4 Copyright (C) 2003-2005 Mathieu Olivier
5 Copyright (C) 1999,2000 contributors of the QuakeForge project
7 This program is free software; you can redistribute it and/or
8 modify it under the terms of the GNU General Public License
9 as published by the Free Software Foundation; either version 2
10 of the License, or (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16 See the GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to:
21 Free Software Foundation, Inc.
22 59 Temple Place - Suite 330
23 Boston, MA 02111-1307, USA
36 # include <sys/stat.h>
42 // Win32 requires us to add O_BINARY, but the other OSes don't have it
50 All of Quake's data access is through a hierchal file system, but the contents
51 of the file system can be transparently merged from several sources.
53 The "base directory" is the path to the directory holding the quake.exe and
54 all game directories. The sys_* files pass this to host_init in
55 quakeparms_t->basedir. This can be overridden with the "-basedir" command
56 line parm to allow code debugging in a different directory. The base
57 directory is only used during filesystem initialization.
59 The "game directory" is the first tree on the search path and directory that
60 all generated files (savegames, screenshots, demos, config files) will be
61 saved to. This can be overridden with the "-game" command line parameter.
62 The game directory can never be changed while quake is executing. This is a
63 precaution against having a malicious server instruct clients to write files
64 over areas they shouldn't.
70 =============================================================================
74 =============================================================================
77 // Magic numbers of a ZIP file (big-endian format)
78 #define ZIP_DATA_HEADER 0x504B0304 // "PK\3\4"
79 #define ZIP_CDIR_HEADER 0x504B0102 // "PK\1\2"
80 #define ZIP_END_HEADER 0x504B0506 // "PK\5\6"
82 // Other constants for ZIP files
83 #define ZIP_MAX_COMMENTS_SIZE ((unsigned short)0xFFFF)
84 #define ZIP_END_CDIR_SIZE 22
85 #define ZIP_CDIR_CHUNK_BASE_SIZE 46
86 #define ZIP_LOCAL_CHUNK_BASE_SIZE 30
88 // Zlib constants (from zlib.h)
89 #define Z_SYNC_FLUSH 2
92 #define Z_STREAM_END 1
93 #define ZLIB_VERSION "1.1.4"
97 =============================================================================
101 =============================================================================
104 // Zlib stream (from zlib.h)
105 // Warning: some pointers we don't use directly have
106 // been cast to "void*" for a matter of simplicity
109 qbyte *next_in; // next input byte
110 unsigned int avail_in; // number of bytes available at next_in
111 unsigned long total_in; // total nb of input bytes read so far
113 qbyte *next_out; // next output byte should be put there
114 unsigned int avail_out; // remaining free space at next_out
115 unsigned long total_out; // total nb of bytes output so far
117 char *msg; // last error message, NULL if no error
118 void *state; // not visible by applications
120 void *zalloc; // used to allocate the internal state
121 void *zfree; // used to free the internal state
122 void *opaque; // private data object passed to zalloc and zfree
124 int data_type; // best guess about the data type: ascii or binary
125 unsigned long adler; // adler32 value of the uncompressed data
126 unsigned long reserved; // reserved for future use
133 QFILE_FLAG_PACKED = (1 << 0), // inside a package (PAK or PK3)
134 QFILE_FLAG_DEFLATED = (1 << 1) // file is compressed using the deflate algorithm (PK3 only)
137 #define FILE_BUFF_SIZE 2048
141 size_t comp_length; // length of the compressed file
142 size_t in_ind, in_len; // input buffer current index and length
143 size_t in_position; // position in the compressed file
144 qbyte input [FILE_BUFF_SIZE];
150 int handle; // file descriptor
151 size_t real_length; // uncompressed file size (for files opened in "read" mode)
152 size_t position; // current position in the file
153 size_t offset; // offset into the package (0 if external file)
154 int ungetc; // single stored character from ungetc, cleared to EOF when read
157 size_t buff_ind, buff_len; // buffer current index and length
158 qbyte buff [FILE_BUFF_SIZE];
165 // ------ PK3 files on disk ------ //
167 // You can get the complete ZIP format description from PKWARE website
171 unsigned int signature;
172 unsigned short disknum;
173 unsigned short cdir_disknum; // number of the disk with the start of the central directory
174 unsigned short localentries; // number of entries in the central directory on this disk
175 unsigned short nbentries; // total number of entries in the central directory on this disk
176 unsigned int cdir_size; // size of the central directory
177 unsigned int cdir_offset; // with respect to the starting disk number
178 unsigned short comment_size;
179 } pk3_endOfCentralDir_t;
182 // ------ PAK files on disk ------ //
186 int filepos, filelen;
197 // Packages in memory
200 PACKFILE_FLAG_NONE = 0,
201 PACKFILE_FLAG_TRUEOFFS = (1 << 0), // the offset in packfile_t is the true contents offset
202 PACKFILE_FLAG_DEFLATED = (1 << 1) // file compressed using the deflate algorithm
207 char name [MAX_QPATH];
