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[xonotic/darkplaces.git] / dpsoftrast.c
1
2 #include <memory.h>
3 #include "dpsoftrast.h"
4 #include <stdio.h>
5 #include <math.h>
6
7 #undef true
8 #undef false
9 #ifndef __cplusplus
10 typedef enum bool {false, true} bool;
11 #endif
12
13 #if defined(__GNUC__) || (defined(_MSC_VER) && _MSC_VER >= 1400)
14 #define RESTRICT __restrict
15 #else
16 #define RESTRICT
17 #endif
18
19 #define GL_NONE                                 0
20 #define GL_FRONT_LEFT                   0x0400
21 #define GL_FRONT_RIGHT                  0x0401
22 #define GL_BACK_LEFT                    0x0402
23 #define GL_BACK_RIGHT                   0x0403
24 #define GL_FRONT                                0x0404
25 #define GL_BACK                                 0x0405
26 #define GL_LEFT                                 0x0406
27 #define GL_RIGHT                                0x0407
28 #define GL_FRONT_AND_BACK               0x0408
29 #define GL_AUX0                                 0x0409
30 #define GL_AUX1                                 0x040A
31 #define GL_AUX2                                 0x040B
32 #define GL_AUX3                                 0x040C
33
34 #define GL_NEVER                                0x0200
35 #define GL_LESS                                 0x0201
36 #define GL_EQUAL                                0x0202
37 #define GL_LEQUAL                               0x0203
38 #define GL_GREATER                              0x0204
39 #define GL_NOTEQUAL                             0x0205
40 #define GL_GEQUAL                               0x0206
41 #define GL_ALWAYS                               0x0207
42
43 #define GL_ZERO                                 0x0
44 #define GL_ONE                                  0x1
45 #define GL_SRC_COLOR                            0x0300
46 #define GL_ONE_MINUS_SRC_COLOR                  0x0301
47 #define GL_DST_COLOR                            0x0306
48 #define GL_ONE_MINUS_DST_COLOR                  0x0307
49 #define GL_SRC_ALPHA                            0x0302
50 #define GL_ONE_MINUS_SRC_ALPHA                  0x0303
51 #define GL_DST_ALPHA                            0x0304
52 #define GL_ONE_MINUS_DST_ALPHA                  0x0305
53 #define GL_SRC_ALPHA_SATURATE                   0x0308
54 #define GL_CONSTANT_COLOR                       0x8001
55 #define GL_ONE_MINUS_CONSTANT_COLOR             0x8002
56 #define GL_CONSTANT_ALPHA                       0x8003
57 #define GL_ONE_MINUS_CONSTANT_ALPHA             0x8004
58
59 typedef enum DPSOFTRAST_ARRAY_e
60 {
61         DPSOFTRAST_ARRAY_POSITION,
62         DPSOFTRAST_ARRAY_COLOR,
63         DPSOFTRAST_ARRAY_TEXCOORD0,
64         DPSOFTRAST_ARRAY_TEXCOORD1,
65         DPSOFTRAST_ARRAY_TEXCOORD2,
66         DPSOFTRAST_ARRAY_TEXCOORD3,
67         DPSOFTRAST_ARRAY_TEXCOORD4,
68         DPSOFTRAST_ARRAY_TEXCOORD5,
69         DPSOFTRAST_ARRAY_TEXCOORD6,
70         DPSOFTRAST_ARRAY_TEXCOORD7,
71         DPSOFTRAST_ARRAY_TOTAL
72 }
73 DPSOFTRAST_ARRAY;
74
75 typedef struct DPSOFTRAST_Texture_s
76 {
77         int flags;
78         int width;
79         int height;
80         int depth;
81         int sides;
82         DPSOFTRAST_TEXTURE_FILTER filter;
83         int mipmaps;
84         int size;
85         unsigned char *bytes;
86         int mipmap[DPSOFTRAST_MAXMIPMAPS][5];
87 }
88 DPSOFTRAST_Texture;
89
90 typedef struct DPSOFTRAST_State_User_s
91 {
92         int colormask[4];
93         int blendfunc[2];
94         int blendsubtract;
95         int depthmask;
96         int depthtest;
97         int depthfunc;
98         int scissortest;
99         int cullface;
100         int alphatest;
101         int alphafunc;
102         float alphavalue;
103         int scissor[4];
104         int viewport[4];
105         float depthrange[2];
106         float polygonoffset[2];
107         float color[4];
108 }
109 DPSOFTRAST_State_User;
110
111 #define DPSOFTRAST_MAXSUBSPAN 16
112
113 typedef struct DPSOFTRAST_State_Draw_Span_s
114 {
115         int start; // pixel index
116         int length; // pixel count
117         int startx; // usable range (according to pixelmask)
118         int endx; // usable range (according to pixelmask)
119         unsigned char mip[DPSOFTRAST_MAXTEXTUREUNITS]; // texcoord to screen space density values (for picking mipmap of textures)
120         unsigned char *pixelmask; // true for pixels that passed depth test, false for others
121         // [0][n][] is start interpolant values (projected)
122         // [1][n][] is end interpolant values (projected)
123         // [0][DPSOFTRAST_ARRAY_TOTAL][] is start screencoord4f
124         // [1][DPSOFTRAST_ARRAY_TOTAL][] is end screencoord4f
125         // NOTE: screencoord4f[3] is W (basically 1/Z), useful for depthbuffer
126         float data[2][DPSOFTRAST_ARRAY_TOTAL+1][4];
127 }
128 DPSOFTRAST_State_Draw_Span;
129
130 #define DPSOFTRAST_DRAW_MAXSPANQUEUE 1024
131
132 typedef struct DPSOFTRAST_State_Draw_s
133 {
134         int numvertices;
135         int maxvertices;
136         float *in_array4f[DPSOFTRAST_ARRAY_TOTAL];
137         float *post_array4f[DPSOFTRAST_ARRAY_TOTAL];
138         float *screencoord4f;
139
140         // spans are queued in this structure for dispatch to the pixel shader,
141         // partly to improve cache locality, partly for batching purposes, spans
142         // are flushed before DrawTriangles returns to caller
143         int numspans;
144         DPSOFTRAST_State_Draw_Span spanqueue[DPSOFTRAST_DRAW_MAXSPANQUEUE];
145 }
146 DPSOFTRAST_State_Draw;
147
148 #define DPSOFTRAST_VALIDATE_FB 1
149 #define DPSOFTRAST_VALIDATE_DEPTHFUNC 2
150 #define DPSOFTRAST_VALIDATE_BLENDFUNC 4
151 #define DPSOFTRAST_VALIDATE_DRAW (DPSOFTRAST_VALIDATE_FB | DPSOFTRAST_VALIDATE_DEPTHFUNC | DPSOFTRAST_VALIDATE_BLENDFUNC)
152
153 typedef enum DPSOFTRAST_BLENDMODE_e
154 {
155         DPSOFTRAST_BLENDMODE_OPAQUE,
156         DPSOFTRAST_BLENDMODE_ALPHA,
157         DPSOFTRAST_BLENDMODE_ADDALPHA,
158         DPSOFTRAST_BLENDMODE_ADD,
159         DPSOFTRAST_BLENDMODE_INVMOD,
160         DPSOFTRAST_BLENDMODE_MUL,
161         DPSOFTRAST_BLENDMODE_MUL2,
162         DPSOFTRAST_BLENDMODE_SUBALPHA,
163         DPSOFTRAST_BLENDMODE_PSEUDOALPHA,
164         DPSOFTRAST_BLENDMODE_TOTAL
165 }
166 DPSOFTRAST_BLENDMODE;
167
168 typedef struct DPSOFTRAST_State_s
169 {
170         // DPSOFTRAST_VALIDATE_ flags
171         int validate;
172
173         int fb_colormask;
174         int fb_width;
175         int fb_height;
176         unsigned int *fb_depthpixels;
177         unsigned int *fb_colorpixels[4];
178
179         const float *pointer_vertex3f;
180         const float *pointer_color4f;
181         const unsigned char *pointer_color4ub;
182         const float *pointer_texcoordf[DPSOFTRAST_MAXTEXCOORDARRAYS];
183         int stride_vertex;
184         int stride_color;
185         int stride_texcoord[DPSOFTRAST_MAXTEXCOORDARRAYS];
186         int components_texcoord[DPSOFTRAST_MAXTEXCOORDARRAYS];
187         DPSOFTRAST_Texture *texbound[DPSOFTRAST_MAXTEXTUREUNITS];
188
189         int shader_mode;
190         int shader_permutation;
191         float uniform4f[DPSOFTRAST_UNIFORM_TOTAL*4];
192         int uniform1i[DPSOFTRAST_UNIFORM_TOTAL];
193
194         // derived values (DPSOFTRAST_VALIDATE_FB)
195         int fb_clearscissor[4];
196         int fb_viewport[4];
197         int fb_viewportscissor[4];
198         float fb_viewportcenter[2];
199         float fb_viewportscale[2];
200
201         // derived values (DPSOFTRAST_VALIDATE_DEPTHFUNC)
202         int fb_depthfunc;
203
204         // derived values (DPSOFTRAST_VALIDATE_BLENDFUNC)
205         int fb_blendmode;
206
207         int texture_max;
208         int texture_end;
209         int texture_firstfree;
210         DPSOFTRAST_Texture *texture;
211
212         int bigendian;
213
214         // error reporting
215         const char *errorstring;
216
217         DPSOFTRAST_State_User user;
218
219         DPSOFTRAST_State_Draw draw;
220 }
221 DPSOFTRAST_State;
222
223 DPSOFTRAST_State dpsoftrast;
224
225 #define DPSOFTRAST_DEPTHSCALE (1024.0f*1048576.0f)
226 #define DPSOFTRAST_BGRA8_FROM_RGBA32F(r,g,b,a) (((int)(r * 255.0f + 0.5f) << 16) | ((int)(g * 255.0f + 0.5f) << 8) | (int)(b * 255.0f + 0.5f) | ((int)(a * 255.0f + 0.5f) << 24))
227 #define DPSOFTRAST_DEPTH32_FROM_DEPTH32F(d) ((int)(DPSOFTRAST_DEPTHSCALE * (1-d)))
228 #define DPSOFTRAST_DRAW_MAXSPANLENGTH 256
229
230 void DPSOFTRAST_RecalcFB(void)
231 {
232         // calculate framebuffer scissor, viewport, viewport clipped by scissor,
233         // and viewport projection values
234         int x1, x2, x3, x4, x5, x6;
235         int y1, y2, y3, y4, y5, y6;
236         x1 = dpsoftrast.user.scissor[0];
237         x2 = dpsoftrast.user.scissor[0] + dpsoftrast.user.scissor[2];
238         x3 = dpsoftrast.user.viewport[0];
239         x4 = dpsoftrast.user.viewport[0] + dpsoftrast.user.viewport[2];
240         y1 = dpsoftrast.fb_height - dpsoftrast.user.scissor[1] - dpsoftrast.user.scissor[3];
241         y2 = dpsoftrast.fb_height - dpsoftrast.user.scissor[1];
242         y3 = dpsoftrast.fb_height - dpsoftrast.user.viewport[1] - dpsoftrast.user.viewport[3];
243         y4 = dpsoftrast.fb_height - dpsoftrast.user.viewport[1];
244         if (!dpsoftrast.user.scissortest) {x1 = 0;y1 = 0;x2 = dpsoftrast.fb_width;y2 = dpsoftrast.fb_height;}
245         if (x1 < 0) x1 = 0;
246         if (x2 > dpsoftrast.fb_width) x2 = dpsoftrast.fb_width;
247         if (x3 < 0) x1 = 0;
248         if (x4 > dpsoftrast.fb_width) x4 = dpsoftrast.fb_width;
249         if (y1 < 0) y1 = 0;
250         if (y2 > dpsoftrast.fb_height) y2 = dpsoftrast.fb_height;
251         if (y3 < 0) y1 = 0;
252         if (y4 > dpsoftrast.fb_height) y4 = dpsoftrast.fb_height;
253         x5 = x1;if (x5 < x3) x5 = x3;
254         x6 = x2;if (x6 > x4) x4 = x4;
255         y5 = y1;if (y5 < y3) y5 = y3;
256         y6 = y2;if (y6 > y4) y6 = y4;
257         dpsoftrast.fb_clearscissor[0] = x1;
258         dpsoftrast.fb_clearscissor[1] = y1;
259         dpsoftrast.fb_clearscissor[2] = x2 - x1;
260         dpsoftrast.fb_clearscissor[3] = y2 - y1;
261         dpsoftrast.fb_viewport[0] = x3;
262         dpsoftrast.fb_viewport[1] = y3;
263         dpsoftrast.fb_viewport[2] = x4 - x3;
264         dpsoftrast.fb_viewport[3] = y4 - y3;
265         dpsoftrast.fb_viewportscissor[0] = x5;
266         dpsoftrast.fb_viewportscissor[1] = y5;
267         dpsoftrast.fb_viewportscissor[2] = x6 - x5;
268         dpsoftrast.fb_viewportscissor[3] = y6 - y5;
269         dpsoftrast.fb_viewportcenter[0] = dpsoftrast.user.viewport[0] + 0.5f * dpsoftrast.user.viewport[2] - 0.5f;
270         dpsoftrast.fb_viewportcenter[1] = dpsoftrast.fb_height - dpsoftrast.user.viewport[1] - 0.5f * dpsoftrast.user.viewport[3] - 0.5f;
271         dpsoftrast.fb_viewportscale[0] = 0.5f * dpsoftrast.user.viewport[2];
272         dpsoftrast.fb_viewportscale[1] = -0.5f * dpsoftrast.user.viewport[3];
273 }
274
275 void DPSOFTRAST_RecalcDepthFunc(void)
276 {
277         dpsoftrast.fb_depthfunc = dpsoftrast.user.depthtest ? dpsoftrast.user.depthfunc : GL_ALWAYS;
278 }
279
280 int blendmodetable[][4] = 
281 {
282         {DPSOFTRAST_BLENDMODE_OPAQUE, GL_ONE, GL_ZERO, false},
283         {DPSOFTRAST_BLENDMODE_ALPHA, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, false},
284         {DPSOFTRAST_BLENDMODE_ADDALPHA, GL_SRC_ALPHA, GL_ONE, false},
285         {DPSOFTRAST_BLENDMODE_ADD, GL_ONE, GL_ONE, false},
286         {DPSOFTRAST_BLENDMODE_INVMOD, GL_ZERO, GL_ONE_MINUS_SRC_COLOR, false},
287         {DPSOFTRAST_BLENDMODE_MUL, GL_ZERO, GL_SRC_COLOR, false},
288         {DPSOFTRAST_BLENDMODE_MUL, GL_DST_COLOR, GL_ZERO, false},
289         {DPSOFTRAST_BLENDMODE_MUL2, GL_DST_COLOR, GL_SRC_COLOR, false},
290         {DPSOFTRAST_BLENDMODE_PSEUDOALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA, false},
291         {DPSOFTRAST_BLENDMODE_SUBALPHA, GL_SRC_COLOR, GL_ONE, true}
292 };
293
294 void DPSOFTRAST_RecalcBlendFunc(void)
295 {
296         int i;
297         dpsoftrast.fb_blendmode = DPSOFTRAST_BLENDMODE_OPAQUE;
298         for (i = 0;i < (int)(sizeof(blendmodetable) / sizeof(blendmodetable[0]));i++)
299         {
300                 if (dpsoftrast.user.blendfunc[0] == blendmodetable[i][1] && dpsoftrast.user.blendfunc[1] == blendmodetable[i][2] && dpsoftrast.user.blendsubtract == blendmodetable[i][3])
301                 {
302                         dpsoftrast.fb_blendmode = blendmodetable[i][0];
303                         break;
304                 }
305         }
306 }
307
308 #define DPSOFTRAST_ValidateQuick(f) ((dpsoftrast.validate & (f)) ? (DPSOFTRAST_Validate(f), 0) : 0)
309
310 void DPSOFTRAST_Validate(int mask)
311 {
312         mask &= dpsoftrast.validate;
313         if (!mask)
314                 return;
315         if (mask & DPSOFTRAST_VALIDATE_FB)
316         {
317                 dpsoftrast.validate &= ~DPSOFTRAST_VALIDATE_FB;
318                 DPSOFTRAST_RecalcFB();
319         }
320         if (mask & DPSOFTRAST_VALIDATE_DEPTHFUNC)
321         {
322                 dpsoftrast.validate &= ~DPSOFTRAST_VALIDATE_DEPTHFUNC;
323                 DPSOFTRAST_RecalcDepthFunc();
324         }
325         if (mask & DPSOFTRAST_VALIDATE_BLENDFUNC)
326         {
327                 dpsoftrast.validate &= ~DPSOFTRAST_VALIDATE_BLENDFUNC;
328                 DPSOFTRAST_RecalcBlendFunc();
329         }
330 }
331
332 DPSOFTRAST_Texture *DPSOFTRAST_Texture_GetByIndex(int index)
333 {
334         if (index >= 1 && index < dpsoftrast.texture_end && dpsoftrast.texture[index].bytes)
335                 return &dpsoftrast.texture[index];
336         return NULL;
337 }
338
339 int DPSOFTRAST_Texture_New(int flags, int width, int height, int depth)
340 {
341         int w;
342         int h;
343         int d;
344         int size;
345         int s;
346         int texnum;
347         int mipmaps;
348         int sides = (flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP) ? 6 : 1;
349         int texformat = flags & DPSOFTRAST_TEXTURE_FORMAT_COMPAREMASK;
350         DPSOFTRAST_Texture *texture;
351         if (width*height*depth < 1)
352         {
353                 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: width, height or depth is less than 1";
354                 return 0;
355         }
356         if (width > DPSOFTRAST_TEXTURE_MAXSIZE || height > DPSOFTRAST_TEXTURE_MAXSIZE || depth > DPSOFTRAST_TEXTURE_MAXSIZE)
357         {
358                 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: texture size is too large";
