]> de.git.xonotic.org Git - xonotic/darkplaces.git/blob - host.c
cl_minfps: apply r_refdef.view.quality to reliefmapping LOD distance if reliefmapping...
[xonotic/darkplaces.git] / host.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // host.c -- coordinates spawning and killing of local servers
21
22 #include "quakedef.h"
23
24 #include <time.h>
25 #include "libcurl.h"
26 #include "cdaudio.h"
27 #include "cl_video.h"
28 #include "progsvm.h"
29 #include "csprogs.h"
30 #include "sv_demo.h"
31 #include "snd_main.h"
32 #include "thread.h"
33 #include "utf8lib.h"
34
35 /*
36
37 A server can always be started, even if the system started out as a client
38 to a remote system.
39
40 A client can NOT be started if the system started as a dedicated server.
41
42 Memory is cleared / released when a server or client begins, not when they end.
43
44 */
45
46 // how many frames have occurred
47 // (checked by Host_Error and Host_SaveConfig_f)
48 int host_framecount = 0;
49 // LordHavoc: set when quit is executed
50 qboolean host_shuttingdown = false;
51
52 // the accumulated mainloop time since application started (with filtering), without any slowmo or clamping
53 double realtime;
54 // the main loop wall time for this frame
55 double host_dirtytime;
56
57 // current client
58 client_t *host_client;
59
60 jmp_buf host_abortframe;
61
62 // pretend frames take this amount of time (in seconds), 0 = realtime
63 cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
64 cvar_t cl_maxphysicsframesperserverframe = {0, "cl_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
65 // shows time used by certain subsystems
66 cvar_t host_speeds = {0, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
67 cvar_t host_maxwait = {0, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."};
68 cvar_t cl_minfps = {CVAR_SAVE, "cl_minfps", "40", "minimum fps target - while the rendering performance is below this, it will drift toward lower quality"};
69 cvar_t cl_minfps_fade = {CVAR_SAVE, "cl_minfps_fade", "1", "how fast the quality adapts to varying framerate"};
70 cvar_t cl_minfps_qualitymax = {CVAR_SAVE, "cl_minfps_qualitymax", "1", "highest allowed drawdistance multiplier"};
71 cvar_t cl_minfps_qualitymin = {CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowest allowed drawdistance multiplier"};
72 cvar_t cl_minfps_qualitymultiply = {CVAR_SAVE, "cl_minfps_qualitymultiply", "0.2", "multiplier for quality changes in quality change per second render time (1 assumes linearity of quality and render time)"};
73 cvar_t cl_minfps_qualityhysteresis = {CVAR_SAVE, "cl_minfps_qualityhysteresis", "0.05", "reduce all quality increments by this to reduce flickering"};
74 cvar_t cl_minfps_qualitystepmax = {CVAR_SAVE, "cl_minfps_qualitystepmax", "0.1", "maximum quality change in a single frame"};
75 cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"};
76 cvar_t cl_maxfps_alwayssleep = {0, "cl_maxfps_alwayssleep","1", "gives up some processing time to other applications each frame, value in milliseconds, disabled if cl_maxfps is 0"};
77 cvar_t cl_maxidlefps = {CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"};
78
79 cvar_t developer = {CVAR_SAVE, "developer","0", "shows debugging messages and information (recommended for all developers and level designers); the value -1 also suppresses buffering and logging these messages"};
80 cvar_t developer_extra = {0, "developer_extra", "0", "prints additional debugging messages, often very verbose!"};
81 cvar_t developer_insane = {0, "developer_insane", "0", "prints huge streams of information about internal workings, entire contents of files being read/written, etc.  Not recommended!"};
82 cvar_t developer_loadfile = {0, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"};
83 cvar_t developer_loading = {0, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"};
84 cvar_t developer_entityparsing = {0, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"};
85
86 cvar_t timestamps = {CVAR_SAVE, "timestamps", "0", "prints timestamps on console messages"};
87 cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%Y-%m-%d %H:%M:%S] ", "time format to use on timestamped console messages"};
88
89 cvar_t sessionid = {CVAR_READONLY, "sessionid", "", "ID of the current session (use the -sessionid parameter to set it); this is always either empty or begins with a dot (.)"};
90 cvar_t locksession = {0, "locksession", "0", "Lock the session? 0 = no, 1 = yes and abort on failure, 2 = yes and continue on failure"};
91
92 /*
93 ================
94 Host_AbortCurrentFrame
95
96 aborts the current host frame and goes on with the next one
97 ================
98 */
99 void Host_AbortCurrentFrame(void)
100 {
101         // in case we were previously nice, make us mean again
102         Sys_MakeProcessMean();
103
104         longjmp (host_abortframe, 1);
105 }
106
107 /*
108 ================
109 Host_Error
110
111 This shuts down both the client and server
112 ================
113 */
114 void Host_Error (const char *error, ...)
