix1 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
1810 _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])),
1811 _mm_setzero_si128());
1812 pix2 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]),
1813 _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])),
1814 _mm_setzero_si128());
1815 tci = _mm_shuffle_epi32(_mm_shufflehi_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 2, 3, 2));
1816 tci = _mm_and_si128(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), tcmax);
1817 tci = _mm_madd_epi16(tci, tcoffset);
1818 pix3 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
1819 _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])),
1820 _mm_setzero_si128());
1821 pix4 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]),
1822 _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])),
1823 _mm_setzero_si128());
1824 fracm = _mm_srli_epi16(subtc, 1);
1825 pix1 = _mm_add_epi16(pix1,
1826 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
1827 _mm_shuffle_epi32(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(1, 0, 1, 0))));
1828 pix3 = _mm_add_epi16(pix3,
1829 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix3), 1),
1830 _mm_shuffle_epi32(_mm_shufflehi_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(3, 2, 3, 2))));
1831 pix2 = _mm_unpacklo_epi64(pix1, pix3);
1832 pix4 = _mm_unpackhi_epi64(pix1, pix3);
1833 pix2 = _mm_add_epi16(pix2,
1834 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix2), 1),
1835 _mm_shufflehi_epi16(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0)), _MM_SHUFFLE(0, 0, 0, 0))));
1836 _mm_storel_epi64((__m128i *)&outi[x], _mm_packus_epi16(pix2, _mm_shufflelo_epi16(pix2, _MM_SHUFFLE(3, 2, 3, 2))));
1840 __m128i tci = _mm_shuffle_epi32(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(1, 0, 1, 0)), pix1, pix2, fracm;
1841 tci = _mm_min_epi16(_mm_max_epi16(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), _mm_setzero_si128()), tcmax);
1842 tci = _mm_madd_epi16(tci, tcoffset);
1843 pix1 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
1844 _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])),
1845 _mm_setzero_si128());
1846 pix2 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]),
1847 _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])),
1848 _mm_setzero_si128());
1849 fracm = _mm_srli_epi16(subtc, 1);
1850 pix1 = _mm_add_epi16(pix1,
1851 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
1852 _mm_shuffle_epi32(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(1, 0, 1, 0))));
1853 pix2 = _mm_shuffle_epi32(pix1, _MM_SHUFFLE(3, 2, 3, 2));
1854 pix1 = _mm_add_epi16(pix1,
1855 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
1856 _mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0))));
1857 outi[x] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
1863 for (; x + 1 <= endsub; x += 2, subtc = _mm_add_epi32(subtc, substep))
1865 __m128i tci = _mm_shuffle_epi32(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(1, 0, 1, 0)), pix1, pix2, pix3, pix4, fracm;
1866 tci = _mm_and_si128(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), tcmax);
1867 tci = _mm_madd_epi16(tci, tcoffset);
1868 pix1 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
1869 _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])),
1870 _mm_setzero_si128());
1871 pix2 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]),
1872 _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])),
1873 _mm_setzero_si128());
1874 tci = _mm_shuffle_epi32(_mm_shufflehi_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 2, 3, 2));
1875 tci = _mm_and_si128(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), tcmax);
1876 tci = _mm_madd_epi16(tci, tcoffset);
1877 pix3 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
1878 _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])),
1879 _mm_setzero_si128());
1880 pix4 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]),
1881 _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])),
1882 _mm_setzero_si128());
1883 fracm = _mm_srli_epi16(subtc, 1);
1884 pix1 = _mm_add_epi16(pix1,
1885 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
1886 _mm_shuffle_epi32(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(1, 0, 1, 0))));
1887 pix3 = _mm_add_epi16(pix3,
1888 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix3), 1),
1889 _mm_shuffle_epi32(_mm_shufflehi_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(3, 2, 3, 2))));
1890 pix2 = _mm_unpacklo_epi64(pix1, pix3);
1891 pix4 = _mm_unpackhi_epi64(pix1, pix3);
1892 pix2 = _mm_add_epi16(pix2,
1893 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix2), 1),
1894 _mm_shufflehi_epi16(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0)), _MM_SHUFFLE(0, 0, 0, 0))));
1895 _mm_storel_epi64((__m128i *)&outi[x], _mm_packus_epi16(pix2, _mm_shufflelo_epi16(pix2, _MM_SHUFFLE(3, 2, 3, 2))));
1899 __m128i tci = _mm_shuffle_epi32(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(1, 0, 1, 0)), pix1, pix2, fracm;
1900 tci = _mm_and_si128(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), tcmax);
1901 tci = _mm_madd_epi16(tci, tcoffset);
1902 pix1 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
1903 _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])),
1904 _mm_setzero_si128());
1905 pix2 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]),
1906 _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])),
1907 _mm_setzero_si128());
1908 fracm = _mm_srli_epi16(subtc, 1);
1909 pix1 = _mm_add_epi16(pix1,
1910 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
1911 _mm_shuffle_epi32(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(1, 0, 1, 0))));
1912 pix2 = _mm_shuffle_epi32(pix1, _MM_SHUFFLE(3, 2, 3, 2));
1913 pix1 = _mm_add_epi16(pix1,
1914 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
1915 _mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0))));
1916 outi[x] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
1923 if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
1925 for (; x + 1 <= endsub; x += 2, subtc = _mm_add_epi32(subtc, substep))
1927 __m128i tci = _mm_min_epi16(_mm_max_epi16(subtc, _mm_setzero_si128()), tcmax);
1928 tci = _mm_shufflehi_epi16(_mm_shufflelo_epi16(tci, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 1, 3, 1));
1929 tci = _mm_madd_epi16(tci, tcoffset);
1930 outi[x] = *(const int *)&pixelbase[_mm_cvtsi128_si32(tci)];
1931 outi[x+1] = *(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))];
1935 __m128i tci = _mm_min_epi16(_mm_max_epi16(subtc, _mm_setzero_si128()), tcmax);
1936 tci = _mm_shufflelo_epi16(tci, _MM_SHUFFLE(3, 1, 3, 1));
1937 tci = _mm_madd_epi16(tci, tcoffset);
1938 outi[x] = *(const int *)&pixelbase[_mm_cvtsi128_si32(tci)];
1944 for (; x + 1 <= endsub; x += 2, subtc = _mm_add_epi32(subtc, substep))
1946 __m128i tci = _mm_and_si128(subtc, tcmax);
1947 tci = _mm_shufflehi_epi16(_mm_shufflelo_epi16(tci, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 1, 3, 1));
1948 tci = _mm_madd_epi16(tci, tcoffset);
1949 outi[x] = *(const int *)&pixelbase[_mm_cvtsi128_si32(tci)];
1950 outi[x+1] = *(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))];
1954 __m128i tci = _mm_and_si128(subtc, tcmax);
1955 tci = _mm_shufflelo_epi16(tci, _MM_SHUFFLE(3, 1, 3, 1));
1956 tci = _mm_madd_epi16(tci, tcoffset);
1957 outi[x] = *(const int *)&pixelbase[_mm_cvtsi128_si32(tci)];
1966 void DPSOFTRAST_Draw_Span_TextureCubeVaryingBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char * RESTRICT out4ub, int texunitindex, int arrayindex, const float * RESTRICT zf)
1969 memset(out4ub, 255, span->length*4);
1972 float DPSOFTRAST_SampleShadowmap(const float *vector)
1978 void DPSOFTRAST_Draw_Span_MultiplyVarying(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *in4f, int arrayindex, const float *zf)
1981 int startx = span->startx;
1982 int endx = span->endx;
1987 data[0] = span->data[0][arrayindex][0];
1988 data[1] = span->data[0][arrayindex][1];
1989 data[2] = span->data[0][arrayindex][2];
1990 data[3] = span->data[0][arrayindex][3];
1991 slope[0] = span->data[1][arrayindex][0];
1992 slope[1] = span->data[1][arrayindex][1];
1993 slope[2] = span->data[1][arrayindex][2];
1994 slope[3] = span->data[1][arrayindex][3];
1995 for (x = startx;x < endx;x++)
1998 c[0] = (data[0] + slope[0]*x) * z;
1999 c[1] = (data[1] + slope[1]*x) * z;
2000 c[2] = (data[2] + slope[2]*x) * z;
2001 c[3] = (data[3] + slope[3]*x) * z;
2002 out4f[x*4+0] = in4f[x*4+0] * c[0];
2003 out4f[x*4+1] = in4f[x*4+1] * c[1];
2004 out4f[x*4+2] = in4f[x*4+2] * c[2];
2005 out4f[x*4+3] = in4f[x*4+3] * c[3];
2009 void DPSOFTRAST_Draw_Span_Varying(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, int arrayindex, const float *zf)
2012 int startx = span->startx;
2013 int endx = span->endx;
2018 data[0] = span->data[0][arrayindex][0];
2019 data[1] = span->data[0][arrayindex][1];
2020 data[2] = span->data[0][arrayindex][2];
2021 data[3] = span->data[0][arrayindex][3];
2022 slope[0] = span->data[1][arrayindex][0];
2023 slope[1] = span->data[1][arrayindex][1];
2024 slope[2] = span->data[1][arrayindex][2];
2025 slope[3] = span->data[1][arrayindex][3];
2026 for (x = startx;x < endx;x++)
2029 c[0] = (data[0] + slope[0]*x) * z;
2030 c[1] = (data[1] + slope[1]*x) * z;
2031 c[2] = (data[2] + slope[2]*x) * z;
2032 c[3] = (data[3] + slope[3]*x) * z;
2033 out4f[x*4+0] = c[0];
2034 out4f[x*4+1] = c[1];
2035 out4f[x*4+2] = c[2];
2036 out4f[x*4+3] = c[3];
2040 void DPSOFTRAST_Draw_Span_AddBloom(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f, const float *subcolor)
2042 int x, startx = span->startx, endx = span->endx;
2043 float c[4], localcolor[4];
2044 localcolor[0] = subcolor[0];
2045 localcolor[1] = subcolor[1];
2046 localcolor[2] = subcolor[2];
2047 localcolor[3] = subcolor[3];
2048 for (x = startx;x < endx;x++)
2050 c[0] = inb4f[x*4+0] - localcolor[0];if (c[0] < 0.0f) c[0] = 0.0f;
2051 c[1] = inb4f[x*4+1] - localcolor[1];if (c[1] < 0.0f) c[1] = 0.0f;
2052 c[2] = inb4f[x*4+2] - localcolor[2];if (c[2] < 0.0f) c[2] = 0.0f;
2053 c[3] = inb4f[x*4+3] - localcolor[3];if (c[3] < 0.0f) c[3] = 0.0f;
2054 out4f[x*4+0] = ina4f[x*4+0] + c[0];
2055 out4f[x*4+1] = ina4f[x*4+1] + c[1];
2056 out4f[x*4+2] = ina4f[x*4+2] + c[2];
2057 out4f[x*4+3] = ina4f[x*4+3] + c[3];
2061 void DPSOFTRAST_Draw_Span_MultiplyBuffers(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
2063 int x, startx = span->startx, endx = span->endx;
2064 for (x = startx;x < endx;x++)
2066 out4f[x*4+0] = ina4f[x*4+0] * inb4f[x*4+0];
2067 out4f[x*4+1] = ina4f[x*4+1] * inb4f[x*4+1];
2068 out4f[x*4+2] = ina4f[x*4+2] * inb4f[x*4+2];
2069 out4f[x*4+3] = ina4f[x*4+3] * inb4f[x*4+3];
2073 void DPSOFTRAST_Draw_Span_AddBuffers(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
2075 int x, startx = span->startx, endx = span->endx;
2076 for (x = startx;x < endx;x++)
2078 out4f[x*4+0] = ina4f[x*4+0] + inb4f[x*4+0];
2079 out4f[x*4+1] = ina4f[x*4+1] + inb4f[x*4+1];
2080 out4f[x*4+2] = ina4f[x*4+2] + inb4f[x*4+2];
2081 out4f[x*4+3] = ina4f[x*4+3] + inb4f[x*4+3];
2085 void DPSOFTRAST_Draw_Span_MixBuffers(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
2087 int x, startx = span->startx, endx = span->endx;
2089 for (x = startx;x < endx;x++)
2091 a = 1.0f - inb4f[x*4+3];
2093 out4f[x*4+0] = ina4f[x*4+0] * a + inb4f[x*4+0] * b;
2094 out4f[x*4+1] = ina4f[x*4+1] * a + inb4f[x*4+1] * b;
2095 out4f[x*4+2] = ina4f[x*4+2] * a + inb4f[x*4+2] * b;
2096 out4f[x*4+3] = ina4f[x*4+3] * a + inb4f[x*4+3] * b;
2100 void DPSOFTRAST_Draw_Span_MixUniformColor(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *in4f, const float *color)
2102 int x, startx = span->startx, endx = span->endx;
2103 float localcolor[4], ilerp, lerp;
2104 localcolor[0] = color[0];
2105 localcolor[1] = color[1];
2106 localcolor[2] = color[2];
2107 localcolor[3] = color[3];
2108 ilerp = 1.0f - localcolor[3];
2109 lerp = localcolor[3];
2110 for (x = startx;x < endx;x++)
2112 out4f[x*4+0] = in4f[x*4+0] * ilerp + localcolor[0] * lerp;
2113 out4f[x*4+1] = in4f[x*4+1] * ilerp + localcolor[1] * lerp;
2114 out4f[x*4+2] = in4f[x*4+2] * ilerp + localcolor[2] * lerp;
2115 out4f[x*4+3] = in4f[x*4+3] * ilerp + localcolor[3] * lerp;
2121 void DPSOFTRAST_Draw_Span_MultiplyVaryingBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *in4ub, int arrayindex, const float *zf)
2125 int startx = span->startx;
2126 int endx = span->endx;
2127 __m128 data = _mm_load_ps(span->data[0][arrayindex]), slope = _mm_load_ps(span->data[1][arrayindex]);
2128 data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(3, 0, 1, 2));
2129 slope = _mm_shuffle_ps(slope, slope, _MM_SHUFFLE(3, 0, 1, 2));
2130 data = _mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(startx)));
2131 data = _mm_mul_ps(data, _mm_set1_ps(256.0f));
2132 slope = _mm_mul_ps(slope, _mm_set1_ps(256.0f));
2133 for (x = startx;x+2 <= endx;x += 2, data = _mm_add_ps(data, slope))
2135 __m128i pix = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_loadl_epi64((const __m128i *)&in4ub[x*4]));
2136 __m128i mod = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&zf[x]))), mod2;
2137 data = _mm_add_ps(data, slope);
2138 mod2 = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&zf[x+1])));
2139 mod = _mm_unpacklo_epi64(_mm_packs_epi32(mod, mod), _mm_packs_epi32(mod2, mod2));
2140 pix = _mm_mulhi_epu16(pix, mod);
2141 _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix, pix));
2143 for (;x < endx;x++, data = _mm_add_ps(data, slope))
2145 __m128i pix = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&in4ub[x*4]));
2146 __m128i mod = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&zf[x])));
2147 mod = _mm_packs_epi32(mod, mod);
2148 pix = _mm_mulhi_epu16(pix, mod);
2149 *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
2154 void DPSOFTRAST_Draw_Span_VaryingBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, int arrayindex, const float *zf)
2158 int startx = span->startx;
2159 int endx = span->endx;
2160 __m128 data = _mm_load_ps(span->data[0][arrayindex]), slope = _mm_load_ps(span->data[1][arrayindex]);
2161 data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(3, 0, 1, 2));
2162 slope = _mm_shuffle_ps(slope, slope, _MM_SHUFFLE(3, 0, 1, 2));
2163 data = _mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(startx)));
2164 data = _mm_mul_ps(data, _mm_set1_ps(255.0f));
2165 slope = _mm_mul_ps(slope, _mm_set1_ps(255.0f));
2166 for (x = startx;x+2 <= endx;x += 2, data = _mm_add_ps(data, slope))
2168 __m128i pix = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&zf[x]))), pix2;
2169 data = _mm_add_ps(data, slope);
2170 pix2 = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&zf[x+1])));
2171 pix = _mm_unpacklo_epi64(_mm_packs_epi32(pix, pix), _mm_packs_epi32(pix2, pix2));
2172 _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix, pix));
2174 for (;x < endx;x++, data = _mm_add_ps(data, slope))
2176 __m128i pix = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&zf[x])));
2177 pix = _mm_packs_epi32(pix, pix);
2178 *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
2183 void DPSOFTRAST_Draw_Span_AddBloomBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub, const float *subcolor)
2186 int x, startx = span->startx, endx = span->endx;
2187 __m128i localcolor = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_loadu_ps(subcolor), _mm_set1_ps(255.0f))), _MM_SHUFFLE(3, 0, 1, 2));
2188 localcolor = _mm_shuffle_epi32(_mm_packs_epi32(localcolor, localcolor), _MM_SHUFFLE(1, 0, 1, 0));
2189 for (x = startx;x+2 <= endx;x+=2)
2191 __m128i pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&ina4ub[x*4]), _mm_setzero_si128());
2192 __m128i pix2 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&inb4ub[x*4]), _mm_setzero_si128());
2193 pix1 = _mm_add_epi16(pix1, _mm_sub_epi16(pix2, localcolor));
2194 _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix1, pix1));
2198 __m128i pix1 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&ina4ub[x*4]), _mm_setzero_si128());
2199 __m128i pix2 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&inb4ub[x*4]), _mm_setzero_si128());
2200 pix1 = _mm_add_epi16(pix1, _mm_sub_epi16(pix2, localcolor));
