6 #include "dpsoftrast.h"
13 #define GL_FRONT_LEFT 0x0400
14 #define GL_FRONT_RIGHT 0x0401
15 #define GL_BACK_LEFT 0x0402
16 #define GL_BACK_RIGHT 0x0403
17 #define GL_FRONT 0x0404
18 #define GL_BACK 0x0405
19 #define GL_LEFT 0x0406
20 #define GL_RIGHT 0x0407
21 #define GL_FRONT_AND_BACK 0x0408
22 #define GL_AUX0 0x0409
23 #define GL_AUX1 0x040A
24 #define GL_AUX2 0x040B
25 #define GL_AUX3 0x040C
27 #define GL_NEVER 0x0200
28 #define GL_LESS 0x0201
29 #define GL_EQUAL 0x0202
30 #define GL_LEQUAL 0x0203
31 #define GL_GREATER 0x0204
32 #define GL_NOTEQUAL 0x0205
33 #define GL_GEQUAL 0x0206
34 #define GL_ALWAYS 0x0207
38 #define GL_SRC_COLOR 0x0300
39 #define GL_ONE_MINUS_SRC_COLOR 0x0301
40 #define GL_DST_COLOR 0x0306
41 #define GL_ONE_MINUS_DST_COLOR 0x0307
42 #define GL_SRC_ALPHA 0x0302
43 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
44 #define GL_DST_ALPHA 0x0304
45 #define GL_ONE_MINUS_DST_ALPHA 0x0305
46 #define GL_SRC_ALPHA_SATURATE 0x0308
47 #define GL_CONSTANT_COLOR 0x8001
48 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
49 #define GL_CONSTANT_ALPHA 0x8003
50 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
52 typedef enum DPSOFTRAST_ARRAY_e
54 DPSOFTRAST_ARRAY_POSITION,
55 DPSOFTRAST_ARRAY_COLOR,
56 DPSOFTRAST_ARRAY_TEXCOORD0,
57 DPSOFTRAST_ARRAY_TEXCOORD1,
58 DPSOFTRAST_ARRAY_TEXCOORD2,
59 DPSOFTRAST_ARRAY_TEXCOORD3,
60 DPSOFTRAST_ARRAY_TEXCOORD4,
61 DPSOFTRAST_ARRAY_TEXCOORD5,
62 DPSOFTRAST_ARRAY_TEXCOORD6,
63 DPSOFTRAST_ARRAY_TEXCOORD7,
64 DPSOFTRAST_ARRAY_TOTAL
68 typedef struct DPSOFTRAST_Texture_s
75 DPSOFTRAST_TEXTURE_FILTER filter;
79 int mipmap[DPSOFTRAST_MAXMIPMAPS][5];
83 typedef struct DPSOFTRAST_State_User_s
99 float polygonoffset[2];
102 DPSOFTRAST_State_User;
104 #define DPSOFTRAST_MAXSUBSPAN 16
106 typedef struct DPSOFTRAST_State_Draw_Span_s
108 int start; // pixel index
109 int length; // pixel count
110 int startx; // usable range (according to pixelmask)
111 int endx; // usable range (according to pixelmask)
112 unsigned char mip[DPSOFTRAST_MAXTEXTUREUNITS]; // texcoord to screen space density values (for picking mipmap of textures)
113 unsigned char *pixelmask; // true for pixels that passed depth test, false for others
114 // [0][n][] is start interpolant values (projected)
115 // [1][n][] is end interpolant values (projected)
116 // [0][DPSOFTRAST_ARRAY_TOTAL][] is start screencoord4f
117 // [1][DPSOFTRAST_ARRAY_TOTAL][] is end screencoord4f
118 // NOTE: screencoord4f[3] is W (basically 1/Z), useful for depthbuffer
119 float data[2][DPSOFTRAST_ARRAY_TOTAL+1][4];
121 DPSOFTRAST_State_Draw_Span;
123 #define DPSOFTRAST_DRAW_MAXSPANQUEUE 1024
125 typedef struct DPSOFTRAST_State_Draw_s
129 float *in_array4f[DPSOFTRAST_ARRAY_TOTAL];
130 float *post_array4f[DPSOFTRAST_ARRAY_TOTAL];
131 float *screencoord4f;
133 // spans are queued in this structure for dispatch to the pixel shader,
134 // partly to improve cache locality, partly for batching purposes, spans
135 // are flushed before DrawTriangles returns to caller
137 DPSOFTRAST_State_Draw_Span spanqueue[DPSOFTRAST_DRAW_MAXSPANQUEUE];
139 DPSOFTRAST_State_Draw;
141 #define DPSOFTRAST_VALIDATE_FB 1
142 #define DPSOFTRAST_VALIDATE_DEPTHFUNC 2
143 #define DPSOFTRAST_VALIDATE_BLENDFUNC 4
144 #define DPSOFTRAST_VALIDATE_DRAW (DPSOFTRAST_VALIDATE_FB | DPSOFTRAST_VALIDATE_DEPTHFUNC | DPSOFTRAST_VALIDATE_BLENDFUNC)
146 typedef enum DPSOFTRAST_BLENDMODE_e
148 DPSOFTRAST_BLENDMODE_OPAQUE,
149 DPSOFTRAST_BLENDMODE_ALPHA,
150 DPSOFTRAST_BLENDMODE_ADDALPHA,
151 DPSOFTRAST_BLENDMODE_ADD,
152 DPSOFTRAST_BLENDMODE_INVMOD,
153 DPSOFTRAST_BLENDMODE_MUL,
154 DPSOFTRAST_BLENDMODE_MUL2,
155 DPSOFTRAST_BLENDMODE_SUBALPHA,
156 DPSOFTRAST_BLENDMODE_PSEUDOALPHA,
157 DPSOFTRAST_BLENDMODE_TOTAL
159 DPSOFTRAST_BLENDMODE;
161 typedef struct DPSOFTRAST_State_s
163 // DPSOFTRAST_VALIDATE_ flags
169 unsigned int *fb_depthpixels;
170 unsigned int *fb_colorpixels[4];
172 const float *pointer_vertex3f;
173 const float *pointer_color4f;
174 const unsigned char *pointer_color4ub;
175 const float *pointer_texcoordf[DPSOFTRAST_MAXTEXCOORDARRAYS];
178 int stride_texcoord[DPSOFTRAST_MAXTEXCOORDARRAYS];
179 int components_texcoord[DPSOFTRAST_MAXTEXCOORDARRAYS];
180 DPSOFTRAST_Texture *texbound[DPSOFTRAST_MAXTEXTUREUNITS];
183 int shader_permutation;
184 float uniform4f[DPSOFTRAST_UNIFORM_TOTAL*4];
185 int uniform1i[DPSOFTRAST_UNIFORM_TOTAL];
187 // derived values (DPSOFTRAST_VALIDATE_FB)
188 int fb_clearscissor[4];
190 int fb_viewportscissor[4];
191 float fb_viewportcenter[2];
192 float fb_viewportscale[2];
194 // derived values (DPSOFTRAST_VALIDATE_DEPTHFUNC)
197 // derived values (DPSOFTRAST_VALIDATE_BLENDFUNC)
202 int texture_firstfree;
203 DPSOFTRAST_Texture *texture;
208 const char *errorstring;
210 DPSOFTRAST_State_User user;
212 DPSOFTRAST_State_Draw draw;
216 DPSOFTRAST_State dpsoftrast;
218 extern int dpsoftrast_test;
220 #define DPSOFTRAST_DEPTHSCALE (1024.0f*1048576.0f)
221 #define DPSOFTRAST_BGRA8_FROM_RGBA32F(r,g,b,a) (((int)(r * 255.0f + 0.5f) << 16) | ((int)(g * 255.0f + 0.5f) << 8) | (int)(b * 255.0f + 0.5f) | ((int)(a * 255.0f + 0.5f) << 24))
222 #define DPSOFTRAST_DEPTH32_FROM_DEPTH32F(d) ((int)(DPSOFTRAST_DEPTHSCALE * (1-d)))
223 #define DPSOFTRAST_DRAW_MAXSPANLENGTH 256
225 void DPSOFTRAST_RecalcFB(void)
227 // calculate framebuffer scissor, viewport, viewport clipped by scissor,
228 // and viewport projection values
229 int x1, x2, x3, x4, x5, x6;
230 int y1, y2, y3, y4, y5, y6;
231 x1 = dpsoftrast.user.scissor[0];
232 x2 = dpsoftrast.user.scissor[0] + dpsoftrast.user.scissor[2];
233 x3 = dpsoftrast.user.viewport[0];
234 x4 = dpsoftrast.user.viewport[0] + dpsoftrast.user.viewport[2];
235 y1 = dpsoftrast.fb_height - dpsoftrast.user.scissor[1] - dpsoftrast.user.scissor[3];
236 y2 = dpsoftrast.fb_height - dpsoftrast.user.scissor[1];
237 y3 = dpsoftrast.fb_height - dpsoftrast.user.viewport[1] - dpsoftrast.user.viewport[3];
238 y4 = dpsoftrast.fb_height - dpsoftrast.user.viewport[1];
239 if (!dpsoftrast.user.scissortest) {x1 = 0;y1 = 0;x2 = dpsoftrast.fb_width;y2 = dpsoftrast.fb_height;}
241 if (x2 > dpsoftrast.fb_width) x2 = dpsoftrast.fb_width;
243 if (x4 > dpsoftrast.fb_width) x4 = dpsoftrast.fb_width;
245 if (y2 > dpsoftrast.fb_height) y2 = dpsoftrast.fb_height;
247 if (y4 > dpsoftrast.fb_height) y4 = dpsoftrast.fb_height;
248 x5 = x1;if (x5 < x3) x5 = x3;
249 x6 = x2;if (x6 > x4) x4 = x4;
250 y5 = y1;if (y5 < y3) y5 = y3;
251 y6 = y2;if (y6 > y4) y6 = y4;
252 dpsoftrast.fb_clearscissor[0] = x1;
253 dpsoftrast.fb_clearscissor[1] = y1;
254 dpsoftrast.fb_clearscissor[2] = x2 - x1;
255 dpsoftrast.fb_clearscissor[3] = y2 - y1;
256 dpsoftrast.fb_viewport[0] = x3;
257 dpsoftrast.fb_viewport[1] = y3;
258 dpsoftrast.fb_viewport[2] = x4 - x3;
259 dpsoftrast.fb_viewport[3] = y4 - y3;
260 dpsoftrast.fb_viewportscissor[0] = x5;
261 dpsoftrast.fb_viewportscissor[1] = y5;
262 dpsoftrast.fb_viewportscissor[2] = x6 - x5;
263 dpsoftrast.fb_viewportscissor[3] = y6 - y5;
264 dpsoftrast.fb_viewportcenter[0] = dpsoftrast.user.viewport[0] + 0.5f * dpsoftrast.user.viewport[2] - 0.5f;
265 dpsoftrast.fb_viewportcenter[1] = dpsoftrast.fb_height - dpsoftrast.user.viewport[1] - 0.5f * dpsoftrast.user.viewport[3] - 0.5f;
266 dpsoftrast.fb_viewportscale[0] = 0.5f * dpsoftrast.user.viewport[2];
267 dpsoftrast.fb_viewportscale[1] = -0.5f * dpsoftrast.user.viewport[3];
270 void DPSOFTRAST_RecalcDepthFunc(void)
272 dpsoftrast.fb_depthfunc = dpsoftrast.user.depthtest ? dpsoftrast.user.depthfunc : GL_ALWAYS;
275 int blendmodetable[][4] =
277 {DPSOFTRAST_BLENDMODE_OPAQUE, GL_ONE, GL_ZERO, false},
278 {DPSOFTRAST_BLENDMODE_ALPHA, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, false},
279 {DPSOFTRAST_BLENDMODE_ADDALPHA, GL_SRC_ALPHA, GL_ONE, false},
280 {DPSOFTRAST_BLENDMODE_ADD, GL_ONE, GL_ONE, false},
281 {DPSOFTRAST_BLENDMODE_INVMOD, GL_ZERO, GL_ONE_MINUS_SRC_COLOR, false},
282 {DPSOFTRAST_BLENDMODE_MUL, GL_ZERO, GL_SRC_COLOR, false},
283 {DPSOFTRAST_BLENDMODE_MUL, GL_DST_COLOR, GL_ZERO, false},
284 {DPSOFTRAST_BLENDMODE_MUL2, GL_DST_COLOR, GL_SRC_COLOR, false},
285 {DPSOFTRAST_BLENDMODE_PSEUDOALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA, false},
286 {DPSOFTRAST_BLENDMODE_SUBALPHA, GL_SRC_COLOR, GL_ONE, true}
289 void DPSOFTRAST_RecalcBlendFunc(void)
292 dpsoftrast.fb_blendmode = DPSOFTRAST_BLENDMODE_OPAQUE;
293 for (i = 0;i < (int)(sizeof(blendmodetable) / sizeof(blendmodetable[0]));i++)
295 if (dpsoftrast.user.blendfunc[0] == blendmodetable[i][1] && dpsoftrast.user.blendfunc[1] == blendmodetable[i][2] && dpsoftrast.user.blendsubtract == blendmodetable[i][3])
297 dpsoftrast.fb_blendmode = blendmodetable[i][0];
303 #define DPSOFTRAST_ValidateQuick(f) ((dpsoftrast.validate & (f)) ? (DPSOFTRAST_Validate(f), 0) : 0)
305 void DPSOFTRAST_Validate(int mask)
307 mask &= dpsoftrast.validate;
310 if (mask & DPSOFTRAST_VALIDATE_FB)
312 dpsoftrast.validate &= ~DPSOFTRAST_VALIDATE_FB;
313 DPSOFTRAST_RecalcFB();
315 if (mask & DPSOFTRAST_VALIDATE_DEPTHFUNC)
317 dpsoftrast.validate &= ~DPSOFTRAST_VALIDATE_DEPTHFUNC;
318 DPSOFTRAST_RecalcDepthFunc();
320 if (mask & DPSOFTRAST_VALIDATE_BLENDFUNC)
322 dpsoftrast.validate &= ~DPSOFTRAST_VALIDATE_BLENDFUNC;
323 DPSOFTRAST_RecalcBlendFunc();
327 DPSOFTRAST_Texture *DPSOFTRAST_Texture_GetByIndex(int index)
329 if (index >= 1 && index < dpsoftrast.texture_end && dpsoftrast.texture[index].bytes)
330 return &dpsoftrast.texture[index];
334 int DPSOFTRAST_Texture_New(int flags, int width, int height, int depth)
343 int sides = (flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP) ? 6 : 1;
344 int texformat = flags & DPSOFTRAST_TEXTURE_FORMAT_COMPAREMASK;
345 DPSOFTRAST_Texture *texture;
346 if (width*height*depth < 1)
348 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: width, height or depth is less than 1";
351 if (width > DPSOFTRAST_TEXTURE_MAXSIZE || height > DPSOFTRAST_TEXTURE_MAXSIZE || depth > DPSOFTRAST_TEXTURE_MAXSIZE)
353 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: texture size is too large";
358 case DPSOFTRAST_TEXTURE_FORMAT_BGRA8:
359 case DPSOFTRAST_TEXTURE_FORMAT_RGBA8:
360 case DPSOFTRAST_TEXTURE_FORMAT_ALPHA8:
362 case DPSOFTRAST_TEXTURE_FORMAT_DEPTH:
363 if (flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP)
365 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FORMAT_DEPTH only permitted on 2D textures";
370 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FORMAT_DEPTH only permitted on 2D textures";
373 if ((flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP) && (texformat == DPSOFTRAST_TEXTURE_FORMAT_DEPTH))
375 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FORMAT_DEPTH does not permit mipmaps";
380 if (depth != 1 && (flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP))
382 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_CUBEMAP can not be used on 3D textures";
385 if (depth != 1 && (flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
387 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_MIPMAP can not be used on 3D textures";
390 if (depth != 1 && (flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
392 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_MIPMAP can not be used on 3D textures";
395 if ((flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP) && (flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
397 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_MIPMAP can not be used on cubemap textures";
400 if ((width & (width-1)) || (height & (height-1)) || (depth & (depth-1)))
402 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: dimensions are not power of two";
405 // find first empty slot in texture array
406 for (texnum = dpsoftrast.texture_firstfree;texnum < dpsoftrast.texture_end;texnum++)
407 if (!dpsoftrast.texture[texnum].bytes)
409 dpsoftrast.texture_firstfree = texnum + 1;
410 if (dpsoftrast.texture_max <= texnum)
412 // expand texture array as needed
413 if (dpsoftrast.texture_max < 1024)
414 dpsoftrast.texture_max = 1024;
416 dpsoftrast.texture_max *= 2;
417 dpsoftrast.texture = (DPSOFTRAST_Texture *)realloc(dpsoftrast.texture, dpsoftrast.texture_max * sizeof(DPSOFTRAST_Texture));
419 if (dpsoftrast.texture_end <= texnum)
420 dpsoftrast.texture_end = texnum + 1;
421 texture = &dpsoftrast.texture[texnum];
422 memset(texture, 0, sizeof(*texture));
423 texture->flags = flags;
424 texture->width = width;
425 texture->height = height;
426 texture->depth = depth;
427 texture->sides = sides;
438 s = w * h * d * sides * 4;
439 texture->mipmap[mipmaps][0] = size;
440 texture->mipmap[mipmaps][1] = s;
441 texture->mipmap[mipmaps][2] = w;
442 texture->mipmap[mipmaps][3] = h;
443 texture->mipmap[mipmaps][4] = d;
446 if (w * h * d == 1 || !(flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
452 texture->mipmaps = mipmaps;
453 texture->size = size;
455 // allocate the pixels now
456 texture->bytes = (unsigned char *)calloc(1, size);
460 void DPSOFTRAST_Texture_Free(int index)
462 DPSOFTRAST_Texture *texture;
463 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
465 free(texture->bytes);
466 texture->bytes = NULL;
467 memset(texture, 0, sizeof(*texture));
468 // adjust the free range and used range
469 if (dpsoftrast.texture_firstfree > index)
470 dpsoftrast.texture_firstfree = index;
471 while (dpsoftrast.texture_end > 0 && dpsoftrast.texture[dpsoftrast.texture_end-1].bytes == NULL)
472 dpsoftrast.texture_end--;
474 void DPSOFTRAST_Texture_CalculateMipmaps(int index)
476 int i, x, y, z, w, layer0, layer1, row0, row1;
477 unsigned char *o, *i0, *i1, *i2, *i3;
478 DPSOFTRAST_Texture *texture;
479 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
480 if (texture->mipmaps <= 1)
482 for (i = 1;i < texture->mipmaps;i++)
484 for (z = 0;z < texture->mipmap[i][4];z++)
488 if (layer1 >= texture->mipmap[i-1][4])
489 layer1 = texture->mipmap[i-1][4]-1;
490 for (y = 0;y < texture->mipmap[i][3];y++)
494 if (row1 >= texture->mipmap[i-1][3])
495 row1 = texture->mipmap[i-1][3]-1;
496 o = texture->bytes + texture->mipmap[i ][0] + 4*((texture->mipmap[i ][3] * z + y ) * texture->mipmap[i ][2]);
497 i0 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer0 + row0) * texture->mipmap[i-1][2]);
498 i1 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer0 + row1) * texture->mipmap[i-1][2]);
499 i2 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer1 + row0) * texture->mipmap[i-1][2]);
500 i3 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer1 + row1) * texture->mipmap[i-1][2]);
501 w = texture->mipmap[i][2];
504 if (texture->mipmap[i-1][2] > 1)
506 // average 3D texture
507 for (x = 0;x < w;x++, o += 4, i0 += 8, i1 += 8, i2 += 8, i3 += 8)
509 o[0] = (i0[0] + i0[4] + i1[0] + i1[4] + i2[0] + i2[4] + i3[0] + i3[4] + 4) >> 3;
510 o[1] = (i0[1] + i0[5] + i1[1] + i1[5] + i2[1] + i2[5] + i3[1] + i3[5] + 4) >> 3;
511 o[2] = (i0[2] + i0[6] + i1[2] + i1[6] + i2[2] + i2[6] + i3[2] + i3[6] + 4) >> 3;
512 o[3] = (i0[3] + i0[7] + i1[3] + i1[7] + i2[3] + i2[7] + i3[3] + i3[7] + 4) >> 3;
517 // average 3D mipmap with parent width == 1
518 for (x = 0;x < w;x++, o += 4, i0 += 8, i1 += 8)
520 o[0] = (i0[0] + i1[0] + i2[0] + i3[0] + 2) >> 2;
521 o[1] = (i0[1] + i1[1] + i2[1] + i3[1] + 2) >> 2;
522 o[2] = (i0[2] + i1[2] + i2[2] + i3[2] + 2) >> 2;
523 o[3] = (i0[3] + i1[3] + i2[3] + i3[3] + 2) >> 2;
529 if (texture->mipmap[i-1][2] > 1)
531 // average 2D texture (common case)
532 for (x = 0;x < w;x++, o += 4, i0 += 8, i1 += 8)
534 o[0] = (i0[0] + i0[4] + i1[0] + i1[4] + 2) >> 2;
535 o[1] = (i0[1] + i0[5] + i1[1] + i1[5] + 2) >> 2;
536 o[2] = (i0[2] + i0[6] + i1[2] + i1[6] + 2) >> 2;
537 o[3] = (i0[3] + i0[7] + i1[3] + i1[7] + 2) >> 2;
542 // 2D texture with parent width == 1
543 o[0] = (i0[0] + i1[0] + 1) >> 1;
544 o[1] = (i0[1] + i1[1] + 1) >> 1;
545 o[2] = (i0[2] + i1[2] + 1) >> 1;
546 o[3] = (i0[3] + i1[3] + 1) >> 1;
553 void DPSOFTRAST_Texture_UpdatePartial(int index, int mip, const unsigned char *pixels, int blockx, int blocky, int blockwidth, int blockheight)
555 DPSOFTRAST_Texture *texture;
556 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
560 dpsoftrast.errorstring = "DPSOFTRAST_Texture_UpdatePartial: Not implemented.";
562 void DPSOFTRAST_Texture_UpdateFull(int index, const unsigned char *pixels)
564 DPSOFTRAST_Texture *texture;
565 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
567 memcpy(texture->bytes, pixels, texture->mipmap[0][1]);
568 DPSOFTRAST_Texture_CalculateMipmaps(index);
570 int DPSOFTRAST_Texture_GetWidth(int index, int mip)
572 DPSOFTRAST_Texture *texture;
573 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
574 return texture->mipmap[mip][2];
576 int DPSOFTRAST_Texture_GetHeight(int index, int mip)
578 DPSOFTRAST_Texture *texture;
579 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
580 return texture->mipmap[mip][3];
582 int DPSOFTRAST_Texture_GetDepth(int index, int mip)
584 DPSOFTRAST_Texture *texture;
585 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
586 return texture->mipmap[mip][4];
588 unsigned char *DPSOFTRAST_Texture_GetPixelPointer(int index, int mip)
590 DPSOFTRAST_Texture *texture;
591 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
592 return texture->bytes + texture->mipmap[mip][0];
594 void DPSOFTRAST_Texture_Filter(int index, DPSOFTRAST_TEXTURE_FILTER filter)
596 DPSOFTRAST_Texture *texture;
597 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
598 if (!(texture->flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP) && filter > DPSOFTRAST_TEXTURE_FILTER_LINEAR)
600 dpsoftrast.errorstring = "DPSOFTRAST_Texture_Filter: requested filter mode requires mipmaps";
603 texture->filter = filter;
606 void DPSOFTRAST_SetRenderTargets(int width, int height, unsigned int *depthpixels, unsigned int *colorpixels0, unsigned int *colorpixels1, unsigned int *colorpixels2, unsigned int *colorpixels3)
608 dpsoftrast.fb_width = width;
609 dpsoftrast.fb_height = height;
610 dpsoftrast.fb_depthpixels = depthpixels;
611 dpsoftrast.fb_colorpixels[0] = colorpixels0;
612 dpsoftrast.fb_colorpixels[1] = colorpixels1;
613 dpsoftrast.fb_colorpixels[2] = colorpixels2;
614 dpsoftrast.fb_colorpixels[3] = colorpixels3;
616 void DPSOFTRAST_Viewport(int x, int y, int width, int height)
618 dpsoftrast.user.viewport[0] = x;
619 dpsoftrast.user.viewport[1] = y;
620 dpsoftrast.user.viewport[2] = width;
621 dpsoftrast.user.viewport[3] = height;
622 dpsoftrast.validate |= DPSOFTRAST_VALIDATE_FB;
624 void DPSOFTRAST_ClearColor(float r, float g, float b, float a)
626 int i, x1, y1, x2, y2, w, h, x, y;
629 DPSOFTRAST_Validate(DPSOFTRAST_VALIDATE_FB);
630 x1 = dpsoftrast.fb_clearscissor[0];
631 y1 = dpsoftrast.fb_clearscissor[1];
632 x2 = dpsoftrast.fb_clearscissor[2];
633 y2 = dpsoftrast.fb_clearscissor[1] + dpsoftrast.fb_clearscissor[3];
638 // FIXME: honor dpsoftrast.fb_colormask?