208 packfile_flags_t flags;
210 size_t packsize; // size in the package
211 size_t realsize; // real file size (uncompressed)
214 typedef struct pack_s
216 char filename [MAX_OSPATH];
218 int ignorecase; // PK3 ignores case
225 // Search paths for files (including packages)
226 typedef struct searchpath_s
228 // only one of filename / pack will be used
229 char filename[MAX_OSPATH];
231 struct searchpath_s *next;
236 =============================================================================
240 =============================================================================
246 static packfile_t* FS_AddFileToPack (const char* name, pack_t* pack,
247 size_t offset, size_t packsize,
248 size_t realsize, packfile_flags_t flags);
252 =============================================================================
256 =============================================================================
259 mempool_t *fs_mempool;
263 pack_t *packlist = NULL;
265 searchpath_t *fs_searchpaths = NULL;
267 #define MAX_FILES_IN_PACK 65536
269 char fs_gamedir[MAX_OSPATH];
270 char fs_basedir[MAX_OSPATH];
272 qboolean fs_modified; // set true if using non-id files
276 =============================================================================
278 PRIVATE FUNCTIONS - PK3 HANDLING
280 =============================================================================
283 // Functions exported from zlib
285 # define ZEXPORT WINAPI
290 static int (ZEXPORT *qz_inflate) (z_stream* strm, int flush);
291 static int (ZEXPORT *qz_inflateEnd) (z_stream* strm);
292 static int (ZEXPORT *qz_inflateInit2_) (z_stream* strm, int windowBits, const char *version, int stream_size);
293 static int (ZEXPORT *qz_inflateReset) (z_stream* strm);
295 #define qz_inflateInit2(strm, windowBits) \
296 qz_inflateInit2_((strm), (windowBits), ZLIB_VERSION, sizeof(z_stream))
298 static dllfunction_t zlibfuncs[] =
300 {"inflate", (void **) &qz_inflate},
301 {"inflateEnd", (void **) &qz_inflateEnd},
302 {"inflateInit2_", (void **) &qz_inflateInit2_},
303 {"inflateReset", (void **) &qz_inflateReset},
307 // Handle for Zlib DLL
308 static dllhandle_t zlib_dll = NULL;
318 void PK3_CloseLibrary (void)
320 Sys_UnloadLibrary (&zlib_dll);
328 Try to load the Zlib DLL
331 qboolean PK3_OpenLibrary (void)
333 const char* dllnames [] =
337 #elif defined(MACOSX)
351 if (! Sys_LoadLibrary (dllnames, &zlib_dll, zlibfuncs))
353 Con_Printf ("Compressed files support disabled\n");
357 Con_Printf ("Compressed files support enabled\n");
364 PK3_GetEndOfCentralDir
366 Extract the end of the central directory from a PK3 package
369 qboolean PK3_GetEndOfCentralDir (const char *packfile, int packhandle, pk3_endOfCentralDir_t *eocd)
371 long filesize, maxsize;
375 // Get the package size
376 filesize = lseek (packhandle, 0, SEEK_END);
377 if (filesize < ZIP_END_CDIR_SIZE)
380 // Load the end of the file in memory
381 if (filesize < ZIP_MAX_COMMENTS_SIZE + ZIP_END_CDIR_SIZE)
384 maxsize = ZIP_MAX_COMMENTS_SIZE + ZIP_END_CDIR_SIZE;
385 buffer = Mem_Alloc (tempmempool, maxsize);
386 lseek (packhandle, filesize - maxsize, SEEK_SET);
387 if (read (packhandle, buffer, maxsize) != (ssize_t) maxsize)
393 // Look for the end of central dir signature around the end of the file
394 maxsize -= ZIP_END_CDIR_SIZE;
395 ptr = &buffer[maxsize];
397 while (BuffBigLong (ptr) != ZIP_END_HEADER)
409 memcpy (eocd, ptr, ZIP_END_CDIR_SIZE);
410 eocd->signature = LittleLong (eocd->signature);
411 eocd->disknum = LittleShort (eocd->disknum);
412 eocd->cdir_disknum = LittleShort (eocd->cdir_disknum);
413 eocd->localentries = LittleShort (eocd->localentries);
414 eocd->nbentries = LittleShort (eocd->nbentries);
415 eocd->cdir_size = LittleLong (eocd->cdir_size);
416 eocd->cdir_offset = LittleLong (eocd->cdir_offset);
417 eocd->comment_size = LittleShort (eocd->comment_size);
429 Extract the file list from a PK3 file
432 int PK3_BuildFileList (pack_t *pack, const pk3_endOfCentralDir_t *eocd)
434 qbyte *central_dir, *ptr;
438 // Load the central directory in memory
439 central_dir = Mem_Alloc (tempmempool, eocd->cdir_size);
440 lseek (pack->handle, eocd->cdir_offset, SEEK_SET);
441 read (pack->handle, central_dir, eocd->cdir_size);
443 // Extract the files properties
444 // The parsing is done "by hand" because some fields have variable sizes and
445 // the constant part isn't 4-bytes aligned, which makes the use of structs difficult
446 remaining = eocd->cdir_size;
449 for (ind = 0; ind < eocd->nbentries; ind++)
451 size_t namesize, count;
453 // Checking the remaining size
454 if (remaining < ZIP_CDIR_CHUNK_BASE_SIZE)
456 Mem_Free (central_dir);
459 remaining -= ZIP_CDIR_CHUNK_BASE_SIZE;
462 if (BuffBigLong (ptr) != ZIP_CDIR_HEADER)
464 Mem_Free (central_dir);
468 namesize = BuffLittleShort (&ptr[28]); // filename length
470 // Check encryption, compression, and attributes
471 // 1st uint8 : general purpose bit flag
472 // Check bits 0 (encryption), 3 (data descriptor after the file), and 5 (compressed patched data (?))
473 // 2nd uint8 : external file attributes
474 // Check bits 3 (file is a directory) and 5 (file is a volume (?))
475 if ((ptr[8] & 0x29) == 0 && (ptr[38] & 0x18) == 0)
477 // Still enough bytes for the name?