2201 *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
2206 void DPSOFTRAST_Draw_Span_MultiplyBuffersBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
2209 int x, startx = span->startx, endx = span->endx;
2210 for (x = startx;x+2 <= endx;x+=2)
2212 __m128i pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&ina4ub[x*4]), _mm_setzero_si128());
2213 __m128i pix2 = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_loadl_epi64((const __m128i *)&inb4ub[x*4]));
2214 pix1 = _mm_mulhi_epu16(pix1, pix2);
2215 _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix1, pix1));
2219 __m128i pix1 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&ina4ub[x*4]), _mm_setzero_si128());
2220 __m128i pix2 = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&inb4ub[x*4]));
2221 pix1 = _mm_mulhi_epu16(pix1, pix2);
2222 *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
2227 void DPSOFTRAST_Draw_Span_AddBuffersBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
2230 int x, startx = span->startx, endx = span->endx;
2231 for (x = startx;x+2 <= endx;x+=2)
2233 __m128i pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&ina4ub[x*4]), _mm_setzero_si128());
2234 __m128i pix2 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&inb4ub[x*4]), _mm_setzero_si128());
2235 pix1 = _mm_add_epi16(pix1, pix2);
2236 _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix1, pix1));
2240 __m128i pix1 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&ina4ub[x*4]), _mm_setzero_si128());
2241 __m128i pix2 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&inb4ub[x*4]), _mm_setzero_si128());
2242 pix1 = _mm_add_epi16(pix1, pix2);
2243 *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
2248 void DPSOFTRAST_Draw_Span_TintedAddBuffersBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub, const float *inbtintbgra)
2251 int x, startx = span->startx, endx = span->endx;
2252 __m128i tint = _mm_cvtps_epi32(_mm_mul_ps(_mm_loadu_ps(inbtintbgra), _mm_set1_ps(256.0f)));
2253 tint = _mm_shuffle_epi32(_mm_packs_epi32(tint, tint), _MM_SHUFFLE(1, 0, 1, 0));
2254 for (x = startx;x+2 <= endx;x+=2)
2256 __m128i pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&ina4ub[x*4]), _mm_setzero_si128());
2257 __m128i pix2 = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_loadl_epi64((const __m128i *)&inb4ub[x*4]));
2258 pix1 = _mm_add_epi16(pix1, _mm_mulhi_epu16(tint, pix2));
2259 _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix1, pix1));
2263 __m128i pix1 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&ina4ub[x*4]), _mm_setzero_si128());
2264 __m128i pix2 = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&inb4ub[x*4]));
2265 pix1 = _mm_add_epi16(pix1, _mm_mulhi_epu16(tint, pix2));
2266 *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
2271 void DPSOFTRAST_Draw_Span_MixBuffersBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
2274 int x, startx = span->startx, endx = span->endx;
2275 for (x = startx;x+2 <= endx;x+=2)
2277 __m128i pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&ina4ub[x*4]), _mm_setzero_si128());
2278 __m128i pix2 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&inb4ub[x*4]), _mm_setzero_si128());
2279 __m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(pix2, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
2280 pix1 = _mm_add_epi16(pix1, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 4), _mm_slli_epi16(blend, 4)));
2281 _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix1, pix1));
2285 __m128i pix1 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&ina4ub[x*4]), _mm_setzero_si128());
2286 __m128i pix2 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&inb4ub[x*4]), _mm_setzero_si128());
2287 __m128i blend = _mm_shufflelo_epi16(pix2, _MM_SHUFFLE(3, 3, 3, 3));
2288 pix1 = _mm_add_epi16(pix1, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 4), _mm_slli_epi16(blend, 4)));
2289 *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
2294 void DPSOFTRAST_Draw_Span_MixUniformColorBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *in4ub, const float *color)
2297 int x, startx = span->startx, endx = span->endx;
2298 __m128i localcolor = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_loadu_ps(color), _mm_set1_ps(255.0f))), _MM_SHUFFLE(3, 0, 1, 2)), blend;
2299 localcolor = _mm_shuffle_epi32(_mm_packs_epi32(localcolor, localcolor), _MM_SHUFFLE(1, 0, 1, 0));
2300 blend = _mm_slli_epi16(_mm_shufflehi_epi16(_mm_shufflelo_epi16(localcolor, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3)), 4);
2301 for (x = startx;x+2 <= endx;x+=2)
2303 __m128i pix = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&in4ub[x*4]), _mm_setzero_si128());
2304 pix = _mm_add_epi16(pix, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(localcolor, pix), 4), blend));
2305 _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix, pix));
2309 __m128i pix = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&in4ub[x*4]), _mm_setzero_si128());
2310 pix = _mm_add_epi16(pix, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(localcolor, pix), 4), blend));
2311 *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
2318 void DPSOFTRAST_VertexShader_Generic(void)
2320 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2321 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.numvertices);
2322 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices);
2323 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SPECULAR)
2324 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.numvertices);
2327 void DPSOFTRAST_PixelShader_Generic(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2329 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2330 unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2331 unsigned char buffer_texture_lightmapbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2332 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2333 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2334 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_DIFFUSE)
2336 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_FIRST, 2, buffer_z);
2337 DPSOFTRAST_Draw_Span_MultiplyVaryingBGRA8(span, buffer_FragColorbgra8, buffer_texture_colorbgra8, 1, buffer_z);
2338 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SPECULAR)
2340 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_lightmapbgra8, GL20TU_SECOND, 2, buffer_z);
2341 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
2344 DPSOFTRAST_Draw_Span_MultiplyBuffersBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_lightmapbgra8);
2346 else if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
2349 DPSOFTRAST_Draw_Span_AddBuffersBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_lightmapbgra8);
2351 else if (dpsoftrast.shader_permutation & SHADERPERMUTATION_VERTEXTEXTUREBLEND)
2354 DPSOFTRAST_Draw_Span_MixBuffersBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_lightmapbgra8);
2359 DPSOFTRAST_Draw_Span_VaryingBGRA8(span, buffer_FragColorbgra8, 1, buffer_z);
2360 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2365 void DPSOFTRAST_VertexShader_PostProcess(void)
2367 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2368 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices);
2369 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.numvertices);
2372 void DPSOFTRAST_PixelShader_PostProcess(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2374 // TODO: optimize!! at the very least there is no reason to use texture sampling on the frame texture
2375 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2376 unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2377 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2378 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2379 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_FragColorbgra8, GL20TU_FIRST, 2, buffer_z);
2380 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_BLOOM)
2382 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_SECOND, 3, buffer_z);
2383 DPSOFTRAST_Draw_Span_AddBloomBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_colorbgra8, dpsoftrast.uniform4f + DPSOFTRAST_UNIFORM_BloomColorSubtract * 4);
2385 DPSOFTRAST_Draw_Span_MixUniformColorBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, dpsoftrast.uniform4f + DPSOFTRAST_UNIFORM_ViewTintColor * 4);
2386 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SATURATION)
2388 // TODO: implement saturation
2390 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GAMMARAMPS)
2392 // TODO: implement gammaramps
2394 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2399 void DPSOFTRAST_VertexShader_Depth_Or_Shadow(void)
2401 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2404 void DPSOFTRAST_PixelShader_Depth_Or_Shadow(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2406 // this is never called (because colormask is off when this shader is used)
2407 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2408 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2409 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2410 memset(buffer_FragColorbgra8, 0, span->length*4);
2411 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2416 void DPSOFTRAST_VertexShader_FlatColor(void)
2418 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2419 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
2422 void DPSOFTRAST_PixelShader_FlatColor(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2424 int x, startx = span->startx, endx = span->endx;
2425 int Color_Ambienti[4];
2426 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2427 unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2428 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2429 Color_Ambienti[2] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0]*256.0f);
2430 Color_Ambienti[1] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1]*256.0f);
2431 Color_Ambienti[0] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2]*256.0f);
2432 Color_Ambienti[3] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0] *256.0f);
2433 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2434 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, 2, buffer_z);
2435 for (x = startx;x < endx;x++)
2437 buffer_FragColorbgra8[x*4+0] = (buffer_texture_colorbgra8[x*4+0] * Color_Ambienti[0])>>8;
2438 buffer_FragColorbgra8[x*4+1] = (buffer_texture_colorbgra8[x*4+1] * Color_Ambienti[1])>>8;
2439 buffer_FragColorbgra8[x*4+2] = (buffer_texture_colorbgra8[x*4+2] * Color_Ambienti[2])>>8;
2440 buffer_FragColorbgra8[x*4+3] = (buffer_texture_colorbgra8[x*4+3] * Color_Ambienti[3])>>8;
2442 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2447 void DPSOFTRAST_VertexShader_VertexColor(void)
2449 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2450 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.numvertices);
2451 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
2454 void DPSOFTRAST_PixelShader_VertexColor(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2457 unsigned char * RESTRICT pixelmask = span->pixelmask;
2458 unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0] + span->start * 4;
2459 int x, startx = span->startx, endx = span->endx;
2460 __m128i Color_Ambientm, Color_Diffusem;
2462 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2463 unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2464 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2465 int arrayindex = DPSOFTRAST_ARRAY_COLOR;
2466 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2467 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, 2, buffer_z);
2468 if (dpsoftrast.user.alphatest || dpsoftrast.fb_blendmode != DPSOFTRAST_BLENDMODE_OPAQUE)
2469 pixel = buffer_FragColorbgra8;
2470 Color_Ambientm = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4]), _mm_set1_ps(256.0f))), _MM_SHUFFLE(3, 0, 1, 2));
2471 Color_Ambientm = _mm_and_si128(Color_Ambientm, _mm_setr_epi32(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0));
2472 Color_Ambientm = _mm_or_si128(Color_Ambientm, _mm_setr_epi32(0, 0, 0, (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0]*255.0f)));
2473 Color_Ambientm = _mm_packs_epi32(Color_Ambientm, Color_Ambientm);
2474 Color_Diffusem = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4]), _mm_set1_ps(4096.0f))), _MM_SHUFFLE(3, 0, 1, 2));
2475 Color_Diffusem = _mm_and_si128(Color_Diffusem, _mm_setr_epi32(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0));
2476 Color_Diffusem = _mm_packs_epi32(Color_Diffusem, Color_Diffusem);
2477 data = _mm_load_ps(span->data[0][arrayindex]);
2478 slope = _mm_load_ps(span->data[1][arrayindex]);
2479 data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(3, 0, 1, 2));
2480 slope = _mm_shuffle_ps(slope, slope, _MM_SHUFFLE(3, 0, 1, 2));
2481 data = _mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(startx)));
2482 data = _mm_mul_ps(data, _mm_set1_ps(4096.0f));
2483 slope = _mm_mul_ps(slope, _mm_set1_ps(4096.0f));
2484 for (x = startx;x < endx;x++, data = _mm_add_ps(data, slope))
2486 __m128i color, mod, pix;
2487 if (x + 4 <= endx && *(const unsigned int *)&pixelmask[x] == 0x01010101)
2490 __m128 z = _mm_loadu_ps(&buffer_z[x]);
2491 color = _mm_loadu_si128((const __m128i *)&buffer_texture_colorbgra8[x*4]);
2492 mod = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_shuffle_ps(z, z, _MM_SHUFFLE(0, 0, 0, 0))));
2493 data = _mm_add_ps(data, slope);
2494 mod = _mm_packs_epi32(mod, _mm_cvtps_epi32(_mm_mul_ps(data, _mm_shuffle_ps(z, z, _MM_SHUFFLE(1, 1, 1, 1)))));
2495 data = _mm_add_ps(data, slope);
2496 mod2 = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_shuffle_ps(z, z, _MM_SHUFFLE(2, 2, 2, 2))));
2497 data = _mm_add_ps(data, slope);
2498 mod2 = _mm_packs_epi32(mod2, _mm_cvtps_epi32(_mm_mul_ps(data, _mm_shuffle_ps(z, z, _MM_SHUFFLE(3, 3, 3, 3)))));
2499 pix = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, mod), Color_Ambientm),
2500 _mm_unpacklo_epi8(_mm_setzero_si128(), color));
2501 pix2 = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, mod2), Color_Ambientm),
2502 _mm_unpackhi_epi8(_mm_setzero_si128(), color));
2503 _mm_storeu_si128((__m128i *)&pixel[x*4], _mm_packus_epi16(pix, pix2));
2509 color = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_colorbgra8[x*4]));
2510 mod = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&buffer_z[x])));
2511 mod = _mm_packs_epi32(mod, mod);
2512 pix = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(mod, Color_Diffusem), Color_Ambientm), color);
2513 *(int *)&pixel[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
2515 if(pixel == buffer_FragColorbgra8)
2516 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2522 void DPSOFTRAST_VertexShader_Lightmap(void)
2524 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2525 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
2526 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.draw.numvertices);
2529 void DPSOFTRAST_PixelShader_Lightmap(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2532 unsigned char * RESTRICT pixelmask = span->pixelmask;
2533 unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0] + span->start * 4;
2534 int x, startx = span->startx, endx = span->endx;
2535 __m128i Color_Ambientm, Color_Diffusem, Color_Glowm, Color_AmbientGlowm;
2536 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2537 unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2538 unsigned char buffer_texture_lightmapbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2539 unsigned char buffer_texture_glowbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2540 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2541 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2542 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
2543 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_lightmapbgra8, GL20TU_LIGHTMAP, DPSOFTRAST_ARRAY_TEXCOORD4, buffer_z);
2544 if (dpsoftrast.user.alphatest || dpsoftrast.fb_blendmode != DPSOFTRAST_BLENDMODE_OPAQUE)
2545 pixel = buffer_FragColorbgra8;