115 {
116         static char hosterrorstring1[MAX_INPUTLINE]; // THREAD UNSAFE
117         static char hosterrorstring2[MAX_INPUTLINE]; // THREAD UNSAFE
118         static qboolean hosterror = false;
119         va_list argptr;
120
121         // turn off rcon redirect if it was active when the crash occurred
122         // to prevent loops when it is a networking problem
123         Con_Rcon_Redirect_Abort();
124
125         va_start (argptr,error);
126         dpvsnprintf (hosterrorstring1,sizeof(hosterrorstring1),error,argptr);
127         va_end (argptr);
128
129         Con_Printf("Host_Error: %s\n", hosterrorstring1);
130
131         // LordHavoc: if crashing very early, or currently shutting down, do
132         // Sys_Error instead
133         if (host_framecount < 3 || host_shuttingdown)
134                 Sys_Error ("Host_Error: %s", hosterrorstring1);
135
136         if (hosterror)
137                 Sys_Error ("Host_Error: recursively entered (original error was: %s    new error is: %s)", hosterrorstring2, hosterrorstring1);
138         hosterror = true;
139
140         strlcpy(hosterrorstring2, hosterrorstring1, sizeof(hosterrorstring2));
141
142         CL_Parse_DumpPacket();
143
144         CL_Parse_ErrorCleanUp();
145
146         //PR_Crash();
147
148         // print out where the crash happened, if it was caused by QC (and do a cleanup)
149         PRVM_Crash(SVVM_prog);
150         PRVM_Crash(CLVM_prog);
151         PRVM_Crash(MVM_prog);
152
153         cl.csqc_loaded = false;
154         Cvar_SetValueQuick(&csqc_progcrc, -1);
155         Cvar_SetValueQuick(&csqc_progsize, -1);
156
157         SV_LockThreadMutex();
158         Host_ShutdownServer ();
159         SV_UnlockThreadMutex();
160
161         if (cls.state == ca_dedicated)
162                 Sys_Error ("Host_Error: %s",hosterrorstring2);  // dedicated servers exit
163
164         CL_Disconnect ();
165         cls.demonum = -1;
166
167         hosterror = false;
168
169         Host_AbortCurrentFrame();
170 }
171
172 static void Host_ServerOptions (void)
173 {
174         int i;
175
176         // general default
177         svs.maxclients = 8;
178
179 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
180 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
181         // if no client is in the executable or -dedicated is specified on
182         // commandline, start a dedicated server
183         i = COM_CheckParm ("-dedicated");
184         if (i || !cl_available)
185         {
186                 cls.state = ca_dedicated;
187                 // check for -dedicated specifying how many players
188                 if (i && i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
189                         svs.maxclients = atoi (com_argv[i+1]);
190                 if (COM_CheckParm ("-listen"))
191                         Con_Printf ("Only one of -dedicated or -listen can be specified\n");
192                 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
193                 Cvar_SetValue("sv_public", 1);
194         }
195         else if (cl_available)
196         {
197                 // client exists and not dedicated, check if -listen is specified
198                 cls.state = ca_disconnected;
199                 i = COM_CheckParm ("-listen");
200                 if (i)
201                 {
202                         // default players unless specified
203                         if (i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
204                                 svs.maxclients = atoi (com_argv[i+1]);
205                 }
206                 else
207                 {
208                         // default players in some games, singleplayer in most
209                         if (gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC && gamemode != GAME_BATTLEMECH)
210                                 svs.maxclients = 1;
211                 }
212         }
213
214         svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
215
216         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
217
218         if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
219                 Cvar_SetValueQuick(&deathmatch, 1);
220 }
221
222 /*
223 =======================
224 Host_InitLocal
225 ======================
226 */
227 void Host_SaveConfig_f(void);
228 void Host_LoadConfig_f(void);
229 extern cvar_t sv_writepicture_quality;
230 extern cvar_t r_texture_jpeg_fastpicmip;
231 static void Host_InitLocal (void)
232 {
233         Cmd_AddCommand("saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
234         Cmd_AddCommand("loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
235
236         Cvar_RegisterVariable (&cl_maxphysicsframesperserverframe);
237         Cvar_RegisterVariable (&host_framerate);
238         Cvar_RegisterVariable (&host_speeds);
239         Cvar_RegisterVariable (&host_maxwait);
240         Cvar_RegisterVariable (&cl_minfps);
241         Cvar_RegisterVariable (&cl_minfps_fade);
242         Cvar_RegisterVariable (&cl_minfps_qualitymax);
243         Cvar_RegisterVariable (&cl_minfps_qualitymin);
244         Cvar_RegisterVariable (&cl_minfps_qualitystepmax);
245         Cvar_RegisterVariable (&cl_minfps_qualityhysteresis);
246         Cvar_RegisterVariable (&cl_minfps_qualitymultiply);
247         Cvar_RegisterVariable (&cl_maxfps);
248         Cvar_RegisterVariable (&cl_maxfps_alwayssleep);
249         Cvar_RegisterVariable (&cl_maxidlefps);
250
251         Cvar_RegisterVariable (&developer);
252         Cvar_RegisterVariable (&developer_extra);
253         Cvar_RegisterVariable (&developer_insane);
254         Cvar_RegisterVariable (&developer_loadfile);
255         Cvar_RegisterVariable (&developer_loading);
256         Cvar_RegisterVariable (&developer_entityparsing);
257
258         Cvar_RegisterVariable (&timestamps);
259         Cvar_RegisterVariable (&timeformat);
260
261         Cvar_RegisterVariable (&sv_writepicture_quality);
262         Cvar_RegisterVariable (&r_texture_jpeg_fastpicmip);
263 }
264
265
266 /*
267 ===============
268 Host_SaveConfig_f
269
270 Writes key bindings and archived cvars to config.cfg
271 ===============
272 */
273 static void Host_SaveConfig_to(const char *file)
274 {
275         qfile_t *f;
276
277 // dedicated servers initialize the host but don't parse and set the
278 // config.cfg cvars
279         // LordHavoc: don't save a config if it crashed in startup
280         if (host_framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo"))
281         {
282                 f = FS_OpenRealFile(file, "wb", false);
283                 if (!f)
284                 {
285                         Con_Printf("Couldn't write %s.\n", file);
286                         return;
287                 }
288
289                 Key_WriteBindings (f);
290                 Cvar_WriteVariables (f);
291
292                 FS_Close (f);
293         }
294 }
295 void Host_SaveConfig(void)
296 {
297         Host_SaveConfig_to(CONFIGFILENAME);
298 }
299 void Host_SaveConfig_f(void)
300 {
301         const char *file = CONFIGFILENAME;
302
303         if(Cmd_Argc() >= 2) {
304                 file = Cmd_Argv(1);
305                 Con_Printf("Saving to %s\n", file);
306         }
307
308         Host_SaveConfig_to(file);
309 }
310
311 static void Host_AddConfigText(void)
312 {
313         // set up the default startmap_sp and startmap_dm aliases (mods can
314         // override these) and then execute the quake.rc startup script
315         if (gamemode == GAME_NEHAHRA)
316                 Cbuf_InsertText("alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec " STARTCONFIGFILENAME "\n");
317         else if (gamemode == GAME_TRANSFUSION)
318                 Cbuf_InsertText("alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec " STARTCONFIGFILENAME "\n");
319         else if (gamemode == GAME_TEU)
320                 Cbuf_InsertText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n");
321         else
322                 Cbuf_InsertText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec " STARTCONFIGFILENAME "\n");
323 }
324
325 /*
326 ===============
327 Host_LoadConfig_f
328
329 Resets key bindings and cvars to defaults and then reloads scripts
330 ===============
331 */
332 void Host_LoadConfig_f(void)
333 {
334         // reset all cvars, commands and aliases to init values
335         Cmd_RestoreInitState();
336         // prepend a menu restart command to execute after the config
337         Cbuf_InsertText("\nmenu_restart\n");
338         // reset cvars to their defaults, and then exec startup scripts again