639 c = DPSOFTRAST_BGRA8_FROM_RGBA32F(r,g,b,a);
640 for (i = 0;i < 4;i++)
642 if (!dpsoftrast.fb_colorpixels[i])
644 for (y = y1;y < y2;y++)
646 p = dpsoftrast.fb_colorpixels[i] + y * dpsoftrast.fb_width;
647 for (x = x1;x < x2;x++)
652 void DPSOFTRAST_ClearDepth(float d)
654 int x1, y1, x2, y2, w, h, x, y;
657 DPSOFTRAST_Validate(DPSOFTRAST_VALIDATE_FB);
658 x1 = dpsoftrast.fb_clearscissor[0];
659 y1 = dpsoftrast.fb_clearscissor[1];
660 x2 = dpsoftrast.fb_clearscissor[2];
661 y2 = dpsoftrast.fb_clearscissor[1] + dpsoftrast.fb_clearscissor[3];
666 c = DPSOFTRAST_DEPTH32_FROM_DEPTH32F(d);
667 for (y = y1;y < y2;y++)
669 p = dpsoftrast.fb_depthpixels + y * dpsoftrast.fb_width;
670 for (x = x1;x < x2;x++)
674 void DPSOFTRAST_ColorMask(int r, int g, int b, int a)
676 dpsoftrast.user.colormask[0] = r != 0;
677 dpsoftrast.user.colormask[1] = g != 0;
678 dpsoftrast.user.colormask[2] = b != 0;
679 dpsoftrast.user.colormask[3] = a != 0;
680 dpsoftrast.fb_colormask = ((-dpsoftrast.user.colormask[0]) & 0x00FF0000) | ((-dpsoftrast.user.colormask[1]) & 0x0000FF00) | ((-dpsoftrast.user.colormask[2]) & 0x000000FF) | ((-dpsoftrast.user.colormask[3]) & 0xFF000000);
682 void DPSOFTRAST_DepthTest(int enable)
684 dpsoftrast.user.depthtest = enable;
685 dpsoftrast.validate |= DPSOFTRAST_VALIDATE_DEPTHFUNC;
687 void DPSOFTRAST_ScissorTest(int enable)
689 dpsoftrast.user.scissortest = enable;
690 dpsoftrast.validate |= DPSOFTRAST_VALIDATE_FB;
692 void DPSOFTRAST_Scissor(float x, float y, float width, float height)
694 dpsoftrast.user.scissor[0] = x;
695 dpsoftrast.user.scissor[1] = y;
696 dpsoftrast.user.scissor[2] = width;
697 dpsoftrast.user.scissor[3] = height;
698 dpsoftrast.validate |= DPSOFTRAST_VALIDATE_FB;
701 void DPSOFTRAST_BlendFunc(int smodulate, int dmodulate)
704 dpsoftrast.user.blendfunc[0] = smodulate;
705 dpsoftrast.user.blendfunc[1] = dmodulate;
706 dpsoftrast.validate |= DPSOFTRAST_VALIDATE_BLENDFUNC;
708 void DPSOFTRAST_BlendSubtract(int enable)
710 dpsoftrast.user.blendsubtract = enable != 0;
711 dpsoftrast.validate |= DPSOFTRAST_VALIDATE_BLENDFUNC;
713 void DPSOFTRAST_DepthMask(int enable)
715 dpsoftrast.user.depthmask = enable;
717 void DPSOFTRAST_DepthFunc(int comparemode)
720 dpsoftrast.user.depthfunc = comparemode;
722 void DPSOFTRAST_DepthRange(float range0, float range1)
724 dpsoftrast.user.depthrange[0] = range0;
725 dpsoftrast.user.depthrange[1] = range1;
727 void DPSOFTRAST_PolygonOffset(float alongnormal, float intoview)
729 dpsoftrast.user.polygonoffset[0] = alongnormal;
730 dpsoftrast.user.polygonoffset[1] = intoview;
732 void DPSOFTRAST_CullFace(int mode)
735 dpsoftrast.user.cullface = mode;
737 void DPSOFTRAST_AlphaTest(float enable)
739 dpsoftrast.user.alphatest = enable;
741 void DPSOFTRAST_AlphaFunc(int alphafunc, float alphavalue)
744 dpsoftrast.user.alphafunc = alphafunc;
745 dpsoftrast.user.alphavalue = alphavalue;
747 void DPSOFTRAST_Color4f(float r, float g, float b, float a)
749 dpsoftrast.user.color[0] = r;
750 dpsoftrast.user.color[1] = g;
751 dpsoftrast.user.color[2] = b;
752 dpsoftrast.user.color[3] = a;
754 void DPSOFTRAST_GetPixelsBGRA(int blockx, int blocky, int blockwidth, int blockheight, unsigned char *outpixels)
756 int outstride = blockwidth * 4;
757 int instride = dpsoftrast.fb_width * 4;
760 int bx2 = blockx + blockwidth;
761 int by2 = blocky + blockheight;
766 unsigned char *inpixels;
769 if (bx1 < 0) bx1 = 0;
770 if (by1 < 0) by1 = 0;
771 if (bx2 > dpsoftrast.fb_width) bx2 = dpsoftrast.fb_width;
772 if (by2 > dpsoftrast.fb_height) by2 = dpsoftrast.fb_height;
775 inpixels = (unsigned char *)dpsoftrast.fb_colorpixels[0];
776 if (dpsoftrast.bigendian)
778 for (y = by1;y < by2;y++)
780 b = (unsigned char *)inpixels + (dpsoftrast.fb_height - 1 - y) * instride + 4 * bx1;
781 o = (unsigned char *)outpixels + (y - by1) * outstride;
782 for (x = bx1;x < bx2;x++)
795 for (y = by1;y < by2;y++)
797 b = (unsigned char *)inpixels + (dpsoftrast.fb_height - 1 - y) * instride + 4 * bx1;
798 o = (unsigned char *)outpixels + (y - by1) * outstride;
804 void DPSOFTRAST_CopyRectangleToTexture(int index, int mip, int tx, int ty, int sx, int sy, int width, int height)
808 int tx2 = tx + width;
809 int ty2 = ty + height;
812 int sx2 = sx + width;
813 int sy2 = sy + height;
823 unsigned int *spixels;
824 unsigned int *tpixels;
825 DPSOFTRAST_Texture *texture;
826 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
827 if (mip < 0 || mip >= texture->mipmaps) return;
828 spixels = dpsoftrast.fb_colorpixels[0];
829 swidth = dpsoftrast.fb_width;
830 sheight = dpsoftrast.fb_height;
831 tpixels = (unsigned int *)(texture->bytes + texture->mipmap[mip][0]);
832 twidth = texture->mipmap[mip][2];
833 theight = texture->mipmap[mip][3];
834 if (tx1 < 0) tx1 = 0;
835 if (ty1 < 0) ty1 = 0;
836 if (tx2 > twidth) tx2 = twidth;
837 if (ty2 > theight) ty2 = theight;
838 if (sx1 < 0) sx1 = 0;
839 if (sy1 < 0) sy1 = 0;
840 if (sx2 > swidth) sx2 = swidth;
841 if (sy2 > sheight) sy2 = sheight;
846 if (tw > sw) tw = sw;
847 if (th > sh) th = sh;
848 if (tw < 1 || th < 1)
850 for (y = 0;y < th;y++)
851 memcpy(tpixels + ((ty1 + y) * twidth + tx1), spixels + ((sy1 + y) * swidth + sx1), tw*4);
852 if (texture->mipmaps > 1)
853 DPSOFTRAST_Texture_CalculateMipmaps(index);
855 void DPSOFTRAST_SetTexture(int unitnum, int index)
857 DPSOFTRAST_Texture *texture;
858 if (unitnum < 0 || unitnum >= DPSOFTRAST_MAXTEXTUREUNITS)
860 dpsoftrast.errorstring = "DPSOFTRAST_SetTexture: invalid unit number";
863 texture = DPSOFTRAST_Texture_GetByIndex(index);
864 if (index && !texture)
866 dpsoftrast.errorstring = "DPSOFTRAST_SetTexture: invalid texture handle";
869 dpsoftrast.texbound[unitnum] = texture;
872 void DPSOFTRAST_SetVertexPointer(const float *vertex3f, size_t stride)
874 dpsoftrast.pointer_vertex3f = vertex3f;
875 dpsoftrast.stride_vertex = stride;
877 void DPSOFTRAST_SetColorPointer(const float *color4f, size_t stride)
879 dpsoftrast.pointer_color4f = color4f;
880 dpsoftrast.pointer_color4ub = NULL;
881 dpsoftrast.stride_color = stride;
883 void DPSOFTRAST_SetColorPointer4ub(const unsigned char *color4ub, size_t stride)
885 dpsoftrast.pointer_color4f = NULL;
886 dpsoftrast.pointer_color4ub = color4ub;
887 dpsoftrast.stride_color = stride;
889 void DPSOFTRAST_SetTexCoordPointer(int unitnum, int numcomponents, size_t stride, const float *texcoordf)
891 dpsoftrast.pointer_texcoordf[unitnum] = texcoordf;
892 dpsoftrast.components_texcoord[unitnum] = numcomponents;
893 dpsoftrast.stride_texcoord[unitnum] = stride;
896 void DPSOFTRAST_SetShader(unsigned int mode, unsigned int permutation)
898 dpsoftrast.shader_mode = mode;
899 dpsoftrast.shader_permutation = permutation;
901 void DPSOFTRAST_Uniform4fARB(DPSOFTRAST_UNIFORM index, float v0, float v1, float v2, float v3)
903 dpsoftrast.uniform4f[index*4+0] = v0;
904 dpsoftrast.uniform4f[index*4+1] = v1;
905 dpsoftrast.uniform4f[index*4+2] = v2;
906 dpsoftrast.uniform4f[index*4+3] = v3;
908 void DPSOFTRAST_Uniform4fvARB(DPSOFTRAST_UNIFORM index, const float *v)
910 dpsoftrast.uniform4f[index*4+0] = v[0];
911 dpsoftrast.uniform4f[index*4+1] = v[1];
912 dpsoftrast.uniform4f[index*4+2] = v[2];
913 dpsoftrast.uniform4f[index*4+3] = v[3];
915 void DPSOFTRAST_UniformMatrix4fvARB(DPSOFTRAST_UNIFORM index, int arraysize, int transpose, const float *v)
918 for (i = 0;i < arraysize;i++, index += 4, v += 16)
922 dpsoftrast.uniform4f[index*4+0] = v[0];
923 dpsoftrast.uniform4f[index*4+1] = v[4];
924 dpsoftrast.uniform4f[index*4+2] = v[8];
925 dpsoftrast.uniform4f[index*4+3] = v[12];
926 dpsoftrast.uniform4f[index*4+4] = v[1];
927 dpsoftrast.uniform4f[index*4+5] = v[5];
928 dpsoftrast.uniform4f[index*4+6] = v[9];
929 dpsoftrast.uniform4f[index*4+7] = v[13];
930 dpsoftrast.uniform4f[index*4+8] = v[2];
931 dpsoftrast.uniform4f[index*4+9] = v[6];
932 dpsoftrast.uniform4f[index*4+10] = v[10];
933 dpsoftrast.uniform4f[index*4+11] = v[14];
934 dpsoftrast.uniform4f[index*4+12] = v[3];
935 dpsoftrast.uniform4f[index*4+13] = v[7];
936 dpsoftrast.uniform4f[index*4+14] = v[11];
937 dpsoftrast.uniform4f[index*4+15] = v[15];
941 dpsoftrast.uniform4f[index*4+0] = v[0];
942 dpsoftrast.uniform4f[index*4+1] = v[1];
943 dpsoftrast.uniform4f[index*4+2] = v[2];
944 dpsoftrast.uniform4f[index*4+3] = v[3];
945 dpsoftrast.uniform4f[index*4+4] = v[4];
946 dpsoftrast.uniform4f[index*4+5] = v[5];
947 dpsoftrast.uniform4f[index*4+6] = v[6];
948 dpsoftrast.uniform4f[index*4+7] = v[7];
949 dpsoftrast.uniform4f[index*4+8] = v[8];
950 dpsoftrast.uniform4f[index*4+9] = v[9];
951 dpsoftrast.uniform4f[index*4+10] = v[10];
952 dpsoftrast.uniform4f[index*4+11] = v[11];
953 dpsoftrast.uniform4f[index*4+12] = v[12];
954 dpsoftrast.uniform4f[index*4+13] = v[13];
955 dpsoftrast.uniform4f[index*4+14] = v[14];
956 dpsoftrast.uniform4f[index*4+15] = v[15];
960 void DPSOFTRAST_Uniform1iARB(DPSOFTRAST_UNIFORM index, int i0)
962 dpsoftrast.uniform1i[index] = i0;
965 void DPSOFTRAST_Draw_LoadVertices(int firstvertex, int numvertices, bool needcolors)
973 const unsigned char *b;
974 dpsoftrast.draw.numvertices = numvertices;
975 if (dpsoftrast.draw.maxvertices < dpsoftrast.draw.numvertices)
977 if (dpsoftrast.draw.maxvertices < 4096)
978 dpsoftrast.draw.maxvertices = 4096;
979 while (dpsoftrast.draw.maxvertices < dpsoftrast.draw.numvertices)
980 dpsoftrast.draw.maxvertices *= 2;
981 if (dpsoftrast.draw.in_array4f[0])
982 free(dpsoftrast.draw.in_array4f[0]);
983 data = (float *)calloc(1, dpsoftrast.draw.maxvertices * sizeof(float[4])*(DPSOFTRAST_ARRAY_TOTAL*2 + 1));
984 for (i = 0;i < DPSOFTRAST_ARRAY_TOTAL;i++, data += dpsoftrast.draw.maxvertices * 4)
985 dpsoftrast.draw.in_array4f[i] = data;
986 for (i = 0;i < DPSOFTRAST_ARRAY_TOTAL;i++, data += dpsoftrast.draw.maxvertices * 4)
987 dpsoftrast.draw.post_array4f[i] = data;
988 dpsoftrast.draw.screencoord4f = data;
989 data += dpsoftrast.draw.maxvertices * 4;
991 stride = dpsoftrast.stride_vertex;
992 v = (const float *)((unsigned char *)dpsoftrast.pointer_vertex3f + firstvertex * stride);
993 p = dpsoftrast.draw.in_array4f[0];
994 for (i = 0;i < numvertices;i++)
1001 v = (const float *)((const unsigned char *)v + stride);
1005 if (dpsoftrast.pointer_color4f)
1007 stride = dpsoftrast.stride_color;
1008 v = (const float *)((const unsigned char *)dpsoftrast.pointer_color4f + firstvertex * stride);
1009 p = dpsoftrast.draw.in_array4f[1];
1010 for (i = 0;i < numvertices;i++)
1017 v = (const float *)((const unsigned char *)v + stride);
1020 else if (dpsoftrast.pointer_color4ub)
1022 stride = dpsoftrast.stride_color;
1023 b = (const unsigned char *)((const unsigned char *)dpsoftrast.pointer_color4ub + firstvertex * stride);
1024 p = dpsoftrast.draw.in_array4f[1];
1025 for (i = 0;i < numvertices;i++)
1027 p[0] = b[0] * (1.0f / 255.0f);
1028 p[1] = b[1] * (1.0f / 255.0f);
1029 p[2] = b[2] * (1.0f / 255.0f);
1030 p[3] = b[3] * (1.0f / 255.0f);
1032 b = (const unsigned char *)((const unsigned char *)b + stride);
1037 v = dpsoftrast.user.color;
1038 p = dpsoftrast.draw.in_array4f[1];
1039 for (i = 0;i < numvertices;i++)
1049 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL-2;j++)
1051 if (dpsoftrast.pointer_texcoordf[j])
1053 stride = dpsoftrast.stride_texcoord[j];
1054 v = (const float *)((const unsigned char *)dpsoftrast.pointer_texcoordf[j] + firstvertex * stride);
1055 p = dpsoftrast.draw.in_array4f[j+2];
1056 switch(dpsoftrast.components_texcoord[j])
1059 for (i = 0;i < numvertices;i++)
1066 v = (const float *)((const unsigned char *)v + stride);
1070 for (i = 0;i < numvertices;i++)
1077 v = (const float *)((const unsigned char *)v + stride);
1081 for (i = 0;i < numvertices;i++)
1088 v = (const float *)((const unsigned char *)v + stride);
1096 void DPSOFTRAST_Array_Transform(float *out4f, const float *in4f, int numitems, const float *inmatrix16f)
1098 static const float identitymatrix[4][4] = {{1,0,0,0},{0,1,0,0},{0,0,1,0},{0,0,0,1}};
1102 memcpy(matrix, inmatrix16f, sizeof(float[16]));
1103 if (!memcmp(identitymatrix, matrix, sizeof(float[16])))
1105 // fast case for identity matrix
1106 memcpy(out4f, in4f, numitems * sizeof(float[4]));
1109 for (i = 0;i < numitems;i++, out4f += 4, in4f += 4)
1111 out4f[0] = in4f[0] * matrix[0][0] + in4f[1] * matrix[1][0] + in4f[2] * matrix[2][0] + in4f[3] * matrix[3][0];
1112 out4f[1] = in4f[0] * matrix[0][1] + in4f[1] * matrix[1][1] + in4f[2] * matrix[2][1] + in4f[3] * matrix[3][1];
1113 out4f[2] = in4f[0] * matrix[0][2] + in4f[1] * matrix[1][2] + in4f[2] * matrix[2][2] + in4f[3] * matrix[3][2];
1114 out4f[3] = in4f[0] * matrix[0][3] + in4f[1] * matrix[1][3] + in4f[2] * matrix[2][3] + in4f[3] * matrix[3][3];
1118 void DPSOFTRAST_Array_Copy(float *out4f, const float *in4f, int numitems)
1120 memcpy(out4f, in4f, numitems * sizeof(float[4]));
1123 void DPSOFTRAST_Draw_ProjectVertices(float *out4f, const float *in4f, int numitems)
1125 // NOTE: this is used both as a whole mesh transform function and a
1126 // per-triangle transform function (for clipped triangles), accordingly
1127 // it should not crash on divide by 0 but the result of divide by 0 is
1132 float viewportcenter[4];
1133 float viewportscale[4];
1134 viewportscale[0] = dpsoftrast.fb_viewportscale[0];
1135 viewportscale[1] = dpsoftrast.fb_viewportscale[1];
1136 viewportscale[2] = 0.5f;
1137 viewportscale[3] = 0.0f;
1138 viewportcenter[0] = dpsoftrast.fb_viewportcenter[0];
1139 viewportcenter[1] = dpsoftrast.fb_viewportcenter[1];
1140 viewportcenter[2] = 0.5f;
1141 viewportcenter[3] = 0.0f;
1142 for (i = 0;i < numitems;i++)
1153 out4f[0] = viewportcenter[0] + viewportscale[0] * in4f[0] * w;
1154 out4f[1] = viewportcenter[1] + viewportscale[1] * in4f[1] * w;
1155 out4f[2] = viewportcenter[2] + viewportscale[2] * in4f[2] * w;
1156 out4f[3] = viewportcenter[3] + viewportscale[3] * in4f[3] * w;
1163 void DPSOFTRAST_Draw_DebugEdgePoints(const float *screen0, const float *screen1)
1168 int w = dpsoftrast.fb_width;
1171 unsigned int *pixels = dpsoftrast.fb_colorpixels[0];
1173 bounds[0] = dpsoftrast.fb_viewportscissor[0];
1174 bounds[1] = dpsoftrast.fb_viewportscissor[1];
1175 bounds[2] = dpsoftrast.fb_viewportscissor[0] + dpsoftrast.fb_viewportscissor[2];
1176 bounds[3] = dpsoftrast.fb_viewportscissor[1] + dpsoftrast.fb_viewportscissor[3];
1181 for (i = 0;i <= 128;i++)
1184 //if (dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+3] != 1.0f)
1186 x = (int)(v0[0] + (v1[0] - v0[0]) * (i/128.0f));
1187 y = (int)(v0[1] + (v1[1] - v0[1]) * (i/128.0f));
1188 if (x < bounds[0] || y < bounds[1] || x >= bounds[2] || y >= bounds[3])
1190 //c4f = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR] + element0*4;
1191 //pixels[y*w+x] = DPSOFTRAST_BGRA8_FROM_RGBA32F(c4f[0], c4f[1], c4f[2], c4f[3]);
1192 pixels[y*w+x] = 0xFFFFFFFF;
1196 void DPSOFTRAST_Draw_Span_Begin(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *zf)
1199 int startx = span->startx;
1200 int endx = span->endx;
1201 float w = span->data[0][DPSOFTRAST_ARRAY_TOTAL][3];
1202 float wslope = span->data[1][DPSOFTRAST_ARRAY_TOTAL][3];
1203 for (x = startx;x < endx;)
1205 int endsub = x + DPSOFTRAST_MAXSUBSPAN-1;
1206 float z = 1.0f / (w + wslope * x), dz;
1210 dz = endsub > x ? (1.0f / (w + wslope * endsub) - z) / (endsub - x) : 0.0f;
1214 dz = (1.0f / (w + wslope * endsub) - z) * (1.0f / (DPSOFTRAST_MAXSUBSPAN-1));
1216 for (; x <= endsub; x++, z += dz)
1221 void DPSOFTRAST_Draw_Span_Finish(const DPSOFTRAST_State_Draw_Span * RESTRICT span, const float * RESTRICT in4f)
1224 int startx = span->startx;
1225 int endx = span->endx;
1228 unsigned char * RESTRICT pixelmask = span->pixelmask;
1229 unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0];
1232 pixel += span->start * 4;
1233 // handle alphatest now (this affects depth writes too)
1234 if (dpsoftrast.user.alphatest)
1235 for (x = startx;x < endx;x++)
1236 if (in4f[x*4+3] < 0.5f)
1237 pixelmask[x] = false;
1238 // FIXME: this does not handle bigendian
1239 switch(dpsoftrast.fb_blendmode)
1241 case DPSOFTRAST_BLENDMODE_OPAQUE:
1242 for (x = startx;x < endx;x++)
1246 d[0] = (int)(in4f[x*4+2]*255.0f);if (d[0] > 255) d[0] = 255;
1247 d[1] = (int)(in4f[x*4+1]*255.0f);if (d[1] > 255) d[1] = 255;
1248 d[2] = (int)(in4f[x*4+0]*255.0f);if (d[2] > 255) d[2] = 255;
1249 d[3] = (int)(in4f[x*4+3]*255.0f);if (d[3] > 255) d[3] = 255;
1250 pixel[x*4+0] = d[0];
1251 pixel[x*4+1] = d[1];
1252 pixel[x*4+2] = d[2];
1253 pixel[x*4+3] = d[3];
1256 case DPSOFTRAST_BLENDMODE_ALPHA:
1257 for (x = startx;x < endx;x++)
1261 a = in4f[x*4+3] * 255.0f;
1262 b = 1.0f - in4f[x*4+3];
1263 d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]*b);if (d[0] > 255) d[0] = 255;
1264 d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]*b);if (d[1] > 255) d[1] = 255;
1265 d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]*b);if (d[2] > 255) d[2] = 255;
1266 d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]*b);if (d[3] > 255) d[3] = 255;
1267 pixel[x*4+0] = d[0];
1268 pixel[x*4+1] = d[1];
1269 pixel[x*4+2] = d[2];
1270 pixel[x*4+3] = d[3];
1273 case DPSOFTRAST_BLENDMODE_ADDALPHA:
1274 for (x = startx;x < endx;x++)
1278 a = in4f[x*4+3] * 255.0f;
1279 d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
1280 d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
1281 d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
1282 d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
1283 pixel[x*4+0] = d[0];
1284 pixel[x*4+1] = d[1];
1285 pixel[x*4+2] = d[2];
1286 pixel[x*4+3] = d[3];
1289 case DPSOFTRAST_BLENDMODE_ADD:
1290 for (x = startx;x < endx;x++)
1294 d[0] = (int)(in4f[x*4+2]*255.0f+pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
1295 d[1] = (int)(in4f[x*4+1]*255.0f+pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
1296 d[2] = (int)(in4f[x*4+0]*255.0f+pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
1297 d[3] = (int)(in4f[x*4+3]*255.0f+pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
1298 pixel[x*4+0] = d[0];
1299 pixel[x*4+1] = d[1];
1300 pixel[x*4+2] = d[2];
1301 pixel[x*4+3] = d[3];