359                 return 0;
360         }
361         switch(texformat)
362         {
363         case DPSOFTRAST_TEXTURE_FORMAT_BGRA8:
364         case DPSOFTRAST_TEXTURE_FORMAT_RGBA8:
365         case DPSOFTRAST_TEXTURE_FORMAT_ALPHA8:
366                 break;
367         case DPSOFTRAST_TEXTURE_FORMAT_DEPTH:
368                 if (flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP)
369                 {
370                         dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FORMAT_DEPTH only permitted on 2D textures";
371                         return 0;
372                 }
373                 if (depth != 1)
374                 {
375                         dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FORMAT_DEPTH only permitted on 2D textures";
376                         return 0;
377                 }
378                 if ((flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP) && (texformat == DPSOFTRAST_TEXTURE_FORMAT_DEPTH))
379                 {
380                         dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FORMAT_DEPTH does not permit mipmaps";
381                         return 0;
382                 }
383                 break;
384         }
385         if (depth != 1 && (flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP))
386         {
387                 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_CUBEMAP can not be used on 3D textures";
388                 return 0;
389         }
390         if (depth != 1 && (flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
391         {
392                 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_MIPMAP can not be used on 3D textures";
393                 return 0;
394         }
395         if (depth != 1 && (flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
396         {
397                 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_MIPMAP can not be used on 3D textures";
398                 return 0;
399         }
400         if ((flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP) && (flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
401         {
402                 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_MIPMAP can not be used on cubemap textures";
403                 return 0;
404         }
405         if ((width & (width-1)) || (height & (height-1)) || (depth & (depth-1)))
406         {
407                 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: dimensions are not power of two";
408                 return 0;
409         }
410         // find first empty slot in texture array
411         for (texnum = dpsoftrast.texture_firstfree;texnum < dpsoftrast.texture_end;texnum++)
412                 if (!dpsoftrast.texture[texnum].bytes)
413                         break;
414         dpsoftrast.texture_firstfree = texnum + 1;
415         if (dpsoftrast.texture_max <= texnum)
416         {
417                 // expand texture array as needed
418                 if (dpsoftrast.texture_max < 1024)
419                         dpsoftrast.texture_max = 1024;
420                 else
421                         dpsoftrast.texture_max *= 2;
422                 dpsoftrast.texture = (DPSOFTRAST_Texture *)realloc(dpsoftrast.texture, dpsoftrast.texture_max * sizeof(DPSOFTRAST_Texture));
423         }
424         if (dpsoftrast.texture_end <= texnum)
425                 dpsoftrast.texture_end = texnum + 1;
426         texture = &dpsoftrast.texture[texnum];
427         memset(texture, 0, sizeof(*texture));
428         texture->flags = flags;
429         texture->width = width;
430         texture->height = height;
431         texture->depth = depth;
432         texture->sides = sides;
433         w = width;
434         h = height;
435         d = depth;
436         size = 0;
437         mipmaps = 0;
438         w = width;
439         h = height;
440         d = depth;
441         for (;;)
442         {
443                 s = w * h * d * sides * 4;
444                 texture->mipmap[mipmaps][0] = size;
445                 texture->mipmap[mipmaps][1] = s;
446                 texture->mipmap[mipmaps][2] = w;
447                 texture->mipmap[mipmaps][3] = h;
448                 texture->mipmap[mipmaps][4] = d;
449                 size += s;
450                 mipmaps++;
451                 if (w * h * d == 1 || !(flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
452                         break;
453                 if (w > 1) w >>= 1;
454                 if (h > 1) h >>= 1;
455                 if (d > 1) d >>= 1;
456         }
457         texture->mipmaps = mipmaps;
458         texture->size = size;
459
460         // allocate the pixels now
461         texture->bytes = calloc(1, size);
462
463         return texnum;
464 }
465 void DPSOFTRAST_Texture_Free(int index)
466 {
467         DPSOFTRAST_Texture *texture;
468         texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
469         if (texture->bytes)
470                 free(texture->bytes);
471         texture->bytes = NULL;
472         memset(texture, 0, sizeof(*texture));
473         // adjust the free range and used range
474         if (dpsoftrast.texture_firstfree > index)
475                 dpsoftrast.texture_firstfree = index;
476         while (dpsoftrast.texture_end > 0 && dpsoftrast.texture[dpsoftrast.texture_end-1].bytes == NULL)
477                 dpsoftrast.texture_end--;
478 }
479 void DPSOFTRAST_Texture_CalculateMipmaps(int index)
480 {
481         int i, x, y, z, w, layer0, layer1, row0, row1;
482         unsigned char *o, *i0, *i1, *i2, *i3;
483         DPSOFTRAST_Texture *texture;
484         texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
485         if (texture->mipmaps <= 1)
486                 return;
487         for (i = 1;i < texture->mipmaps;i++)
488         {
489                 for (z = 0;z < texture->mipmap[i][4];z++)
490                 {
491                         layer0 = z*2;
492                         layer1 = z*2+1;
493                         if (layer1 >= texture->mipmap[i-1][4])
494                                 layer1 = texture->mipmap[i-1][4]-1;
495                         for (y = 0;y < texture->mipmap[i][3];y++)
496                         {
497                                 row0 = y*2;
498                                 row1 = y*2+1;
499                                 if (row1 >= texture->mipmap[i-1][3])
500                                         row1 = texture->mipmap[i-1][3]-1;
501                                 o =  texture->bytes + texture->mipmap[i  ][0] + 4*((texture->mipmap[i  ][3] * z      + y   ) * texture->mipmap[i  ][2]);
502                                 i0 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer0 + row0) * texture->mipmap[i-1][2]);
503                                 i1 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer0 + row1) * texture->mipmap[i-1][2]);
504                                 i2 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer1 + row0) * texture->mipmap[i-1][2]);
505                                 i3 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer1 + row1) * texture->mipmap[i-1][2]);
506                                 w = texture->mipmap[i][2];
507                                 if (layer1 > layer0)
508                                 {
509                                         if (texture->mipmap[i-1][2] > 1)
510                                         {
511                                                 // average 3D texture
512                                                 for (x = 0;x < w;x++, o += 4, i0 += 8, i1 += 8, i2 += 8, i3 += 8)
513                                                 {
514                                                         o[0] = (i0[0] + i0[4] + i1[0] + i1[4] + i2[0] + i2[4] + i3[0] + i3[4] + 4) >> 3;
515                                                         o[1] = (i0[1] + i0[5] + i1[1] + i1[5] + i2[1] + i2[5] + i3[1] + i3[5] + 4) >> 3;
516                                                         o[2] = (i0[2] + i0[6] + i1[2] + i1[6] + i2[2] + i2[6] + i3[2] + i3[6] + 4) >> 3;
517                                                         o[3] = (i0[3] + i0[7] + i1[3] + i1[7] + i2[3] + i2[7] + i3[3] + i3[7] + 4) >> 3;
518                                                 }
519                                         }
520                                         else
521                                         {
522                                                 // average 3D mipmap with parent width == 1
523                                                 for (x = 0;x < w;x++, o += 4, i0 += 8, i1 += 8)
524                                                 {
525                                                         o[0] = (i0[0] + i1[0] + i2[0] + i3[0] + 2) >> 2;
526                                                         o[1] = (i0[1] + i1[1] + i2[1] + i3[1] + 2) >> 2;
527                                                         o[2] = (i0[2] + i1[2] + i2[2] + i3[2] + 2) >> 2;
528                                                         o[3] = (i0[3] + i1[3] + i2[3] + i3[3] + 2) >> 2;
529                                                 }
530                                         }
531                                 }
532                                 else
533                                 {
534                                         if (texture->mipmap[i-1][2] > 1)
535                                         {
536                                                 // average 2D texture (common case)
537                                                 for (x = 0;x < w;x++, o += 4, i0 += 8, i1 += 8)
538                                                 {
539                                                         o[0] = (i0[0] + i0[4] + i1[0] + i1[4] + 2) >> 2;
540                                                         o[1] = (i0[1] + i0[5] + i1[1] + i1[5] + 2) >> 2;
541                                                         o[2] = (i0[2] + i0[6] + i1[2] + i1[6] + 2) >> 2;
542                                                         o[3] = (i0[3] + i0[7] + i1[3] + i1[7] + 2) >> 2;
543                                                 }
544                                         }
545                                         else
546                                         {
547                                                 // 2D texture with parent width == 1
548                                                 o[0] = (i0[0] + i1[0] + 1) >> 1;
549                                                 o[1] = (i0[1] + i1[1] + 1) >> 1;
550                                                 o[2] = (i0[2] + i1[2] + 1) >> 1;
551                                                 o[3] = (i0[3] + i1[3] + 1) >> 1;
552                                         }
553                                 }
554                         }
555                 }
556         }
557 }
558 void DPSOFTRAST_Texture_UpdatePartial(int index, int mip, const unsigned char *pixels, int blockx, int blocky, int blockwidth, int blockheight)
559 {
560         DPSOFTRAST_Texture *texture;
561         texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
562
563         // FIXME IMPLEMENT
564
565         dpsoftrast.errorstring = "DPSOFTRAST_Texture_UpdatePartial: Not implemented.";
566 }
567 void DPSOFTRAST_Texture_UpdateFull(int index, const unsigned char *pixels)
568 {
569         DPSOFTRAST_Texture *texture;
570         texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
571
572         memcpy(texture->bytes, pixels, texture->mipmap[0][1]);
573         DPSOFTRAST_Texture_CalculateMipmaps(index);
574 }
575 int DPSOFTRAST_Texture_GetWidth(int index, int mip)
576 {
577         DPSOFTRAST_Texture *texture;
578         texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
579         return texture->width;
580 }
581 int DPSOFTRAST_Texture_GetHeight(int index, int mip)
582 {
583         DPSOFTRAST_Texture *texture;
584         texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
585         return texture->height;
586 }
587 int DPSOFTRAST_Texture_GetDepth(int index, int mip)
588 {
589         DPSOFTRAST_Texture *texture;
590         texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
591         return texture->depth;
592 }
593 unsigned char *DPSOFTRAST_Texture_GetPixelPointer(int index, int mip)
594 {
595         DPSOFTRAST_Texture *texture;
596         texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
597         return texture->bytes;
598 }
599 void DPSOFTRAST_Texture_Filter(int index, DPSOFTRAST_TEXTURE_FILTER filter)
600 {
601         DPSOFTRAST_Texture *texture;
602         texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
603         if (!(texture->flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP) && filter > DPSOFTRAST_TEXTURE_FILTER_LINEAR)
604         {
605                 dpsoftrast.errorstring = "DPSOFTRAST_Texture_Filter: requested filter mode requires mipmaps";
606                 return;
607         }
608         texture->filter = filter;
609 }
610
611 void DPSOFTRAST_SetRenderTargets(int width, int height, unsigned int *depthpixels, unsigned int *colorpixels0, unsigned int *colorpixels1, unsigned int *colorpixels2, unsigned int *colorpixels3)
612 {
613         dpsoftrast.fb_width = width;
614         dpsoftrast.fb_height = height;
615         dpsoftrast.fb_depthpixels = depthpixels;
616         dpsoftrast.fb_colorpixels[0] = colorpixels0;
617         dpsoftrast.fb_colorpixels[1] = colorpixels1;
618         dpsoftrast.fb_colorpixels[2] = colorpixels2;
619         dpsoftrast.fb_colorpixels[3] = colorpixels3;
620 }
621 void DPSOFTRAST_Viewport(int x, int y, int width, int height)
622 {
623         dpsoftrast.user.viewport[0] = x;
624         dpsoftrast.user.viewport[1] = y;
625         dpsoftrast.user.viewport[2] = width;
626         dpsoftrast.user.viewport[3] = height;
627         dpsoftrast.validate |= DPSOFTRAST_VALIDATE_FB;
628 }
629 void DPSOFTRAST_ClearColor(float r, float g, float b, float a)
630 {
631         int i, x1, y1, x2, y2, w, h, x, y;
632         unsigned int *p;
633         unsigned int c;
634         DPSOFTRAST_Validate(DPSOFTRAST_VALIDATE_FB);
635         x1 = dpsoftrast.fb_clearscissor[0];
636         y1 = dpsoftrast.fb_clearscissor[1];
637         x2 = dpsoftrast.fb_clearscissor[2];
638         y2 = dpsoftrast.fb_clearscissor[1] + dpsoftrast.fb_clearscissor[3];
639         w = x2 - x1;
640         h = y2 - y1;
641         if (w < 1 || h < 1)
642                 return;
643         // FIXME: honor dpsoftrast.fb_colormask?