339         Host_AddConfigText();
340 }
341
342 /*
343 =================
344 SV_ClientPrint
345
346 Sends text across to be displayed
347 FIXME: make this just a stuffed echo?
348 =================
349 */
350 void SV_ClientPrint(const char *msg)
351 {
352         if (host_client->netconnection)
353         {
354                 MSG_WriteByte(&host_client->netconnection->message, svc_print);
355                 MSG_WriteString(&host_client->netconnection->message, msg);
356         }
357 }
358
359 /*
360 =================
361 SV_ClientPrintf
362
363 Sends text across to be displayed
364 FIXME: make this just a stuffed echo?
365 =================
366 */
367 void SV_ClientPrintf(const char *fmt, ...)
368 {
369         va_list argptr;
370         char msg[MAX_INPUTLINE];
371
372         va_start(argptr,fmt);
373         dpvsnprintf(msg,sizeof(msg),fmt,argptr);
374         va_end(argptr);
375
376         SV_ClientPrint(msg);
377 }
378
379 /*
380 =================
381 SV_BroadcastPrint
382
383 Sends text to all active clients
384 =================
385 */
386 void SV_BroadcastPrint(const char *msg)
387 {
388         int i;
389         client_t *client;
390
391         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
392         {
393                 if (client->active && client->netconnection)
394                 {
395                         MSG_WriteByte(&client->netconnection->message, svc_print);
396                         MSG_WriteString(&client->netconnection->message, msg);
397                 }
398         }
399
400         if (sv_echobprint.integer && cls.state == ca_dedicated)
401                 Con_Print(msg);
402 }
403
404 /*
405 =================
406 SV_BroadcastPrintf
407
408 Sends text to all active clients
409 =================
410 */
411 void SV_BroadcastPrintf(const char *fmt, ...)
412 {
413         va_list argptr;
414         char msg[MAX_INPUTLINE];
415
416         va_start(argptr,fmt);
417         dpvsnprintf(msg,sizeof(msg),fmt,argptr);
418         va_end(argptr);
419
420         SV_BroadcastPrint(msg);
421 }
422
423 /*
424 =================
425 Host_ClientCommands
426
427 Send text over to the client to be executed
428 =================
429 */
430 void Host_ClientCommands(const char *fmt, ...)
431 {
432         va_list argptr;
433         char string[MAX_INPUTLINE];
434
435         if (!host_client->netconnection)
436                 return;
437
438         va_start(argptr,fmt);
439         dpvsnprintf(string, sizeof(string), fmt, argptr);
440         va_end(argptr);
441
442         MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
443         MSG_WriteString(&host_client->netconnection->message, string);
444 }
445
446 /*
447 =====================
448 SV_DropClient
449
450 Called when the player is getting totally kicked off the host
451 if (crash = true), don't bother sending signofs
452 =====================
453 */
454 void SV_DropClient(qboolean crash)
455 {
456         prvm_prog_t *prog = SVVM_prog;
457         int i;
458         Con_Printf("Client \"%s\" dropped\n", host_client->name);
459
460         SV_StopDemoRecording(host_client);
461
462         // make sure edict is not corrupt (from a level change for example)
463         host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
464
465         if (host_client->netconnection)
466         {
467                 // tell the client to be gone
468                 if (!crash)
469                 {
470                         // LordHavoc: no opportunity for resending, so use unreliable 3 times
471                         unsigned char bufdata[8];
472                         sizebuf_t buf;
473                         memset(&buf, 0, sizeof(buf));
474                         buf.data = bufdata;
475                         buf.maxsize = sizeof(bufdata);
476                         MSG_WriteByte(&buf, svc_disconnect);
477                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
478                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
479                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
480                 }
481         }
482
483         // call qc ClientDisconnect function
484         // LordHavoc: don't call QC if server is dead (avoids recursive
485         // Host_Error in some mods when they run out of edicts)
486         if (host_client->clientconnectcalled && sv.active && host_client->edict)
487         {
488                 // call the prog function for removing a client
489                 // this will set the body to a dead frame, among other things
490                 int saveSelf = PRVM_serverglobaledict(self);
491                 host_client->clientconnectcalled = false;
492                 PRVM_serverglobalfloat(time) = sv.time;
493                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
494                 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
495                 PRVM_serverglobaledict(self) = saveSelf;
496         }
497
498         if (host_client->netconnection)
499         {
500                 // break the net connection
501                 NetConn_Close(host_client->netconnection);
502                 host_client->netconnection = NULL;
503         }
504
505         // if a download is active, close it
506         if (host_client->download_file)
507         {
508                 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
509                 FS_Close(host_client->download_file);
510                 host_client->download_file = NULL;
511                 host_client->download_name[0] = 0;
512                 host_client->download_expectedposition = 0;
513                 host_client->download_started = false;
514         }
515
516         // remove leaving player from scoreboard
517         host_client->name[0] = 0;
518         host_client->colors = 0;
519         host_client->frags = 0;
520         // send notification to all clients
521         // get number of client manually just to make sure we get it right...