1304 case DPSOFTRAST_BLENDMODE_INVMOD:
1305 for (x = startx;x < endx;x++)
1309 d[0] = (int)((1.0f-in4f[x*4+2])*pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
1310 d[1] = (int)((1.0f-in4f[x*4+1])*pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
1311 d[2] = (int)((1.0f-in4f[x*4+0])*pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
1312 d[3] = (int)((1.0f-in4f[x*4+3])*pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
1313 pixel[x*4+0] = d[0];
1314 pixel[x*4+1] = d[1];
1315 pixel[x*4+2] = d[2];
1316 pixel[x*4+3] = d[3];
1319 case DPSOFTRAST_BLENDMODE_MUL:
1320 for (x = startx;x < endx;x++)
1324 d[0] = (int)(in4f[x*4+2]*pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
1325 d[1] = (int)(in4f[x*4+1]*pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
1326 d[2] = (int)(in4f[x*4+0]*pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
1327 d[3] = (int)(in4f[x*4+3]*pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
1328 pixel[x*4+0] = d[0];
1329 pixel[x*4+1] = d[1];
1330 pixel[x*4+2] = d[2];
1331 pixel[x*4+3] = d[3];
1334 case DPSOFTRAST_BLENDMODE_MUL2:
1335 for (x = startx;x < endx;x++)
1339 d[0] = (int)(in4f[x*4+2]*pixel[x*4+0]*2.0f);if (d[0] > 255) d[0] = 255;
1340 d[1] = (int)(in4f[x*4+1]*pixel[x*4+1]*2.0f);if (d[1] > 255) d[1] = 255;
1341 d[2] = (int)(in4f[x*4+0]*pixel[x*4+2]*2.0f);if (d[2] > 255) d[2] = 255;
1342 d[3] = (int)(in4f[x*4+3]*pixel[x*4+3]*2.0f);if (d[3] > 255) d[3] = 255;
1343 pixel[x*4+0] = d[0];
1344 pixel[x*4+1] = d[1];
1345 pixel[x*4+2] = d[2];
1346 pixel[x*4+3] = d[3];
1349 case DPSOFTRAST_BLENDMODE_SUBALPHA:
1350 for (x = startx;x < endx;x++)
1354 a = in4f[x*4+3] * -255.0f;
1355 d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]);if (d[0] > 255) d[0] = 255;if (d[0] < 0) d[0] = 0;
1356 d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]);if (d[1] > 255) d[1] = 255;if (d[1] < 0) d[1] = 0;
1357 d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]);if (d[2] > 255) d[2] = 255;if (d[2] < 0) d[2] = 0;
1358 d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]);if (d[3] > 255) d[3] = 255;if (d[3] < 0) d[3] = 0;
1359 pixel[x*4+0] = d[0];
1360 pixel[x*4+1] = d[1];
1361 pixel[x*4+2] = d[2];
1362 pixel[x*4+3] = d[3];
1365 case DPSOFTRAST_BLENDMODE_PSEUDOALPHA:
1366 for (x = startx;x < endx;x++)
1371 b = 1.0f - in4f[x*4+3];
1372 d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]*b);if (d[0] > 255) d[0] = 255;
1373 d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]*b);if (d[1] > 255) d[1] = 255;
1374 d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]*b);if (d[2] > 255) d[2] = 255;
1375 d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]*b);if (d[3] > 255) d[3] = 255;
1376 pixel[x*4+0] = d[0];
1377 pixel[x*4+1] = d[1];
1378 pixel[x*4+2] = d[2];
1379 pixel[x*4+3] = d[3];
1385 void DPSOFTRAST_Draw_Span_FinishBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, const unsigned char* RESTRICT in4ub)
1388 int startx = span->startx;
1389 int endx = span->endx;
1391 const unsigned int * RESTRICT ini = (const unsigned int *)in4ub;
1393 unsigned char * RESTRICT pixelmask = span->pixelmask;
1394 unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0];
1395 unsigned int * RESTRICT pixeli = (unsigned int *)dpsoftrast.fb_colorpixels[0];
1398 pixel += span->start * 4;
1399 pixeli += span->start;
1400 // handle alphatest now (this affects depth writes too)
1401 if (dpsoftrast.user.alphatest)
1402 for (x = startx;x < endx;x++)
1403 if (in4ub[x*4+3] < 0.5f)
1404 pixelmask[x] = false;
1405 // FIXME: this does not handle bigendian
1406 switch(dpsoftrast.fb_blendmode)
1408 case DPSOFTRAST_BLENDMODE_OPAQUE:
1409 for (x = startx;x < endx;x++)
1413 case DPSOFTRAST_BLENDMODE_ALPHA:
1414 for (x = startx;x < endx;x++)
1419 b = 256 - in4ub[x*4+3];
1420 pixel[x*4+0] = (in4ub[x*4+0]*a+pixel[x*4+0]*b) >> 8;
1421 pixel[x*4+1] = (in4ub[x*4+1]*a+pixel[x*4+1]*b) >> 8;
1422 pixel[x*4+2] = (in4ub[x*4+2]*a+pixel[x*4+2]*b) >> 8;
1423 pixel[x*4+3] = (in4ub[x*4+3]*a+pixel[x*4+3]*b) >> 8;
1426 case DPSOFTRAST_BLENDMODE_ADDALPHA:
1427 for (x = startx;x < endx;x++)
1432 d[0] = (((in4ub[x*4+0]*a)>>8)+pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
1433 d[1] = (((in4ub[x*4+1]*a)>>8)+pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
1434 d[2] = (((in4ub[x*4+2]*a)>>8)+pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
1435 d[3] = (((in4ub[x*4+3]*a)>>8)+pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
1436 pixel[x*4+0] = d[0];
1437 pixel[x*4+1] = d[1];
1438 pixel[x*4+2] = d[2];
1439 pixel[x*4+3] = d[3];
1442 case DPSOFTRAST_BLENDMODE_ADD:
1443 for (x = startx;x < endx;x++)
1447 d[0] = (in4ub[x*4+0]+pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
1448 d[1] = (in4ub[x*4+1]+pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
1449 d[2] = (in4ub[x*4+2]+pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
1450 d[3] = (in4ub[x*4+3]+pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
1451 pixel[x*4+0] = d[0];
1452 pixel[x*4+1] = d[1];
1453 pixel[x*4+2] = d[2];
1454 pixel[x*4+3] = d[3];
1457 case DPSOFTRAST_BLENDMODE_INVMOD:
1458 for (x = startx;x < endx;x++)
1462 pixel[x*4+0] = ((255-in4ub[x*4+0])*pixel[x*4+0])>>8;
1463 pixel[x*4+1] = ((255-in4ub[x*4+1])*pixel[x*4+1])>>8;
1464 pixel[x*4+2] = ((255-in4ub[x*4+2])*pixel[x*4+2])>>8;
1465 pixel[x*4+3] = ((255-in4ub[x*4+3])*pixel[x*4+3])>>8;
1468 case DPSOFTRAST_BLENDMODE_MUL:
1469 for (x = startx;x < endx;x++)
1473 pixel[x*4+0] = (in4ub[x*4+0]*pixel[x*4+0])>>8;
1474 pixel[x*4+1] = (in4ub[x*4+1]*pixel[x*4+1])>>8;
1475 pixel[x*4+2] = (in4ub[x*4+2]*pixel[x*4+2])>>8;
1476 pixel[x*4+3] = (in4ub[x*4+3]*pixel[x*4+3])>>8;
1479 case DPSOFTRAST_BLENDMODE_MUL2:
1480 for (x = startx;x < endx;x++)
1484 d[0] = (in4ub[x*4+0]*pixel[x*4+0])>>7;if (d[0] > 255) d[0] = 255;
1485 d[1] = (in4ub[x*4+1]*pixel[x*4+1])>>7;if (d[1] > 255) d[1] = 255;
1486 d[2] = (in4ub[x*4+2]*pixel[x*4+2])>>7;if (d[2] > 255) d[2] = 255;
1487 d[3] = (in4ub[x*4+3]*pixel[x*4+3])>>7;if (d[3] > 255) d[3] = 255;
1488 pixel[x*4+0] = d[0];
1489 pixel[x*4+1] = d[1];
1490 pixel[x*4+2] = d[2];
1491 pixel[x*4+3] = d[3];
1494 case DPSOFTRAST_BLENDMODE_SUBALPHA:
1495 for (x = startx;x < endx;x++)
1500 d[0] = pixel[x*4+0]-((in4ub[x*4+0]*a)>>8);if (d[0] < 0) d[0] = 0;
1501 d[1] = pixel[x*4+1]-((in4ub[x*4+1]*a)>>8);if (d[1] < 0) d[1] = 0;
1502 d[2] = pixel[x*4+2]-((in4ub[x*4+2]*a)>>8);if (d[2] < 0) d[2] = 0;
1503 d[3] = pixel[x*4+3]-((in4ub[x*4+3]*a)>>8);if (d[3] < 0) d[3] = 0;
1504 pixel[x*4+0] = d[0];
1505 pixel[x*4+1] = d[1];
1506 pixel[x*4+2] = d[2];
1507 pixel[x*4+3] = d[3];
1510 case DPSOFTRAST_BLENDMODE_PSEUDOALPHA:
1511 for (x = startx;x < endx;x++)
1515 b = 255 - in4ub[x*4+3];
1516 d[0] = in4ub[x*4+0]+((pixel[x*4+0]*b)>>8);if (d[0] > 255) d[0] = 255;
1517 d[1] = in4ub[x*4+1]+((pixel[x*4+1]*b)>>8);if (d[1] > 255) d[1] = 255;
1518 d[2] = in4ub[x*4+2]+((pixel[x*4+2]*b)>>8);if (d[2] > 255) d[2] = 255;
1519 d[3] = in4ub[x*4+3]+((pixel[x*4+3]*b)>>8);if (d[3] > 255) d[3] = 255;
1520 pixel[x*4+0] = d[0];
1521 pixel[x*4+1] = d[1];
1522 pixel[x*4+2] = d[2];
1523 pixel[x*4+3] = d[3];
1529 void DPSOFTRAST_Draw_Span_Texture2DVarying(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float * RESTRICT out4f, int texunitindex, int arrayindex, const float * RESTRICT zf)
1532 int startx = span->startx;
1533 int endx = span->endx;
1540 unsigned int tci[2];
1541 unsigned int tci1[2];
1542 unsigned int tcimin[2];
1543 unsigned int tcimax[2];
1548 const unsigned char * RESTRICT pixelbase;
1549 const unsigned char * RESTRICT pixel[4];
1550 DPSOFTRAST_Texture *texture = dpsoftrast.texbound[texunitindex];
1551 // if no texture is bound, just fill it with white
1554 for (x = startx;x < endx;x++)
1556 out4f[x*4+0] = 1.0f;
1557 out4f[x*4+1] = 1.0f;
1558 out4f[x*4+2] = 1.0f;
1559 out4f[x*4+3] = 1.0f;
1563 mip = span->mip[texunitindex];
1564 // if this mipmap of the texture is 1 pixel, just fill it with that color
1565 if (texture->mipmap[mip][1] == 4)
1567 c[0] = texture->bytes[2] * (1.0f/255.0f);
1568 c[1] = texture->bytes[1] * (1.0f/255.0f);
1569 c[2] = texture->bytes[0] * (1.0f/255.0f);
1570 c[3] = texture->bytes[3] * (1.0f/255.0f);
1571 for (x = startx;x < endx;x++)
1573 out4f[x*4+0] = c[0];
1574 out4f[x*4+1] = c[1];
1575 out4f[x*4+2] = c[2];
1576 out4f[x*4+3] = c[3];
1580 filter = texture->filter & DPSOFTRAST_TEXTURE_FILTER_LINEAR;
1581 data[0] = span->data[0][arrayindex][0];
1582 data[1] = span->data[0][arrayindex][1];
1583 data[2] = span->data[0][arrayindex][2];
1584 data[3] = span->data[0][arrayindex][3];
1585 slope[0] = span->data[1][arrayindex][0];
1586 slope[1] = span->data[1][arrayindex][1];
1587 slope[2] = span->data[1][arrayindex][2];
1588 slope[3] = span->data[1][arrayindex][3];
1589 flags = texture->flags;
1590 pixelbase = (unsigned char *)texture->bytes + texture->mipmap[mip][0];
1591 tcscale[0] = texture->mipmap[mip][2];
1592 tcscale[1] = texture->mipmap[mip][3];
1593 tciwidth = texture->mipmap[mip][2];
1596 tcimax[0] = texture->mipmap[mip][2]-1;
1597 tcimax[1] = texture->mipmap[mip][3]-1;
1598 tciwrapmask[0] = texture->mipmap[mip][2]-1;
1599 tciwrapmask[1] = texture->mipmap[mip][3]-1;
1600 for (x = startx;x < endx;)
1603 unsigned int subtc[2];
1604 unsigned int substep[2];
1605 int endsub = x + DPSOFTRAST_MAXSUBSPAN-1;
1606 float subscale = 4096.0f/(DPSOFTRAST_MAXSUBSPAN-1);
1610 subscale = endsub > x ? 4096.0f / (endsub - x) : 1.0f;
1612 tc[0] = (data[0] + slope[0]*x) * zf[x] * tcscale[0] - 0.5f;
1613 tc[1] = (data[1] + slope[1]*x) * zf[x] * tcscale[1] - 0.5f;
1614 endtc[0] = (data[0] + slope[0]*endsub) * zf[endsub] * tcscale[0] - 0.5f;
1615 endtc[1] = (data[1] + slope[1]*endsub) * zf[endsub] * tcscale[1] - 0.5f;
1616 substep[0] = (endtc[0] - tc[0]) * subscale;
1617 substep[1] = (endtc[1] - tc[1]) * subscale;
1618 subtc[0] = tc[0] * (1<<12);
1619 subtc[1] = tc[1] * (1<<12);
1620 if (!(flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE))
1622 subtc[0] &= (tciwrapmask[0]<<12)|0xFFF;
1623 subtc[1] &= (tciwrapmask[1]<<12)|0xFFF;
1627 tci[0] = (subtc[0]>>12) - tcimin[0];
1628 tci[1] = (subtc[1]>>12) - tcimin[1];
1629 tci1[0] = ((subtc[0] + (endsub - x)*substep[0])>>12);
1630 tci1[1] = ((subtc[1] + (endsub - x)*substep[1])>>12);
1631 if (tci[0] <= tcimax[0]-1 && tci[1] <= tcimax[1]-1 && tci1[0] <= tcimax[0]-1 && tci1[1] <= tcimax[1]-1)
1633 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1635 unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
1636 unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
1637 unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
1638 tci[0] = subtc[0]>>12;
1639 tci[1] = subtc[1]>>12;
1640 pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1641 pixel[1] = pixel[0] + 4 * tciwidth;
1642 c[0] = (pixel[0][2]*lerp[0]+pixel[0][4+2]*lerp[1]+pixel[1][2]*lerp[2]+pixel[1][4+2]*lerp[3]) * (1.0f / 0xFF000000);
1643 c[1] = (pixel[0][1]*lerp[0]+pixel[0][4+1]*lerp[1]+pixel[1][1]*lerp[2]+pixel[1][4+1]*lerp[3]) * (1.0f / 0xFF000000);
1644 c[2] = (pixel[0][0]*lerp[0]+pixel[0][4+0]*lerp[1]+pixel[1][0]*lerp[2]+pixel[1][4+0]*lerp[3]) * (1.0f / 0xFF000000);
1645 c[3] = (pixel[0][3]*lerp[0]+pixel[0][4+3]*lerp[1]+pixel[1][3]*lerp[2]+pixel[1][4+3]*lerp[3]) * (1.0f / 0xFF000000);
1646 out4f[x*4+0] = c[0];
1647 out4f[x*4+1] = c[1];
1648 out4f[x*4+2] = c[2];
1649 out4f[x*4+3] = c[3];
1652 else if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
1654 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1656 unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
1657 unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
1658 unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
1659 tci[0] = subtc[0]>>12;
1660 tci[1] = subtc[1]>>12;
1661 tci1[0] = tci[0] + 1;
1662 tci1[1] = tci[1] + 1;
1663 tci[0] = tci[0] >= tcimin[0] ? (tci[0] <= tcimax[0] ? tci[0] : tcimax[0]) : tcimin[0];
1664 tci[1] = tci[1] >= tcimin[1] ? (tci[1] <= tcimax[1] ? tci[1] : tcimax[1]) : tcimin[1];
1665 tci1[0] = tci1[0] >= tcimin[0] ? (tci1[0] <= tcimax[0] ? tci1[0] : tcimax[0]) : tcimin[0];
1666 tci1[1] = tci1[1] >= tcimin[1] ? (tci1[1] <= tcimax[1] ? tci1[1] : tcimax[1]) : tcimin[1];
1667 pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1668 pixel[1] = pixelbase + 4 * (tci[1]*tciwidth+tci1[0]);
1669 pixel[2] = pixelbase + 4 * (tci1[1]*tciwidth+tci[0]);
1670 pixel[3] = pixelbase + 4 * (tci1[1]*tciwidth+tci1[0]);
1671 c[0] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3]) * (1.0f / 0xFF000000);
1672 c[1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3]) * (1.0f / 0xFF000000);
1673 c[2] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3]) * (1.0f / 0xFF000000);
1674 c[3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3]) * (1.0f / 0xFF000000);
1675 out4f[x*4+0] = c[0];
1676 out4f[x*4+1] = c[1];
1677 out4f[x*4+2] = c[2];
1678 out4f[x*4+3] = c[3];
1683 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1685 unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
1686 unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
1687 unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
1688 tci[0] = subtc[0]>>12;
1689 tci[1] = subtc[1]>>12;
1690 tci1[0] = tci[0] + 1;
1691 tci1[1] = tci[1] + 1;
1692 tci[0] &= tciwrapmask[0];
1693 tci[1] &= tciwrapmask[1];
1694 tci1[0] &= tciwrapmask[0];
1695 tci1[1] &= tciwrapmask[1];
1696 pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1697 pixel[1] = pixelbase + 4 * (tci[1]*tciwidth+tci1[0]);
1698 pixel[2] = pixelbase + 4 * (tci1[1]*tciwidth+tci[0]);
1699 pixel[3] = pixelbase + 4 * (tci1[1]*tciwidth+tci1[0]);
1700 c[0] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3]) * (1.0f / 0xFF000000);
1701 c[1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3]) * (1.0f / 0xFF000000);
1702 c[2] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3]) * (1.0f / 0xFF000000);
1703 c[3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3]) * (1.0f / 0xFF000000);
1704 out4f[x*4+0] = c[0];
1705 out4f[x*4+1] = c[1];
1706 out4f[x*4+2] = c[2];
1707 out4f[x*4+3] = c[3];
1711 else if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
1713 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1715 tci[0] = subtc[0]>>12;
1716 tci[1] = subtc[1]>>12;
1717 tci[0] = tci[0] >= tcimin[0] ? (tci[0] <= tcimax[0] ? tci[0] : tcimax[0]) : tcimin[0];
1718 tci[1] = tci[1] >= tcimin[1] ? (tci[1] <= tcimax[1] ? tci[1] : tcimax[1]) : tcimin[1];
1719 pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1720 c[0] = pixel[0][2] * (1.0f / 255.0f);
1721 c[1] = pixel[0][1] * (1.0f / 255.0f);
1722 c[2] = pixel[0][0] * (1.0f / 255.0f);
1723 c[3] = pixel[0][3] * (1.0f / 255.0f);
1724 out4f[x*4+0] = c[0];
1725 out4f[x*4+1] = c[1];
1726 out4f[x*4+2] = c[2];
1727 out4f[x*4+3] = c[3];
1732 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1734 tci[0] = subtc[0]>>12;
1735 tci[1] = subtc[1]>>12;
1736 tci[0] &= tciwrapmask[0];
1737 tci[1] &= tciwrapmask[1];
1738 pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1739 c[0] = pixel[0][2] * (1.0f / 255.0f);
1740 c[1] = pixel[0][1] * (1.0f / 255.0f);
1741 c[2] = pixel[0][0] * (1.0f / 255.0f);
1742 c[3] = pixel[0][3] * (1.0f / 255.0f);
1743 out4f[x*4+0] = c[0];
1744 out4f[x*4+1] = c[1];
1745 out4f[x*4+2] = c[2];
1746 out4f[x*4+3] = c[3];
1752 void DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char * RESTRICT out4ub, int texunitindex, int arrayindex, const float * RESTRICT zf)
1755 int startx = span->startx;
1756 int endx = span->endx;
1762 unsigned int tci[2];
1763 unsigned int tci1[2];
1764 unsigned int tcimin[2];
1765 unsigned int tcimax[2];
1771 unsigned int *outi = (unsigned int *)out4ub;
1772 const unsigned char * RESTRICT pixelbase;
1773 const unsigned int * RESTRICT pixelbasei;
1774 const unsigned char * RESTRICT pixel[4];
1775 DPSOFTRAST_Texture *texture = dpsoftrast.texbound[texunitindex];
1776 // if no texture is bound, just fill it with white
1779 memset(out4ub, 255, span->length*4);
1782 mip = span->mip[texunitindex];
1783 // if this mipmap of the texture is 1 pixel, just fill it with that color
1784 if (texture->mipmap[mip][1] == 4)
1786 k = *((const unsigned int *)texture->bytes);
1787 for (x = startx;x < endx;x++)
1791 filter = texture->filter & DPSOFTRAST_TEXTURE_FILTER_LINEAR;
1792 data[0] = span->data[0][arrayindex][0];
1793 data[1] = span->data[0][arrayindex][1];
1794 data[2] = span->data[0][arrayindex][2];
1795 data[3] = span->data[0][arrayindex][3];
1796 slope[0] = span->data[1][arrayindex][0];
1797 slope[1] = span->data[1][arrayindex][1];
1798 slope[2] = span->data[1][arrayindex][2];
1799 slope[3] = span->data[1][arrayindex][3];
1800 flags = texture->flags;
1801 pixelbase = (const unsigned char *)texture->bytes + texture->mipmap[mip][0];
1802 pixelbasei = (const unsigned int *)pixelbase;
1803 tcscale[0] = texture->mipmap[mip][2];
1804 tcscale[1] = texture->mipmap[mip][3];
1805 tciwidth = texture->mipmap[mip][2];
1808 tcimax[0] = texture->mipmap[mip][2]-1;
1809 tcimax[1] = texture->mipmap[mip][3]-1;
1810 tciwrapmask[0] = texture->mipmap[mip][2]-1;
1811 tciwrapmask[1] = texture->mipmap[mip][3]-1;
1812 for (x = startx;x < endx;)
1815 unsigned int subtc[2];
1816 unsigned int substep[2];
1817 int endsub = x + DPSOFTRAST_MAXSUBSPAN-1;
1818 float subscale = 4096.0f/(DPSOFTRAST_MAXSUBSPAN-1);
1822 subscale = endsub > x ? 4096.0f / (endsub - x) : 1.0f;
1824 tc[0] = (data[0] + slope[0]*x) * zf[x] * tcscale[0] - 0.5f;
1825 tc[1] = (data[1] + slope[1]*x) * zf[x] * tcscale[1] - 0.5f;
1826 endtc[0] = (data[0] + slope[0]*endsub) * zf[endsub] * tcscale[0] - 0.5f;
1827 endtc[1] = (data[1] + slope[1]*endsub) * zf[endsub] * tcscale[1] - 0.5f;
1828 substep[0] = (endtc[0] - tc[0]) * subscale;
1829 substep[1] = (endtc[1] - tc[1]) * subscale;
1830 subtc[0] = tc[0] * (1<<12);
1831 subtc[1] = tc[1] * (1<<12);
1832 if (!(flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE))
1834 subtc[0] &= (tciwrapmask[0]<<12)|0xFFF;
1835 subtc[1] &= (tciwrapmask[1]<<12)|0xFFF;
1838 // LordHavoc: an attempt at reducing number of integer multiplies, did not show any improvement in benchmarks, abandoned.