644         c = DPSOFTRAST_BGRA8_FROM_RGBA32F(r,g,b,a);
645         for (i = 0;i < 4;i++)
646         {
647                 if (!dpsoftrast.fb_colorpixels[i])
648                         continue;
649                 for (y = y1;y < y2;y++)
650                 {
651                         p = dpsoftrast.fb_colorpixels[i] + y * dpsoftrast.fb_width;
652                         for (x = x1;x < x2;x++)
653                                 p[x] = c;
654                 }
655         }
656 }
657 void DPSOFTRAST_ClearDepth(float d)
658 {
659         int x1, y1, x2, y2, w, h, x, y;
660         unsigned int *p;
661         unsigned int c;
662         DPSOFTRAST_Validate(DPSOFTRAST_VALIDATE_FB);
663         x1 = dpsoftrast.fb_clearscissor[0];
664         y1 = dpsoftrast.fb_clearscissor[1];
665         x2 = dpsoftrast.fb_clearscissor[2];
666         y2 = dpsoftrast.fb_clearscissor[1] + dpsoftrast.fb_clearscissor[3];
667         w = x2 - x1;
668         h = y2 - y1;
669         if (w < 1 || h < 1)
670                 return;
671         c = DPSOFTRAST_DEPTH32_FROM_DEPTH32F(d);
672         for (y = y1;y < y2;y++)
673         {
674                 p = dpsoftrast.fb_depthpixels + y * dpsoftrast.fb_width;
675                 for (x = x1;x < x2;x++)
676                         p[x] = c;
677         }
678 }
679 void DPSOFTRAST_ColorMask(int r, int g, int b, int a)
680 {
681         dpsoftrast.user.colormask[0] = r != 0;
682         dpsoftrast.user.colormask[1] = g != 0;
683         dpsoftrast.user.colormask[2] = b != 0;
684         dpsoftrast.user.colormask[3] = a != 0;
685         dpsoftrast.fb_colormask = ((-dpsoftrast.user.colormask[0]) & 0x00FF0000) | ((-dpsoftrast.user.colormask[1]) & 0x0000FF00) | ((-dpsoftrast.user.colormask[2]) & 0x000000FF) | ((-dpsoftrast.user.colormask[3]) & 0xFF000000);
686 }
687 void DPSOFTRAST_DepthTest(int enable)
688 {
689         dpsoftrast.user.depthtest = enable;
690         dpsoftrast.validate |= DPSOFTRAST_VALIDATE_DEPTHFUNC;
691 }
692 void DPSOFTRAST_ScissorTest(int enable)
693 {
694         dpsoftrast.user.scissortest = enable;
695         dpsoftrast.validate |= DPSOFTRAST_VALIDATE_FB;
696 }
697 void DPSOFTRAST_Scissor(float x, float y, float width, float height)
698 {
699         dpsoftrast.user.scissor[0] = x;
700         dpsoftrast.user.scissor[1] = y;
701         dpsoftrast.user.scissor[2] = width;
702         dpsoftrast.user.scissor[3] = height;
703         dpsoftrast.validate |= DPSOFTRAST_VALIDATE_FB;
704 }
705
706 void DPSOFTRAST_BlendFunc(int smodulate, int dmodulate)
707 {
708         // FIXME: validate
709         dpsoftrast.user.blendfunc[0] = smodulate;
710         dpsoftrast.user.blendfunc[1] = dmodulate;
711         dpsoftrast.validate |= DPSOFTRAST_VALIDATE_BLENDFUNC;
712 }
713 void DPSOFTRAST_BlendSubtract(int enable)
714 {
715         dpsoftrast.user.blendsubtract = enable != 0;
716         dpsoftrast.validate |= DPSOFTRAST_VALIDATE_BLENDFUNC;
717 }
718 void DPSOFTRAST_DepthMask(int enable)
719 {
720         dpsoftrast.user.depthmask = enable;
721 }
722 void DPSOFTRAST_DepthFunc(int comparemode)
723 {
724         // FIXME: validate
725         dpsoftrast.user.depthfunc = comparemode;
726 }
727 void DPSOFTRAST_DepthRange(float range0, float range1)
728 {
729         dpsoftrast.user.depthrange[0] = range0;
730         dpsoftrast.user.depthrange[1] = range1;
731 }
732 void DPSOFTRAST_PolygonOffset(float alongnormal, float intoview)
733 {
734         dpsoftrast.user.polygonoffset[0] = alongnormal;
735         dpsoftrast.user.polygonoffset[1] = intoview;
736 }
737 void DPSOFTRAST_CullFace(int mode)
738 {
739         // FIXME: validate
740         dpsoftrast.user.cullface = mode;
741 }
742 void DPSOFTRAST_AlphaTest(float enable)
743 {
744         dpsoftrast.user.alphatest = enable;
745 }
746 void DPSOFTRAST_AlphaFunc(int alphafunc, float alphavalue)
747 {
748         // FIXME: validate
749         dpsoftrast.user.alphafunc = alphafunc;
750         dpsoftrast.user.alphavalue = alphavalue;
751 }
752 void DPSOFTRAST_Color4f(float r, float g, float b, float a)
753 {
754         dpsoftrast.user.color[0] = r;
755         dpsoftrast.user.color[1] = g;
756         dpsoftrast.user.color[2] = b;
757         dpsoftrast.user.color[3] = a;
758 }
759 void DPSOFTRAST_GetPixelsBGRA(int blockx, int blocky, int blockwidth, int blockheight, unsigned char *outpixels)
760 {
761         int outstride = blockwidth * 4;
762         int instride = dpsoftrast.fb_width * 4;
763         int bx1 = blockx;
764         int by1 = blocky;
765         int bx2 = blockx + blockwidth;
766         int by2 = blocky + blockheight;
767         int bw;
768         int bh;
769         int x;
770         int y;
771         unsigned char *inpixels;
772         unsigned char *b;
773         unsigned char *o;
774         if (bx1 < 0) bx1 = 0;
775         if (by1 < 0) by1 = 0;
776         if (bx2 > dpsoftrast.fb_width) bx2 = dpsoftrast.fb_width;
777         if (by2 > dpsoftrast.fb_height) by2 = dpsoftrast.fb_height;
778         bw = bx2 - bx1;
779         bh = by2 - by1;
780         inpixels = (unsigned char *)dpsoftrast.fb_colorpixels[0];
781         if (dpsoftrast.bigendian)
782         {
783                 for (y = by1;y < by2;y++)
784                 {
785                         b = (unsigned char *)inpixels + (dpsoftrast.fb_height - 1 - y) * instride + 4 * bx1;
786                         o = (unsigned char *)outpixels + (y - by1) * outstride;
787                         for (x = bx1;x < bx2;x++)
788                         {
789                                 o[0] = b[3];
790                                 o[1] = b[2];
791                                 o[2] = b[1];
792                                 o[3] = b[0];
793                                 o += 4;
794                                 b += 4;
795                         }
796                 }
797         }
798         else
799         {
800                 for (y = by1;y < by2;y++)
801                 {
802                         b = (unsigned char *)inpixels + (dpsoftrast.fb_height - 1 - y) * instride + 4 * bx1;
803                         o = (unsigned char *)outpixels + (y - by1) * outstride;
804                         memcpy(o, b, bw*4);
805                 }
806         }
807
808 }
809 void DPSOFTRAST_CopyRectangleToTexture(int index, int mip, int tx, int ty, int sx, int sy, int width, int height)
810 {
811         int tx1 = tx;
812         int ty1 = ty;
813         int tx2 = tx + width;
814         int ty2 = ty + height;
815         int sx1 = sx;
816         int sy1 = sy;
817         int sx2 = sx + width;
818         int sy2 = sy + height;
819         int swidth;
820         int sheight;
821         int twidth;
822         int theight;
823         int sw;
824         int sh;
825         int tw;
826         int th;
827         int y;
828         unsigned int *spixels;
829         unsigned int *tpixels;
830         DPSOFTRAST_Texture *texture;
831         texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
832         if (mip < 0 || mip >= texture->mipmaps) return;
833         spixels = dpsoftrast.fb_colorpixels[0];
834         swidth = dpsoftrast.fb_width;
835         sheight = dpsoftrast.fb_height;
836         tpixels = (unsigned int *)(texture->bytes + texture->mipmap[mip][0]);
837         twidth = texture->mipmap[mip][2];
838         theight = texture->mipmap[mip][3];
839         if (tx1 < 0) tx1 = 0;
840         if (ty1 < 0) ty1 = 0;
841         if (tx2 > twidth) tx2 = twidth;
842         if (ty2 > theight) ty2 = theight;
843         if (sx1 < 0) sx1 = 0;
844         if (sy1 < 0) sy1 = 0;
845         if (sx2 > swidth) sx2 = swidth;
846         if (sy2 > sheight) sy2 = sheight;
847         tw = tx2 - tx1;
848         th = ty2 - ty1;
849         sw = sx2 - sx1;
850         sh = sy2 - sy1;
851         if (tw > sw) tw = sw;
852         if (th > sh) th = sh;
853         if (tw < 1 || th < 1)
854                 return;
855         for (y = 0;y < th;y++)
856                 memcpy(tpixels + ((ty1 + y) * twidth + tx1), spixels + ((sy1 + y) * swidth + sx1), tw*4);
857         if (texture->mipmaps > 1)
858                 DPSOFTRAST_Texture_CalculateMipmaps(index);
859 }
860 void DPSOFTRAST_SetTexture(int unitnum, int index)
861 {
862         DPSOFTRAST_Texture *texture;
863         if (unitnum < 0 || unitnum >= DPSOFTRAST_MAXTEXTUREUNITS)
864         {
865                 dpsoftrast.errorstring = "DPSOFTRAST_SetTexture: invalid unit number";
866                 return;
867         }
868         texture = DPSOFTRAST_Texture_GetByIndex(index);
869         if (index && !texture)
870         {
871                 dpsoftrast.errorstring = "DPSOFTRAST_SetTexture: invalid texture handle";
872                 return;
873         }
874         dpsoftrast.texbound[unitnum] = texture;
875 }
876
877 void DPSOFTRAST_SetVertexPointer(const float *vertex3f, size_t stride)
878 {
879         dpsoftrast.pointer_vertex3f = vertex3f;
880         dpsoftrast.stride_vertex = stride;
881 }
882 void DPSOFTRAST_SetColorPointer(const float *color4f, size_t stride)
883 {
884         dpsoftrast.pointer_color4f = color4f;
885         dpsoftrast.pointer_color4ub = NULL;
886         dpsoftrast.stride_color = stride;
887 }
888 void DPSOFTRAST_SetColorPointer4ub(const unsigned char *color4ub, size_t stride)
889 {
890         dpsoftrast.pointer_color4f = NULL;
891         dpsoftrast.pointer_color4ub = color4ub;
892         dpsoftrast.stride_color = stride;
893 }
894 void DPSOFTRAST_SetTexCoordPointer(int unitnum, int numcomponents, size_t stride, const float *texcoordf)
895 {
896         dpsoftrast.pointer_texcoordf[unitnum] = texcoordf;
897         dpsoftrast.components_texcoord[unitnum] = numcomponents;
898         dpsoftrast.stride_texcoord[unitnum] = stride;
899 }
900
901 void DPSOFTRAST_SetShader(unsigned int mode, unsigned int permutation)
902 {
903         dpsoftrast.shader_mode = mode;
904         dpsoftrast.shader_permutation = permutation;
905 }
906 void DPSOFTRAST_Uniform4fARB(DPSOFTRAST_UNIFORM index, float v0, float v1, float v2, float v3)
907 {
908         dpsoftrast.uniform4f[index*4+0] = v0;
909         dpsoftrast.uniform4f[index*4+1] = v1;
910         dpsoftrast.uniform4f[index*4+2] = v2;
911         dpsoftrast.uniform4f[index*4+3] = v3;
912 }
913 void DPSOFTRAST_Uniform4fvARB(DPSOFTRAST_UNIFORM index, const float *v)
914 {
915         dpsoftrast.uniform4f[index*4+0] = v[0];
916         dpsoftrast.uniform4f[index*4+1] = v[1];
917         dpsoftrast.uniform4f[index*4+2] = v[2];
918         dpsoftrast.uniform4f[index*4+3] = v[3];
919 }
920 void DPSOFTRAST_UniformMatrix4fvARB(DPSOFTRAST_UNIFORM index, int arraysize, int transpose, const float *v)
921 {
922         dpsoftrast.uniform4f[index*4+0] = v[0];
923         dpsoftrast.uniform4f[index*4+1] = v[1];
924         dpsoftrast.uniform4f[index*4+2] = v[2];
925         dpsoftrast.uniform4f[index*4+3] = v[3];
926         dpsoftrast.uniform4f[index*4+4] = v[4];
927         dpsoftrast.uniform4f[index*4+5] = v[5];
928         dpsoftrast.uniform4f[index*4+6] = v[6];
929         dpsoftrast.uniform4f[index*4+7] = v[7];
930         dpsoftrast.uniform4f[index*4+8] = v[8];
931         dpsoftrast.uniform4f[index*4+9] = v[9];
932         dpsoftrast.uniform4f[index*4+10] = v[10];
933         dpsoftrast.uniform4f[index*4+11] = v[11];
934         dpsoftrast.uniform4f[index*4+12] = v[12];
935         dpsoftrast.uniform4f[index*4+13] = v[13];
936         dpsoftrast.uniform4f[index*4+14] = v[14];
937         dpsoftrast.uniform4f[index*4+15] = v[15];
938 }
939 void DPSOFTRAST_Uniform1iARB(DPSOFTRAST_UNIFORM index, int i0)
940 {
941         dpsoftrast.uniform1i[index] = i0;
942 }
943
944 void DPSOFTRAST_Draw_LoadVertices(int firstvertex, int numvertices, bool needcolors)
945 {
946         int i;
947         int j;
948         int stride;
949         const float *v;
950         float *p;
951         float *data;
952         const unsigned char *b;
953         dpsoftrast.draw.numvertices = numvertices;
954         if (dpsoftrast.draw.maxvertices < dpsoftrast.draw.numvertices)
955         {
956                 if (dpsoftrast.draw.maxvertices < 4096)
957                         dpsoftrast.draw.maxvertices = 4096;
958                 while (dpsoftrast.draw.maxvertices < dpsoftrast.draw.numvertices)
959                         dpsoftrast.draw.maxvertices *= 2;
960                 if (dpsoftrast.draw.in_array4f[0])
961                         free(dpsoftrast.draw.in_array4f[0]);
962                 data = calloc(1, dpsoftrast.draw.maxvertices * sizeof(float[4])*(DPSOFTRAST_ARRAY_TOTAL*2 + 1));
963                 for (i = 0;i < DPSOFTRAST_ARRAY_TOTAL;i++, data += dpsoftrast.draw.maxvertices * 4)
964                         dpsoftrast.draw.in_array4f[i] = data;
965                 for (i = 0;i < DPSOFTRAST_ARRAY_TOTAL;i++, data += dpsoftrast.draw.maxvertices * 4)
966                         dpsoftrast.draw.post_array4f[i] = data;
967                 dpsoftrast.draw.screencoord4f = data;
968                 data += dpsoftrast.draw.maxvertices * 4;
969         }
970         stride = dpsoftrast.stride_vertex;
971         v = (const float *)((unsigned char *)dpsoftrast.pointer_vertex3f + firstvertex * stride);
972         p = dpsoftrast.draw.in_array4f[0];
973         for (i = 0;i < numvertices;i++)
974         {
975                 p[0] = v[0];
976                 p[1] = v[1];
977                 p[2] = v[2];
978                 p[3] = 1.0f;
979                 p += 4;
980                 v = (const float *)((const unsigned char *)v + stride);
981         }
982         if (needcolors)
983         {
984                 if (dpsoftrast.pointer_color4f)
985                 {
986                         stride = dpsoftrast.stride_color;
987                         v = (const float *)((const unsigned char *)dpsoftrast.pointer_color4f + firstvertex * stride);
988                         p = dpsoftrast.draw.in_array4f[1];
989                         for (i = 0;i < numvertices;i++)
990                         {
991                                 p[0] = v[0];
992                                 p[1] = v[1];
993                                 p[2] = v[2];
994                                 p[3] = v[3];
995                                 p += 4;
996                                 v = (const float *)((const unsigned char *)v + stride);
997                         }
998                 }
999                 else if (dpsoftrast.pointer_color4ub)
1000                 {
1001                         stride = dpsoftrast.stride_color;
1002                         b = (const unsigned char *)((const unsigned char *)dpsoftrast.pointer_color4ub + firstvertex * stride);
1003                         p = dpsoftrast.draw.in_array4f[1];
1004                         for (i = 0;i < numvertices;i++)
1005                         {
1006                                 p[0] = b[0] * (1.0f / 255.0f);
1007                                 p[1] = b[1] * (1.0f / 255.0f);
1008                                 p[2] = b[2] * (1.0f / 255.0f);
1009                                 p[3] = b[3] * (1.0f / 255.0f);
1010                                 p += 4;
1011                                 b = (const unsigned char *)((const unsigned char *)b + stride);
1012                         }
1013                 }
1014                 else
1015                 {
1016                         v = dpsoftrast.user.color;
1017                         p = dpsoftrast.draw.in_array4f[1];
1018                         for (i = 0;i < numvertices;i++)
1019                         {
1020                                 p[0] = v[0];
1021                                 p[1] = v[1];
1022                                 p[2] = v[2];
1023                                 p[3] = v[3];
1024                                 p += 4;
1025                         }
1026                 }
1027         }
1028         for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL-2;j++)
1029         {
1030                 if (dpsoftrast.pointer_texcoordf[j])
1031                 {
1032                         stride = dpsoftrast.stride_texcoord[j];
1033                         v = (const float *)((const unsigned char *)dpsoftrast.pointer_texcoordf[j] + firstvertex * stride);
1034                         p = dpsoftrast.draw.in_array4f[j+2];
1035                         switch(dpsoftrast.components_texcoord[j])
1036                         {
1037                         case 2:
1038                                 for (i = 0;i < numvertices;i++)
1039                                 {
1040                                         p[0] = v[0];
1041                                         p[1] = v[1];
1042                                         p[2] = 0.0f;
1043                                         p[3] = 1.0f;
1044                                         p += 4;
1045                                         v = (const float *)((const unsigned char *)v + stride);
1046                                 }
1047                                 break;
1048                         case 3:
1049                                 for (i = 0;i < numvertices;i++)
1050                                 {
1051                                         p[0] = v[0];
1052                                         p[1] = v[1];
1053                                         p[2] = v[2];
1054                                         p[3] = 1.0f;
1055                                         p += 4;
1056                                         v = (const float *)((const unsigned char *)v + stride);
1057                                 }
1058                                 break;
1059                         case 4:
1060                                 for (i = 0;i < numvertices;i++)
1061                                 {
1062                                         p[0] = v[0];
1063                                         p[1] = v[1];
1064                                         p[2] = v[2];
1065                                         p[3] = v[3];
1066                                         p += 4;
1067                                         v = (const float *)((const unsigned char *)v + stride);
1068                                 }
1069                                 break;
1070                         }
1071                 }
1072         }
1073 }
1074
1075 void DPSOFTRAST_Array_Transform(float *out4f, const float *in4f, int numitems, const float *inmatrix16f)
1076 {
1077         // TODO: SIMD
1078         float matrix[4][4];
1079         int i;
1080         memcpy(matrix, inmatrix16f, sizeof(float[16]));
1081         for (i = 0;i < numitems;i++, out4f += 4, in4f += 4)
1082         {
1083                 out4f[0] = in4f[0] * matrix[0][0] + in4f[1] * matrix[1][0] + in4f[2] * matrix[2][0] + in4f[3] * matrix[3][0];
1084                 out4f[1] = in4f[0] * matrix[0][1] + in4f[1] * matrix[1][1] + in4f[2] * matrix[2][1] + in4f[3] * matrix[3][1];
1085                 out4f[2] = in4f[0] * matrix[0][2] + in4f[1] * matrix[1][2] + in4f[2] * matrix[2][2] + in4f[3] * matrix[3][2];
1086                 out4f[3] = in4f[0] * matrix[0][3] + in4f[1] * matrix[1][3] + in4f[2] * matrix[2][3] + in4f[3] * matrix[3][3];
1087         }
1088 }
1089
1090 void DPSOFTRAST_Array_Copy(float *out4f, const float *in4f, int numitems)
1091 {
1092         memcpy(out4f, in4f, numitems * sizeof(float[4]));
1093 }
1094
1095 void DPSOFTRAST_Draw_ProjectVertices(float *out4f, const float *in4f, int numitems)
1096 {
1097         // NOTE: this is used both as a whole mesh transform function and a
1098         // per-triangle transform function (for clipped triangles), accordingly
1099         // it should not crash on divide by 0 but the result of divide by 0 is
1100         // unimportant...