478 if ((size_t) remaining < namesize || namesize >= sizeof (*pack->files))
480 Mem_Free (central_dir);
484 // WinZip doesn't use the "directory" attribute, so we need to check the name directly
485 if (ptr[ZIP_CDIR_CHUNK_BASE_SIZE + namesize - 1] != '/')
487 char filename [sizeof (pack->files[0].name)];
488 size_t offset, packsize, realsize;
489 packfile_flags_t flags;
491 // Extract the name (strip it if necessary)
492 if (namesize >= sizeof (filename))
493 namesize = sizeof (filename) - 1;
494 memcpy (filename, &ptr[ZIP_CDIR_CHUNK_BASE_SIZE], namesize);
495 filename[namesize] = '\0';
497 if (BuffLittleShort (&ptr[10]))
498 flags = PACKFILE_FLAG_DEFLATED;
501 offset = BuffLittleLong (&ptr[42]);
502 packsize = BuffLittleLong (&ptr[20]);
503 realsize = BuffLittleLong (&ptr[24]);
504 FS_AddFileToPack (filename, pack, offset, packsize, realsize, flags);
508 // Skip the name, additionnal field, and comment
509 // 1er uint16 : extra field length
510 // 2eme uint16 : file comment length
511 count = namesize + BuffLittleShort (&ptr[30]) + BuffLittleShort (&ptr[32]);
512 ptr += ZIP_CDIR_CHUNK_BASE_SIZE + count;
516 // If the package is empty, central_dir is NULL here
517 if (central_dir != NULL)
518 Mem_Free (central_dir);
519 return pack->numfiles;
527 Create a package entry associated with a PK3 file
530 pack_t *FS_LoadPackPK3 (const char *packfile)
533 pk3_endOfCentralDir_t eocd;
537 packhandle = open (packfile, O_RDONLY | O_BINARY);
541 if (! PK3_GetEndOfCentralDir (packfile, packhandle, &eocd))
542 Sys_Error ("%s is not a PK3 file", packfile);
544 // Multi-volume ZIP archives are NOT allowed
545 if (eocd.disknum != 0 || eocd.cdir_disknum != 0)
546 Sys_Error ("%s is a multi-volume ZIP archive", packfile);
548 // We only need to do this test if MAX_FILES_IN_PACK is lesser than 65535
549 // since eocd.nbentries is an unsigned 16 bits integer
550 #if MAX_FILES_IN_PACK < 65535
551 if (eocd.nbentries > MAX_FILES_IN_PACK)
552 Sys_Error ("%s contains too many files (%hu)", packfile, eocd.nbentries);
555 // Create a package structure in memory
556 pack = Mem_Alloc(fs_mempool, sizeof (pack_t));
557 pack->ignorecase = true; // PK3 ignores case
558 strlcpy (pack->filename, packfile, sizeof (pack->filename));
559 pack->handle = packhandle;
560 pack->numfiles = eocd.nbentries;
561 pack->files = Mem_Alloc(fs_mempool, eocd.nbentries * sizeof(packfile_t));
562 pack->next = packlist;
565 real_nb_files = PK3_BuildFileList (pack, &eocd);
566 if (real_nb_files < 0)
567 Sys_Error ("%s is not a valid PK3 file", packfile);
569 Con_Printf("Added packfile %s (%i files)\n", packfile, real_nb_files);
576 PK3_GetTrueFileOffset
578 Find where the true file data offset is
581 void PK3_GetTrueFileOffset (packfile_t *pfile, pack_t *pack)
583 qbyte buffer [ZIP_LOCAL_CHUNK_BASE_SIZE];
587 if (pfile->flags & PACKFILE_FLAG_TRUEOFFS)
590 // Load the local file description
591 lseek (pack->handle, pfile->offset, SEEK_SET);
592 count = read (pack->handle, buffer, ZIP_LOCAL_CHUNK_BASE_SIZE);
593 if (count != ZIP_LOCAL_CHUNK_BASE_SIZE || BuffBigLong (buffer) != ZIP_DATA_HEADER)
594 Sys_Error ("Can't retrieve file %s in package %s", pfile->name, pack->filename);
596 // Skip name and extra field
597 pfile->offset += BuffLittleShort (&buffer[26]) + BuffLittleShort (&buffer[28]) + ZIP_LOCAL_CHUNK_BASE_SIZE;
599 pfile->flags |= PACKFILE_FLAG_TRUEOFFS;
604 =============================================================================
606 OTHER PRIVATE FUNCTIONS
608 =============================================================================
616 Add a file to the list of files contained into a package
619 static packfile_t* FS_AddFileToPack (const char* name, pack_t* pack,
620 size_t offset, size_t packsize,
621 size_t realsize, packfile_flags_t flags)
623 int (*strcmp_funct) (const char* str1, const char* str2);
624 int left, right, middle;
627 strcmp_funct = pack->ignorecase ? strcasecmp : strcmp;
629 // Look for the slot we should put that file into (binary search)
631 right = pack->numfiles - 1;
632 while (left <= right)
636 middle = (left + right) / 2;
637 diff = strcmp_funct (pack->files[middle].name, name);
639 // If we found the file, there's a problem
641 Sys_Error ("Package %s contains the file %s several times\n",
642 pack->filename, name);
644 // If we're too far in the list
651 // We have to move the right of the list by one slot to free the one we need
652 pfile = &pack->files[left];
653 memmove (pfile + 1, pfile, (pack->numfiles - left) * sizeof (*pfile));
656 strlcpy (pfile->name, name, sizeof (pfile->name));
657 pfile->offset = offset;
658 pfile->packsize = packsize;
659 pfile->realsize = realsize;
660 pfile->flags = flags;
670 Only used for FS_Open.
673 void FS_CreatePath (char *path)
677 for (ofs = path+1 ; *ofs ; ofs++)
679 if (*ofs == '/' || *ofs == '\\')
681 // create the directory
697 void FS_Path_f (void)
701 Con_Print("Current search path:\n");
702 for (s=fs_searchpaths ; s ; s=s->next)
706 Con_Printf("%s (%i files)\n", s->pack->filename, s->pack->numfiles);
709 Con_Printf("%s\n", s->filename);
718 Takes an explicit (not game tree related) path to a pak file.
720 Loads the header and directory, adding the files at the beginning
721 of the list so they override previous pack files.
724 pack_t *FS_LoadPackPAK (const char *packfile)
726 dpackheader_t header;
732 packhandle = open (packfile, O_RDONLY | O_BINARY);
735 read (packhandle, (void *)&header, sizeof(header));
736 if (memcmp(header.id, "PACK", 4))
737 Sys_Error ("%s is not a packfile", packfile);
738 header.dirofs = LittleLong (header.dirofs);
739 header.dirlen = LittleLong (header.dirlen);
741 if (header.dirlen % sizeof(dpackfile_t))
742 Sys_Error ("%s has an invalid directory size", packfile);
744 numpackfiles = header.dirlen / sizeof(dpackfile_t);
746 if (numpackfiles > MAX_FILES_IN_PACK)
747 Sys_Error ("%s has %i files", packfile, numpackfiles);
749 pack = Mem_Alloc(fs_mempool, sizeof (pack_t));
750 pack->ignorecase = false; // PAK is case sensitive
751 strlcpy (pack->filename, packfile, sizeof (pack->filename));
752 pack->handle = packhandle;
754 pack->files = Mem_Alloc(fs_mempool, numpackfiles * sizeof(packfile_t));
755 pack->next = packlist;
758 info = Mem_Alloc(tempmempool, sizeof(*info) * numpackfiles);
759 lseek (packhandle, header.dirofs, SEEK_SET);
760 read (packhandle, (void *)info, header.dirlen);
762 // parse the directory
763 for (i = 0;i < numpackfiles;i++)
765 size_t offset = LittleLong (info[i].filepos);
766 size_t size = LittleLong (info[i].filelen);
768 FS_AddFileToPack (info[i].name, pack, offset, size, size, PACKFILE_FLAG_TRUEOFFS);
773 Con_Printf("Added packfile %s (%i files)\n", packfile, numpackfiles);
782 Sets fs_gamedir, adds the directory to the head of the path,
783 then loads and adds pak1.pak pak2.pak ...