1839 if (filter && dpsoftrast_test)
1841 const unsigned int * RESTRICT pixeli[4];
1842 tci[0] = (subtc[0]>>12) - tcimin[0];
1843 tci[1] = (subtc[1]>>12) - tcimin[1];
1844 tci1[0] = ((subtc[0] + (endsub - x)*substep[0])>>12);
1845 tci1[1] = ((subtc[1] + (endsub - x)*substep[1])>>12);
1846 if (tci[0] <= tcimax[0]-1 && tci[1] <= tcimax[1]-1 && tci1[0] <= tcimax[0]-1 && tci1[1] <= tcimax[1]-1)
1848 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1850 unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
1851 unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
1852 unsigned int lerp[4] = { (ifrac[0]*ifrac[1]) >> 16, (frac[0]*ifrac[1]) >> 16, (ifrac[0]*frac[1]) >> 16, (frac[0]*frac[1]) >> 16 };
1853 tci[0] = subtc[0]>>12;
1854 tci[1] = subtc[1]>>12;
1855 pixeli[0] = pixelbasei + (tci[1]*tciwidth+tci[0]);
1856 pixeli[1] = pixeli[0] + tciwidth;
1857 outi[x] = ((((pixeli[0][0] >> 8) & 0x00FF00FF) * lerp[0] + ((pixeli[0][1] >> 8) & 0x00FF00FF) * lerp[1] + ((pixeli[1][0] >> 8) & 0x00FF00FF) * lerp[2] + ((pixeli[1][1] >> 8) & 0x00FF00FF) * lerp[3]) & 0xFF00FF00)
1858 | ((((pixeli[0][0] & 0x00FF00FF) * lerp[0] + ( pixeli[0][1] & 0x00FF00FF) * lerp[1] + ( pixeli[1][0] & 0x00FF00FF) * lerp[2] + ( pixeli[1][1] & 0x00FF00FF) * lerp[3])>>8) & 0x00FF00FF);
1861 else if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
1863 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1865 unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
1866 unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
1867 unsigned int lerp[4] = { (ifrac[0]*ifrac[1]) >> 16, (frac[0]*ifrac[1]) >> 16, (ifrac[0]*frac[1]) >> 16, (frac[0]*frac[1]) >> 16 };
1868 tci[0] = subtc[0]>>12;
1869 tci[1] = subtc[1]>>12;
1870 tci1[0] = tci[0] + 1;
1871 tci1[1] = tci[1] + 1;
1872 tci[0] = tci[0] >= tcimin[0] ? (tci[0] <= tcimax[0] ? tci[0] : tcimax[0]) : tcimin[0];
1873 tci[1] = tci[1] >= tcimin[1] ? (tci[1] <= tcimax[1] ? tci[1] : tcimax[1]) : tcimin[1];
1874 tci1[0] = tci1[0] >= tcimin[0] ? (tci1[0] <= tcimax[0] ? tci1[0] : tcimax[0]) : tcimin[0];
1875 tci1[1] = tci1[1] >= tcimin[1] ? (tci1[1] <= tcimax[1] ? tci1[1] : tcimax[1]) : tcimin[1];
1876 pixeli[0] = pixelbasei + (tci[1]*tciwidth+tci[0]);
1877 pixeli[1] = pixelbasei + (tci[1]*tciwidth+tci1[0]);
1878 pixeli[2] = pixelbasei + (tci1[1]*tciwidth+tci[0]);
1879 pixeli[3] = pixelbasei + (tci1[1]*tciwidth+tci1[0]);
1880 outi[x] = ((((pixeli[0][0] >> 8) & 0x00FF00FF) * lerp[0] + ((pixeli[1][0] >> 8) & 0x00FF00FF) * lerp[1] + ((pixeli[2][0] >> 8) & 0x00FF00FF) * lerp[2] + ((pixeli[3][0] >> 8) & 0x00FF00FF) * lerp[3]) & 0xFF00FF00)
1881 | ((((pixeli[0][0] & 0x00FF00FF) * lerp[0] + ( pixeli[1][0] & 0x00FF00FF) * lerp[1] + ( pixeli[2][0] & 0x00FF00FF) * lerp[2] + ( pixeli[3][0] & 0x00FF00FF) * lerp[3])>>8) & 0x00FF00FF);
1886 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1888 unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
1889 unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
1890 unsigned int lerp[4] = { (ifrac[0]*ifrac[1]) >> 16, (frac[0]*ifrac[1]) >> 16, (ifrac[0]*frac[1]) >> 16, (frac[0]*frac[1]) >> 16 };
1891 tci[0] = subtc[0]>>12;
1892 tci[1] = subtc[1]>>12;
1893 tci1[0] = tci[0] + 1;
1894 tci1[1] = tci[1] + 1;
1895 tci[0] &= tciwrapmask[0];
1896 tci[1] &= tciwrapmask[1];
1897 tci1[0] &= tciwrapmask[0];
1898 tci1[1] &= tciwrapmask[1];
1899 pixeli[0] = pixelbasei + (tci[1]*tciwidth+tci[0]);
1900 pixeli[1] = pixelbasei + (tci[1]*tciwidth+tci1[0]);
1901 pixeli[2] = pixelbasei + (tci1[1]*tciwidth+tci[0]);
1902 pixeli[3] = pixelbasei + (tci1[1]*tciwidth+tci1[0]);
1903 outi[x] = ((((pixeli[0][0] >> 8) & 0x00FF00FF) * lerp[0] + ((pixeli[1][0] >> 8) & 0x00FF00FF) * lerp[1] + ((pixeli[2][0] >> 8) & 0x00FF00FF) * lerp[2] + ((pixeli[3][0] >> 8) & 0x00FF00FF) * lerp[3]) & 0xFF00FF00)
1904 | ((((pixeli[0][0] & 0x00FF00FF) * lerp[0] + ( pixeli[1][0] & 0x00FF00FF) * lerp[1] + ( pixeli[2][0] & 0x00FF00FF) * lerp[2] + ( pixeli[3][0] & 0x00FF00FF) * lerp[3])>>8) & 0x00FF00FF);
1912 tci[0] = (subtc[0]>>12) - tcimin[0];
1913 tci[1] = (subtc[1]>>12) - tcimin[1];
1914 tci1[0] = ((subtc[0] + (endsub - x)*substep[0])>>12);
1915 tci1[1] = ((subtc[1] + (endsub - x)*substep[1])>>12);
1916 if (tci[0] <= tcimax[0]-1 && tci[1] <= tcimax[1]-1 && tci1[0] <= tcimax[0]-1 && tci1[1] <= tcimax[1]-1)
1918 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1920 unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
1921 unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
1922 unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
1923 tci[0] = subtc[0]>>12;
1924 tci[1] = subtc[1]>>12;
1925 pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1926 pixel[1] = pixel[0] + 4 * tciwidth;
1927 out4ub[x*4+0] = (pixel[0][0]*lerp[0]+pixel[0][4+0]*lerp[1]+pixel[1][0]*lerp[2]+pixel[1][4+0]*lerp[3]) >> 24;
1928 out4ub[x*4+1] = (pixel[0][1]*lerp[0]+pixel[0][4+1]*lerp[1]+pixel[1][1]*lerp[2]+pixel[1][4+1]*lerp[3]) >> 24;
1929 out4ub[x*4+2] = (pixel[0][2]*lerp[0]+pixel[0][4+2]*lerp[1]+pixel[1][2]*lerp[2]+pixel[1][4+2]*lerp[3]) >> 24;
1930 out4ub[x*4+3] = (pixel[0][3]*lerp[0]+pixel[0][4+3]*lerp[1]+pixel[1][3]*lerp[2]+pixel[1][4+3]*lerp[3]) >> 24;
1933 else if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
1935 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1937 unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
1938 unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
1939 unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
1940 tci[0] = subtc[0]>>12;
1941 tci[1] = subtc[1]>>12;
1942 tci1[0] = tci[0] + 1;
1943 tci1[1] = tci[1] + 1;
1944 tci[0] = tci[0] >= tcimin[0] ? (tci[0] <= tcimax[0] ? tci[0] : tcimax[0]) : tcimin[0];
1945 tci[1] = tci[1] >= tcimin[1] ? (tci[1] <= tcimax[1] ? tci[1] : tcimax[1]) : tcimin[1];
1946 tci1[0] = tci1[0] >= tcimin[0] ? (tci1[0] <= tcimax[0] ? tci1[0] : tcimax[0]) : tcimin[0];
1947 tci1[1] = tci1[1] >= tcimin[1] ? (tci1[1] <= tcimax[1] ? tci1[1] : tcimax[1]) : tcimin[1];
1948 pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1949 pixel[1] = pixelbase + 4 * (tci[1]*tciwidth+tci1[0]);
1950 pixel[2] = pixelbase + 4 * (tci1[1]*tciwidth+tci[0]);
1951 pixel[3] = pixelbase + 4 * (tci1[1]*tciwidth+tci1[0]);
1952 out4ub[x*4+0] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3]) >> 24;
1953 out4ub[x*4+1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3]) >> 24;
1954 out4ub[x*4+2] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3]) >> 24;
1955 out4ub[x*4+3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3]) >> 24;
1960 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1962 unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
1963 unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
1964 unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
1965 tci[0] = subtc[0]>>12;
1966 tci[1] = subtc[1]>>12;
1967 tci1[0] = tci[0] + 1;
1968 tci1[1] = tci[1] + 1;
1969 tci[0] &= tciwrapmask[0];
1970 tci[1] &= tciwrapmask[1];
1971 tci1[0] &= tciwrapmask[0];
1972 tci1[1] &= tciwrapmask[1];
1973 pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1974 pixel[1] = pixelbase + 4 * (tci[1]*tciwidth+tci1[0]);
1975 pixel[2] = pixelbase + 4 * (tci1[1]*tciwidth+tci[0]);
1976 pixel[3] = pixelbase + 4 * (tci1[1]*tciwidth+tci1[0]);
1977 out4ub[x*4+0] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3]) >> 24;
1978 out4ub[x*4+1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3]) >> 24;
1979 out4ub[x*4+2] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3]) >> 24;
1980 out4ub[x*4+3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3]) >> 24;
1986 tci[0] = (subtc[0]>>12) - tcimin[0];
1987 tci[1] = (subtc[1]>>12) - tcimin[1];
1988 tci1[0] = ((subtc[0] + (endsub - x)*substep[0])>>12);
1989 tci1[1] = ((subtc[1] + (endsub - x)*substep[1])>>12);
1990 if (tci[0] <= tcimax[0]-1 && tci[1] <= tcimax[1]-1 && tci1[0] <= tcimax[0]-1 && tci1[1] <= tcimax[1]-1)
1992 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1994 tci[0] = subtc[0]>>12;
1995 tci[1] = subtc[1]>>12;
1996 outi[x] = pixelbasei[(tci[1]*tciwidth+tci[0])];
1999 else if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
2001 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
2003 tci[0] = subtc[0]>>12;
2004 tci[1] = subtc[1]>>12;
2005 tci[0] = tci[0] >= tcimin[0] ? (tci[0] <= tcimax[0] ? tci[0] : tcimax[0]) : tcimin[0];
2006 tci[1] = tci[1] >= tcimin[1] ? (tci[1] <= tcimax[1] ? tci[1] : tcimax[1]) : tcimin[1];
2007 outi[x] = pixelbasei[(tci[1]*tciwidth+tci[0])];
2012 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
2014 tci[0] = subtc[0]>>12;
2015 tci[1] = subtc[1]>>12;
2016 tci[0] &= tciwrapmask[0];
2017 tci[1] &= tciwrapmask[1];
2018 outi[x] = pixelbasei[(tci[1]*tciwidth+tci[0])];
2025 void DPSOFTRAST_Draw_Span_TextureCubeVaryingBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char * RESTRICT out4ub, int texunitindex, int arrayindex, const float * RESTRICT zf)
2028 memset(out4ub, 255, span->length*4);
2031 float DPSOFTRAST_SampleShadowmap(const float *vector)
2037 void DPSOFTRAST_Draw_Span_MultiplyVarying(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *in4f, int arrayindex, const float *zf)
2040 int startx = span->startx;
2041 int endx = span->endx;
2046 data[0] = span->data[0][arrayindex][0];
2047 data[1] = span->data[0][arrayindex][1];
2048 data[2] = span->data[0][arrayindex][2];
2049 data[3] = span->data[0][arrayindex][3];
2050 slope[0] = span->data[1][arrayindex][0];
2051 slope[1] = span->data[1][arrayindex][1];
2052 slope[2] = span->data[1][arrayindex][2];
2053 slope[3] = span->data[1][arrayindex][3];
2054 for (x = startx;x < endx;x++)
2057 c[0] = (data[0] + slope[0]*x) * z;
2058 c[1] = (data[1] + slope[1]*x) * z;
2059 c[2] = (data[2] + slope[2]*x) * z;
2060 c[3] = (data[3] + slope[3]*x) * z;
2061 out4f[x*4+0] = in4f[x*4+0] * c[0];
2062 out4f[x*4+1] = in4f[x*4+1] * c[1];
2063 out4f[x*4+2] = in4f[x*4+2] * c[2];
2064 out4f[x*4+3] = in4f[x*4+3] * c[3];
2068 void DPSOFTRAST_Draw_Span_Varying(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, int arrayindex, const float *zf)
2071 int startx = span->startx;
2072 int endx = span->endx;
2077 data[0] = span->data[0][arrayindex][0];
2078 data[1] = span->data[0][arrayindex][1];
2079 data[2] = span->data[0][arrayindex][2];
2080 data[3] = span->data[0][arrayindex][3];
2081 slope[0] = span->data[1][arrayindex][0];
2082 slope[1] = span->data[1][arrayindex][1];
2083 slope[2] = span->data[1][arrayindex][2];
2084 slope[3] = span->data[1][arrayindex][3];
2085 for (x = startx;x < endx;x++)
2088 c[0] = (data[0] + slope[0]*x) * z;
2089 c[1] = (data[1] + slope[1]*x) * z;
2090 c[2] = (data[2] + slope[2]*x) * z;
2091 c[3] = (data[3] + slope[3]*x) * z;
2092 out4f[x*4+0] = c[0];
2093 out4f[x*4+1] = c[1];
2094 out4f[x*4+2] = c[2];
2095 out4f[x*4+3] = c[3];
2099 void DPSOFTRAST_Draw_Span_AddBloom(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f, const float *subcolor)
2101 int x, startx = span->startx, endx = span->endx;
2102 float c[4], localcolor[4];
2103 localcolor[0] = subcolor[0];
2104 localcolor[1] = subcolor[1];
2105 localcolor[2] = subcolor[2];
2106 localcolor[3] = subcolor[3];
2107 for (x = startx;x < endx;x++)
2109 c[0] = inb4f[x*4+0] - localcolor[0];if (c[0] < 0.0f) c[0] = 0.0f;
2110 c[1] = inb4f[x*4+1] - localcolor[1];if (c[1] < 0.0f) c[1] = 0.0f;
2111 c[2] = inb4f[x*4+2] - localcolor[2];if (c[2] < 0.0f) c[2] = 0.0f;
2112 c[3] = inb4f[x*4+3] - localcolor[3];if (c[3] < 0.0f) c[3] = 0.0f;
2113 out4f[x*4+0] = ina4f[x*4+0] + c[0];
2114 out4f[x*4+1] = ina4f[x*4+1] + c[1];
2115 out4f[x*4+2] = ina4f[x*4+2] + c[2];
2116 out4f[x*4+3] = ina4f[x*4+3] + c[3];
2120 void DPSOFTRAST_Draw_Span_MultiplyBuffers(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
2122 int x, startx = span->startx, endx = span->endx;
2123 for (x = startx;x < endx;x++)
2125 out4f[x*4+0] = ina4f[x*4+0] * inb4f[x*4+0];
2126 out4f[x*4+1] = ina4f[x*4+1] * inb4f[x*4+1];
2127 out4f[x*4+2] = ina4f[x*4+2] * inb4f[x*4+2];
2128 out4f[x*4+3] = ina4f[x*4+3] * inb4f[x*4+3];
2132 void DPSOFTRAST_Draw_Span_AddBuffers(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
2134 int x, startx = span->startx, endx = span->endx;
2135 for (x = startx;x < endx;x++)
2137 out4f[x*4+0] = ina4f[x*4+0] + inb4f[x*4+0];
2138 out4f[x*4+1] = ina4f[x*4+1] + inb4f[x*4+1];
2139 out4f[x*4+2] = ina4f[x*4+2] + inb4f[x*4+2];
2140 out4f[x*4+3] = ina4f[x*4+3] + inb4f[x*4+3];
2144 void DPSOFTRAST_Draw_Span_MixBuffers(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
2146 int x, startx = span->startx, endx = span->endx;
2148 for (x = startx;x < endx;x++)
2150 a = 1.0f - inb4f[x*4+3];
2152 out4f[x*4+0] = ina4f[x*4+0] * a + inb4f[x*4+0] * b;
2153 out4f[x*4+1] = ina4f[x*4+1] * a + inb4f[x*4+1] * b;
2154 out4f[x*4+2] = ina4f[x*4+2] * a + inb4f[x*4+2] * b;
2155 out4f[x*4+3] = ina4f[x*4+3] * a + inb4f[x*4+3] * b;
2159 void DPSOFTRAST_Draw_Span_MixUniformColor(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *in4f, const float *color)
2161 int x, startx = span->startx, endx = span->endx;
2162 float localcolor[4], ilerp, lerp;
2163 localcolor[0] = color[0];
2164 localcolor[1] = color[1];
2165 localcolor[2] = color[2];
2166 localcolor[3] = color[3];
2167 ilerp = 1.0f - localcolor[3];
2168 lerp = localcolor[3];
2169 for (x = startx;x < endx;x++)
2171 out4f[x*4+0] = in4f[x*4+0] * ilerp + localcolor[0] * lerp;
2172 out4f[x*4+1] = in4f[x*4+1] * ilerp + localcolor[1] * lerp;
2173 out4f[x*4+2] = in4f[x*4+2] * ilerp + localcolor[2] * lerp;
2174 out4f[x*4+3] = in4f[x*4+3] * ilerp + localcolor[3] * lerp;
2180 void DPSOFTRAST_Draw_Span_MultiplyVaryingBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *in4ub, int arrayindex, const float *zf)
2183 int startx = span->startx;
2184 int endx = span->endx;
2188 data[2] = span->data[0][arrayindex][0];
2189 data[1] = span->data[0][arrayindex][1];
2190 data[0] = span->data[0][arrayindex][2];
2191 data[3] = span->data[0][arrayindex][3];
2192 slope[2] = span->data[1][arrayindex][0];
2193 slope[1] = span->data[1][arrayindex][1];
2194 slope[0] = span->data[1][arrayindex][2];
2195 slope[3] = span->data[1][arrayindex][3];
2196 for (x = startx;x < endx;x++)
2199 out4ub[x*4+0] = (int)(in4ub[x*4+0] * (data[0] + slope[0]*x) * z);
2200 out4ub[x*4+1] = (int)(in4ub[x*4+1] * (data[1] + slope[1]*x) * z);
2201 out4ub[x*4+2] = (int)(in4ub[x*4+2] * (data[2] + slope[2]*x) * z);
2202 out4ub[x*4+3] = (int)(in4ub[x*4+3] * (data[3] + slope[3]*x) * z);
2206 void DPSOFTRAST_Draw_Span_VaryingBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, int arrayindex, const float *zf)
2209 int startx = span->startx;
2210 int endx = span->endx;
2214 data[2] = span->data[0][arrayindex][0]*255.0f;
2215 data[1] = span->data[0][arrayindex][1]*255.0f;
2216 data[0] = span->data[0][arrayindex][2]*255.0f;
2217 data[3] = span->data[0][arrayindex][3]*255.0f;
2218 slope[2] = span->data[1][arrayindex][0]*255.0f;
2219 slope[1] = span->data[1][arrayindex][1]*255.0f;
2220 slope[0] = span->data[1][arrayindex][2]*255.0f;
2221 slope[3] = span->data[1][arrayindex][3]*255.0f;
2222 for (x = startx;x < endx;x++)
2225 out4ub[x*4+0] = (int)((data[0] + slope[0]*x) * z);
2226 out4ub[x*4+1] = (int)((data[1] + slope[1]*x) * z);
2227 out4ub[x*4+2] = (int)((data[2] + slope[2]*x) * z);
2228 out4ub[x*4+3] = (int)((data[3] + slope[3]*x) * z);
2232 void DPSOFTRAST_Draw_Span_AddBloomBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub, const float *subcolor)
2234 int x, startx = span->startx, endx = span->endx;
2235 int c[4], localcolor[4];
2236 localcolor[2] = (int)(subcolor[0] * 255.0f);
2237 localcolor[1] = (int)(subcolor[1] * 255.0f);
2238 localcolor[0] = (int)(subcolor[2] * 255.0f);
2239 localcolor[3] = (int)(subcolor[3] * 255.0f);
2240 for (x = startx;x < endx;x++)
2242 c[0] = inb4ub[x*4+0] - localcolor[0];if (c[0] < 0) c[0] = 0;
2243 c[1] = inb4ub[x*4+1] - localcolor[1];if (c[1] < 0) c[1] = 0;
2244 c[2] = inb4ub[x*4+2] - localcolor[2];if (c[2] < 0) c[2] = 0;
2245 c[3] = inb4ub[x*4+3] - localcolor[3];if (c[3] < 0) c[3] = 0;
2246 c[0] += ina4ub[x*4+0];if (c[0] > 255) c[0] = 255;
2247 c[1] += ina4ub[x*4+1];if (c[1] > 255) c[1] = 255;
2248 c[2] += ina4ub[x*4+2];if (c[2] > 255) c[2] = 255;
2249 c[3] += ina4ub[x*4+3];if (c[3] > 255) c[3] = 255;
2250 out4ub[x*4+0] = c[0];
2251 out4ub[x*4+1] = c[1];
2252 out4ub[x*4+2] = c[2];
2253 out4ub[x*4+3] = c[3];
2257 void DPSOFTRAST_Draw_Span_MultiplyBuffersBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
2259 int x, startx = span->startx, endx = span->endx;
2260 for (x = startx;x < endx;x++)
2262 out4ub[x*4+0] = (ina4ub[x*4+0] * inb4ub[x*4+0])>>8;
2263 out4ub[x*4+1] = (ina4ub[x*4+1] * inb4ub[x*4+1])>>8;
2264 out4ub[x*4+2] = (ina4ub[x*4+2] * inb4ub[x*4+2])>>8;
2265 out4ub[x*4+3] = (ina4ub[x*4+3] * inb4ub[x*4+3])>>8;
2269 void DPSOFTRAST_Draw_Span_AddBuffersBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
2271 int x, startx = span->startx, endx = span->endx;
2273 for (x = startx;x < endx;x++)
2275 d[0] = ina4ub[x*4+0] + inb4ub[x*4+0];if (d[0] > 255) d[0] = 255;
2276 d[1] = ina4ub[x*4+1] + inb4ub[x*4+1];if (d[1] > 255) d[1] = 255;
2277 d[2] = ina4ub[x*4+2] + inb4ub[x*4+2];if (d[2] > 255) d[2] = 255;
2278 d[3] = ina4ub[x*4+3] + inb4ub[x*4+3];if (d[3] > 255) d[3] = 255;
2279 out4ub[x*4+0] = d[0];
2280 out4ub[x*4+1] = d[1];
2281 out4ub[x*4+2] = d[2];
2282 out4ub[x*4+3] = d[3];
2286 void DPSOFTRAST_Draw_Span_TintedAddBuffersBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub, const float *inbtintbgra)
2288 int x, startx = span->startx, endx = span->endx;
2291 b[0] = (int)(inbtintbgra[0] * 256.0f);
2292 b[1] = (int)(inbtintbgra[1] * 256.0f);
2293 b[2] = (int)(inbtintbgra[2] * 256.0f);
2294 b[3] = (int)(inbtintbgra[3] * 256.0f);
2295 for (x = startx;x < endx;x++)
2297 d[0] = ina4ub[x*4+0] + ((inb4ub[x*4+0]*b[0])>>8);if (d[0] > 255) d[0] = 255;
2298 d[1] = ina4ub[x*4+1] + ((inb4ub[x*4+1]*b[1])>>8);if (d[1] > 255) d[1] = 255;
2299 d[2] = ina4ub[x*4+2] + ((inb4ub[x*4+2]*b[2])>>8);if (d[2] > 255) d[2] = 255;
2300 d[3] = ina4ub[x*4+3] + ((inb4ub[x*4+3]*b[3])>>8);if (d[3] > 255) d[3] = 255;
2301 out4ub[x*4+0] = d[0];
2302 out4ub[x*4+1] = d[1];
2303 out4ub[x*4+2] = d[2];
2304 out4ub[x*4+3] = d[3];
2308 void DPSOFTRAST_Draw_Span_MixBuffersBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
2310 int x, startx = span->startx, endx = span->endx;
2312 for (x = startx;x < endx;x++)
2314 a = 256 - inb4ub[x*4+3];
2316 out4ub[x*4+0] = (ina4ub[x*4+0] * a + inb4ub[x*4+0] * b)>>8;
2317 out4ub[x*4+1] = (ina4ub[x*4+1] * a + inb4ub[x*4+1] * b)>>8;
2318 out4ub[x*4+2] = (ina4ub[x*4+2] * a + inb4ub[x*4+2] * b)>>8;
2319 out4ub[x*4+3] = (ina4ub[x*4+3] * a + inb4ub[x*4+3] * b)>>8;
2323 void DPSOFTRAST_Draw_Span_MixUniformColorBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *in4ub, const float *color)
2325 int x, startx = span->startx, endx = span->endx;
2326 int localcolor[4], ilerp, lerp;
2327 localcolor[2] = (int)(color[0]*255.0f);
2328 localcolor[1] = (int)(color[1]*255.0f);
2329 localcolor[0] = (int)(color[2]*255.0f);
2330 localcolor[3] = (int)(color[3]*255.0f);
2331 ilerp = 256 - localcolor[3];
2332 lerp = localcolor[3];
2333 for (x = startx;x < endx;x++)
2335 out4ub[x*4+0] = (in4ub[x*4+0] * ilerp + localcolor[0] * lerp)>>8;
2336 out4ub[x*4+1] = (in4ub[x*4+1] * ilerp + localcolor[1] * lerp)>>8;
2337 out4ub[x*4+2] = (in4ub[x*4+2] * ilerp + localcolor[2] * lerp)>>8;
2338 out4ub[x*4+3] = (in4ub[x*4+3] * ilerp + localcolor[3] * lerp)>>8;
2344 void DPSOFTRAST_VertexShader_Generic(void)
2346 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2347 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.numvertices);
2348 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices);
2349 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SPECULAR)
2350 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.numvertices);