1101         // TODO: SIMD
1102         int i;
1103         float w;
1104         float viewportcenter[4];
1105         float viewportscale[4];
1106         viewportscale[0] = dpsoftrast.fb_viewportscale[0];
1107         viewportscale[1] = dpsoftrast.fb_viewportscale[1];
1108         viewportscale[2] = 0.5f;
1109         viewportscale[3] = 0.0f;
1110         viewportcenter[0] = dpsoftrast.fb_viewportcenter[0];
1111         viewportcenter[1] = dpsoftrast.fb_viewportcenter[1];
1112         viewportcenter[2] = 0.5f;
1113         viewportcenter[3] = 0.0f;
1114         for (i = 0;i < numitems;i++)
1115         {
1116                 if (!in4f[3])
1117                 {
1118                         out4f[0] = 0.0f;
1119                         out4f[1] = 0.0f;
1120                         out4f[2] = 0.0f;
1121                         out4f[3] = 0.0f;
1122                         continue;
1123                 }
1124                 w = 1.0f / in4f[3];
1125                 out4f[0] = viewportcenter[0] + viewportscale[0] * in4f[0] * w;
1126                 out4f[1] = viewportcenter[1] + viewportscale[1] * in4f[1] * w;
1127                 out4f[2] = viewportcenter[2] + viewportscale[2] * in4f[2] * w;
1128                 out4f[3] = viewportcenter[3] + viewportscale[3] * in4f[3] * w;
1129                 out4f[3] = w;
1130                 in4f += 4;
1131                 out4f += 4;
1132         }
1133 }
1134
1135 void DPSOFTRAST_Draw_DebugEdgePoints(const float *screen0, const float *screen1)
1136 {
1137         int i;
1138         int x;
1139         int y;
1140         int w = dpsoftrast.fb_width;
1141         int bounds[4];
1142         float v0[2], v1[2];
1143         unsigned int *pixels = dpsoftrast.fb_colorpixels[0];
1144         //const float *c4f;
1145         bounds[0] = dpsoftrast.fb_viewportscissor[0];
1146         bounds[1] = dpsoftrast.fb_viewportscissor[1];
1147         bounds[2] = dpsoftrast.fb_viewportscissor[0] + dpsoftrast.fb_viewportscissor[2];
1148         bounds[3] = dpsoftrast.fb_viewportscissor[1] + dpsoftrast.fb_viewportscissor[3];
1149         v0[0] = screen0[0];
1150         v0[1] = screen0[1];
1151         v1[0] = screen1[0];
1152         v1[1] = screen1[1];
1153         for (i = 0;i <= 128;i++)
1154         {
1155                 // check nearclip
1156                 //if (dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+3] != 1.0f)
1157                 //      continue;
1158                 x = (int)(v0[0] + (v1[0] - v0[0]) * (i/128.0f));
1159                 y = (int)(v0[1] + (v1[1] - v0[1]) * (i/128.0f));
1160                 if (x < bounds[0] || y < bounds[1] || x >= bounds[2] || y >= bounds[3])
1161                         continue;
1162                 //c4f = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR] + element0*4;
1163                 //pixels[y*w+x] = DPSOFTRAST_BGRA8_FROM_RGBA32F(c4f[0], c4f[1], c4f[2], c4f[3]);
1164                 pixels[y*w+x] = 0xFFFFFFFF;
1165         }
1166 }
1167
1168 void DPSOFTRAST_Draw_VertexShaderLightDirection(void)
1169 {
1170 }
1171
1172 void DPSOFTRAST_Draw_Span_Begin(const DPSOFTRAST_State_Draw_Span *span, float *zf)
1173 {
1174         int x;
1175         int startx = span->startx;
1176         int endx = span->endx;
1177         float w = span->data[0][DPSOFTRAST_ARRAY_TOTAL][3];
1178         float wslope = span->data[1][DPSOFTRAST_ARRAY_TOTAL][3];
1179         for (x = startx;x < endx;)
1180         {
1181                 int endsub = x + DPSOFTRAST_MAXSUBSPAN-1;
1182                 float z = 1.0f / (w + wslope * x), dz;
1183                 if (endsub >= endx)
1184                 {
1185                         endsub = endx-1;
1186                         dz = endsub > x ? (1.0f / (w + wslope * endsub) - z) / (endsub - x) : 0.0f;
1187                 }
1188                 else
1189                 {
1190                         dz = (1.0f / (w + wslope * endsub) - z) * (1.0f / (DPSOFTRAST_MAXSUBSPAN-1));
1191                 }
1192                 for (; x <= endsub; x++, z += dz)
1193                         zf[x] = z;
1194         }
1195 }
1196
1197 void DPSOFTRAST_Draw_Span_Finish(const DPSOFTRAST_State_Draw_Span *span, const float * RESTRICT in4f)
1198 {
1199         int x;
1200         int startx = span->startx;
1201         int endx = span->endx;
1202         int d[4];
1203         float a, b;
1204         unsigned char * RESTRICT pixelmask = span->pixelmask;
1205         unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0];
1206         if (!pixel)
1207                 return;
1208         pixel += span->start * 4;
1209         // handle alphatest now (this affects depth writes too)
1210         if (dpsoftrast.user.alphatest)
1211                 for (x = startx;x < endx;x++)
1212                         if (in4f[x*4+3] < 0.5f)
1213                                 pixelmask[x] = false;
1214         // FIXME: this does not handle bigendian
1215         switch(dpsoftrast.fb_blendmode)
1216         {
1217         case DPSOFTRAST_BLENDMODE_OPAQUE:
1218                 for (x = startx;x < endx;x++)
1219                 {
1220                         if (!pixelmask[x])
1221                                 continue;
1222                         d[0] = (int)(in4f[x*4+2]*255.0f);if (d[0] > 255) d[0] = 255;
1223                         d[1] = (int)(in4f[x*4+1]*255.0f);if (d[1] > 255) d[1] = 255;
1224                         d[2] = (int)(in4f[x*4+0]*255.0f);if (d[2] > 255) d[2] = 255;
1225                         d[3] = (int)(in4f[x*4+3]*255.0f);if (d[3] > 255) d[3] = 255;
1226                         pixel[x*4+0] = d[0];
1227                         pixel[x*4+1] = d[1];
1228                         pixel[x*4+2] = d[2];
1229                         pixel[x*4+3] = d[3];
1230                 }
1231                 break;
1232         case DPSOFTRAST_BLENDMODE_ALPHA:
1233                 for (x = startx;x < endx;x++)
1234                 {
1235                         if (!pixelmask[x])
1236                                 continue;
1237                         a = in4f[x*4+3] * 255.0f;
1238                         b = 1.0f - in4f[x*4+3];
1239                         d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]*b);if (d[0] > 255) d[0] = 255;
1240                         d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]*b);if (d[1] > 255) d[1] = 255;
1241                         d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]*b);if (d[2] > 255) d[2] = 255;
1242                         d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]*b);if (d[3] > 255) d[3] = 255;
1243                         pixel[x*4+0] = d[0];
1244                         pixel[x*4+1] = d[1];
1245                         pixel[x*4+2] = d[2];
1246                         pixel[x*4+3] = d[3];
1247                 }
1248                 break;
1249         case DPSOFTRAST_BLENDMODE_ADDALPHA:
1250                 for (x = startx;x < endx;x++)
1251                 {
1252                         if (!pixelmask[x])
1253                                 continue;
1254                         a = in4f[x*4+3] * 255.0f;
1255                         d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
1256                         d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
1257                         d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
1258                         d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
1259                         pixel[x*4+0] = d[0];
1260                         pixel[x*4+1] = d[1];
1261                         pixel[x*4+2] = d[2];
1262                         pixel[x*4+3] = d[3];
1263                 }
1264                 break;
1265         case DPSOFTRAST_BLENDMODE_ADD:
1266                 for (x = startx;x < endx;x++)
1267                 {
1268                         if (!pixelmask[x])
1269                                 continue;
1270                         d[0] = (int)(in4f[x*4+2]*255.0f+pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
1271                         d[1] = (int)(in4f[x*4+1]*255.0f+pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
1272                         d[2] = (int)(in4f[x*4+0]*255.0f+pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
1273                         d[3] = (int)(in4f[x*4+3]*255.0f+pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
1274                         pixel[x*4+0] = d[0];
1275                         pixel[x*4+1] = d[1];
1276                         pixel[x*4+2] = d[2];
1277                         pixel[x*4+3] = d[3];
1278                 }
1279                 break;
1280         case DPSOFTRAST_BLENDMODE_INVMOD:
1281                 for (x = startx;x < endx;x++)
1282                 {
1283                         if (!pixelmask[x])
1284                                 continue;
1285                         d[0] = (int)((1.0f-in4f[x*4+2])*pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
1286                         d[1] = (int)((1.0f-in4f[x*4+1])*pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
1287                         d[2] = (int)((1.0f-in4f[x*4+0])*pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
1288                         d[3] = (int)((1.0f-in4f[x*4+3])*pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
1289                         pixel[x*4+0] = d[0];
1290                         pixel[x*4+1] = d[1];
1291                         pixel[x*4+2] = d[2];
1292                         pixel[x*4+3] = d[3];
1293                 }
1294                 break;
1295         case DPSOFTRAST_BLENDMODE_MUL:
1296                 for (x = startx;x < endx;x++)
1297                 {
1298                         if (!pixelmask[x])
1299                                 continue;
1300                         d[0] = (int)(in4f[x*4+2]*pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
1301                         d[1] = (int)(in4f[x*4+1]*pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
1302                         d[2] = (int)(in4f[x*4+0]*pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
1303                         d[3] = (int)(in4f[x*4+3]*pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
1304                         pixel[x*4+0] = d[0];
1305                         pixel[x*4+1] = d[1];
1306                         pixel[x*4+2] = d[2];
1307                         pixel[x*4+3] = d[3];
1308                 }
1309                 break;
1310         case DPSOFTRAST_BLENDMODE_MUL2:
1311                 for (x = startx;x < endx;x++)
1312                 {
1313                         if (!pixelmask[x])
1314                                 continue;
1315                         d[0] = (int)(in4f[x*4+2]*pixel[x*4+0]*2.0f);if (d[0] > 255) d[0] = 255;
1316                         d[1] = (int)(in4f[x*4+1]*pixel[x*4+1]*2.0f);if (d[1] > 255) d[1] = 255;
1317                         d[2] = (int)(in4f[x*4+0]*pixel[x*4+2]*2.0f);if (d[2] > 255) d[2] = 255;
1318                         d[3] = (int)(in4f[x*4+3]*pixel[x*4+3]*2.0f);if (d[3] > 255) d[3] = 255;
1319                         pixel[x*4+0] = d[0];
1320                         pixel[x*4+1] = d[1];
1321                         pixel[x*4+2] = d[2];
1322                         pixel[x*4+3] = d[3];
1323                 }
1324                 break;
1325         case DPSOFTRAST_BLENDMODE_SUBALPHA:
1326                 for (x = startx;x < endx;x++)
1327                 {
1328                         if (!pixelmask[x])
1329                                 continue;
1330                         a = in4f[x*4+3] * -255.0f;
1331                         d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]);if (d[0] > 255) d[0] = 255;if (d[0] < 0) d[0] = 0;
1332                         d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]);if (d[1] > 255) d[1] = 255;if (d[1] < 0) d[1] = 0;
1333                         d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]);if (d[2] > 255) d[2] = 255;if (d[2] < 0) d[2] = 0;
1334                         d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]);if (d[3] > 255) d[3] = 255;if (d[3] < 0) d[3] = 0;
1335                         pixel[x*4+0] = d[0];
1336                         pixel[x*4+1] = d[1];
1337                         pixel[x*4+2] = d[2];
1338                         pixel[x*4+3] = d[3];
1339                 }
1340                 break;
1341         case DPSOFTRAST_BLENDMODE_PSEUDOALPHA:
1342                 for (x = startx;x < endx;x++)
1343                 {
1344                         if (!pixelmask[x])
1345                                 continue;
1346                         a = 255.0f;
1347                         b = 1.0f - in4f[x*4+3];
1348                         d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]*b);if (d[0] > 255) d[0] = 255;
1349                         d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]*b);if (d[1] > 255) d[1] = 255;
1350                         d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]*b);if (d[2] > 255) d[2] = 255;
1351                         d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]*b);if (d[3] > 255) d[3] = 255;
1352                         pixel[x*4+0] = d[0];
1353                         pixel[x*4+1] = d[1];
1354                         pixel[x*4+2] = d[2];
1355                         pixel[x*4+3] = d[3];
1356                 }
1357                 break;
1358         }
1359 }
1360
1361 void DPSOFTRAST_Draw_Span_Texture2DVarying(const DPSOFTRAST_State_Draw_Span *span, float * RESTRICT out4f, int texunitindex, int arrayindex, const float * RESTRICT zf)
1362 {
1363         int x;
1364         int startx = span->startx;
1365         int endx = span->endx;
1366         int flags;
1367         float c[4];
1368         float data[4];
1369         float slope[4];
1370         float tc[2];
1371         float tcscale[2];
1372         unsigned int tci[2];
1373         unsigned int tci1[2];
1374         unsigned int tcimin[2];
1375         unsigned int tcimax[2];
1376         int tciwrapmask[2];
1377         int tciwidth;
1378         int filter;
1379         int mip;
1380         const unsigned char * RESTRICT pixelbase;
1381         const unsigned char * RESTRICT pixel[4];
1382         DPSOFTRAST_Texture *texture = dpsoftrast.texbound[texunitindex];
1383         // if no texture is bound, just fill it with white
1384         if (!texture)
1385         {
1386                 for (x = startx;x < endx;x++)
1387                 {
1388                         out4f[x*4+0] = 1.0f;
1389                         out4f[x*4+1] = 1.0f;
1390                         out4f[x*4+2] = 1.0f;
1391                         out4f[x*4+3] = 1.0f;
1392                 }
1393                 return;
1394         }
1395         mip = span->mip[texunitindex];
1396         // if this mipmap of the texture is 1 pixel, just fill it with that color
1397         if (texture->mipmap[mip][1] == 4)
1398         {
1399                 c[0] = texture->bytes[2] * (1.0f/255.0f);
1400                 c[1] = texture->bytes[1] * (1.0f/255.0f);
1401                 c[2] = texture->bytes[0] * (1.0f/255.0f);
1402                 c[3] = texture->bytes[3] * (1.0f/255.0f);
1403                 for (x = startx;x < endx;x++)
1404                 {
1405                         out4f[x*4+0] = c[0];
1406                         out4f[x*4+1] = c[1];
1407                         out4f[x*4+2] = c[2];
1408                         out4f[x*4+3] = c[3];
1409                 }
1410                 return;
1411         }
1412         filter = texture->filter & DPSOFTRAST_TEXTURE_FILTER_LINEAR;
1413         data[0] = span->data[0][arrayindex][0];
1414         data[1] = span->data[0][arrayindex][1];
1415         data[2] = span->data[0][arrayindex][2];
1416         data[3] = span->data[0][arrayindex][3];
1417         slope[0] = span->data[1][arrayindex][0];
1418         slope[1] = span->data[1][arrayindex][1];
1419         slope[2] = span->data[1][arrayindex][2];
1420         slope[3] = span->data[1][arrayindex][3];
1421         flags = texture->flags;
1422         pixelbase = (unsigned char *)texture->bytes + texture->mipmap[mip][0];
1423         tcscale[0] = texture->mipmap[mip][2];
1424         tcscale[1] = texture->mipmap[mip][3];
1425         tciwidth = texture->mipmap[mip][2];
1426         tcimin[0] = 0;
1427         tcimin[1] = 0;
1428         tcimax[0] = texture->mipmap[mip][2]-1;
1429         tcimax[1] = texture->mipmap[mip][3]-1;
1430         tciwrapmask[0] = texture->mipmap[mip][2]-1;
1431         tciwrapmask[1] = texture->mipmap[mip][3]-1;
1432         for (x = startx;x < endx;)
1433         {
1434                 float endtc[2];
1435                 unsigned int subtc[2];
1436                 unsigned int substep[2];
1437                 int endsub = x + DPSOFTRAST_MAXSUBSPAN-1;
1438                 float subscale = 4096.0f/(DPSOFTRAST_MAXSUBSPAN-1);
1439                 if (endsub >= endx)
1440                 {
1441                         endsub = endx-1;
1442                         subscale = endsub > x ? 4096.0f / (endsub - x) : 1.0f;
1443                 }
1444                 tc[0] = (data[0] + slope[0]*x) * zf[x] * tcscale[0] - 0.5f;
1445                 tc[1] = (data[1] + slope[1]*x) * zf[x] * tcscale[1] - 0.5f;
1446                 endtc[0] = (data[0] + slope[0]*endsub) * zf[endsub] * tcscale[0] - 0.5f;
1447                 endtc[1] = (data[1] + slope[1]*endsub) * zf[endsub] * tcscale[1] - 0.5f;
1448                 substep[0] = (endtc[0] - tc[0]) * subscale;
1449                 substep[1] = (endtc[1] - tc[1]) * subscale;
1450                 subtc[0] = tc[0] * (1<<12);
1451                 subtc[1] = tc[1] * (1<<12);
1452                 if (!(flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE))
1453                 {
1454                         subtc[0] &= (tciwrapmask[0]<<12)|0xFFF;
1455                         subtc[1] &= (tciwrapmask[1]<<12)|0xFFF;
1456                 }
1457                 if(filter)
1458                 {
1459                         tci[0] = (subtc[0]>>12) - tcimin[0];
1460                         tci[1] = (subtc[1]>>12) - tcimin[0];
1461                         tci1[0] = ((subtc[0] + (endsub - x)*substep[0])>>12) + 1;
1462                         tci1[1] = ((subtc[1] + (endsub - x)*substep[1])>>12) + 1;
1463                         if (tci[0] <= tcimax[0] && tci[1] <= tcimax[1] && tci1[0] <= tcimax[0] && tci1[1] <= tcimax[1])
1464                         {
1465                                 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1466                                 {
1467                                         unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
1468                                         unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