786 void FS_AddGameDirectory (const char *dir)
788 stringlist_t *list, *current;
789 searchpath_t *search;
791 char pakfile[MAX_OSPATH];
793 strlcpy (fs_gamedir, dir, sizeof (fs_gamedir));
795 list = listdirectory(dir);
797 // add any PAK package in the directory
798 for (current = list;current;current = current->next)
800 if (matchpattern(current->text, "*.pak", true))
802 dpsnprintf (pakfile, sizeof (pakfile), "%s/%s", dir, current->text);
803 pak = FS_LoadPackPAK (pakfile);
806 search = Mem_Alloc(fs_mempool, sizeof(searchpath_t));
808 search->next = fs_searchpaths;
809 fs_searchpaths = search;
812 Con_Printf("unable to load pak \"%s\"\n", pakfile);
816 // add any PK3 package in the director
817 for (current = list;current;current = current->next)
819 if (matchpattern(current->text, "*.pk3", true))
821 dpsnprintf (pakfile, sizeof (pakfile), "%s/%s", dir, current->text);
822 pak = FS_LoadPackPK3 (pakfile);
825 search = Mem_Alloc(fs_mempool, sizeof(searchpath_t));
827 search->next = fs_searchpaths;
828 fs_searchpaths = search;
831 Con_Printf("unable to load pak \"%s\"\n", pakfile);
836 // Add the directory to the search path
837 // (unpacked files have the priority over packed files)
838 search = Mem_Alloc(fs_mempool, sizeof(searchpath_t));
839 strlcpy (search->filename, dir, sizeof (search->filename));
840 search->next = fs_searchpaths;
841 fs_searchpaths = search;
850 void FS_AddGameHierarchy (const char *dir)
856 // Add the common game directory
857 FS_AddGameDirectory (va("%s/%s", fs_basedir, dir));
860 // Add the personal game directory
861 homedir = getenv ("HOME");
862 if (homedir != NULL && homedir[0] != '\0')
863 FS_AddGameDirectory (va("%s/.%s/%s", homedir, gameuserdirname, dir));
873 static const char *FS_FileExtension (const char *in)
875 const char *separator, *backslash, *colon, *dot;
877 separator = strrchr(in, '/');
878 backslash = strrchr(in, '\\');
879 if (separator < backslash)
880 separator = backslash;
881 colon = strrchr(in, ':');
882 if (separator < colon)
885 dot = strrchr(in, '.');
886 if (dot == NULL || dot < separator)
901 searchpath_t *search;
903 fs_mempool = Mem_AllocPool("file management", 0, NULL);
905 strcpy(fs_basedir, ".");
906 strcpy(fs_gamedir, "");
909 // FIXME: is there a better way to find the directory outside the .app?
910 if (strstr(com_argv[0], ".app/"))
911 strcpy(fs_basedir, "../../..");
917 // Overrides the system supplied base directory (under GAMENAME)
918 // COMMANDLINEOPTION: Filesystem: -basedir <path> chooses what base directory the game data is in, inside this there should be a data directory for the game (for example id1)
919 i = COM_CheckParm ("-basedir");
920 if (i && i < com_argc-1)
922 strlcpy (fs_basedir, com_argv[i+1], sizeof (fs_basedir));
923 i = strlen (fs_basedir);
924 if (i > 0 && (fs_basedir[i-1] == '\\' || fs_basedir[i-1] == '/'))
928 // -path <dir or packfile> [<dir or packfile>] ...
929 // Fully specifies the exact search path, overriding the generated one
930 // COMMANDLINEOPTION: Filesystem: -path <path ..> specifies the full search path manually, overriding the generated one, example: -path c:\quake\id1 c:\quake\pak0.pak c:\quake\pak1.pak (not recommended)
931 i = COM_CheckParm ("-path");
935 while (++i < com_argc)
937 if (!com_argv[i] || com_argv[i][0] == '+' || com_argv[i][0] == '-')
940 search = Mem_Alloc(fs_mempool, sizeof(searchpath_t));
941 if (!strcasecmp (FS_FileExtension(com_argv[i]), "pak"))
943 search->pack = FS_LoadPackPAK (com_argv[i]);
945 Sys_Error ("Couldn't load packfile: %s", com_argv[i]);
947 else if (!strcasecmp (FS_FileExtension (com_argv[i]), "pk3"))
949 search->pack = FS_LoadPackPK3 (com_argv[i]);
951 Sys_Error ("Couldn't load packfile: %s", com_argv[i]);
954 strlcpy (search->filename, com_argv[i], sizeof (search->filename));
955 search->next = fs_searchpaths;
956 fs_searchpaths = search;
961 // add the game-specific paths
962 // gamedirname1 (typically id1)
963 FS_AddGameHierarchy (gamedirname1);
965 // add the game-specific path, if any
969 FS_AddGameHierarchy (gamedirname2);
972 // set the com_modname (reported in server info)
973 strlcpy(com_modname, gamedirname1, sizeof(com_modname));
976 // Adds basedir/gamedir as an override game
977 // LordHavoc: now supports multiple -game directories
978 for (i = 1;i < com_argc;i++)
982 if (!strcmp (com_argv[i], "-game") && i < com_argc-1)
986 FS_AddGameHierarchy (com_argv[i]);
987 // update the com_modname
988 strlcpy (com_modname, com_argv[i], sizeof (com_modname));
992 // If "-condebug" is in the command line, remove the previous log file
993 if (COM_CheckParm ("-condebug") != 0)
994 unlink (va("%s/qconsole.log", fs_gamedir));
997 void FS_Init_Commands(void)
999 Cvar_RegisterVariable (&scr_screenshot_name);
1001 Cmd_AddCommand ("path", FS_Path_f);
1002 Cmd_AddCommand ("dir", FS_Dir_f);
1003 Cmd_AddCommand ("ls", FS_Ls_f);
1005 // set the default screenshot name to either the mod name or the
1006 // gamemode screenshot name
1008 Cvar_SetQuick (&scr_screenshot_name, com_modname);
1010 Cvar_SetQuick (&scr_screenshot_name, gamescreenshotname);
1018 void FS_Shutdown (void)
1020 Mem_FreePool (&fs_mempool);
1024 ====================
1027 Internal function used to create a qfile_t and open the relevant non-packed file on disk
1028 ====================
1030 static qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean nonblocking)
1036 // Parse the mode string
1045 opt = O_CREAT | O_TRUNC;
1049 opt = O_CREAT | O_APPEND;
1052 Con_Printf ("FS_SysOpen(%s, %s): invalid mode\n", filepath, mode);