522         i = host_client - svs.clients;
523         MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
524         MSG_WriteByte (&sv.reliable_datagram, i);
525         MSG_WriteString (&sv.reliable_datagram, host_client->name);
526         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
527         MSG_WriteByte (&sv.reliable_datagram, i);
528         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
529         MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
530         MSG_WriteByte (&sv.reliable_datagram, i);
531         MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
532
533         // free the client now
534         if (host_client->entitydatabase)
535                 EntityFrame_FreeDatabase(host_client->entitydatabase);
536         if (host_client->entitydatabase4)
537                 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
538         if (host_client->entitydatabase5)
539                 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
540
541         if (sv.active)
542         {
543                 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
544                 PRVM_ED_ClearEdict(prog, host_client->edict);
545         }
546
547         // clear the client struct (this sets active to false)
548         memset(host_client, 0, sizeof(*host_client));
549
550         // update server listing on the master because player count changed
551         // (which the master uses for filtering empty/full servers)
552         NetConn_Heartbeat(1);
553
554         if (sv.loadgame)
555         {
556                 for (i = 0;i < svs.maxclients;i++)
557                         if (svs.clients[i].active && !svs.clients[i].spawned)
558                                 break;
559                 if (i == svs.maxclients)
560                 {
561                         Con_Printf("Loaded game, everyone rejoined - unpausing\n");
562                         sv.paused = sv.loadgame = false; // we're basically done with loading now
563                 }
564         }
565 }
566
567 /*
568 ==================
569 Host_ShutdownServer
570
571 This only happens at the end of a game, not between levels
572 ==================
573 */
574 void Host_ShutdownServer(void)
575 {
576         prvm_prog_t *prog = SVVM_prog;
577         int i;
578
579         Con_DPrintf("Host_ShutdownServer\n");
580
581         if (!sv.active)
582                 return;
583
584         NetConn_Heartbeat(2);
585         NetConn_Heartbeat(2);
586
587 // make sure all the clients know we're disconnecting
588         World_End(&sv.world);
589         if(prog->loaded)
590         {
591                 if(PRVM_serverfunction(SV_Shutdown))
592                 {
593                         func_t s = PRVM_serverfunction(SV_Shutdown);
594                         PRVM_serverglobalfloat(time) = sv.time;
595                         PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
596                         prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
597                 }
598         }
599         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
600                 if (host_client->active)
601                         SV_DropClient(false); // server shutdown
602
603         NetConn_CloseServerPorts();
604
605         sv.active = false;
606 //
607 // clear structures
608 //
609         memset(&sv, 0, sizeof(sv));
610         memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
611
612         cl.islocalgame = false;
613 }
614
615
616 //============================================================================
617
618 /*
619 ===================
620 Host_GetConsoleCommands
621
622 Add them exactly as if they had been typed at the console
623 ===================
624 */
625 static void Host_GetConsoleCommands (void)
626 {
627         char *cmd;
628
629         while (1)
630         {
631                 cmd = Sys_ConsoleInput ();
632                 if (!cmd)
633                         break;
634                 Cbuf_AddText (cmd);
635         }
636 }
637
638 /*
639 ==================
640 Host_TimeReport
641
642 Returns a time report string, for example for
643 ==================
644 */
645 const char *Host_TimingReport(char *buf, size_t buflen)
646 {
647         return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
648 }
649
650 /*
651 ==================
652 Host_Frame
653
654 Runs all active servers
655 ==================
656 */
657 static void Host_Init(void);
658 void Host_Main(void)
659 {
660         double time1 = 0;
661         double time2 = 0;
662         double time3 = 0;
663         double cl_timer = 0, sv_timer = 0;
664         double clframetime, deltacleantime, olddirtytime, dirtytime;
665         double wait;
666         int pass1, pass2, pass3, i;
667         char vabuf[1024];
668
669         Host_Init();
670
671         realtime = 0;
672         dirtytime = Sys_DirtyTime();
673         for (;;)
674         {
675                 if (setjmp(host_abortframe))
676                 {
677                         SCR_ClearLoadingScreen(false);
678                         continue;                       // something bad happened, or the server disconnected
679                 }
680
681                 olddirtytime = host_dirtytime;
682                 dirtytime = Sys_DirtyTime();
683                 deltacleantime = dirtytime - olddirtytime;
684                 if (deltacleantime < 0)
685                 {
686                         // warn if it's significant
687                         if (deltacleantime < -0.01)
688                                 Con_Printf("Host_Mingled: time stepped backwards (went from %f to %f, difference %f)\n", olddirtytime, dirtytime, deltacleantime);
689                         deltacleantime = 0;
690                 }
691                 else if (deltacleantime >= 1800)
692                 {
693                         Con_Printf("Host_Mingled: time stepped forward (went from %f to %f, difference %f)\n", olddirtytime, dirtytime, deltacleantime);
694                         deltacleantime = 0;
695                 }
696                 realtime += deltacleantime;
697                 host_dirtytime = dirtytime;
698
699                 cl_timer += deltacleantime;
700                 sv_timer += deltacleantime;
701
702                 if (!svs.threaded)
703                 {
704                         svs.perf_acc_realtime += deltacleantime;
705
706                         // Look for clients who have spawned
707                         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
708                                 if(host_client->spawned)
709                                         if(host_client->netconnection)
710                                                 break;
711                         if(i == svs.maxclients)
712                         {
713                                 // Nobody is looking? Then we won't do timing...