2353 void DPSOFTRAST_PixelShader_Generic(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2355 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2356 unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2357 unsigned char buffer_texture_lightmapbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2358 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2359 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2360 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_DIFFUSE)
2362 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_FIRST, 2, buffer_z);
2363 DPSOFTRAST_Draw_Span_MultiplyVaryingBGRA8(span, buffer_FragColorbgra8, buffer_texture_colorbgra8, 1, buffer_z);
2364 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SPECULAR)
2366 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_lightmapbgra8, GL20TU_SECOND, 2, buffer_z);
2367 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
2370 DPSOFTRAST_Draw_Span_MultiplyBuffersBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_lightmapbgra8);
2372 else if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
2375 DPSOFTRAST_Draw_Span_AddBuffersBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_lightmapbgra8);
2377 else if (dpsoftrast.shader_permutation & SHADERPERMUTATION_VERTEXTEXTUREBLEND)
2380 DPSOFTRAST_Draw_Span_MixBuffersBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_lightmapbgra8);
2385 DPSOFTRAST_Draw_Span_VaryingBGRA8(span, buffer_FragColorbgra8, 1, buffer_z);
2386 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2391 void DPSOFTRAST_VertexShader_PostProcess(void)
2393 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2394 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices);
2395 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.numvertices);
2398 void DPSOFTRAST_PixelShader_PostProcess(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2400 // TODO: optimize!! at the very least there is no reason to use texture sampling on the frame texture
2401 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2402 unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2403 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2404 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2405 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_FragColorbgra8, GL20TU_FIRST, 2, buffer_z);
2406 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_BLOOM)
2408 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_SECOND, 3, buffer_z);
2409 DPSOFTRAST_Draw_Span_AddBloomBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_colorbgra8, dpsoftrast.uniform4f + DPSOFTRAST_UNIFORM_BloomColorSubtract * 4);
2411 DPSOFTRAST_Draw_Span_MixUniformColorBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, dpsoftrast.uniform4f + DPSOFTRAST_UNIFORM_ViewTintColor * 4);
2412 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SATURATION)
2414 // TODO: implement saturation
2416 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GAMMARAMPS)
2418 // TODO: implement gammaramps
2420 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2425 void DPSOFTRAST_VertexShader_Depth_Or_Shadow(void)
2427 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2430 void DPSOFTRAST_PixelShader_Depth_Or_Shadow(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2432 // this is never called (because colormask is off when this shader is used)
2433 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2434 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2435 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2436 memset(buffer_FragColorbgra8, 0, span->length*4);
2437 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2442 void DPSOFTRAST_VertexShader_FlatColor(void)
2444 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2445 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
2448 void DPSOFTRAST_PixelShader_FlatColor(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2450 int x, startx = span->startx, endx = span->endx;
2451 int Color_Ambienti[4];
2452 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2453 unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2454 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2455 Color_Ambienti[2] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0]*256.0f);
2456 Color_Ambienti[1] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1]*256.0f);
2457 Color_Ambienti[0] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2]*256.0f);
2458 Color_Ambienti[3] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0] *256.0f);
2459 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2460 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, 2, buffer_z);
2461 for (x = startx;x < endx;x++)
2463 buffer_FragColorbgra8[x*4+0] = (buffer_texture_colorbgra8[x*4+0] * Color_Ambienti[0])>>8;
2464 buffer_FragColorbgra8[x*4+1] = (buffer_texture_colorbgra8[x*4+1] * Color_Ambienti[1])>>8;
2465 buffer_FragColorbgra8[x*4+2] = (buffer_texture_colorbgra8[x*4+2] * Color_Ambienti[2])>>8;
2466 buffer_FragColorbgra8[x*4+3] = (buffer_texture_colorbgra8[x*4+3] * Color_Ambienti[3])>>8;
2468 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2473 void DPSOFTRAST_VertexShader_VertexColor(void)
2475 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2476 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.numvertices);
2477 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
2480 void DPSOFTRAST_PixelShader_VertexColor(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2482 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2483 unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2484 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2485 int x, startx = span->startx, endx = span->endx;
2486 float Color_Ambient[4], Color_Diffuse[4];
2490 int arrayindex = DPSOFTRAST_ARRAY_COLOR;
2491 data[2] = span->data[0][arrayindex][0];
2492 data[1] = span->data[0][arrayindex][1];
2493 data[0] = span->data[0][arrayindex][2];
2494 data[3] = span->data[0][arrayindex][3];
2495 slope[2] = span->data[1][arrayindex][0];
2496 slope[1] = span->data[1][arrayindex][1];
2497 slope[0] = span->data[1][arrayindex][2];
2498 slope[3] = span->data[1][arrayindex][3];
2499 Color_Ambient[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0];
2500 Color_Ambient[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1];
2501 Color_Ambient[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2];
2502 Color_Ambient[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0];
2503 Color_Diffuse[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
2504 Color_Diffuse[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
2505 Color_Diffuse[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
2506 Color_Diffuse[3] = 0.0f;
2507 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2508 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, 2, buffer_z);
2509 for (x = startx;x < endx;x++)
2512 buffer_FragColorbgra8[x*4+0] = (int)(buffer_texture_colorbgra8[x*4+0] * (Color_Ambient[0] + ((data[0] + slope[0]*x) * z) * Color_Diffuse[0]));
2513 buffer_FragColorbgra8[x*4+1] = (int)(buffer_texture_colorbgra8[x*4+1] * (Color_Ambient[1] + ((data[1] + slope[1]*x) * z) * Color_Diffuse[1]));
2514 buffer_FragColorbgra8[x*4+2] = (int)(buffer_texture_colorbgra8[x*4+2] * (Color_Ambient[2] + ((data[2] + slope[2]*x) * z) * Color_Diffuse[2]));
2515 buffer_FragColorbgra8[x*4+3] = (int)(buffer_texture_colorbgra8[x*4+3] * (Color_Ambient[3] + ((data[3] + slope[3]*x) * z) * Color_Diffuse[3]));
2517 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2522 void DPSOFTRAST_VertexShader_Lightmap(void)
2524 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2525 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
2526 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.draw.numvertices);
2529 void DPSOFTRAST_PixelShader_Lightmap(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2531 int x, startx = span->startx, endx = span->endx;
2532 int Color_Ambienti[4], Color_Diffusei[4], Color_Glowi[4];
2533 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2534 unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2535 unsigned char buffer_texture_lightmapbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2536 unsigned char buffer_texture_glowbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2537 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2539 //unsigned char * RESTRICT pixelmask = span->pixelmask;
2540 //unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0] + span->start * 4;
2541 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2542 Color_Ambienti[2] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0] * 65536.0f);
2543 Color_Ambienti[1] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1] * 65536.0f);
2544 Color_Ambienti[0] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2] * 65536.0f);
2545 Color_Ambienti[3] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0] * 65536.0f);
2546 Color_Diffusei[2] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0] * 256.0f);
2547 Color_Diffusei[1] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1] * 256.0f);
2548 Color_Diffusei[0] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2] * 256.0f);
2549 Color_Diffusei[3] = 0;
2550 Color_Glowi[2] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+0] * 65536.0f);
2551 Color_Glowi[1] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+1] * 65536.0f);
2552 Color_Glowi[0] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+2] * 65536.0f);
2554 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
2555 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_lightmapbgra8, GL20TU_LIGHTMAP, DPSOFTRAST_ARRAY_TEXCOORD4, buffer_z);
2556 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GLOW)
2558 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_glowbgra8, GL20TU_GLOW, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
2559 for (x = startx;x < endx;x++)
2561 d[0] = (buffer_texture_glowbgra8[x*4+0] * Color_Glowi[0] + buffer_texture_colorbgra8[x*4+0] * (Color_Ambienti[0] + buffer_texture_lightmapbgra8[x*4+0] * Color_Diffusei[0])) >> 16;if (d[0] > 255) d[0] = 255;
2562 d[1] = (buffer_texture_glowbgra8[x*4+1] * Color_Glowi[1] + buffer_texture_colorbgra8[x*4+1] * (Color_Ambienti[1] + buffer_texture_lightmapbgra8[x*4+1] * Color_Diffusei[1])) >> 16;if (d[1] > 255) d[1] = 255;
2563 d[2] = (buffer_texture_glowbgra8[x*4+2] * Color_Glowi[2] + buffer_texture_colorbgra8[x*4+2] * (Color_Ambienti[2] + buffer_texture_lightmapbgra8[x*4+2] * Color_Diffusei[2])) >> 16;if (d[2] > 255) d[2] = 255;
2564 d[3] = (buffer_texture_glowbgra8[x*4+3] * Color_Glowi[3] + buffer_texture_colorbgra8[x*4+3] * (Color_Ambienti[3] + buffer_texture_lightmapbgra8[x*4+3] * Color_Diffusei[3])) >> 16;if (d[3] > 255) d[3] = 255;
2565 buffer_FragColorbgra8[x*4+0] = d[0];
2566 buffer_FragColorbgra8[x*4+1] = d[1];
2567 buffer_FragColorbgra8[x*4+2] = d[2];
2568 buffer_FragColorbgra8[x*4+3] = d[3];
2573 for (x = startx;x < endx;x++)
2575 d[0] = (buffer_texture_colorbgra8[x*4+0] * (Color_Ambienti[0] + buffer_texture_lightmapbgra8[x*4+0] * Color_Diffusei[0])) >> 16;if (d[0] > 255) d[0] = 255;
2576 d[1] = (buffer_texture_colorbgra8[x*4+1] * (Color_Ambienti[1] + buffer_texture_lightmapbgra8[x*4+1] * Color_Diffusei[1])) >> 16;if (d[1] > 255) d[1] = 255;
2577 d[2] = (buffer_texture_colorbgra8[x*4+2] * (Color_Ambienti[2] + buffer_texture_lightmapbgra8[x*4+2] * Color_Diffusei[2])) >> 16;if (d[2] > 255) d[2] = 255;
2578 d[3] = (buffer_texture_colorbgra8[x*4+3] * (Color_Ambienti[3] + buffer_texture_lightmapbgra8[x*4+3] * Color_Diffusei[3])) >> 16;if (d[3] > 255) d[3] = 255;
2579 buffer_FragColorbgra8[x*4+0] = d[0];
2580 buffer_FragColorbgra8[x*4+1] = d[1];
2581 buffer_FragColorbgra8[x*4+2] = d[2];
2582 buffer_FragColorbgra8[x*4+3] = d[3];
2585 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2590 void DPSOFTRAST_VertexShader_FakeLight(void)
2592 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2595 void DPSOFTRAST_PixelShader_FakeLight(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2598 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2599 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2600 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2601 memset(buffer_FragColorbgra8, 0, span->length*4);
2602 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2607 void DPSOFTRAST_VertexShader_LightDirectionMap_ModelSpace(void)
2609 DPSOFTRAST_VertexShader_Lightmap();
2612 void DPSOFTRAST_PixelShader_LightDirectionMap_ModelSpace(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2614 DPSOFTRAST_PixelShader_Lightmap(span);
2620 void DPSOFTRAST_VertexShader_LightDirectionMap_TangentSpace(void)
2622 DPSOFTRAST_VertexShader_Lightmap();
2625 void DPSOFTRAST_PixelShader_LightDirectionMap_TangentSpace(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2627 DPSOFTRAST_PixelShader_Lightmap(span);
2633 void DPSOFTRAST_VertexShader_LightDirection(void)
2636 int numvertices = dpsoftrast.draw.numvertices;
2638 float LightVector[4];
2639 float EyePosition[4];
2640 float EyeVectorModelSpace[4];
2646 LightDir[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightDir*4+0];
2647 LightDir[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightDir*4+1];
2648 LightDir[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightDir*4+2];
2649 LightDir[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightDir*4+3];
2650 EyePosition[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+0];
2651 EyePosition[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+1];
2652 EyePosition[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+2];
2653 EyePosition[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+3];
2654 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2655 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
2656 for (i = 0;i < numvertices;i++)
2658 position[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0];
2659 position[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1];
2660 position[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+2];
2661 svector[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0];
2662 svector[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1];
2663 svector[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2];
2664 tvector[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0];
2665 tvector[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1];
2666 tvector[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2];
2667 normal[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+0];
2668 normal[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+1];
2669 normal[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+2];
2670 LightVector[0] = svector[0] * LightDir[0] + svector[1] * LightDir[1] + svector[2] * LightDir[2];
2671 LightVector[1] = tvector[0] * LightDir[0] + tvector[1] * LightDir[1] + tvector[2] * LightDir[2];
2672 LightVector[2] = normal[0] * LightDir[0] + normal[1] * LightDir[1] + normal[2] * LightDir[2];
2673 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0] = LightVector[0];
2674 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1] = LightVector[1];
2675 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2] = LightVector[2];
2676 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+3] = 0.0f;
2677 EyeVectorModelSpace[0] = EyePosition[0] - position[0];
2678 EyeVectorModelSpace[1] = EyePosition[1] - position[1];
2679 EyeVectorModelSpace[2] = EyePosition[2] - position[2];
2680 EyeVector[0] = svector[0] * EyeVectorModelSpace[0] + svector[1] * EyeVectorModelSpace[1] + svector[2] * EyeVectorModelSpace[2];
2681 EyeVector[1] = tvector[0] * EyeVectorModelSpace[0] + tvector[1] * EyeVectorModelSpace[1] + tvector[2] * EyeVectorModelSpace[2];
2682 EyeVector[2] = normal[0] * EyeVectorModelSpace[0] + normal[1] * EyeVectorModelSpace[1] + normal[2] * EyeVectorModelSpace[2];
2683 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0] = EyeVector[0];
2684 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1] = EyeVector[1];
2685 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2] = EyeVector[2];
2686 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+3] = 0.0f;
2690 #define DPSOFTRAST_Min(a,b) ((a) < (b) ? (a) : (b))
2691 #define DPSOFTRAST_Max(a,b) ((a) > (b) ? (a) : (b))
2692 #define DPSOFTRAST_Vector3Dot(a,b) ((a)[0]*(b)[0]+(a)[1]*(b)[1]+(a)[2]*(b)[2])
2693 #define DPSOFTRAST_Vector3LengthSquared(v) (DPSOFTRAST_Vector3Dot((v),(v)))
2694 #define DPSOFTRAST_Vector3Length(v) (sqrt(DPSOFTRAST_Vector3LengthSquared(v)))
2695 #define DPSOFTRAST_Vector3Normalize(v)\
2698 float len = sqrt(DPSOFTRAST_Vector3Dot(v,v));\
2709 void DPSOFTRAST_PixelShader_LightDirection(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2711 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2712 unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2713 unsigned char buffer_texture_normalbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2714 unsigned char buffer_texture_glossbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2715 unsigned char buffer_texture_glowbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2716 unsigned char buffer_texture_pantsbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2717 unsigned char buffer_texture_shirtbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2718 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2719 int x, startx = span->startx, endx = span->endx;
2720 float Color_Ambient[4], Color_Diffuse[4], Color_Specular[4], Color_Glow[4], Color_Pants[4], Color_Shirt[4], LightColor[4];
2721 float LightVectordata[4];
2722 float LightVectorslope[4];
2723 float EyeVectordata[4];
2724 float EyeVectorslope[4];
2726 float diffusetex[4];
2728 float surfacenormal[4];
2729 float lightnormal[4];
2731 float specularnormal[4];
2734 float SpecularPower;
2736 Color_Glow[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+0];
2737 Color_Glow[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+1];
2738 Color_Glow[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+2];
2739 Color_Glow[3] = 0.0f;
2740 Color_Ambient[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0];
2741 Color_Ambient[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1];
2742 Color_Ambient[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2];
2743 Color_Ambient[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0];
2744 Color_Pants[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+0];
2745 Color_Pants[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+1];
2746 Color_Pants[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+2];
2747 Color_Pants[3] = 0.0f;
2748 Color_Shirt[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+0];
2749 Color_Shirt[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+1];
2750 Color_Shirt[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+2];
2751 Color_Shirt[3] = 0.0f;
2752 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2753 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
2754 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
2756 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_pantsbgra8, GL20TU_PANTS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
2757 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_shirtbgra8, GL20TU_SHIRT, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
2759 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GLOW)
2761 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_glowbgra8, GL20TU_GLOW, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
2763 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SPECULAR)
2765 Color_Diffuse[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
2766 Color_Diffuse[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
2767 Color_Diffuse[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
2768 Color_Diffuse[3] = 0.0f;
2769 LightColor[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+0];
2770 LightColor[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+1];
2771 LightColor[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+2];