2546 Color_Ambientm = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4]), _mm_set1_ps(256.0f))), _MM_SHUFFLE(3, 0, 1, 2));
2547 Color_Ambientm = _mm_and_si128(Color_Ambientm, _mm_setr_epi32(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0));
2548 Color_Ambientm = _mm_or_si128(Color_Ambientm, _mm_setr_epi32(0, 0, 0, (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0]*255.0f)));
2549 Color_Ambientm = _mm_packs_epi32(Color_Ambientm, Color_Ambientm);
2550 Color_Diffusem = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4]), _mm_set1_ps(256.0f))), _MM_SHUFFLE(3, 0, 1, 2));
2551 Color_Diffusem = _mm_and_si128(Color_Diffusem, _mm_setr_epi32(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0));
2552 Color_Diffusem = _mm_packs_epi32(Color_Diffusem, Color_Diffusem);
2553 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GLOW)
2555 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_glowbgra8, GL20TU_GLOW, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
2556 Color_Glowm = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4]), _mm_set1_ps(256.0f))), _MM_SHUFFLE(3, 0, 1, 2));
2557 Color_Glowm = _mm_and_si128(Color_Glowm, _mm_setr_epi32(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0));
2558 Color_Glowm = _mm_packs_epi32(Color_Glowm, Color_Glowm);
2559 Color_AmbientGlowm = _mm_unpacklo_epi64(Color_Ambientm, Color_Glowm);
2560 for (x = startx;x < endx;x++)
2562 __m128i color, lightmap, glow, pix;
2563 if (x + 4 <= endx && *(const unsigned int *)&pixelmask[x] == 0x01010101)
2566 color = _mm_loadu_si128((const __m128i *)&buffer_texture_colorbgra8[x*4]);
2567 lightmap = _mm_loadu_si128((const __m128i *)&buffer_texture_lightmapbgra8[x*4]);
2568 glow = _mm_loadu_si128((const __m128i *)&buffer_texture_glowbgra8[x*4]);
2569 pix = _mm_add_epi16(_mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, _mm_unpacklo_epi8(_mm_setzero_si128(), lightmap)), Color_Ambientm),
2570 _mm_unpacklo_epi8(_mm_setzero_si128(), color)),
2571 _mm_mulhi_epu16(Color_Glowm, _mm_unpacklo_epi8(_mm_setzero_si128(), glow)));
2572 pix2 = _mm_add_epi16(_mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, _mm_unpackhi_epi8(_mm_setzero_si128(), lightmap)), Color_Ambientm),
2573 _mm_unpackhi_epi8(_mm_setzero_si128(), color)),
2574 _mm_mulhi_epu16(Color_Glowm, _mm_unpackhi_epi8(_mm_setzero_si128(), glow)));
2575 _mm_storeu_si128((__m128i *)&pixel[x*4], _mm_packus_epi16(pix, pix2));
2581 color = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_colorbgra8[x*4]));
2582 lightmap = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_lightmapbgra8[x*4]));
2583 glow = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_glowbgra8[x*4]));
2584 pix = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, lightmap), Color_AmbientGlowm), _mm_unpacklo_epi64(color, glow));
2585 pix = _mm_add_epi16(pix, _mm_shuffle_epi32(pix, _MM_SHUFFLE(3, 2, 3, 2)));
2586 *(int *)&pixel[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
2591 for (x = startx;x < endx;x++)
2593 __m128i color, lightmap, pix;
2594 if (x + 4 <= endx && *(const unsigned int *)&pixelmask[x] == 0x01010101)
2597 color = _mm_loadu_si128((const __m128i *)&buffer_texture_colorbgra8[x*4]);
2598 lightmap = _mm_loadu_si128((const __m128i *)&buffer_texture_lightmapbgra8[x*4]);
2599 pix = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, _mm_unpacklo_epi8(_mm_setzero_si128(), lightmap)), Color_Ambientm),
2600 _mm_unpacklo_epi8(_mm_setzero_si128(), color));
2601 pix2 = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, _mm_unpackhi_epi8(_mm_setzero_si128(), lightmap)), Color_Ambientm),
2602 _mm_unpackhi_epi8(_mm_setzero_si128(), color));
2603 _mm_storeu_si128((__m128i *)&pixel[x*4], _mm_packus_epi16(pix, pix2));
2609 color = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_colorbgra8[x*4]));
2610 lightmap = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_lightmapbgra8[x*4]));
2611 pix = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(lightmap, Color_Diffusem), Color_Ambientm), color);
2612 *(int *)&pixel[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
2615 if(pixel == buffer_FragColorbgra8)
2616 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2622 void DPSOFTRAST_VertexShader_FakeLight(void)
2624 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2627 void DPSOFTRAST_PixelShader_FakeLight(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2630 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2631 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2632 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2633 memset(buffer_FragColorbgra8, 0, span->length*4);
2634 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2639 void DPSOFTRAST_VertexShader_LightDirectionMap_ModelSpace(void)
2641 DPSOFTRAST_VertexShader_Lightmap();
2644 void DPSOFTRAST_PixelShader_LightDirectionMap_ModelSpace(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2646 DPSOFTRAST_PixelShader_Lightmap(span);
2652 void DPSOFTRAST_VertexShader_LightDirectionMap_TangentSpace(void)
2654 DPSOFTRAST_VertexShader_Lightmap();
2657 void DPSOFTRAST_PixelShader_LightDirectionMap_TangentSpace(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2659 DPSOFTRAST_PixelShader_Lightmap(span);
2665 void DPSOFTRAST_VertexShader_LightDirection(void)
2668 int numvertices = dpsoftrast.draw.numvertices;
2670 float LightVector[4];
2671 float EyePosition[4];
2672 float EyeVectorModelSpace[4];
2678 LightDir[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightDir*4+0];
2679 LightDir[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightDir*4+1];
2680 LightDir[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightDir*4+2];
2681 LightDir[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightDir*4+3];
2682 EyePosition[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+0];
2683 EyePosition[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+1];
2684 EyePosition[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+2];
2685 EyePosition[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+3];
2686 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2687 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
2688 for (i = 0;i < numvertices;i++)
2690 position[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0];
2691 position[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1];
2692 position[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+2];
2693 svector[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0];
2694 svector[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1];
2695 svector[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2];
2696 tvector[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0];
2697 tvector[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1];
2698 tvector[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2];
2699 normal[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+0];
2700 normal[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+1];
2701 normal[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+2];
2702 LightVector[0] = svector[0] * LightDir[0] + svector[1] * LightDir[1] + svector[2] * LightDir[2];
2703 LightVector[1] = tvector[0] * LightDir[0] + tvector[1] * LightDir[1] + tvector[2] * LightDir[2];
2704 LightVector[2] = normal[0] * LightDir[0] + normal[1] * LightDir[1] + normal[2] * LightDir[2];
2705 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0] = LightVector[0];
2706 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1] = LightVector[1];
2707 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2] = LightVector[2];
2708 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+3] = 0.0f;
2709 EyeVectorModelSpace[0] = EyePosition[0] - position[0];
2710 EyeVectorModelSpace[1] = EyePosition[1] - position[1];
2711 EyeVectorModelSpace[2] = EyePosition[2] - position[2];
2712 EyeVector[0] = svector[0] * EyeVectorModelSpace[0] + svector[1] * EyeVectorModelSpace[1] + svector[2] * EyeVectorModelSpace[2];
2713 EyeVector[1] = tvector[0] * EyeVectorModelSpace[0] + tvector[1] * EyeVectorModelSpace[1] + tvector[2] * EyeVectorModelSpace[2];
2714 EyeVector[2] = normal[0] * EyeVectorModelSpace[0] + normal[1] * EyeVectorModelSpace[1] + normal[2] * EyeVectorModelSpace[2];
2715 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0] = EyeVector[0];
2716 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1] = EyeVector[1];
2717 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2] = EyeVector[2];
2718 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+3] = 0.0f;
2722 #define DPSOFTRAST_Min(a,b) ((a) < (b) ? (a) : (b))
2723 #define DPSOFTRAST_Max(a,b) ((a) > (b) ? (a) : (b))
2724 #define DPSOFTRAST_Vector3Dot(a,b) ((a)[0]*(b)[0]+(a)[1]*(b)[1]+(a)[2]*(b)[2])
2725 #define DPSOFTRAST_Vector3LengthSquared(v) (DPSOFTRAST_Vector3Dot((v),(v)))
2726 #define DPSOFTRAST_Vector3Length(v) (sqrt(DPSOFTRAST_Vector3LengthSquared(v)))
2727 #define DPSOFTRAST_Vector3Normalize(v)\
2730 float len = sqrt(DPSOFTRAST_Vector3Dot(v,v));\
2741 void DPSOFTRAST_PixelShader_LightDirection(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2743 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2744 unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2745 unsigned char buffer_texture_normalbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2746 unsigned char buffer_texture_glossbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2747 unsigned char buffer_texture_glowbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2748 unsigned char buffer_texture_pantsbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2749 unsigned char buffer_texture_shirtbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2750 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2751 int x, startx = span->startx, endx = span->endx;
2752 float Color_Ambient[4], Color_Diffuse[4], Color_Specular[4], Color_Glow[4], Color_Pants[4], Color_Shirt[4], LightColor[4];
2753 float LightVectordata[4];
2754 float LightVectorslope[4];
2755 float EyeVectordata[4];
2756 float EyeVectorslope[4];
2758 float diffusetex[4];
2760 float surfacenormal[4];
2761 float lightnormal[4];
2763 float specularnormal[4];
2766 float SpecularPower;
2768 Color_Glow[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+0];
2769 Color_Glow[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+1];
2770 Color_Glow[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+2];
2771 Color_Glow[3] = 0.0f;
2772 Color_Ambient[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0];
2773 Color_Ambient[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1];
2774 Color_Ambient[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2];
2775 Color_Ambient[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0];
2776 Color_Pants[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+0];
2777 Color_Pants[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+1];
2778 Color_Pants[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+2];
2779 Color_Pants[3] = 0.0f;
2780 Color_Shirt[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+0];
2781 Color_Shirt[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+1];
2782 Color_Shirt[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+2];
2783 Color_Shirt[3] = 0.0f;
2784 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2785 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
2786 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
2788 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_pantsbgra8, GL20TU_PANTS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
2789 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_shirtbgra8, GL20TU_SHIRT, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
2791 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GLOW)
2793 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_glowbgra8, GL20TU_GLOW, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
2795 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SPECULAR)
2797 Color_Diffuse[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
2798 Color_Diffuse[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
2799 Color_Diffuse[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
2800 Color_Diffuse[3] = 0.0f;
2801 LightColor[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+0];
2802 LightColor[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+1];
2803 LightColor[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+2];
2804 LightColor[3] = 0.0f;
2805 LightVectordata[0] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][0];
2806 LightVectordata[1] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][1];
2807 LightVectordata[2] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][2];
2808 LightVectordata[3] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][3];
2809 LightVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][0];
2810 LightVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][1];
2811 LightVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][2];
2812 LightVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][3];
2813 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
2814 Color_Specular[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+0];
2815 Color_Specular[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+1];
2816 Color_Specular[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+2];
2817 Color_Specular[3] = 0.0f;
2818 SpecularPower = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_SpecularPower*4+0] * (1.0f / 255.0f);
2819 EyeVectordata[0] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][0];
2820 EyeVectordata[1] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][1];
2821 EyeVectordata[2] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][2];
2822 EyeVectordata[3] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][3];
2823 EyeVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][0];
2824 EyeVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][1];
2825 EyeVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][2];
2826 EyeVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][3];
2827 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_glossbgra8, GL20TU_GLOSS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
2828 for (x = startx;x < endx;x++)
2831 diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
2832 diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
2833 diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
2834 diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
2835 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
2837 diffusetex[0] += buffer_texture_pantsbgra8[x*4+0] * Color_Pants[0] + buffer_texture_shirtbgra8[x*4+0] * Color_Shirt[0];
2838 diffusetex[1] += buffer_texture_pantsbgra8[x*4+1] * Color_Pants[1] + buffer_texture_shirtbgra8[x*4+1] * Color_Shirt[1];
2839 diffusetex[2] += buffer_texture_pantsbgra8[x*4+2] * Color_Pants[2] + buffer_texture_shirtbgra8[x*4+2] * Color_Shirt[2];
2840 diffusetex[3] += buffer_texture_pantsbgra8[x*4+3] * Color_Pants[3] + buffer_texture_shirtbgra8[x*4+3] * Color_Shirt[3];
2842 glosstex[0] = buffer_texture_glossbgra8[x*4+0];
2843 glosstex[1] = buffer_texture_glossbgra8[x*4+1];
2844 glosstex[2] = buffer_texture_glossbgra8[x*4+2];
2845 glosstex[3] = buffer_texture_glossbgra8[x*4+3];
2846 surfacenormal[0] = buffer_texture_normalbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
2847 surfacenormal[1] = buffer_texture_normalbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
2848 surfacenormal[2] = buffer_texture_normalbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
2849 DPSOFTRAST_Vector3Normalize(surfacenormal);
2851 lightnormal[0] = (LightVectordata[0] + LightVectorslope[0]*x) * z;
2852 lightnormal[1] = (LightVectordata[1] + LightVectorslope[1]*x) * z;
2853 lightnormal[2] = (LightVectordata[2] + LightVectorslope[2]*x) * z;
2854 DPSOFTRAST_Vector3Normalize(lightnormal);
2856 eyenormal[0] = (EyeVectordata[0] + EyeVectorslope[0]*x) * z;
2857 eyenormal[1] = (EyeVectordata[1] + EyeVectorslope[1]*x) * z;
2858 eyenormal[2] = (EyeVectordata[2] + EyeVectorslope[2]*x) * z;
2859 DPSOFTRAST_Vector3Normalize(eyenormal);
2861 specularnormal[0] = lightnormal[0] + eyenormal[0];