1055 for (ind = 1; mode[ind] != '\0'; ind++)
1066 Con_Printf ("FS_SysOpen(%s, %s): unknown character in mode (%c)\n",
1067 filepath, mode, mode[ind]);
1076 file = Mem_Alloc (fs_mempool, sizeof (*file));
1077 memset (file, 0, sizeof (*file));
1080 file->handle = open (filepath, mod | opt, 0666);
1081 if (file->handle < 0)
1087 file->real_length = lseek (file->handle, 0, SEEK_END);
1089 // For files opened in append mode, we start at the end of the file
1091 file->position = file->real_length;
1093 lseek (file->handle, 0, SEEK_SET);
1103 Open a packed file using its package file descriptor
1106 qfile_t *FS_OpenPackedFile (pack_t* pack, int pack_ind)
1112 pfile = &pack->files[pack_ind];
1114 // If we don't have the true offset, get it now
1115 if (! (pfile->flags & PACKFILE_FLAG_TRUEOFFS))
1116 PK3_GetTrueFileOffset (pfile, pack);
1118 // No Zlib DLL = no compressed files
1119 if (!zlib_dll && (pfile->flags & PACKFILE_FLAG_DEFLATED))
1121 Con_Printf("WARNING: can't open the compressed file %s\n"
1122 "You need the Zlib DLL to use compressed files\n",
1128 dup_handle = dup (pack->handle);
1130 Sys_Error ("FS_OpenPackedFile: can't dup package's handle (pack: %s)", pack->filename);
1132 file = Mem_Alloc (fs_mempool, sizeof (*file));
1133 memset (file, 0, sizeof (*file));
1134 file->handle = dup_handle;
1135 file->flags = QFILE_FLAG_PACKED;
1136 file->real_length = pfile->realsize;
1137 file->offset = pfile->offset;
1141 if (lseek (file->handle, file->offset, SEEK_SET) == -1)
1142 Sys_Error ("FS_OpenPackedFile: can't lseek to %s in %s (offset: %d)",
1143 pfile->name, pack->filename, file->offset);
1145 if (pfile->flags & PACKFILE_FLAG_DEFLATED)
1149 file->flags |= QFILE_FLAG_DEFLATED;
1151 // We need some more variables
1152 ztk = Mem_Alloc (fs_mempool, sizeof (*ztk));
1154 ztk->comp_length = pfile->packsize;
1156 // Initialize zlib stream
1157 ztk->zstream.next_in = ztk->input;
1158 ztk->zstream.avail_in = 0;
1160 /* From Zlib's "unzip.c":
1162 * windowBits is passed < 0 to tell that there is no zlib header.
1163 * Note that in this case inflate *requires* an extra "dummy" byte
1164 * after the compressed stream in order to complete decompression and
1165 * return Z_STREAM_END.
1166 * In unzip, i don't wait absolutely Z_STREAM_END because I known the
1167 * size of both compressed and uncompressed data
1169 if (qz_inflateInit2 (&ztk->zstream, -MAX_WBITS) != Z_OK)
1170 Sys_Error ("FS_OpenPackedFile: inflate init error (file: %s)", pfile->name);
1172 ztk->zstream.next_out = file->buff;
1173 ztk->zstream.avail_out = sizeof (file->buff);
1178 fs_filesize = pfile->realsize;
1184 ====================
1187 Return true if the path should be rejected due to one of the following:
1188 1: path elements that are non-portable
1189 2: path elements that would allow access to files outside the game directory,
1190 or are just not a good idea for a mod to be using.
1191 ====================
1193 int FS_CheckNastyPath (const char *path)
1195 // Windows: don't allow \ in filenames (windows-only), period.
1196 // (on Windows \ is a directory separator, but / is also supported)
1197 if (strstr(path, "\\"))
1198 return 1; // non-portable
1200 // Mac: don't allow Mac-only filenames - : is a directory separator
1201 // instead of /, but we rely on / working already, so there's no reason to
1202 // support a Mac-only path
1203 // Amiga and Windows: : tries to go to root of drive
1204 if (strstr(path, ":"))
1205 return 1; // non-portable attempt to go to root of drive
1207 // Amiga: // is parent directory
1208 if (strstr(path, "//"))
1209 return 1; // non-portable attempt to go to parent directory
1211 // all: don't allow going to current directory (./) or parent directory (../ or /../)
1212 if (strstr(path, "./"))
1213 return 2; // attempt to go outside the game directory
1215 // Windows and UNIXes: don't allow absolute paths
1217 return 2; // attempt to go outside the game directory
1219 // after all these checks we're pretty sure it's a / separated filename
1220 // and won't do much if any harm
1226 ====================
1229 Look for a file in the packages and in the filesystem
1231 Return the searchpath where the file was found (or NULL)
1232 and the file index in the package if relevant
1233 ====================
1235 static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet)
1237 searchpath_t *search;
1240 // search through the path, one element at a time
1241 for (search = fs_searchpaths;search;search = search->next)
1243 // is the element a pak file?
1246 int (*strcmp_funct) (const char* str1, const char* str2);
1247 int left, right, middle;
1250 strcmp_funct = pak->ignorecase ? strcasecmp : strcmp;
1252 // Look for the file (binary search)
1254 right = pak->numfiles - 1;
1255 while (left <= right)
1259 middle = (left + right) / 2;
1260 diff = strcmp_funct (pak->files[middle].name, name);
1266 Con_DPrintf("FS_FindFile: %s in %s\n",
1267 pak->files[middle].name, pak->filename);
1274 // If we're too far in the list
1283 char netpath[MAX_OSPATH];
1284 dpsnprintf(netpath, sizeof(netpath), "%s/%s", search->filename, name);
1285 if (FS_SysFileExists (netpath))
1288 Con_DPrintf("FS_FindFile: %s\n", netpath);
1298 Con_DPrintf("FS_FindFile: can't find %s\n", name);
1310 Look for a file in the search paths and open it in read-only mode
1315 qfile_t *FS_OpenReadFile (const char *filename, qboolean quiet, qboolean nonblocking)
1317 searchpath_t *search;
1320 search = FS_FindFile (filename, &pack_ind, quiet);
1329 // Found in the filesystem?