1469                                         unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
1470                                         tci[0] = subtc[0]>>12;
1471                                         tci[1] = subtc[1]>>12;
1472                                         pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1473                                         pixel[1] = pixel[0] + 4 * tciwidth;
1474                                         c[0] = (pixel[0][2]*lerp[0]+pixel[0][4+2]*lerp[1]+pixel[1][2]*lerp[2]+pixel[1][4+2]*lerp[3]) * (1.0f / 0xFF000000);
1475                                         c[1] = (pixel[0][1]*lerp[0]+pixel[0][4+1]*lerp[1]+pixel[1][1]*lerp[2]+pixel[1][4+1]*lerp[3]) * (1.0f / 0xFF000000);
1476                                         c[2] = (pixel[0][0]*lerp[0]+pixel[0][4+0]*lerp[1]+pixel[1][0]*lerp[2]+pixel[1][4+0]*lerp[3]) * (1.0f / 0xFF000000);
1477                                         c[3] = (pixel[0][3]*lerp[0]+pixel[0][4+3]*lerp[1]+pixel[1][3]*lerp[2]+pixel[1][4+3]*lerp[3]) * (1.0f / 0xFF000000);
1478                                         out4f[x*4+0] = c[0];
1479                                         out4f[x*4+1] = c[1];
1480                                         out4f[x*4+2] = c[2];
1481                                         out4f[x*4+3] = c[3];
1482                                 }
1483                         }
1484                         else if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
1485                         {
1486                                 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1487                                 {
1488                                         unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
1489                                         unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
1490                                         unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
1491                                         tci[0] = subtc[0]>>12;
1492                                         tci[1] = subtc[1]>>12;
1493                                         tci1[0] = tci[0] + 1;
1494                                         tci1[1] = tci[1] + 1;
1495                                         tci[0] = tci[0] >= tcimin[0] ? (tci[0] <= tcimax[0] ? tci[0] : tcimax[0]) : tcimin[0];
1496                                         tci[1] = tci[1] >= tcimin[1] ? (tci[1] <= tcimax[1] ? tci[1] : tcimax[1]) : tcimin[1];
1497                                         tci1[0] = tci1[0] >= tcimin[0] ? (tci1[0] <= tcimax[0] ? tci1[0] : tcimax[0]) : tcimin[0];
1498                                         tci1[1] = tci1[1] >= tcimin[1] ? (tci1[1] <= tcimax[1] ? tci1[1] : tcimax[1]) : tcimin[1];
1499                                         pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1500                                         pixel[1] = pixelbase + 4 * (tci[1]*tciwidth+tci1[0]);
1501                                         pixel[2] = pixelbase + 4 * (tci1[1]*tciwidth+tci[0]);
1502                                         pixel[3] = pixelbase + 4 * (tci1[1]*tciwidth+tci1[0]);
1503                                         c[0] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3]) * (1.0f / 0xFF000000);
1504                                         c[1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3]) * (1.0f / 0xFF000000);
1505                                         c[2] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3]) * (1.0f / 0xFF000000);
1506                                         c[3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3]) * (1.0f / 0xFF000000);
1507                                         out4f[x*4+0] = c[0];
1508                                         out4f[x*4+1] = c[1];
1509                                         out4f[x*4+2] = c[2];
1510                                         out4f[x*4+3] = c[3];
1511                                 }
1512                         }
1513                         else
1514                         {
1515                                 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1516                                 {
1517                                         unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
1518                                         unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
1519                                         unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
1520                                         tci[0] = subtc[0]>>12;
1521                                         tci[1] = subtc[1]>>12;
1522                                         tci1[0] = tci[0] + 1;
1523                                         tci1[1] = tci[1] + 1;
1524                                         tci[0] &= tciwrapmask[0];
1525                                         tci[1] &= tciwrapmask[1];
1526                                         tci1[0] &= tciwrapmask[0];
1527                                         tci1[1] &= tciwrapmask[1];
1528                                         pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1529                                         pixel[1] = pixelbase + 4 * (tci[1]*tciwidth+tci1[0]);
1530                                         pixel[2] = pixelbase + 4 * (tci1[1]*tciwidth+tci[0]);
1531                                         pixel[3] = pixelbase + 4 * (tci1[1]*tciwidth+tci1[0]);
1532                                         c[0] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3]) * (1.0f / 0xFF000000);
1533                                         c[1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3]) * (1.0f / 0xFF000000);
1534                                         c[2] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3]) * (1.0f / 0xFF000000);
1535                                         c[3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3]) * (1.0f / 0xFF000000);
1536                                         out4f[x*4+0] = c[0];
1537                                         out4f[x*4+1] = c[1];
1538                                         out4f[x*4+2] = c[2];
1539                                         out4f[x*4+3] = c[3];
1540                                 }
1541                         }
1542                 }
1543                 else if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
1544                 {
1545                         for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1546                         {
1547                                 tci[0] = subtc[0]>>12;
1548                                 tci[1] = subtc[1]>>12;
1549                                 tci[0] = tci[0] >= tcimin[0] ? (tci[0] <= tcimax[0] ? tci[0] : tcimax[0]) : tcimin[0];
1550                                 tci[1] = tci[1] >= tcimin[1] ? (tci[1] <= tcimax[1] ? tci[1] : tcimax[1]) : tcimin[1];
1551                                 pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1552                                 c[0] = pixel[0][2] * (1.0f / 255.0f);
1553                                 c[1] = pixel[0][1] * (1.0f / 255.0f);
1554                                 c[2] = pixel[0][0] * (1.0f / 255.0f);
1555                                 c[3] = pixel[0][3] * (1.0f / 255.0f);
1556                                 out4f[x*4+0] = c[0];
1557                                 out4f[x*4+1] = c[1];
1558                                 out4f[x*4+2] = c[2];
1559                                 out4f[x*4+3] = c[3];
1560                         }
1561                 }
1562                 else
1563                 {
1564                         for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1565                         {
1566                                 tci[0] = subtc[0]>>12;
1567                                 tci[1] = subtc[1]>>12;
1568                                 tci[0] &= tciwrapmask[0];
1569                                 tci[1] &= tciwrapmask[1];
1570                                 pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1571                                 c[0] = pixel[0][2] * (1.0f / 255.0f);
1572                                 c[1] = pixel[0][1] * (1.0f / 255.0f);
1573                                 c[2] = pixel[0][0] * (1.0f / 255.0f);
1574                                 c[3] = pixel[0][3] * (1.0f / 255.0f);
1575                                 out4f[x*4+0] = c[0];
1576                                 out4f[x*4+1] = c[1];
1577                                 out4f[x*4+2] = c[2];
1578                                 out4f[x*4+3] = c[3];
1579                         }
1580                 }
1581         }
1582 }
1583
1584 void DPSOFTRAST_Draw_Span_MultiplyVarying(const DPSOFTRAST_State_Draw_Span *span, float *out4f, const float *in4f, int arrayindex, const float *zf)
1585 {
1586         int x;
1587         int startx = span->startx;
1588         int endx = span->endx;
1589         float c[4];
1590         float data[4];
1591         float slope[4];
1592         float z;
1593         data[0] = span->data[0][arrayindex][0];
1594         data[1] = span->data[0][arrayindex][1];
1595         data[2] = span->data[0][arrayindex][2];
1596         data[3] = span->data[0][arrayindex][3];
1597         slope[0] = span->data[1][arrayindex][0];
1598         slope[1] = span->data[1][arrayindex][1];
1599         slope[2] = span->data[1][arrayindex][2];
1600         slope[3] = span->data[1][arrayindex][3];
1601         for (x = startx;x < endx;x++)
1602         {
1603                 z = zf[x];
1604                 c[0] = (data[0] + slope[0]*x) * z;
1605                 c[1] = (data[1] + slope[1]*x) * z;
1606                 c[2] = (data[2] + slope[2]*x) * z;
1607                 c[3] = (data[3] + slope[3]*x) * z;
1608                 out4f[x*4+0] = in4f[x*4+0] * c[0];
1609                 out4f[x*4+1] = in4f[x*4+1] * c[1];
1610                 out4f[x*4+2] = in4f[x*4+2] * c[2];
1611                 out4f[x*4+3] = in4f[x*4+3] * c[3];
1612         }
1613 }
1614
1615 void DPSOFTRAST_Draw_Span_AddBloom(const DPSOFTRAST_State_Draw_Span *span, float *out4f, const float *ina4f, const float *inb4f, const float *subcolor)
1616 {
1617         int x, startx = span->startx, endx = span->endx;
1618         float c[4], localcolor[4];
1619         localcolor[0] = subcolor[0];
1620         localcolor[1] = subcolor[1];
1621         localcolor[2] = subcolor[2];
1622         localcolor[3] = subcolor[3];
1623         for (x = startx;x < endx;x++)
1624         {
1625                 c[0] = inb4f[x*4+0] - localcolor[0];if (c[0] < 0.0f) c[0] = 0.0f;
1626                 c[1] = inb4f[x*4+1] - localcolor[1];if (c[1] < 0.0f) c[1] = 0.0f;
1627                 c[2] = inb4f[x*4+2] - localcolor[2];if (c[2] < 0.0f) c[2] = 0.0f;
1628                 c[3] = inb4f[x*4+3] - localcolor[3];if (c[3] < 0.0f) c[3] = 0.0f;
1629                 out4f[x*4+0] = ina4f[x*4+0] + c[0];
1630                 out4f[x*4+1] = ina4f[x*4+1] + c[1];
1631                 out4f[x*4+2] = ina4f[x*4+2] + c[2];
1632                 out4f[x*4+3] = ina4f[x*4+3] + c[3];
1633         }
1634 }
1635
1636 void DPSOFTRAST_Draw_Span_MixUniformColor(const DPSOFTRAST_State_Draw_Span *span, float *out4f, const float *in4f, const float *color)
1637 {
1638         int x, startx = span->startx, endx = span->endx;
1639         float localcolor[4], ilerp, lerp;
1640         localcolor[0] = color[0];
1641         localcolor[1] = color[1];
1642         localcolor[2] = color[2];
1643         localcolor[3] = color[3];
1644         ilerp = 1.0f - localcolor[3];
1645         lerp = localcolor[3];
1646         for (x = startx;x < endx;x++)
1647         {
1648                 out4f[x*4+0] = in4f[x*4+0] * ilerp + localcolor[0] * lerp;
1649                 out4f[x*4+1] = in4f[x*4+1] * ilerp + localcolor[1] * lerp;
1650                 out4f[x*4+2] = in4f[x*4+2] * ilerp + localcolor[2] * lerp;
1651                 out4f[x*4+3] = in4f[x*4+3] * ilerp + localcolor[3] * lerp;
1652         }
1653 }
1654
1655 void DPSOFTRAST_Draw_Span_Lightmap(const DPSOFTRAST_State_Draw_Span *span, float * RESTRICT out4f, const float * RESTRICT diffuse, const float * RESTRICT lightmap)
1656 {
1657         int x, startx = span->startx, endx = span->endx;
1658         float Color_Ambient[4], Color_Diffuse[4];
1659         Color_Ambient[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0];
1660         Color_Ambient[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1];
1661         Color_Ambient[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2];
1662         Color_Ambient[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0];
1663         Color_Diffuse[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
1664         Color_Diffuse[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
1665         Color_Diffuse[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
1666         Color_Diffuse[3] = 0.0f;
1667         for (x = startx;x < endx;x++)
1668         {
1669                 out4f[x*4+0] = diffuse[x*4+0] * (Color_Ambient[0] + lightmap[x*4+0] * Color_Diffuse[0]);
1670                 out4f[x*4+1] = diffuse[x*4+1] * (Color_Ambient[1] + lightmap[x*4+1] * Color_Diffuse[1]);
1671                 out4f[x*4+2] = diffuse[x*4+2] * (Color_Ambient[2] + lightmap[x*4+2] * Color_Diffuse[2]);
1672                 out4f[x*4+3] = diffuse[x*4+3] * (Color_Ambient[3] + lightmap[x*4+3] * Color_Diffuse[3]);
1673         }
1674 }
1675
1676 void DPSOFTRAST_Draw_Span_Lightmap_Finish(const DPSOFTRAST_State_Draw_Span *span, const float * RESTRICT diffuse, const float * RESTRICT lightmap)
1677 {
1678         int x, startx = span->startx, endx = span->endx;
1679         int d[4];
1680         float Color_Ambient[4], Color_Diffuse[4];
1681         unsigned char * RESTRICT pixelmask = span->pixelmask;
1682         unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0];
1683         if (!pixel)
1684                 return;
1685         pixel += span->start * 4;
1686         Color_Ambient[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0]*255.0f;
1687         Color_Ambient[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1]*255.0f;
1688         Color_Ambient[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2]*255.0f;
1689         Color_Ambient[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0]*255.0f;
1690         Color_Diffuse[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0]*255.0f;
1691         Color_Diffuse[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1]*255.0f;
1692         Color_Diffuse[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2]*255.0f;
1693         Color_Diffuse[3] = 0.0f;
1694         for (x = startx;x < endx;x++)
1695         {
1696                 if (!pixelmask[x])
1697                         continue;
1698                 d[0] = diffuse[x*4+0] * (Color_Ambient[0] + lightmap[x*4+0] * Color_Diffuse[0]);if (d[0] > 255) d[0] = 255;
1699                 d[1] = diffuse[x*4+1] * (Color_Ambient[1] + lightmap[x*4+1] * Color_Diffuse[1]);if (d[1] > 255) d[1] = 255;
1700                 d[2] = diffuse[x*4+2] * (Color_Ambient[2] + lightmap[x*4+2] * Color_Diffuse[2]);if (d[2] > 255) d[2] = 255;
1701                 d[3] = diffuse[x*4+3] * (Color_Ambient[3] + lightmap[x*4+3] * Color_Diffuse[3]);if (d[3] > 255) d[3] = 255;
1702                 pixel[x*4+0] = d[2];
1703                 pixel[x*4+1] = d[1];
1704                 pixel[x*4+2] = d[0];
1705                 pixel[x*4+3] = d[3];
1706         }
1707 }
1708
1709 void DPSOFTRAST_Draw_Span_VertexColor(const DPSOFTRAST_State_Draw_Span *span, float *out4f, const float *diffuse, const float *zf)
1710 {
1711         int x, startx = span->startx, endx = span->endx;
1712         float Color_Ambient[4], Color_Diffuse[4];
1713         float c[4];
1714         float data[4];
1715         float slope[4];
1716         float z;
1717         int arrayindex = DPSOFTRAST_ARRAY_COLOR;
1718         data[0] = span->data[0][arrayindex][0];
1719         data[1] = span->data[0][arrayindex][1];
1720         data[2] = span->data[0][arrayindex][2];
1721         data[3] = span->data[0][arrayindex][3];
1722         slope[0] = span->data[1][arrayindex][0];
1723         slope[1] = span->data[1][arrayindex][1];
1724         slope[2] = span->data[1][arrayindex][2];
1725         slope[3] = span->data[1][arrayindex][3];
1726         Color_Ambient[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0];
1727         Color_Ambient[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1];
1728         Color_Ambient[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2];
1729         Color_Ambient[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0];
1730         Color_Diffuse[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
1731         Color_Diffuse[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
1732         Color_Diffuse[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
1733         Color_Diffuse[3] = 0.0f;
1734         for (x = startx;x < endx;x++)
1735         {
1736                 z = zf[x];
1737                 c[0] = (data[0] + slope[0]*x) * z;
1738                 c[1] = (data[1] + slope[1]*x) * z;
1739                 c[2] = (data[2] + slope[2]*x) * z;
1740                 c[3] = (data[3] + slope[3]*x) * z;
1741                 out4f[x*4+0] = diffuse[x*4+0] * (Color_Ambient[0] + c[0] * Color_Diffuse[0]);
1742                 out4f[x*4+1] = diffuse[x*4+1] * (Color_Ambient[1] + c[1] * Color_Diffuse[1]);
1743                 out4f[x*4+2] = diffuse[x*4+2] * (Color_Ambient[2] + c[2] * Color_Diffuse[2]);
1744                 out4f[x*4+3] = diffuse[x*4+3] * (Color_Ambient[3] + c[3] * Color_Diffuse[3]);
1745         }
1746 }
1747
1748 void DPSOFTRAST_Draw_Span_FlatColor(const DPSOFTRAST_State_Draw_Span *span, float *out4f, const float *diffuse)
1749 {
1750         int x, startx = span->startx, endx = span->endx;
1751         float Color_Ambient[4];
1752         Color_Ambient[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0];
1753         Color_Ambient[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1];
1754         Color_Ambient[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2];
1755         Color_Ambient[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0];
1756         for (x = startx;x < endx;x++)
1757         {
1758                 out4f[x*4+0] = diffuse[x*4+0] * Color_Ambient[0];
1759                 out4f[x*4+1] = diffuse[x*4+1] * Color_Ambient[1];
1760                 out4f[x*4+2] = diffuse[x*4+2] * Color_Ambient[2];
1761                 out4f[x*4+3] = diffuse[x*4+3] * Color_Ambient[3];
1762         }
1763 }
1764
1765 void DPSOFTRAST_Draw_VertexShader(void)
1766 {
1767         DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