2862 specularnormal[1] = lightnormal[1] + eyenormal[1];
2863 specularnormal[2] = lightnormal[2] + eyenormal[2];
2864 DPSOFTRAST_Vector3Normalize(specularnormal);
2866 diffuse = DPSOFTRAST_Vector3Dot(surfacenormal, lightnormal);if (diffuse < 0.0f) diffuse = 0.0f;
2867 specular = DPSOFTRAST_Vector3Dot(surfacenormal, specularnormal);if (specular < 0.0f) specular = 0.0f;
2868 specular = pow(specular, SpecularPower * glosstex[3]);
2869 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GLOW)
2871 d[0] = (int)(buffer_texture_glowbgra8[x*4+0] * Color_Glow[0] + diffusetex[0] * Color_Ambient[0] + (diffusetex[0] * Color_Diffuse[0] * diffuse + glosstex[0] * Color_Specular[0] * specular) * LightColor[0]);if (d[0] > 255) d[0] = 255;
2872 d[1] = (int)(buffer_texture_glowbgra8[x*4+1] * Color_Glow[1] + diffusetex[1] * Color_Ambient[1] + (diffusetex[1] * Color_Diffuse[1] * diffuse + glosstex[1] * Color_Specular[1] * specular) * LightColor[1]);if (d[1] > 255) d[1] = 255;
2873 d[2] = (int)(buffer_texture_glowbgra8[x*4+2] * Color_Glow[2] + diffusetex[2] * Color_Ambient[2] + (diffusetex[2] * Color_Diffuse[2] * diffuse + glosstex[2] * Color_Specular[2] * specular) * LightColor[2]);if (d[2] > 255) d[2] = 255;
2874 d[3] = (int)( diffusetex[3] * Color_Ambient[3]);if (d[3] > 255) d[3] = 255;
2878 d[0] = (int)( diffusetex[0] * Color_Ambient[0] + (diffusetex[0] * Color_Diffuse[0] * diffuse + glosstex[0] * Color_Specular[0] * specular) * LightColor[0]);if (d[0] > 255) d[0] = 255;
2879 d[1] = (int)( diffusetex[1] * Color_Ambient[1] + (diffusetex[1] * Color_Diffuse[1] * diffuse + glosstex[1] * Color_Specular[1] * specular) * LightColor[1]);if (d[1] > 255) d[1] = 255;
2880 d[2] = (int)( diffusetex[2] * Color_Ambient[2] + (diffusetex[2] * Color_Diffuse[2] * diffuse + glosstex[2] * Color_Specular[2] * specular) * LightColor[2]);if (d[2] > 255) d[2] = 255;
2881 d[3] = (int)( diffusetex[3] * Color_Ambient[3]);if (d[3] > 255) d[3] = 255;
2883 buffer_FragColorbgra8[x*4+0] = d[0];
2884 buffer_FragColorbgra8[x*4+1] = d[1];
2885 buffer_FragColorbgra8[x*4+2] = d[2];
2886 buffer_FragColorbgra8[x*4+3] = d[3];
2889 else if (dpsoftrast.shader_permutation & SHADERPERMUTATION_DIFFUSE)
2891 Color_Diffuse[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
2892 Color_Diffuse[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
2893 Color_Diffuse[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
2894 Color_Diffuse[3] = 0.0f;
2895 LightColor[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+0];
2896 LightColor[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+1];
2897 LightColor[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+2];
2898 LightColor[3] = 0.0f;
2899 LightVectordata[0] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][0];
2900 LightVectordata[1] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][1];
2901 LightVectordata[2] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][2];
2902 LightVectordata[3] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][3];
2903 LightVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][0];
2904 LightVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][1];
2905 LightVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][2];
2906 LightVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][3];
2907 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
2908 for (x = startx;x < endx;x++)
2911 diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
2912 diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
2913 diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
2914 diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
2915 surfacenormal[0] = buffer_texture_normalbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
2916 surfacenormal[1] = buffer_texture_normalbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
2917 surfacenormal[2] = buffer_texture_normalbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
2918 DPSOFTRAST_Vector3Normalize(surfacenormal);
2920 lightnormal[0] = (LightVectordata[0] + LightVectorslope[0]*x) * z;
2921 lightnormal[1] = (LightVectordata[1] + LightVectorslope[1]*x) * z;
2922 lightnormal[2] = (LightVectordata[2] + LightVectorslope[2]*x) * z;
2923 DPSOFTRAST_Vector3Normalize(lightnormal);
2925 diffuse = DPSOFTRAST_Vector3Dot(surfacenormal, lightnormal);if (diffuse < 0.0f) diffuse = 0.0f;
2926 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GLOW)
2928 d[0] = (int)(buffer_texture_glowbgra8[x*4+0] * Color_Glow[0] + diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse * LightColor[0]));if (d[0] > 255) d[0] = 255;
2929 d[1] = (int)(buffer_texture_glowbgra8[x*4+1] * Color_Glow[1] + diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse * LightColor[1]));if (d[1] > 255) d[1] = 255;
2930 d[2] = (int)(buffer_texture_glowbgra8[x*4+2] * Color_Glow[2] + diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse * LightColor[2]));if (d[2] > 255) d[2] = 255;
2931 d[3] = (int)( diffusetex[3] * (Color_Ambient[3] ));if (d[3] > 255) d[3] = 255;
2935 d[0] = (int)( + diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse * LightColor[0]));if (d[0] > 255) d[0] = 255;
2936 d[1] = (int)( + diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse * LightColor[1]));if (d[1] > 255) d[1] = 255;
2937 d[2] = (int)( + diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse * LightColor[2]));if (d[2] > 255) d[2] = 255;
2938 d[3] = (int)( diffusetex[3] * (Color_Ambient[3] ));if (d[3] > 255) d[3] = 255;
2940 buffer_FragColorbgra8[x*4+0] = d[0];
2941 buffer_FragColorbgra8[x*4+1] = d[1];
2942 buffer_FragColorbgra8[x*4+2] = d[2];
2943 buffer_FragColorbgra8[x*4+3] = d[3];
2948 for (x = startx;x < endx;x++)
2951 diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
2952 diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
2953 diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
2954 diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
2956 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GLOW)
2958 d[0] = (int)(buffer_texture_glowbgra8[x*4+0] * Color_Glow[0] + diffusetex[0] * Color_Ambient[0]);if (d[0] > 255) d[0] = 255;
2959 d[1] = (int)(buffer_texture_glowbgra8[x*4+1] * Color_Glow[1] + diffusetex[1] * Color_Ambient[1]);if (d[1] > 255) d[1] = 255;
2960 d[2] = (int)(buffer_texture_glowbgra8[x*4+2] * Color_Glow[2] + diffusetex[2] * Color_Ambient[2]);if (d[2] > 255) d[2] = 255;
2961 d[3] = (int)( diffusetex[3] * Color_Ambient[3]);if (d[3] > 255) d[3] = 255;
2965 d[0] = (int)( diffusetex[0] * Color_Ambient[0]);if (d[0] > 255) d[0] = 255;
2966 d[1] = (int)( diffusetex[1] * Color_Ambient[1]);if (d[1] > 255) d[1] = 255;
2967 d[2] = (int)( diffusetex[2] * Color_Ambient[2]);if (d[2] > 255) d[2] = 255;
2968 d[3] = (int)( diffusetex[3] * Color_Ambient[3]);if (d[3] > 255) d[3] = 255;
2970 buffer_FragColorbgra8[x*4+0] = d[0];
2971 buffer_FragColorbgra8[x*4+1] = d[1];
2972 buffer_FragColorbgra8[x*4+2] = d[2];
2973 buffer_FragColorbgra8[x*4+3] = d[3];
2976 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2981 void DPSOFTRAST_VertexShader_LightSource(void)
2984 int numvertices = dpsoftrast.draw.numvertices;
2985 float LightPosition[4];
2986 float LightVector[4];
2987 float LightVectorModelSpace[4];
2988 float EyePosition[4];
2989 float EyeVectorModelSpace[4];
2995 LightPosition[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightPosition*4+0];
2996 LightPosition[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightPosition*4+1];
2997 LightPosition[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightPosition*4+2];
2998 LightPosition[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightPosition*4+3];
2999 EyePosition[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+0];
3000 EyePosition[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+1];
3001 EyePosition[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+2];
3002 EyePosition[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+3];
3003 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
3004 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
3005 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelToLightM1);
3006 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.draw.numvertices);
3007 for (i = 0;i < numvertices;i++)
3009 position[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0];
3010 position[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1];
3011 position[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+2];
3012 svector[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0];
3013 svector[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1];
3014 svector[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2];
3015 tvector[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0];
3016 tvector[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1];
3017 tvector[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2];
3018 normal[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+0];
3019 normal[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+1];
3020 normal[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+2];
3021 LightVectorModelSpace[0] = LightPosition[0] - position[0];
3022 LightVectorModelSpace[1] = LightPosition[1] - position[1];
3023 LightVectorModelSpace[2] = LightPosition[2] - position[2];
3024 LightVector[0] = svector[0] * LightVectorModelSpace[0] + svector[1] * LightVectorModelSpace[1] + svector[2] * LightVectorModelSpace[2];
3025 LightVector[1] = tvector[0] * LightVectorModelSpace[0] + tvector[1] * LightVectorModelSpace[1] + tvector[2] * LightVectorModelSpace[2];
3026 LightVector[2] = normal[0] * LightVectorModelSpace[0] + normal[1] * LightVectorModelSpace[1] + normal[2] * LightVectorModelSpace[2];
3027 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0] = LightVector[0];
3028 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1] = LightVector[1];
3029 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2] = LightVector[2];
3030 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+3] = 0.0f;
3031 EyeVectorModelSpace[0] = EyePosition[0] - position[0];
3032 EyeVectorModelSpace[1] = EyePosition[1] - position[1];
3033 EyeVectorModelSpace[2] = EyePosition[2] - position[2];
3034 EyeVector[0] = svector[0] * EyeVectorModelSpace[0] + svector[1] * EyeVectorModelSpace[1] + svector[2] * EyeVectorModelSpace[2];
3035 EyeVector[1] = tvector[0] * EyeVectorModelSpace[0] + tvector[1] * EyeVectorModelSpace[1] + tvector[2] * EyeVectorModelSpace[2];
3036 EyeVector[2] = normal[0] * EyeVectorModelSpace[0] + normal[1] * EyeVectorModelSpace[1] + normal[2] * EyeVectorModelSpace[2];
3037 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0] = EyeVector[0];
3038 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1] = EyeVector[1];
3039 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2] = EyeVector[2];
3040 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+3] = 0.0f;
3044 void DPSOFTRAST_PixelShader_LightSource(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
3046 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
3047 unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3048 unsigned char buffer_texture_normalbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3049 unsigned char buffer_texture_glossbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3050 unsigned char buffer_texture_cubebgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3051 unsigned char buffer_texture_pantsbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3052 unsigned char buffer_texture_shirtbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3053 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3054 int x, startx = span->startx, endx = span->endx;
3055 float Color_Ambient[4], Color_Diffuse[4], Color_Specular[4], Color_Glow[4], Color_Pants[4], Color_Shirt[4], LightColor[4];
3056 float CubeVectordata[4];
3057 float CubeVectorslope[4];
3058 float LightVectordata[4];
3059 float LightVectorslope[4];
3060 float EyeVectordata[4];
3061 float EyeVectorslope[4];
3063 float diffusetex[4];
3065 float surfacenormal[4];
3066 float lightnormal[4];
3068 float specularnormal[4];
3071 float SpecularPower;
3072 float CubeVector[4];
3075 Color_Glow[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+0];
3076 Color_Glow[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+1];
3077 Color_Glow[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+2];
3078 Color_Glow[3] = 0.0f;
3079 Color_Ambient[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0];
3080 Color_Ambient[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1];
3081 Color_Ambient[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2];
3082 Color_Ambient[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0];
3083 Color_Diffuse[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
3084 Color_Diffuse[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
3085 Color_Diffuse[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
3086 Color_Diffuse[3] = 0.0f;
3087 Color_Specular[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+0];
3088 Color_Specular[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+1];
3089 Color_Specular[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+2];
3090 Color_Specular[3] = 0.0f;
3091 Color_Pants[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+0];
3092 Color_Pants[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+1];
3093 Color_Pants[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+2];
3094 Color_Pants[3] = 0.0f;
3095 Color_Shirt[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+0];
3096 Color_Shirt[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+1];
3097 Color_Shirt[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+2];
3098 Color_Shirt[3] = 0.0f;
3099 LightColor[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+0];
3100 LightColor[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+1];
3101 LightColor[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+2];
3102 LightColor[3] = 0.0f;
3103 SpecularPower = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_SpecularPower*4+0] * (1.0f / 255.0f);
3104 EyeVectordata[0] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][0];
3105 EyeVectordata[1] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][1];
3106 EyeVectordata[2] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][2];
3107 EyeVectordata[3] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][3];
3108 EyeVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][0];
3109 EyeVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][1];
3110 EyeVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][2];
3111 EyeVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][3];
3112 LightVectordata[0] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][0];
3113 LightVectordata[1] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][1];
3114 LightVectordata[2] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][2];
3115 LightVectordata[3] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][3];
3116 LightVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][0];
3117 LightVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][1];
3118 LightVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][2];
3119 LightVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][3];
3120 CubeVectordata[0] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD3][0];
3121 CubeVectordata[1] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD3][1];
3122 CubeVectordata[2] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD3][2];
3123 CubeVectordata[3] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD3][3];
3124 CubeVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD3][0];
3125 CubeVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD3][1];
3126 CubeVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD3][2];
3127 CubeVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD3][3];
3128 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
3129 memset(buffer_FragColorbgra8 + startx*4, 0, (endx-startx)*4); // clear first, because we skip writing black pixels, and there are a LOT of them...