714                                 // Instead, reset it to zero
715                                 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
716                         }
717                         else if(svs.perf_acc_realtime > 5)
718                         {
719                                 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
720                                 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
721                                 if(svs.perf_acc_offset_samples > 0)
722                                 {
723                                         svs.perf_offset_max = svs.perf_acc_offset_max;
724                                         svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
725                                         svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
726                                 }
727                                 if(svs.perf_lost > 0 && developer_extra.integer)
728                                         Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
729                                 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
730                         }
731                 }
732
733                 if (slowmo.value < 0.00001 && slowmo.value != 0)
734                         Cvar_SetValue("slowmo", 0);
735                 if (host_framerate.value < 0.00001 && host_framerate.value != 0)
736                         Cvar_SetValue("host_framerate", 0);
737
738                 // keep the random time dependent, but not when playing demos/benchmarking
739                 if(!*sv_random_seed.string && !cls.demoplayback)
740                         rand();
741
742                 // get new key events
743                 Key_EventQueue_Unblock();
744                 SndSys_SendKeyEvents();
745                 Sys_SendKeyEvents();
746
747                 NetConn_UpdateSockets();
748
749                 Log_DestBuffer_Flush();
750
751                 // receive packets on each main loop iteration, as the main loop may
752                 // be undersleeping due to select() detecting a new packet
753                 if (sv.active && !svs.threaded)
754                         NetConn_ServerFrame();
755
756                 Curl_Run();
757
758                 // check for commands typed to the host
759                 Host_GetConsoleCommands();
760
761                 // when a server is running we only execute console commands on server frames
762                 // (this mainly allows frikbot .way config files to work properly by staying in sync with the server qc)
763                 // otherwise we execute them on client frames
764                 if (sv.active ? sv_timer > 0 : cl_timer > 0)
765                 {
766                         // process console commands
767 //                      R_TimeReport("preconsole");
768                         CL_VM_PreventInformationLeaks();
769                         Cbuf_Frame();
770 //                      R_TimeReport("console");
771                 }
772
773                 //Con_Printf("%6.0f %6.0f\n", cl_timer * 1000000.0, sv_timer * 1000000.0);
774
775                 // if the accumulators haven't become positive yet, wait a while
776                 if (cls.state == ca_dedicated)
777                         wait = sv_timer * -1000000.0;
778                 else if (!sv.active || svs.threaded)
779                         wait = cl_timer * -1000000.0;
780                 else
781                         wait = max(cl_timer, sv_timer) * -1000000.0;
782
783                 if (!cls.timedemo && wait >= 1)
784                 {
785                         double time0, delta;
786
787                         if(host_maxwait.value <= 0)
788                                 wait = min(wait, 1000000.0);
789                         else
790                                 wait = min(wait, host_maxwait.value * 1000.0);
791                         if(wait < 1)
792                                 wait = 1; // because we cast to int
793
794                         time0 = Sys_DirtyTime();
795                         if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded)
796                                 NetConn_SleepMicroseconds((int)wait);
797                         else
798                                 Sys_Sleep((int)wait);
799                         delta = Sys_DirtyTime() - time0;
800                         if (delta < 0 || delta >= 1800) delta = 0;
801                         if (!svs.threaded)
802                                 svs.perf_acc_sleeptime += delta;
803 //                      R_TimeReport("sleep");
804                         continue;
805                 }
806
807                 // limit the frametime steps to no more than 100ms each
808                 if (cl_timer > 0.1)
809                         cl_timer = 0.1;
810                 if (sv_timer > 0.1)
811                 {
812                         if (!svs.threaded)
813                                 svs.perf_acc_lost += (sv_timer - 0.1);
814                         sv_timer = 0.1;
815                 }
816
817                 R_TimeReport("---");
818
819         //-------------------
820         //
821         // server operations
822         //
823         //-------------------
824
825                 // limit the frametime steps to no more than 100ms each
826                 if (sv.active && sv_timer > 0 && !svs.threaded)
827                 {
828                         // execute one or more server frames, with an upper limit on how much
829                         // execution time to spend on server frames to avoid freezing the game if
830                         // the server is overloaded, this execution time limit means the game will
831                         // slow down if the server is taking too long.
832                         int framecount, framelimit = 1;
833                         double advancetime, aborttime = 0;
834                         float offset;
835                         prvm_prog_t *prog = SVVM_prog;
836
837                         // run the world state
838                         // don't allow simulation to run too fast or too slow or logic glitches can occur
839
840                         // stop running server frames if the wall time reaches this value
841                         if (sys_ticrate.value <= 0)
842                                 advancetime = sv_timer;
843                         else if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
844                         {
845                                 // synchronize to the client frametime, but no less than 10ms and no more than 100ms
846                                 advancetime = bound(0.01, cl_timer, 0.1);
847                         }
848                         else
849                         {
850                                 advancetime = sys_ticrate.value;
851                                 // listen servers can run multiple server frames per client frame
852                                 framelimit = cl_maxphysicsframesperserverframe.integer;
853                                 aborttime = Sys_DirtyTime() + 0.1;
854                         }
855                         if(slowmo.value > 0 && slowmo.value < 1)
856                                 advancetime = min(advancetime, 0.1 / slowmo.value);
857                         else
858                                 advancetime = min(advancetime, 0.1);
859
860                         if(advancetime > 0)
861                         {
862                                 offset = Sys_DirtyTime() - dirtytime;if (offset < 0 || offset >= 1800) offset = 0;
863                                 offset += sv_timer;
864                                 ++svs.perf_acc_offset_samples;
865                                 svs.perf_acc_offset += offset;
866                                 svs.perf_acc_offset_squared += offset * offset;
867                                 if(svs.perf_acc_offset_max < offset)
868                                         svs.perf_acc_offset_max = offset;
869                         }
870
871                         // only advance time if not paused
872                         // the game also pauses in singleplayer when menu or console is used
873                         sv.frametime = advancetime * slowmo.value;
874                         if (host_framerate.value)
875                                 sv.frametime = host_framerate.value;
876                         if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
877                                 sv.frametime = 0;
878
879                         for (framecount = 0;framecount < framelimit && sv_timer > 0;framecount++)
880                         {
881                                 sv_timer -= advancetime;
882
883                                 // move things around and think unless paused
884                                 if (sv.frametime)
885                                         SV_Physics();
886
887                                 // if this server frame took too long, break out of the loop