1768         switch(dpsoftrast.shader_mode)
1769         {
1770         case SHADERMODE_GENERIC: ///< (particles/HUD/etc) vertex color: optionally multiplied by one texture
1771                 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.numvertices);
1772                 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices);
1773                 break;
1774         case SHADERMODE_POSTPROCESS: ///< postprocessing shader (r_glsl_postprocess)
1775                 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices);
1776                 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.numvertices);
1777                 break;
1778         case SHADERMODE_DEPTH_OR_SHADOW: ///< (depthfirst/shadows) vertex shader only
1779                 break;
1780         case SHADERMODE_FLATCOLOR: ///< (lightmap) modulate texture by uniform color (q1bsp: q3bsp)
1781                 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices);
1782                 break;
1783         case SHADERMODE_VERTEXCOLOR: ///< (lightmap) modulate texture by vertex colors (q3bsp)
1784                 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.numvertices);
1785                 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices);
1786                 break;
1787         case SHADERMODE_LIGHTMAP: ///< (lightmap) modulate texture by lightmap texture (q1bsp: q3bsp)
1788                 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices);
1789                 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.draw.numvertices);
1790                 break;
1791         case SHADERMODE_FAKELIGHT: ///< (fakelight) modulate texture by "fake" lighting (no lightmaps: no nothing)
1792                 break;
1793         case SHADERMODE_LIGHTDIRECTIONMAP_MODELSPACE: ///< (lightmap) use directional pixel shading from texture containing modelspace light directions (q3bsp deluxemap)
1794                 break;
1795         case SHADERMODE_LIGHTDIRECTIONMAP_TANGENTSPACE: ///< (lightmap) use directional pixel shading from texture containing tangentspace light directions (q1bsp deluxemap)
1796                 break;
1797         case SHADERMODE_LIGHTDIRECTION: ///< (lightmap) use directional pixel shading from fixed light direction (q3bsp)
1798                 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices);
1799                 DPSOFTRAST_Draw_VertexShaderLightDirection();
1800                 break;
1801         case SHADERMODE_LIGHTSOURCE: ///< (lightsource) use directional pixel shading from light source (rtlight)
1802                 break;
1803         case SHADERMODE_REFRACTION: ///< refract background (the material is rendered normally after this pass)
1804                 break;
1805         case SHADERMODE_WATER: ///< refract background and reflection (the material is rendered normally after this pass)
1806                 break;
1807         case SHADERMODE_SHOWDEPTH: ///< (debugging) renders depth as color
1808                 break;
1809         case SHADERMODE_DEFERREDGEOMETRY: ///< (deferred) render material properties to screenspace geometry buffers
1810                 break;
1811         case SHADERMODE_DEFERREDLIGHTSOURCE: ///< (deferred) use directional pixel shading from light source (rtlight) on screenspace geometry buffers
1812                 break;
1813         case SHADERMODE_COUNT:
1814                 break;
1815         }
1816 }
1817
1818 void DPSOFTRAST_Draw_PixelShaderSpan(const DPSOFTRAST_State_Draw_Span *span)
1819 {
1820         float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
1821         float buffer_texture_color[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
1822         float buffer_texture_lightmap[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
1823         float buffer_FragColor[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
1824         switch(dpsoftrast.shader_mode)
1825         {
1826         case SHADERMODE_GENERIC: ///< (particles/HUD/etc) vertex color: optionally multiplied by one texture
1827                 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
1828                 DPSOFTRAST_Draw_Span_Texture2DVarying(span, buffer_texture_color, GL20TU_FIRST, 2, buffer_z);
1829                 DPSOFTRAST_Draw_Span_MultiplyVarying(span, buffer_FragColor, buffer_texture_color, 1, buffer_z);
1830                 DPSOFTRAST_Draw_Span_Finish(span, buffer_FragColor);
1831                 break;
1832         case SHADERMODE_POSTPROCESS: ///< postprocessing shader (r_glsl_postprocess)
1833                 // TODO: optimize!!  at the very least there is no reason to use texture sampling on the frame texture
1834                 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
1835                 DPSOFTRAST_Draw_Span_Texture2DVarying(span, buffer_FragColor, GL20TU_FIRST, 2, buffer_z);
1836                 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_BLOOM)
1837                 {
1838                         DPSOFTRAST_Draw_Span_Texture2DVarying(span, buffer_texture_color, GL20TU_SECOND, 3, buffer_z);
1839                         DPSOFTRAST_Draw_Span_AddBloom(span, buffer_FragColor, buffer_FragColor, buffer_texture_color, dpsoftrast.uniform4f + DPSOFTRAST_UNIFORM_BloomColorSubtract * 4);
1840                 }
1841                 DPSOFTRAST_Draw_Span_MixUniformColor(span, buffer_FragColor, buffer_FragColor, dpsoftrast.uniform4f + DPSOFTRAST_UNIFORM_ViewTintColor * 4);
1842                 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SATURATION)
1843                 {
1844                         // TODO: implement saturation
1845                 }
1846                 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GAMMARAMPS)
1847                 {
1848                         // TODO: implement gammaramps
1849                 }
1850                 DPSOFTRAST_Draw_Span_Finish(span, buffer_FragColor);
1851                 break;
1852         case SHADERMODE_DEPTH_OR_SHADOW: ///< (depthfirst/shadows) vertex shader only
1853                 break;
1854         case SHADERMODE_FLATCOLOR: ///< (lightmap) modulate texture by uniform color (q1bsp: q3bsp)
1855                 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
1856                 DPSOFTRAST_Draw_Span_Texture2DVarying(span, buffer_texture_color, GL20TU_COLOR, 2, buffer_z);
1857                 DPSOFTRAST_Draw_Span_FlatColor(span, buffer_FragColor, buffer_texture_color);
1858                 DPSOFTRAST_Draw_Span_Finish(span, buffer_FragColor);
1859                 break;
1860         case SHADERMODE_VERTEXCOLOR: ///< (lightmap) modulate texture by vertex colors (q3bsp)
1861                 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
1862                 DPSOFTRAST_Draw_Span_Texture2DVarying(span, buffer_texture_color, GL20TU_COLOR, 2, buffer_z);
1863                 DPSOFTRAST_Draw_Span_VertexColor(span, buffer_FragColor, buffer_texture_color, buffer_z);
1864                 DPSOFTRAST_Draw_Span_Finish(span, buffer_FragColor);
1865                 break;
1866         case SHADERMODE_LIGHTMAP: ///< (lightmap) modulate texture by lightmap texture (q1bsp: q3bsp)
1867                 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
1868                 DPSOFTRAST_Draw_Span_Texture2DVarying(span, buffer_texture_color, GL20TU_COLOR, 2, buffer_z);
1869                 DPSOFTRAST_Draw_Span_Texture2DVarying(span, buffer_texture_lightmap, GL20TU_LIGHTMAP, 6, buffer_z);
1870                 if(!dpsoftrast.user.alphatest && dpsoftrast.fb_blendmode == DPSOFTRAST_BLENDMODE_OPAQUE)
1871                 {
1872                         DPSOFTRAST_Draw_Span_Lightmap_Finish(span, buffer_texture_color, buffer_texture_lightmap);
1873                 }
1874                 else
1875                 {
1876                         DPSOFTRAST_Draw_Span_Lightmap(span, buffer_FragColor, buffer_texture_color, buffer_texture_lightmap);
1877                         DPSOFTRAST_Draw_Span_Finish(span, buffer_FragColor);
1878                 }
1879                 break;
1880         case SHADERMODE_FAKELIGHT: ///< (fakelight) modulate texture by "fake" lighting (no lightmaps: no nothing)
1881                 break;
1882         case SHADERMODE_LIGHTDIRECTIONMAP_MODELSPACE: ///< (lightmap) use directional pixel shading from texture containing modelspace light directions (q3bsp deluxemap)
1883                 break;
1884         case SHADERMODE_LIGHTDIRECTIONMAP_TANGENTSPACE: ///< (lightmap) use directional pixel shading from texture containing tangentspace light directions (q1bsp deluxemap)
1885                 break;
1886         case SHADERMODE_LIGHTDIRECTION: ///< (lightmap) use directional pixel shading from fixed light direction (q3bsp)
1887                 break;
1888         case SHADERMODE_LIGHTSOURCE: ///< (lightsource) use directional pixel shading from light source (rtlight)
1889                 break;
1890         case SHADERMODE_REFRACTION: ///< refract background (the material is rendered normally after this pass)
1891                 break;
1892         case SHADERMODE_WATER: ///< refract background and reflection (the material is rendered normally after this pass)
1893                 break;
1894         case SHADERMODE_SHOWDEPTH: ///< (debugging) renders depth as color
1895                 break;
1896         case SHADERMODE_DEFERREDGEOMETRY: ///< (deferred) render material properties to screenspace geometry buffers
1897                 break;
1898         case SHADERMODE_DEFERREDLIGHTSOURCE: ///< (deferred) use directional pixel shading from light source (rtlight) on screenspace geometry buffers
1899                 break;
1900         case SHADERMODE_COUNT:
1901                 break;
1902         }
1903 }
1904
1905 void DPSOFTRAST_Draw_ProcessSpans(void)
1906 {
1907         int i;
1908         int x;
1909         int startx;
1910         int endx;
1911         int numspans = dpsoftrast.draw.numspans;
1912 //      unsigned int c;
1913 //      unsigned int *colorpixel;
1914         unsigned int *depthpixel;
1915         float w;
1916         float wslope;
1917         int depth;
1918         int depthslope;
1919         unsigned int d;
1920         DPSOFTRAST_State_Draw_Span *span = dpsoftrast.draw.spanqueue;
1921         unsigned char pixelmask[DPSOFTRAST_DRAW_MAXSPANLENGTH];
1922         for (i = 0;i < numspans;i++, span++)
1923         {
1924                 w = span->data[0][DPSOFTRAST_ARRAY_TOTAL][3];
1925                 wslope = span->data[1][DPSOFTRAST_ARRAY_TOTAL][3];
1926                 if (dpsoftrast.user.depthtest && dpsoftrast.fb_depthpixels)
1927                 {
1928                         depth = (int)(w*DPSOFTRAST_DEPTHSCALE);
1929                         depthslope = (int)(wslope*DPSOFTRAST_DEPTHSCALE);
1930                         depthpixel = dpsoftrast.fb_depthpixels + span->start;
1931                         switch(dpsoftrast.fb_depthfunc)
1932                         {
1933                         default:
1934                         case GL_ALWAYS:  for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = true; break;
1935                         case GL_LESS:    for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] < d; break;
1936                         case GL_LEQUAL:  for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] <= d; break;
1937                         case GL_EQUAL:   for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] == d; break;
1938                         case GL_GEQUAL:  for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] >= d; break;
1939                         case GL_GREATER: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] > d; break;
1940                         case GL_NEVER:   for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = false; break;
1941                         }
1942                         //colorpixel = dpsoftrast.fb_colorpixels[0] + span->start;
1943                         //for (x = 0;x < span->length;x++)
1944                         //      colorpixel[x] = (depthpixel[x] & 0xFF000000) ? (0x00FF0000) : (depthpixel[x] & 0x00FF0000);
1945                         // if there is no color buffer, skip pixel shader
1946                         startx = 0;
1947                         endx = span->length;
1948                         while (startx < endx && !pixelmask[startx])
1949                                 startx++;
1950                         while (endx > startx && !pixelmask[endx-1])
1951                                 endx--;
1952                         if (startx >= endx)
1953                                 continue; // no pixels to fill
1954                         span->pixelmask = pixelmask;
1955                         span->startx = startx;
1956                         span->endx = endx;
1957                         // run pixel shader if appropriate
1958                         // do this before running depthmask code, to allow the pixelshader
1959                         // to clear pixelmask values for alpha testing
1960                         if (dpsoftrast.fb_colorpixels[0] && dpsoftrast.fb_colormask)
1961                                 DPSOFTRAST_Draw_PixelShaderSpan(span);
1962                         if (dpsoftrast.user.depthmask)
1963                                 for (x = 0, d = depth;x < span->length;x++, d += depthslope)
1964                                         if (pixelmask[x])
1965                                                 depthpixel[x] = d;
1966                 }
1967                 else
1968                 {
1969                         // no depth testing means we're just dealing with color...
1970                         // if there is no color buffer, skip pixel shader
1971                         if (dpsoftrast.fb_colorpixels[0] && dpsoftrast.fb_colormask)
1972                         {
1973                                 memset(pixelmask, 1, span->length);
1974                                 span->pixelmask = pixelmask;
1975                                 span->startx = 0;
1976                                 span->endx = span->length;
1977                                 DPSOFTRAST_Draw_PixelShaderSpan(span);
1978                         }
1979                 }
1980         }
1981 }
1982
1983 void DPSOFTRAST_Draw_ProcessTriangles(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsigned short *element3s, unsigned char *arraymask)
1984 {
1985         int cullface = dpsoftrast.user.cullface;
1986         int width = dpsoftrast.fb_width;
1987         int height = dpsoftrast.fb_height;
1988         int i;
1989         int j;
1990         int k;
1991         int y;
1992         int e[3];
1993         int screenx[4];
1994         int screeny[4];
1995         int screenyless[4];
1996         int numpoints;
1997         int clipflags;
1998         int edge0p;
1999         int edge0n;
2000         int edge1p;
2001         int edge1n;
2002         int extent[6];
2003         int startx;
2004         int endx;
2005         float mip_edge0tc[2];
2006         float mip_edge1tc[2];
2007         float mip_edge0xy[2];
2008         float mip_edge1xy[2];
2009         float mip_edge0xymul;
2010         float mip_edge1xymul;
2011         float mip_edge0mip;
2012         float mip_edge1mip;
2013         float mipdensity;
2014         unsigned char mip[DPSOFTRAST_MAXTEXTUREUNITS];
2015         float startxf;
2016         float endxf;
2017         float edge0ylerp;
2018         float edge0yilerp;
2019         float edge1ylerp;
2020         float edge1yilerp;
2021         float edge0xf;
2022         float edge1xf;
2023         float spanilength;
2024         float startxlerp;
2025         float yc;
2026         float w;
2027         float frac;
2028         float ifrac;
2029         float trianglearea2;
2030         float triangleedge[2][4];
2031         float trianglenormal[4];
2032         float clipdist[4];
2033         float clipped[DPSOFTRAST_ARRAY_TOTAL][4][4];
2034         float screen[4][4];
2035         float proj[DPSOFTRAST_ARRAY_TOTAL][4][4];
2036         DPSOFTRAST_Texture *texture;
2037         DPSOFTRAST_State_Draw_Span *span;
2038         DPSOFTRAST_State_Draw_Span *oldspan;
2039         for (i = 0;i < numtriangles;i++)
2040         {
2041                 // generate the 3 edges of this triangle
2042                 // generate spans for the triangle - switch based on left split or right split classification of triangle
2043                 if (element3i)
2044                 {
2045                         e[0] = element3i[i*3+0] - firstvertex;
2046                         e[1] = element3i[i*3+1] - firstvertex;
2047                         e[2] = element3i[i*3+2] - firstvertex;
2048                 }
2049                 else if (element3s)
2050                 {
2051                         e[0] = element3s[i*3+0] - firstvertex;
2052                         e[1] = element3s[i*3+1] - firstvertex;
2053                         e[2] = element3s[i*3+2] - firstvertex;
2054                 }
2055                 else
2056                 {
2057                         e[0] = i*3+0;
2058                         e[1] = i*3+1;
2059                         e[2] = i*3+2;
2060                 }
2061                 triangleedge[0][0] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[0]*4+0] - dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+0];
2062                 triangleedge[0][1] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[0]*4+1] - dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+1];
2063                 triangleedge[0][2] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[0]*4+2] - dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+2];
2064                 triangleedge[1][0] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[2]*4+0] - dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+0];
2065                 triangleedge[1][1] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[2]*4+1] - dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+1];
2066                 triangleedge[1][2] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[2]*4+2] - dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+2];
2067                 trianglenormal[0] = triangleedge[0][1] * triangleedge[1][2] - triangleedge[0][2] * triangleedge[1][1];
2068                 trianglenormal[1] = triangleedge[0][2] * triangleedge[1][0] - triangleedge[0][0] * triangleedge[1][2];
2069                 trianglenormal[2] = triangleedge[0][0] * triangleedge[1][1] - triangleedge[0][1] * triangleedge[1][0];
2070                 trianglearea2 = trianglenormal[0] * trianglenormal[0] + trianglenormal[1] * trianglenormal[1] + trianglenormal[2] * trianglenormal[2];
2071                 // skip degenerate triangles, nothing good can come from them...