3130 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
3131 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
3133 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_pantsbgra8, GL20TU_PANTS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
3134 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_shirtbgra8, GL20TU_SHIRT, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
3136 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_CUBEFILTER)
3137 DPSOFTRAST_Draw_Span_TextureCubeVaryingBGRA8(span, buffer_texture_cubebgra8, GL20TU_CUBE, DPSOFTRAST_ARRAY_TEXCOORD3, buffer_z);
3138 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SPECULAR)
3140 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
3141 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_glossbgra8, GL20TU_GLOSS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
3142 for (x = startx;x < endx;x++)
3145 CubeVector[0] = (CubeVectordata[0] + CubeVectorslope[0]*x) * z;
3146 CubeVector[1] = (CubeVectordata[1] + CubeVectorslope[1]*x) * z;
3147 CubeVector[2] = (CubeVectordata[2] + CubeVectorslope[2]*x) * z;
3148 attenuation = 1.0f - DPSOFTRAST_Vector3LengthSquared(CubeVector);
3149 if (attenuation < 0.01f)
3151 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SHADOWMAP2D)
3153 attenuation *= DPSOFTRAST_SampleShadowmap(CubeVector);
3154 if (attenuation < 0.01f)
3158 diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
3159 diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
3160 diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
3161 diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
3162 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
3164 diffusetex[0] += buffer_texture_pantsbgra8[x*4+0] * Color_Pants[0] + buffer_texture_shirtbgra8[x*4+0] * Color_Shirt[0];
3165 diffusetex[1] += buffer_texture_pantsbgra8[x*4+1] * Color_Pants[1] + buffer_texture_shirtbgra8[x*4+1] * Color_Shirt[1];
3166 diffusetex[2] += buffer_texture_pantsbgra8[x*4+2] * Color_Pants[2] + buffer_texture_shirtbgra8[x*4+2] * Color_Shirt[2];
3167 diffusetex[3] += buffer_texture_pantsbgra8[x*4+3] * Color_Pants[3] + buffer_texture_shirtbgra8[x*4+3] * Color_Shirt[3];
3169 glosstex[0] = buffer_texture_glossbgra8[x*4+0];
3170 glosstex[1] = buffer_texture_glossbgra8[x*4+1];
3171 glosstex[2] = buffer_texture_glossbgra8[x*4+2];
3172 glosstex[3] = buffer_texture_glossbgra8[x*4+3];
3173 surfacenormal[0] = buffer_texture_normalbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
3174 surfacenormal[1] = buffer_texture_normalbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
3175 surfacenormal[2] = buffer_texture_normalbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
3176 DPSOFTRAST_Vector3Normalize(surfacenormal);
3178 lightnormal[0] = (LightVectordata[0] + LightVectorslope[0]*x) * z;
3179 lightnormal[1] = (LightVectordata[1] + LightVectorslope[1]*x) * z;
3180 lightnormal[2] = (LightVectordata[2] + LightVectorslope[2]*x) * z;
3181 DPSOFTRAST_Vector3Normalize(lightnormal);
3183 eyenormal[0] = (EyeVectordata[0] + EyeVectorslope[0]*x) * z;
3184 eyenormal[1] = (EyeVectordata[1] + EyeVectorslope[1]*x) * z;
3185 eyenormal[2] = (EyeVectordata[2] + EyeVectorslope[2]*x) * z;
3186 DPSOFTRAST_Vector3Normalize(eyenormal);
3188 specularnormal[0] = lightnormal[0] + eyenormal[0];
3189 specularnormal[1] = lightnormal[1] + eyenormal[1];
3190 specularnormal[2] = lightnormal[2] + eyenormal[2];
3191 DPSOFTRAST_Vector3Normalize(specularnormal);
3193 diffuse = DPSOFTRAST_Vector3Dot(surfacenormal, lightnormal);if (diffuse < 0.0f) diffuse = 0.0f;
3194 specular = DPSOFTRAST_Vector3Dot(surfacenormal, specularnormal);if (specular < 0.0f) specular = 0.0f;
3195 specular = pow(specular, SpecularPower * glosstex[3]);
3196 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_CUBEFILTER)
3198 // scale down the attenuation to account for the cubefilter multiplying everything by 255
3199 attenuation *= (1.0f / 255.0f);
3200 d[0] = (int)((diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse) + glosstex[0] * Color_Specular[0] * specular) * LightColor[0] * buffer_texture_cubebgra8[x*4+0] * attenuation);if (d[0] > 255) d[0] = 255;
3201 d[1] = (int)((diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse) + glosstex[1] * Color_Specular[1] * specular) * LightColor[1] * buffer_texture_cubebgra8[x*4+1] * attenuation);if (d[1] > 255) d[1] = 255;
3202 d[2] = (int)((diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse) + glosstex[2] * Color_Specular[2] * specular) * LightColor[2] * buffer_texture_cubebgra8[x*4+2] * attenuation);if (d[2] > 255) d[2] = 255;
3203 d[3] = (int)( diffusetex[3] );if (d[3] > 255) d[3] = 255;
3207 d[0] = (int)((diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse) + glosstex[0] * Color_Specular[0] * specular) * LightColor[0] * attenuation);if (d[0] > 255) d[0] = 255;
3208 d[1] = (int)((diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse) + glosstex[1] * Color_Specular[1] * specular) * LightColor[1] * attenuation);if (d[1] > 255) d[1] = 255;
3209 d[2] = (int)((diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse) + glosstex[2] * Color_Specular[2] * specular) * LightColor[2] * attenuation);if (d[2] > 255) d[2] = 255;
3210 d[3] = (int)( diffusetex[3] );if (d[3] > 255) d[3] = 255;
3212 buffer_FragColorbgra8[x*4+0] = d[0];
3213 buffer_FragColorbgra8[x*4+1] = d[1];
3214 buffer_FragColorbgra8[x*4+2] = d[2];
3215 buffer_FragColorbgra8[x*4+3] = d[3];
3218 else if (dpsoftrast.shader_permutation & SHADERPERMUTATION_DIFFUSE)
3220 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
3221 for (x = startx;x < endx;x++)
3224 CubeVector[0] = (CubeVectordata[0] + CubeVectorslope[0]*x) * z;
3225 CubeVector[1] = (CubeVectordata[1] + CubeVectorslope[1]*x) * z;
3226 CubeVector[2] = (CubeVectordata[2] + CubeVectorslope[2]*x) * z;
3227 attenuation = 1.0f - DPSOFTRAST_Vector3LengthSquared(CubeVector);
3228 if (attenuation < 0.01f)
3230 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SHADOWMAP2D)
3232 attenuation *= DPSOFTRAST_SampleShadowmap(CubeVector);
3233 if (attenuation < 0.01f)
3237 diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
3238 diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
3239 diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
3240 diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
3241 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
3243 diffusetex[0] += buffer_texture_pantsbgra8[x*4+0] * Color_Pants[0] + buffer_texture_shirtbgra8[x*4+0] * Color_Shirt[0];
3244 diffusetex[1] += buffer_texture_pantsbgra8[x*4+1] * Color_Pants[1] + buffer_texture_shirtbgra8[x*4+1] * Color_Shirt[1];
3245 diffusetex[2] += buffer_texture_pantsbgra8[x*4+2] * Color_Pants[2] + buffer_texture_shirtbgra8[x*4+2] * Color_Shirt[2];
3246 diffusetex[3] += buffer_texture_pantsbgra8[x*4+3] * Color_Pants[3] + buffer_texture_shirtbgra8[x*4+3] * Color_Shirt[3];
3248 surfacenormal[0] = buffer_texture_normalbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
3249 surfacenormal[1] = buffer_texture_normalbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
3250 surfacenormal[2] = buffer_texture_normalbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
3251 DPSOFTRAST_Vector3Normalize(surfacenormal);
3253 lightnormal[0] = (LightVectordata[0] + LightVectorslope[0]*x) * z;
3254 lightnormal[1] = (LightVectordata[1] + LightVectorslope[1]*x) * z;
3255 lightnormal[2] = (LightVectordata[2] + LightVectorslope[2]*x) * z;
3256 DPSOFTRAST_Vector3Normalize(lightnormal);
3258 diffuse = DPSOFTRAST_Vector3Dot(surfacenormal, lightnormal);if (diffuse < 0.0f) diffuse = 0.0f;
3259 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_CUBEFILTER)
3261 // scale down the attenuation to account for the cubefilter multiplying everything by 255
3262 attenuation *= (1.0f / 255.0f);
3263 d[0] = (int)((diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse)) * LightColor[0] * buffer_texture_cubebgra8[x*4+0] * attenuation);if (d[0] > 255) d[0] = 255;
3264 d[1] = (int)((diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse)) * LightColor[1] * buffer_texture_cubebgra8[x*4+1] * attenuation);if (d[1] > 255) d[1] = 255;
3265 d[2] = (int)((diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse)) * LightColor[2] * buffer_texture_cubebgra8[x*4+2] * attenuation);if (d[2] > 255) d[2] = 255;
3266 d[3] = (int)( diffusetex[3] );if (d[3] > 255) d[3] = 255;
3270 d[0] = (int)((diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse)) * LightColor[0] * attenuation);if (d[0] > 255) d[0] = 255;
3271 d[1] = (int)((diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse)) * LightColor[1] * attenuation);if (d[1] > 255) d[1] = 255;
3272 d[2] = (int)((diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse)) * LightColor[2] * attenuation);if (d[2] > 255) d[2] = 255;
3273 d[3] = (int)( diffusetex[3] );if (d[3] > 255) d[3] = 255;
3275 buffer_FragColorbgra8[x*4+0] = d[0];
3276 buffer_FragColorbgra8[x*4+1] = d[1];
3277 buffer_FragColorbgra8[x*4+2] = d[2];
3278 buffer_FragColorbgra8[x*4+3] = d[3];
3283 for (x = startx;x < endx;x++)
3286 CubeVector[0] = (CubeVectordata[0] + CubeVectorslope[0]*x) * z;
3287 CubeVector[1] = (CubeVectordata[1] + CubeVectorslope[1]*x) * z;
3288 CubeVector[2] = (CubeVectordata[2] + CubeVectorslope[2]*x) * z;
3289 attenuation = 1.0f - DPSOFTRAST_Vector3LengthSquared(CubeVector);
3290 if (attenuation < 0.01f)
3292 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SHADOWMAP2D)
3294 attenuation *= DPSOFTRAST_SampleShadowmap(CubeVector);
3295 if (attenuation < 0.01f)
3299 diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
3300 diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
3301 diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
3302 diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
3303 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
3305 diffusetex[0] += buffer_texture_pantsbgra8[x*4+0] * Color_Pants[0] + buffer_texture_shirtbgra8[x*4+0] * Color_Shirt[0];
3306 diffusetex[1] += buffer_texture_pantsbgra8[x*4+1] * Color_Pants[1] + buffer_texture_shirtbgra8[x*4+1] * Color_Shirt[1];