2772 LightColor[3] = 0.0f;
2773 LightVectordata[0] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][0];
2774 LightVectordata[1] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][1];
2775 LightVectordata[2] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][2];
2776 LightVectordata[3] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][3];
2777 LightVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][0];
2778 LightVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][1];
2779 LightVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][2];
2780 LightVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][3];
2781 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
2782 Color_Specular[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+0];
2783 Color_Specular[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+1];
2784 Color_Specular[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+2];
2785 Color_Specular[3] = 0.0f;
2786 SpecularPower = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_SpecularPower*4+0] * (1.0f / 255.0f);
2787 EyeVectordata[0] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][0];
2788 EyeVectordata[1] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][1];
2789 EyeVectordata[2] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][2];
2790 EyeVectordata[3] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][3];
2791 EyeVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][0];
2792 EyeVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][1];
2793 EyeVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][2];
2794 EyeVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][3];
2795 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_glossbgra8, GL20TU_GLOSS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
2796 for (x = startx;x < endx;x++)
2799 diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
2800 diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
2801 diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
2802 diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
2803 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
2805 diffusetex[0] += buffer_texture_pantsbgra8[x*4+0] * Color_Pants[0] + buffer_texture_shirtbgra8[x*4+0] * Color_Shirt[0];
2806 diffusetex[1] += buffer_texture_pantsbgra8[x*4+1] * Color_Pants[1] + buffer_texture_shirtbgra8[x*4+1] * Color_Shirt[1];
2807 diffusetex[2] += buffer_texture_pantsbgra8[x*4+2] * Color_Pants[2] + buffer_texture_shirtbgra8[x*4+2] * Color_Shirt[2];
2808 diffusetex[3] += buffer_texture_pantsbgra8[x*4+3] * Color_Pants[3] + buffer_texture_shirtbgra8[x*4+3] * Color_Shirt[3];
2810 glosstex[0] = buffer_texture_glossbgra8[x*4+0];
2811 glosstex[1] = buffer_texture_glossbgra8[x*4+1];
2812 glosstex[2] = buffer_texture_glossbgra8[x*4+2];
2813 glosstex[3] = buffer_texture_glossbgra8[x*4+3];
2814 surfacenormal[0] = buffer_texture_normalbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
2815 surfacenormal[1] = buffer_texture_normalbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
2816 surfacenormal[2] = buffer_texture_normalbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
2817 DPSOFTRAST_Vector3Normalize(surfacenormal);
2819 lightnormal[0] = (LightVectordata[0] + LightVectorslope[0]*x) * z;
2820 lightnormal[1] = (LightVectordata[1] + LightVectorslope[1]*x) * z;
2821 lightnormal[2] = (LightVectordata[2] + LightVectorslope[2]*x) * z;
2822 DPSOFTRAST_Vector3Normalize(lightnormal);
2824 eyenormal[0] = (EyeVectordata[0] + EyeVectorslope[0]*x) * z;
2825 eyenormal[1] = (EyeVectordata[1] + EyeVectorslope[1]*x) * z;
2826 eyenormal[2] = (EyeVectordata[2] + EyeVectorslope[2]*x) * z;
2827 DPSOFTRAST_Vector3Normalize(eyenormal);
2829 specularnormal[0] = lightnormal[0] + eyenormal[0];
2830 specularnormal[1] = lightnormal[1] + eyenormal[1];
2831 specularnormal[2] = lightnormal[2] + eyenormal[2];
2832 DPSOFTRAST_Vector3Normalize(specularnormal);
2834 diffuse = DPSOFTRAST_Vector3Dot(surfacenormal, lightnormal);if (diffuse < 0.0f) diffuse = 0.0f;
2835 specular = DPSOFTRAST_Vector3Dot(surfacenormal, specularnormal);if (specular < 0.0f) specular = 0.0f;
2836 specular = pow(specular, SpecularPower * glosstex[3]);
2837 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GLOW)
2839 d[0] = (int)(buffer_texture_glowbgra8[x*4+0] * Color_Glow[0] + diffusetex[0] * Color_Ambient[0] + (diffusetex[0] * Color_Diffuse[0] * diffuse + glosstex[0] * Color_Specular[0] * specular) * LightColor[0]);if (d[0] > 255) d[0] = 255;
2840 d[1] = (int)(buffer_texture_glowbgra8[x*4+1] * Color_Glow[1] + diffusetex[1] * Color_Ambient[1] + (diffusetex[1] * Color_Diffuse[1] * diffuse + glosstex[1] * Color_Specular[1] * specular) * LightColor[1]);if (d[1] > 255) d[1] = 255;
2841 d[2] = (int)(buffer_texture_glowbgra8[x*4+2] * Color_Glow[2] + diffusetex[2] * Color_Ambient[2] + (diffusetex[2] * Color_Diffuse[2] * diffuse + glosstex[2] * Color_Specular[2] * specular) * LightColor[2]);if (d[2] > 255) d[2] = 255;
2842 d[3] = (int)( diffusetex[3] * Color_Ambient[3]);if (d[3] > 255) d[3] = 255;
2846 d[0] = (int)( diffusetex[0] * Color_Ambient[0] + (diffusetex[0] * Color_Diffuse[0] * diffuse + glosstex[0] * Color_Specular[0] * specular) * LightColor[0]);if (d[0] > 255) d[0] = 255;
2847 d[1] = (int)( diffusetex[1] * Color_Ambient[1] + (diffusetex[1] * Color_Diffuse[1] * diffuse + glosstex[1] * Color_Specular[1] * specular) * LightColor[1]);if (d[1] > 255) d[1] = 255;
2848 d[2] = (int)( diffusetex[2] * Color_Ambient[2] + (diffusetex[2] * Color_Diffuse[2] * diffuse + glosstex[2] * Color_Specular[2] * specular) * LightColor[2]);if (d[2] > 255) d[2] = 255;
2849 d[3] = (int)( diffusetex[3] * Color_Ambient[3]);if (d[3] > 255) d[3] = 255;
2851 buffer_FragColorbgra8[x*4+0] = d[0];
2852 buffer_FragColorbgra8[x*4+1] = d[1];
2853 buffer_FragColorbgra8[x*4+2] = d[2];
2854 buffer_FragColorbgra8[x*4+3] = d[3];
2857 else if (dpsoftrast.shader_permutation & SHADERPERMUTATION_DIFFUSE)
2859 Color_Diffuse[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
2860 Color_Diffuse[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
2861 Color_Diffuse[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
2862 Color_Diffuse[3] = 0.0f;
2863 LightColor[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+0];
2864 LightColor[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+1];
2865 LightColor[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+2];
2866 LightColor[3] = 0.0f;
2867 LightVectordata[0] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][0];
2868 LightVectordata[1] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][1];
2869 LightVectordata[2] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][2];
2870 LightVectordata[3] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][3];
2871 LightVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][0];
2872 LightVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][1];
2873 LightVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][2];
2874 LightVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][3];
2875 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
2876 for (x = startx;x < endx;x++)
2879 diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
2880 diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
2881 diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
2882 diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
2883 surfacenormal[0] = buffer_texture_normalbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
2884 surfacenormal[1] = buffer_texture_normalbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
2885 surfacenormal[2] = buffer_texture_normalbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
2886 DPSOFTRAST_Vector3Normalize(surfacenormal);
2888 lightnormal[0] = (LightVectordata[0] + LightVectorslope[0]*x) * z;
2889 lightnormal[1] = (LightVectordata[1] + LightVectorslope[1]*x) * z;
2890 lightnormal[2] = (LightVectordata[2] + LightVectorslope[2]*x) * z;
2891 DPSOFTRAST_Vector3Normalize(lightnormal);
2893 diffuse = DPSOFTRAST_Vector3Dot(surfacenormal, lightnormal);if (diffuse < 0.0f) diffuse = 0.0f;
2894 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GLOW)
2896 d[0] = (int)(buffer_texture_glowbgra8[x*4+0] * Color_Glow[0] + diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse * LightColor[0]));if (d[0] > 255) d[0] = 255;
2897 d[1] = (int)(buffer_texture_glowbgra8[x*4+1] * Color_Glow[1] + diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse * LightColor[1]));if (d[1] > 255) d[1] = 255;
2898 d[2] = (int)(buffer_texture_glowbgra8[x*4+2] * Color_Glow[2] + diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse * LightColor[2]));if (d[2] > 255) d[2] = 255;
2899 d[3] = (int)( diffusetex[3] * (Color_Ambient[3] ));if (d[3] > 255) d[3] = 255;
2903 d[0] = (int)( + diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse * LightColor[0]));if (d[0] > 255) d[0] = 255;
2904 d[1] = (int)( + diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse * LightColor[1]));if (d[1] > 255) d[1] = 255;
2905 d[2] = (int)( + diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse * LightColor[2]));if (d[2] > 255) d[2] = 255;
2906 d[3] = (int)( diffusetex[3] * (Color_Ambient[3] ));if (d[3] > 255) d[3] = 255;
2908 buffer_FragColorbgra8[x*4+0] = d[0];
2909 buffer_FragColorbgra8[x*4+1] = d[1];
2910 buffer_FragColorbgra8[x*4+2] = d[2];
2911 buffer_FragColorbgra8[x*4+3] = d[3];
2916 for (x = startx;x < endx;x++)
2919 diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
2920 diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
2921 diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
2922 diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
2924 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GLOW)
2926 d[0] = (int)(buffer_texture_glowbgra8[x*4+0] * Color_Glow[0] + diffusetex[0] * Color_Ambient[0]);if (d[0] > 255) d[0] = 255;
2927 d[1] = (int)(buffer_texture_glowbgra8[x*4+1] * Color_Glow[1] + diffusetex[1] * Color_Ambient[1]);if (d[1] > 255) d[1] = 255;
2928 d[2] = (int)(buffer_texture_glowbgra8[x*4+2] * Color_Glow[2] + diffusetex[2] * Color_Ambient[2]);if (d[2] > 255) d[2] = 255;
2929 d[3] = (int)( diffusetex[3] * Color_Ambient[3]);if (d[3] > 255) d[3] = 255;
2933 d[0] = (int)( diffusetex[0] * Color_Ambient[0]);if (d[0] > 255) d[0] = 255;
2934 d[1] = (int)( diffusetex[1] * Color_Ambient[1]);if (d[1] > 255) d[1] = 255;
2935 d[2] = (int)( diffusetex[2] * Color_Ambient[2]);if (d[2] > 255) d[2] = 255;
2936 d[3] = (int)( diffusetex[3] * Color_Ambient[3]);if (d[3] > 255) d[3] = 255;
2938 buffer_FragColorbgra8[x*4+0] = d[0];
2939 buffer_FragColorbgra8[x*4+1] = d[1];
2940 buffer_FragColorbgra8[x*4+2] = d[2];
2941 buffer_FragColorbgra8[x*4+3] = d[3];
2944 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2949 void DPSOFTRAST_VertexShader_LightSource(void)
2952 int numvertices = dpsoftrast.draw.numvertices;
2953 float LightPosition[4];
2954 float LightVector[4];
2955 float LightVectorModelSpace[4];
2956 float EyePosition[4];
2957 float EyeVectorModelSpace[4];
2963 LightPosition[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightPosition*4+0];
2964 LightPosition[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightPosition*4+1];
2965 LightPosition[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightPosition*4+2];
2966 LightPosition[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightPosition*4+3];
2967 EyePosition[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+0];
2968 EyePosition[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+1];
2969 EyePosition[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+2];
2970 EyePosition[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+3];
2971 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2972 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
2973 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelToLightM1);
2974 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.draw.numvertices);
2975 for (i = 0;i < numvertices;i++)
2977 position[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0];
2978 position[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1];
2979 position[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+2];
2980 svector[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0];
2981 svector[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1];
2982 svector[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2];
2983 tvector[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0];
2984 tvector[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1];
2985 tvector[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2];
2986 normal[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+0];
2987 normal[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+1];
2988 normal[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+2];
2989 LightVectorModelSpace[0] = LightPosition[0] - position[0];
2990 LightVectorModelSpace[1] = LightPosition[1] - position[1];
2991 LightVectorModelSpace[2] = LightPosition[2] - position[2];
2992 LightVector[0] = svector[0] * LightVectorModelSpace[0] + svector[1] * LightVectorModelSpace[1] + svector[2] * LightVectorModelSpace[2];
2993 LightVector[1] = tvector[0] * LightVectorModelSpace[0] + tvector[1] * LightVectorModelSpace[1] + tvector[2] * LightVectorModelSpace[2];
2994 LightVector[2] = normal[0] * LightVectorModelSpace[0] + normal[1] * LightVectorModelSpace[1] + normal[2] * LightVectorModelSpace[2];
2995 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0] = LightVector[0];
2996 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1] = LightVector[1];
2997 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2] = LightVector[2];
2998 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+3] = 0.0f;
2999 EyeVectorModelSpace[0] = EyePosition[0] - position[0];
3000 EyeVectorModelSpace[1] = EyePosition[1] - position[1];
3001 EyeVectorModelSpace[2] = EyePosition[2] - position[2];
3002 EyeVector[0] = svector[0] * EyeVectorModelSpace[0] + svector[1] * EyeVectorModelSpace[1] + svector[2] * EyeVectorModelSpace[2];
3003 EyeVector[1] = tvector[0] * EyeVectorModelSpace[0] + tvector[1] * EyeVectorModelSpace[1] + tvector[2] * EyeVectorModelSpace[2];
3004 EyeVector[2] = normal[0] * EyeVectorModelSpace[0] + normal[1] * EyeVectorModelSpace[1] + normal[2] * EyeVectorModelSpace[2];
3005 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0] = EyeVector[0];
3006 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1] = EyeVector[1];
3007 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2] = EyeVector[2];
3008 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+3] = 0.0f;
3012 void DPSOFTRAST_PixelShader_LightSource(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
3014 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
3015 unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3016 unsigned char buffer_texture_normalbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3017 unsigned char buffer_texture_glossbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3018 unsigned char buffer_texture_cubebgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3019 unsigned char buffer_texture_pantsbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3020 unsigned char buffer_texture_shirtbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3021 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3022 int x, startx = span->startx, endx = span->endx;
3023 float Color_Ambient[4], Color_Diffuse[4], Color_Specular[4], Color_Glow[4], Color_Pants[4], Color_Shirt[4], LightColor[4];
3024 float CubeVectordata[4];
3025 float CubeVectorslope[4];
3026 float LightVectordata[4];
3027 float LightVectorslope[4];
3028 float EyeVectordata[4];
3029 float EyeVectorslope[4];
3031 float diffusetex[4];
3033 float surfacenormal[4];
3034 float lightnormal[4];
3036 float specularnormal[4];
3039 float SpecularPower;
3040 float CubeVector[4];
3043 Color_Glow[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+0];
3044 Color_Glow[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+1];
3045 Color_Glow[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+2];
3046 Color_Glow[3] = 0.0f;
3047 Color_Ambient[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0];
3048 Color_Ambient[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1];
3049 Color_Ambient[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2];
3050 Color_Ambient[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0];
3051 Color_Diffuse[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
3052 Color_Diffuse[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
3053 Color_Diffuse[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
3054 Color_Diffuse[3] = 0.0f;
3055 Color_Specular[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+0];
3056 Color_Specular[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+1];
3057 Color_Specular[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+2];
3058 Color_Specular[3] = 0.0f;
3059 Color_Pants[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+0];
3060 Color_Pants[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+1];
3061 Color_Pants[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+2];
3062 Color_Pants[3] = 0.0f;
3063 Color_Shirt[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+0];
3064 Color_Shirt[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+1];
3065 Color_Shirt[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+2];
3066 Color_Shirt[3] = 0.0f;
3067 LightColor[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+0];
3068 LightColor[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+1];
3069 LightColor[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+2];
3070 LightColor[3] = 0.0f;
3071 SpecularPower = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_SpecularPower*4+0] * (1.0f / 255.0f);
3072 EyeVectordata[0] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][0];
3073 EyeVectordata[1] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][1];
3074 EyeVectordata[2] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][2];
3075 EyeVectordata[3] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][3];
3076 EyeVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][0];
3077 EyeVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][1];
3078 EyeVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][2];
3079 EyeVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][3];
3080 LightVectordata[0] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][0];
3081 LightVectordata[1] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][1];
3082 LightVectordata[2] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][2];
3083 LightVectordata[3] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][3];
3084 LightVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][0];
3085 LightVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][1];
3086 LightVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][2];
3087 LightVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][3];
3088 CubeVectordata[0] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD3][0];
3089 CubeVectordata[1] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD3][1];
3090 CubeVectordata[2] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD3][2];
3091 CubeVectordata[3] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD3][3];
3092 CubeVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD3][0];
3093 CubeVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD3][1];
3094 CubeVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD3][2];
3095 CubeVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD3][3];
3096 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
3097 memset(buffer_FragColorbgra8 + startx*4, 0, (endx-startx)*4); // clear first, because we skip writing black pixels, and there are a LOT of them...