888                                 if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
889                                         break;
890                         }
891                         R_TimeReport("serverphysics");
892
893                         // send all messages to the clients
894                         SV_SendClientMessages();
895
896                         if (sv.paused == 1 && realtime > sv.pausedstart && sv.pausedstart > 0) {
897                                 prog->globals.generic[OFS_PARM0] = realtime - sv.pausedstart;
898                                 PRVM_serverglobalfloat(time) = sv.time;
899                                 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
900                         }
901
902                         // send an heartbeat if enough time has passed since the last one
903                         NetConn_Heartbeat(0);
904                         R_TimeReport("servernetwork");
905                 }
906                 else if (!svs.threaded)
907                 {
908                         // don't let r_speeds display jump around
909                         R_TimeReport("serverphysics");
910                         R_TimeReport("servernetwork");
911                 }
912
913         //-------------------
914         //
915         // client operations
916         //
917         //-------------------
918
919                 if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || ((vid_activewindow ? cl_maxfps : cl_maxidlefps).value < 1)))
920                 {
921                         R_TimeReport("---");
922                         Collision_Cache_NewFrame();
923                         R_TimeReport("collisioncache");
924                         // decide the simulation time
925                         if (cls.capturevideo.active)
926                         {
927                                 //***
928                                 if (cls.capturevideo.realtime)
929                                         clframetime = cl.realframetime = max(cl_timer, 1.0 / cls.capturevideo.framerate);
930                                 else
931                                 {
932                                         clframetime = 1.0 / cls.capturevideo.framerate;
933                                         cl.realframetime = max(cl_timer, clframetime);
934                                 }
935                         }
936                         else if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo)
937                         {
938                                 clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value);
939                                 // when running slow, we need to sleep to keep input responsive
940                                 wait = bound(0, cl_maxfps_alwayssleep.value * 1000, 100000);
941                                 if (wait > 0)
942                                         Sys_Sleep((int)wait);
943                         }
944                         else if (!vid_activewindow && cl_maxidlefps.value >= 1 && !cls.timedemo)
945                                 clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value);
946                         else
947                                 clframetime = cl.realframetime = cl_timer;
948
949                         // apply slowmo scaling
950                         clframetime *= cl.movevars_timescale;
951                         // scale playback speed of demos by slowmo cvar
952                         if (cls.demoplayback)
953                         {
954                                 clframetime *= slowmo.value;
955                                 // if demo playback is paused, don't advance time at all
956                                 if (cls.demopaused)
957                                         clframetime = 0;
958                         }
959
960                         // host_framerate overrides all else
961                         if (host_framerate.value)
962                                 clframetime = host_framerate.value;
963
964                         if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
965                                 clframetime = 0;
966
967                         if (cls.timedemo)
968                                 clframetime = cl.realframetime = cl_timer;
969
970                         // deduct the frame time from the accumulator
971                         cl_timer -= cl.realframetime;
972
973                         cl.oldtime = cl.time;
974                         cl.time += clframetime;
975
976                         // update video
977                         if (host_speeds.integer)
978                                 time1 = Sys_DirtyTime();
979                         R_TimeReport("pre-input");
980
981                         // Collect input into cmd
982                         CL_Input();
983
984                         R_TimeReport("input");
985
986                         // check for new packets
987                         NetConn_ClientFrame();
988
989                         // read a new frame from a demo if needed
990                         CL_ReadDemoMessage();
991                         R_TimeReport("clientnetwork");
992
993                         // now that packets have been read, send input to server
994                         CL_SendMove();
995                         R_TimeReport("sendmove");
996
997                         // update client world (interpolate entities, create trails, etc)
998                         CL_UpdateWorld();
999                         R_TimeReport("lerpworld");
1000
1001                         CL_Video_Frame();
1002
1003                         R_TimeReport("client");
1004
1005                         CL_UpdateScreen();
1006                         R_TimeReport("render");
1007
1008                         if (host_speeds.integer)
1009                                 time2 = Sys_DirtyTime();
1010
1011                         // update audio
1012                         if(cl.csqc_usecsqclistener)
1013                         {
1014                                 S_Update(&cl.csqc_listenermatrix);
1015                                 cl.csqc_usecsqclistener = false;
1016                         }
1017                         else
1018                                 S_Update(&r_refdef.view.matrix);
1019
1020                         CDAudio_Update();
1021                         R_TimeReport("audio");
1022
1023                         // reset gathering of mouse input
1024                         in_mouse_x = in_mouse_y = 0;
1025
1026                         if (host_speeds.integer)
1027                         {
1028                                 pass1 = (int)((time1 - time3)*1000000);
1029                                 time3 = Sys_DirtyTime();
1030                                 pass2 = (int)((time2 - time1)*1000000);
1031                                 pass3 = (int)((time3 - time2)*1000000);
1032                                 Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n",
1033                                                         pass1+pass2+pass3, pass1, pass2, pass3);
1034                         }
1035                 }
1036
1037 #if MEMPARANOIA
1038                 Mem_CheckSentinelsGlobal();
1039 #else
1040                 if (developer_memorydebug.integer)
1041                         Mem_CheckSentinelsGlobal();
1042 #endif
1043
1044                 // if there is some time remaining from this frame, reset the timers
1045                 if (cl_timer >= 0)
1046                         cl_timer = 0;
1047                 if (sv_timer >= 0)
1048                 {
1049                         if (!svs.threaded)
1050                                 svs.perf_acc_lost += sv_timer;
1051                         sv_timer = 0;
1052                 }
1053
1054                 host_framecount++;
1055         }
1056 }
1057
1058 //============================================================================
1059
1060 qboolean vid_opened = false;
1061 void Host_StartVideo(void)
1062 {
1063         if (!vid_opened && cls.state != ca_dedicated)
1064         {
1065                 vid_opened = true;
1066                 // make sure we open sockets before opening video because the Windows Firewall "unblock?" dialog can screw up the graphics context on some graphics drivers
1067                 NetConn_UpdateSockets();
1068                 VID_Start();
1069                 CDAudio_Startup();
1070         }
1071 }
1072
1073 char engineversion[128];
1074
1075 qboolean sys_nostdout = false;
1076
1077 extern qboolean host_stuffcmdsrun;
1078
1079 static qfile_t *locksession_fh = NULL;
1080 static qboolean locksession_run = false;
1081 static void Host_InitSession(void)
1082 {
1083         int i;
1084         Cvar_RegisterVariable(&sessionid);
1085         Cvar_RegisterVariable(&locksession);
1086
1087         // load the session ID into the read-only cvar
1088         if ((i = COM_CheckParm("-sessionid")) && (i + 1 < com_argc))
1089         {
1090                 char vabuf[1024];
1091                 if(com_argv[i+1][0] == '.')