3307 diffusetex[2] += buffer_texture_pantsbgra8[x*4+2] * Color_Pants[2] + buffer_texture_shirtbgra8[x*4+2] * Color_Shirt[2];
3308 diffusetex[3] += buffer_texture_pantsbgra8[x*4+3] * Color_Pants[3] + buffer_texture_shirtbgra8[x*4+3] * Color_Shirt[3];
3310 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_CUBEFILTER)
3312 // scale down the attenuation to account for the cubefilter multiplying everything by 255
3313 attenuation *= (1.0f / 255.0f);
3314 d[0] = (int)((diffusetex[0] * (Color_Ambient[0])) * LightColor[0] * buffer_texture_cubebgra8[x*4+0] * attenuation);if (d[0] > 255) d[0] = 255;
3315 d[1] = (int)((diffusetex[1] * (Color_Ambient[1])) * LightColor[1] * buffer_texture_cubebgra8[x*4+1] * attenuation);if (d[1] > 255) d[1] = 255;
3316 d[2] = (int)((diffusetex[2] * (Color_Ambient[2])) * LightColor[2] * buffer_texture_cubebgra8[x*4+2] * attenuation);if (d[2] > 255) d[2] = 255;
3317 d[3] = (int)( diffusetex[3] );if (d[3] > 255) d[3] = 255;
3321 d[0] = (int)((diffusetex[0] * (Color_Ambient[0])) * LightColor[0] * attenuation);if (d[0] > 255) d[0] = 255;
3322 d[1] = (int)((diffusetex[1] * (Color_Ambient[1])) * LightColor[1] * attenuation);if (d[1] > 255) d[1] = 255;
3323 d[2] = (int)((diffusetex[2] * (Color_Ambient[2])) * LightColor[2] * attenuation);if (d[2] > 255) d[2] = 255;
3324 d[3] = (int)( diffusetex[3] );if (d[3] > 255) d[3] = 255;
3326 buffer_FragColorbgra8[x*4+0] = d[0];
3327 buffer_FragColorbgra8[x*4+1] = d[1];
3328 buffer_FragColorbgra8[x*4+2] = d[2];
3329 buffer_FragColorbgra8[x*4+3] = d[3];
3332 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
3337 void DPSOFTRAST_VertexShader_Refraction(void)
3339 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
3342 void DPSOFTRAST_PixelShader_Refraction(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
3345 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
3346 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3347 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
3348 memset(buffer_FragColorbgra8, 0, span->length*4);
3349 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
3354 void DPSOFTRAST_VertexShader_Water(void)
3356 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
3360 void DPSOFTRAST_PixelShader_Water(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
3363 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
3364 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3365 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
3366 memset(buffer_FragColorbgra8, 0, span->length*4);
3367 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
3372 void DPSOFTRAST_VertexShader_ShowDepth(void)
3374 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
3377 void DPSOFTRAST_PixelShader_ShowDepth(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
3380 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
3381 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3382 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
3383 memset(buffer_FragColorbgra8, 0, span->length*4);
3384 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
3389 void DPSOFTRAST_VertexShader_DeferredGeometry(void)
3391 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
3394 void DPSOFTRAST_PixelShader_DeferredGeometry(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
3397 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
3398 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3399 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
3400 memset(buffer_FragColorbgra8, 0, span->length*4);
3401 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
3406 void DPSOFTRAST_VertexShader_DeferredLightSource(void)
3408 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
3411 void DPSOFTRAST_PixelShader_DeferredLightSource(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
3414 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
3415 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3416 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
3417 memset(buffer_FragColorbgra8, 0, span->length*4);
3418 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
3423 typedef struct DPSOFTRAST_ShaderModeInfo_s
3426 void (*Vertex)(void);
3427 void (*Span)(const DPSOFTRAST_State_Draw_Span * RESTRICT span);
3429 DPSOFTRAST_ShaderModeInfo;
3431 DPSOFTRAST_ShaderModeInfo DPSOFTRAST_ShaderModeTable[SHADERMODE_COUNT] =
3433 {2, DPSOFTRAST_VertexShader_Generic, DPSOFTRAST_PixelShader_Generic, },
3434 {2, DPSOFTRAST_VertexShader_PostProcess, DPSOFTRAST_PixelShader_PostProcess, },
3435 {2, DPSOFTRAST_VertexShader_Depth_Or_Shadow, DPSOFTRAST_PixelShader_Depth_Or_Shadow, },
3436 {2, DPSOFTRAST_VertexShader_FlatColor, DPSOFTRAST_PixelShader_FlatColor, },
3437 {2, DPSOFTRAST_VertexShader_VertexColor, DPSOFTRAST_PixelShader_VertexColor, },
3438 {2, DPSOFTRAST_VertexShader_Lightmap, DPSOFTRAST_PixelShader_Lightmap, },
3439 {2, DPSOFTRAST_VertexShader_FakeLight, DPSOFTRAST_PixelShader_FakeLight, },
3440 {2, DPSOFTRAST_VertexShader_LightDirectionMap_ModelSpace, DPSOFTRAST_PixelShader_LightDirectionMap_ModelSpace, },
3441 {2, DPSOFTRAST_VertexShader_LightDirectionMap_TangentSpace, DPSOFTRAST_PixelShader_LightDirectionMap_TangentSpace},
3442 {2, DPSOFTRAST_VertexShader_LightDirection, DPSOFTRAST_PixelShader_LightDirection, },
3443 {2, DPSOFTRAST_VertexShader_LightSource, DPSOFTRAST_PixelShader_LightSource, },
3444 {2, DPSOFTRAST_VertexShader_Refraction, DPSOFTRAST_PixelShader_Refraction, },
3445 {2, DPSOFTRAST_VertexShader_Water, DPSOFTRAST_PixelShader_Water, },
3446 {2, DPSOFTRAST_VertexShader_ShowDepth, DPSOFTRAST_PixelShader_ShowDepth, },
3447 {2, DPSOFTRAST_VertexShader_DeferredGeometry, DPSOFTRAST_PixelShader_DeferredGeometry, },
3448 {2, DPSOFTRAST_VertexShader_DeferredLightSource, DPSOFTRAST_PixelShader_DeferredLightSource, }
3453 void DPSOFTRAST_Draw_ProcessSpans(void)
3459 int numspans = dpsoftrast.draw.numspans;
3461 // unsigned int *colorpixel;
3462 unsigned int *depthpixel;
3468 DPSOFTRAST_State_Draw_Span *span = dpsoftrast.draw.spanqueue;
3469 unsigned char pixelmask[DPSOFTRAST_DRAW_MAXSPANLENGTH];
3470 for (i = 0;i < numspans;i++, span++)
3472 w = span->data[0][DPSOFTRAST_ARRAY_TOTAL][3];
3473 wslope = span->data[1][DPSOFTRAST_ARRAY_TOTAL][3];
3474 if (dpsoftrast.user.depthtest && dpsoftrast.fb_depthpixels)
3476 depthslope = (int)(wslope*DPSOFTRAST_DEPTHSCALE);
3477 depth = (int)(w*DPSOFTRAST_DEPTHSCALE - DPSOFTRAST_DEPTHOFFSET*(dpsoftrast.user.polygonoffset[1] + fabs(wslope)*dpsoftrast.user.polygonoffset[0]));
3478 depthpixel = dpsoftrast.fb_depthpixels + span->start;
3479 switch(dpsoftrast.fb_depthfunc)
3482 case GL_ALWAYS: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = true; break;
3483 case GL_LESS: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] < d; break;
3484 case GL_LEQUAL: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] <= d; break;
3485 case GL_EQUAL: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] == d; break;
3486 case GL_GEQUAL: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] >= d; break;
3487 case GL_GREATER: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] > d; break;
3488 case GL_NEVER: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = false; break;
3490 //colorpixel = dpsoftrast.fb_colorpixels[0] + span->start;
3491 //for (x = 0;x < span->length;x++)
3492 // colorpixel[x] = (depthpixel[x] & 0xFF000000) ? (0x00FF0000) : (depthpixel[x] & 0x00FF0000);
3493 // if there is no color buffer, skip pixel shader
3495 endx = span->length;
3496 while (startx < endx && !pixelmask[startx])
3498 while (endx > startx && !pixelmask[endx-1])
3501 continue; // no pixels to fill
3502 span->pixelmask = pixelmask;
3503 span->startx = startx;
3505 // run pixel shader if appropriate
3506 // do this before running depthmask code, to allow the pixelshader
3507 // to clear pixelmask values for alpha testing
3508 if (dpsoftrast.fb_colorpixels[0] && dpsoftrast.fb_colormask)
3509 DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].Span(span);
3510 if (dpsoftrast.user.depthmask)
3511 for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope)
3517 // no depth testing means we're just dealing with color...
3518 // if there is no color buffer, skip pixel shader
3519 if (dpsoftrast.fb_colorpixels[0] && dpsoftrast.fb_colormask)
3521 memset(pixelmask, 1, span->length);
3522 span->pixelmask = pixelmask;
3524 span->endx = span->length;
3525 DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].Span(span);
3531 void DPSOFTRAST_Draw_ProcessTriangles(int firstvertex, int numtriangles, const int *element3i, const unsigned short *element3s, unsigned char *arraymask)
3534 int cullface = dpsoftrast.user.cullface;
3535 int width = dpsoftrast.fb_width;
3536 int height = dpsoftrast.fb_height;
3537 __m128i fbmax = _mm_sub_epi16(_mm_setr_epi16(width, height, width, height, width, height, width, height), _mm_set1_epi16(1));
3552 unsigned char mip[DPSOFTRAST_MAXTEXTUREUNITS];
3553 __m128 mipedgescale;
3556 __m128 clipped[DPSOFTRAST_ARRAY_TOTAL][4];
3558 __m128 proj[DPSOFTRAST_ARRAY_TOTAL][4];
3559 DPSOFTRAST_Texture *texture;
3560 DPSOFTRAST_State_Draw_Span *span;
3561 DPSOFTRAST_State_Draw_Span *oldspan;
3562 for (i = 0;i < numtriangles;i++)
3564 // generate the 3 edges of this triangle
3565 // generate spans for the triangle - switch based on left split or right split classification of triangle
3568 e[0] = element3i[i*3+0] - firstvertex;
3569 e[1] = element3i[i*3+1] - firstvertex;
3570 e[2] = element3i[i*3+2] - firstvertex;
3574 e[0] = element3s[i*3+0] - firstvertex;
3575 e[1] = element3s[i*3+1] - firstvertex;
3576 e[2] = element3s[i*3+2] - firstvertex;
3585 #define SKIPBACKFACE \
3586 if(cullface != GL_NONE) \
3588 __m128 triangleedge[2] = { _mm_sub_ps(screen[0], screen[1]), _mm_sub_ps(screen[2], screen[1]) }; \
3589 /* store normal in 2, 0, 1 order instead of 0, 1, 2 as it requires fewer shuffles and leaves z component accessible as scalar */ \
3590 __m128 trianglenormal = _mm_sub_ss(_mm_mul_ss(triangleedge[0], _mm_shuffle_ps(triangleedge[1], triangleedge[1], _MM_SHUFFLE(3, 0, 2, 1))), \
3591 _mm_mul_ss(_mm_shuffle_ps(triangleedge[0], triangleedge[0], _MM_SHUFFLE(3, 0, 2, 1)), triangleedge[1])); \