3098 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
3099 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
3101 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_pantsbgra8, GL20TU_PANTS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
3102 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_shirtbgra8, GL20TU_SHIRT, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
3104 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_CUBEFILTER)
3105 DPSOFTRAST_Draw_Span_TextureCubeVaryingBGRA8(span, buffer_texture_cubebgra8, GL20TU_CUBE, DPSOFTRAST_ARRAY_TEXCOORD3, buffer_z);
3106 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SPECULAR)
3108 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
3109 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_glossbgra8, GL20TU_GLOSS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
3110 for (x = startx;x < endx;x++)
3113 CubeVector[0] = (CubeVectordata[0] + CubeVectorslope[0]*x) * z;
3114 CubeVector[1] = (CubeVectordata[1] + CubeVectorslope[1]*x) * z;
3115 CubeVector[2] = (CubeVectordata[2] + CubeVectorslope[2]*x) * z;
3116 attenuation = 1.0f - DPSOFTRAST_Vector3LengthSquared(CubeVector);
3117 if (attenuation < 0.01f)
3119 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SHADOWMAP2D)
3121 attenuation *= DPSOFTRAST_SampleShadowmap(CubeVector);
3122 if (attenuation < 0.01f)
3126 diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
3127 diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
3128 diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
3129 diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
3130 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
3132 diffusetex[0] += buffer_texture_pantsbgra8[x*4+0] * Color_Pants[0] + buffer_texture_shirtbgra8[x*4+0] * Color_Shirt[0];
3133 diffusetex[1] += buffer_texture_pantsbgra8[x*4+1] * Color_Pants[1] + buffer_texture_shirtbgra8[x*4+1] * Color_Shirt[1];
3134 diffusetex[2] += buffer_texture_pantsbgra8[x*4+2] * Color_Pants[2] + buffer_texture_shirtbgra8[x*4+2] * Color_Shirt[2];
3135 diffusetex[3] += buffer_texture_pantsbgra8[x*4+3] * Color_Pants[3] + buffer_texture_shirtbgra8[x*4+3] * Color_Shirt[3];
3137 glosstex[0] = buffer_texture_glossbgra8[x*4+0];
3138 glosstex[1] = buffer_texture_glossbgra8[x*4+1];
3139 glosstex[2] = buffer_texture_glossbgra8[x*4+2];
3140 glosstex[3] = buffer_texture_glossbgra8[x*4+3];
3141 surfacenormal[0] = buffer_texture_normalbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
3142 surfacenormal[1] = buffer_texture_normalbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
3143 surfacenormal[2] = buffer_texture_normalbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
3144 DPSOFTRAST_Vector3Normalize(surfacenormal);
3146 lightnormal[0] = (LightVectordata[0] + LightVectorslope[0]*x) * z;
3147 lightnormal[1] = (LightVectordata[1] + LightVectorslope[1]*x) * z;
3148 lightnormal[2] = (LightVectordata[2] + LightVectorslope[2]*x) * z;
3149 DPSOFTRAST_Vector3Normalize(lightnormal);
3151 eyenormal[0] = (EyeVectordata[0] + EyeVectorslope[0]*x) * z;
3152 eyenormal[1] = (EyeVectordata[1] + EyeVectorslope[1]*x) * z;
3153 eyenormal[2] = (EyeVectordata[2] + EyeVectorslope[2]*x) * z;
3154 DPSOFTRAST_Vector3Normalize(eyenormal);
3156 specularnormal[0] = lightnormal[0] + eyenormal[0];
3157 specularnormal[1] = lightnormal[1] + eyenormal[1];
3158 specularnormal[2] = lightnormal[2] + eyenormal[2];
3159 DPSOFTRAST_Vector3Normalize(specularnormal);
3161 diffuse = DPSOFTRAST_Vector3Dot(surfacenormal, lightnormal);if (diffuse < 0.0f) diffuse = 0.0f;
3162 specular = DPSOFTRAST_Vector3Dot(surfacenormal, specularnormal);if (specular < 0.0f) specular = 0.0f;
3163 specular = pow(specular, SpecularPower * glosstex[3]);
3164 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_CUBEFILTER)
3166 // scale down the attenuation to account for the cubefilter multiplying everything by 255
3167 attenuation *= (1.0f / 255.0f);
3168 d[0] = (int)((diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse) + glosstex[0] * Color_Specular[0] * specular) * LightColor[0] * buffer_texture_cubebgra8[x*4+0] * attenuation);if (d[0] > 255) d[0] = 255;
3169 d[1] = (int)((diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse) + glosstex[1] * Color_Specular[1] * specular) * LightColor[1] * buffer_texture_cubebgra8[x*4+1] * attenuation);if (d[1] > 255) d[1] = 255;
3170 d[2] = (int)((diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse) + glosstex[2] * Color_Specular[2] * specular) * LightColor[2] * buffer_texture_cubebgra8[x*4+2] * attenuation);if (d[2] > 255) d[2] = 255;
3171 d[3] = (int)( diffusetex[3] );if (d[3] > 255) d[3] = 255;
3175 d[0] = (int)((diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse) + glosstex[0] * Color_Specular[0] * specular) * LightColor[0] * attenuation);if (d[0] > 255) d[0] = 255;
3176 d[1] = (int)((diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse) + glosstex[1] * Color_Specular[1] * specular) * LightColor[1] * attenuation);if (d[1] > 255) d[1] = 255;
3177 d[2] = (int)((diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse) + glosstex[2] * Color_Specular[2] * specular) * LightColor[2] * attenuation);if (d[2] > 255) d[2] = 255;
3178 d[3] = (int)( diffusetex[3] );if (d[3] > 255) d[3] = 255;
3180 buffer_FragColorbgra8[x*4+0] = d[0];
3181 buffer_FragColorbgra8[x*4+1] = d[1];
3182 buffer_FragColorbgra8[x*4+2] = d[2];
3183 buffer_FragColorbgra8[x*4+3] = d[3];
3186 else if (dpsoftrast.shader_permutation & SHADERPERMUTATION_DIFFUSE)
3188 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
3189 for (x = startx;x < endx;x++)
3192 CubeVector[0] = (CubeVectordata[0] + CubeVectorslope[0]*x) * z;
3193 CubeVector[1] = (CubeVectordata[1] + CubeVectorslope[1]*x) * z;
3194 CubeVector[2] = (CubeVectordata[2] + CubeVectorslope[2]*x) * z;
3195 attenuation = 1.0f - DPSOFTRAST_Vector3LengthSquared(CubeVector);
3196 if (attenuation < 0.01f)
3198 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SHADOWMAP2D)
3200 attenuation *= DPSOFTRAST_SampleShadowmap(CubeVector);
3201 if (attenuation < 0.01f)
3205 diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
3206 diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
3207 diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
3208 diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
3209 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
3211 diffusetex[0] += buffer_texture_pantsbgra8[x*4+0] * Color_Pants[0] + buffer_texture_shirtbgra8[x*4+0] * Color_Shirt[0];
3212 diffusetex[1] += buffer_texture_pantsbgra8[x*4+1] * Color_Pants[1] + buffer_texture_shirtbgra8[x*4+1] * Color_Shirt[1];
3213 diffusetex[2] += buffer_texture_pantsbgra8[x*4+2] * Color_Pants[2] + buffer_texture_shirtbgra8[x*4+2] * Color_Shirt[2];
3214 diffusetex[3] += buffer_texture_pantsbgra8[x*4+3] * Color_Pants[3] + buffer_texture_shirtbgra8[x*4+3] * Color_Shirt[3];
3216 surfacenormal[0] = buffer_texture_normalbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
3217 surfacenormal[1] = buffer_texture_normalbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
3218 surfacenormal[2] = buffer_texture_normalbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
3219 DPSOFTRAST_Vector3Normalize(surfacenormal);
3221 lightnormal[0] = (LightVectordata[0] + LightVectorslope[0]*x) * z;
3222 lightnormal[1] = (LightVectordata[1] + LightVectorslope[1]*x) * z;
3223 lightnormal[2] = (LightVectordata[2] + LightVectorslope[2]*x) * z;
3224 DPSOFTRAST_Vector3Normalize(lightnormal);
3226 diffuse = DPSOFTRAST_Vector3Dot(surfacenormal, lightnormal);if (diffuse < 0.0f) diffuse = 0.0f;
3227 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_CUBEFILTER)
3229 // scale down the attenuation to account for the cubefilter multiplying everything by 255
3230 attenuation *= (1.0f / 255.0f);
3231 d[0] = (int)((diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse)) * LightColor[0] * buffer_texture_cubebgra8[x*4+0] * attenuation);if (d[0] > 255) d[0] = 255;
3232 d[1] = (int)((diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse)) * LightColor[1] * buffer_texture_cubebgra8[x*4+1] * attenuation);if (d[1] > 255) d[1] = 255;
3233 d[2] = (int)((diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse)) * LightColor[2] * buffer_texture_cubebgra8[x*4+2] * attenuation);if (d[2] > 255) d[2] = 255;
3234 d[3] = (int)( diffusetex[3] );if (d[3] > 255) d[3] = 255;
3238 d[0] = (int)((diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse)) * LightColor[0] * attenuation);if (d[0] > 255) d[0] = 255;
3239 d[1] = (int)((diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse)) * LightColor[1] * attenuation);if (d[1] > 255) d[1] = 255;
3240 d[2] = (int)((diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse)) * LightColor[2] * attenuation);if (d[2] > 255) d[2] = 255;
3241 d[3] = (int)( diffusetex[3] );if (d[3] > 255) d[3] = 255;
3243 buffer_FragColorbgra8[x*4+0] = d[0];
3244 buffer_FragColorbgra8[x*4+1] = d[1];
3245 buffer_FragColorbgra8[x*4+2] = d[2];
3246 buffer_FragColorbgra8[x*4+3] = d[3];
3251 for (x = startx;x < endx;x++)
3254 CubeVector[0] = (CubeVectordata[0] + CubeVectorslope[0]*x) * z;
3255 CubeVector[1] = (CubeVectordata[1] + CubeVectorslope[1]*x) * z;
3256 CubeVector[2] = (CubeVectordata[2] + CubeVectorslope[2]*x) * z;
3257 attenuation = 1.0f - DPSOFTRAST_Vector3LengthSquared(CubeVector);
3258 if (attenuation < 0.01f)
3260 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SHADOWMAP2D)
3262 attenuation *= DPSOFTRAST_SampleShadowmap(CubeVector);
3263 if (attenuation < 0.01f)
3267 diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
3268 diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
3269 diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
3270 diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
3271 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
3273 diffusetex[0] += buffer_texture_pantsbgra8[x*4+0] * Color_Pants[0] + buffer_texture_shirtbgra8[x*4+0] * Color_Shirt[0];
3274 diffusetex[1] += buffer_texture_pantsbgra8[x*4+1] * Color_Pants[1] + buffer_texture_shirtbgra8[x*4+1] * Color_Shirt[1];
3275 diffusetex[2] += buffer_texture_pantsbgra8[x*4+2] * Color_Pants[2] + buffer_texture_shirtbgra8[x*4+2] * Color_Shirt[2];
3276 diffusetex[3] += buffer_texture_pantsbgra8[x*4+3] * Color_Pants[3] + buffer_texture_shirtbgra8[x*4+3] * Color_Shirt[3];
3278 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_CUBEFILTER)
3280 // scale down the attenuation to account for the cubefilter multiplying everything by 255
3281 attenuation *= (1.0f / 255.0f);
3282 d[0] = (int)((diffusetex[0] * (Color_Ambient[0])) * LightColor[0] * buffer_texture_cubebgra8[x*4+0] * attenuation);if (d[0] > 255) d[0] = 255;
3283 d[1] = (int)((diffusetex[1] * (Color_Ambient[1])) * LightColor[1] * buffer_texture_cubebgra8[x*4+1] * attenuation);if (d[1] > 255) d[1] = 255;
3284 d[2] = (int)((diffusetex[2] * (Color_Ambient[2])) * LightColor[2] * buffer_texture_cubebgra8[x*4+2] * attenuation);if (d[2] > 255) d[2] = 255;
3285 d[3] = (int)( diffusetex[3] );if (d[3] > 255) d[3] = 255;
3289 d[0] = (int)((diffusetex[0] * (Color_Ambient[0])) * LightColor[0] * attenuation);if (d[0] > 255) d[0] = 255;
3290 d[1] = (int)((diffusetex[1] * (Color_Ambient[1])) * LightColor[1] * attenuation);if (d[1] > 255) d[1] = 255;
3291 d[2] = (int)((diffusetex[2] * (Color_Ambient[2])) * LightColor[2] * attenuation);if (d[2] > 255) d[2] = 255;
3292 d[3] = (int)( diffusetex[3] );if (d[3] > 255) d[3] = 255;
3294 buffer_FragColorbgra8[x*4+0] = d[0];
3295 buffer_FragColorbgra8[x*4+1] = d[1];
3296 buffer_FragColorbgra8[x*4+2] = d[2];
3297 buffer_FragColorbgra8[x*4+3] = d[3];
3300 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
3305 void DPSOFTRAST_VertexShader_Refraction(void)
3307 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
3310 void DPSOFTRAST_PixelShader_Refraction(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
3313 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
3314 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3315 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
3316 memset(buffer_FragColorbgra8, 0, span->length*4);
3317 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
3322 void DPSOFTRAST_VertexShader_Water(void)
3324 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
3328 void DPSOFTRAST_PixelShader_Water(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
3331 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
3332 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3333 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
3334 memset(buffer_FragColorbgra8, 0, span->length*4);
3335 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
3340 void DPSOFTRAST_VertexShader_ShowDepth(void)
3342 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
3345 void DPSOFTRAST_PixelShader_ShowDepth(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
3348 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
3349 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3350 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
3351 memset(buffer_FragColorbgra8, 0, span->length*4);
3352 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
3357 void DPSOFTRAST_VertexShader_DeferredGeometry(void)
3359 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
3362 void DPSOFTRAST_PixelShader_DeferredGeometry(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
3365 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
3366 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3367 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
3368 memset(buffer_FragColorbgra8, 0, span->length*4);
3369 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
3374 void DPSOFTRAST_VertexShader_DeferredLightSource(void)
3376 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
3379 void DPSOFTRAST_PixelShader_DeferredLightSource(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
3382 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
3383 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3384 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
3385 memset(buffer_FragColorbgra8, 0, span->length*4);
3386 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
3391 typedef struct DPSOFTRAST_ShaderModeInfo_s
3394 void (*Vertex)(void);
3395 void (*Span)(const DPSOFTRAST_State_Draw_Span * RESTRICT span);
3397 DPSOFTRAST_ShaderModeInfo;
3399 DPSOFTRAST_ShaderModeInfo DPSOFTRAST_ShaderModeTable[SHADERMODE_COUNT] =
3401 {2, DPSOFTRAST_VertexShader_Generic, DPSOFTRAST_PixelShader_Generic, },
3402 {2, DPSOFTRAST_VertexShader_PostProcess, DPSOFTRAST_PixelShader_PostProcess, },
3403 {2, DPSOFTRAST_VertexShader_Depth_Or_Shadow, DPSOFTRAST_PixelShader_Depth_Or_Shadow, },
3404 {2, DPSOFTRAST_VertexShader_FlatColor, DPSOFTRAST_PixelShader_FlatColor, },
3405 {2, DPSOFTRAST_VertexShader_VertexColor, DPSOFTRAST_PixelShader_VertexColor, },
3406 {2, DPSOFTRAST_VertexShader_Lightmap, DPSOFTRAST_PixelShader_Lightmap, },
3407 {2, DPSOFTRAST_VertexShader_FakeLight, DPSOFTRAST_PixelShader_FakeLight, },
3408 {2, DPSOFTRAST_VertexShader_LightDirectionMap_ModelSpace, DPSOFTRAST_PixelShader_LightDirectionMap_ModelSpace, },
3409 {2, DPSOFTRAST_VertexShader_LightDirectionMap_TangentSpace, DPSOFTRAST_PixelShader_LightDirectionMap_TangentSpace},
3410 {2, DPSOFTRAST_VertexShader_LightDirection, DPSOFTRAST_PixelShader_LightDirection, },
3411 {2, DPSOFTRAST_VertexShader_LightSource, DPSOFTRAST_PixelShader_LightSource, },
3412 {2, DPSOFTRAST_VertexShader_Refraction, DPSOFTRAST_PixelShader_Refraction, },
3413 {2, DPSOFTRAST_VertexShader_Water, DPSOFTRAST_PixelShader_Water, },
3414 {2, DPSOFTRAST_VertexShader_ShowDepth, DPSOFTRAST_PixelShader_ShowDepth, },
3415 {2, DPSOFTRAST_VertexShader_DeferredGeometry, DPSOFTRAST_PixelShader_DeferredGeometry, },
3416 {2, DPSOFTRAST_VertexShader_DeferredLightSource, DPSOFTRAST_PixelShader_DeferredLightSource, }
3421 void DPSOFTRAST_Draw_ProcessSpans(void)
3427 int numspans = dpsoftrast.draw.numspans;
3429 // unsigned int *colorpixel;
3430 unsigned int *depthpixel;
3436 DPSOFTRAST_State_Draw_Span *span = dpsoftrast.draw.spanqueue;
3437 unsigned char pixelmask[DPSOFTRAST_DRAW_MAXSPANLENGTH];
3438 for (i = 0;i < numspans;i++, span++)
3440 w = span->data[0][DPSOFTRAST_ARRAY_TOTAL][3];
3441 wslope = span->data[1][DPSOFTRAST_ARRAY_TOTAL][3];
3442 if (dpsoftrast.user.depthtest && dpsoftrast.fb_depthpixels)
3444 depth = (int)(w*DPSOFTRAST_DEPTHSCALE);
3445 depthslope = (int)(wslope*DPSOFTRAST_DEPTHSCALE);
3446 depthpixel = dpsoftrast.fb_depthpixels + span->start;
3447 switch(dpsoftrast.fb_depthfunc)
3450 case GL_ALWAYS: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = true; break;
3451 case GL_LESS: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] < d; break;
3452 case GL_LEQUAL: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] <= d; break;
3453 case GL_EQUAL: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] == d; break;
3454 case GL_GEQUAL: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] >= d; break;
3455 case GL_GREATER: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] > d; break;
3456 case GL_NEVER: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = false; break;
3458 //colorpixel = dpsoftrast.fb_colorpixels[0] + span->start;
3459 //for (x = 0;x < span->length;x++)
3460 // colorpixel[x] = (depthpixel[x] & 0xFF000000) ? (0x00FF0000) : (depthpixel[x] & 0x00FF0000);
3461 // if there is no color buffer, skip pixel shader
3463 endx = span->length;
3464 while (startx < endx && !pixelmask[startx])
3466 while (endx > startx && !pixelmask[endx-1])
3469 continue; // no pixels to fill
3470 span->pixelmask = pixelmask;
3471 span->startx = startx;
3473 // run pixel shader if appropriate
3474 // do this before running depthmask code, to allow the pixelshader
3475 // to clear pixelmask values for alpha testing
3476 if (dpsoftrast.fb_colorpixels[0] && dpsoftrast.fb_colormask)
3477 DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].Span(span);
3478 if (dpsoftrast.user.depthmask)
3479 for (x = 0, d = depth;x < span->length;x++, d += depthslope)
3485 // no depth testing means we're just dealing with color...
3486 // if there is no color buffer, skip pixel shader
3487 if (dpsoftrast.fb_colorpixels[0] && dpsoftrast.fb_colormask)
3489 memset(pixelmask, 1, span->length);
3490 span->pixelmask = pixelmask;
3492 span->endx = span->length;
3493 DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].Span(span);
3499 void DPSOFTRAST_Draw_ProcessTriangles(int firstvertex, int numtriangles, const int *element3i, const unsigned short *element3s, unsigned char *arraymask)
3501 int cullface = dpsoftrast.user.cullface;
3502 int width = dpsoftrast.fb_width;
3503 int height = dpsoftrast.fb_height;
3521 float mip_edge0tc[2];
3522 float mip_edge1tc[2];
3523 float mip_edge0xy[2];
3524 float mip_edge1xy[2];
3525 float mip_edge0xymul;
3526 float mip_edge1xymul;
3530 unsigned char mip[DPSOFTRAST_MAXTEXTUREUNITS];
3545 float trianglearea2;
3546 float triangleedge[2][4];
3547 float trianglenormal[4];
3549 float clipped[DPSOFTRAST_ARRAY_TOTAL][4][4];
3551 float proj[DPSOFTRAST_ARRAY_TOTAL][4][4];
3552 DPSOFTRAST_Texture *texture;
3553 DPSOFTRAST_State_Draw_Span *span;
3554 DPSOFTRAST_State_Draw_Span *oldspan;
3555 for (i = 0;i < numtriangles;i++)
3557 // generate the 3 edges of this triangle
3558 // generate spans for the triangle - switch based on left split or right split classification of triangle
3561 e[0] = element3i[i*3+0] - firstvertex;
3562 e[1] = element3i[i*3+1] - firstvertex;
3563 e[2] = element3i[i*3+2] - firstvertex;
3567 e[0] = element3s[i*3+0] - firstvertex;
3568 e[1] = element3s[i*3+1] - firstvertex;
3569 e[2] = element3s[i*3+2] - firstvertex;
3577 triangleedge[0][0] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[0]*4+0] - dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+0];
3578 triangleedge[0][1] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[0]*4+1] - dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+1];
3579 triangleedge[0][2] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[0]*4+2] - dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+2];
3580 triangleedge[1][0] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[2]*4+0] - dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+0];
3581 triangleedge[1][1] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[2]*4+1] - dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+1];
3582 triangleedge[1][2] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[2]*4+2] - dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+2];
3583 trianglenormal[0] = triangleedge[0][1] * triangleedge[1][2] - triangleedge[0][2] * triangleedge[1][1];
3584 trianglenormal[1] = triangleedge[0][2] * triangleedge[1][0] - triangleedge[0][0] * triangleedge[1][2];
3585 trianglenormal[2] = triangleedge[0][0] * triangleedge[1][1] - triangleedge[0][1] * triangleedge[1][0];
3586 trianglearea2 = trianglenormal[0] * trianglenormal[0] + trianglenormal[1] * trianglenormal[1] + trianglenormal[2] * trianglenormal[2];
3587 // skip degenerate triangles, nothing good can come from them...
3588 if (trianglearea2 == 0.0f)
3590 // apply current cullface mode (this culls many triangles)
3594 if (trianglenormal[2] < 0)
3598 if (trianglenormal[2] > 0)
3602 // calculate distance from nearplane
3603 clipdist[0] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[0]*4+2] + 1.0f;
3604 clipdist[1] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+2] + 1.0f;
3605 clipdist[2] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[2]*4+2] + 1.0f;
3607 if (clipdist[0] < 0.0f)
3609 if (clipdist[1] < 0.0f)
3611 if (clipdist[2] < 0.0f)
3613 // clip triangle if necessary
3617 // triangle is entirely in front of nearplane
3619 // macros for clipping vertices
3620 #define CLIPPEDVERTEXLERP(k,p1,p2) \
3621 frac = clipdist[p1] / (clipdist[p1] - clipdist[p2]);\
3622 ifrac = 1.0f - frac;\
3623 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)\
3625 /*if (arraymask[j])*/\
3627 clipped[j][k][0] = dpsoftrast.draw.post_array4f[j][e[p1]*4+0]*ifrac+dpsoftrast.draw.post_array4f[j][e[p2]*4+0]*frac;\
3628 clipped[j][k][1] = dpsoftrast.draw.post_array4f[j][e[p1]*4+1]*ifrac+dpsoftrast.draw.post_array4f[j][e[p2]*4+1]*frac;\
3629 clipped[j][k][2] = dpsoftrast.draw.post_array4f[j][e[p1]*4+2]*ifrac+dpsoftrast.draw.post_array4f[j][e[p2]*4+2]*frac;\
3630 clipped[j][k][3] = dpsoftrast.draw.post_array4f[j][e[p1]*4+3]*ifrac+dpsoftrast.draw.post_array4f[j][e[p2]*4+3]*frac;\
3633 DPSOFTRAST_Draw_ProjectVertices(screen[k], clipped[DPSOFTRAST_ARRAY_POSITION][k], 1)
3634 #define CLIPPEDVERTEXCOPY(k,p1) \
3635 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)\
3637 /*if (arraymask[j])*/\
3639 clipped[j][k][0] = dpsoftrast.draw.post_array4f[j][e[p1]*4+0];\
3640 clipped[j][k][1] = dpsoftrast.draw.post_array4f[j][e[p1]*4+1];\
3641 clipped[j][k][2] = dpsoftrast.draw.post_array4f[j][e[p1]*4+2];\
3642 clipped[j][k][3] = dpsoftrast.draw.post_array4f[j][e[p1]*4+3];\
3645 screen[k][0] = dpsoftrast.draw.screencoord4f[e[p1]*4+0];\
3646 screen[k][1] = dpsoftrast.draw.screencoord4f[e[p1]*4+1];\
3647 screen[k][2] = dpsoftrast.draw.screencoord4f[e[p1]*4+2];\
3648 screen[k][3] = dpsoftrast.draw.screencoord4f[e[p1]*4+3];
3650 CLIPPEDVERTEXCOPY(0,0);
3651 CLIPPEDVERTEXCOPY(1,1);
3652 CLIPPEDVERTEXCOPY(2,2);
3656 CLIPPEDVERTEXLERP(0,0,1);
3657 CLIPPEDVERTEXCOPY(1,1);
3658 CLIPPEDVERTEXCOPY(2,2);
3659 CLIPPEDVERTEXLERP(3,2,0);
3663 CLIPPEDVERTEXCOPY(0,0);
3664 CLIPPEDVERTEXLERP(1,0,1);
3665 CLIPPEDVERTEXLERP(2,1,2);
3666 CLIPPEDVERTEXCOPY(3,2);
3670 CLIPPEDVERTEXLERP(0,1,2);
3671 CLIPPEDVERTEXCOPY(1,2);
3672 CLIPPEDVERTEXLERP(2,2,0);
3676 CLIPPEDVERTEXCOPY(0,0);
3677 CLIPPEDVERTEXCOPY(1,1);
3678 CLIPPEDVERTEXLERP(2,1,2);
3679 CLIPPEDVERTEXLERP(3,2,0);
3683 CLIPPEDVERTEXLERP(0,0,1);
3684 CLIPPEDVERTEXCOPY(1,1);
3685 CLIPPEDVERTEXLERP(2,1,2);
3689 CLIPPEDVERTEXCOPY(0,0);
3690 CLIPPEDVERTEXLERP(1,0,1);
3691 CLIPPEDVERTEXLERP(2,2,0);
3695 // triangle is entirely behind nearplane
3698 // calculate integer y coords for triangle points
3699 screenx[0] = (int)(screen[0][0]);
3700 screeny[0] = (int)(screen[0][1]);
3701 screenx[1] = (int)(screen[1][0]);
3702 screeny[1] = (int)(screen[1][1]);
3703 screenx[2] = (int)(screen[2][0]);
3704 screeny[2] = (int)(screen[2][1]);
3705 screenx[3] = (int)(screen[3][0]);
3706 screeny[3] = (int)(screen[3][1]);
3707 // figure out the extents (bounding box) of the triangle
3708 extent[0] = screenx[0];
3709 extent[1] = screeny[0];
3710 extent[2] = screenx[0];
3711 extent[3] = screeny[0];
3712 for (j = 1;j < numpoints;j++)
3714 if (extent[0] > screenx[j]) extent[0] = screenx[j];
3715 if (extent[1] > screeny[j]) extent[1] = screeny[j];
3716 if (extent[2] < screenx[j]) extent[2] = screenx[j];
3717 if (extent[3] < screeny[j]) extent[3] = screeny[j];
3727 if (extent[2] > width)
3729 if (extent[3] > height)
3731 // skip offscreen triangles
3732 if (extent[2] <= extent[0] || extent[3] <= extent[1])
3734 // okay, this triangle is going to produce spans, we'd better project
3735 // the interpolants now (this is what gives perspective texturing),
3736 // this consists of simply multiplying all arrays by the W coord
3737 // (which is basically 1/Z), which will be undone per-pixel
3738 // (multiplying by Z again) to get the perspective-correct array
3740 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
3744 for (k = 0;k < numpoints;k++)
3747 proj[j][k][0] = clipped[j][k][0] * w;
3748 proj[j][k][1] = clipped[j][k][1] * w;
3749 proj[j][k][2] = clipped[j][k][2] * w;
3750 proj[j][k][3] = clipped[j][k][3] * w;
3754 // adjust texture LOD by texture density, in the simplest way possible...