1092                         Cvar_SetQuick(&sessionid, com_argv[i+1]);
1093                 else
1094                         Cvar_SetQuick(&sessionid, va(vabuf, sizeof(vabuf), ".%s", com_argv[i+1]));
1095         }
1096 }
1097 void Host_LockSession(void)
1098 {
1099         if(locksession_run)
1100                 return;
1101         locksession_run = true;
1102         if(locksession.integer != 0)
1103         {
1104                 char vabuf[1024];
1105                 char *p = va(vabuf, sizeof(vabuf), "%slock%s", *fs_userdir ? fs_userdir : fs_basedir, sessionid.string);
1106                 FS_CreatePath(p);
1107                 locksession_fh = FS_SysOpen(p, "wl", false);
1108                 // TODO maybe write the pid into the lockfile, while we are at it? may help server management tools
1109                 if(!locksession_fh)
1110                 {
1111                         if(locksession.integer == 2)
1112                         {
1113                                 Con_Printf("WARNING: session lock %s could not be acquired. Please run with -sessionid and an unique session name. Continuing anyway.\n", p);
1114                         }
1115                         else
1116                         {
1117                                 Sys_Error("session lock %s could not be acquired. Please run with -sessionid and an unique session name.\n", p);
1118                         }
1119                 }
1120         }
1121 }
1122 void Host_UnlockSession(void)
1123 {
1124         if(!locksession_run)
1125                 return;
1126         locksession_run = false;
1127
1128         if(locksession_fh)
1129         {
1130                 FS_Close(locksession_fh);
1131                 // NOTE: we can NOT unlink the lock here, as doing so would
1132                 // create a race condition if another process created it
1133                 // between our close and our unlink
1134                 locksession_fh = NULL;
1135         }
1136 }
1137
1138 /*
1139 ====================
1140 Host_Init
1141 ====================
1142 */
1143 static void Host_Init (void)
1144 {
1145         int i;
1146         const char* os;
1147         char vabuf[1024];
1148
1149         if (COM_CheckParm("-profilegameonly"))
1150                 Sys_AllowProfiling(false);
1151
1152         // LordHavoc: quake never seeded the random number generator before... heh
1153         if (COM_CheckParm("-benchmark"))
1154                 srand(0); // predictable random sequence for -benchmark
1155         else
1156                 srand((unsigned int)time(NULL));
1157
1158         // FIXME: this is evil, but possibly temporary
1159         // LordHavoc: doesn't seem very temporary...
1160         // LordHavoc: made this a saved cvar
1161 // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
1162         if (COM_CheckParm("-developer"))
1163         {
1164                 developer.value = developer.integer = 1;
1165                 developer.string = "1";
1166         }
1167
1168         if (COM_CheckParm("-developer2") || COM_CheckParm("-developer3"))
1169         {
1170                 developer.value = developer.integer = 1;
1171                 developer.string = "1";
1172                 developer_extra.value = developer_extra.integer = 1;
1173                 developer_extra.string = "1";
1174                 developer_insane.value = developer_insane.integer = 1;
1175                 developer_insane.string = "1";
1176                 developer_memory.value = developer_memory.integer = 1;
1177                 developer_memory.string = "1";
1178                 developer_memorydebug.value = developer_memorydebug.integer = 1;
1179                 developer_memorydebug.string = "1";
1180         }
1181
1182         if (COM_CheckParm("-developer3"))
1183         {
1184                 gl_paranoid.integer = 1;gl_paranoid.string = "1";
1185                 gl_printcheckerror.integer = 1;gl_printcheckerror.string = "1";
1186         }
1187
1188 // COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
1189         if (COM_CheckParm("-nostdout"))
1190                 sys_nostdout = 1;
1191
1192         // used by everything
1193         Memory_Init();
1194
1195         // initialize console command/cvar/alias/command execution systems
1196         Cmd_Init();
1197
1198         // initialize memory subsystem cvars/commands
1199         Memory_Init_Commands();
1200
1201         // initialize console and logging and its cvars/commands
1202         Con_Init();
1203
1204         // initialize various cvars that could not be initialized earlier
1205         u8_Init();
1206         Curl_Init_Commands();
1207         Cmd_Init_Commands();
1208         Sys_Init_Commands();
1209         COM_Init_Commands();
1210         FS_Init_Commands();
1211
1212         // initialize console window (only used by sys_win.c)
1213         Sys_InitConsole();
1214
1215         // initialize the self-pack (must be before COM_InitGameType as it may add command line options)
1216         FS_Init_SelfPack();
1217
1218         // detect gamemode from commandline options or executable name
1219         COM_InitGameType();
1220
1221         // construct a version string for the corner of the console
1222         os = DP_OS_NAME;
1223         dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring);
1224         Con_Printf("%s\n", engineversion);
1225
1226         // initialize process nice level
1227         Sys_InitProcessNice();
1228
1229         // initialize ixtable
1230         Mathlib_Init();
1231
1232         // initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name)
1233         FS_Init();
1234
1235         // register the cvars for session locking
1236         Host_InitSession();
1237
1238         // must be after FS_Init
1239         Crypto_Init();
1240         Crypto_Init_Commands();
1241
1242         NetConn_Init();
1243         Curl_Init();
1244         //PR_Init();
1245         //PR_Cmd_Init();
1246         PRVM_Init();
1247         Mod_Init();
1248         World_Init();