3592 /* apply current cullface mode (this culls many triangles) */ \
3596 if (_mm_ucomilt_ss(trianglenormal, _mm_setzero_ps())) \
3600 if (_mm_ucomigt_ss(trianglenormal, _mm_setzero_ps())) \
3605 //trianglenormal = _mm_sub_ps(_mm_mul_ps(triangleedge[0], _mm_shuffle_ps(triangleedge[1], triangleedge[1], _MM_SHUFFLE(3, 0, 2, 1))),
3606 // _mm_mul_ps(_mm_shuffle_ps(triangleedge[0], triangleedge[0], _MM_SHUFFLE(3, 0, 2, 1)), triangleedge[1]));
3607 //trianglenormal[2] = triangleedge[0][0] * triangleedge[1][1] - triangleedge[0][1] * triangleedge[1][0];
3608 //trianglenormal[0] = triangleedge[0][1] * triangleedge[1][2] - triangleedge[0][2] * triangleedge[1][1];
3609 //trianglenormal[1] = triangleedge[0][2] * triangleedge[1][0] - triangleedge[0][0] * triangleedge[1][2];
3611 // macros for clipping vertices
3612 #define CLIPPEDVERTEXLERP(k,p1, p2) \
3613 clipfrac[k] = _mm_set1_ps(clipdist[p1] / (clipdist[p1] - clipdist[p2])); \
3615 __m128 v1 = _mm_load_ps(&dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[p1]*4]), v2 = _mm_load_ps(&dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[p2]*4]); \
3616 clipped[DPSOFTRAST_ARRAY_POSITION][k] = _mm_add_ps(v1, _mm_mul_ps(_mm_sub_ps(v2, v1), clipfrac[k])); \
3618 screen[k] = DPSOFTRAST_Draw_ProjectVertex(clipped[DPSOFTRAST_ARRAY_POSITION][k]);
3619 #define CLIPPEDATTRIBSLERP(k,p1,p2) \
3620 for (j = DPSOFTRAST_ARRAY_POSITION+1;j < DPSOFTRAST_ARRAY_TOTAL;j++)\
3622 /*if (arraymask[j])*/\
3624 __m128 v1 = _mm_load_ps(&dpsoftrast.draw.post_array4f[j][e[p1]*4]), v2 = _mm_load_ps(&dpsoftrast.draw.post_array4f[j][e[p2]*4]); \
3625 clipped[j][k] = _mm_add_ps(v1, _mm_mul_ps(_mm_sub_ps(v2, v1), clipfrac[k])); \
3628 #define CLIPPEDVERTEXCOPY(k,p1) \
3629 screen[k] = _mm_load_ps(&dpsoftrast.draw.screencoord4f[e[p1]*4]);
3630 #define CLIPPEDATTRIBSCOPY(k,p1) \
3631 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)\
3633 /*if (arraymask[j])*/\
3635 clipped[j][k] = _mm_load_ps(&dpsoftrast.draw.post_array4f[j][e[p1]*4]); \
3639 // calculate distance from nearplane
3640 clipdist[0] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[0]*4+2] + dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[0]*4+3];
3641 clipdist[1] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+2] + dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+3];
3642 clipdist[2] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[2]*4+2] + dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[2]*4+3];
3643 if (clipdist[0] >= 0.0f)
3645 if (clipdist[1] >= 0.0f)
3647 if (clipdist[2] >= 0.0f)
3649 // triangle is entirely in front of nearplane
3650 CLIPPEDVERTEXCOPY(0,0); CLIPPEDVERTEXCOPY(1,1); CLIPPEDVERTEXCOPY(2,2);
3653 CLIPPEDATTRIBSCOPY(0,0); CLIPPEDATTRIBSCOPY(1,1); CLIPPEDATTRIBSCOPY(2,2);
3657 CLIPPEDVERTEXCOPY(0,0); CLIPPEDVERTEXCOPY(1,1); CLIPPEDVERTEXLERP(2,1,2); CLIPPEDVERTEXLERP(3,2,0);
3660 CLIPPEDATTRIBSCOPY(0,0); CLIPPEDATTRIBSCOPY(1,1); CLIPPEDATTRIBSLERP(2,1,2); CLIPPEDATTRIBSLERP(3,2,0);
3665 if (clipdist[2] >= 0.0f)
3667 CLIPPEDVERTEXCOPY(0,0); CLIPPEDVERTEXLERP(1,0,1); CLIPPEDVERTEXLERP(2,1,2); CLIPPEDVERTEXCOPY(3,2);
3670 CLIPPEDATTRIBSCOPY(0,0); CLIPPEDATTRIBSLERP(1,0,1); CLIPPEDATTRIBSLERP(2,1,2); CLIPPEDATTRIBSCOPY(3,2);
3674 CLIPPEDVERTEXCOPY(0,0); CLIPPEDVERTEXLERP(1,0,1); CLIPPEDVERTEXLERP(2,2,0);
3677 CLIPPEDATTRIBSCOPY(0,0); CLIPPEDATTRIBSLERP(1,0,1); CLIPPEDATTRIBSLERP(2,2,0);
3681 else if (clipdist[1] >= 0.0f)
3683 if (clipdist[2] >= 0.0f)
3685 CLIPPEDVERTEXLERP(0,0,1); CLIPPEDVERTEXCOPY(1,1); CLIPPEDVERTEXCOPY(2,2); CLIPPEDVERTEXLERP(3,2,0);
3688 CLIPPEDATTRIBSLERP(0,0,1); CLIPPEDATTRIBSCOPY(1,1); CLIPPEDATTRIBSCOPY(2,2); CLIPPEDATTRIBSLERP(3,2,0);
3692 CLIPPEDVERTEXLERP(0,0,1); CLIPPEDVERTEXCOPY(1,1); CLIPPEDVERTEXLERP(2,1,2);
3695 CLIPPEDATTRIBSLERP(0,0,1); CLIPPEDATTRIBSCOPY(1,1); CLIPPEDATTRIBSLERP(2,1,2);
3698 else if (clipdist[2] >= 0.0f)
3700 CLIPPEDVERTEXLERP(0,1,2); CLIPPEDVERTEXCOPY(1,2); CLIPPEDVERTEXLERP(2,2,0);
3703 CLIPPEDATTRIBSLERP(0,1,2); CLIPPEDATTRIBSCOPY(1,2); CLIPPEDATTRIBSLERP(2,2,0);
3705 else continue; // triangle is entirely behind nearplane
3708 // calculate integer y coords for triangle points
3709 __m128i screeni = _mm_packs_epi32(_mm_cvttps_epi32(_mm_shuffle_ps(screen[0], screen[1], _MM_SHUFFLE(1, 0, 1, 0))),
3710 _mm_cvttps_epi32(_mm_shuffle_ps(screen[2], numpoints <= 3 ? screen[2] : screen[3], _MM_SHUFFLE(1, 0, 1, 0)))),
3711 screenir = _mm_shuffle_epi32(screeni, _MM_SHUFFLE(1, 0, 3, 2)),
3712 screenmin = _mm_min_epi16(screeni, screenir),
3713 screenmax = _mm_max_epi16(screeni, screenir);
3714 screenmin = _mm_min_epi16(screenmin, _mm_shufflelo_epi16(screenmin, _MM_SHUFFLE(1, 0, 3, 2)));
3715 screenmax = _mm_max_epi16(screenmax, _mm_shufflelo_epi16(screenmax, _MM_SHUFFLE(1, 0, 3, 2)));
3716 screenmin = _mm_max_epi16(screenmin, _mm_setzero_si128());
3717 screenmax = _mm_min_epi16(screenmax, fbmax);
3718 // skip offscreen triangles
3719 if (_mm_cvtsi128_si32(_mm_cmplt_epi16(screenmax, screenmin)))
3721 starty = _mm_extract_epi16(screenmin, 1);
3722 endy = _mm_extract_epi16(screenmax, 1)+1;
3723 screeny = _mm_srai_epi32(screeni, 16);
3726 // okay, this triangle is going to produce spans, we'd better project
3727 // the interpolants now (this is what gives perspective texturing),
3728 // this consists of simply multiplying all arrays by the W coord
3729 // (which is basically 1/Z), which will be undone per-pixel
3730 // (multiplying by Z again) to get the perspective-correct array
3732 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
3736 for (k = 0;k < numpoints;k++)
3738 proj[j][k] = _mm_mul_ps(clipped[j][k], _mm_shuffle_ps(screen[k], screen[k], _MM_SHUFFLE(3, 3, 3, 3)));
3742 // adjust texture LOD by texture density, in the simplest way possible...
3743 mipedgescale = _mm_sub_ps(_mm_shuffle_ps(screen[0], screen[2], _MM_SHUFFLE(1, 0, 1, 0)), _mm_shuffle_ps(screen[1], screen[1], _MM_SHUFFLE(1, 0, 1, 0)));
3744 mipedgescale = _mm_mul_ps(mipedgescale, mipedgescale);
3745 mipedgescale = _mm_div_ps(_mm_set1_ps(1.0f), _mm_add_ps(mipedgescale, _mm_shuffle_ps(mipedgescale, mipedgescale, _MM_SHUFFLE(2, 3, 0, 1))));
3746 for (j = 0;j < DPSOFTRAST_MAXTEXTUREUNITS;j++)
3748 texture = dpsoftrast.texbound[j];
3752 if (texture->filter <= DPSOFTRAST_TEXTURE_FILTER_LINEAR)
3757 k = DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].lodarrayindex;
3758 mipedgetc = _mm_sub_ps(_mm_shuffle_ps(clipped[k][0], clipped[k][2], _MM_SHUFFLE(1, 0, 1, 0)),
3759 _mm_shuffle_ps(clipped[k][1], clipped[k][1], _MM_SHUFFLE(1, 0, 1, 0)));
3760 mipedgetc = _mm_mul_ps(mipedgetc, _mm_cvtepi32_ps(_mm_shuffle_epi32(_mm_loadl_epi64((const __m128i *)&texture->mipmap[0][2]), _MM_SHUFFLE(1, 0, 1, 0))));
3761 mipedgetc = _mm_mul_ps(mipedgetc, mipedgetc);
3762 mipedgetc = _mm_add_ps(mipedgetc, _mm_shuffle_ps(mipedgetc, mipedgetc, _MM_SHUFFLE(2, 3, 0, 1)));
3763 mipedgetc = _mm_mul_ps(mipedgetc, mipedgescale);
3764 mipedgetc = _mm_min_ss(mipedgetc, _mm_shuffle_ps(mipedgetc, mipedgetc, _MM_SHUFFLE(2, 2, 2, 2)));
3765 // this will be multiplied in the texturing routine by the texture resolution
3766 y = _mm_cvtss_si32(mipedgetc);
3769 y = (int)(log((float)y)/M_LN2);
3770 if (y > texture->mipmaps - 1)
3771 y = texture->mipmaps - 1;
3777 // iterate potential spans
3778 // TODO: optimize? if we figured out the edge order beforehand, this
3779 // could do loops over the edges in the proper order rather than
3780 // selecting them for each span
3781 // TODO: optimize? the edges could have data slopes calculated
3782 // TODO: optimize? the data slopes could be calculated as a plane
3783 // (2D slopes) to avoid any interpolation along edges at all
3784 for (y = starty+1;y < endy;)
3787 __m128 edge0offset, edge1offset, edge0scale, edge1scale, data[DPSOFTRAST_ARRAY_TOTAL+1][2], slope[DPSOFTRAST_ARRAY_TOTAL+1][2];
3788 __m128i screenycc = _mm_cmpgt_epi32(_mm_set1_epi32(y), screeny);
3789 int screenymask = _mm_movemask_epi8(screenycc);
3795 case 0xFFFF: /*0000*/ y++; continue;
3796 case 0xFFF0: /*1000*/ edge0p = 3;edge0n = 0;edge1p = 1;edge1n = 0;break;
3797 case 0xFF0F: /*0100*/ edge0p = 0;edge0n = 1;edge1p = 2;edge1n = 1;break;
3798 case 0xFF00: /*1100*/ edge0p = 3;edge0n = 0;edge1p = 2;edge1n = 1;break;
3799 case 0xF0FF: /*0010*/ edge0p = 1;edge0n = 2;edge1p = 3;edge1n = 2;break;
3800 case 0xF0F0: /*1010*/ edge0p = 1;edge0n = 2;edge1p = 3;edge1n = 2;break; // concave - nonsense
3801 case 0xF00F: /*0110*/ edge0p = 0;edge0n = 1;edge1p = 3;edge1n = 2;break;
3802 case 0xF000: /*1110*/ edge0p = 3;edge0n = 0;edge1p = 3;edge1n = 2;break;
3803 case 0x0FFF: /*0001*/ edge0p = 2;edge0n = 3;edge1p = 0;edge1n = 3;break;
3804 case 0x0FF0: /*1001*/ edge0p = 2;edge0n = 3;edge1p = 1;edge1n = 0;break;
3805 case 0x0F0F: /*0101*/ edge0p = 2;edge0n = 3;edge1p = 2;edge1n = 1;break; // concave - nonsense
3806 case 0x0F00: /*1101*/ edge0p = 2;edge0n = 3;edge1p = 2;edge1n = 1;break;
3807 case 0x00FF: /*0011*/ edge0p = 1;edge0n = 2;edge1p = 0;edge1n = 3;break;
3808 case 0x00F0: /*1011*/ edge0p = 1;edge0n = 2;edge1p = 1;edge1n = 0;break;
3809 case 0x000F: /*0111*/ edge0p = 0;edge0n = 1;edge1p = 0;edge1n = 3;break;
3810 case 0x0000: /*1111*/ y++; continue;
3818 case 0xFFFF: /*000*/ y++; continue;
3819 case 0xFFF0: /*100*/ edge0p = 2;edge0n = 0;edge1p = 1;edge1n = 0;break;
3820 case 0xFF0F: /*010*/ edge0p = 0;edge0n = 1;edge1p = 2;edge1n = 1;break;
3821 case 0xFF00: /*110*/ edge0p = 2;edge0n = 0;edge1p = 2;edge1n = 1;break;
3822 case 0x00FF: /*001*/ edge0p = 1;edge0n = 2;edge1p = 0;edge1n = 2;break;
3823 case 0x00F0: /*101*/ edge0p = 1;edge0n = 2;edge1p = 1;edge1n = 0;break;
3824 case 0x000F: /*011*/ edge0p = 0;edge0n = 1;edge1p = 0;edge1n = 2;break;
3825 case 0x0000: /*111*/ y++; continue;
3828 screenycc = _mm_max_epi16(_mm_srli_epi16(screenycc, 1), screeny);
3829 screenycc = _mm_min_epi16(screenycc, _mm_shuffle_epi32(screenycc, _MM_SHUFFLE(1, 0, 3, 2)));
3830 screenycc = _mm_min_epi16(screenycc, _mm_shuffle_epi32(screenycc, _MM_SHUFFLE(2, 3, 0, 1)));
3831 nexty = _mm_extract_epi16(screenycc, 0);
3832 if(nexty >= endy) nexty = endy-1;