1332 char path [MAX_OSPATH];
1333 dpsnprintf (path, sizeof (path), "%s/%s", search->filename, filename);
1334 return FS_SysOpen (path, "rb", nonblocking);
1337 // So, we found it in a package...
1338 return FS_OpenPackedFile (search->pack, pack_ind);
1343 =============================================================================
1345 MAIN PUBLIC FUNCTIONS
1347 =============================================================================
1351 ====================
1354 Open a file. The syntax is the same as fopen
1355 ====================
1357 qfile_t* FS_Open (const char* filepath, const char* mode, qboolean quiet, qboolean nonblocking)
1361 if (FS_CheckNastyPath(filepath))
1363 Con_Printf("FS_Open(\"%s\", \"%s\", %s): nasty filename rejected\n", filepath, mode, quiet ? "true" : "false");
1367 // If the file is opened in "write", "append", or "read/write" mode
1368 if (mode[0] == 'w' || mode[0] == 'a' || strchr (mode, '+'))
1370 char real_path [MAX_OSPATH];
1372 // Open the file on disk directly
1373 dpsnprintf (real_path, sizeof (real_path), "%s/%s", fs_gamedir, filepath);
1375 // Create directories up to the file
1376 FS_CreatePath (real_path);
1378 return FS_SysOpen (real_path, mode, nonblocking);
1381 // Else, we look at the various search paths and open the file in read-only mode
1382 file = FS_OpenReadFile (filepath, quiet, nonblocking);
1384 fs_filesize = file->real_length;
1391 ====================
1395 ====================
1397 int FS_Close (qfile_t* file)
1399 if (close (file->handle))
1404 qz_inflateEnd (&file->ztk->zstream);
1405 Mem_Free (file->ztk);
1414 ====================
1417 Write "datasize" bytes into a file
1418 ====================
1420 size_t FS_Write (qfile_t* file, const void* data, size_t datasize)
1424 // If necessary, seek to the exact file position we're supposed to be
1425 if (file->buff_ind != file->buff_len)
1426 lseek (file->handle, file->buff_ind - file->buff_len, SEEK_CUR);
1428 // Purge cached data
1431 // Write the buffer and update the position
1432 result = write (file->handle, data, datasize);
1433 file->position = lseek (file->handle, 0, SEEK_CUR);
1434 if (file->real_length < file->position)
1435 file->real_length = file->position;
1445 ====================
1448 Read up to "buffersize" bytes from a file
1449 ====================
1451 size_t FS_Read (qfile_t* file, void* buffer, size_t buffersize)
1455 if (buffersize == 0)
1458 // Get rid of the ungetc character
1459 if (file->ungetc != EOF)
1461 ((char*)buffer)[0] = file->ungetc;
1469 // First, we copy as many bytes as we can from "buff"
1470 if (file->buff_ind < file->buff_len)
1472 count = file->buff_len - file->buff_ind;
1474 done += (buffersize > count) ? count : buffersize;
1475 memcpy (buffer, &file->buff[file->buff_ind], done);
1476 file->buff_ind += done;
1479 if (buffersize == 0)
1483 // NOTE: at this point, the read buffer is always empty
1485 // If the file isn't compressed
1486 if (! (file->flags & QFILE_FLAG_DEFLATED))
1490 // We must take care to not read after the end of the file
1491 count = file->real_length - file->position;
1493 // If we have a lot of data to get, put them directly into "buffer"
1494 if (buffersize > sizeof (file->buff) / 2)
1496 if (count > buffersize)
1498 lseek (file->handle, file->offset + file->position, SEEK_SET);
1499 nb = read (file->handle, &((qbyte*)buffer)[done], count);
1503 file->position += nb;
1505 // Purge cached data
1511 if (count > sizeof (file->buff))
1512 count = sizeof (file->buff);
1513 lseek (file->handle, file->offset + file->position, SEEK_SET);
1514 nb = read (file->handle, file->buff, count);
1517 file->buff_len = nb;
1518 file->position += nb;
1520 // Copy the requested data in "buffer" (as much as we can)
1521 count = (buffersize > file->buff_len) ? file->buff_len : buffersize;
1522 memcpy (&((qbyte*)buffer)[done], file->buff, count);
1523 file->buff_ind = count;
1531 // If the file is compressed, it's more complicated...
1532 // We cycle through a few operations until we have read enough data
1533 while (buffersize > 0)
1535 ztoolkit_t *ztk = file->ztk;
1538 // NOTE: at this point, the read buffer is always empty
1540 // If "input" is also empty, we need to refill it
1541 if (ztk->in_ind == ztk->in_len)
1543 // If we are at the end of the file
1544 if (file->position == file->real_length)
1547 count = ztk->comp_length - ztk->in_position;
1548 if (count > sizeof (ztk->input))
1549 count = sizeof (ztk->input);
1550 lseek (file->handle, file->offset + ztk->in_position, SEEK_SET);
1551 if (read (file->handle, ztk->input, count) != (ssize_t)count)
1552 Sys_Error ("FS_Read: unexpected end of file");
1555 ztk->in_len = count;
1556 ztk->in_position += count;
1559 ztk->zstream.next_in = &ztk->input[ztk->in_ind];
1560 ztk->zstream.avail_in = ztk->in_len - ztk->in_ind;
1562 // Now that we are sure we have compressed data available, we need to determine
1563 // if it's better to inflate it in "file->buff" or directly in "buffer"
1565 // Inflate the data in "file->buff"
1566 if (buffersize < sizeof (file->buff) / 2)
1568 ztk->zstream.next_out = file->buff;
1569 ztk->zstream.avail_out = sizeof (file->buff);
1570 error = qz_inflate (&ztk->zstream, Z_SYNC_FLUSH);
1571 if (error != Z_OK && error != Z_STREAM_END)
1572 Sys_Error ("Can't inflate file");
1573 ztk->in_ind = ztk->in_len - ztk->zstream.avail_in;
1575 file->buff_len = sizeof (file->buff) - ztk->zstream.avail_out;
1576 file->position += file->buff_len;
1578 // Copy the requested data in "buffer" (as much as we can)
1579 count = (buffersize > file->buff_len) ? file->buff_len : buffersize;
1580 memcpy (&((qbyte*)buffer)[done], file->buff, count);
1581 file->buff_ind = count;
1584 // Else, we inflate directly in "buffer"
1587 ztk->zstream.next_out = &((qbyte*)buffer)[done];
1588 ztk->zstream.avail_out = buffersize;
1589 error = qz_inflate (&ztk->zstream, Z_SYNC_FLUSH);
1590 if (error != Z_OK && error != Z_STREAM_END)
1591 Sys_Error ("Can't inflate file");
1592 ztk->in_ind = ztk->in_len - ztk->zstream.avail_in;
1594 // How much data did it inflate?