1249         SV_Init();
1250         V_Init(); // some cvars needed by server player physics (cl_rollangle etc)
1251         Host_InitCommands();
1252         Host_InitLocal();
1253         Host_ServerOptions();
1254
1255         Thread_Init();
1256
1257         if (cls.state == ca_dedicated)
1258                 Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)");
1259         else
1260         {
1261                 Con_DPrintf("Initializing client\n");
1262
1263                 R_Modules_Init();
1264                 Palette_Init();
1265                 MR_Init_Commands();
1266                 VID_Shared_Init();
1267                 VID_Init();
1268                 Render_Init();
1269                 S_Init();
1270                 CDAudio_Init();
1271                 Key_Init();
1272                 CL_Init();
1273         }
1274
1275         // save off current state of aliases, commands and cvars for later restore if FS_GameDir_f is called
1276         // NOTE: menu commands are freed by Cmd_RestoreInitState
1277         Cmd_SaveInitState();
1278
1279         // FIXME: put this into some neat design, but the menu should be allowed to crash
1280         // without crashing the whole game, so this should just be a short-time solution
1281
1282         // here comes the not so critical stuff
1283         if (setjmp(host_abortframe)) {
1284                 return;
1285         }
1286
1287         Host_AddConfigText();
1288         Cbuf_Execute();
1289
1290         // if stuffcmds wasn't run, then quake.rc is probably missing, use default
1291         if (!host_stuffcmdsrun)
1292         {
1293                 Cbuf_AddText("exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\nstuffcmds\n");
1294                 Cbuf_Execute();
1295         }
1296
1297         // put up the loading image so the user doesn't stare at a black screen...
1298         SCR_BeginLoadingPlaque();
1299
1300         if (cls.state != ca_dedicated)
1301         {
1302                 MR_Init();
1303         }
1304
1305         // check for special benchmark mode
1306 // COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
1307         i = COM_CheckParm("-benchmark");
1308         if (i && i + 1 < com_argc)
1309         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1310         {
1311                 Cbuf_AddText(va(vabuf, sizeof(vabuf), "timedemo %s\n", com_argv[i + 1]));
1312                 Cbuf_Execute();
1313         }
1314
1315         // check for special demo mode
1316 // COMMANDLINEOPTION: Client: -demo <demoname> runs a playdemo and quits
1317         i = COM_CheckParm("-demo");
1318         if (i && i + 1 < com_argc)
1319         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1320         {
1321                 Cbuf_AddText(va(vabuf, sizeof(vabuf), "playdemo %s\n", com_argv[i + 1]));
1322                 Cbuf_Execute();
1323         }
1324
1325 // COMMANDLINEOPTION: Client: -capturedemo <demoname> captures a playdemo and quits
1326         i = COM_CheckParm("-capturedemo");
1327         if (i && i + 1 < com_argc)
1328         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1329         {
1330                 Cbuf_AddText(va(vabuf, sizeof(vabuf), "playdemo %s\ncl_capturevideo 1\n", com_argv[i + 1]));
1331                 Cbuf_Execute();
1332         }
1333
1334         if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1335         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1336         {
1337                 Cbuf_AddText("startmap_dm\n");
1338                 Cbuf_Execute();
1339         }
1340
1341         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1342         {
1343                 Cbuf_AddText("togglemenu\n");
1344                 Cbuf_Execute();
1345         }
1346
1347         Con_DPrint("========Initialized=========\n");
1348
1349         //Host_StartVideo();
1350
1351         if (cls.state != ca_dedicated)
1352                 SV_StartThread();
1353 }
1354
1355
1356 /*
1357 ===============
1358 Host_Shutdown
1359
1360 FIXME: this is a callback from Sys_Quit and Sys_Error.  It would be better
1361 to run quit through here before the final handoff to the sys code.
1362 ===============
1363 */
1364 void Host_Shutdown(void)
1365 {
1366         static qboolean isdown = false;
1367
1368         if (isdown)
1369         {
1370                 Con_Print("recursive shutdown\n");
1371                 return;
1372         }
1373         if (setjmp(host_abortframe))
1374         {
1375                 Con_Print("aborted the quitting frame?!?\n");
1376                 return;
1377         }
1378         isdown = true;
1379
1380         // be quiet while shutting down
1381         S_StopAllSounds();
1382
1383         // end the server thread
1384         if (svs.threaded)
1385                 SV_StopThread();
1386
1387         // disconnect client from server if active
1388         CL_Disconnect();
1389
1390         // shut down local server if active
1391         SV_LockThreadMutex();
1392         Host_ShutdownServer ();
1393         SV_UnlockThreadMutex();
1394
1395         // Shutdown menu
1396         if(MR_Shutdown)
1397                 MR_Shutdown();
1398
1399         // AK shutdown PRVM
1400         // AK hmm, no PRVM_Shutdown(); yet
1401
1402         CL_Video_Shutdown();
1403
1404         Host_SaveConfig();
1405
1406         CDAudio_Shutdown ();
1407         S_Terminate ();
1408         Curl_Shutdown ();
1409         NetConn_Shutdown ();
1410         //PR_Shutdown ();
1411
1412         if (cls.state != ca_dedicated)
1413         {
1414                 R_Modules_Shutdown();
1415                 VID_Shutdown();
1416         }
1417
1418         SV_StopThread();
1419         Thread_Shutdown();
1420         Cmd_Shutdown();
1421         Key_Shutdown();
1422         CL_Shutdown();
1423         Sys_Shutdown();
1424         Log_Close();
1425         Crypto_Shutdown();
1426
1427         Host_UnlockSession();
1428
1429         S_Shutdown();
1430         Con_Shutdown();
1431         Memory_Shutdown();
1432 }
1433