3755 mip_edge0xy[0] = screen[0][0] - screen[1][0];
3756 mip_edge0xy[1] = screen[0][1] - screen[1][1];
3757 mip_edge1xy[0] = screen[2][0] - screen[1][0];
3758 mip_edge1xy[1] = screen[2][1] - screen[1][1];
3759 mip_edge0xymul = 1.0f / (mip_edge0xy[0]*mip_edge0xy[0]+mip_edge0xy[1]*mip_edge0xy[1]);
3760 mip_edge1xymul = 1.0f / (mip_edge1xy[0]*mip_edge1xy[0]+mip_edge1xy[1]*mip_edge1xy[1]);
3761 for (j = 0;j < DPSOFTRAST_MAXTEXTUREUNITS;j++)
3763 texture = dpsoftrast.texbound[j];
3766 if (texture->filter <= DPSOFTRAST_TEXTURE_FILTER_LINEAR)
3771 k = DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].lodarrayindex;
3772 mip_edge0tc[0] = (clipped[k][0][0] - clipped[k][1][0]) * texture->mipmap[0][2];
3773 mip_edge0tc[1] = (clipped[k][0][1] - clipped[k][1][1]) * texture->mipmap[0][3];
3774 mip_edge1tc[0] = (clipped[k][2][0] - clipped[k][1][0]) * texture->mipmap[0][2];
3775 mip_edge1tc[1] = (clipped[k][2][1] - clipped[k][1][1]) * texture->mipmap[0][3];
3776 mip_edge0mip = (mip_edge0tc[0]*mip_edge0tc[0]+mip_edge0tc[1]*mip_edge0tc[1]) * mip_edge0xymul;
3777 mip_edge1mip = (mip_edge1tc[0]*mip_edge1tc[0]+mip_edge1tc[1]*mip_edge1tc[1]) * mip_edge1xymul;
3778 // this will be multiplied in the texturing routine by the texture resolution
3779 mipdensity = mip_edge0mip < mip_edge1mip ? mip_edge0mip : mip_edge1mip;
3780 y = (int)(log(mipdensity)/log(2.0f));
3783 if (y > texture->mipmaps - 1)
3784 y = texture->mipmaps - 1;
3788 // iterate potential spans
3789 // TODO: optimize? if we figured out the edge order beforehand, this
3790 // could do loops over the edges in the proper order rather than
3791 // selecting them for each span
3792 // TODO: optimize? the edges could have data slopes calculated
3793 // TODO: optimize? the data slopes could be calculated as a plane
3794 // (2D slopes) to avoid any interpolation along edges at all
3795 for (y = extent[1];y < extent[3];y++)
3797 // get center of pixel y
3799 // do the compares all at once
3800 screenyless[0] = y <= screeny[0];
3801 screenyless[1] = y <= screeny[1];
3802 screenyless[2] = y <= screeny[2];
3803 screenyless[3] = y <= screeny[3];
3806 switch(screenyless[0] + screenyless[1] * 2 + screenyless[2] * 4 + screenyless[3] * 8)
3808 case 0: /*0000*/ continue;
3809 case 1: /*1000*/ edge0p = 3;edge0n = 0;edge1p = 0;edge1n = 1;break;
3810 case 2: /*0100*/ edge0p = 0;edge0n = 1;edge1p = 1;edge1n = 2;break;
3811 case 3: /*1100*/ edge0p = 3;edge0n = 0;edge1p = 1;edge1n = 2;break;
3812 case 4: /*0010*/ edge0p = 1;edge0n = 2;edge1p = 2;edge1n = 3;break;
3813 case 5: /*1010*/ edge0p = 1;edge0n = 2;edge1p = 2;edge1n = 3;break; // concave - nonsense
3814 case 6: /*0110*/ edge0p = 0;edge0n = 1;edge1p = 2;edge1n = 3;break;
3815 case 7: /*1110*/ edge0p = 3;edge0n = 0;edge1p = 2;edge1n = 3;break;
3816 case 8: /*0001*/ edge0p = 2;edge0n = 3;edge1p = 3;edge1n = 0;break;
3817 case 9: /*1001*/ edge0p = 2;edge0n = 3;edge1p = 0;edge1n = 1;break;
3818 case 10: /*0101*/ edge0p = 2;edge0n = 3;edge1p = 1;edge1n = 2;break; // concave - nonsense
3819 case 11: /*1101*/ edge0p = 2;edge0n = 3;edge1p = 1;edge1n = 2;break;
3820 case 12: /*0011*/ edge0p = 1;edge0n = 2;edge1p = 3;edge1n = 0;break;
3821 case 13: /*1011*/ edge0p = 1;edge0n = 2;edge1p = 0;edge1n = 1;break;
3822 case 14: /*0111*/ edge0p = 0;edge0n = 1;edge1p = 3;edge1n = 0;break;
3823 case 15: /*1111*/ continue;
3828 switch(screenyless[0] + screenyless[1] * 2 + screenyless[2] * 4)
3830 case 0: /*000*/ continue;
3831 case 1: /*100*/ edge0p = 2;edge0n = 0;edge1p = 0;edge1n = 1;break;
3832 case 2: /*010*/ edge0p = 0;edge0n = 1;edge1p = 1;edge1n = 2;break;
3833 case 3: /*110*/ edge0p = 2;edge0n = 0;edge1p = 1;edge1n = 2;break;
3834 case 4: /*001*/ edge0p = 1;edge0n = 2;edge1p = 2;edge1n = 0;break;
3835 case 5: /*101*/ edge0p = 1;edge0n = 2;edge1p = 0;edge1n = 1;break;
3836 case 6: /*011*/ edge0p = 0;edge0n = 1;edge1p = 2;edge1n = 0;break;
3837 case 7: /*111*/ continue;
3847 for (j = 0, k = numpoints-1;j < numpoints;k = j, j++)
3849 if (screenyless[k] && !screenyless[j])
3855 else if (screenyless[j] && !screenyless[k])
3862 if (foundedges != 3)
3864 if (cedge0p != edge0p || cedge0n != edge0n || cedge1p != edge1p || cedge1n != edge1n)
3867 printf("case %i%i%i%i is broken %i %i %i %i != %i %i %i %i\n", screenyless[0], screenyless[1], screenyless[2], screenyless[3], cedge0p, cedge0n, cedge1p, cedge1n, edge0p, edge0n, edge1p, edge1n);
3869 printf("case %i%i%i is broken %i %i %i %i != %i %i %i %i\n", screenyless[0], screenyless[1], screenyless[2], cedge0p, cedge0n, cedge1p, cedge1n, edge0p, edge0n, edge1p, edge1n);
3873 edge0ylerp = (yc - screen[edge0p][1]) / (screen[edge0n][1] - screen[edge0p][1]);
3874 edge1ylerp = (yc - screen[edge1p][1]) / (screen[edge1n][1] - screen[edge1p][1]);
3875 if (edge0ylerp < 0 || edge0ylerp > 1 || edge1ylerp < 0 || edge1ylerp > 1)
3877 edge0yilerp = 1.0f - edge0ylerp;
3878 edge1yilerp = 1.0f - edge1ylerp;
3879 edge0xf = screen[edge0p][0] * edge0yilerp + screen[edge0n][0] * edge0ylerp;
3880 edge1xf = screen[edge1p][0] * edge1yilerp + screen[edge1n][0] * edge1ylerp;
3881 if (edge0xf < edge1xf)
3891 startx = (int)ceil(startxf);
3892 endx = (int)ceil(endxf);
3899 if (startxf > startx || endxf < endx-1) { printf("%s:%i X wrong (%i to %i is outside %f to %f)\n", __FILE__, __LINE__, startx, endx, startxf, endxf); }
3900 spanilength = 1.0f / (endxf - startxf);
3901 startxlerp = startx - startxf;
3902 span = &dpsoftrast.draw.spanqueue[dpsoftrast.draw.numspans++];
3903 memcpy(span->mip, mip, sizeof(span->mip));
3904 span->start = y * width + startx;
3905 span->length = endx - startx;
3906 j = DPSOFTRAST_ARRAY_TOTAL;
3907 if (edge0xf < edge1xf)
3909 span->data[0][j][0] = screen[edge0p][0] * edge0yilerp + screen[edge0n][0] * edge0ylerp;
3910 span->data[0][j][1] = screen[edge0p][1] * edge0yilerp + screen[edge0n][1] * edge0ylerp;
3911 span->data[0][j][2] = screen[edge0p][2] * edge0yilerp + screen[edge0n][2] * edge0ylerp;
3912 span->data[0][j][3] = screen[edge0p][3] * edge0yilerp + screen[edge0n][3] * edge0ylerp;
3913 span->data[1][j][0] = screen[edge1p][0] * edge1yilerp + screen[edge1n][0] * edge1ylerp;
3914 span->data[1][j][1] = screen[edge1p][1] * edge1yilerp + screen[edge1n][1] * edge1ylerp;
3915 span->data[1][j][2] = screen[edge1p][2] * edge1yilerp + screen[edge1n][2] * edge1ylerp;
3916 span->data[1][j][3] = screen[edge1p][3] * edge1yilerp + screen[edge1n][3] * edge1ylerp;
3917 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
3921 span->data[0][j][0] = proj[j][edge0p][0] * edge0yilerp + proj[j][edge0n][0] * edge0ylerp;
3922 span->data[0][j][1] = proj[j][edge0p][1] * edge0yilerp + proj[j][edge0n][1] * edge0ylerp;
3923 span->data[0][j][2] = proj[j][edge0p][2] * edge0yilerp + proj[j][edge0n][2] * edge0ylerp;
3924 span->data[0][j][3] = proj[j][edge0p][3] * edge0yilerp + proj[j][edge0n][3] * edge0ylerp;
3925 span->data[1][j][0] = proj[j][edge1p][0] * edge1yilerp + proj[j][edge1n][0] * edge1ylerp;
3926 span->data[1][j][1] = proj[j][edge1p][1] * edge1yilerp + proj[j][edge1n][1] * edge1ylerp;
3927 span->data[1][j][2] = proj[j][edge1p][2] * edge1yilerp + proj[j][edge1n][2] * edge1ylerp;
3928 span->data[1][j][3] = proj[j][edge1p][3] * edge1yilerp + proj[j][edge1n][3] * edge1ylerp;
3934 span->data[0][j][0] = screen[edge1p][0] * edge1yilerp + screen[edge1n][0] * edge1ylerp;
3935 span->data[0][j][1] = screen[edge1p][1] * edge1yilerp + screen[edge1n][1] * edge1ylerp;
3936 span->data[0][j][2] = screen[edge1p][2] * edge1yilerp + screen[edge1n][2] * edge1ylerp;
3937 span->data[0][j][3] = screen[edge1p][3] * edge1yilerp + screen[edge1n][3] * edge1ylerp;
3938 span->data[1][j][0] = screen[edge0p][0] * edge0yilerp + screen[edge0n][0] * edge0ylerp;
3939 span->data[1][j][1] = screen[edge0p][1] * edge0yilerp + screen[edge0n][1] * edge0ylerp;
3940 span->data[1][j][2] = screen[edge0p][2] * edge0yilerp + screen[edge0n][2] * edge0ylerp;
3941 span->data[1][j][3] = screen[edge0p][3] * edge0yilerp + screen[edge0n][3] * edge0ylerp;
3942 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
3946 span->data[0][j][0] = proj[j][edge1p][0] * edge1yilerp + proj[j][edge1n][0] * edge1ylerp;
3947 span->data[0][j][1] = proj[j][edge1p][1] * edge1yilerp + proj[j][edge1n][1] * edge1ylerp;
3948 span->data[0][j][2] = proj[j][edge1p][2] * edge1yilerp + proj[j][edge1n][2] * edge1ylerp;
3949 span->data[0][j][3] = proj[j][edge1p][3] * edge1yilerp + proj[j][edge1n][3] * edge1ylerp;
3950 span->data[1][j][0] = proj[j][edge0p][0] * edge0yilerp + proj[j][edge0n][0] * edge0ylerp;
3951 span->data[1][j][1] = proj[j][edge0p][1] * edge0yilerp + proj[j][edge0n][1] * edge0ylerp;
3952 span->data[1][j][2] = proj[j][edge0p][2] * edge0yilerp + proj[j][edge0n][2] * edge0ylerp;
3953 span->data[1][j][3] = proj[j][edge0p][3] * edge0yilerp + proj[j][edge0n][3] * edge0ylerp;
3957 // change data[1][n][] to be a data slope
3958 j = DPSOFTRAST_ARRAY_TOTAL;
3959 span->data[1][j][0] = (span->data[1][j][0] - span->data[0][j][0]) * spanilength;
3960 span->data[1][j][1] = (span->data[1][j][1] - span->data[0][j][1]) * spanilength;
3961 span->data[1][j][2] = (span->data[1][j][2] - span->data[0][j][2]) * spanilength;
3962 span->data[1][j][3] = (span->data[1][j][3] - span->data[0][j][3]) * spanilength;
3963 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
3967 span->data[1][j][0] = (span->data[1][j][0] - span->data[0][j][0]) * spanilength;
3968 span->data[1][j][1] = (span->data[1][j][1] - span->data[0][j][1]) * spanilength;
3969 span->data[1][j][2] = (span->data[1][j][2] - span->data[0][j][2]) * spanilength;
3970 span->data[1][j][3] = (span->data[1][j][3] - span->data[0][j][3]) * spanilength;
3973 // adjust the data[0][n][] to be correct for the pixel centers
3974 // this also handles horizontal clipping where a major part of the
3975 // span may be off the left side of the screen
3976 j = DPSOFTRAST_ARRAY_TOTAL;
3977 span->data[0][j][0] += span->data[1][j][0] * startxlerp;
3978 span->data[0][j][1] += span->data[1][j][1] * startxlerp;
3979 span->data[0][j][2] += span->data[1][j][2] * startxlerp;
3980 span->data[0][j][3] += span->data[1][j][3] * startxlerp;
3981 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
3985 span->data[0][j][0] += span->data[1][j][0] * startxlerp;
3986 span->data[0][j][1] += span->data[1][j][1] * startxlerp;
3987 span->data[0][j][2] += span->data[1][j][2] * startxlerp;
3988 span->data[0][j][3] += span->data[1][j][3] * startxlerp;
3991 // to keep the shader routines from needing more than a small
3992 // buffer for pixel intermediate data, we split long spans...
3993 while (span->length > DPSOFTRAST_DRAW_MAXSPANLENGTH)
3995 span->length = DPSOFTRAST_DRAW_MAXSPANLENGTH;
3996 if (dpsoftrast.draw.numspans >= DPSOFTRAST_DRAW_MAXSPANQUEUE)
3998 DPSOFTRAST_Draw_ProcessSpans();
3999 dpsoftrast.draw.numspans = 0;
4002 span = &dpsoftrast.draw.spanqueue[dpsoftrast.draw.numspans++];
4004 startx += DPSOFTRAST_DRAW_MAXSPANLENGTH;
4005 span->start = y * width + startx;
4006 span->length = endx - startx;
4007 j = DPSOFTRAST_ARRAY_TOTAL;
4008 span->data[0][j][0] += span->data[1][j][0] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
4009 span->data[0][j][1] += span->data[1][j][1] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
4010 span->data[0][j][2] += span->data[1][j][2] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
4011 span->data[0][j][3] += span->data[1][j][3] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
4012 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
4016 span->data[0][j][0] += span->data[1][j][0] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
4017 span->data[0][j][1] += span->data[1][j][1] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
4018 span->data[0][j][2] += span->data[1][j][2] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
4019 span->data[0][j][3] += span->data[1][j][3] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
4023 // after all that, we have a span suitable for the pixel shader...
4024 if (dpsoftrast.draw.numspans >= DPSOFTRAST_DRAW_MAXSPANQUEUE)
4026 DPSOFTRAST_Draw_ProcessSpans();
4027 dpsoftrast.draw.numspans = 0;
4030 // draw outlines over triangle for debugging
4031 // for (j = 0, k = numpoints-1;j < numpoints;k = j, j++)
4032 // DPSOFTRAST_Draw_DebugEdgePoints(screen[k], screen[j]);
4034 if (dpsoftrast.draw.numspans)
4036 DPSOFTRAST_Draw_ProcessSpans();
4037 dpsoftrast.draw.numspans = 0;
4041 void DPSOFTRAST_Draw_DebugPoints(void)
4046 int numvertices = dpsoftrast.draw.numvertices;
4047 int w = dpsoftrast.fb_width;
4049 unsigned int *pixels = dpsoftrast.fb_colorpixels[0];
4051 bounds[0] = dpsoftrast.fb_viewportscissor[0];
4052 bounds[1] = dpsoftrast.fb_viewportscissor[1];
4053 bounds[2] = dpsoftrast.fb_viewportscissor[0] + dpsoftrast.fb_viewportscissor[2];
4054 bounds[3] = dpsoftrast.fb_viewportscissor[1] + dpsoftrast.fb_viewportscissor[3];
4055 for (i = 0;i < numvertices;i++)
4058 //if (dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+3] != 1.0f)
4060 x = (int)(dpsoftrast.draw.screencoord4f[i*4+0]);
4061 y = (int)(dpsoftrast.draw.screencoord4f[i*4+1]);
4062 //x = (int)(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0] + 0.5f);
4063 //y = (int)(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1] + 0.5f);
4064 //x = (int)((dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0] + 1.0f) * dpsoftrast.fb_width * 0.5f + 0.5f);
4065 //y = (int)((dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1] + 1.0f) * dpsoftrast.fb_height * 0.5f + 0.5f);
4066 if (x < bounds[0] || y < bounds[1] || x >= bounds[2] || y >= bounds[3])
4068 c4f = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR] + i*4;
4069 pixels[y*w+x] = DPSOFTRAST_BGRA8_FROM_RGBA32F(c4f[0], c4f[1], c4f[2], c4f[3]);
4073 void DPSOFTRAST_DrawTriangles(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsigned short *element3s)
4075 unsigned char arraymask[DPSOFTRAST_ARRAY_TOTAL];
4076 arraymask[0] = true;
4077 arraymask[1] = dpsoftrast.fb_colorpixels[0] != NULL; // TODO: optimize (decide based on shadermode)
4078 arraymask[2] = dpsoftrast.pointer_texcoordf[0] != NULL;
4079 arraymask[3] = dpsoftrast.pointer_texcoordf[1] != NULL;
4080 arraymask[4] = dpsoftrast.pointer_texcoordf[2] != NULL;
4081 arraymask[5] = dpsoftrast.pointer_texcoordf[3] != NULL;
4082 arraymask[6] = dpsoftrast.pointer_texcoordf[4] != NULL;
4083 arraymask[7] = dpsoftrast.pointer_texcoordf[5] != NULL;
4084 arraymask[8] = dpsoftrast.pointer_texcoordf[6] != NULL;
4085 arraymask[9] = dpsoftrast.pointer_texcoordf[7] != NULL;
4086 DPSOFTRAST_Validate(DPSOFTRAST_VALIDATE_DRAW);
4087 DPSOFTRAST_Draw_LoadVertices(firstvertex, numvertices, true);
4088 DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].Vertex();
4089 DPSOFTRAST_Draw_ProjectVertices(dpsoftrast.draw.screencoord4f, dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], numvertices);
4090 DPSOFTRAST_Draw_ProcessTriangles(firstvertex, numtriangles, element3i, element3s, arraymask);
4093 void DPSOFTRAST_Init(int width, int height, unsigned int *colorpixels, unsigned int *depthpixels)
4102 memset(&dpsoftrast, 0, sizeof(dpsoftrast));
4103 dpsoftrast.bigendian = u.b[3];
4104 dpsoftrast.fb_width = width;
4105 dpsoftrast.fb_height = height;
4106 dpsoftrast.fb_depthpixels = depthpixels;
4107 dpsoftrast.fb_colorpixels[0] = colorpixels;
4108 dpsoftrast.fb_colorpixels[1] = NULL;
4109 dpsoftrast.fb_colorpixels[1] = NULL;
4110 dpsoftrast.fb_colorpixels[1] = NULL;
4111 dpsoftrast.texture_firstfree = 1;
4112 dpsoftrast.texture_end = 1;
4113 dpsoftrast.texture_max = 0;
4114 dpsoftrast.user.colormask[0] = 1;
4115 dpsoftrast.user.colormask[1] = 1;
4116 dpsoftrast.user.colormask[2] = 1;
4117 dpsoftrast.user.colormask[3] = 1;
4118 dpsoftrast.user.blendfunc[0] = GL_ONE;
4119 dpsoftrast.user.blendfunc[1] = GL_ZERO;
4120 dpsoftrast.user.depthmask = true;
4121 dpsoftrast.user.depthtest = true;
4122 dpsoftrast.user.depthfunc = GL_LEQUAL;
4123 dpsoftrast.user.scissortest = false;
4124 dpsoftrast.user.cullface = GL_BACK;
4125 dpsoftrast.user.alphatest = false;
4126 dpsoftrast.user.alphafunc = GL_GREATER;
4127 dpsoftrast.user.alphavalue = 0.5f;
4128 dpsoftrast.user.scissor[0] = 0;
4129 dpsoftrast.user.scissor[1] = 0;
4130 dpsoftrast.user.scissor[2] = dpsoftrast.fb_width;
4131 dpsoftrast.user.scissor[3] = dpsoftrast.fb_height;
4132 dpsoftrast.user.viewport[0] = 0;
4133 dpsoftrast.user.viewport[1] = 0;
4134 dpsoftrast.user.viewport[2] = dpsoftrast.fb_width;
4135 dpsoftrast.user.viewport[3] = dpsoftrast.fb_height;
4136 dpsoftrast.user.depthrange[0] = 0;
4137 dpsoftrast.user.depthrange[1] = 1;
4138 dpsoftrast.user.polygonoffset[0] = 0;
4139 dpsoftrast.user.polygonoffset[1] = 0;
4140 dpsoftrast.user.color[0] = 1;
4141 dpsoftrast.user.color[1] = 1;
4142 dpsoftrast.user.color[2] = 1;
4143 dpsoftrast.user.color[3] = 1;
4144 dpsoftrast.validate = -1;
4145 DPSOFTRAST_Validate(-1);
4146 dpsoftrast.validate = 0;
4149 void DPSOFTRAST_Shutdown(void)
4152 for (i = 0;i < dpsoftrast.texture_end;i++)
4153 if (dpsoftrast.texture[i].bytes)
4154 free(dpsoftrast.texture[i].bytes);
4155 if (dpsoftrast.texture)
4156 free(dpsoftrast.texture);
4157 memset(&dpsoftrast, 0, sizeof(dpsoftrast));