1595 count = buffersize - ztk->zstream.avail_out;
1596 file->position += count;
1598 // Purge cached data
1603 buffersize -= count;
1611 ====================
1614 Print a string into a file
1615 ====================
1617 int FS_Print (qfile_t* file, const char *msg)
1619 return FS_Write (file, msg, strlen (msg));
1623 ====================
1626 Print a string into a file
1627 ====================
1629 int FS_Printf(qfile_t* file, const char* format, ...)
1634 va_start (args, format);
1635 result = FS_VPrintf (file, format, args);
1643 ====================
1646 Print a string into a file
1647 ====================
1649 int FS_VPrintf (qfile_t* file, const char* format, va_list ap)
1653 char *tempbuff = NULL;
1656 tempbuff = Mem_Alloc (tempmempool, buff_size);
1657 len = dpvsnprintf (tempbuff, buff_size, format, ap);
1660 Mem_Free (tempbuff);
1662 tempbuff = Mem_Alloc (tempmempool, buff_size);
1663 len = dpvsnprintf (tempbuff, buff_size, format, ap);
1666 len = write (file->handle, tempbuff, len);
1667 Mem_Free (tempbuff);
1674 ====================
1677 Get the next character of a file
1678 ====================
1680 int FS_Getc (qfile_t* file)
1684 if (FS_Read (file, &c, 1) != 1)
1692 ====================
1695 Put a character back into the read buffer (only supports one character!)
1696 ====================
1698 int FS_UnGetc (qfile_t* file, unsigned char c)
1700 // If there's already a character waiting to be read
1701 if (file->ungetc != EOF)
1710 ====================
1713 Move the position index in a file
1714 ====================
1716 int FS_Seek (qfile_t* file, long offset, int whence)
1722 // Compute the file offset
1726 offset += file->position - file->buff_len + file->buff_ind;
1733 offset += file->real_length;
1739 if (offset < 0 || offset > (long) file->real_length)
1742 // If we have the data in our read buffer, we don't need to actually seek
1743 if (file->position - file->buff_len <= (size_t)offset &&
1744 (size_t)offset <= file->position)
1746 file->buff_ind = offset + file->buff_len - file->position;
1750 // Purge cached data
1753 // Unpacked or uncompressed files can seek directly
1754 if (! (file->flags & QFILE_FLAG_DEFLATED))
1756 if (lseek (file->handle, file->offset + offset, SEEK_SET) == -1)
1758 file->position = offset;
1762 // Seeking in compressed files is more a hack than anything else,
1763 // but we need to support it, so here we go.
1766 // If we have to go back in the file, we need to restart from the beginning
1767 if ((size_t)offset <= file->position)
1771 ztk->in_position = 0;
1773 lseek (file->handle, file->offset, SEEK_SET);
1775 // Reset the Zlib stream
1776 ztk->zstream.next_in = ztk->input;
1777 ztk->zstream.avail_in = 0;
1778 qz_inflateReset (&ztk->zstream);
1781 // We need a big buffer to force inflating into it directly
1782 buffersize = 2 * sizeof (file->buff);
1783 buffer = Mem_Alloc (tempmempool, buffersize);
1785 // Skip all data until we reach the requested offset
1786 while ((size_t)offset > file->position)
1788 size_t diff = offset - file->position;
1791 count = (diff > buffersize) ? buffersize : diff;
1792 len = FS_Read (file, buffer, count);
1806 ====================
1809 Give the current position in a file
1810 ====================
1812 long FS_Tell (qfile_t* file)
1814 return file->position - file->buff_len + file->buff_ind;
1819 ====================
1822 Erases any buffered input or output data
1823 ====================
1825 void FS_Purge (qfile_t* file)
1837 Filename are relative to the quake directory.
1838 Always appends a 0 byte.
1841 qbyte *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet)
1846 file = FS_Open (path, "rb", quiet, false);
1850 buf = Mem_Alloc (pool, fs_filesize + 1);
1851 buf[fs_filesize] = '\0';
1853 FS_Read (file, buf, fs_filesize);
1864 The filename will be prefixed by the current game directory
1867 qboolean FS_WriteFile (const char *filename, void *data, int len)
1871 file = FS_Open (filename, "wb", false, false);
1874 Con_Printf("FS_WriteFile: failed on %s\n", filename);
1878 Con_DPrintf("FS_WriteFile: %s\n", filename);
1879 FS_Write (file, data, len);
1886 =============================================================================
1888 OTHERS PUBLIC FUNCTIONS
1890 =============================================================================
1898 void FS_StripExtension (const char *in, char *out, size_t size_out)
1905 while (*in && size_out > 1)
1909 else if (*in == '/' || *in == '\\' || *in == ':')
1926 void FS_DefaultExtension (char *path, const char *extension, size_t size_path)
1930 // if path doesn't have a .EXT, append extension
1931 // (extension should include the .)