3833 if (_mm_ucomigt_ss(_mm_max_ss(screen[edge0n], screen[edge0p]), _mm_min_ss(screen[edge1n], screen[edge1p])))
3842 edge0offset = _mm_shuffle_ps(screen[edge0p], screen[edge0p], _MM_SHUFFLE(1, 1, 1, 1));
3843 edge0scale = _mm_div_ss(_mm_set1_ps(1.0f), _mm_sub_ss(_mm_shuffle_ps(screen[edge0n], screen[edge0n], _MM_SHUFFLE(1, 1, 1, 1)), edge0offset));
3844 edge0scale = _mm_shuffle_ps(edge0scale, edge0scale, _MM_SHUFFLE(0, 0, 0, 0));
3845 edge0offset = _mm_sub_ps(_mm_set1_ps(y), edge0offset);
3846 edge1offset = _mm_shuffle_ps(screen[edge1p], screen[edge1p], _MM_SHUFFLE(1, 1, 1, 1));
3847 edge1scale = _mm_div_ss(_mm_set1_ps(1.0f), _mm_sub_ss(_mm_shuffle_ps(screen[edge1n], screen[edge1n], _MM_SHUFFLE(1, 1, 1, 1)), edge1offset));
3848 edge1offset = _mm_sub_ps(_mm_set1_ps(y), edge1offset);
3849 edge1scale = _mm_shuffle_ps(edge1scale, edge1scale, _MM_SHUFFLE(0, 0, 0, 0));
3850 j = DPSOFTRAST_ARRAY_TOTAL;
3851 slope[j][0] = _mm_mul_ps(_mm_sub_ps(screen[edge0n], screen[edge0p]), edge0scale);
3852 slope[j][1] = _mm_mul_ps(_mm_sub_ps(screen[edge1n], screen[edge1p]), edge1scale);
3853 data[j][0] = _mm_add_ps(_mm_mul_ps(slope[j][0], edge0offset), screen[edge0p]);
3854 data[j][1] = _mm_add_ps(_mm_mul_ps(slope[j][1], edge1offset), screen[edge1p]);
3855 data[j][1] = _mm_sub_ps(data[j][1], data[j][0]);
3856 slope[j][1] = _mm_sub_ps(slope[j][1], slope[j][0]);
3857 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
3861 slope[j][0] = _mm_mul_ps(_mm_sub_ps(proj[j][edge0n], proj[j][edge0p]), edge0scale);
3862 slope[j][1] = _mm_mul_ps(_mm_sub_ps(proj[j][edge1n], proj[j][edge1p]), edge1scale);
3863 data[j][0] = _mm_add_ps(_mm_mul_ps(slope[j][0], edge0offset), proj[j][edge0p]);
3864 data[j][1] = _mm_add_ps(_mm_mul_ps(slope[j][1], edge1offset), proj[j][edge1p]);
3865 data[j][1] = _mm_sub_ps(data[j][1], data[j][0]);
3866 slope[j][1] = _mm_sub_ps(slope[j][1], slope[j][0]);
3870 for(; y <= nexty; y++)
3872 __m128 data0, data1, spanilength, startxlerp;
3873 j = DPSOFTRAST_ARRAY_TOTAL;
3874 data[j][0] = _mm_add_ps(data[j][0], slope[j][0]);
3875 data[j][1] = _mm_add_ps(data[j][1], slope[j][1]);
3876 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
3880 data[j][0] = _mm_add_ps(data[j][0], slope[j][0]);
3881 data[j][1] = _mm_add_ps(data[j][1], slope[j][1]);
3886 startx = _mm_cvtss_si32(_mm_add_ss(data[DPSOFTRAST_ARRAY_TOTAL][0], _mm_set1_ps(0.5f)));
3887 endx = _mm_cvtss_si32(_mm_add_ss(_mm_add_ss(data[DPSOFTRAST_ARRAY_TOTAL][0], data[DPSOFTRAST_ARRAY_TOTAL][1]), _mm_set1_ps(0.5f)));
3888 if (startx < 0) startx = 0;
3889 if (endx > width) endx = width;
3890 if (startx >= endx) continue;
3892 _mm_store_ss(&startxf, data0);
3893 _mm_store_ss(&endxf, data1);
3894 if (startxf > startx || endxf < endx-1) { printf("%s:%i X wrong (%i to %i is outside %f to %f)\n", __FILE__, __LINE__, startx, endx, startxf, endxf); }
3896 spanilength = _mm_div_ss(_mm_set1_ps(1.0f), data[DPSOFTRAST_ARRAY_TOTAL][1]);
3897 spanilength = _mm_shuffle_ps(spanilength, spanilength, _MM_SHUFFLE(0, 0, 0, 0));
3898 startxlerp = _mm_sub_ss(_mm_cvtsi32_ss(_mm_setzero_ps(), startx), data[DPSOFTRAST_ARRAY_TOTAL][0]);
3899 startxlerp = _mm_shuffle_ps(startxlerp, startxlerp, _MM_SHUFFLE(0, 0, 0, 0));
3900 span = &dpsoftrast.draw.spanqueue[dpsoftrast.draw.numspans++];
3901 memcpy(span->mip, mip, sizeof(span->mip));
3902 span->start = y * width + startx;
3903 span->length = endx - startx;
3904 j = DPSOFTRAST_ARRAY_TOTAL;
3905 data1 = _mm_mul_ps(data[j][1], spanilength);
3906 data0 = _mm_add_ps(data[j][0], _mm_mul_ps(data1, startxlerp));
3907 _mm_store_ps(span->data[0][j], data0);
3908 _mm_store_ps(span->data[1][j], data1);
3909 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
3913 data1 = _mm_mul_ps(data[j][1], spanilength);
3914 data0 = _mm_add_ps(data[j][0], _mm_mul_ps(data1, startxlerp));
3915 _mm_store_ps(span->data[0][j], data0);
3916 _mm_store_ps(span->data[1][j], data1);
3919 // to keep the shader routines from needing more than a small
3920 // buffer for pixel intermediate data, we split long spans...
3921 while (span->length > DPSOFTRAST_DRAW_MAXSPANLENGTH)
3923 span->length = DPSOFTRAST_DRAW_MAXSPANLENGTH;
3924 if (dpsoftrast.draw.numspans >= DPSOFTRAST_DRAW_MAXSPANQUEUE)
3926 DPSOFTRAST_Draw_ProcessSpans();
3927 dpsoftrast.draw.numspans = 0;
3930 span = &dpsoftrast.draw.spanqueue[dpsoftrast.draw.numspans++];
3932 startx += DPSOFTRAST_DRAW_MAXSPANLENGTH;
3933 span->start = y * width + startx;
3934 span->length = endx - startx;
3935 j = DPSOFTRAST_ARRAY_TOTAL;
3936 _mm_store_ps(span->data[0][j], _mm_add_ps(_mm_load_ps(span->data[0][j]), _mm_mul_ps(_mm_load_ps(span->data[1][j]), _mm_set1_ps(DPSOFTRAST_DRAW_MAXSPANLENGTH))));
3937 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
3941 _mm_store_ps(span->data[0][j], _mm_add_ps(_mm_load_ps(span->data[0][j]), _mm_mul_ps(_mm_load_ps(span->data[1][j]), _mm_set1_ps(DPSOFTRAST_DRAW_MAXSPANLENGTH))));
3945 // after all that, we have a span suitable for the pixel shader...
3946 if (dpsoftrast.draw.numspans >= DPSOFTRAST_DRAW_MAXSPANQUEUE)
3948 DPSOFTRAST_Draw_ProcessSpans();
3949 dpsoftrast.draw.numspans = 0;
3953 // draw outlines over triangle for debugging
3954 // for (j = 0, k = numpoints-1;j < numpoints;k = j, j++)
3955 // DPSOFTRAST_Draw_DebugEdgePoints(screen[k], screen[j]);
3957 if (dpsoftrast.draw.numspans)
3959 DPSOFTRAST_Draw_ProcessSpans();
3960 dpsoftrast.draw.numspans = 0;
3965 void DPSOFTRAST_Draw_DebugPoints(void)
3970 int numvertices = dpsoftrast.draw.numvertices;
3971 int w = dpsoftrast.fb_width;
3973 unsigned int *pixels = dpsoftrast.fb_colorpixels[0];
3975 bounds[0] = dpsoftrast.fb_viewportscissor[0];
3976 bounds[1] = dpsoftrast.fb_viewportscissor[1];
3977 bounds[2] = dpsoftrast.fb_viewportscissor[0] + dpsoftrast.fb_viewportscissor[2];
3978 bounds[3] = dpsoftrast.fb_viewportscissor[1] + dpsoftrast.fb_viewportscissor[3];
3979 for (i = 0;i < numvertices;i++)
3982 //if (dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+3] != 1.0f)
3984 x = (int)(dpsoftrast.draw.screencoord4f[i*4+0]);
3985 y = (int)(dpsoftrast.draw.screencoord4f[i*4+1]);
3986 //x = (int)(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0] + 0.5f);
3987 //y = (int)(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1] + 0.5f);
3988 //x = (int)((dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0] + 1.0f) * dpsoftrast.fb_width * 0.5f + 0.5f);
3989 //y = (int)((dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1] + 1.0f) * dpsoftrast.fb_height * 0.5f + 0.5f);
3990 if (x < bounds[0] || y < bounds[1] || x >= bounds[2] || y >= bounds[3])
3992 c4f = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR] + i*4;
3993 pixels[y*w+x] = DPSOFTRAST_BGRA8_FROM_RGBA32F(c4f[0], c4f[1], c4f[2], c4f[3]);
3997 void DPSOFTRAST_DrawTriangles(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsigned short *element3s)
3999 unsigned char arraymask[DPSOFTRAST_ARRAY_TOTAL];
4000 arraymask[0] = true;
4001 arraymask[1] = dpsoftrast.fb_colorpixels[0] != NULL; // TODO: optimize (decide based on shadermode)
4002 arraymask[2] = dpsoftrast.pointer_texcoordf[0] != NULL;
4003 arraymask[3] = dpsoftrast.pointer_texcoordf[1] != NULL;
4004 arraymask[4] = dpsoftrast.pointer_texcoordf[2] != NULL;
4005 arraymask[5] = dpsoftrast.pointer_texcoordf[3] != NULL;
4006 arraymask[6] = dpsoftrast.pointer_texcoordf[4] != NULL;
4007 arraymask[7] = dpsoftrast.pointer_texcoordf[5] != NULL;
4008 arraymask[8] = dpsoftrast.pointer_texcoordf[6] != NULL;
4009 arraymask[9] = dpsoftrast.pointer_texcoordf[7] != NULL;
4010 DPSOFTRAST_Validate(DPSOFTRAST_VALIDATE_DRAW);
4011 DPSOFTRAST_Draw_LoadVertices(firstvertex, numvertices, true);
4012 DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].Vertex();
4013 DPSOFTRAST_Draw_ProjectVertices(dpsoftrast.draw.screencoord4f, dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], numvertices);
4014 DPSOFTRAST_Draw_ProcessTriangles(firstvertex, numtriangles, element3i, element3s, arraymask);
4017 void DPSOFTRAST_Init(int width, int height, unsigned int *colorpixels, unsigned int *depthpixels)
4026 memset(&dpsoftrast, 0, sizeof(dpsoftrast));
4027 dpsoftrast.bigendian = u.b[3];
4028 dpsoftrast.fb_width = width;
4029 dpsoftrast.fb_height = height;
4030 dpsoftrast.fb_depthpixels = depthpixels;
4031 dpsoftrast.fb_colorpixels[0] = colorpixels;
4032 dpsoftrast.fb_colorpixels[1] = NULL;
4033 dpsoftrast.fb_colorpixels[1] = NULL;
4034 dpsoftrast.fb_colorpixels[1] = NULL;
4035 dpsoftrast.texture_firstfree = 1;
4036 dpsoftrast.texture_end = 1;
4037 dpsoftrast.texture_max = 0;
4038 dpsoftrast.user.colormask[0] = 1;
4039 dpsoftrast.user.colormask[1] = 1;
4040 dpsoftrast.user.colormask[2] = 1;
4041 dpsoftrast.user.colormask[3] = 1;
4042 dpsoftrast.user.blendfunc[0] = GL_ONE;
4043 dpsoftrast.user.blendfunc[1] = GL_ZERO;
4044 dpsoftrast.user.depthmask = true;
4045 dpsoftrast.user.depthtest = true;
4046 dpsoftrast.user.depthfunc = GL_LEQUAL;
4047 dpsoftrast.user.scissortest = false;
4048 dpsoftrast.user.cullface = GL_BACK;
4049 dpsoftrast.user.alphatest = false;
4050 dpsoftrast.user.alphafunc = GL_GREATER;
4051 dpsoftrast.user.alphavalue = 0.5f;
4052 dpsoftrast.user.scissor[0] = 0;
4053 dpsoftrast.user.scissor[1] = 0;
4054 dpsoftrast.user.scissor[2] = dpsoftrast.fb_width;
4055 dpsoftrast.user.scissor[3] = dpsoftrast.fb_height;
4056 dpsoftrast.user.viewport[0] = 0;
4057 dpsoftrast.user.viewport[1] = 0;
4058 dpsoftrast.user.viewport[2] = dpsoftrast.fb_width;
4059 dpsoftrast.user.viewport[3] = dpsoftrast.fb_height;
4060 dpsoftrast.user.depthrange[0] = 0;
4061 dpsoftrast.user.depthrange[1] = 1;
4062 dpsoftrast.user.polygonoffset[0] = 0;
4063 dpsoftrast.user.polygonoffset[1] = 0;
4064 dpsoftrast.user.color[0] = 1;
4065 dpsoftrast.user.color[1] = 1;
4066 dpsoftrast.user.color[2] = 1;
4067 dpsoftrast.user.color[3] = 1;
4068 dpsoftrast.validate = -1;
4069 DPSOFTRAST_Validate(-1);
4070 dpsoftrast.validate = 0;
4073 void DPSOFTRAST_Shutdown(void)
4076 for (i = 0;i < dpsoftrast.texture_end;i++)
4077 if (dpsoftrast.texture[i].bytes)
4078 MM_FREE(dpsoftrast.texture[i].bytes);
4079 if (dpsoftrast.texture)
4080 free(dpsoftrast.texture);
4081 memset(&dpsoftrast, 0, sizeof(dpsoftrast));