2072                 if (trianglearea2 == 0.0f)
2073                         continue;
2074                 // apply current cullface mode (this culls many triangles)
2075                 switch(cullface)
2076                 {
2077                 case GL_BACK:
2078                         if (trianglenormal[2] < 0)
2079                                 continue;
2080                         break;
2081                 case GL_FRONT:
2082                         if (trianglenormal[2] > 0)
2083                                 continue;
2084                         break;
2085                 }
2086                 // calculate distance from nearplane
2087                 clipdist[0] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[0]*4+2] + 1.0f;
2088                 clipdist[1] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+2] + 1.0f;
2089                 clipdist[2] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[2]*4+2] + 1.0f;
2090                 clipflags = 0;
2091                 if (clipdist[0] < 0.0f)
2092                         clipflags |= 1;
2093                 if (clipdist[1] < 0.0f)
2094                         clipflags |= 2;
2095                 if (clipdist[2] < 0.0f)
2096                         clipflags |= 4;
2097                 // clip triangle if necessary
2098                 switch(clipflags)
2099                 {
2100                 case 0: /*000*/
2101                         // triangle is entirely in front of nearplane
2102
2103                         // macros for clipping vertices
2104 #define CLIPPEDVERTEXLERP(k,p1,p2) \
2105                         frac = clipdist[p1] / (clipdist[p1] - clipdist[p2]);\
2106                         ifrac = 1.0f - frac;\
2107                         for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)\
2108                         {\
2109                                 if (arraymask[j])\
2110                                 {\
2111                                         clipped[j][k][0] = dpsoftrast.draw.post_array4f[j][e[p1]*4+0]*ifrac+dpsoftrast.draw.post_array4f[j][e[p2]*4+0]*frac;\
2112                                         clipped[j][k][1] = dpsoftrast.draw.post_array4f[j][e[p1]*4+1]*ifrac+dpsoftrast.draw.post_array4f[j][e[p2]*4+1]*frac;\
2113                                         clipped[j][k][2] = dpsoftrast.draw.post_array4f[j][e[p1]*4+2]*ifrac+dpsoftrast.draw.post_array4f[j][e[p2]*4+2]*frac;\
2114                                         clipped[j][k][3] = dpsoftrast.draw.post_array4f[j][e[p1]*4+3]*ifrac+dpsoftrast.draw.post_array4f[j][e[p2]*4+3]*frac;\
2115                                 }\
2116                         }\
2117                         DPSOFTRAST_Draw_ProjectVertices(screen[k], clipped[DPSOFTRAST_ARRAY_POSITION][k], 1)
2118 #define CLIPPEDVERTEXCOPY(k,p1) \
2119                         for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)\
2120                         {\
2121                                 if (arraymask[j])\
2122                                 {\
2123                                         clipped[j][k][0] = dpsoftrast.draw.post_array4f[j][e[p1]*4+0];\
2124                                         clipped[j][k][1] = dpsoftrast.draw.post_array4f[j][e[p1]*4+1];\
2125                                         clipped[j][k][2] = dpsoftrast.draw.post_array4f[j][e[p1]*4+2];\
2126                                         clipped[j][k][3] = dpsoftrast.draw.post_array4f[j][e[p1]*4+3];\
2127                                 }\
2128                         }\
2129                         screen[k][0] = dpsoftrast.draw.screencoord4f[e[p1]*4+0];\
2130                         screen[k][1] = dpsoftrast.draw.screencoord4f[e[p1]*4+1];\
2131                         screen[k][2] = dpsoftrast.draw.screencoord4f[e[p1]*4+2];\
2132                         screen[k][3] = dpsoftrast.draw.screencoord4f[e[p1]*4+3];
2133
2134                         CLIPPEDVERTEXCOPY(0,0);
2135                         CLIPPEDVERTEXCOPY(1,1);
2136                         CLIPPEDVERTEXCOPY(2,2);
2137                         numpoints = 3;
2138                         break;
2139                 case 1: /*100*/
2140                         CLIPPEDVERTEXLERP(0,0,1);
2141                         CLIPPEDVERTEXCOPY(1,1);
2142                         CLIPPEDVERTEXCOPY(2,2);
2143                         CLIPPEDVERTEXLERP(3,2,0);
2144                         numpoints = 4;
2145                         break;
2146                 case 2: /*010*/
2147                         CLIPPEDVERTEXCOPY(0,0);
2148                         CLIPPEDVERTEXLERP(1,0,1);
2149                         CLIPPEDVERTEXLERP(2,1,2);
2150                         CLIPPEDVERTEXCOPY(3,2);
2151                         numpoints = 4;
2152                         break;
2153                 case 3: /*110*/
2154                         CLIPPEDVERTEXLERP(0,1,2);
2155                         CLIPPEDVERTEXCOPY(1,2);
2156                         CLIPPEDVERTEXLERP(2,2,0);
2157                         numpoints = 3;
2158                         break;
2159                 case 4: /*001*/
2160                         CLIPPEDVERTEXCOPY(0,0);
2161                         CLIPPEDVERTEXCOPY(1,1);
2162                         CLIPPEDVERTEXLERP(2,1,2);
2163                         CLIPPEDVERTEXLERP(3,2,0);
2164                         numpoints = 4;
2165                         break;
2166                 case 5: /*101*/
2167                         CLIPPEDVERTEXLERP(0,0,1);
2168                         CLIPPEDVERTEXCOPY(1,1);
2169                         CLIPPEDVERTEXLERP(2,1,2);
2170                         numpoints = 3;
2171                         break;
2172                 case 6: /*011*/
2173                         CLIPPEDVERTEXCOPY(0,0);
2174                         CLIPPEDVERTEXLERP(1,0,1);
2175                         CLIPPEDVERTEXLERP(2,2,0);
2176                         numpoints = 3;
2177                         break;
2178                 case 7: /*111*/
2179                         // triangle is entirely behind nearplane
2180                         continue;
2181                 }
2182                 // calculate integer y coords for triangle points
2183                 screenx[0] = (int)(screen[0][0]);
2184                 screeny[0] = (int)(screen[0][1]);
2185                 screenx[1] = (int)(screen[1][0]);
2186                 screeny[1] = (int)(screen[1][1]);
2187                 screenx[2] = (int)(screen[2][0]);
2188                 screeny[2] = (int)(screen[2][1]);
2189                 screenx[3] = (int)(screen[3][0]);
2190                 screeny[3] = (int)(screen[3][1]);
2191                 // figure out the extents (bounding box) of the triangle
2192                 extent[0] = screenx[0];
2193                 extent[1] = screeny[0];
2194                 extent[2] = screenx[0];
2195                 extent[3] = screeny[0];
2196                 for (j = 1;j < numpoints;j++)
2197                 {
2198                         if (extent[0] > screenx[j]) extent[0] = screenx[j];
2199                         if (extent[1] > screeny[j]) extent[1] = screeny[j];
2200                         if (extent[2] < screenx[j]) extent[2] = screenx[j];
2201                         if (extent[3] < screeny[j]) extent[3] = screeny[j];
2202                 }
2203                 //extent[0]--;
2204                 //extent[1]--;
2205                 extent[2]++;
2206                 extent[3]++;
2207                 if (extent[0] < 0)
2208                         extent[0] = 0;
2209                 if (extent[1] < 0)
2210                         extent[1] = 0;
2211                 if (extent[2] > width)
2212                         extent[2] = width;
2213                 if (extent[3] > height)
2214                         extent[3] = height;
2215                 // skip offscreen triangles
2216                 if (extent[2] <= extent[0] || extent[3] <= extent[1])
2217                         continue;
2218                 // okay, this triangle is going to produce spans, we'd better project
2219                 // the interpolants now (this is what gives perspective texturing),
2220                 // this consists of simply multiplying all arrays by the W coord
2221                 // (which is basically 1/Z), which will be undone per-pixel
2222                 // (multiplying by Z again) to get the perspective-correct array
2223                 // values
2224                 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
2225                 {
2226                         if (arraymask[j])
2227                         {
2228                                 for (k = 0;k < numpoints;k++)
2229                                 {
2230                                         w = screen[k][3];
2231                                         proj[j][k][0] = clipped[j][k][0] * w;
2232                                         proj[j][k][1] = clipped[j][k][1] * w;
2233                                         proj[j][k][2] = clipped[j][k][2] * w;
2234                                         proj[j][k][3] = clipped[j][k][3] * w;
2235                                 }
2236                         }
2237                 }
2238                 // adjust texture LOD by texture density, in the simplest way possible...
2239                 mip_edge0xy[0] = screen[0][0] - screen[1][0];
2240                 mip_edge0xy[1] = screen[0][1] - screen[1][1];
2241                 mip_edge1xy[0] = screen[2][0] - screen[1][0];
2242                 mip_edge1xy[1] = screen[2][1] - screen[1][1];
2243                 mip_edge0xymul = 1.0f / (mip_edge0xy[0]*mip_edge0xy[0]+mip_edge0xy[1]*mip_edge0xy[1]);
2244                 mip_edge1xymul = 1.0f / (mip_edge1xy[0]*mip_edge1xy[0]+mip_edge1xy[1]*mip_edge1xy[1]);
2245                 for (j = 0;j < DPSOFTRAST_MAXTEXTUREUNITS;j++)
2246                 {
2247                         texture = dpsoftrast.texbound[j];
2248                         if (texture)
2249                         {
2250                                 if (texture->filter <= DPSOFTRAST_TEXTURE_FILTER_LINEAR)
2251                                 {
2252                                         mip[j] = 0;
2253                                         continue;
2254                                 }
2255                                 // FIXME: use appropriate array for this texture!
2256                                 mip_edge0tc[0] = (clipped[DPSOFTRAST_ARRAY_TEXCOORD0][0][0] - clipped[DPSOFTRAST_ARRAY_TEXCOORD0][1][0]) * texture->mipmap[0][2];
2257                                 mip_edge0tc[1] = (clipped[DPSOFTRAST_ARRAY_TEXCOORD0][0][1] - clipped[DPSOFTRAST_ARRAY_TEXCOORD0][1][1]) * texture->mipmap[0][3];
2258                                 mip_edge1tc[0] = (clipped[DPSOFTRAST_ARRAY_TEXCOORD0][2][0] - clipped[DPSOFTRAST_ARRAY_TEXCOORD0][1][0]) * texture->mipmap[0][2];
2259                                 mip_edge1tc[1] = (clipped[DPSOFTRAST_ARRAY_TEXCOORD0][2][1] - clipped[DPSOFTRAST_ARRAY_TEXCOORD0][1][1]) * texture->mipmap[0][3];
2260                                 mip_edge0mip = (mip_edge0tc[0]*mip_edge0tc[0]+mip_edge0tc[1]*mip_edge0tc[1]) * mip_edge0xymul;
2261                                 mip_edge1mip = (mip_edge1tc[0]*mip_edge1tc[0]+mip_edge1tc[1]*mip_edge1tc[1]) * mip_edge1xymul;
2262                                 // this will be multiplied in the texturing routine by the texture resolution
2263                                 mipdensity = mip_edge0mip < mip_edge1mip ? mip_edge0mip : mip_edge1mip;
2264                                 y = (int)(log(mipdensity)/log(2) + 0.5f);
2265                                 if (y < 0)
2266                                         y = 0;
2267                                 if (y > texture->mipmaps - 1)
2268                                         y = texture->mipmaps - 1;
2269                                 mip[j] = y;
2270                         }
2271                 }
2272                 // iterate potential spans
2273                 // TODO: optimize?  if we figured out the edge order beforehand, this
2274                 //       could do loops over the edges in the proper order rather than
2275                 //       selecting them for each span
2276                 // TODO: optimize?  the edges could have data slopes calculated
2277                 // TODO: optimize?  the data slopes could be calculated as a plane
2278                 //       (2D slopes) to avoid any interpolation along edges at all
2279                 for (y = extent[1];y < extent[3];y++)
2280                 {
2281                         // get center of pixel y
2282                         yc = y;
2283                         // do the compares all at once
2284                         screenyless[0] = y <= screeny[0];
2285                         screenyless[1] = y <= screeny[1];
2286                         screenyless[2] = y <= screeny[2];
2287                         screenyless[3] = y <= screeny[3];
2288                         if (numpoints == 4)
2289                         {
2290                                 switch(screenyless[0] + screenyless[1] * 2 + screenyless[2] * 4 + screenyless[3] * 8)
2291                                 {
2292                                 case  0: /*0000*/ continue;
2293                                 case  1: /*1000*/ edge0p = 3;edge0n = 0;edge1p = 0;edge1n = 1;break;
2294                                 case  2: /*0100*/ edge0p = 0;edge0n = 1;edge1p = 1;edge1n = 2;break;
2295                                 case  3: /*1100*/ edge0p = 3;edge0n = 0;edge1p = 1;edge1n = 2;break;
2296                                 case  4: /*0010*/ edge0p = 1;edge0n = 2;edge1p = 2;edge1n = 3;break;
2297                                 case  5: /*1010*/ edge0p = 1;edge0n = 2;edge1p = 2;edge1n = 3;break; // concave - nonsense
2298                                 case  6: /*0110*/ edge0p = 0;edge0n = 1;edge1p = 2;edge1n = 3;break;
2299                                 case  7: /*1110*/ edge0p = 3;edge0n = 0;edge1p = 2;edge1n = 3;break;
2300                                 case  8: /*0001*/ edge0p = 2;edge0n = 3;edge1p = 3;edge1n = 0;break;
2301                                 case  9: /*1001*/ edge0p = 2;edge0n = 3;edge1p = 0;edge1n = 1;break;
2302                                 case 10: /*0101*/ edge0p = 2;edge0n = 3;edge1p = 1;edge1n = 2;break; // concave - nonsense
2303                                 case 11: /*1101*/ edge0p = 2;edge0n = 3;edge1p = 1;edge1n = 2;break;
2304                                 case 12: /*0011*/ edge0p = 1;edge0n = 2;edge1p = 3;edge1n = 0;break;
2305                                 case 13: /*1011*/ edge0p = 1;edge0n = 2;edge1p = 0;edge1n = 1;break;
2306                                 case 14: /*0111*/ edge0p = 0;edge0n = 1;edge1p = 3;edge1n = 0;break;
2307                                 case 15: /*1111*/ continue;
2308                                 }
2309                         }
2310                         else
2311                         {
2312                                 switch(screenyless[0] + screenyless[1] * 2 + screenyless[2] * 4)
2313                                 {
2314                                 case 0: /*000*/ continue;
2315                                 case 1: /*100*/ edge0p = 2;edge0n = 0;edge1p = 0;edge1n = 1;break;
2316                                 case 2: /*010*/ edge0p = 0;edge0n = 1;edge1p = 1;edge1n = 2;break;
2317                                 case 3: /*110*/ edge0p = 2;edge0n = 0;edge1p = 1;edge1n = 2;break;
2318                                 case 4: /*001*/ edge0p = 1;edge0n = 2;edge1p = 2;edge1n = 0;break;
2319                                 case 5: /*101*/ edge0p = 1;edge0n = 2;edge1p = 0;edge1n = 1;break;
2320                                 case 6: /*011*/ edge0p = 0;edge0n = 1;edge1p = 2;edge1n = 0;break;
2321                                 case 7: /*111*/ continue;
2322                                 }
2323                         }
2324 #if 0
2325                 {
2326                         int foundedges = 0;
2327                         int cedge0p = 0;
2328                         int cedge0n = 0;
2329                         int cedge1p = 0;
2330                         int cedge1n = 0;
2331                         for (j = 0, k = numpoints-1;j < numpoints;k = j, j++)
2332                         {
2333                                 if (screenyless[k] && !screenyless[j])
2334                                 {
2335                                         cedge1p = k;
2336                                         cedge1n = j;
2337                                         foundedges |= 1;
2338                                 }
2339                                 else if (screenyless[j] && !screenyless[k])
2340                                 {
2341                                         cedge0p = k;
2342                                         cedge0n = j;
2343                                         foundedges |= 2;
2344                                 }
2345                         }
2346                         if (foundedges != 3)
2347                                 continue;
2348                         if (cedge0p != edge0p || cedge0n != edge0n || cedge1p != edge1p || cedge1n != edge1n)
2349                         {
2350                                 if (numpoints == 4)
2351                                         printf("case %i%i%i%i is broken %i %i %i %i != %i %i %i %i\n", screenyless[0], screenyless[1], screenyless[2], screenyless[3], cedge0p, cedge0n, cedge1p, cedge1n, edge0p, edge0n, edge1p, edge1n);
2352                                 else
2353                                         printf("case %i%i%i is broken %i %i %i %i != %i %i %i %i\n", screenyless[0], screenyless[1], screenyless[2], cedge0p, cedge0n, cedge1p, cedge1n, edge0p, edge0n, edge1p, edge1n);
2354                         }
2355                 }
2356 #endif
2357                         edge0ylerp = (yc - screen[edge0p][1]) / (screen[edge0n][1] - screen[edge0p][1]);
2358                         edge1ylerp = (yc - screen[edge1p][1]) / (screen[edge1n][1] - screen[edge1p][1]);
2359                         if (edge0ylerp < 0 || edge0ylerp > 1 || edge1ylerp < 0 || edge1ylerp > 1)
2360                                 continue;
2361                         edge0yilerp = 1.0f - edge0ylerp;
2362                         edge1yilerp = 1.0f - edge1ylerp;
2363                         edge0xf = screen[edge0p][0] * edge0yilerp + screen[edge0n][0] * edge0ylerp;
2364                         edge1xf = screen[edge1p][0] * edge1yilerp + screen[edge1n][0] * edge1ylerp;
2365                         if (edge0xf < edge1xf)
2366                         {