1932 src = path + strlen(path) - 1;
1934 while (*src != '/' && src != path)
1937 return; // it has an extension
1941 strlcat (path, extension, size_path);
1949 Look for a file in the packages and in the filesystem
1952 qboolean FS_FileExists (const char *filename)
1954 return (FS_FindFile (filename, NULL, true) != NULL);
1962 Look for a file in the filesystem only
1965 qboolean FS_SysFileExists (const char *path)
1970 // TODO: use another function instead, to avoid opening the file
1971 desc = open (path, O_RDONLY | O_BINARY);
1980 if (stat (path,&buf) == -1)
1987 void FS_mkdir (const char *path)
2000 Allocate and fill a search structure with information on matching filenames.
2003 fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet)
2006 searchpath_t *searchpath;
2008 int i, basepathlength, numfiles, numchars;
2009 stringlist_t *dir, *dirfile, *liststart, *listcurrent, *listtemp;
2010 const char *slash, *backslash, *colon, *separator;
2012 char netpath[MAX_OSPATH];
2013 char temp[MAX_OSPATH];
2015 while(!strncmp(pattern, "./", 2))
2017 while(!strncmp(pattern, ".\\", 2))
2024 slash = strrchr(pattern, '/');
2025 backslash = strrchr(pattern, '\\');
2026 colon = strrchr(pattern, ':');
2027 separator = pattern;
2028 if (separator < slash)
2030 if (separator < backslash)
2031 separator = backslash;
2032 if (separator < colon)
2034 basepathlength = separator - pattern;
2035 basepath = Mem_Alloc (tempmempool, basepathlength + 1);
2037 memcpy(basepath, pattern, basepathlength);
2038 basepath[basepathlength] = 0;
2040 // search through the path, one element at a time
2041 for (searchpath = fs_searchpaths;searchpath;searchpath = searchpath->next)
2043 // is the element a pak file?
2044 if (searchpath->pack)
2046 // look through all the pak file elements
2047 pak = searchpath->pack;
2048 for (i = 0;i < pak->numfiles;i++)
2050 strcpy(temp, pak->files[i].name);
2053 if (matchpattern(temp, (char *)pattern, true))
2055 for (listtemp = liststart;listtemp;listtemp = listtemp->next)
2056 if (!strcmp(listtemp->text, temp))
2058 if (listtemp == NULL)
2060 listcurrent = stringlistappend(listcurrent, temp);
2061 if (liststart == NULL)
2062 liststart = listcurrent;
2064 Con_DPrintf("SearchPackFile: %s : %s\n", pak->filename, temp);
2067 // strip off one path element at a time until empty
2068 // this way directories are added to the listing if they match the pattern
2069 slash = strrchr(temp, '/');
2070 backslash = strrchr(temp, '\\');
2071 colon = strrchr(temp, ':');
2073 if (separator < slash)
2075 if (separator < backslash)
2076 separator = backslash;
2077 if (separator < colon)
2079 *((char *)separator) = 0;
2085 // get a directory listing and look at each name
2086 dpsnprintf(netpath, sizeof (netpath), "%s/%s", searchpath->filename, basepath);
2087 if ((dir = listdirectory(netpath)))
2089 for (dirfile = dir;dirfile;dirfile = dirfile->next)
2091 dpsnprintf(temp, sizeof(temp), "%s/%s", basepath, dirfile->text);
2092 if (matchpattern(temp, (char *)pattern, true))
2094 for (listtemp = liststart;listtemp;listtemp = listtemp->next)
2095 if (!strcmp(listtemp->text, temp))
2097 if (listtemp == NULL)
2099 listcurrent = stringlistappend(listcurrent, temp);
2100 if (liststart == NULL)
2101 liststart = listcurrent;
2103 Con_DPrintf("SearchDirFile: %s\n", temp);
2114 liststart = stringlistsort(liststart);
2117 for (listtemp = liststart;listtemp;listtemp = listtemp->next)
2120 numchars += strlen(listtemp->text) + 1;
2122 search = Z_Malloc(sizeof(fssearch_t) + numchars + numfiles * sizeof(char *));
2123 search->filenames = (char **)((char *)search + sizeof(fssearch_t));
2124 search->filenamesbuffer = (char *)((char *)search + sizeof(fssearch_t) + numfiles * sizeof(char *));
2125 search->numfilenames = numfiles;
2128 for (listtemp = liststart;listtemp;listtemp = listtemp->next)
2130 search->filenames[numfiles] = search->filenamesbuffer + numchars;
2131 strcpy(search->filenames[numfiles], listtemp->text);
2133 numchars += strlen(listtemp->text) + 1;
2136 stringlistfree(liststart);
2143 void FS_FreeSearch(fssearch_t *search)
2148 extern int con_linewidth;
2149 int FS_ListDirectory(const char *pattern, int oneperline)
2160 search = FS_Search(pattern, true, true);
2163 numfiles = search->numfilenames;
2166 // FIXME: the names could be added to one column list and then
2167 // gradually shifted into the next column if they fit, and then the
2168 // next to make a compact variable width listing but it's a lot more
2170 // find width for columns
2172 for (i = 0;i < numfiles;i++)
2174 l = strlen(search->filenames[i]);
2175 if (columnwidth < l)
2178 // count the spacing character
2180 // calculate number of columns
2181 numcolumns = con_linewidth / columnwidth;
2182 // don't bother with the column printing if it's only one column
2183 if (numcolumns >= 2)
2185 numlines = (numfiles + numcolumns - 1) / numcolumns;
2186 for (i = 0;i < numlines;i++)
2189 for (k = 0;k < numcolumns;k++)
2191 l = i * numcolumns + k;
2194 name = search->filenames[l];
2195 for (j = 0;name[j] && j < (int)sizeof(linebuf) - 1;j++)
2196 linebuf[linebufpos++] = name[j];
2197 // space out name unless it's the last on the line
2198 if (k < (numcolumns - 1) && l < (numfiles - 1))
2199 for (;j < columnwidth && j < (int)sizeof(linebuf) - 1;j++)
2200 linebuf[linebufpos++] = ' ';
2203 linebuf[linebufpos] = 0;
2204 Con_Printf("%s\n", linebuf);
2211 for (i = 0;i < numfiles;i++)
2212 Con_Printf("%s\n", search->filenames[i]);
2213 FS_FreeSearch(search);
2217 static void FS_ListDirectoryCmd (const char* cmdname, int oneperline)
2219 const char *pattern;
2222 Con_Printf("usage:\n%s [path/pattern]\n", cmdname);
2225 if (Cmd_Argc() == 2)
2226 pattern = Cmd_Argv(1);
2229 if (!FS_ListDirectory(pattern, oneperline))
2230 Con_Print("No files found.\n");
2235 FS_ListDirectoryCmd("dir", true);
2240 FS_ListDirectoryCmd("ls", false);