2367                                 startxf = edge0xf;
2368                                 endxf = edge1xf;
2369                         }
2370                         else
2371                         {
2372                                 startxf = edge1xf;
2373                                 endxf = edge0xf;
2374                         }
2375                         startx = (int)ceil(startxf);
2376                         endx = (int)ceil(endxf);
2377                         if (startx < 0)
2378                                 startx = 0;
2379                         if (endx > width)
2380                                 endx = width;
2381                         if (startx >= endx)
2382                                 continue;
2383                         if (startxf > startx || endxf < endx-1) { printf("%s:%i X wrong (%i to %i is outside %f to %f)\n", __FILE__, __LINE__, startx, endx, startxf, endxf); }
2384                         spanilength = 1.0f / (endxf - startxf);
2385                         startxlerp = startx - startxf;
2386                         span = &dpsoftrast.draw.spanqueue[dpsoftrast.draw.numspans++];
2387                         memcpy(span->mip, mip, sizeof(span->mip));
2388                         span->start = y * width + startx;
2389                         span->length = endx - startx;
2390                         j = DPSOFTRAST_ARRAY_TOTAL;
2391                         if (edge0xf < edge1xf)
2392                         {
2393                                 span->data[0][j][0] = screen[edge0p][0] * edge0yilerp + screen[edge0n][0] * edge0ylerp;
2394                                 span->data[0][j][1] = screen[edge0p][1] * edge0yilerp + screen[edge0n][1] * edge0ylerp;
2395                                 span->data[0][j][2] = screen[edge0p][2] * edge0yilerp + screen[edge0n][2] * edge0ylerp;
2396                                 span->data[0][j][3] = screen[edge0p][3] * edge0yilerp + screen[edge0n][3] * edge0ylerp;
2397                                 span->data[1][j][0] = screen[edge1p][0] * edge1yilerp + screen[edge1n][0] * edge1ylerp;
2398                                 span->data[1][j][1] = screen[edge1p][1] * edge1yilerp + screen[edge1n][1] * edge1ylerp;
2399                                 span->data[1][j][2] = screen[edge1p][2] * edge1yilerp + screen[edge1n][2] * edge1ylerp;
2400                                 span->data[1][j][3] = screen[edge1p][3] * edge1yilerp + screen[edge1n][3] * edge1ylerp;
2401                                 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
2402                                 {
2403                                         if (arraymask[j])
2404                                         {
2405                                                 span->data[0][j][0] = proj[j][edge0p][0] * edge0yilerp + proj[j][edge0n][0] * edge0ylerp;
2406                                                 span->data[0][j][1] = proj[j][edge0p][1] * edge0yilerp + proj[j][edge0n][1] * edge0ylerp;
2407                                                 span->data[0][j][2] = proj[j][edge0p][2] * edge0yilerp + proj[j][edge0n][2] * edge0ylerp;
2408                                                 span->data[0][j][3] = proj[j][edge0p][3] * edge0yilerp + proj[j][edge0n][3] * edge0ylerp;
2409                                                 span->data[1][j][0] = proj[j][edge1p][0] * edge1yilerp + proj[j][edge1n][0] * edge1ylerp;
2410                                                 span->data[1][j][1] = proj[j][edge1p][1] * edge1yilerp + proj[j][edge1n][1] * edge1ylerp;
2411                                                 span->data[1][j][2] = proj[j][edge1p][2] * edge1yilerp + proj[j][edge1n][2] * edge1ylerp;
2412                                                 span->data[1][j][3] = proj[j][edge1p][3] * edge1yilerp + proj[j][edge1n][3] * edge1ylerp;
2413                                         }
2414                                 }
2415                         }
2416                         else
2417                         {
2418                                 span->data[0][j][0] = screen[edge1p][0] * edge1yilerp + screen[edge1n][0] * edge1ylerp;
2419                                 span->data[0][j][1] = screen[edge1p][1] * edge1yilerp + screen[edge1n][1] * edge1ylerp;
2420                                 span->data[0][j][2] = screen[edge1p][2] * edge1yilerp + screen[edge1n][2] * edge1ylerp;
2421                                 span->data[0][j][3] = screen[edge1p][3] * edge1yilerp + screen[edge1n][3] * edge1ylerp;
2422                                 span->data[1][j][0] = screen[edge0p][0] * edge0yilerp + screen[edge0n][0] * edge0ylerp;
2423                                 span->data[1][j][1] = screen[edge0p][1] * edge0yilerp + screen[edge0n][1] * edge0ylerp;
2424                                 span->data[1][j][2] = screen[edge0p][2] * edge0yilerp + screen[edge0n][2] * edge0ylerp;
2425                                 span->data[1][j][3] = screen[edge0p][3] * edge0yilerp + screen[edge0n][3] * edge0ylerp;
2426                                 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
2427                                 {
2428                                         if (arraymask[j])
2429                                         {
2430                                                 span->data[0][j][0] = proj[j][edge1p][0] * edge1yilerp + proj[j][edge1n][0] * edge1ylerp;
2431                                                 span->data[0][j][1] = proj[j][edge1p][1] * edge1yilerp + proj[j][edge1n][1] * edge1ylerp;
2432                                                 span->data[0][j][2] = proj[j][edge1p][2] * edge1yilerp + proj[j][edge1n][2] * edge1ylerp;
2433                                                 span->data[0][j][3] = proj[j][edge1p][3] * edge1yilerp + proj[j][edge1n][3] * edge1ylerp;
2434                                                 span->data[1][j][0] = proj[j][edge0p][0] * edge0yilerp + proj[j][edge0n][0] * edge0ylerp;
2435                                                 span->data[1][j][1] = proj[j][edge0p][1] * edge0yilerp + proj[j][edge0n][1] * edge0ylerp;
2436                                                 span->data[1][j][2] = proj[j][edge0p][2] * edge0yilerp + proj[j][edge0n][2] * edge0ylerp;
2437                                                 span->data[1][j][3] = proj[j][edge0p][3] * edge0yilerp + proj[j][edge0n][3] * edge0ylerp;
2438                                         }
2439                                 }
2440                         }
2441                         // change data[1][n][] to be a data slope
2442                         j = DPSOFTRAST_ARRAY_TOTAL;
2443                         span->data[1][j][0] = (span->data[1][j][0] - span->data[0][j][0]) * spanilength;
2444                         span->data[1][j][1] = (span->data[1][j][1] - span->data[0][j][1]) * spanilength;
2445                         span->data[1][j][2] = (span->data[1][j][2] - span->data[0][j][2]) * spanilength;
2446                         span->data[1][j][3] = (span->data[1][j][3] - span->data[0][j][3]) * spanilength;
2447                         for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
2448                         {
2449                                 if (arraymask[j])
2450                                 {
2451                                         span->data[1][j][0] = (span->data[1][j][0] - span->data[0][j][0]) * spanilength;
2452                                         span->data[1][j][1] = (span->data[1][j][1] - span->data[0][j][1]) * spanilength;
2453                                         span->data[1][j][2] = (span->data[1][j][2] - span->data[0][j][2]) * spanilength;
2454                                         span->data[1][j][3] = (span->data[1][j][3] - span->data[0][j][3]) * spanilength;
2455                                 }
2456                         }
2457                         // adjust the data[0][n][] to be correct for the pixel centers
2458                         // this also handles horizontal clipping where a major part of the
2459                         // span may be off the left side of the screen
2460                         j = DPSOFTRAST_ARRAY_TOTAL;
2461                         span->data[0][j][0] += span->data[1][j][0] * startxlerp;
2462                         span->data[0][j][1] += span->data[1][j][1] * startxlerp;
2463                         span->data[0][j][2] += span->data[1][j][2] * startxlerp;
2464                         span->data[0][j][3] += span->data[1][j][3] * startxlerp;
2465                         for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
2466                         {
2467                                 if (arraymask[j])
2468                                 {
2469                                         span->data[0][j][0] += span->data[1][j][0] * startxlerp;
2470                                         span->data[0][j][1] += span->data[1][j][1] * startxlerp;
2471                                         span->data[0][j][2] += span->data[1][j][2] * startxlerp;
2472                                         span->data[0][j][3] += span->data[1][j][3] * startxlerp;
2473                                 }
2474                         }
2475                         // to keep the shader routines from needing more than a small
2476                         // buffer for pixel intermediate data, we split long spans...
2477                         while (span->length > DPSOFTRAST_DRAW_MAXSPANLENGTH)
2478                         {
2479                                 span->length = DPSOFTRAST_DRAW_MAXSPANLENGTH;
2480                                 if (dpsoftrast.draw.numspans >= DPSOFTRAST_DRAW_MAXSPANQUEUE)
2481                                 {
2482                                         DPSOFTRAST_Draw_ProcessSpans();
2483                                         dpsoftrast.draw.numspans = 0;
2484                                 }
2485                                 oldspan = span;
2486                                 span = &dpsoftrast.draw.spanqueue[dpsoftrast.draw.numspans++];
2487                                 *span = *oldspan;
2488                                 startx += DPSOFTRAST_DRAW_MAXSPANLENGTH;
2489                                 span->start = y * width + startx;
2490                                 span->length = endx - startx;
2491                                 j = DPSOFTRAST_ARRAY_TOTAL;
2492                                 span->data[0][j][0] += span->data[1][j][0] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
2493                                 span->data[0][j][1] += span->data[1][j][1] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
2494                                 span->data[0][j][2] += span->data[1][j][2] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
2495                                 span->data[0][j][3] += span->data[1][j][3] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
2496                                 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
2497                                 {
2498                                         if (arraymask[j])
2499                                         {
2500                                                 span->data[0][j][0] += span->data[1][j][0] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
2501                                                 span->data[0][j][1] += span->data[1][j][1] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
2502                                                 span->data[0][j][2] += span->data[1][j][2] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
2503                                                 span->data[0][j][3] += span->data[1][j][3] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
2504                                         }
2505                                 }
2506                         }
2507                         // after all that, we have a span suitable for the pixel shader...
2508                         if (dpsoftrast.draw.numspans >= DPSOFTRAST_DRAW_MAXSPANQUEUE)
2509                         {
2510                                 DPSOFTRAST_Draw_ProcessSpans();
2511                                 dpsoftrast.draw.numspans = 0;
2512                         }
2513                 }
2514                 // draw outlines over triangle for debugging
2515         //      for (j = 0, k = numpoints-1;j < numpoints;k = j, j++)
2516         //              DPSOFTRAST_Draw_DebugEdgePoints(screen[k], screen[j]);
2517         }
2518         if (dpsoftrast.draw.numspans)
2519         {
2520                 DPSOFTRAST_Draw_ProcessSpans();
2521                 dpsoftrast.draw.numspans = 0;
2522         }
2523 }
2524
2525 void DPSOFTRAST_Draw_DebugPoints(void)
2526 {
2527         int i;
2528         int x;
2529         int y;
2530         int numvertices = dpsoftrast.draw.numvertices;
2531         int w = dpsoftrast.fb_width;
2532         int bounds[4];
2533         unsigned int *pixels = dpsoftrast.fb_colorpixels[0];
2534         const float *c4f;
2535         bounds[0] = dpsoftrast.fb_viewportscissor[0];
2536         bounds[1] = dpsoftrast.fb_viewportscissor[1];
2537         bounds[2] = dpsoftrast.fb_viewportscissor[0] + dpsoftrast.fb_viewportscissor[2];
2538         bounds[3] = dpsoftrast.fb_viewportscissor[1] + dpsoftrast.fb_viewportscissor[3];
2539         for (i = 0;i < numvertices;i++)
2540         {
2541                 // check nearclip
2542                 //if (dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+3] != 1.0f)
2543                 //      continue;
2544                 x = (int)(dpsoftrast.draw.screencoord4f[i*4+0]);
2545                 y = (int)(dpsoftrast.draw.screencoord4f[i*4+1]);
2546                 //x = (int)(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0] + 0.5f);
2547                 //y = (int)(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1] + 0.5f);
2548                 //x = (int)((dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0] + 1.0f) * dpsoftrast.fb_width * 0.5f + 0.5f);
2549                 //y = (int)((dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1] + 1.0f) * dpsoftrast.fb_height * 0.5f + 0.5f);
2550                 if (x < bounds[0] || y < bounds[1] || x >= bounds[2] || y >= bounds[3])
2551                         continue;
2552                 c4f = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR] + i*4;
2553                 pixels[y*w+x] = DPSOFTRAST_BGRA8_FROM_RGBA32F(c4f[0], c4f[1], c4f[2], c4f[3]);
2554         }
2555 }
2556
2557 void DPSOFTRAST_DrawTriangles(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsigned short *element3s)
2558 {
2559         unsigned char arraymask[DPSOFTRAST_ARRAY_TOTAL];
2560         arraymask[0] = true;
2561         arraymask[1] = dpsoftrast.fb_colorpixels[0] != NULL; // TODO: optimize (decide based on shadermode)
2562         arraymask[2] = dpsoftrast.pointer_texcoordf[0] != NULL;
2563         arraymask[3] = dpsoftrast.pointer_texcoordf[1] != NULL;
2564         arraymask[4] = dpsoftrast.pointer_texcoordf[2] != NULL;
2565         arraymask[5] = dpsoftrast.pointer_texcoordf[3] != NULL;
2566         arraymask[6] = dpsoftrast.pointer_texcoordf[4] != NULL;
2567         arraymask[7] = dpsoftrast.pointer_texcoordf[5] != NULL;
2568         arraymask[8] = dpsoftrast.pointer_texcoordf[6] != NULL;
2569         arraymask[9] = dpsoftrast.pointer_texcoordf[7] != NULL;
2570         DPSOFTRAST_Validate(DPSOFTRAST_VALIDATE_DRAW);
2571         DPSOFTRAST_Draw_LoadVertices(firstvertex, numvertices, true);
2572         DPSOFTRAST_Draw_VertexShader();
2573         DPSOFTRAST_Draw_ProjectVertices(dpsoftrast.draw.screencoord4f, dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], numvertices);
2574         DPSOFTRAST_Draw_ProcessTriangles(firstvertex, numvertices, numtriangles, element3i, element3s, arraymask);
2575 }
2576
2577 void DPSOFTRAST_Init(int width, int height, unsigned int *colorpixels, unsigned int *depthpixels)
2578 {
2579         union
2580         {
2581                 int i;
2582                 unsigned char b[4];
2583         }
2584         u;
2585         u.i = 1;
2586         memset(&dpsoftrast, 0, sizeof(dpsoftrast));
2587         dpsoftrast.bigendian = u.b[3];
2588         dpsoftrast.fb_width = width;
2589         dpsoftrast.fb_height = height;
2590         dpsoftrast.fb_depthpixels = depthpixels;
2591         dpsoftrast.fb_colorpixels[0] = colorpixels;
2592         dpsoftrast.fb_colorpixels[1] = NULL;
2593         dpsoftrast.fb_colorpixels[1] = NULL;
2594         dpsoftrast.fb_colorpixels[1] = NULL;
2595         dpsoftrast.texture_firstfree = 1;
2596         dpsoftrast.texture_end = 1;
2597         dpsoftrast.texture_max = 0;
2598         dpsoftrast.user.colormask[0] = 1;
2599         dpsoftrast.user.colormask[1] = 1;
2600         dpsoftrast.user.colormask[2] = 1;
2601         dpsoftrast.user.colormask[3] = 1;
2602         dpsoftrast.user.blendfunc[0] = GL_ONE;
2603         dpsoftrast.user.blendfunc[1] = GL_ZERO;
2604         dpsoftrast.user.depthmask = true;
2605         dpsoftrast.user.depthtest = true;
2606         dpsoftrast.user.depthfunc = GL_LEQUAL;
2607         dpsoftrast.user.scissortest = false;
2608         dpsoftrast.user.cullface = GL_BACK;
2609         dpsoftrast.user.alphatest = false;
2610         dpsoftrast.user.alphafunc = GL_GREATER;
2611         dpsoftrast.user.alphavalue = 0.5f;
2612         dpsoftrast.user.scissor[0] = 0;
2613         dpsoftrast.user.scissor[1] = 0;
2614         dpsoftrast.user.scissor[2] = dpsoftrast.fb_width;
2615         dpsoftrast.user.scissor[3] = dpsoftrast.fb_height;
2616         dpsoftrast.user.viewport[0] = 0;
2617         dpsoftrast.user.viewport[1] = 0;
2618         dpsoftrast.user.viewport[2] = dpsoftrast.fb_width;
2619         dpsoftrast.user.viewport[3] = dpsoftrast.fb_height;
2620         dpsoftrast.user.depthrange[0] = 0;
2621         dpsoftrast.user.depthrange[1] = 1;
2622         dpsoftrast.user.polygonoffset[0] = 0;
2623         dpsoftrast.user.polygonoffset[1] = 0;
2624         dpsoftrast.user.color[0] = 1;
2625         dpsoftrast.user.color[1] = 1;
2626         dpsoftrast.user.color[2] = 1;
2627         dpsoftrast.user.color[3] = 1;
2628         dpsoftrast.validate = -1;
2629         DPSOFTRAST_Validate(-1);
2630         dpsoftrast.validate = 0;
2631 }
2632
2633 void DPSOFTRAST_Shutdown(void)
2634 {
2635         int i;
2636         for (i = 0;i < dpsoftrast.texture_end;i++)
2637                 if (dpsoftrast.texture[i].bytes)
2638                         free(dpsoftrast.texture[i].bytes);
2639         if (dpsoftrast.texture)
2640                 free(dpsoftrast.texture);
2641         memset(&dpsoftrast, 0, sizeof(dpsoftrast));
2642 }